WARHAMMER 40,000 RULES ADDENDUM AND FAQ LAST UPDATE: RECENT UPDATES MARKED RED

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1 HOW TO USE THIS DOCUMENT This dcument is intended t clarify and supplement the Games Wrkshp (GW) published material. It is written in a general manner t be applied t all Warhammer 40,000 events at AdeptiCn 2016 and events that use the AdeptiCn frmat. Players may find this dcument t be similar t FAQ dcuments used at ther majr Warhammer 40K turnaments. Hwever, there are differences unique t AdeptiCn and players shuld read the entire dcument carefully. Players shuld als pay special attentin t bullets that begin with, Fr ease f turnament play, at this event... These bullets represent the mst significant clarificatins and in sme instances direct changes t the existing rules. In all ther cases GW published materials and FAQs have pririty in reslving rules disputes. If after cnsulting the GW material and FAQs there is still disagreement turnament judges will refer t this dcument. Further ambiguity will be reslved by a ruling frm the turnament judge. In all cases, the judge s rulings are final. WARHAMMER 40,000: THE RULES The Mvement Phase N part f a mdel may intentinally hang ff the edge f the table, except fr parts that are explicitly ignred while checking line f sight (e.g. the wings r tail f a nn-vehicle mdel). A Tank is allwed t mve thrugh nn-vehicle enemy mdels nt lcked in clse cmbat when it turns n the spt t aim as part f a Tank Shck. Units mved thrugh in this way cunt as being Tank Shcked and mdels in the path f the pivt may make Death r Glry attacks (prvided the unit passes its Mrale test). Vehicles may nt Tank Shck in the same turn that they Deep Strike. Skimmers that Deep Strike nt enemy mdels mishap nrmally (their scatter is nt reduced t avid enemy mdels). The Psychic Phase Multiple psykers that are part f the same unit cannt attempt t manifest the same psychic pwer during a single Psychic phase. A Psyker that chses t substitute a generated pwer fr the discipline s primaris pwer is nt allwed t gain Psychic Fcus fr that discipline. This means the Psyker must generate at least ne f their remaining pwers frm a different psychic discipline. A Psyker with a Mark f Chas r a Daemn f a particular Gd cannt benefit frm the general Psychic Fcus rule. Unless explicitly permitted t d s, Psykers may nt attempt t manifest mre psychic pwers than the number f their Mastery Level within a single Psychic phase. Unlike Blessings, multiple instances f the same Maledictin cast by different mdels d stack with each ther. Multiple instances f the same wargear r special rule that prvide bnuses t Deny the Witch rlls (e.g. multiple Canptek Tmb Spider Glm Prisms) d nt stack with each ther. Hwever, different pieces f wargear r special rules d stack with each ther. The same restrictins that apply t Psykers while inside Transprts als apply t Psykers while inside a Building. When manifesting psychic pwers, a Charit Rider is nt cnsidered t be embarked upn a transprt. This means the Rider can attempt t manifest any type f pwer that it knws, and nt just Witchfire pwers.

2 If a Charit Rider suffers a Perils f the Warp result while manifesting a psychic pwer, all effects frm the Perils f the Warp table are allcated t the Rider. If a Transprt vehicle is remved as a casualty due t the Dragged int the Warp Perils f the Warp result, embarked mdels are allwed t perfrm an emergency disembarkatin. Bnuses t Deny the Witch rlls may never be applied t attempts t deny Blessing r Cnjuratin psychic pwers. A Psyker that manifests the Psychic Shriek psychic pwer must still rll t hit. If the T Hit rll is unsuccessful, the entire attack misses. If the Terrify psychic pwer causes a unit lcked in clse cmbat t Fall Back, they leave cmbat and make a nrmal Fall Back mve. If they were the nly unit lcked in cmbat with the enemy, the enemy may nt make a Sweeping Advance r Cnslidate and remains exactly where it is. Use the fllwing clarificatins fr the Invisibility psychic pwer: Any attacks r special abilities that can cause damage (i.e. hits, wunds and/r vehicle damage) withut rlling t hit (e.g. Cdex: Chas Daemns Warp Strm Tables, etc) affect invisible units nrmally. Nva psychic pwers affect invisible units nrmally. Stmp attacks affect invisible units nrmally. S lng as the invisible unit is nt the declared target f an attack, Blast and Template weapns affect invisible units nrmally. If a mdel in clse cmbat with an invisible unit wuld nrmally hit in clse cmbat n a fixed value (e.g. Kharn the Betrayer), the player whse turn it is determines whether the fixed value r the Invisibility psychic pwer takes precedence. Zming Flyers d nt suffer the Strength 1 hit with the Haywire special rule when targeted by the Objuratin Mechanicum psychic pwer. The ther effects f the pwer apply nrmally. When manifesting the Sacrifice psychic pwer, a player may use the 30pts wrth f ptins t purchase Hellfrged Artifacts. Hwever, a particular Artifact cannt be taken if it was ever chsen during the current game (even if it is currently destryed). When manifesting the Sacrifice psychic pwer, the single wund suffered by ne friendly mdel within 6 f the Psyker cannt be given t the newly cnjured herald. When a Psyker manifests the Pssessin psychic pwer but is remved as a casualty due t a result n the Perils f the Warp table, the pwer still cnjures a unit nrmally. When a Psyker with the Brtherhd f Psykers/Srcerers special rule manifests the Pssessin psychic pwer, nly mdels in that unit with the BP/S special rule are autmatically remved as casualties. Use the fllwing clarificatins fr the Gate f Infinity and Levitatin psychic pwers: A Psyker may attempt t manifest The Gate f Infinity and Levitatin psychic pwers bth while Falling Back and als while lcked in clse cmbat. Nte hwever, these pwers may nt be manifested by a unit that has been Pinned/Gne t Grund. In the case f Falling Back, the unit still cunts as Falling Back after it reslves the pwer. In the case f being lcked in clse cmbat, if the Psyker and any unit he has jined were the nly unit(s) lcked in cmbat with the enemy, the enemy may nt make a Sweeping Advance r Cnslidate and remains exactly where it is. Cnjured units are cnsidered part f the wning player s army, but nt any specific Detachment. This means they d nt benefit frm any Cmmand Benefits f any f the Detachments included in the army (such as Objective Secured).

3 The Shting Phase Fr ease f turnament play, at this event, Line f Sight fr nn-vehicle mdels must be drawn frm the mdel s eyes (r clsest equivalent). Rules that allw a mdel t sht mre than ne weapn in the Shting phase apply t shting attacks made in ther phases f the game, such as verwatch and interceptr shting. Unless a shting attack specifies that it desn t require line f sight r has a prvis allwing it t cause damage t units ut f line f sight (such as with Blast weapns), then it cannt cause damage t a vehicle mdel that is entirely ut f line f sight. Mdels that Turb-bst in the Shting phase can mve any number f inches (up t the maximum fr their unit type) in any cmbinatin f directins, ptentially ending the phase in the exact same psitin. If a unit elects t Run and/r Turb-bst, then all mdels in the unit must frg their shting t d s. It is perfectly fine fr sme mdels in a unit t Run while thers Turb-bst. Special rules that either add t BS r make an attack at a fixed BS d nt verride the Snap Sht rules unless explicitly allwed t d s. This even applies t rules that appear in Cdices, Supplements, and Campaign Bks and means that Snap Shts are virtually always reslved at BS 1. When a unit uses a special rule that allws them t fire at multiple targets, the firing player must declare what mdels and/r weapns will be used against each target befre any T Hit rlls are made. Nte that the firing player may still elect t nt fire any particular mdel/weapn in the Select a Weapn step f the Shting Phase. The Assault Phase Use the fllwing clarificatins when declaring and cmpleting charge mves. A unit may declare and cmplete a charge n a single unit even if cmpleting the charge wuld take the unit ut f unit cherency. A unit may NOT declare a charge n multiple units if cmpleting the charge wuld take the unit ut f unit cherency. If a unit legally declared a multiple charge but due t verwatch fire is n lnger able t cmplete the charge withut breaking unit cherency, the charging unit may cmplete the charge against the primary target and nly thse secndary targets that wuld nt cause the unit t break unit cherency. If a unit has a special rule that allws it t fire at multiple targets in the Shting phase (such as the Split Fire special rule, fr example), the unit may declare a charge against any f thse targets in the Assault phase. When multiple units are eligible t fire Overwatch at a charging unit, the firing player reslves the Overwatch frm ne f his units (f his chice) befre deciding whether he wuld like t fire Overwatch with anther eligible unit. This cntinues until all eligible units have either fired r the player chses t make n further Overwatch attacks against the charging unit. Units are cnsidered t be lcked in clse cmbat as sn as any enemy mdel mves int base t base cntact with them. This prevents the unit frm firing Overwatch against ther units charging them later in the same phase. A unit cmprised f nly a single mdel may nt charge mre than ne enemy unit with a single charge mve. While making Pile In mves, if bth players mves in a particular Initiative step are insufficient t bring any cmbatants back tgether, but Pile In mves in subsequent Initiative steps f that same phase wuld be sufficient t d s, the cmbat cntinues nrmally. A mdel that is in base cntact with an enemy vehicle des nt make a start f initiative step Pile In mve. Units may chse nt t make a Cnslidatin mve after winning an assault. If they chse nt t, all mdels in the unit are left in their exact psitins.

4 If a unit chses t make a Cnslidatin mve, then all mdels in the unit must end this mvement 1 away frm all enemy mdels, including any enemy vehicles they may have just attacked in clse cmbat. Mrale When a unit is able t use the Ld value f a mdel utside their unit while taking a Ld test, such as with the Inspiring Presence Warlrd Trait fr example, any mdifiers affecting the unit still apply t the unit s Ld test as nrmal. Characters Independent Characters retain their wn Factin while jined t anther unit, but are ignred when determining the Factin f the unit. Lk Out, Sir attempts may be made against Destryer weapns. Unlike nrmal Lk Out, Sir attempts, these reallcate the Destryer hit (as ppsed t a wund), and are made befre rlling n the Destryer Weapn Attack Table. An Independent Character riding n a Charit des nt cunt as being an Independent Character. When a mdel is invlved in a challenge against a Character riding a Charit, they may chse t attack either the rider r Charit as usual. An Infantry unit with an Independent Character n a Bike attached t it cannt be Pinned/G t Grund. An Independent Character that cannt be Pinned/G t Grund may nt jin a unit that is currently Pinned/has Gne t Grund. Universal Special Rules If an Independent Character(s) is attached t a unit that redeplys using the Scut special rule, the IC(s) redeplys based upn its wn unit type, nt the unit type f what it is attached t. A mdel s Feel N Pain rll can never be imprved beynd 2+. A unit is nly allwed t Jink if it is the chsen target f a shting attack. Other mdels ptentially affected by the attack may nt Jink (e.g. ther units besides the target unit that are hit by a Blast weapn). A unit targeted by a Witchfire psychic pwer may wait t declare whether r nt it is Jinking until the pwer has been successfully manifested. Mdels making a Hit & Run mve that encunter an bstacle they are nt allwed t mve thrugh r ver (e.g. Impassable Terrain r the edge f the bard) immediately end their mve. A mdel that fires during an ppnent s turn using the Interceptr special rule: Must have line f sight t its target even if the weapn being fired des nt nrmally require LS. Always cunts as statinary fr this firing. May still fire Overwatch if assaulted in the same player turn, even with the same weapn used t intercept. Cannt fire mre weapns than it is nrmally able t fire during its wn Shting phase. A unit can perfrm a Vectr Strike in the same turn that it leaves Cmbat Airspace. If a mdel has the Smash special rule and uses a clse cmbat weapn that has an AP3 r higher, these attacks are still reslved at AP2. Unless specified therwise, attacks that cause Instant Death n a T Wund rll f 6 still need t be able t wund the target mdel fr Instant Death t be inflicted (e.g. a S4 attack cannt hurt a T8 mdel even if the attack causes Instant Death n a 6).

5 If a unit rlls a Misplaced result n the Deep Strike Mishap table, the enemy player must place the unit in a lcatin where they wuld nt mishap a secnd time. If n such lcatin exists, the unit is placed int Onging Reserves. An Ordnance weapn with the Tank Hunter special rule must re-rll bth armr penetratin dice r nne at all. A vehicle firing an Ordnance weapn may nly fire Snap Shts with its ther weapns regardless f whether thse ther weapns are fired befre r after the Ordnance weapn. Mdels equipped with a Jet Pack may make a Thrust Mve in the Assault phase even if sme mdels in the unit are nt equipped with jet packs. Frtificatins may never benefit frm the Scut special rule. Flyers and Flying Mnstrus Creatures Fr ease f turnament play, at this event, all vehicle weapns are assumed t be able t swivel up t 180 degrees vertically n their munt, instead f the nrmal 45 degrees, althugh this still des nt allw a weapn t draw line f sight thrugh the vehicle s wn hull. Fr ease f turnament play, at this event, Flyers measure distances t Objective Markers using bth the mdel s hull and base. Template and Blast weapns, and any ther attacks r special rules that dn t rll T Hit, r hit autmatically (e.g. Imthek s Lrd f the Strm special rule), have n effect n Zming Flyers and Swping Flying Mnstrus Creatures. This is true even if the attacking unit has the Skyfire special rule. A Zming Flyer that chses t have the Skyfire special rule and uses Pwer f the Machine Spirit (PtMS) t fire a weapn at a target ther than a Skimmer, Flyer, r Flying Mnstrus Creature reslves the attack as a Snap Sht. Likewise, a Zming Flyer that chses nt t have Skyfire and uses PtMS t target a Zming Flyer r Swping Flying Mnstrus Creature reslves the attack as a Snap Sht. A Flyer (in Zming r Hver mde) that suffers a Crew Stunned result n the Vehicle Damage Table may nt switch flight mdes in its fllwing turn. If a Zming Flyer is frced t mve a specified number f inches (e.g., after suffering a Crew Stunned result n the Vehicle Damage Table) but cannt legally cmplete the mve (e.g., the final psitin f the Flyer wuld be within ne inch f an enemy mdel) then the Flyer suffers a Crash and Burn! result n the Vehicle Damage Table at the psitin the mve shuld have ended. Super-Heavy Walkers (SHW), Gargantuan Creatures (GC) and Flying Gargantuan Creatures (FGC) The Strikedwn ability that SHWs, GCs & FGCs have applies nly t Stmp and clse cmbat attacks the mdel makes, nt t its Hammer f Wrath r ranged attacks. Mdels which are nt lcked in the same cmbat as a SHW, GC r FGC that are cvered by any f its Stmp blast markers are ignred and therefre cannt be affected by their Stmp. Nte that it is permissible t Stmp friendly mdels lcked in the same cmbat. A Stmp blast marker may nly affect ne level f Ruin. Further, Stmp attacks may nly target the grund level f a Ruin and ne level abve. The Stmping player must declare which level each blast marker is targeting befre rlling n the Stmp Table. Casualties caused by Stmp attack wunds fllw the nrmal rules fr clse cmbat casualty remval (starting with enemy mdels in base cntact with the SH/GC/FGC first, etc). Hwever any Overrun result rlled affects the specific mdels underneath that particular blast marker.

6 When a vehicle scatters due t a Flipped Stmp result, reduce this scatter as necessary t prevent the vehicle frm ending up n tp f a friendly mdel, in impassable terrain r within 1 f an enemy mdel (if pssible). GCs/FGCs cannt be tank shcked by a mdel that isn t a super-heavy vehicle r GC/FGC itself. Stp any ther type f mdel making a tank shck mve 1 away frm the GC/FGC. GCs/FGCs may fire as many weapns as they are armed with in the Shting phase. Weapns Barrage Weapns When firing mre than ne sht with the Barrage special rule, if the attack is allwed t re-rll t hit rlls than bth the first blast placement (scatter dice and tw D6) and subsequent blast placements (nly a scatter dice) may be re-rlled. Blast Weapns Vehicles hit by a Blast weapn that are cmpletely ut f Line f Sight f the firing unit are still affected nrmally by the blast. Destryer Weapns When reslving a Destryer weapn attack, rll n the Destryer Weapn Attack Table (DWAT) fr each hit generated and then allcate wunds nrmally. E.g., a Blast weapn with strength D hits five enemy mdels frm the same unit. The attacker rlls five times n the DWAT getting results f 1, 2, 5, 6, and 6. The attacking player chses t allcate the grup f 2 and 5 results first fllwed by the grup f 6 results. Primary Weapns If a Primary weapn rlls 3D6 fr armr penetratin (such as the Eldar Revenant s Snic Lance), then rll fur dice instead f three and pick the three highest results. Template Weapns Mdels cmpletely ut f LS f the firing unit can be hit by a Template weapn and add wunds t the wund pl fr the shting attack. Hwever, unless the Template weapn des nt require LS, then mdels cmpletely f ut f LS f the firing unit cannt have unsaved wunds allcated t them, and s cannt be remved as casualties. Similarly, a template cannt affect vehicles that are cmpletely ut f the firing unit s LS either (unless the weapn des nt require LS, f curse). When firing a Template weapn, always hld the template abve all mdels and terrain, meaning a nn-trrent Template weapn nly needs t be placed tuching the firing mdel s base frm a tp-dwn, tw dimensinal pint f view (nt physically tuching the firing mdel s base). Template weapns with the Trrent special rule, besides nt having t be placed tuching the firing mdel s base, must still abide by all ther targeting restrictins fr Template weapns. Vrtex Weapns At the start f a turn, a mdel still alive n a vrtex blast marker after it scatters is allwed t mve ff the marker as thugh it were nt impassable terrain. Army Selectin Methds Units generated during the game that were nt purchased as part f a player s army list (e.g. Tyranid Tervigns spawning Termagants r the Chas Daemns Prtalglyph summning daemns) are cnsidered part f the wning player s army, but nt t any specific Detachment. This means they d nt benefit frm the Cmmand Benefits f any f the Detachments included in the army, including Objective Secured.

7 Battlefield Terrain Tank traps are nt impassable terrain t Walker/Super-heavy Walker Vehicles. All sectins f an Aegis Defense line must be placed in ne cntinuus line. Buildings A claimed building is cnsidered t be a unit in the cntrlling player s army. Therefre special rules and abilities that apply t friendly units/mdels generally apply t a claimed building. Nte hwever, rules/abilities that apply nly t units/mdels frm a particular factin d nt apply t a building which is nt frm that factin. Ex: A claimed building will benefit frm an Ork Kustm Frce Field/Dark Angel Pwer Field Generatr that is within range. A unit is allwed t mve/be n tp f the battlements f an enemy cntrlled building. This is an exceptin t the rule that mdels are nt allwed t mve within 1 f enemy mdels. Buildings may take cver saves granted by terrain r intervening units just like a vehicle des, treating the building s entire silhuette as its facing. Fr the purpses f claiming buildings, allies f any type claim a building fr the army they were purchased fr. The Autmated Fire rule causes emplaced weapns t fire at the nearest legal target. A unit is a legal target even if the shting attack is nt strng enugh t hurt it. A unit is nt a legal target if firing at it wuld require breaking ne f the targeting restrictins f the weapn type (e.g. placing a blast marker ver a friendly mdel, etc). Gun Emplacements Gun emplacements are neither mdels nr units (they are terrain), which means: They d nt generate a Victry Pint when destryed. They d nt benefit frm special abilities that affect mdels/units (e.g. Ork Kustm Frce Field r Dark Angel Pwer Field Generatr). They are unaffected by Tank Shcks and psychic pwers (ther than psychic shting attacks). Gun emplacements may take cver saves granted by terrain r intervening units just like an Infantry mdel des. Units cannt declare a charge against a gun emplacement. Hwever, if while charging anther unit a gun emplacement is engaged in clse cmbat, then attacks may be directed at the gun emplacement as thugh it were a mdel in a separate unit. Bth players may have a mdel in base cntact with the same gun emplacement (prvided they are 1 apart) and bth mdels may fire it in cnsecutive Shting phases. Ruins Fr ease f turnament play, at this event, Gargantuan Creatures, Super-heavy Vehicles, and ther Vehicles that d nt have the Walker r Skimmer type may nt mve/be deplyed nt an upper level f a ruin. Fr ease f turnament play, at this event, if a Blast r Template weapn wuld hit mdels n mre than ne level f a ruin, the player making the attack must chse nly ne f the levels t hit. Nn-Trrent Template weapns can nly chse ne level f a ruin abve/belw themselves. Barrage weapns autmatically hit the highest level f a ruin that is under the hle in the center f the marker. Nte that wunds caused by Blast/Template weapns in this case still fllw the usual rules fr wund allcatin and casualty remval against the entire unit. If the target f an therwise successful assault ccupies an upper level f a ruin such that sme r all f the charging mdels cannt physically fit n the level, simply mve the charging mdel(s) as clse as pssible and treat thse mdels that culd have made base cntact as if they had.

8 Drp Pds Mdels disembarking frm a drp pd can make a nrmal mve ending whlly within 6 f the pd. When a Drp Pd deplys, it des nt autmatically lse a Hull Pint even thugh it is treated as suffering an Immbilized damage result. Hwever, if it lands in Difficult/Dangerus Terrain and fails its Difficult Terrain test, then it lses a ttal f 2 Hull Pints. The drs f a drp pd mdel are ignred fr all game purpses (e.g. they never blck LS, they may nt be disembarked frm, and enemy mdels d nt need t remain 1 away frm them). FORCE-SPECIFIC QUESTIONS Adeptus Mechanicus An Independent Character attached t a unit f Ruststalkers des nt get extra mvement frm the Dunestrider special rule. Astra Sritas If a player chses nt t use the Miraculus Interventin Act f Faith when Saint Celestine is first remved as a casualty she is cnsidered destryed and awards Victry Pints and the Slay the Warlrd bnus nrmally. If the Act f Faith is used but she is ff the table when the game ends she is cnsidered destryed and awards Victry Pints/Slay the Warlrd nrmally. Astra Militarum When a Ministrum Priest attempts t use the War Hymns special rule, he uses his wn Leadership value (in mst circumstances LD 7) and nt the Leadership f any ther mdels in his unit. Bld Angels Use the fllwing clarificatins fr the Angel s Fury Spearhead Frce frmatin: A Teleprt Hmer must start the turn n the table in rder t utilize the Augur Triangulatin special rule. Augur Triangulatin can still be used by a mdel with a Teleprt Hmer that is abard a Transprt (measure range frm the hull f the Transprt in this case). A unit arriving embarked upn a Transprt that has the Assault Vehicle special rule als benefits frm the ability t charge that same turn. Chas Daemns When reslving a Warp Strm result that requires a D6 t be rlled fr each unengaged enemy unit (and units cntaining at least ne Daemn f the specified type), d nt rll fr units currently embarked in a vehicle r ccupying a building. The Daemnic Pssessin Warp Strm result has n effect n psykers currently embarked upn transprts r ccupying buildings. It des hwever affect Swping Flying Mnstrus Creatures (that are als psykers) nrmally. When generating a unit f Daemns either frm a Prtalglyph r the Summned frm the Warp Warp Strm result, a Chas Daemns player may rll the unit size befre chsing which type f unit is summned. When a psyker (r unit f psykers) is created mid-game, immediately rll fr any randmly generated psychic pwers befre placing them n the table. Independent Characters frm the Chas Daemns cdex cannt jin units frm the Chas Space Marines cdex.

9 Feel N Pain rlls may be taken against wunds caused by Daemnic Instability. Befre attempting t manifest the Flickering Fire psychic pwer, a player must declare the precise Warp Charge cst f the spell. Kairs Fateweaver s Staff f Tmrrw des nt allw him t re-rll the end f the game rll r a D6 that was riginally rlled by the ppnent. Kairs Fateweaver is treated as a single psyker mdel fr any special rules r attacks that target, cunt, r therwise affect psykers. Kairs Fateweaver may use the re-rlls granted by the Staff f Tmrrw and the Lrd f Unreality Warlrd Trait while in Reserves. Fr the purpses f the Lamprey s Bite special rule, a Screamer s nrmal clse cmbat attacks include the bnus attack fr charging but d nt include Hammer f Wrath attacks. A mdel may nly take a cver save against a Screamer s Slashing Attacks if it is in a piece f terrain that grants cver fr being in it (excluding vehicles) r there is a special rule granting it cver. When the Masque f Slaanesh targets a unit with the Dance f Caging, rll a separate D3 each time the target unit is ging t mve fr any reasn. The Dance f Caging affects all types f mvement, including, Turb-bsting and Thrust mvement. Flying Mnstrus Creatures that are affected by this ability n their turn may nt chse t Swp. A mdel that takes a Disc f Tzeentch as an ptinal upgrade receives the +1 Tughness Armured Steed bnus. Leadership penalties frm the Dmstne apply t an enemy character even if that mdel is remved as a casualty and later returns t the game via a special rule. If the Dmstne lwers a character s leadership t 0, then any special rules that wuld prevent them frm being remved as a casualty r subsequently return them t play are ignred. If a multi-wund mdel fails a characteristic test frm the Pavane f Slaanesh r Rancid Visitatins psychic pwers, but is nt remved as a casualty, the attack immediately ends. Each unsaved wund inflicted by either the Cntagin r Witsteal special rule des cause the affected mdel (if still alive) t take a further Tughness/Initiative characteristic test, respectively. A Chas Daemns player may rll t see if the Prtalglyph creates a unit the same turn that it is placed. A Prtalglyph has n specified height, and may literally be represented by a small blast marker. The +1 t Feel N Pain rlls frm the Warpflame Daemnic Gift stacks with ther instances f Warpflame. Nte that a mdel s Feel N Pain rll can never be imprved beynd 2+. When rlling fr a mdel s Daemnic Rewards, Warp-frged Armr and the Unbreakable Hide Greater Reward are nt cnsidered t be duplicates. A mdel with the Mutating Warpblade must actually use the weapn t slay an enemy character r mnstrus creature fr the Warp Mutatin special rule t take effect. A mdel with the Blade f Bld must actually use the weapn t attack in the Assault phase fr the Bldlust special rule t take effect. Curse f the Wulfen Campaign Supplement Ignre all rules in Cdex: Chas Daemns fr generating psychic pwers frm the disciplines f a Change, Excess and Plague. Instead, use the rules fr generating psychic pwers in Warhammer 40,000: The Rules and the Change/Excess/Nurgle psychic tables presented in Curse f the Wulfen. A unit is nt able t claim/cntrl/cntest an bjective while any mdel in the unit is executing a mvement actin (e.g., mving in the Mvement phase, running, turb bsting, mving Flat Out, making a Cnslidatin

10 mve). This means that a unit with the Daemnic Crruptin cmmand benefit cannt crrupt an bjective while perfrming any f these actins. Use the fllwing clarificatins when applying multiple instances f Warlrd Traits t Daemn Princes frm an Infernal Tetrad: Master f the Ambush (Strategic #3): All fur Daemn Princes and 12 ther nn-vehicle units f yur chice have the Infiltrate special rule. Strategic Genius (Strategic #4): Yu nly add +1 t the Seize the Initiative rll regardless f hw many mdels have this trait. Divide and Cnquer (Strategic #5): Yur ppnent nly has a -1 mdifier t their Reserve Rlls regardless f hw many mdels have this trait. Princeps f Deceit (Strategic #6): Yu may pick up t twelve different units (withut repeating) t make a Pinning test. Incrpreal Frm (Tzeentch #2), Warp Tether (Tzeentch #3), Miasma f Pestilence (Nurgle #6) and Bewitching Aura (Slaanesh #6): Multiple instances f these Warlrd Traits d nt stack with ne anther. The effects f the Endless Grimire apply t yur Warlrd, which may be different frm the mdel equipped with the Endless Grimire. Use the fllwing clarificatins when reslving the effects f the Sunderer Time special rule fr the Kharth the Bldhunger Hellfrged Artifact. After suffering an unsaved wund single wund mdels, r mdels that wuld suffer frm Instant Death, ignre the Sunderer f Time special rule and are a simply remved as casualties. When a mdel that was remved due t the Sunderer f Time returns t play it des s as a single mdel unit. The mdel retains all f its riginal cmmand benefits and special rules. An Independent Character frm a different detachment attached t a unit frm a Tallyband frmatin des nt benefit frm the Distracting Swarm f Flies special rule, effectively prhibiting the rest f the squad frm benefiting while attached. Chas Space Marines A mdel withut the Champin f Chas special rule may attempt a Glrius Interventin t save a mdel with the Champin f Chas rule. Tw Independent Characters with different Marks f Chas can bth jin the same unmarked unit. When using a Chas Spell Familiar, all dice rlled fr the failed psychic test must be re-rlled (even successful dice). Frce weapns cannt cause Instant Death t Kharn the Betrayer even if their strength is duble r mre than his Tughness value (e.g. a Nemesis Daemnhammer). A Warpsmith s Master f Mechanisms curse des nt require line f sight, s can be used while inside f a Transprt r building. A mdel that fails the immediate Tughness test caused by suffering an unsaved wund frm the Black Mace is remved even if it has the Eternal Warrir special rule. If a CSM mdel is lcked in cmbat and the end f phase Tughness tests caused by his Black Mace kills all enemy mdels within 3 f him, the CSM mdel is still cnsidered t be lcked in that cmbat unless all enemy mdels lcked in that cmbat were killed. If Typhus chses t use the Destryer Hive special rule while he is invlved in a challenge, place the large blast marker nrmally. The enemy mdel als invlved in the challenge is treated as being in a separate unit frm any

11 ther units hit by the marker. Wunds are then reslved separately fr each affected unit, remving casualties in rder f clsest t Typhus first. A Chas Lrd equipped with a Chas Bike may nt exchange the bike s twin-linked Bltgun fr any ther ptins. Plague Zmbies can man gun emplacements and fire emplaced weapns. Dark Angels A Dark Angels Independent Character attached t a nn-dark Angels unit des nt benefit frm the Icns f Old Caliban special rule while within 6 f a Ravenwing Darkshrud. Dedicated transprts purchased as part f the Deathwing Strike Frce detachment must begin the game in Deep Strike Reserve like ther mdels frm the detachment. A unit cntaining Belial that uses the Gate f Infinity psychic pwer t Deep Strike des nt scatter. Ezekiel des benefit frm the Bk f Salvatin wargear giving him +1A. Dark Eldar A Curt f the Archn may be taken in a Detachment that des nt include an Archn. When a unit that cntains nly sme mdels that have the Fearless and/r And They Shall Knw N Fear special rules suffers hits frm an Archangel f Pain, these hits may still be allcated nt mdels in the unit that d nt have either f these special rules n their mdel prfile. Eldar An Independent Character attached t a unit f Warp Spiders is nt able t mve when the Flickerjump special rule is triggered. If a unit f Warp Spiders is targeted by a shting attack while lcked in clse cmbat (e.g., they are in range f a Nva psychic pwer) they may use the Flickerjump special rule t leave clse cmbat prvided they a) d nt have an Independent Character attached and b) rll a large enugh distance t end the mve at least 1 away frm all the enemy units they are lcked in cmbat with. If they were the nly unit lcked in cmbat with the enemy, the enemy may nt make a Sweeping Advance r Cnslidate and remains exactly where it is. A mdel using the Runes f the Farseer special rule may re-rll the individual dice that make up the Deny the Witch attempt r Psychic test. A mdel may nly use the Runes f the Farseer special rule while attempting t Deny the Witch if the mdel (r mdel s unit) was the target f the psychic pwer (i.e., it may nt be used when denying an enemy blessing). Dedicated transprts purchased as part f the Aspect Hst frmatin benefit frm the Rites f Battle special rule. A unit f Warp Spiders may nly benefit frm the Flickerjump special rule nce per turn regardless f hw many times they are targeted fr a shting attack. Each individual pwer in the paired sets f pwers frm the Runes f Battle discipline (e.g. Cnceal and Reveal) are cnsidered separate pwers fr the purpses f a unit nt being able t manifest the same pwer twice in ne phase. Wunds caused by the Mind War psychic pwer may be redirected by a Lk Out Sir rll. Hwever, the WS and BS penalties stay with the target mdel. A mdel with a ghsthelm can use an unspent Warp Charge t prevent a wund suffered frm Perils f the Warp, but cannt prevent the ther effects caused by PTW. A mdel Infiltrating using the Walker f the Hidden Path special rule (e.g., Illic Nightspear) may nt be deplyed within 1 f an enemy mdel.

12 If Illic Nightspear is jined t anther Infiltrating unit (ther than Eldar Rangers), the unit des nt benefit frm the Walker f the Hidden Path special rule and must fllw the nrmal rules fr Infiltrating. When a mdel/unit with Swping Hawks wings is remved frm the table due t the Skyleap special rule, nging effects (e.g. the Sul Blaze special rule) remain with the unit althugh they are nt affected by them until they return t play. The Fast Sht special rule applies t any weapn the mdel is using t make a shting attack. Cver saves may nt be taken against Prince Yriel's Eye f Wrath attacks. If Yriel chses t use the Eye f Wrath special rule while he is invlved in a challenge, place the large blast marker nrmally. The enemy mdel als invlved in the challenge is treated as being in a separate unit frm any ther units hit by the marker. Wunds are then reslved separately fr each affected unit, remving casualties in rder f clsest t Yriel first. A mdel with the Eternal Warrir special rule is still remved frm play if it fails its Leadership test after being wunded by a Direswrd. A Wave Serpent s Serpent Shield is a weapn and may be destryed by a Weapn Destryed result n the vehicle damage chart. Nte that this destrys bth the Serpent Shield s ffensive and defensive abilities. When fired, a Wave Serpent s Serpent Shield has an arc f sight as pictured t the right (the entire grey area). When a Wave Serpent s Serpent Shield dwngrades the penetrating hit frm a Destryer weapn attack t a glancing hit, the Wave Serpent still suffers the increased lss f hull pints (i.e., either D3 r D6+6 hull pints). An army may nly include ne f each Remnant f Glry regardless f hw many Detachments the army has. Grey Knights An Independent Character frm a different detachment attached t a unit frm a Grey Knight Nemesis Strike Frce detachment des nt benefit frm the Rites f Teleprtatin special rule, effectively prhibiting the rest f the squad frm benefiting while attached. If a unit frm a Grey Knight Nemesis Strike Frce detachment is placed in an allied drp pd the Rites f Teleprtatin special rule is effectively ignred and the unit/pd enters play accrding t the Drp Pd Assault special rule. Only mdels with the Daemn special rule are cnsidered t be Daemns fr the Preferred Enemy (Daemns) special rule. Inquisitin Inquisitrial Detachments d nt have the Objective Secured Cmmand Benefit. Psykers frm Cdex: Inquisitin cannt generate Daemnlgy (Malefic) pwers. They als suffer a Perils f the Warp result n any rll f a duble when attempting t manifest Sanctic pwers. Imperial Knights

13 Refer t the picture t the right fr determining the armur facings n an Imperial Knight. Khrne Daemnkin Flying Mnstrus Creatures summned using Bld Tithe pints must enter the game in the Swping flight mde and may nt change flight mdes the turn they are summned. A character with the Bld fr the Bld Gd! special rule that is slain nly generates a Bld Tithe pint if they are slain in a challenge. Legin f the Damned A Legin f the Damned unit may nt arrive via Deep Strike embarked abard a Transprt. Necrns Imtekh s Lrd f the Strm attacks have n effect n Zming Flyers/Swping Flying Mnstrus Creatures and units cannt Jink in respnse t them either. The twin-linked tesla destructr n an Annihilatin Barge is a hull-munted weapn. Triarch Praetrians may embark n a Night Scythe (n ther jump infantry units may, thugh). Units are allwed t re-embark nt a Night Scythe despite the fact it is a Zming Flyer. N mre than 1 Canptek Spyder mdel is allwed as part f a Canptek Harvest frmatin. A unit must be within 12 f the Canptek Spyder frm the Canptek Harvest frmatin at the time they actually wish t benefit frm the Adaptive Subrutines special rule. Canptek Wraiths and (all) C Tan never suffer the I1 cmbat penalty fr charging thrugh difficult terrain, as they treat difficult terrain as pen grund. Swping Flying Mnstrus Creatures d nt autmatically pass the dangerus terrain test caused by an Obelisk s Gravity Pulse, despite having the Mve Thrugh Cver special rule. All ther unit types benefit nrmally frm Mve Thrugh Cver against a Gravity Pulse. A Reanimatin Prtcls rll f 1-3 n the die always fails, regardless f any mdifiers applied. The Nightbringer s Gaze f Death is nt a shting attack and therefre can be used while he is lcked in cmbat, can target units lcked in clse cmbat, invisible units, etc. It cannt hwever, target swping Flying Mnstrus Creatures. Orks A Kustm Frce Field benefits bth friendly and enemy mdels within range. Space Marines An Independent Character attached t a unit frm the Skyhammer Annihilatin Frce des nt benefit frm the Shck Deplyment special rule, effectively prhibiting the rest f the squad frm benefiting while attached. An Independent Character attached t a unit f Vanguard Veterans des nt benefit frm the Heric Interventin special rule, effectively prhibiting the rest f the squad frm benefiting while attached. When using the Empyric Channeling special rule frm the Librarius Cnclave frmatin, ther Librarians frm the frmatin within 12 f the nminated Librarian may nt manifest psychic pwers at all that Psychic phase.

14 Vehicles with the Space Marines Factin in an Irn Hands detachment benefit frm the Machine Empathy special rule even if they d nt have the Chapter Tactics special rule. When Tigurius uses his Hd f Hellfire t re-rll a failed psychic test, all dice rlled must be re-rlled (even successful dice). A Raven Guard Detachment uses the Chapter Tactics descriptin n page 75. Ignre the summary entry at the back f the cdex. If a Stalker chses t use the dual fire mde, any shts targeting a unit that is nt a Flyer, Flying Mnstrus Creature, r Skimmer are reslved at BS1. When a weapn with the Gravitn special rule rlls a 6 fr armr penetratin against an already Immbilized vehicle, tw hull pints are remved. When a weapn with the Gravitn special rule special rlls t wund against a unit with multiple armr saves use the save that is in the majrity in the target unit. If tw r mre armr saves are tied fr majrity, use the higher (wrst) f these tied saves. Weapns with the Gravitn Special rule rll against a mdels current armr save. Cver and invulnerable saves may be taken against wunds cause by a weapn with the Gravitn special rule. An army may nly include ne f each Chapter Relic regardless f hw many Detachments the army has. A single mdel may nly be armed with ne item frm the list f Chapter Relics. Tactical Squads must pay the assciated pints fr items frm the Special and Heavy Weapns lists regardless f hw many mdels are in the unit. In a Space Marine Cmmand Squad, s lng as a Veteran des nt replace a weapn required fr the upgrade, it may purchase any f the Veteran ptins and then be upgraded t an Apthecary r Cmpany Champin. Space Wlves The +1 Strength increase frm a Thunderwlf Munt is applied t a mdel s base characteristics (i.e. befre any mdifiers such as dubling). Supplement: Champins f Fenris The Drp Pd used in the Wlf Guard Thunderstrike Frmatin ignres the Drp Pd Assault special rule. Curse f the Wulfen Campaign Supplement An Independent Character attached t a unit f Wulfen des nt benefit frm the Bunding Lpe special rule, effectively prhibiting the rest f the squad frm benefiting while attached. Tau Empire The rll made fr Aun'Va's Paradx f Duality may be taken in additin t any save the mdel may attempt. Additinally, weapns that ignre cver d nt negate the Paradx f Duality rll. A unit must be within 12 f an Ethereal at the time they actually wish t benefit frm the Invcatin f Elements special rule. In the case f Zephyr s Grace, this means units must end their run mvement within 12 f the Ethereal t be able t fire Snap Shts. A Sun Shark Bmber begins the game with ne pulse bmb. When an Interceptr Drne disembarks frm a Sun Shark Bmber, the distance the Sun Shark mves des nt affect the drne's shting attack (i.e. they d nt need t fire Snap Shts even if the Sun Shark mves 36").

15 When a mdel with the Skyfire special rule uses the Seeker markerlight ability t fire a Seeker Missile at a Zming Flyer r Swping Flying Mnstrus Creature, the attack is reslved at BS5. If the firing mdel des nt have Skyfire then the attack is reslved at BS1. If a vehicle is nly able t make Snap Shts at a target (e.g. it is suffering frm a Crew Shaken vehicle damage result) and it uses the Seeker markerlight ability t fire a Seeker Missile, the attack is reslved as a Snap Sht (nt at BS5). When multiple units fire Overwatch at an enemy unit, markerlight cunters placed by ne unit may be utilized by ther units that fire after them. A Markerlight cunts as a weapn with a Strength f 5 r less fr the Pint Defense Targeting Relay vehicle battle system. Bth the Drne Cntrller and the Cunterfire Defence supprt systems have n effect n drnes making Snap Shts. A mdel firing Overwatch cannt use the Target Lck supprt system t target a nn-charging enemy unit. Use the fllwing clarificatins fr the Crdinated Firepwer cmmand benefit: Signature Systems, wargear and ther special rules that alter the way that a unit fires (e.g., Skyfire) d nt apply t ther units using the Crdinated Firepwer cmmand benefit. Special rules that allw a mdel t fire at different target than the ne generating benefits frm Crdinated Firepwer (e.g., Split Fire) functin nrmally. If a mdel fires at a unit ther than the ne generating the benefits frm Crdinated Firepwer then that mdel des nt receive any f the benefits (thugh they may still receive benefits applying t the unit frm ther surces as nrmal). The +1 BS frm the Crdinated Firepwer cmmand benefit des nt apply t Snap Shts. Mnt Ka Campaign Supplement Mdels in the Piranha Firestream Wing frmatin may nt leave the table using the Rearm and Refuel special rule the same turn that they arrive frm Reserves r Onging Reserves. The phrase at full strength in the Piranha Firestream Wing frmatin s Rearm and Refuel special rule refers nly t regenerating hull pints, remving damage effects, and replenishing drnes and seeker missiles. Piranhas that have been destryed, abandned due t an Immbilized vehicle damage result, r were never part f the unit t begin with are nt added back t the unit when they return t play. Tyranids Treat the five weapns n a Tyranncyte/Sprcyst as if they are hull munted weapns n a vehicle (i.e. they have a 45 degree firing arc). Gargantuan/Flying Gargantuan Creatures may nt be transprted by a Tyranncyte, nr may a Tyranncyte transprt anther Tyranncyte/Sprcyst. A Hive Tyrant with wings may nly jin a unit f Tyrant Guard while in Glide mde. A Hive Tyrant that jins a unit f Tyrant Guard may nt leave it fr the rest f the game. When a Mawlc is using the Terrr Frm the Deep special rule: The Mawlc can chse t Deep Strike nt a pint ccupied by mdels lcked in clse cmbat. If the Mawlc s attacks destry a Transprt vehicle with embarked passengers, the passengers disembark nrmally befre attempting t place the Mawlc. This may cause the passengers t be hit by the secnd blast marker r frce the Mawlc t rll n the Deep Strike Mishap table.

16 When/if the Mawlc is placed n the spt where the blast marker landed, center the Mawlc s base ver the blast marker facing any directin. Nte sme f the mdel s base will hang ver the side f the blast marker. A Hive Crnes wings are ignred when determining which units the mdel may Vectr Strike. Use the mdel s base, bdy, and head. When using the Hive Crne s drl cannn, place the template s narrw end s that it is tuching the Hive Crne s base like a nrmal Template weapn. Units with the Stubbrn special rule ignre the Deathleaper s It s After Me rule when taking Mrale r Pinning tests. Spre Mine mdels may charge the turn they are created via the Spre Burst special rule. Spre Mine mdels may nt charge the turn that they arrive via Deep Strike. The Pyrvres Vlatile special rule nly affects units within D6 f the slain Pyrvre.

17 STRONGHOLD ASSAULT EXPANSION The Prmethium Relay Pipes frtificatin must be represented by lng/shrt terrain features rughly the same size and shape as the individual lng/shrt Aegis Defense Line sectins. A unit nly needs t have a single mdel at least partially within 12 f a Vid Shield Generatr fr the entire unit t benefit frm it. A Vrtex weapn fired frm utside a Vid Shield Zne that hits a unit within the Vid Shield Zne hits the Prjected Vid Shield instead f the unit as nrmal, regardless f where the Vrtex blast is n the table. In subsequent turns when the Vrtex blast scatters, if the center hle f the blast is even partially within a Vid Shield Zne, then the Vrtex blast is nt affected by that Vid Shield Generatr. Skyshield Landing Pad Fr ease f turnament play, at this event, when declaring a charge against a unit n tp f a Skyshield Landing Pad, the mdels n tp f the landing pad are always cnsidered t be in LS f the assaulting unit. Fr ease f turnament play, at this event, when reslving a Blast r Template weapn attack against a unit n/under a Skyshield Landing Pad the firer must chse which mdels t affect (i.e., mdels n tp f r belw the Skyshield Landing Pad). Only mdels physically n tp f a shielded Skyshield Landing Pad gain its 4+ invulnerable save. Mdels in cver behind by any prtin f a Skyshield Landing Pad have a 4+ cver save. Vid Shield Generatr When firing at a mdel/unit prtected by a Vid Shield, reslve each hit ne at a time, and as sn as the last Shield cllapses, any remaining hits are immediately reslved against the unit s Tughness/Armr Value as nrmal. Abilities that specify they affect a vehicle/building, such as Tank Hunters, Gauss, Gravitn, etc, have n effect when rlling armr penetratin against a Vid Shield. The Psychic Scream psychic pwer has n effect n a Vid Shield, thus a mdel/unit prtected by a Vid Shield is effectively immune t the pwer.

18 IMPERIAL ARMOUR ADDENDUM General Pint values and rules fr Imperial Armr units must always be the mst current published versin. When in dubt which versin is mst current, refer t the Imperial Armr Units Index. Except where specified therwise, an ability that causes an autmatic penetrating hit als remves 1 Hull Pint per penetrating hit in additin t any damage caused by it. Template weapns able t fire at range (similar t the Trrent special rule) still fllw the general restrictins fr placing a template: they must have line f sight t at least ne mdel in the target unit, they must try t cver as many mdels in the target enemy unit while nt cvering any friendly mdels, etc. Immbile artillery gun mdels that wuld have t be mved due t a vehicle ending its tank shck n tp f them must instead make a death r glry attack. If multiple gun mdels are frced t make such an attack, reslve them ne at a time (this is an exceptin t the rule that nly ne mdel in a unit is able t make a death r glry attack), with each attack that fails t stp the vehicle resulting in ne gun mdel and ne crew mdel being remved. If a Flyer has the Deep Strike ability, when it arrives via this methd it cunts as Zming at Cmbat Speed, but cannt drp any Bmbs the same turn. If the Flyer has Hver Mde, then it may instead chse t Deep Strike in Hver Mde. A flyer equipped with several Ordnance missiles (such as Hellstrike Missiles n a Strm Eagle Gunship, fr example) may fire multiple missiles simultaneusly withut incurring the Ordnance weapn BS penalty fr any f them. Other types f weapns fired by the flyer in the same phase are affected as nrmal (may nly fire Snap Shts). Chas (Chas Daemns & Chas Space Marines) Fr details f the Armured Ceramite special rule, see page 59 f Imperial Armur Vlume 13. Bld Slaughterers f Khrne: Fury f Khrne des nt apply when a unit makes a Disrdered Charge. An Impaler cannt fire Snap Shts and may never drag a Zming Flyer r Swping Mnstrus Creature. The Heat Blast attack n a Chas Dreadclaw/Kharybdis Assault Claw may nt affect a Zming Flyer and/r a Swping Flying Mnstrus Creature. Chas Dreadnughts f all varieties (Chas Cntemptr Dreadnughts, Emperr s Children Snic Dreadnughts & Ferrum Infernus Dreadnughts) nly gain the +1A bnus t their prfile if bth their arms are equipped with a melee weapn, nt just ne. A Chas Cntemptr Dreadnught Hellfire Reactr s S2 hit n Psykers des nt cause the Cntemptr t Pile In at the I10 step. Fr a Ferrum Infernus Chas Dreadnught, Wunds caused by the Hst f Daemnic Irn special rule are reslved in the same Initiative step that the Dreadnught is damaged, and are allcated like clse cmbat wunds back nt the enemy unit that caused the damage. The Baleful Aberratin special rule allws a Hell Blade/Hell Taln t be repsitined up t D6+2, nt necessarily the full distance rlled. If a Chas Infernal Relic Achilles manages t regain a Hull Pint, the benefit fr having lst that Hull Pint frm the Fuelled by Hate special rule is als lst. When a destryed Chas Rapier Carrier expldes, determine cver saves and vehicle armr arcs frm the center f the blast.

19 A Giant Chas Spawn s Swrd-Spines Mutatin attack des nt cause the Spawn t Pile In at the I10 step f cmbat. An enemy unit lcked in the same cmbat with a Chas Daemn-Titan f Slaanesh (Reaver and/r Warhund) must take the required Ld at the start f the fight sub-phase even if they dn t have any mdels actually in base cntact with the titan at the time. Daemn Lrds (An ggrath, Scabeiathrax, etc): Daemn Lrds are nt characters and therefre cannt be challenged nr issue a challenge. While suffering frm Dark Jealusy, Aetas rau keres must target the clsest eligible unit (Greater Daemn, Daemn Lrd r Daemn Prince) that is a legal target (i.e. within line f sight, nt lcked in cmbat, etc). The Dark Jealusy target is treated as an enemy mdel fr this shting, but all ther friendly mdels are treated nrmally, s blast markers fired by Aetas rau keres may nt be placed ver any ther friendly mdels besides the Dark jealusy Target, fr example. In rder t use the Staff f Cataclysm, Aetas rau keres cannt fire any ther shting attacks and/r witchfire psychic pwers in the same turn and may nt be within 18 f a valid Dark Jealusy target. If Aetas rau keres fails his Staff f Cataclysm Ld test, the ppnent gets t make the attack as thugh Aetas rau keres were his wn firing mdel. An ggrath the Unbund s Deny the Witch rlls nly succeed n a 2+ if the psychic pwer actually targets him. Ignre the Unwieldy special rule n Scabeithrax s Nurgling Infestatin attacks. These attacks are als nt affected by his Smash special rule at all. Nn-Nurgle Daemns are affected nrmally by Scabeithrax s Maggtsphere special rule (must take a Tughness test at the start f his turn, etc). Any enemy unit lcked in the same cmbat with Daemn Lrd Zarakynel must take the Ld test (t see if they can strike) at the start f the fight sub-phase, even if they d nt have any mdels in base cntact with her at the time. Dark Eldar The Aerial Assault special rule (n the Dark Eldar Reaper/Tantalus) allws a vehicle with the rule t fire all f its weapns at full BS n a turn it mved at Cmbat Speed, instead f the limit f tw weapns, which is nrmally the case fr a Fast vehicle. Dark Eldar Tantalus: Cver saves can be taken against Scythevane hits, but nly if the attacked mdel is actually in r tuching a piece f cver between them and the starting psitin f the Tantalus r they have an ability that always prvides them a cver save. Use the final psitin f the Tantalus fr wund allcatin fr these attacks. A Scythevane hit against a vehicle is reslved against the enemy vehicle s armr arc that the Tantalus was mst in when it began its Flat Out mve. Eldar A Skathach Wraith Knight may nt use its Webway shunt generatr while lcked in clse cmbat. A Wraithseer may jin a unit that already has ther Independent Characters (ICs) attached. Hwever, ICs may nt jin a unit that already has a Wraithseer attached. When deplying at the beginning f the game, the wning player determines in what rder ICs attach t units, allwing the Wraithseer t start the game attached t a unit with ther ICs. Nte that n IC may leave and re-attach t the same unit in a single Mvement Phase.

20 Imperial (Adepta Srritas, Astra Militarum, Imperial Knights & Inquisitin) Replace all references in Imperial Armur bks t the Imperial Guard with Astra Militarum and the Sisters f Battle with Adepta Srritas. The Aquila Lander is a Fast Attack chice fr an Astra Militarum r Adepta Srritas detachment and a dedicated transprt chice fr an Inquisitin detachment. Fr the Centaur Carrier Squadrn, ignre the reference t the Gun Deplyment special rule, as it des nt exist. Cyclps Demlitin Squad: A Cyclps unit nly ever cunts as being destryed if all its peratrs are killed. Destrying an individual Cyclps des nt cunt as destrying a unit. A Cyclps des nt make a pile-in mve at I10 when detnating. Cver saves may nt be taken against a Cyclps demlitin charge and casualties caused t either side d cunt twards cmbat reslutin. Cyclps mdels may embark/disembark n Transprt vehicles. A Cyclps that has lst all f its peratrs r is mre than 48 away frm them cannt hld nr cntest an bjective. Earthshaker, Hydra & Manticre Platfrm Batteries: Are immbile vehicles, nt artillery, s they have n crew and never fall back. Hydra Platfrm Batteries d nt have Aut-Targeting Systems. Field Artillery Battery (Heavy Mrtar & Heavy Quad Launcher): This unit has the Gun Carriage special rule as described n page 188 f Imperial Armur Vlume 1, 2nd Editin. Fr the Heavy Quad Launcher, ignre the Shell Shck special rule, as Barrage weapns n lnger cause Pinning tests. Hades Breaching Drill: Has the Melta Cutter ranged weapn. If a Hades arrives under a vehicle and just manages t wreck it, place the Hades at the arrival spt n the vehicle wreck; the Hades cunts as having mved int difficult terrain. If a Hades arrives under a building and this results in the building suffering a Ttal Cllapse, place the Hades as clse as pssible t its intended arrival pint utside f the destryed building (cheat mdels ut f the way t make this pssible if necessary). When a Hades rams during its arrival, it always cunts as hitting its target in its rear armr, while the ram back against the Hades is reslved against its frnt armr. When a Hades suffers a Misplaced Deep Strike mishap result, the ppnent still decides where it arrives n the table, even thugh the Hades may have already made a ram attack against a vehicle r building. When a Hades Assault Squad suffers a Misplaced Deep Strike mishap result the ppnent still decides where that unit arrives n the table as nrmal, even thugh they nrmally have t arrive frm the same spt as the Hades. If Trjan Supprt Vehicles are included as part f a Heavy Artillery Carriage Battery, they frm a separate vehicle squadrn that des nt take up a Frce Organizatin slt but is therwise a Heavy Supprt unit. Ignre all references t them being part f the battery. A Manticre taken frm Cdex: Astra Militarum can replace its Strm Eagle Rckets with either Sky Eagle Rckets r Manticre Missiles fr +0 pints.

21 When a destryed Rapier Carrier expldes, determine cver saves and vehicle armr arcs frm the center f the blast. Sentry Gun Battery (Tarantula): Uses its listed Tughness f 6, nt Tughness 7 as is nrmally the case fr gun mdels. The firing mde fr each Sentry Gun must be declared when the unit is deplyed. Nte that the Targeting rule can frce a Sentry Gun battery armed with differing weapnry t fire at mre than ne target unit. Trjan Supprt Vehicles have the Artillery Tractr special rule as detailed n page 76 f Imperial Armur Vlume 1, 2nd Editin; replace any references f Centaur with Trjan. Valkyrie Sky Taln Transprt: If a Sky Taln is destryed while zming, vehicles being transprted abard take a S10 hit against their rear armr. If the Sky Taln was hvering when destryed, they suffer a S4 hit instead. If a vehicle squadrn is being transprted using multiple Sky Talns, then all f these Sky Talns must remain within 4 f each ther, even if ne gets immbilized, etc. If any part f the squadrn is frced t disembark fr any reasn then the entire squadrn must immediately disembark. Ignre Captain Maximillian Weisemann s Hardened Crew special rule, as it is redundant. Fr the Dminus Armured Siege Bmbard: the first (upper) prfile listed n page 268 f Imperial Armur Vlume 1, 2nd Editin fr its Dminus Triple Bmbard is the Mbile prfile, while the secnd (lwer) ne is the Static prfile. Cerastus Knights: Yu may nt include mre f any ne type f Imperial Armur Cerastus Knight (e.g. Archern, Castigatr, etc.) in yur entire army, including thse taken as a Lrd f War chice, than yu have ther type f Imperial Knight in yur entire army. That means, fr example: An army culd include a Knight Detachment cmprised f 3 Cerastus Knight-Acherns, as well as 1 Cerastus Knight-Achern included as a Lrd f War. An army culd include a Knight Detachment cmprised f 2 Knight Paladins and 1 Cerastus Knight-Achern, as well as anther Cerastus Knight-Achern as a Lrd f War. An army culd include just a Knight Detachment cmprised f 1 Cerastus Knight-Achern, 1 Cerastus Knight-Castigatr and 1 Cerastus Knight-Lancer. The Cerastus Knight-Castigr s Tempest Attack des nt benefit frm the Deflagrate special rule. Clnel Snake Stranski: Use the fire pint rules in Cdex: Astra Militarum fr his Chimera. Stranski can fire ut f his Chimera s turret cupla in additin t the nrmal Chimera fire pints. Ignre his Mechanized Infantry Warlrd Trait, as it is redundant. General Myndras Odn: Ignre the Supreme Cmmander special rule. Instead, he has the Vice f Cmmand & Senir Officer special rules frm Cdex: Astra Militarum, and can issue up t 3 rders per turn up t a range f 24. The Careful Planner special rule cunts as Odn s Warlrd Trait when he is chsen as Warlrd. Replace his squad s Regimental Banner with a Regimental Standard frm Cdex: Astra Militarum. Inquisitr Lrd Hectr Rex: Is a HQ chice fr Cdex: Inquisitin, nt Cdex: Grey Knights. Rules fr his Psyblt Ammunitin and Psyk-Out Grenades can be fund in Cdex: Inquisitin.

22 Ignre the listed psychic pwers. Instead, generate pwers nrmally frm the Daemnlgy (Sanctic), Divinatin, Pyrmancy, Telekinesis and Telepathy disciplines. Ignre the reference t Rex s retinue being frm Cdex: Grey Knights. Instead, if desired, he may take an Inquisitrial Henchman Warband frm Cdex: Inquisitin. Ords Xens Inquisitr Slmn Lk is nly a HQ chice fr Cdex: Inquisitin, nt fr Cdex: Grey Knights. Necrns Fr any Imperial Armur Necrn Wargear that has the exact same name as fund in Cdex: Necrns (such as the Glm Prism), always use the rules fr that gear frm Cdex: Necrns. A Canptek Tmb Sentinel s Exile Cannn nly causes hits t a unit equal t the number f mdels frm that particular unit that are under its blast. Sentry Pyln: The prtin f the Canptek Artillery special rule frcing enemies t Cnslidate after each rund f cmbat is ignred while an Independent Character is jined t a Sentry Pyln unit. When mre than ne mdel with a Fcussed Death Ray fires, draw nly a single line fr the entire unit, with range and line f sight measured frm any ne f the Death Ray mdels (f the firing player s chice). Then multiply the standard number f hits inflicted n each unit by the Death Ray by the number f mdels firing a Death Ray. The line drawn fr the Fcussed Death Ray may nt crss ver units lcked in clse cmbat. A Fcussed Death Ray nly causes tw hits t a unit fr the number f mdels frm that particular unit that are under its line. A Fcussed Death Ray fllws the nrmal rules fr casualty remval, and therefre cannt cause casualties n mdels entirely ut f its line f sight. Similarly, vehicles entirely ut f its line f sight cannt be damaged by it either. Tesseract Ark: A Seismic Lash nly causes a number f hits t a unit equal t the number f mdels frm that particular unit that are under its line. A Seismic Lash fllws the nrmal rules fr casualty remval, and therefre cannt cause casualties n mdels entirely ut f its line f sight. Similarly, vehicles entirely ut f its line f sight cannt be damaged by it either. Replace the Gauss Pyln s Special Deplyment special rule in it s entirety with the fllwing: A Gauss Pyln never scatters when Deep Striking, but therwise suffers Deep Strike mishaps nrmally. REFERENCE MATERIALS Games Wrkshp Errata and FAQ Imperial Armur Reference Materials AdeptiCn 2016 Event Rules and Resurces

23 Orks Nte that the Ork Dread Mb Army List Update PDF cntains updated weapn prfiles fr sme Ork weapns fund in Imperial Armur Vlume 8. Replace all references f Armur Plates with Extra Armur fr all Imperial Armur Ork units. Big-Zzappas have the Zzap special rule fr all Imperial Armur Ork units. Each Grt Spnsn munted n a vehicle may fire at a different enemy target, althugh they fire at the same time as the rest f the vehicle s shting. Their shting is reslved at BS3 and is unaffected by hw fast the vehicle mved and any crew shaken/stunned results their vehicle has suffered. Always utilize the Kustm Frce Field and Ramshackle rules as printed in Cdex: Orks, nt as they are fund in the Imperial Armur bks fr all Imperial Armur Ork units. Big/Gargantuan Squiggth: Embarked units can fire frm a Squiggth just as firing frm an pen-tpped transprt, with range and line f sight drawn frm the hwdah. If the Squiggth mved mre than 6 ttal that turn (including running) befre the embarked unit fires, then they may nly fire Snap Shts. The embarked unit is allwed t fire even if the Squiggth is lcked in cmbat, just bviusly nt at the enemies it is lcked in cmbat with. When a Squiggth is killed, any embarked unit must disembark frm it exactly like a wrecked result fr a vehicle. 1-3 Big Trakks can be taken as a single Heavy Supprt chice in an Orks detachment. Use the unit entry fr the Big Trakk fund in the Ork Dread Mb Army List Update PDF. A Flakk Trakk cmes equipped with Flakka-Gunz as well as its 2 Big Shtas. The G, G, G! special rule (fr Flakk Trakks & Flakk Trukks) applies if their target is a Flying Mnstrus Creature, and nt just a Flyer. Ignre the text fr the Fighta-Bmmer s Grt-Guided special rule. Instead, that special rule allws the weapn t re-rll its scatter dice fr determining where its blast marker lands. Grt Tank Battle Mbs & Grt Mega-Tank: The randm distance rlled fr their mvement represents the maximum amunt they can be mved, nt the distance they have t be mved. Fr the Grt Mega-Tank, ignre the last sentence f the Full Speed Ahead! special rule. Instead, a Grt Mega-Tank that pts t mve Flat Out mves up t D6, instead f up t 6. If a Gun Wagn takes the Ard Case upgrade, then it has 3 Access Pints and 2 Fire Pints, the lcatins f which can be mdeled as desired. Fr the Kustm Meka-Dread s Fixin Klaws, ignre the final prtin f the rule in parenthesis that says the Rage special rule has: already been included in the Meka-Dread s prfile. If a Lifta Wagn rlls a Flyin result n the Jury-rigged Lifta-drppa Mishap table, then rll again (nt n the Mishap table) t see what effect is reslved against the Lifta Wagn, re-rlling any further 1 s that are rlled. Treat a Mekby Junka s Junka Frce Field Generatr as a Kustm Frce Field. If a Jam is rlled fr a Warkpta s Rattler Cannn, the weapn is immediately destryed withut firing any shts that rund. Fr the Kill Krusha, Kill Bursta and Kill Blasta: replace the Super-Charged Engines special rule with the Overdrive special rule. Mek Bss Buzzgb: Has the Ere We G! special rule.

24 He can take a Big Mek Stmpa fr +830 pints (nt fr +300). His Big Mek Stmpa ptin may nly be taken if he is included in a detachment that allws a Lrds f War chice. If this ptin is taken, he nly takes up the Lrd f War slt, nt an additinal HQ slt as well. Ignre his Warlrd Trait, as it is redundant. Zhadsnark Da Rippa: Has the Ere We G! special rule. Ignre his Exhaust Clud special rule. Instead, if he Turb-Bsts, he cunts his cver save as being 1 pint higher than nrmal until the start f his next turn. He may nt perfrm a Tank Shck while jined t a friendly unit. His Biker Bss Warlrd Trait applies nly t his detachment. Space Marines (all chapters) Mdels with the Carchardns Chapter Tactics nly gain the Rage special rule when causing an enemy infantry unit t fall back frm cmbat, nt frm shting r by any ther methd. Any Space Marine with Vid Hardened Armur is treated as having regular pwer armr in standard turnament games where the Cld Vid rules are nt in effect. A Keeper f Relics (page 243 f Imperial Armur Vlume 2) fr a Bld Angels detachment is a Chaplain (nt a Reclusiarch), and fr a Space Wlves detachment it is a Rune Priest (ignre the requirement f the Saga f the Beast Slayer ). A Caestus Assault Ram s Teleprt Hmer can be used t aid allied teleprting units, but cannt be utilized the same turn the Caestus arrives frm Reserve. A Cntemptr Pattern Dreadnught nly gains the +1A bnus t its prfile if bth its arms are equipped with a melee weapn. Damcles Cmmand Rhin: Its Teleprt Hmer can be used t aid allied teleprting units, but cannt be utilized the same turn the Damcles arrives frm Reserve. Fr its Cmmand Vx Relay, decide which Reserve rll mdifier t apply (if any) after each Reserve rll is made. When firing a Deathstrm Drp Pd s Whirlwind Launcher, nminate a target within 12 and rll a D3 t see hw many whirlwind shts are fired at it. Then declare which type(s) f whirlwind blast (vengeance r incendiary castellan) are being used fr each sht fired, reslving them as a multiple barrage if mre than ne sht is being fired. After that, nminate anther target within 12 and repeat until all units within 12 have been targeted. Ignre the entire Grey Knights MK IV Dmglaive Pattern Dreadnught unit entry n page 215 f Imperial Armur Vlume 2, 2nd Editin. Instead, a Grey Knights Dreadnught with the Venerable Dreadnught upgrade may replace all f its weapns with a Psycannn and Dmglaive with built-in Incineratr fr +15 pints. A Dmglaive is a Dreadnught Clse Cmbat Weapn with the Frce and Daemnbane special rules. Ignre the entire Grey Knights Vrtimer Pattern Razrback unit entry n page 212 f Imperial Armur Vlume 2, 2nd Editin. Instead, a Grey Knights Razrback may upgrade its Twin-Linked Heavy Blter t a Twin-Linked Psycannn fr +25 pints. Land Speeder Tempests in the same squadrn must always make the same chice as t whether r nt t use their Afterburners special rule. A Dreadnught arriving in a Lucius Drp Pd des can elect t remain embarked upn the pd if desired. If it des s, it cannt be targeted while embarked as nrmal.

25 When a Template weapn hits a Lucius Drp Pd with a Dreadnught embarked upn it, the D6 N Escape hits inflicted n the Dreadnught are reslved against its rear armr. A Mrtis Dreadnught (bth the Cntemptr-Mrtis & the Mark V Mrtis) needs t remain statinary in its wn mvement phase in rder t gain the Skyfire & Interceptr special rules. When a destryed Space Marine Rapier Carrier expldes, determine cver saves and vehicle armr arcs frm the center f the blast. Space Wlves Cntemptr Pattern Dreadnught: Ignre the ptin t take a Wlf Tail Talisman and Wlftth Necklace, as they n lnger exist. The last part f each Night Saga (after the semicln) is a cmpletely ptinal gal fr the Dreadnught. There is n penalty if this gal is nt achieved. Tarantula Sentry Gun Battery: Uses its listed Tughness f 6, nt Tughness 7 as is nrmally the case fr gun mdels. The firing mde fr each Sentry Gun must be declared when the unit is deplyed. Nte that the Targeting rule can frce a Sentry Gun battery armed with differing weapnry t fire at mre than ne target unit. If Ahazra Redth re-rlls a failed psychic test using his Talisman f Sundered Suls, all the dice must be re-rlled (even the successful nes). Ignre Armenneus Valthex s Master f Machines special rule, as it is redundant. Cver saves may nt be taken against Bray ath Ashmantle s Burning Wrath attacks. Ignre Captain Mrdaci Blaylck s Terminatr Attack special rule, as it is redundant. The target f Captain Pellas Mir san s Master Duelist special rule is declared at the start f the fight sub-phase, after any ptential challenge has been accepted r refused. Captain Silas Alberec: The special Deny the Witch test against Frce weapns granted by his Hexagrammic Wards special rule is just a standard Deny the Witch test, but with successes being rlls f 4+. When using the Sul-Seared Champins special rule t re-rll failed Deny the Witch tests, all the dice must be re-rlled (even the successful nes). Ignre Chaplain Dreadnught Titus Immvable Object Warlrd Trait, as it is redundant. If Hecatn Aiaks elects t use his special Grundstrike attack, he Piles In at the I1 step befre making it. Knight-Captain Elam Curbray: When attacking with Excellus, Curbray cunts has having the Smash universal special rule as fund in the main rulebk. This means Excellus is always AP2 and he can als elect t make a single duble-strength attack with it instead f making his nrmal attacks. If a Delayed Deep Strike mishap returns Curbray back int reserve, he des generate an additinal Firefall attack each time he arrives again via Deep Strike. Mdels wunded by Lias Issdn s Infiltrate, Islate and Destry special rule may take a cver save if they are actually standing in cver r have an ability that prvides them a cver save. These attacks cannt cause a mrale check. When Lrd High Cmmander Carab Culln is attacking with his Blade f the Scrpin, he cunts as having the Smash special universal special rule as fund in the main rulebk. This the Blade f the Scrpin is always AP2 and he can als elect t make a single duble-strength attack with it instead f making his nrmal attacks. While Lugft Hurn is laid dwn n his side due t the Shadwed Fate special rule, he cannt be charged r therwise affect the game. If he stands back up, he cannt be placed int base cntact with an enemy mdel.

26 Activating Magister Sevrin Lth s Armr f Selket des nt require a psychic test and it cannt be nullified. Harath Shen s Sacred Trust special rule is nly used in a missin where every unit destryed generates a victry pint, such as with the Purge the Alien missin. Shadw Captain Krvydae has the Chapter Tactics (Raven Guard) special rule and his Raiding Tactics special rule nly applies t the detachment he is part f. Tybers the Red Wake must declare hw he will split his cmbat attacks between his tw melee weapns (Hunger & Slake) at the start f the fight sub-phase, after any ptential challenge has already been accepted r refused. Vigilatr-Sergeant Hamath Kraats: Kraats has the Chapter Tactics (Mintaurs) special rule and may nly be taken as an upgrade fr a Devastatr unit that shares the same Chapter Tactics. When firing an Assassin Blt at a nn-vehicle mdel, the attack requires a rll f 4+ t wund, even if the target s Tughness is 5 r less. Against vehicle mdels, Assassin Blts cunt as being Strength 4. Wlf Lrd Bran Redmaw: Fr his wargear, ignre the Wlftth Necklace and replace Rune Armur with Runic Armur. The Axe Langvast is a Pwer Axe with the Shred special rule. In the Patient Killers special rule, ignre the reference t the Behind Enemy Lines special rule. Only rll t see if Bran Redmaw succumbs t the curse n a turn where he starts n the table (i.e. nt while in reserve). If he succumbs while embarked n a vehicle, he immediately disembarks. If jined t a unit when he succumbs, he immediately cunts as having left the unit (althugh he may rejin it later). The Redmaw s unit type is Mnstrus Creature, nt Infantry; this means he als has all the special rules that mnstrus creatures naturally have. Tau The XV84 Crisis Battlesuit s Netwrked Markerlight & Target Lck d nt use up any f the mdel s nrmal ability t select weapns and/r supprt systems. XV9 Hazard Clse Supprt Team: An Ethereal s Strm f Fire special rule des affect a Pulse Submunitins Rifle. Each Hazard Shas yr may select a different Additinal System if desired. Tau Battlesuit Cmmander R Alai: An Ethereal s Strm f Fire special rule des nt affect R alai s pulse submunitins rifle when firing any experimental ammunitin type. Check range fr the Eclipse Shield Generatr nce per enemy unit firing at R Alai (nt separately fr each firing mdel). Sensr Twer Grid: Each f the Sensr Twers taken as part f a Sensr Twer Grid are independent f each ther and fire separately. Each Sensr Twer is attacked/affected by special rules, etc, exactly like an individual Gun Emplacement. Tyranids When a Harridan is killed with a Gargyle Brd embarked, any survivrs must be placed at least partially within the ftprint f where the Harridan s bdy and/r base was (nt including it s wings). Any that can t be placed are remved as a casualty. Hierphant Bi-Titan:

27 If a Hierphant mdel is nt munted n a base, draw an imaginary line the minimum distance needed t g cmpletely arund all f its legs. This ftprint cunts as the mdel s base fr game purpses. If line f sight fr a firing unit is drawn in between the legs f a Hierphant t an enemy unit n the ther side, this des cunt as firing thrugh the gaps f an intervening unit. A Hierphant des get +1A bnus in cmbat fr wielding tw pairs f melee weapns (a pair f Lash Whips and a pair f Scything Talns). Cver saves cannt be taken against the large blast caused by Incendiary Ichr. When the Hierphant is killed, any embarked unit abard its Swarm Incubatin Chamber disembarks exactly like a wrecked Transprt vehicle. The Spre Mine Swarm Spitter des nt create any Spre Mine Clusters if it cmpletely misses its target(s). Cntributrs: Matt Baugh, Hank Edley, Bill Kim, Jasn Lippert, Chris Merhstedt, and Greg Sparks. Diagrams by Adam Bienvenue. Special thanks t Jhn Regul and Reece Rbbins fr their cntributins n prir versins f this dcument.

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