War Dancer Zeti Infantry. Dancing Master. Dancing Master. War Dancer. Hestra Nostrollo. Hestra Nostrollo. Zeti. Zeti. Zeti. Leader. Zeti.

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1 War Dancer War Dancer 0 Dancing Master Dancing Master DEADLY FLOURISH This action can only be used if this model did not begin their activation engaged. Move this model up to in a straight line. This model may move through, but not end on, enemy models during this move. After this movement this model may perform a [] melee attack on each enemy it passed through. None 0 OME HITHER Move the target toward this model per success. DEADLY FLOURISH Hestra Nostrollo haracter 0 DEADLY ARESS 0 FollowThrough(): Replace () on the defender s chart with. OMPEL On a success, choose of the target s attacks. Make that attack against that model, or a model within. rush the Feeble Minded: Enemies that fail a heck while engaged with this model suffer hit. Transfi xing Stare: Enemies that begin their activation engaged with this model must make a heck(). On a failure, they cannot make attacks on this model this turn. Looming Dread: Aura, Enemies that begin their activation in the area suffer [], to a minimum of []. OMMAND AILITIES Inspire: When this model completes its maneuver it may force enemy within up to. Training: All friendly models gain Looming Dread. Th is action can only be used if this model did not begin their activation engaged. Move this model up to in a straight line. Th is model may move through, but not end on, enemy models during this move. After this movement this model melee attack on each enemy it passed may perform a [] through. None OMMAND AILITIES Inspire: Th is model s melee attacks gain Precision() this activation. *Precision(): When this model performs an attack, after rerolls are made, it may adjust the result of () dice up or down by. Training: Th is model may move through enemies when disengaging. Hestra Nostrollo 0 LADE FLURRY ARESSING LADES 0

2 Skorza Skirmisher Skorza Skirmisher Skorza Alpha Skorza Alpha 0 RUTAL SAVAGERY 0 Stalker: This model ignores disengage penalties and may engage models after disengaging. haracter 0 RENDING POUNE 0 0 SAVAGE RUTALITY The fi rst time each turn this model kills an enemy with this attack it may move up to and perform a [] melee attack. FollowThrough(): Replace () on the defender s chart with. Korrad Ungarash Korrad Ungarash efore targets are declared, this model may move up to, ignoring models during this move. Stalker Skirmisher Pack Tact ics: Th is model can command models with the Skorza trait from up to. [React ion] Elusive Strike : If a result is generated by a melee att ack against this model, and this model is not killed, once that att ack is completed this model may be placed anywhere in contact with an enemy model within, and then perform a [] melee att ack against that model. OMMAND AILITIES Inspire: If this model engages an enemy this act ivation, it gains Offensive Expertise() for its fi rst att ack this turn. *Offensive Expertise(): When this model performs an att ack, before results are generated, it may reroll up to () dice. Training: Models ignore the Rough keyword of terrain elements. 0 The first time each turn this model kills an enemy with this attack it may move up to and perform a [] melee att ack. FollowTh rough(): Replace () on the defender s chart with. Skirmisher Stalker Fast: Th is model may Sprint instead of the normal. Pack Tact ics: Th is model can command models with the Skorza trait from up to. OMMAND AILITIES Inspire: If this model kills an enemy model it may Sprint at the end of its act ivation. Training: All friendly models gain Fast.

3 Ravenscar Mercenary Ravenscar Mercenary Ravenscar Ravenscar 0 Ravenscar Sergeant Ravenscar Sergeant Target size smaller enemy in contact. Place that enemy anywhere within. This model may then move up to. ombat Refl exes: Once during its act ivation, when this model becomes engaged, you may place it anywhere in contact with a model it is engaging. Ravenscar haracter 0 AST ASIDE Lord Hob Lord Hob Ravenscar 0 FLESH PARING LADES FLESH PARING LADE 0 Ravenscar Ravenscar 0 ORPHANMAKER Sundering(): Replace () on the defender s chart with. Precision(): When this model attacks, after rerolls are made, it may adjust the results of () dice up or down by. [React ion] ounter Att ack (): Once per att ack, when a result is generated against this model, and this model is not killed, this model may perform of its melee att acks, replacing the att ack s rate with (). These att acks must target act ive models. OMMAND AILITIES Inspire: Against enemy models that have not act ivated this round, this model s melee att acks gain ritical low(). *ritical low(): Replace () result on the defender s chart with. Training: When this model engages an enemy, it may make a heck(). On a success all enemies in contact lose Evasion(x), Defensive Expertise(x), and Defensive Mastery(x) this turn. 0 HEAVY ROSSOW Ranged AST ASIDE Target size smaller enemy in contact. Place that enemy anywhere within. This model may then move up to. ombat Refl exes: Once during its act ivation, when this model becomes engaged, you may place it anywhere in contact with a model it is engaging. OMMAND AILITIES Inspire: When this model performs the ast Aside act ion, enemy it engages with that act ion suffers a [] melee att ack. Training: If this model begins its act ivation in contact with a terrain element, it gains [+] this turn.

4 Shield reaker Shield reaker ist Scourge Hound Scourge Hound 0 ist Sundering(): Replace () on the defender s chart with. FollowTh rough(): Replace () on the defender s chart with. Intimidating Presence: Enemies engaged with this model must make a heck() when performing attack actions. On a failure, their attacks suffer [], to a minimum of [0], this activation. Howl From eyond: When this model begins its activation make a Attack() against each enemy within. For each success that enemy suffers damage. lood Engine lood Engine ist 0 DEVOUR WHOLE 0 0 VIIOUS LADES HUGE AXE 0 Unstoppable(): Replace () Non Non result on the defender s chart with. EAT WITHOUT HUNGER If this model kills an enemy with this attack, it may move up to and make Eat Without Hunger attack. This may be repeated up to times per activation. Eat What You Kill: When this model kills an enemy with a melee att ack, it may remove damage. aleful Shadows: Aura, Enemies completely in the area cannot move out of the area during free movement. 0 Unrelenting (): Replace () on the defender s chart with. OUNDING FLOURISH This action can only be used if this model did not begin their activation engaged. Move this model up to in a straight line. This model may move through, but not end on, enemy models during this move. After this movement this model may perform of its melee attacks on each enemy it passed through. Follow Me: Once per turn, when this model performs an act ion, it may make a heck() before resolving that act ion. For each success it may move model within up to.

5 Duke Anton don Genoria Duke Anton don Genoria ist haracter 0 The Dragonslayer The Dragonslayer ist haracter REND AND TEAR 0 ritical low(): Replace () result on the defender s chart with. GRUESOME FEAST If this attack kills an enemy, this model may remove damage. Unstoppable(): Replace () Non Non results on the defender s chart with. loodlust: For each damage on this model it gains [+]. Degenerating: At the end of this model s activation, it must make a heck(). On a failure, it suffers damage. Stalker: This model ignores disengage costs and may engage models during this move. Gregorio don Sissora Gregorio don Sissora ist haracter 0 GREATSWORD STRIKE 0 Unstoppable(): Replace () Non, Non result on the defender s chart with. Unrelenting (): Replace () on the defender s chart with. WING LEAVER This attack targets all enemy models in range. Flying: During free movement, this model may move through models and terrain elements as long as that move does not end over a model s base or a terrain element it could not normally move on. Transfi xing Stare: Enemies that begin their activation engaged with this model must make a heck(). On a failure, they cannot make attacks on this model this turn. 0 DRAGONSLAYER SWORDS 0 * Unrelenting (): Replace () on the defender s chart with. FELSKAR HARNESS If this attack generates or more hits on an size or smaller enemy, you may place that enemy in contact and perform Dragonslayer Swords attack. Ambush: If this model begins its activation unengaged, it gains [+] this turn. Hit and Run: If this model kills an enemy, it may perform a free Sprint after that attack is resolved. Infi ltrate: This model only deploys after all other models have been deployed. You may deploy this model anywhere in No Man s Land or a friendly deployment zone.

6 Domani Mesmer Domani Mesmer Night Mistress Night Mistress 0 WHISPERS OF MADNESS 0 (this may only trigger additional time). ALLURING SEDUTION 0 On a success, force the target up to toward this model. Weaken Resolve: Aura, Enemies in the area suffer [], to a minimal of []. Thrall Master: When this model is deployed, also deploy up to Domani Thrall within. LUDGEON 0 HORRIFI VISIONS On a success, deal damage to the target. If this kills the target, make additional Whispers of Madnes attack against another enemy within of the target Domani Thrall Domani Thrall odyguard: When another model with the same trait is within and is Hit, this model may suffer that Hit instead. odyguard may not trigger from Hits moved via odyguard. Insignificant: This model never counts toward army morale totals or losses. Mindless: This model may never benefit from Inspire or Training abilities, nor may it count toward/interact with Objectives or Motivations. Push eyond Limits: At the end of this model s activation, you may choose to have it immediatly activate again. If this is done, kill this model at the end of that activation. Thrall: This model may not be selected when creating your army list. 0 0 On a success, deal damage to the target. If this kills the target, make additional Horrific Visions attack against another enemy within of the target (this may only trigger additional time). OME HITHER For each success, force the target up to toward this model. Weaken Resolve: Aura, Enemies in the area suffer [], to a minimal of []. Thrall Master: When this model is deployed, also deploy up to Domani Thrall within. OMMAND AILITIES Inspire: If this model begins its activation unengaged, it gains [+] this activation. Training: Friendly models gain Weaken Resolve.

7 Gotha Knight Gotha Knight Gotha Lord Gotha Lord 0 DEATHLEAVER 0 This model may forfeit its maneuver when making this attack. If it does, this attack gains ritical low() and Unstoppable(). *ritical low(): Replace () result on the defender s chart with. *Unstoppable(): Replace () Non Non results on the defender s chart with. ARING DEATH Perform this attack against all enemies in range. Defensive Stance: While this model is engaged with only enemy, it gains Defensive Expertise(). *Defensive Expertise(): When this model is the defender of an att ack, before results are generated, it may force the att acker to reroll up to () dice. Skorza haracter 0 TEAR ASUNDER 0 0 SYTHING DEATH Gorbal the Rampager Gorbal the Rampager Unstoppable(): Replace () Non Non result on the defender s chart with. Life Siphon: When this model is selected to be part of a combined activation, any other activating model may suffer damage. Remove damage from this model for each damage suffered. Stalker: This model ignores disengage costs and may engage models after disengaging. OMMAND AILITIES Inspire: If this model has or more damage, its attacks gain Unstoppable(+) this activation. Training: When this model is attacked and a result is generated, it may make a heck(). On a success, attacker suffers damage. 0 Perform this attack against all enemies in range. ritical low(): Replace () result on the defender s chart with. Defensive Stance: While this model is engaged with only enemy, it gains Defensive Expertise(). *Defensive Expertise(): When this model is the defender of an att ack, before results are generated, it may force the att acker to reroll up to () dice. OMMAND AILITIES Inspire: If this model generates an result and kills an enemy, it may remove damage (if triggered during a combined attack, only model may remove damage). Training: When targeting damaged enemies, this model s melee attacks gain Offensive Expertise(). *Offensive Expertise(): When this model performs an att ack, before results are generated, it may reroll up to () dice.

8 Whitemane Duelist Whitemane Duelist ist 0 Moonclave Executioner Moonclave Executioner ist DUELIST S LADE 0 Th is att ack gains [+] when targeting enemy Leaders or haract ers. Duelist: When this model is engaged with only enemy, and no other friendly model is engaging the same enemy, it gains Offensive Mastery(). Th is ability is ignored if an Assist Action is used on this model. *Offensive Mastery(): Th is model may add up to () dice to any att acks it is participating in. efore results are generated, this model removes the same number of dice added to those att acks. [Reaction] Sidestep : Once per attack, when a is generated against this model, and this model is not killed, this model may perform a free Sprint action, ignoring disengage costs. Stalker: This model ignores disengage penalties and may engage models after disengaging. ist haracter 0 * 0 DEATHGRASP Toggle Aura, Damaged enemies that begin their activation in the area suffer [], and [] to all attacks, both to a minimum of 0. Gruesome Display: If this model generates an result and kills an enemy, it may heal damage and immediately toggle Deathgrasp on for free. Ravener Alpha Ravener Alpha ist 0 RAVAGE Unrelenting(): Replace () on the defender s chart with. PATHFINDER ritical low(): Replace () on the defender s chart with. This attack gains ritical low(+) when targeting a damaged enemy. TEAR ASUNDER 0 0 EXEUTIONER S ALLING Pack Master Kozakar Pack Master Kozakar Make a heck(). For each success friendly model within may immediately perform a free Sprint action directly toward Kozakar. Infi ltrate: This model only deploys after all other models have been deployed. You may deploy this model anywhere in No Man s Land or a friendly deployment zone. Stalker: This model ignores disengage costs and may engage models after disengaging. 0 0 SNATH PREY May only be performed after this model completes its Maneuver. Target enemy this model moved over with or less and perform a [] melee attack against that enemy. If that attack generates or more Hits, place that enemy anywhere in contact with this model. erserker Rage: For each damage on this model, its att acks gain [+], to a max of [+]. Fast: Th is model may sprint instead of the normal. Flying: During free movement, this model may move through models and terrain elements as long as that move does not end over a model s base or a terrain element it could not normally move on.

Dancing Master. War Dancer Zeti Infantry. War Dancer. Dancing Master. Hestra Nostrollo. Hestra Nostrollo. Zeti. Zeti. Zeti. Leader. Zeti.

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