RACE INTRO: DETAILS: OPTIONAL: FEATURES: SUBRACES:
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- Rosamund Merritt
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1 RACE INTRO: [Please prvide a shrt descriptin f the cultural aesthetic, and general atmsphere f the race. Make this a vivid descriptin, giving us a true sense fr hw what makes this race s special and hw we culd play them in ur wn game. Feel free t make this intrductin a brief narrative with a character f yur custm race featured, r make a brief rigin myths fr the race.] This shuld be abut 1-4 paragraphs DETAILS: Shrt sectins that describe detailed physical traits which are mst imprtant t this race and the functin that they prvide, if such functin exists (i.e. large ears aiding in hearing r tails that may be strng enugh t use as a limb). Include different cultural crnerstnes as well, and describe the variatins in physical traits (i.e. if a race has hrns, are they all ne kind r is there a variety?). These shuld be abut 2-4 brief paragraphs each. OPTIONAL: include sme naming structures and name ptins fr this race FEATURES: including any ability imprvements, aging rates, size references, mvement speeds, equipment and skill prficiencies, and relevant languages. Yu can als include varius flavr features, such as whether yur race is cnsidered swrn enemies t anther 5e race, can cmmunicate with creatures naturally (i.e. can sense undead spirits r imitate animals perfectly). SUBRACES: if yur race features any cultural r physical subraces, please specify their types and the differentiatins between them. Nt all subracial qualities have t be statistics in game! They can be physical and cultural traits.
2 CLASS INTRO: [Please prvide a descriptin f yur class s atmsphere and purpse. Make this a vivid descriptin, giving us a true sense fr hw what makes this class s special and hw we culd play them in ur wn game. Feel free t make this a brief narrative with a character, r make an rigin myths fr the class.] This shuld be abut 1-4 paragraphs DETAILS: Give us 1-3 key factrs in yur class s functin and characterizatin that make them playable in certain ways. Fr example, if yur class uses magic, describe t us hw they get their magic. If yur class requires a relatinship with religin (either needing it r actively refusing it) then describe that t us. Or, if yur class is a cmbat class, describe t us their preferred methds f fighting. Thess shuld be abut 2-3 brief paragraphs each. FEATURES: Please include the fllwing class features HIT POINTS: include HP dice, and hw HP is calculated at each level (mst classes in 5e add a Cnstitutin mdifier t their hit dice, but yur class can be unique and add a different mdifier r character factr if it is fitting fr yur class) PROFICIENCIES: include prficiencies fr armr, weapns, equipment, skills, and saving thrws STARTING EQUIPMENT: include any starting equipment fr a level 1 build f this class that yu feel is apprpriate fr a new character LEVEL UP TABLE: please uplad a Wrd dcument r PDF file with apprpriately frmatted table that lists this class s gained abilities, features, and bnuses at each level, ranging frm level If yur class uses magic, please list hw many spell slts (and spells knwn, if applicable) are at each level. If yur class has a class ability which increases ver time, please nte when it is increased. ABILITIES: Please detail the special abilities yur class gains at different levels. Include any statistics, advantages, and features that cme with these abilities, including hw ften they can be used per shrt and lng rest and any side effects they may have n the character playing this class. SUBCLASSES: If yur class cmes with an ptin f subclass/path/vw which will affect the class s abilities and skills as they level up (these traditinally can be chsen at level 3, but if yur class requires it t be chsen later r earlier, that is acceptable), then please include 2-3 subclass ptins with the infrmatin belw: One paragraph describing this subclass and it s values, purpse, and imprtance in the verall wrld Abilities, listed similarly t the main Class Abilities SPELLS: if yur class uses magic, then please make a spell list listing spells available at each level. All spells must be cvered in the Wizards f the Cast Open Gaming License.
3 SUBCLASSES All hmebrew subclasses must be based n the class ptins prvided in the Wizards f the Cast Open Gaming License. Any submitted subclass which des nt fllw these rules will be rejected. INTRO: Please prvide a descriptin f yur subclass s atmsphere and purpse. Make this a vivid descriptin, giving us a true sense fr hw what makes this subclass s special and hw we culd play them in ur wn game. Feel free t make this a brief narrative with a character, r make an rigin myths fr the subclass.] This shuld be abut 1-4 paragraphs ABILITIES: Please list ff each special ability yur subclass has, including what level these abilities are gained at, and whether r nt they increase ver time. SPELLS: If yur subclass grants spellcasting r extra spells t the base class, please prvide a spell list fr it. All spells need t be cvered under the Wizards f the Cast Open Gaming License.
4 SPELLS: Please prvide a brief descriptin f what yur new spell des. Give us a few paragraphs narrating what it lks like when this spell is cast. This shuld be a flavr heavy descriptin, nt the mechanics. SPELL LEVEL SCHOOL: Chse frm a schl f magic included in the Wizards f the Cast Open Gaming License CASTING TIME DURATION OF SPELL RANGE OF CASTING AREA OF EFFECT (please nte if it is a cne, cube, surface area, radius, etc) MODIFIER (this wuld be the mdifier used as an attack bnus, if applicable, r the mdifier used in a Saving Thrw t resist the spell, if applicable) COMPONENTS: V / S / M are the shrt hand ptins. If yur spell requires M (materials) then please tell us what materials are needed and whether the spell cnsumes these materials r nt DAMAGE/EFFECT: If yur spell causes damage, please tell us what kind. (i.e. bludgening, frce, fire, necrmantic, etc.) SPELL MECHANICS: here, please write up a descriptin f what yur spell des in the cntext f casting it. Describe whether it is a spell attack r spell affect. Hw much damage will it cause if it hits? What kind f cmpulsins des it cause at a failed save? Give us all f thse details here, as well as any necessary mdificatins if it is cast at a higher level spell slt.
5 MONSTERS & CREATURES Remember that nt all magical creatures have t be mnsters, and nt all mnsters have t be hstile. Play with ur imaginatins and expectatins t create new things t battle, befriend, and discver in hmebrew games! INTRO: Please prvide a descriptin f mnster. This descriptin shuld be physical as well as atmspheric! Give us a real idea fr what it lks like, as well as imprtant cultural r behaviral factrs. Tell us hw these creatures live, whether they are animalistic r highly sentient. G int detail abut envirnment as well. Describe where these creatures are fund and hw a party might find ne. SIZE TYPE OF CREATURE (Humanid? Fae? Demnic? Let us knw, but please remember t nly use categries prvided by the Wizards f the Cast Open Gaming License) ALIGNMENT (this nly applies if yur creature requires a set alignment) ARMOR CLASS AVERAGE HIT POINTS MOVEMENT SPEED MODIFIERS: please list the creature s average base scres and bnuses fr all skill mdifiers SKILL BONUSES (nly list thse with special bnuses that are in additin t the base mdifier) EXTRA SENSES: nly list if there are any applicable special sensry abilities LANGUAGES KNOWN: nly list if applicable CHALLENGE RATING VULNERABILITIES & RESISTANCES (please list any damage type that yur creature is resistant t r weak against) ACTIONS: please describe any special actins, whether they are attacks, magical, r therwise, that yur creature might perfrm. Attacks need t have damage, type, and range applied t all actins, and list if the attack is made with a bdy part r default weapn f the creature Magic must be listed with applicable spells that fllw the Wizards f the Cast Open Gaming License All reactin r flavr actins shuld be described with the parameters t trigger these actins and behavirs LEGENDARY ACTIONS (nly list if yur creature is high enugh CR t have ne) LAIR: nly describe a creature lair and lair effects if they apply t yur creature
6 DEITIES If yu have a special deity that can be used in wrld building, lre, and character creatin fr hmebrew games, then please bring them t us! Prvide us with a brief intrductin t this gd. What they rule ver, what they affect, whether they are kind r cruel r smewhere in between. Describe t us hw this gd might be viewed in the wrld and whether they have a fllwing. This intrductin can be narrative and descriptive, r be written like a myth befitting f yur gd. If yur gd has a physical appearance r certain features yu feel are essential t it, then please include them as well. DOMAIN: Prvide ne r tw dmains fr yur deity, being careful t fllw the parameters f the Wizards f the Cast Open Gaming license. FOLLOWING: If yur deity has a special kind f fllwing, such as a dedicated cult r values pilgrimages amngst its devuts, then please include them. ICONS: If yur deity has special symbls, clrs, r imagery assciated with them and their hly symbls, then please include them. REQUIREMENTS: If yur deity asks certain things f thse wh wrship them, then please tell us what thse are. It culd be requiring all paladins f their rder t slay any abyssal creature they encunter, r requiring all clerics f their rder t take vws f pverty, r smething else cmpletely different! Let us knw what yur gd demands.
7 MAGICAL ITEMS INTRO: describe the way this magical item lks. Tell us all abut its size, shape, texture, and clr s that we feel as if we have just fund this mystical item in a treasure bx while lting thrugh a castle treasury rm. This shuld be 1-2 paragraphs DESCRIPTION: Please detail what yur magical item des here. It can be simple, like adding a bnus t a skill mdifier, increasing a character s defenses, r making a character resistant t smething. Or, it can be cmplex, such as triggering different spells and affects based n where it is placed r hw it is used. Include them here, and please include any applicable effect and rll tables that might be needed when activating this magical item.
8 LOCATIONS If yu have a very busy and mysterius city, a spky abandned windmill, a brightly lit circus, a war-trn kingdm, r any ther kind f unique lcatin t play in, then we want t hear abut it! Describe t us yur lcatin. This can be quite narrative, and shuld describe appearance, architecture, culture, and imprtant pwer dynamics in yur lcatin. Tell us abut this place what makes it s special. This shuld be 3-6 paragraphs PLOT HOOKS: please describe sme plt/side quest hks fr anyne wh might want t play in this lcatin. Is there a lcal cult trying t summn devils? Have children gne missing frm the twn at night? Are mysterius ceramic gnmes shwing up n everyne s fireplace mantles each day? Are there legends f a ghst haunting smeplace? Let us knw what they are! If yur lcatin is smaller, then ne plt hk is fine. If yu are submitting a large space, like a cuntry r a city, then please prvide ne verarching plt hk and/r several smaller plt hks t scatter thrughut the area. MAP: If yu have a map f yur lcatin, please submit it as well. All maps must be riginal creatins. If yu have nly a rugh sketch but cannt create a detailed map, that is alright, just send us what yu have as an extra attachment in either a PDF r JPEG file.
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