BTEC EXTENDED DIPLOMA IN CREATIVE MEDIA PRODUCTION (GAMING)
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1 BTEC EXTENDED DIPLOMA IN CREATIVE MEDIA PRODUCTION (GAMING) UNIT 72 COMPUTER GAME DESIGN ASSIGNMENT 2OF2 COMPUTER GAME CONCEPT & PRODUCTION Student Name: Grup:
2 Games Prject Five: Cmputer Games Design Assignment 2f2 Cmputer Game Cncept & Prductin The unit yu will cver in this assignment is: Unit 72: Cmputer Game Design Deadline: w/c Return by date: w/c Assignment Descriptin Fllwing n frm the Cmputer Game Analysis assignment, yu shuld nw be in a psitin t start the planning prcess fr yur very wn game cncept. Fr this assignment yu need t prduce a pre-prductin prtfli that cntains extensive ideas fr yur game, prvides evidence that yu have undertaken research int yur idea and evidence that yu have gathered resurces in rder t start bringing yur idea t life. This will utline yur game idea t the panel that in the cming terms yu will be presenting t industry prfessinals t see if yur game idea can stand up t the scrutiny and standard f what is expected Alngside yur planning dcumentatin there is ne mre vital piece f dcumentatin that the panel will need t see. All cmputer games in their initial develpment require design dcumentatin; therefre in this assignment yu are als required t prduce the design dcuments fr yur wn game cncept. Yu will need t be as innvative as pssible when prducing yur design dcumentatin and yu will frmat yur dcument in the style f an instructin manual and game packaging. Assessment Criteria Unit 72 Cmputer Games Design In rder t pass the assignment yu need t: Generate utline ideas fr a game cncept wrking within apprpriate cnventins (P2) Prepare design dcuments fr a game with sme assistance (P3) In rder t achieve a merit yu need t: Generate detailed ideas fr a game cncept shwing sme imaginatin (M2) Prepare design dcuments t a gd technical standard with nly ccasinal assistance (M3) 2
3 In rder t achieve a distinctin yu need t: Generate thrughly thught thrugh ideas fr a game cncept shwing creativity and flair (D2) Prepare design dcuments t a technical quality that reflects near-prfessinal standards wrking independently t prfessinal expectatins (D3) Prject Guidance During this curse yu will present yur final idea t a real games cmpany. With that in mind it is imprtant that yu begin develping yur initial cncept and gathering resurces and research t ensure yur idea is as develped as pssible when it cmes t that all imprtant pitch. The fllwing assignment will allw yu t start getting ideas dwn n paper and testing thse ideas thrugh detailed research and shuld highlight the resurces that are ging t be required t fully realise the game yu intend t make. Alngside prducing treatment dcumentatin, it s imprtant that yur ptential audience get an insight int what the game will lk like. T d this, yu will need t use Phtshp r Firewrks t create design dcumentatin fr yur game cncept. This design dcumentatin will take the frm f an instructin manual and game packaging this will allw yu t include all f the infrmatin required in a design dcument such as: Full credit list (everyne wrking n yur game and their respective jb rles) Hardware requirements (sund cards, prcessrs, peripherals) USP (Unique Selling Pint) Genre Classificatin Cntent (bjective, theme, structure, features, characters, mechanics, stry and envirnment) Game Synpsis Yu will have an pprtunity t print the final bklet and packaging t a prfessinal finish. Yu must make sure that all pages f yur bklet are prfread and spell checked as yu will be marked n this and spelling r grammar errrs will be marked dwn. T meet all criteria f the assignment yu must prduce tw versins: ne draft and ne final versin alngside yur riginal treatment dcumentatin fr yur game cncept. 3
4 Unit 72: Cmputer Game Design Criteria Fr Pass (P2) Generate utline ideas fr a game cncept wrking within apprpriate cnventins (P2) T Achieve This Yu Need T Chse tw different tag lines fr yur game cncept. Prduce a basic md bard cntaining ideas relevant t yur game cncept phtgraph yur md bard t include in pre-prductin file. Prduce a basic strybard f ne level f yur game cncept. Write 100 wrds utlining the basic game strategy. Write 100 wrds utlining the game elements fr yur game. Criteria Fr Pass (P3) Prepare design dcuments fr a game with sme assistance (P3) T Achieve This Yu Need T Prduce a finished bklet f at least 6 pages with 1 graphical frntispiece. Prduce design packaging fr yur game. Prduce a draft versin f yur bklet shwing spell checks and prf reading. Ensure yur dcuments include the fllwing: Full credit list, Hardware requirements, USP, Genre, Classificatin Cntent, and Game Synpsis. Criteria Fr Merit (M2) Generate detailed ideas fr a game cncept shwing sme imaginatin (M2) T Achieve This Yu Need T A chice f three different tag lines fr yur game cncept. Prduce a detailed md bard cntaining ideas relevant t yur game cncept phtgraph yur md bard t include in pre-prductin file. Prduce a detailed strybard f ne level f yur game cncept. Write 200 wrds utlining the basic game strategy. Write 200 wrds utlining the game elements fr yur game. Prduce an utline f at least ne character that will appear in yur game ne f which must include a detailed backstry f at least 100 wrds. Criteria Fr Merit (M3) Prepare design dcuments t a gd technical standard with nly ccasinal assistance (M3) 4
5 T Achieve This Yu Need T Prduce a finished bklet t a gd technical standard f at least 6 pages with 1 graphical frntispiece. Prduce design packaging fr yur game t a gd technical standard. Prduce a draft versin f yur bklet shwing spell checks and prf reading. Ensure yur dcuments include the fllwing: Full credit list, Hardware requirements, USP, Genre, Classificatin Cntent, and Game Synpsis. Criteria Fr Distinctin (D2) Generate thrughly thught thrugh ideas fr a game cncept shwing creativity and flair (D2) T Achieve This Yu Need T A chice f five different tag lines fr yur game cncept. Prduce a cmprehensive md bard cntaining ideas relevant t yur game cncept phtgraph yur md bard t include in preprductin file. Prduce a cmprehensive strybard f ne level f yur game cncept. Write 300 wrds utlining the basic game strategy. Write 300 wrds utlining the game elements fr yur game. Prduce an utline f at least tw characters that will appear in yur game bth f which must include a detailed backstry f at least 100 wrds. Criteria Fr Distinctin (D3) T Achieve This Yu Need T Prepare design dcuments t a technical quality that reflects nearprfessinal standards wrking independently t prfessinal expectatins (D3) Prduce a finished bklet t a near prfessinal standard f at least 6 pages with 1 graphical frntispiece. Prduce design packaging fr yur game t a near prfessinal standard. Prduce a draft versin f yur bklet shwing spell checks and prf reading. Ensure yur dcuments include the fllwing: Full credit list, Hardware requirements, USP, Genre, Classificatin Cntent, and Game Synpsis. 5
6 General Submissin Guidelines Yu Must: Cmplete a written reprt which cvers the required cntent as highlighted by the prject guidance t a reasnable standard A hard cpy f yur reprt handed in t yur tutr at the end f yur taught sessin highlighted by the deadline n page tw (w/c ) A references page at the rear f yur submissin highlighting all surces used (including images) A signed declaratin within yur assignment submissin Cmpleted student reflectin dcument Failure t cmply t the abve can affect yur grading fr the mdule and lead t disciplinary actin Ntes 6
7 Student Reflectin OUTLINE GOOD POINTS Yu shuld use this page t reflect n the wrk that yu have undertaken and cmpleted fr this assignment. Use the space(s) belw t cnsider the things that yu ve dne successfully during this assignment and als areas that were nt s successful. Yu shuld als cnsider hw yu will alter yur wrking practice in the future t imprve yur wrk and frmulate an actin plan listing areas f yur knwledge and skills that need t be develped further. List 3 things that yu think yu did well during this assignment. List 3 things that yu feel yu did nt d well during this assignment. NEXT TIME I WIL BAD POINTS Hw will yu d things differently the next time yu tackle an assignment? ACTION PLAN Please list at least three areas f yu knwledge and skill base that need t be imprved and explain hw yu will make these imprvements. DECLARATION This submissin is the result f my wn wrk. All help and advice ther than that received frm tutrs has been recgnised and all surces f infrmatin have been prperly acknwledged. SIGNATURE: DATE: 7
8 Reading List Bks Atkins B Mre Than a Game: The Cmputer Game as Fictinal Frm (Manchester University Press, 03) Bjrk S and Hlpainen J Patterns in Game Design (Charles River Media, 2004) Crawfrd C Chris Crawfrd n Game Design (F T Prentice Hall, 2003) Freeman D Creating Emtin in Games: The Art and Craft f Emtineering (New Riders, 2003) Handler Miller C Digital Strytelling: A Creatr s Guide t Interactive Entertainment (Elsevier Fcal Press, 2004) Kster R A Thery f Fun fr Game Design (Paraglyph Press, 2004) Laramee FD (Ed) Game Design Perspectives (Charles River Media, 2002) Meigs T Ultimate Game Design: Building Game Wrlds (Osbrne McGraw-Hill, 2003) Michael D The Indie Game Develpment Survival Guide (Charles River Media, 2003) Oxland K Gameplay and Design (Addisn Wesley, 2004) Rllings A and Adams E Andrew Rllings and Ernest Adams n Game Design (New Riders, 2003) Rllings A and Mrris D Game Architecture and Design: NRG Prgramming (New Riders, 2003) Ruse R Cmputer Game Design, Thery and Practice (Game Develper s Library, Wrdware Publishing Inc, 2005) Swamy N and Swamy N Basic Game Design and Creatin fr Fun and Learning (Charles River Media, 2006) Wright W A Thery f Fun fr Game Design (Paraglyph Press, 2005) Zimmerman E and Salen K Rules f Play: Game Design Fundamentals (The MIT Press, 2003) Chandler H The Game Prductin Handbk (Charles River Media, 2006) Kindem G and Musburger R Intrductin t Media Prductin: Frm Analg t Digital, 2nd Editin (Fcal Press, 2001) Berger A Media Research Techniques (Sage Publicatins, 1998) Denscmbe M The Gd Research Guide: Fr Small Scale Scial Research Prjects (Oxfrd University Press, 2000) Wimmer R D and Dminick J R Mass Media Research: An Intrductin (Wadswrth, 1983) 8
9 Jurnals Games (Industry Sectin) Wired 360 Magazine PSP Magazine PS3 Magazine Nintend Magazine Game Develper Edge MCV weekly magazine abut the market fr hme cmputing and vide games Websites develper website which can be used t stimulate ideas and research n design techniques, and t prvide dwnlads fr evaluatin and reviews Reuters news agency prtal site with links t game research and technlgy Sny game research a sister publicatin t the print magazine Game Develper 9
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