Custom Space Hulk House Rules Version 2. March 2009

Size: px
Start display at page:

Download "Custom Space Hulk House Rules Version 2. March 2009"

Transcription

1 Custm Space Hulk Huse Rules Versin 2. March 2009 Imperial Space Marines Cst Unit Type Requirements 1 Pwer Armr * Marine squads have 13 pints. 2 Pwer Armr Heavy/Special Weapn Heavy/Special * Each squad must have 1 leader. 2 Pwer Armr Sergeant Leader N mre, n less. 2 Terminatr Standard / Special * Up t ne heavy weapn. 2 Pwer Armr Chaplain * Pwer armr squads may have 2 Pwer Armr Apthecary ne heavy and ne special weapn. 3 Terminatr Sergeant Leader 3 Pwer Armr Librarian Leader Wave System 3 Pwer Armr Captain Leader 5 pints fr thers= 1 pint a rund. 4 Terminatr Heavy Weapn Heavy Weapn N mre than 1 leader an 1 heavy 4 Terminatr Chaplain weapn per 13 pints. If the leader 5 Terminatr Captain Leader r heavy weapn dies, a replacement 5 Terminatr Librarian Leader can be brught in. Pwer armr squad can have 1 Necrn special and 1 heavy if fielding a Cst Unit Wave System pwer armr leader. 1 Scarab Swarm 5 pints fr thers= Leftver pints spent at entry pints. 2 Necrn Warrir 1 pint a rund. Must lurk if enemy within 3. 3 Flayed One Leftver pints spent Can save up t a full rund's pints 4 Immrtal at entry pints, lurking. fr later use. 6 Pariah Lurk if enemy within 3. N relads fr heavy weapns. 10 Necrn Lrd (Maximum ne) Can save up t a full rund's pints fr later. Gray Knights use special rules. Genestealer Cult Chas Space Marine Build Csts Cst Unit Wave System 1 Pwer Armr 1 Genestealer 10 per blip per rund. 2 Terminatr Armr 1 Hybrid with blter 3 fr a starting blip. +1 Warp Tuched (1d3 CP) 2 Hybrid psycher unarmed Extra pints can be +1 Warp Gifted (1d6 CP) 2 Hybrid autcannn spent at entry pints, +1 Leadership 3 Hybrid missile launcher must lurk. +2 Heavy r Special Weapn 4 Hybrid flamer Lurk within Srcerer 5 Magus (5 blip nly, maximum ne) +1 Frce Cmmander r Special 6 Patriarch (6 blip nly, maximum ne) Wave rules same as Imperials. Tyranids Cst Unit Wave System 1 Genestealer, Hrmagaunt, Termagant, Ripper Swarm, Gargyle Same as Genestealer Cult. 5 Zanthrpe 6 Bivre, Brd Lrd A Special Nte n Cmmand Pints N figure may spend mre than 10 APs.

2 Custm Space Hulk Huse Rules Versin 2. March 2009 Imperial Space Marines Space Marines, in the service f their Gd-Emperr, fcus n teamwrk and inspired leadership. Space Marine Terminatr Captain (Leader) Uses Strm Blter rules. Pwer Swrd. +1 clse cmbat n facing square. Parry. Optinal frced rerll f ppnent s highest die in hand t hand if the ppnent is n the facing square. +2 CPs fr Marine Terminatrs per captain n the bard when CPs are rlled. +1 t defend in Mind War. Up t 2 CPs can be reserved t use in defense. Grenade Launcher has nrmal line f sight, range 12 squares. 1 AP, can mve & fire. Frag Grenades have nrmal line f sight and hit their target and all adjacent mdels (including drs and allies) with a blter hit equivalent. (1d6, kill n a 6) Krak. Only hits ne target, kills n shts. Terminatr Librarian (Leader) +1 t clse cmbat n facing square. Can spend CPs t bst hand t hand rll ttal in facing square. Uses Strm Blter rules. Fearless. Can walk int flame walls, taking damage as nrmal. At the beginning f the rund, rll 1d6 fr Psycher pints. They are used as CP fr Librarian nly. The Librarian cannt use ther CPs. Pints nt spent during the Marine turn can be used during the ppnent turn fr bnuses r reactins, but nt t take independent actin. Dull Mind and ther CP theft takes reserve pints befre penalizing the next rund. Fr pwer list and descriptins, see the Space Hulk Summary: Psychic sheet. Assault Cannn Terminatr (Heavy Weapn) 10 shts, 2 relads (4 APs t relad) Burst fire. 1 AP. Uses rules fr Strm Blter fire fr APs, can mve and sht. 3d6, 5 r 6 kills. Sustained fire is 4 fr first, 3 fr 2 nd n. Overwatch. 2 AP. As burst. Track amm. Full Aut. 2 AP. 5 shts. Attack hits all targets in line f sight, including targets revealed by destrying cver target. Rll fr them 1 at a time, in cntiguus rder chsen by Marine. Malfunctin. Rll triples (target may still be destryed) any time after the gun has been reladed. Assault Cannn Terminatr destryed. Every adjacent mdel, including allies and drs, takes 1 blter hit. Cannt be jammed by enemy psycher. Lightning Claws Terminatr +1 t clse cmbat rlls in all directins.

3 Custm Space Hulk Huse Rules Versin 2. March 2009 Special cmbat n facing square. Rll 2 dice and chse the higher. Parry: ptinal, fe rerll 1 die. Attack is +2. If the LCT lses when attacking, then the mdel must stp, and n mre APs r CPs can be spent fr that mdel fr that rund, but the mdel lives. N ranged attack. Cyclne Terminatr (Heavy Weapn) Uses Strm Blter Rules. (Can g n verwatch with strm blter, but nt missile launcher.) -1 in Hand t Hand (n Pwer Fist). Can fire Guided Missiles. Launcher has unlimited amm. Launcher csts 1 AP t activate, but cannt fire while mving r turning. Missile type is chsen befre firing. Crack Missiles have nrmal line f sight and kill n a 3-6. (10 ammunitin) Frag Missiles have nrmal line f sight and hit their target and all adjacent mdels (drs, enemies, friends) with a blter hit, r destryed n a 6. Plasma Missiles act as a single heavy flamer hit with tw chips. Only 2, n relads. Thunder Hammer, Strm Shield Terminatr Can parry n facing square and left square, has the ptin f making fe rerll 1 die. Or survives a hit frm an enemy ranged weapn frm thse directins n a rll f 6. On facing square, +2 t clse assault. N ranged attack. Self Destruct. This can be dne at the cst f 1 AP r instead f defending when attacked in hand t hand. The terminatr, as well as everything n adjacent square (except bulkheads) is destryed. Terminatr Chaplain N mre than 1 chaplain (any armr), unless there are multiple captains, then nt mre than 1 per captain. 1 withut captain kay. Armed with strm blter, terminatr suit. +2 t hand t hand n facing square. Can spend CP t bst ttal fr cmbat n facing square. +1 resisting mind war. Fearless. Can walk int flame walls, taking damage as nrmal. Fanaticism. 1d6 CP t use himself r share with any figure that can see him, that he can see, r that is within 6 squares. This can als be spent t defend in Mind War. Cannt use ther CP pls. Cannt dnate t Librarians. Sentry Guns Cunts as a blter n verwatch, range 12. Can be destryed, but nt kncked ff verwatch by cmbat r psychic attacks. Will nt sht friendly units. N hand t hand capability, but can sht attackers because f verwatch even when attacked. Any marine within 10 squares can spend 2 APs t take remte cntrl.

4 Custm Space Hulk Huse Rules Versin 2. March 2009 Can spend 1 AP t sht, sustained fire cunts, unlimited range. Can change gun s facing fr 1 AP. Can be destryed as a pwer armr marine by shting, and with a 3+ in hand t hand. Nt vulnerable t mind war. A marine can assemble r disassemble a cannn with 4 APs, t carry it. When carrying cannn, cannt sht r d specialty hand t hand. Pwer Armr Marines Blters use same AP rules as Strm Blters. Only rll 1 die instead f 2. Cannt jam. 2 AP t g n verwatch. Turn 90 fr free. Can turn and fire, r mve and turn, r mve and fire, but nt mve and turn and fire. -2 in hand t hand rlls. +1 t shting attacks t kill them. 1d3 Cmmand Pints fr pwer armr use, nt interchangeable with any ther CPs. Pwer Armr Sergeant (Leader) Mve, armr, and shting as a pwer armr Marine. Pwer armr marines get 1d6 CPs instead f 1d3 while a pwer armr sergeant is in play. Sergeant is -1 in hand t hand n a facing square. N parry unless he has a swrd. Pwer Armr Flamer (Special Weapn) Mve as pwer armr marine. -2 in hand t hand rlls. +1 t shting attacks t kill them. Cunts as a heavy weapn, can be taken with anther heavy weapn in a full pwer armr squad. Flamer gets 10 shts and 1 relad. Wrks the same as a heavy flamer fr blcking passage. Kills n a 4-6. Csts 2 APs t activate. Pwer Armr (Heavy Weapn) -2 in hand t hand rlls. +1 t shting attacks t kill them. Takes a heavy weapn slt, can nly be taken with flamer in full pwer armr squad. Mvement is slwed; csts 1 AP t turn. Missile Launcher. Launcher has unlimited amm. Launcher csts 1 AP t activate, but cannt mve and fire, turn and fire, r verwatch. Missile type can be chsen befre firing. Crack Missiles have nrmal line f sight and kill n a 3-6. Frag Missiles have nrmal line f sight and hit their target and all adjacent mdels (including drs and allies) with a blter hit, r destryed n a 6. Plasma Missiles act as a single heavy flamer hit with tw chips. Only 2, n relads.

5 Custm Space Hulk Huse Rules Versin 2. March 2009 Heavy Blter. Has unlimited amm. Csts 1 AP t fire. Rll 1d6. Kills n a 5 r 6. Cannt mve and fire r turn and fire. Can verwatch, never jams. Lascannn. Has unlimited amm. Csts 2 AP t fire. The first target in a straight r diagnal line in LOF is killed n a 3-6. If killed, the next in line dies n 4-6. Then 5-6, then 6. Pwer Armr Captain (Leader) -1 hand t hand penalty n facing square. -2 n ther facings. Can parry if he has a swrd. Uses pwer armr mvement, armr, and shting rules. N grenades. +2 Terminatr CP r +1 Terminatr CP and 1d6 scut CP r 1d6+1 scut CP. This can change each rund. Must be declared befre any CP are rlled. +1 defending in psychic cmbat. Can use up t 2 reserved CPs t blster defense. Pwer Armr Librarian (Leader) -1 t clse cmbat n facing square. -2 ther facings. Can spend CPs t add t rll in facing square. Uses pwer armr mvement, armr, and shting rules. Fearless. Can walk int flame walls, taking damage as nrmal. At the beginning f the rund, rll 1d6 fr Psycher pints. They are used as CP fr Librarian nly. The Librarian cannt use ther CPs. Uses Terminatr Librarian pwers. Fr pwer list and descriptins, see the Space Hulk Summary: Psychic sheet. Pwer Armr Chaplain N penalty t hand t hand n facing square, -1 frm sides r rear. +1 resisting mind war. Fearless. Can walk int flame walls, taking damage as nrmal. Fanaticism. 1d3 CP t use himself r share with any figure that can see him, that he can see, r that is within 6 squares. This can als be spent t increase his hand t hand rlls, r t defend in Mind War. Cannt use ther CP pls. Cannt dnate t Librarians. Pwer Armr Apthecary Mve, armr, and shting as a pwer armr Marine. Healing. If an ally is killed n the apthecary s facing square, then the apthecary can spend cmmand pints t get 1 die each. On a rll f a 6, the ally survives. This des nt require an AP r activatin f the apthecary. Tactical Crdinatin. The apthecary can spend 2 APs t cnvert APs t CPs fr a CP pl, either terminatrs r pwer armr.

6 Custm Space Hulk Huse Rules Versin 2. March 2009 Terminatr Gray Knights They cannt be mixed in ther squads. Their squad csts 26 pints, replacing 2 squads. They have 1 sergeant and 1 heavy flamer, n substitutins. Mvement and use f strm blter are the same as regular Terminatr Marines. Each Knight cntributes 1 psycher pint fr the squad s use. The Sergeant cntributes 2. Knights cannt use ther CPs r psycher pints frm ther surces, except Chaplain CPs. Fearless. Can walk int flame walls, taking damage as nrmal. Each member cunts as a Librarian with the fllwing pwers. Aura, Machine Spirits, Sight, Might, Reinfrce, Dull Mind, Slw Bdy, Batter, Shield Mind. Nemesis Frce weapns are +1 n facing and right square. If a Knight ties r lses hand t hand, the Knight gets ne sht, withut pssibility f jamming. If that sht hits, the attacker dies and the Knight lives. (The flamer cannt d this.) Knights are +1 in mind war, and can spend additinal psycher pints t bst ttals. Knight psycher pints cannt be reduced by enemy psychers r fear. They can spend 2 APs and cnvert ther APs t psycher pints at the cst f 1 each. (4 actins can spend 2 t activate, cntribute 2.) Pwer Armr Gray Knights They cannt be mixed in ther squads. Their squad csts 26 pints, replacing 2 squads. They have 1 sergeant and 2 heavy r special weapns, n substitutins. Mvement and use f blter are the same as regular pwer armr. 2 Knights cntribute 1 psycher pint fr the squad s use. The Sergeant cntributes 1. Knights cannt use ther CPs r psycher pints frm ther surces, except Chaplain CPs. Fearless. Can walk int flame walls, taking damage as nrmal. Each member cunts as a Librarian with the fllwing pwers. Aura, Machine Spirits, Sight, Might, Reinfrce, Dull Mind, Slw Bdy, Batter, Shield Mind. Nemesis Frce weapns are +1 n facing and right square, s they are nly therwise. If a Knight ties r lses hand t hand, the Knight gets ne sht, withut pssibility f jamming. If that sht hits, the attacker dies and the Knight lives. (Heavy and special weapns cannt d this.) Knights are +1 in mind war, and can spend additinal psycher pints t bst ttals. Knight psycher pints cannt be reduced by enemy psychers r fear. They can spend 3 APs and cnvert ther APs t psycher pints at the cst f 1 each. (4 actins, spend 3 t activate, cntribute 1.)

7 Custm Space Hulk Huse Rules Versin 2. March 2009 NEW EXPERIMENTAL TROOPS Scuts Vulnerable. Incming shting attacks are +2 t kill them. They are -3 in hand t hand. Agile. They can change facing fr free any time they act; they can mve, turn, and fire, fr example. React. Always cunt as facing a fe in hand t hand; they turn immediately. Scuting. If a scut is between a ptential threat area and ther allies, r in a threat area, the scut generates 1 CP that can be used by scuts, pwer armr, r terminatr armr, but nt librarians, chaplains, r apthecaries. Tactical. Scuts can use cmmand pints generated by terminatrs, pwer armr, r chaplains. Fangs. These scuts fcus n hand t hand. They suffer frm berserk rages frm dark dreams f bld, and are usually fielded with a chaplain r as persnal scuts fr a captain s cmmand squad. (13=sergeant 2, heavy blter 2, scuts 3, pwer armr captain 3, pwer armr librarian 3) Ddge. Their light armr allws them t ddge killing blws in hand t hand nly; if they rll a 6, they survive. Swrds. They can parry an enemy in hand t hand, frcing a rerll f the highest die if they chse t. Pistls. They can g n verwatch, but even when shting, max range is 10. Heavy Blter. Cannt turn and fire r mve and fire. Kill n a 5 r 6, can g n verwatch, des nt jam. Csts 1 t turn 90. Cannt Ddge, nt Agile, des nt React. Sergeant. Has plasma pistl, helps in hand-t-hand by giving +1 bnus. Als, can either generate 1 CP fr a pl like ther scuts, r regardless f psitin, generate 1d3 CPs fr scuts nly. Shadws. These scuts fcus n clearing the way fr ther trps. They try t utrun fes, r fcus firepwer n them at clse range. They frequently partner with Fangs fr a 13 pint squad. Shtgun. These weapns nly have a 10 range, rlling 1d t kill n a 6. At a range f 3 squares r less, the shtgun puts ut 2d, either putting bth n ne target, r ne n a target and ne n an adjacent visible target in the shtgun s 90* fire arc. Can g n verwatch, and the 2d rule wrks n verwatch, but shtguns rll the jam die n verwatch. Sergeant. Has a sniper rifle, with unlimited range. It des 1d6+1. It cannt g n verwatch. Als, can generate 1 CP fr a pl like ther scuts, r regardless f psitin, generate 1d3 CPs fr scuts nly.

8 Custm Space Hulk Huse Rules Versin 2. March 2009 Genestealer Cult Genestealers get 6 AP and turn 90* fr free. They have n ranged attack. In hand t hand, they rll 3 dice and chse the highest. Hybrids get 4 APs and mve like genestealers. They are -2 in hand t hand n 1d6. When sht at, they are 1 easier t kill; blter fire kills n a 5 r 6, sustained a 4-6. Hw des a hybrid enter play? A hybrid can be any blip, including a zer. When flipping ne blip fr hybrids, ther blips can be flipped and added t the ttal. Reinfrcements can be used this way. A 1 blip, a 3 blip acrss the bard, and a 2 blip in the rund s reinfrcements can all be flipped t cnvert 6 hybrid pints n the 1 blip. A blip flipped t bring in hybrids cannt use its pints in any ther way; hybrids and stealers cannt be revealed, and hybrids and cmmand pints cannt be taken frm ne reveal. There is n limit t hw many blips can be spent t cnvert a blip t ne r mre hybrids. What d blips buy? Blips can buy weapns. A hybrid may nly have ne weapn. 1 fr a blter. 2 fr an autcannn. (cst 1 AP t turn 90*) As a strm blter, but n verwatch and n jam. 3 fr a missile launcher. Launcher has unlimited amm. Launcher csts 1 AP t activate, but cannt mve and fire r turn and fire. Csts 1 AP t turn. Missile type can be chsen befre firing. Crack Missiles kill n a 3-6. Frag Missiles hit their target and all adjacent mdels (including drs and allies) with a blter hit, r destryed n a 6. Plasma Missiles act as a single heavy flamer hit with tw chips. Kill n 2-6. Only 2, n relads. 4 fr a flamer (nt heavy flamer). Flamer gets 10 amm chits and 1 relad. Wrks the same fr blcking passage. Fire kills n 4-6. Csts 2 APs t activate. 2 fr clse cmbat specialist. +1 fr training, +1 fr pwer fist, +1 fr pwer swrd, s it is +1 n 1d6 and can parry. Blips can make hybrids psinic when they are cnverted (nt later). 2 fr psycher. 5 fr magus. (Must be the 5 blip.) There can be 1 at a time, nly if the scenari permits it. Fr psychic pwer list and descriptins, see the Space Hulk Summary: Psychic sheet. Hw d yu get Stealer Cmmand Pints?

9 Custm Space Hulk Huse Rules Versin 2. March 2009 Zer blips can represent psychic energy as lng as at least ne hybrid psycher (including the patriarch and magus) is n the bard. Flipping ne ver grants 1d6. This des nt cunt as cnverting a blip fr CPs, as it is the purpse f the blip. Cnvert Stealer blips. A hybrid can get up t 3 CPs by flipping a blip with 1-3. A magus can get up t 6 CPs by flipping a blip with 1-6. Only ne blip can be used this way in a rund; each psycher r magus cannt flip ne. Patriarch. If the Patriarch is n the bard, the stealers get an autmatic 2 CP per rund. The Patriarch can als generate mre CPs. Patriarch CPs cannt be used t augment hybrids at generatin. Patriarch This figure cannt be brught int play unless the missin calls fr a patriarch; they d nt generally engage in an assault, they stay back and guide the Stealers and let the Marines punch thrugh the defenses and try t assassinate them. Patriarchs have 6 APs if they can mve. Sme are s ld and pwerful that they are restricted t ne square, but they have 9 APs. This are nly available in scenaris that call fr them. They are the same t kill as a Genestealer. They rll 4 dice in clse cmbat, with +3 t the highest, ptinally reinfrced by CPs. Bnus is +2 frm the sides, +1 frm behind. They have the psychic pwers f a Magus. They can spend 2 APs and cnvert ther APs t CPs at the cst f 1 each. (A mtinless Patriarch culd spend 2 t activate this, and spend 7 mre fr 7 CPs.) If the Patriarch des nt begin the missin n the map, then nly a 6 blip can be cnverted t be a Patriarch. The patriarch s death generally means the end f the game. If it des nt, then all Stealer frces have their APs reduced by 2 fr the rest f the game.

10 Custm Space Hulk Huse Rules Versin 2. March 2009 Tyranids Hive Mind. Tyranids get 1 CP a rund fr each blip per rund (r 10 pints f starting frces). N mdel can use mre than 10 AP in a rund, thugh mre can be used as bnus in hand t hand, Mind War, etc. Any Tyranid can use CPs t defend in Mind War. When a blip is cnverted, all creatures in the blip must be the same type, thugh termagants may be armed differently. When cnverting a blip, blips frm ther areas n the bard can be pulled in t increase its number. Max 6. 0 blips. Nthing. If the brd lrd is in play, infiltrated trps. If the zanthrpe, 1d6 cmmand pints. If the bivre, 1d6 extra mines. If multiple, tyranid chice. If cnverted by the ppnent, nthing. Termagants (1) 6 actin pints. Turn 90 fr free. 1d6-2 in hand t hand. 1 easier t kill as shting target. Termagants can carry fleshbrerers, spike rifles, r strangleweb. Fleshbrerers 10 range. 1 AP t fire. Can turn and fire, but nt mve and fire. Kill n 6 n 1d6. Sustained fire builds until a 2 is needed. Spike Rifles 15 range. 1 AP t fire. Can turn and fire, but nt mve and fire. Kill n a 3+. Only fire nce per rund. Strangleweb 10 range. 2 AP t fire. When the target is sht, rll 1d6. 1. Miss the target The target must spend 2 AP t tear free befre being able t act again The target must spend 4 AP t tear free befre being able t act again. 6. The target is crushed and dies. Hrmagaunts (1) 6 actin pints. Turn 90 fr free. 3d6-1 in hand t hand. 1 easier t kill as shting target. Punce. Puncing cunts as mving ne square, and instead the hrmagaunt can punce up t 3 squares in a straight r diagnal line if the hrmagaunt has LOF. The punce triggers verwatch nce, fr thse with LOF t the landing square.

11 Custm Space Hulk Huse Rules Versin 2. March 2009 If the hrmagaunt lands facing a target in nrmal attack psitin, the hrmagaunt attacks fr free. (It culd mve five squares, jump ver tw, land in the third and attack fr its six.) Each square leaped ver reduces the Hrmagaunt by 1 die and grants the Hrmagaunt +1 n the rll. The hrmagaunt can nly punce nce per rund. The punce must either end in hand t hand, r a minimum f 3 squares frm the nearest target. Punce 1 square, s ver 0, but get t mve and attack in hand t hand as 1 AP. Punce 2 squares, s ver 1, is -1 dice and +1, s 2d6 fr cmbat. Punce 3 squares, s ver 2, is -2 dice and +2, s the Hrmagaunt rlls 1d6+1. Gargyles (2) 6 actin pints. Turn 90 fr free. 1d6-4 in hand t hand. 1 easier t kill as shting target. Flying. The gargyle can mve thrugh squares with ther mdels, friend r fe, at duble the cst. Flamespurt. The gargyle has a symbite flamer that cunts as a light flamer. It can use up t 4 flames a rund. It can carry up t 8 flames. It regenerates 1 flame a rund. Genestealers (1) Same. Bivre (Scenari nly, 6. Cannt cnvert blips t get it; t big.) 3 Actin Pints a rund. Even with CPs, maximum 5. Turn 90 fr 1 pint. Mve sideways fr 2 pints. N bnus r penalty fr hand t hand. 1d. Huge. The bivre is much mre massive than ther tyranids. Takes up 4 squares. Mvement is calculated frm a crner square; must be able t fit entire base each time the bivre mves, cannt squeeze thrugh small crridrs briefly. LOS and LOF fr the bivre calculated frm either f the frnt 2 squares. Fr thse shting the bivre, seeing any square f the base allws shting the entire creature. The bivre has 3 wunds. Launcher. The bivre has internal spre mines. It csts 1 AP t launch a mine. It csts 1 fr each spre mine in the bivre; flip blips t get these pints. N mre than 3 can be fired in 1 rund. Mre can be laded by spending pints, up t 6. The bivre has a range f 12. Unless the scenari says therwise, if the bivre is placed befre the scenari begins then 1d6 spre mines can be put n the map, minimum 10 squares frm enemy deplyment. Mines. The mines flat, detnating autmatically n matter whse turn when an enemy is n an adjacent square. They are 1 easier t sht. When a mine is destryed frm a distance, nly the biplasma still detnates. The bivre can fire 3 types f mine. Mines are numbered, and the Tyranid player must keep a list f the mines n the bard, and what kind they are. The enemy can spend 1 AP with LOS n the mine t determine its type. Psychers can reveal type with Sight. Acid. All adjacent squares take a 1d6+1 hit. Biplasma. All adjacent squares take 2 light flamer hits. Spurt. A single target dies n anything but a 1.

12 Custm Space Hulk Huse Rules Versin 2. March 2009 The mines may mve 1d3 each at the end f the Tyranid turn. Mines have n facing. They cannt pen drs, and drs d nt prvke detnatin. Enemy psychers can use Batter and Slw Bdy n mines. Tyranids can spend CP t mve the mines up t a ttal f 5. Zanthrpe (5) The zanthrpe can be taken nly where the scenari calls fr it. If it des nt start n the bard, nly cnverting a 5 blip will get the zanthrpe. 6 actin pints. Turn 90 fr free. 1d6 in hand t hand. Psychic Shield. The zanthrpe can use Aura fr 2 AP each use, unlimited times. Intensify Hive Mind. Activate with 2 AP, cnvert up t 4 AP t Tyranid CP. Warp Blt. 1 AP. Unlimited range, LOF. Kills n a 5 r 6. Additinal APs can be spent when firing; each ne makes it 1 easier t kill. Spending 5 APs means an autmatic kill. The first pint cunts twards the limit f 10 AP a rund, but APs t bst its deadliness d nt. Massive Will. Cannt be killed by mind war. Brd Lrd (6) The brd lrd can be taken nly where the scenari calls fr it. If it des nt start n the bard, nly cnverting a 6 blip will get the brd lrd. 9 actin pints. Turn 90 fr free. 3d6 +1 in hand t hand. Psychic Shield. The brd lrd can use Aura fr 2 AP nce per rund. Massive Will. Cannt be killed by mind war. Mighty. Can add CPs in as a hand t hand bnus. Intensify Hive Mind. Activate with 2 AP, cnvert up t 4 AP t Tyranid CP. Shell Game. If the brd lrd takes n ther actin and is ut f all enemies sight, it can spend 3 AP t split int 3 tuching numbered blips. The tyranid player writes dwn which number represents the actual brd lrd. The blips can mve nrmally, and are revealed nrmally. Tw f the blips are 0 blips, and ne f them is the actual brd lrd. Blips have 6 APs and behave as nrmal genestealer blips. The blip with the brd lrd represents a brd lrd, nt 5 pints, and it cannt be cnverted fr any ther purpse. When the brd lrd is revealed, the ther 0 blips frm shell game g away. An infiltrated brd lrd cannt use psychic shield r intensify hive mind. Ripper Swarm (1) Can nly cnvert frm a 1 blip. 6 actin pints. Turn 90 fr free. Squirm. 1d6-3 in hand t hand. Cumulative hand t hand, +1 each time. Quick. Thse n verwatch d nt get the first sht they wuld nrmally get, shting n the secnd pprtunity. Ddge. Any time a ripper swarm is killed, rll 1d6. On a 6, they are nt killed after all. This des nt wrk against fire.

13 Custm Space Hulk Huse Rules Versin 2. March 2009 Blster. If a dr is n a swarm s facing adjacent square, and the Tyranid player declares the dr is blstered at any time befre an actin is spent t pen the dr, it cannt be pened, nly destryed. Devur. Inanimate bjects like drs, dwned necrn, apprpriate missin bjective pieces, etc. take 1 pint f damage frm an adjacent facing ripper swarm during the first ther player s turn, if the Tyranid player declares the damage. If the swarm is n an bject, that bject can take the damage. Mindless. Immune t mind war, unable t use CPs. Hide. Each 2 actins spent is -1 t hit a ripper swarm; the swarm digs in the grund, walls, ceiling, taking advantage f every scrap f cver. It takes 1 actin t wriggle ut f hiding.

14 Custm Space Hulk Huse Rules Versin 2. March 2009 Chas Space Marines Warp Tuched. All Chas trps get 1d3 Cmmand Pints. This adds 1 t the trp s cst, cmpared t an Imperial Space Marine. Warp Gifted. These trps get 1d6 CP each. This adds anther 1 t the trp s cst. Fearless. All Chas Space Marines are Fearless (can walk int fire, take damage nrmally.) Chas Cmmand Pints The trp s CP may be rlled ne f three times. CP may nt be rlled after the trp has been activated and anther trp is activated in the same turn. Upn activating the Chas trp. At sme pint during the Chas trp s turn. When the trp culd benefit frm CPs but has nt yet gne in the verall rund, such as resisting a psychic attack r in hand-t-hand. CPs can be used fr a variety f things during a mdel s turn if 3 were rlled, then 1 culd be used t mve, 1 t imprve a plasma weapn, and 1 t bst hand t hand if the mdel has brutal weapn. If the mdel s CPs are suppressed, but there is the pssibility that the mdel culd still get CPs, the Chas player may rll fr them. If the rll is higher than the suppressin, then the leftvers may be used nrmally. All Chas trps wh get cmmand pints can spend 2 fr Aura, up t 3 times. Chas Leadership (Csts 1) A trp can be made a champin fr +1 cst, adding the Leadership suite. N limit t hw many trps can be champins. Frce Cmmander (Csts 1) Must have Warp Gifted and Chas Leadership t be Frce Cmmander (r a special character) and there can nly be 1 per frce unless the ther players cnsent t allw mre than ne. Chas Heavy Weapns Upgrading a trp with a heavy r special weapn is +2 cst. Leadership can carry heavy r special weapns; mst d. N limit t hw many trps can carry special r heavy weapns. Warp Heavy Flamer. Unlimited amm, heavy flamer, 1d6 amm every rund, rlled upn activatin, r 2d6 fr the cst f a 1d3 CP rll. Warp Gifted individuals g frm 1d6 t 1d3, warp tuched get n cmmand pints, if using this ptin. Chse befre rlling. Wrks as Imperial heavy flamer fr csts t fire, effects f fire, LOS, range, etc. Amm cannt be saved fr next rund; unused is lst. Missile Launcher/Cyclne. 1 CP fr krak, 2 CP fr plasma. Frag fr free. Still csts 1 AP t fire, adding special amm csts CP instead f AP. Wrks as Imperial gear therwise. Warp Cannn. 2d6, kill n a 6. Can add CPs t lwer kill number. Csts 1 t fire. Can mve and fire, can g n verwatch. Cannt add CPs while mving and firing, but if they are added befre mving r befre ging n verwatch, the benefit lasts until the mdel is activated next rund. (Same fr pwer armr, but cannt mve and fire.) Cmbi-weapn. Blter/plasma. Withut CPs, cunts as a nn-jamming strm blter. Can be used as a plasma weapn. Heavy Blter. Cannt turn and fire r mve and fire. Kill n a 5 r 6, des nt jam. Lascannn. 1d6+2 damage, spend 1 CP t hit the next target in a direct line if the first falls.

15 Custm Space Hulk Huse Rules Versin 2. March 2009 Plasma weapns (meltagun and plasma gun) have unlimited amm in the hands f a chas space marine. They cunt as a regular blter unlimited LOS range, 1d6 kills n a 6, sustained fire n a 5-6. Hwever, CPs can be spent t make them deadlier. Can mve and fire, but nt add CP while mving and firing. D nt pay t turn. They must pay 1 t sht, and add CPs fr plasma effects. Cmmand Pints Light Flamer Heavy Flamer Burst Plasma weapns can nly d 1 1 tken (hits target and 2 2 tkens 1 tken all adjacent) 3 3 tkens Light Flamer 4 4 tkens 2 tkens burst 5 5 tkens 6 6 tkens 3 tkens Heavy burst light, heavy, r burst in an actin. With 5 CPs, the weapn culd spend 1 actin t sht 2 heavy flamer tkens (4 CP), and 1 actin t sht 1 light flamer tken (1 CP). The chas warrir wuld have 2 AP left. Each trp is either Ruthless r Berserk. Leadership and Frce Cmmander can then be purchased, making that trp mre expensive and mre dangerus. Ruthless Overwatch Sustained Fire Berserk Charge Distracted Instinctive Melee Fury Leadership (+1 cst) Ruthless r Berserk Cmbat Master Insane Brutal Weapns Frce Cmmander (+1) Ruthless r Berserk Leadership Manipulate Warp Favred f Chas Ruthless Suite Overwatch. Same as Imperial Space Marines. Sustained Fire. Same as Imperial Space Marines. Berserk Suite Charge. Can mve and attack in hand t hand instead f mving and turning r mving and firing. Distracted. Cannt g n verwatch. N sustained fire bnus. Instinctive Melee. Berserkers with a melee weapn can either get +1 t the rll r a parry. They may chse after rlling in cmbat. This applies t mutatin weapns, chain axes, chain swrds, pwer fists, etc. This bnus applies n the weapn side and the frnt. Fury. Berserkers can trade 1d3 CP ptential t rll 2 dice in hand t hand fr a rund. (That means n CP rll fr a warp tuched figure, r 1d3 fr a Warp Gifted figure.) Leadership Suite (Csts 1) Cmbat Master. +1 t melee rll r a parry. This stacks with Instinctive Melee, dubling it r gaining bth advantages, player chice. A character culd parry twice, get +1 and parry, r get +2. Insane. +1 t Mind War. Brutal Weapns. Melee weapns grant +1 t facing square and weapn side. CPs can be spent t bst melee ttals. Stacks with Instinctive Melee and Cmbat Master. Frce Cmmander Suite (Csts 1) Manipulate Warp. Can give CPs t ther frces within 10 r take their CP. This can be dne any time during the Chas turn. Favred f Chas. Aura nly csts 1 CP, maximum 3. Srcerer pwers. (Csts 2) Warp Flux. 4 AP. Rll 1d6 additinal CP. Warp Gift. 1 AP. CPs can be gifted t ther Chas mdels within 5 squares. Teleprtatin. 1 AP. Mve 1 square per AP r CP spent, thrugh hallways, ignring bstacles.

16 Custm Space Hulk Huse Rules Versin 2. March 2009 Warpfire Gust. 2 AP. 1 square within 5 is hit with 2 light flamer hits. Warpfire Eruptin. 4 AP. 1 square within 5 is hit with 2 heavy flamer hits. Warpfire Weapnry. 2 AP. Rll CP, use that as bnuses that must be declared befre rlling fr hand t hand r shting attacks. Each bnus lasts fr a single attack. Aura. 2 AP. Ignre 1 death. Obfuscate. 2 AP. Cunts as invisible until it attacks. Csts duble against Librarians and Chaplains. Can be cast n self r any adjacent trp. Khrne Berserkers in Pwer Armr (Berserker) 4 APs. D nt pay t turn 90. Pistl. They have a shting range f 10. Plasma pistls and blt pistls cunt as a blter with shrter range. Csts Pwer Armr (1) Terminatr Armr (2) Warp Tuched (+1) Warp Gifted (+1) Leadership (+1) Heavy r Special Weapn (+2) Srcerer (+2) Frce Cmmander r Special (+1)

17 Custm Space Hulk Huse Rules Versin 2. March 2009 Necrn Necrn Warrirs (2 pints) 4 actin pints a rund. Turn 90* fr free. Standard mve csts. Cannt mve and sht. Can turn and sht. Shting: rll 1d6+1. Standard kills needed. Implacable. Sustained fire builds up until they need a 2 t kill. Hand t Hand: rll 1d6+1. Bnus t frnt and sides. Hateful. +1 defending Mind War. Inrganic. +1 defending flame attacks. Fear: Suppress 1d6 cmmand pints fr the ther side. Rll at the end f the turn, split the results as desired. Fearless. Can walk int flame walls, taking damage as nrmal. Internal Repairs. The equivalent f ne kill kncks the warrir dwn. The mdel is replaced by a nickel. A duble kill, r cntinued shting at the dwned necrn, can remve the tken. The same rund, the necrn player can attempt t regenerate that mdel. A rll f 6, the mdel rises again gd as new. It cannt act until the next player s turn; if it raises n the necrn turn, it must wait until the next rund t g. On a later rund, the mdel rises n a 5 r 6. Must wait t act, as abve. If the mdel rises under an enemy mdel, the enemy mdel can autmatically mve t an adjacent square, any facing. This disrupts verwatch. If the mdel rises under an enemy mdel during the enemy turn, the enemy mdel can autmatically kill the necrn, scattering the pieces s the tken is remved. That takes the enemy s entire turn, and nt even CPs can mve the mdel that rund. The necrn player can attempt t raise mdels during the ppsing player s turn. A 6 is needed. Only ne attempt per full rund (necrn and ther player turn) can be made t raise a mdel. Fr hand t hand, destrying a dwned necrn is the same as destrying a dr. Failed attempts t rise d nt penalize the dwned necrn r remve the tken. A dwned necrn cunts as a new target fr sustained fire. Necrn Scarab Swarms (1 pint) 6 actin pints a rund. They have n facing. They cannt sht. They cannt be targeted fr mind war. In hand t hand, they rll 1d6-4. Swarms can be sht apart n a 5 r 6. If sht apart r kncked dwn in hand t hand, swarms refrm at the end f the next necrn rund, autmatically. If they are kncked apart during the necrn s turn, the end f the fllwing necrn turn they refrm. If dwned by incendiary attack (flamer, heavy flamer, plasma) they are destryed. Use a penny t represent dwned swarms. Inrganic. +1 defending flame attacks. Landing. At the beginning and ending f the necrn turn, the swarms can be declared t be landed r airbrn. Put the mdel n its side. Landed swarms d nt blck line f sight. They autmatically lse hand t hand. They can nly be sht at within 4 squares. Mvement in this state csts duble. Incendiary attacks wrk nrmally.

18 Custm Space Hulk Huse Rules Versin 2. March 2009 Necrn Lrd (10 pints) 6 actin pints a rund. Mves and shts like a necrn warrir. Als, hateful, implacable, and inrganic. Hand t Hand: rll 1d6+2. Bnus n frnt and side squares. Lathing. 2 APs. The necrn lrd chses ne cmmand pint pl and negates it. 1 per rund. Fearless. Can walk int flame walls, taking damage as nrmal. Incrruptible. If the necrn lrd is kncked dwn, it rises again at the end f 1d3 turns. A successful kill n the tken delays the rising by 1 rund, up t 6. A mdel standing n the raising lrd is mved t an adjacent square, any facing, chsen by mdel s player. Disrupts verwatch. Cannt mve until the next turn. Can nly be destryed with scenari rules. Use a special cin t represent the lrd. Resurrectin Orb. 2 APs. All necrns within 8 squares f the necrn lrd can be raised, but they cannt act until the next turn. 1 per rund max. Teleprt. 4 APs t mve up t 8 squares away. Only nce per rund. Land with any facing. Wireless netwrk. Can give sme f its actin pints t ther necrns within 8 squares. Necrn Flayed Ones (3) 4 actin pints a rund. Turn 90* fr free. Standard mve csts. Hand t Hand: rll 2d6 +2, chse higher. 1d6 and n bnus frm rear. Hateful. +1 defending Mind War. Terrifying: Each Flayed One in play reduces 1 pint frm the enemy s cmmand pints, t be assigned at the end f the necrn turn. Internal Repairs. The equivalent f ne kill kncks the warrir dwn. The mdel is replaced by a dime. (Details as necrn warrir.) Inrganic. +1 defending flame attacks. Fearless. Can walk int flame walls, taking damage as nrmal. Necrn Pariah (6) 6 actin pints a rund. Turn 90* fr free. Standard mve csts. Hand t Hand: rll 1d6 +2, n bnus frm rear. Shting: rll 1d6+1. Standard kills needed. Implacable. Sustained fire builds up until they need a 2 t kill. Intensely Hateful. +2 defending Mind War. Psychically Repulsive: Any enemy psycher within 8 squares lses 1d6 CP. These are remved frm their current reserve first, and the rest are taken frm the next rund. This activates whether psychers begin clse t the pariah r mves int their range. This wrks n librarians, hybrid psychers, magus, patriarch, chas srcerers, and zanthrpes. It des nt wrk n participants in a hive mind, chaplains, apthecaries, captains, etc. Inrganic. +1 defending flame attacks. Fearless. Can walk int flame walls, taking damage as nrmal. Wireless netwrk. Can give sme f its actin pints t ther necrns within 8 squares. 4 actin pints a rund. Turn 90* fr 1 AP. Standard mve csts. Necrn Immrtal (4 pints)

19 Custm Space Hulk Huse Rules Versin 2. March 2009 Cannt mve and sht. Can turn and sht. Shting: rll 2d+2. Standard kills needed. Hand t Hand: rll 1d6+1. Bnus frnt and sides. Hateful. Inrganic. Fearless. Internal Repairs. Implacable. Deplyment Csts Necrn rarely attack with small grups; usually, they are either defending with a vast army, r munting an verwhelming attack. Pints have been prvided fr matching a finite frce against anther frce, but usually they will use the wave system f reinfrcements, like the genestealer player. Their strange living metal bdies put ut interference fr scanning machines, and the hive mind f the genestealer frces cannt easily srt thrugh the hateful static f their thughts t pinpint their mvements. The necrn player then uses a blip system if desired, with lettered r numbered blips. Track pints n paper, and deplyment in each blip. Blips can be revealed same as Genestealer Cult rules. Entry pint use is defined by scenari rules as nrmal; can it be sealed? Restrictins t which trp types can be purchased, and where they can enter? Generally, 5 pints fr ther players equals 1 pint a rund fr the necrn player. Any leftver pints can be spent n starting frces at entry pints, lurking until the necrn turn. Example. The Space Marines have 3 squads, ttaling 39 pints. The necrn player wuld get 7 pints a rund (35) and 4 pints t spend lurking in entry pints at the beginning f the game (ttal 39). Blips have n facing. They get 4 APs. They can benefit frm Wireless Netwrk. They can be revealed using the same rules as genestealer blips. N mre than 8 pints per blip. N mre than 4 blips per rund. Zer blips cannt be used. If the blips call fr figures the player des nt have, thse pints are frfeit. Pints can be saved fr future runds, up t 1 full rund f pints. Necrn frces must lurk if enemies are within 3 squares.

20 AP Cst Name Librarian Hybrid Magus Patriarch Descriptin Range Aura Barrier * Can be used up t 2 times per rund. * Saves the mdel frm a single death. * Psycher nly, cannt be shared. * Lasts until the beginning f that psycher's next turn. Self * Creates the psychic equivalent f a dr within 5 squares. * This can be dne n any unccupied square. * The barrier fades at the beginning f the psycher's next turn. 5 Batter 4 r 6 4 r 6 3 r 5 * 4 turn any player's mdel 90*. * 6 can mve the mdel 1 square any directin, nrmal mvement rules apply. * If mved int verwatch, nrmal shting applies. * Mdels n verwatch wh are mved lse verwatch unless prtected by Shield Mind. 10 Dull Mind Machine Spirits 2 x x Malfunctin x x 2 Might??? * Each pint spent after the cst reduces ne enemy cmmand pint pl by 1 pint. * Pints reserved frm that player's last turn are reduced first. * Pints after the initial cst d nt cunt twards the 10 AP max. Map * Spend 2 reserved pints t ignre 1 verwatch jam. * Psycher nly, cannt be shared. Self * Frce a strm blter jam n a strm blter. * Can nly be used n weapns that are n verwatch. * Can add pints t clse cmbat rll fr attack r defense, any facing. LOS r 10 Self Mind War * Initiated n a target within LOS r 5 squares (10 fr magus and patriarch) * Bth sides rll 1d6. * In a tie, nthing happens. Otherwise, the lser is destryed. * +1 bnus fr attacking withut the target seeing the attacker. * Librarians, Magi, Patriarchs, and necrn are +1. * Hybrids can flip ne blip t adjust the scre, extra pints are lst. * Psychers can pull n CPs available t them t adjust the scre. LOS r 5 r 10 Obfuscate x 2 1 Open 2(+) 2(+) 1(+) Reinfrce Shield Mind Sight Slw Bdy Teleprt 3+ x 2+ * Each time it is cast it dubles the cst t reveal a blip. * It can be cast twice per blip. 10 * Open a dr within 10 squares thrugh crridr. * Cst rises by 2 t pen a Reinfrced dr. * Bulkheads are immune. 10 * Make an existing dr r Barrier within 10 squares unable t pen until the beginning f the psycher's next turn. * The dr can still be destryed nrmally. 10 * Any friendly mdel, including self, can receive a +1 defensive bnus fr mind war. * If the mdel wuld have wn, n effect. If the mdel wuld have lst withut the bnus, the mdel survives. * Up t 3 pints f shielding can prtect 1 mdel at a time. The bnus is gne at the beginning f the psycher's next turn. 10 * Reveal a bip within 15 squares. * The mdel's player rients the revealed mdels. 15 * Each pint spent after the cst reduces ne enemy mdel's Aps by ne. 10 * Each additinal pint spent mves 1 square thrugh crridr, ignring facing r bstacles. Rematerialize with any facing.? 20

21 Rund Blip Represents Ttal s far Spent Saved Max Necrn Warrir: 2 Scarab Swarm: 1 Flayed One: 3 Immrtal: 4 Pariah: 6 Necrn Lrd: 10 21

22 Name Type Owners Range Functin OverW? Amm Relads M&F? Assault Cannn Heavy Terminatr 12+ * 3d6. 5 r 6 kills. * After relading, rlling triples causes this mdel t explde and inflict a blter hit n all adjacent mdels. * Fully autmatic fire csts 5 amm and 2 Aps, get ne sht at every enemy in LOS, including thse revealed by shting. Yes 10 1 t 3 Yes Autcannn Heavy Stealer 12+ * As Strmblter, except csts 1 t turn 90* N Yes Flamer, Heavy Heavy Terminatr 12 * Csts 2 AP t activate. * Can lay flame any square in LOF and in range. Further flame can be added fr free n cntiguus squares. * Kills n anything but a 1. * Putting 2 chips dwn means ne burns ff at the end f that rund, the ther at the beginning f the next marine turn. N 12 1 N Frag Missile Heavy Marine, Stealer LOS * Target, and all adjacent mdels, each rll and die n a 6. N N Heavy Gauss Gun Heavy Necrn LOS *2d6+2, standard kills needed. N Turn Krak Missile Heavy Marine, Stealer LOS * Target dies n a 3-6. N N Plasma Missile Heavy Marine, Stealer LOS * Cunts as a single heavy flamer duble hit. N 2 N N Crzius Melee Marine Chaplain Facing * +1, and can add Chaplain CP as bnus at will. * N bnus frm sides r rear. N N Necrn Flayed * 2d6+2, chse the higher, facing and sides. Flaying Claws Melee Ones Facing * N bnus frm the rear. N N * +1, and can add Librarian CP as bnus at Frce Weapn Melee Marine Librarian Facing will. * N bnus frm the rear. N N Genestealer Claws Melee Genestealers Facing * Rll 3d6 and keep highest, any facing. N N Lightning Claws Melee Terminatr Facing Nemesis Weapn Melee Marine Gray Knight Facing * 2d6+2, chse the higher, facing. * +1 frm sides and rear, 1d6. * Can parry frnt r sides, frcing ppnent t rerll 1 die if desired. * If lses while attacking, is stpped, n mre AP r CP can be spent that rund, but lives. N N * +1 n facing square, n bnus frm sides r rear. * If lsing hand t hand, gets ne sht, and winning means the attacker dies and the Knight lives. N N 22

23 PwerArmr/Hybrid Melee Marine, Stealer Facing Hand t hand -2. Shting at them is +1 t kill. N N Pwer Fist Melee Marine Facing Standard hand t hand. N N Pwer Swrd Melee Marine Facing * +1 n facing square. * Can parry, frcing ppnent t rerll 1 die if desired. * N bnus frm sides r rear. N N Thunder Hammer/ Strm Shield Melee Terminatr Facing, defend right * +2 n facing square. * N bnus frm the right r the rear. * Can parry, frcing ppnent t rerll 1 die if desired, frm frnt r left facing. * Survives hit frm enemy ranged weapn frm frnt r left facing if rlls a 6. * Can self-destruct, cst 1 AP r instead f defending in hand t hand. Destrys terminatr and everything n adjacent squares unless prtected by bulkhead. N N Flamer Special Marine, Stealer 12 * As heavy flamer, but less amm and kills n 4-6. N 10 1 N Frag Grenade Special Terminatr Captains 12 * Target and all adjacent rll, die n a 6. N Yes Gauss Staff Special Necrn Cmmand LOS/Facing * 1d6+2 in hand t hand, 1d6+1 shting. Kill n a 6. N N Krak Grenade Special Terminatr Captains 12 * Kills target n 3-6. N 10 N Yes Sentry Guns Special Marine, Stealer 12+ * Shts like a blter, autmatic verwatch. See special rules. Yes N Blter Standard Marine, Stealer 12+ * 1d6, kill n a 6. Yes Yes Gauss Cannn Standard Necrn LOS/Facing * 1d6+1, kill n a 6. N N Strm Blter Standard Terminatr 12+ * 2d6, kill n a 6. Can jam n verwatch, 1 t clear next rund. Yes Yes (12+ means verwatch f 12, LOS therwise.) (LOS means "Line f Sight") (Cyclne Terminatrs have 10 krak missiles, infinite frag and 2 plasma with n relads.) (Missile launchers have 2 plasma missiles and infinite frag and krak.) 23

CHAIN OF COMMAND. v0.2

CHAIN OF COMMAND. v0.2 CHAIN OF COMMAND Warhammer 40,000 v0.2 OBJECTIVES OF COC40k Play 40k using CC cmmand and cntrl, frce mrale Allw existing and future 40k cdexes and units t be used by using 40k stats and certain 40k mechanics

More information

60min Tinkerb t games

60min Tinkerb t games 60min + - Tinkerb t games Creepstne Manr has been clsed fr nearly ne hundred years, standing dark and silent abve the twn f Creepstne and that s just the way resident ghst Spkie likes it! But nw the manr

More information

Last update: December 26, English Translation DRAFTS of Asian Rules by Eric Wu. Contents

Last update: December 26, English Translation DRAFTS of Asian Rules by Eric Wu. Contents WXF r Asia rule Name:Lee JiHai (The Cmmittee f Referees Hng Kng Chinese Chess Assciatin) Lcatin:Hng Kng Last update: December 26, 2005 English Translatin DRAFTS f Asian Rules by Eric Wu. Cntents Intrductin

More information

Snowball Fight. Components:

Snowball Fight. Components: Snwball Fight Snwball Fight is a micr deckbuilding and deductin game fr tw players that nly cntains 18 cards (a 3+ player variant is pssible with additinal decks see the end f the rules). In the game players

More information

POWERSLED CIRCUIT INTRODUCTION GAME COMPONENTS

POWERSLED CIRCUIT INTRODUCTION GAME COMPONENTS POWERSLED CIRCUIT WRITTEN & DESIGNED BY Kevin Smith GRAPHIC DESIGN & EDITING Daniel Kast Eric Rennie PLAYTESTING Tm Akerman Rbert Flaharty Keith Hudsn Chris McArthur Glenn Mchn Demian Rse Tm Warhurst Cpyright

More information

GENERAL RULES FOR ALL MALIFAUX TOURNAMENTS MALIFAUX TEAM TOURNAMENT (50 STONES)

GENERAL RULES FOR ALL MALIFAUX TOURNAMENTS MALIFAUX TEAM TOURNAMENT (50 STONES) GENERAL RULES FOR ALL MALIFAUX TOURNAMENTS All Turnaments will be run using the Malifaux Gaining Grund 2011 rules. Exceptins and special rules are listed belw: All Mdels must be fully painted (3 clr standard)

More information

My Little Pony CCG Comprehensive Rules

My Little Pony CCG Comprehensive Rules My Little Pny CCG Cmprehensive Rules Table f Cntents 1. Fundamentals 101. Deckbuilding 102. Starting a Game 103. Winning and Lsing 104. Cntradictins 105. Numeric Values 106. Players 2. Parts f a Card 201.

More information

Betrayal of the Guardian Frequently Asked Questions

Betrayal of the Guardian Frequently Asked Questions Betrayal f the Guardian Frequently Asked Questins Updated April 1 st, 2013 Cmpiled by Jennifer Dery, with cntributins frm Matthew Del Bun, David DeLaney and Nathaniel Yamaguchi. This set is legal fr sanctined

More information

DEAD MAN S DOUBLOONS. Rules v1.2

DEAD MAN S DOUBLOONS. Rules v1.2 DEAD MAN S DOUBLOONS Rules v1.2 OVERVIEW Welcme t Dead Man s Dublns, an actin packed bard game fr 2 t 6 players, playable in 30 t 45 minutes. Each player takes n the rle f a legendary pirate ship captain,

More information

Dice High Video Slot. Introduction. How to Bet. Gamble Feature

Dice High Video Slot. Introduction. How to Bet. Gamble Feature Dice High Vide Slt Intrductin Hw t Bet Gamble Feature Game Cntrls Rules Dice Feature Jackpt Cards Bnus Game Interruptins Return t Player Intrductin Dice High vide slt is a 5-reel, 20-line fixed game. The

More information

The Lost A Solo Space Survival RPG by Emmett O Brian

The Lost A Solo Space Survival RPG by Emmett O Brian The Lst A Sl Space Survival RPG by Emmett O Brian A6 Layut by David Jhnstn Cver art by David Jhnstn Yu and yur crew were part f a small survey vessel in a fleet f ships sent ut past the edge f the knwn

More information

OBJECT OF THE GAME COMPONENTS

OBJECT OF THE GAME COMPONENTS O nce upn a time a witch lived alne in her huse in the depths f the frest. Her favrite hbby was baking yummy gingerbread; in fact, she lved gingerbread s much that she built her entire huse ut f it. Unfrtunately,

More information

Castobel Peril. The Marines have 16 turns to retake the base and enable the emergency shutdown of the fusion reactor before it explodes.

Castobel Peril. The Marines have 16 turns to retake the base and enable the emergency shutdown of the fusion reactor before it explodes. Castobel Peril A splinter force from Tyranid Hive Fleet Dagon has initiated a brutal assault at Castobel. Planet defense forces are struggling to repel the attack, and Tyranid forces have overrun large

More information

Wonder Tree Video Slot Introduction. How to Bet. Gamble Feature

Wonder Tree Video Slot Introduction. How to Bet. Gamble Feature Wnder Tree Vide Slt Intrductin Wnder Tree vide slt is a 5-reel, 20-line game. The slt cnsists f 11 cards - 1 f which is Wild, and 1 is Scatter. All winning cmbinatins are paid left t right, except fr the

More information

The Esoteric Order of Gamers

The Esoteric Order of Gamers The Esoteric Order of Gamers www.orderofgamers.com High quality materials for the dedicated devotee of immersive, thematic tabletop games. Game rules summaries, foamcore box plans, articles, interviews,

More information

SHADOW OF THE DRAGON AGE OF SIGMAR

SHADOW OF THE DRAGON AGE OF SIGMAR AGE OF SIGMAR SHADOW OF THE DRAGON Welcme t the first annual Age f Sigmar event at Dragn-Fall. We are very excited abut this year s narrative event and what it means t the new cmmunity frming arund the

More information

Assault on Castobel. Objectives: Special Rules: Marine Players. Tyranid Player

Assault on Castobel. Objectives: Special Rules: Marine Players. Tyranid Player Assault on Castobel A splinter force from Hive Fleet Dagon has initiated a brutal assault on Castobel. Tyranid forces have overrun large areas of the planet, including the Tyralos hive city and several

More information

A2: Aperture, DOF, & Focus

A2: Aperture, DOF, & Focus Art 205 A2: Aperture, DOF, & Fcus Original RAW Shts Due: Crit Date: Requires 2 Ink Jet Prints (50 pints) Objectives: 1. T understand hw apertures like f-16 & f-22 have a large DOF r range f fcus. 2. T

More information

CoD Ghosts 1 st Place: $2,500 2 nd Place: $1,500. Register at

CoD Ghosts 1 st Place: $2,500 2 nd Place: $1,500. Register at CD Ghsts 1 st Place: $2,500 2 nd Place: $1,500 Register at http://www.gamersfrgiving.rg Gamers fr Giving 2014 will feature a duble eliminatin 4 vs 4 Call f Duty Ghsts turnament, played n the Xbx 360. $2,500

More information

Dragon Fall Age of Sigmar Event

Dragon Fall Age of Sigmar Event Dragn Fall Age f Sigmar Event Welcme t the first annual Age f Sigmar event at Dragn-Fall. We are very excited abut this year s narrative event and what it means t the new cmmunity frming arund the Age

More information

weapon actions behaviour table

weapon actions behaviour table Strigi Ghul King The Strigi Ghul Kings were nce prud and mighty Vampires f the Strigi bldline, nw reduced t raming mnstrsity s, wh rip their victims apart with Gre-slick talns and fangs. mve Dame Gre-slick

More information

100 Super Hot Video Slot Introduction. How to Bet. Gamble Feature

100 Super Hot Video Slot Introduction. How to Bet. Gamble Feature 100 Super Ht Vide Slt Intrductin 100 Super Ht vide slt is a 5-reel, 100-line fixed game. The slt cnsists f 8 cards - 1 f which is Wild, and 1 is Scatter. All winning cmbinatins are paid left t right, except

More information

Dry Contact Sensor DCS15 User Manual

Dry Contact Sensor DCS15 User Manual Dry Cntact Sensr DCS15 User Manual Help Versin updated till firmware 404i / SP456 Cpyright 2012, AKCess Pr C., Ltd.. Intrductin / What is a Dry Cntact Sensr The Dry Cntact sensr r DCS15 is a simple cnnectin

More information

Batman & The Penguin Prize

Batman & The Penguin Prize Batman & The Penguin Prize The bjective f Batman & The Penguin Prize is t btain winning symbl cmbinatins by spinning the reels. TO PLAY THE GAME The Batman & The Penguin Prize game can be played in bth

More information

WARHAMMER 40K FRIENDLY THE 13TH

WARHAMMER 40K FRIENDLY THE 13TH WARHAMMER 40K FRIENDLY THE 13TH FRIDAY MARCH 20 TH 12:00PM 8:00PM D nt lse this packet! It cntains all necessary missins and results sheets required fr yu t participate in tday s turnament. It is yur respnsibility

More information

The objective of Man of Steel is to obtain winning symbol combinations by spinning the reels.

The objective of Man of Steel is to obtain winning symbol combinations by spinning the reels. Man f Steel 5-Reel 25-Line Slt The bjective f Man f Steel is t btain winning symbl cmbinatins by spinning the reels. TO PLAY THE GAME The Man f Steel game can be played in bth landscape and prtrait mdes.

More information

PAPER SPACE AND LAYOUTS

PAPER SPACE AND LAYOUTS PAPER SPACE AND LAYOUTS There are tw distinct wrking envirnments in AutCAD namely: Mdel Space and Paper space. Prjects can be develped by either wrking in the mdel space thrugh the use f MVSETUP r PAPER

More information

SISTEMA ELEVATÓRIO ETV 460A

SISTEMA ELEVATÓRIO ETV 460A Parts included with yur Flat Lift Lift unit ( #1 ) Pwer supply ( #2 ) R.F. Mdule ( #3 ) Rcker switch ( #4 ) Remte Cntrl ( #5 ) Lift unit ( #1 ) Remte Cntrl ( #5 ) Pwer supply ( #2 ) Rcker switch ( #4 )

More information

Stupor Bowl VII Blood Bowl Tournament April 3-6 ADEPTICON Yorktown Center Lombard, Illinois 60148

Stupor Bowl VII Blood Bowl Tournament April 3-6 ADEPTICON Yorktown Center Lombard, Illinois 60148 Stupr Bwl VII Bld Bwl Turnament April 3-6 ADEPTICON 2014 70 Yrktwn Center Lmbard, Illinis 60148 YOU ARE REQUIRED TO BRING THE FOLLOWING Yur team (preferably painted) using the Bld Bwl Cmpetitin Rules Pack,

More information

Pokémon Organized Play Official Tournament Formats

Pokémon Organized Play Official Tournament Formats Pkémn Organized Play Official Turnament Frmats Revised: September 20 th, 2012 Table f Cntents POKÉMON TRADING CARD GAME TOURNAMENT FORMATS...3 1. Standard Frmat Styles...3 1.1. Cnstructed...3 1.2. Limited...3

More information

Cmputer Chess Wrld champin Garry Kasparv beat Deep Thught decisively in ehibitin games in 1989 Deep Thught rated ~ 600 Deep Blue develped at IBM Thmas

Cmputer Chess Wrld champin Garry Kasparv beat Deep Thught decisively in ehibitin games in 1989 Deep Thught rated ~ 600 Deep Blue develped at IBM Thmas Cmputer Chess Within 10 years a cmputer will be wrld chess champin Herbert Simn, 197 Deep Thught develped by CMU and IBM frerunner f Deep Blue rated ~ 00 wn Wrld Cmputer Chess Champinship in 1989 Chess

More information

PhotoVu Digital Picture Frame Service & Repair Guide

PhotoVu Digital Picture Frame Service & Repair Guide PhtVu Digital Picture Frame Service & Repair Guide PhtVu, LLC 2450 Central Ave, #G1 Bulder, CO 80301 USA www.phtvu.cm/supprt Versin: 1.0 Table f Cntents Getting Started... 3 Determine Yur Generatin f PhtVu

More information

Mission and Campaign Generator

Mission and Campaign Generator Mission and Campaign Generator Games Workshop 1 Warhammer 40,000 V2.0 Mission and Campaign Generator 4 Mission Generator 4 Generate Mission Type 4 Choose Race 4 Generate Random Map 4 Choose Forces 5 Play

More information

INSTALLATION INSTRUCTIONS

INSTALLATION INSTRUCTIONS Lad: Min. 5 kg Max. 100 kg TS1000A TS700A INSTALLATION INSTRUCTIONS CONTENT: 1. Imprtant safety instructins. 2. Specificatins and main measures. 3. Parts included. 4. Installatin. 5. Adjusting the strke

More information

Meal Time! Game Concept

Meal Time! Game Concept Meal Time! Game Cncept Lucien LeMenager Kevin Mann Rbert Dyle Wrking Title Meal Time! Prject Thumbnail A game based n turn- based trading card games, Meal Time! pits players against each ther t crwn the

More information

One who logically dares, interferes and pre-empts wins

One who logically dares, interferes and pre-empts wins One wh lgically dares, interferes and pre-empts wins 3X Frcing Pass pening 3X Frcing Pass is a ne level aggressive and pre-emptive pening cnventin that cmpliments Hexagn a 2/3 level pening cnventin. They

More information

SN BATTLE REPORTS. RULESPACK v1.1

SN BATTLE REPORTS. RULESPACK v1.1 SN BATTLE REPORTS RULESPACK v1.1 SN Battle reprts started in July 2014 with the visin f recreating the ld schl style picture battle reprts that peple were used t seeing in the White Dwarf magazines. Our

More information

Using the Laser Cutter

Using the Laser Cutter Using the Laser Cutter Prerequisites Befre yu will be allwed t use the laser cutter, yu must cmplete these three steps: 1. Yu must have cmpleted the Laser Cutter training at Cyberia 2. Yu must schedule

More information

AIR CONDITIONER REMOTE CONTROLLER ILLUSTRATION CS406-R51E

AIR CONDITIONER REMOTE CONTROLLER ILLUSTRATION CS406-R51E AIR CONDITER REMOTE CONTROLLER ILLUSTRAT CS406-R5E 00550905 0009 Thank yu very much fr purchasing ur air cnditiner. Please read this wner's manual carefully befre using yur air cnditiner. CONTENTS Handling

More information

INSTALLATION INSTRUCTIONS

INSTALLATION INSTRUCTIONS Lad with min. 5 kg 405000090 405070090 INSTALLATION INSTRUCTIONS CONTENT: 1. Imprtant safety instructins. 2. Specificatins and main dimensins. 3. Parts included. 4. Installatin. 5. Adjusting the strke

More information

Security Exercise 12

Security Exercise 12 Security Exercise 12 Asynchrnus Serial Digital Baseband Transmissin Discussin: In this chapter, yu learned that bits are transmitted ver a cpper wire as a series f vltage pulses (a prcess referred t as

More information

AccuBuild Version 9.3 Release 05/11/2015. Document Management Speed Performance Improvements

AccuBuild Version 9.3 Release 05/11/2015. Document Management Speed Performance Improvements AccuBuild Versin 9.3 Release 05/11/2015 Dcument Management Speed Perfrmance Imprvements The entire dcument management system and security system design was retled which shuld result in majr speed imprvements

More information

Microsoft PowerPoint 2007

Microsoft PowerPoint 2007 Micrsft PwerPint 2007 Finding Presentatins n the Web Open the Internet and g t http://www.ggle.cm Click n Advanced Search. Enter wrds r phrases t describe desired results. On the File Frmat line, click

More information

The objective of Superman the Movie is to obtain winning symbol combinations by spinning the reels.

The objective of Superman the Movie is to obtain winning symbol combinations by spinning the reels. Superman the Mvie 5-Reel 100-Line Slts The bjective f Superman the Mvie is t btain winning symbl cmbinatins by spinning the reels. TO PLAY THE GAME The Superman the Mvie game can be played in bth landscape

More information

Dry Contact Sensor

Dry Contact Sensor www.akcp.cm Dry Cntact Sensr Intrductin The Dry Cntact sensr is a simple cnnectin t burglar alarms, fire alarms r any applicatin that requires mnitring by the unit. Dry cntact sensrs are user definable

More information

You Be The Chemist Challenge Official Competition Format

You Be The Chemist Challenge Official Competition Format 2018-2019 Yu Be The Chemist Challenge Official Cmpetitin Frmat This dcument prvides detailed infrmatin regarding the Challenge frmat at each level f the cmpetitin. Schl Crdinatrs, participants, and parents/guardians

More information

Waves Review Outline

Waves Review Outline 5.1 Mechanical Waves Waves Review Outline 5.1.1A-B Oscillating Systems T = 1 f perid the time that it takes fr ne scillatin t ccur frequency the number f scillatins that take place in ne secnd 5.1.2A-B

More information

Spring 06 Assignment 3: Robot Motion, Game Theory

Spring 06 Assignment 3: Robot Motion, Game Theory 15-381 Spring 06 Assignment 3: Rbt Mtin, Game Thery Questins t Rng Yan(yanrng@cs.cmu.edu) Out: 2/21/06 Due: 3/7/06 Name: Andrew ID: Please turn in yur answers n this assignment (etra cpies can be btained

More information

HIGHLIGHTS. Last Modified: 9/19/2015 2:36 PM CHESS 2

HIGHLIGHTS. Last Modified: 9/19/2015 2:36 PM CHESS 2 CHESS RULES HIGHLIGHTS Frfeit time is five (5) minutes after the scheduled game start time. If the player r team is nt Ready t Play within five (5) minutes after the scheduled game start time, then that

More information

Photoshop Elements: Color and Tonal Correction Basics

Photoshop Elements: Color and Tonal Correction Basics Phtshp Elements: Clr and Tnal Crrectin Basics Cntrast Lighten Phtshp Elements: Clr and Tnal Crrectin Basics 1 Sharpen Expsure Phtshp Elements: Clr and Tnal Crrectin Basics 2 Highlights and Shadws All key

More information

ASSEMBLE ALUMINUM TOOLBOX

ASSEMBLE ALUMINUM TOOLBOX ASSEMBLE ALUMINUM TOOLBOX INTRODUCTION In this lessn, yu will assemble an aluminum sheet metal tlbx using rivets. Yu will start with a kit that includes pre cut and pre frmed aluminum tlbx panels. This

More information

RACE INTRO: DETAILS: OPTIONAL: FEATURES: SUBRACES:

RACE INTRO: DETAILS: OPTIONAL: FEATURES: SUBRACES: RACE INTRO: [Please prvide a shrt descriptin f the cultural aesthetic, and general atmsphere f the race. Make this a vivid descriptin, giving us a true sense fr hw what makes this race s special and hw

More information

SouthCon 2013: Dystopian Wars Tournament Player pack

SouthCon 2013: Dystopian Wars Tournament Player pack SuthCn 2013: Dystpian Wars Turnament Player pack Backgrund Mysterius lights seen in the nrth Ryal Academy f science advises Mass dephlgisticatin f sub surface minerals in the Arctic circle mst likely cause.

More information

Models 7008, 7034, 7035, 7035R & 7041 Planar Blind-Mate Connectors, dc to 40.0 GHz

Models 7008, 7034, 7035, 7035R & 7041 Planar Blind-Mate Connectors, dc to 40.0 GHz Mdels 7008, 7034, 7035, 7035R & 7041 Planar Blind-Mate Cnnectrs, dc t 40.0 GHz Threadless Cnnectr System / S pace Saving / L ng Life Features Threadless Cnnectr Mating - This blind-mate cnnectr series

More information

CUSTOMER PORTAL. Floorplan Management

CUSTOMER PORTAL. Floorplan Management CUSTOMER PORTAL Flrplan Management FLOORPLAN ANALYTICS The flrplan analytics area displays flrplans yu have uplad t the prtal (if yu haven t yet upladed a flrplan please cntact ur supprt department). Frm

More information

WARHAMMER 40,000 RULES ADDENDUM AND FAQ LAST UPDATE: RECENT UPDATES MARKED RED

WARHAMMER 40,000 RULES ADDENDUM AND FAQ LAST UPDATE: RECENT UPDATES MARKED RED HOW TO USE THIS DOCUMENT This dcument is intended t clarify and supplement the Games Wrkshp (GW) published material. It is written in a general manner t be applied t all Warhammer 40,000 events at AdeptiCn

More information

DreamHack Official rules DreamHack Winter 2010

DreamHack Official rules DreamHack Winter 2010 DreamHack Official rules DreamHack Winter 2010 Infrmatin Turnament frmat The playffs will cntain 15 invited players, 9 qualified players frm Dreamhack n tur 2010 and 8 players qualified thrugh the BYOC

More information

Photoshop Elements 7 Intermediate: Layout & Design

Photoshop Elements 7 Intermediate: Layout & Design Phtshp Elements 7 Intermediate: Layut & Design Designing a prject... 2 Preparing pictures fr use in a prject... 2 Creating a new blank dcument... 2 Adding a picture(s) t a prject... 2 Turning n the Ruler/Grid...

More information

Figure 1: A Battleship game by Pogo

Figure 1: A Battleship game by Pogo CSCI 2312-002: Object Oriented Prgramming Final Prject Assigned: Octber 17, 2017 Design Due: Octber 24, 2017 IN CLASS (Graded as ne hmewrk grade) Final prject Due: Nvember 16, 2017 at 11:59 PM Fr many

More information

Frequency Response of a BJT CE Amplifier

Frequency Response of a BJT CE Amplifier Frequency Respnse f a BJT CE Amplifier Run the experiment By clicking the arrw n the Tlbar. Chse values f C B & C C, C E & R C frm the crrespnding drp dwn menus. (Clicking the arrw n the right side f the

More information

BigMouth

BigMouth http://www.scaryguys.cm/bigmuth.htm BigMuth Yu're walking dwn a dark path, and cme upn an area cvered with cam net. On ne wall it lks like a table with a skull perched n the edge. Just cam net hanging

More information

Super ABC Plug-in kit for Pacman or Ms Pacman

Super ABC Plug-in kit for Pacman or Ms Pacman Super ABC Plug-in kit fr Pacman r Ms Pacman This page is a technical reference fr thse wh wn the SUPER ABC kit manufactured by Tw Bit Scre during the 1990's. This prduct is n lnger available. Under the

More information

Big Kahuna Assembly Instructions

Big Kahuna Assembly Instructions Big Kahuna Assembly Instructins Thank yu fr purchasing a d-it-yurself pergla kit frm Average Je s Pergla Dept. We appreciate yur business, and we are here t help yu in any way pssible. Read this entire

More information

This app uses callas pdftoolbox server as the imposition engine and consequently you have to have that program installed on your Switch server.

This app uses callas pdftoolbox server as the imposition engine and consequently you have to have that program installed on your Switch server. Autmatic impsitin Page 1/8 Autmatic impsitin Descriptin Autmatic impsitin will d the mst cmmn impsitins fr yur digital printer. It will autmatically d flders fr A5, A4 r US Letter page sizes in either

More information

Developed By: Firefighter Alex Chapin August 2017

Developed By: Firefighter Alex Chapin August 2017 F O G N A I L O P E R A T I O N S 1. 1 Develped By: Firefighter Alex Chapin August 2017 T A S K S K I L L D E S C R I P T I O N A N D D E T A I L The fgnail, when deplyed in a timely and accurate manner

More information

1. Constraint propagation

1. Constraint propagation 6.034 Artificial Intelligence, Fall 2006 Prf. Patrick H.Winstn Prblem Set 3 This prblem set is due Wednesday, Octber 18th at 11:59 PM. If yu have questins abut it, ask the TA email list. Yur respnse will

More information

Welcome to UFS Turbo! Effective: Nov. 16, 2018

Welcome to UFS Turbo! Effective: Nov. 16, 2018 Welcme t UFS Turb! Effective: Nv. 16, 2018 Turb is a frmat geared twards newer players and veterans alike. Cmpared t the Standard frmat, players d nt need as many cards t play Turb and the frmat always

More information

Improv Piecing and Matchstick Quilting By Kelly Nagel, Sulky of America

Improv Piecing and Matchstick Quilting By Kelly Nagel, Sulky of America Imprv Piecing and Matchstick Quilting By Kelly Nagel, Sulky f America What is Imprv Piecing? Piecing withut a set pattern, hwever, yu can plan yur entire quilt befre yu start, if yu chse. This kind f piecing

More information

Desktop Teller Exception User Guide

Desktop Teller Exception User Guide Desktp Teller Exceptin User Guide Jammed Dcuments If a dcument jams during the scanning prcess, the scanner will stp, and a message bx will display a Device Errr Message, as shwn belw: Click OK t allw

More information

Colourful Stitches. Quick Summer Medallion. 45 x 45 Gyleen X. Fitzgerald Quick Summer Medallion.

Colourful Stitches. Quick Summer Medallion. 45 x 45 Gyleen X. Fitzgerald   Quick Summer Medallion. Quick Summer Medallin 45 x 45 Clurful Stitches 16 (finished) panel r rphan blck fr center ½ yard, center framing triangles ¼ yard, skinny frame brder 1 ⅔ yard, inside setting triangles 1¼ yard, utside

More information

Table of Contents. ilab Solutions: Core Facilities Core Usage Reporting

Table of Contents. ilab Solutions: Core Facilities Core Usage Reporting Revisin Date: 12/31/2012 Table f Cntents 1. Institutin, Cre Facility and Lab Administratin Reprting Overview...2 2. Hw d I access ilab Reprts?...3 3. What is the General Functinality fr ilab Reprting?...6

More information

SARMAP RELEASE NOTES. Version: 7.0 (July 2016) rpsgroup.com

SARMAP RELEASE NOTES. Version: 7.0 (July 2016) rpsgroup.com SARMAP RELEASE NOTES Versin: 7.0 (July 2016) 55 Village Square Dr. Suth Kingstwn, RI 02879 Tel: (401) 789-6224 Fax: (401) 789-1932 Email: MapSupprt@ Table f Cntents Table f Cntents...ii 1 Intrductin...

More information

INSTRUCTION BOOKLET (PUZZLES BY NIKOLA ZIVANOVIC)

INSTRUCTION BOOKLET (PUZZLES BY NIKOLA ZIVANOVIC) LMI DECEMBER PUZZLE TEST PUZZLES & CHESS -2. DECEMBER 200. INSTRUCTION BOOKLET (PUZZLES BY NIKOLA ZIVANOVIC) SUBMISSION: http://lgicmastersindia.cm/m2002p 0 PUZZLES 70 MINUTES POINTS TABLE CHESS BATTLESHIPS

More information

NATF CIP Requirement R1 Guideline

NATF CIP Requirement R1 Guideline Open Distributin NATF CIP 014-2 Requirement R1 Guideline Disclaimer This dcument was created by the Nrth American Transmissin Frum (NATF) t facilitate industry wrk t imprve physical security. NATF reserves

More information

Altis Flight Manager. PC application for AerobTec devices. AerobTec Altis v3 User Manual 1

Altis Flight Manager. PC application for AerobTec devices. AerobTec Altis v3 User Manual 1 Altis Flight Manager PC applicatin fr AerbTec devices AerbTec Altis v3 User Manual 1 Table f Cntents Intrductin...3 Requirements...3 Installatin...3 Applicatin...3 USB Driver fr Altis v3 interface ALink...4.NET

More information

TABLE OF CONTENTS. Getting Started. pg 3. Initial Start up... pg 4. Setting Quilt Block and Panto Designs.. pg 5. Home Button pg 6

TABLE OF CONTENTS. Getting Started. pg 3. Initial Start up... pg 4. Setting Quilt Block and Panto Designs.. pg 5. Home Button pg 6 USER MANUAL TABLE OF CONTENTS Sectin 1: Getting Started Getting Started. pg 3 Sectin 2: Initial Start-up Initial Start up... pg 4 Setting Quilt Blck and Pant Designs.. pg 5 Sectin 3: Buttn Overview Hme

More information

DXF2DAT 3.0 Professional Designed Computing Systems 848 W. Borton Road Essexville, Michigan 48732

DXF2DAT 3.0 Professional Designed Computing Systems 848 W. Borton Road Essexville, Michigan 48732 Prgram Infrmatin 1 DXF2DAT 3.0 Prfessinal Designed Cmputing Systems 848 W. Brtn Rad Essexville, Michigan 48732 Cntact: (989) 892-4376 website: http://www.famwrk.net General Infrmatin: inf@famwrk.net Technical

More information

Manual Zeiss Axio Zoom.V16 microscope and ZEN 2 Pro software

Manual Zeiss Axio Zoom.V16 microscope and ZEN 2 Pro software Manual Zeiss Axi Zm.V16 micrscpe and ZEN 2 Pr sftware 15-9-2015 Fred Hartjes EMS 3 Caxial illum. Ring illum. Starting up Pwer n Actuate the knb n the EMS 3 cntrl unit Switch n the caxial illuminatin Switch

More information

The UNIVERSITY of NORTH CAROLINA at CHAPEL HILL

The UNIVERSITY of NORTH CAROLINA at CHAPEL HILL Yu will learn the fllwing in this lab: The UNIVERSITY f NORTH CAROLINA at CHAPEL HILL Cmp 541 Digital Lgic and Cmputer Design Prf. Mntek Singh Fall 2016 Lab Prject (PART A): Attaching a Display t the Prcessr

More information

Maxon Motor & Motor Controller Manual

Maxon Motor & Motor Controller Manual Maxn Mtr & Mtr Cntrller Manual Nte: This manual is nly fr use fr the Maxn mtr and cntrller utlined belw. This infrmatin is based upn the tutrial vides fund nline and thrugh testing. NOTE: Maximum Permitted

More information

Owner s Manual Installation and Operating Instructions

Owner s Manual Installation and Operating Instructions Meitav-tec Ltd (Cntel grup) Tel: +972 (3) 962 6462 Fax: +972 (3) 962 6620 www.meitavtec.cm - supprt@meitavtec.cm ETN-24-P-1S Owner s Manual Installatin and Operating Instructins Please read this manual

More information

Drawing Canvas Word 2007

Drawing Canvas Word 2007 Drawing Canvas Wrd 2007 This is nt an fficial training handut f the Educatinal Technlgy Center, Davis Schl District The Drawing Canvas... 2 Creating the Drawing Canvas... 2 Shapes... 2 Inserting a Shape...

More information

Dry Contact Sensor. Communications cable - RJ-45 jack to sensor using UTP Cat 5 wire. Power source: powered by the unit. No additional power needed.

Dry Contact Sensor. Communications cable - RJ-45 jack to sensor using UTP Cat 5 wire. Power source: powered by the unit. No additional power needed. Intrductin Dry Cntact Sensr The Dry Cntact sensr is a simple cnnectin t burglar alarms, fire alarms r any applicatin that requires mnitring by the unit. Dry cntact sensrs are user definable and can be

More information

Excel Step by Step Instructions Creating Lists and Charts. Microsoft

Excel Step by Step Instructions Creating Lists and Charts. Microsoft Infrmatin Yu Can Enter in a Wrksheet: Labels: Any type f text r infrmatin nt used in any calculatins. Labels are used fr wrksheet headings and make wrksheets easy t read and understand. Labels can als

More information

Flux Bender Equalizer

Flux Bender Equalizer Lightning By Audi Flux Bender Equalizer Users Guide 2014 Revised 2015 Cngratulatins n an excellent purchase! This guide was put tgether t help yu get the mst ut f yur investment. Please read this thrughly

More information

High Level Design Circuit CitEE. Irere Kwihangana Lauren Mahle Jaclyn Nord

High Level Design Circuit CitEE. Irere Kwihangana Lauren Mahle Jaclyn Nord High Level Design Circuit CitEE Irere Kwihangana Lauren Mahle Jaclyn Nrd 12/16/2013 Table f Cntents 1 Intrductin. 3 2 Prblem Statement and Prpsed Slutin. 3 3 Requirements. 3 4 System Blck Diagram 4.1 Overall

More information

Air-to-Air gunnery at DECIMOMANNU

Air-to-Air gunnery at DECIMOMANNU Air-t-Air gunnery at DECIMOMANNU During live range campaign held n Decimmannu airbase by VAAFSE frces air-t-air live fire range can be dne int D40 zne as shwn by the picture belw: Air-t-air gun range is

More information

TimeLapse Photography

TimeLapse Photography TimeLapse Phtgraphy Time-lapse lets yu see the natural prgressin f time, while nt having t wait thrugh the actual length f it. Pictures are taken at regular intervals. When replayed at nrmal speed, time

More information

888POKER LEAGUE GRAND FINAL WEEKEND STRUCTURE

888POKER LEAGUE GRAND FINAL WEEKEND STRUCTURE 888POKER LEAGUE GRAND FINAL WEEKEND STRUCTURE Due t the verwhelming demand frm players at past Grand Final events we will be perating SNG s and Ring games thrughut the weekend. Lk ut fr the pit where yu

More information

Hands-Free Music Tablet

Hands-Free Music Tablet Hands-Free Music Tablet Steven Tmer Nate Decker Grup Website: steve@wasatch.cm milamberftheassembly@yah.cm http://www.cs.utah.edu/~ndecker/ce3992/ Abstract The typical musician handles a great deal f sheet

More information

Operating Instructions

Operating Instructions TC 60/8 THERMOCOMPUTER TC 60/8 temp / time s s temp / time k start stp Operating Instructins Cntents General Infrmatin...1 Security Advice...1 Firing Curves...1 Typical Firing Curves...2 Entering a Firing

More information

For as long as there have been people trying to find their way, there have been stars to guide them. Stars dance in the heavens weather we see them

For as long as there have been people trying to find their way, there have been stars to guide them. Stars dance in the heavens weather we see them Fr as lng as there have been peple trying t find their way, there have been stars t guide them. Stars dance in the heavens weather we see them there r nt. They warm the darkness f the night and fill us

More information

National Curriculum Programme of Study:

National Curriculum Programme of Study: Natinal Curriculum Prgramme f Study: Cunt in steps f 2, 3, and 5 frm 0, and in tens frm any number, frward and backward. Recall and use multiplicatin and divisin facts fr the 2, 5 and 10 multiplicatin

More information

Set up and use your Beats X earphones

Set up and use your Beats X earphones Set up and use yur Beats X earphnes Here's everything yu need t knw t make the mst f yur Beats X earphnes. Turn n The pwer buttn is n the cable beneath the right earphne. Press and hld the buttn fr 1 secnd

More information

CB-030S Circuit Board

CB-030S Circuit Board CB-030S Circuit Bard Designed fr use with the high trque PM486FH (up t 7A) Adjustable acceleratin and deceleratin time (0 t 2.5s) Stable speed peratin Switch fr manual r autmatic recvery f the thermal

More information

Creating Gift Card Batches

Creating Gift Card Batches Every active custmer gift card issued is a part f a batch f gift cards. Prir t activating any individual gift card, yu must define a batch f gift cards and any accmpanying rules that apply t each batch.

More information

Team 6 Game Design Document ( ) Contents. Introduction...2. Mechanics...3. Health Bars..5. Altered Landscape System...5. Screens...6. Story..

Team 6 Game Design Document ( ) Contents. Introduction...2. Mechanics...3. Health Bars..5. Altered Landscape System...5. Screens...6. Story.. 1 Team6GameDesignDcument(7 30 2009) Cntents Intrductin...2 HighCncept Objectives Stry Setup Mechanics...3 PlayerMechanics AIPlayerSpecificMechanics EnemyMechanics HealthBars..5 AlteredLandscapeSystem...5

More information

PaperStream IP (TWAIN) change history

PaperStream IP (TWAIN) change history PaperStream IP (TWAIN) change histry Service Update 6 Versin 1.30.0.5032 Crrected issue: 1. Fixed the defect that Sftware Operatin Panel culd nt functin prperly r culd stp respnding when tw r mre scanners

More information

INSTALLATION INSTRUCTIONS

INSTALLATION INSTRUCTIONS Lad: Min. 5 kg Max. 100 kg TS1000A TS700A INSTALLATION INSTRUCTIONS CONTENT: 1. Imprtant safety instructins. 2. Specificatins and main measures. 3. Parts included. 4. Installatin. 5. Adjusting the strke

More information

Configure and Use Bar Tabs

Configure and Use Bar Tabs One Blue Hill Plaza, 16th Flr, PO Bx 1546 Pearl River, NY 10965 1-800-PC-AMERICA, 1-800-722-6374 (Vice) 845-920-0800 (Fax) 845-920-0880 Cnfigure and Use Bar Tabs In rder fr Bar Tabs t wrk a Credit Card

More information