THE OUTCAST HOOD THE SLAVERS OF CHAINS BARROW SUBFACTION CARD FACTION CARD. 40mm. 40mm. 30mm

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1 THE OUTAST THE SLAVERS OF HAINS BARROW SUBFATION ARD FATION ARD Description Description In addition to normal Force onstruction rules, the following special rules apply when playing an Outcast Force: An Outcast Slavers of hains Barrow sub-faction force has the We Have Our Ways unique bonus. Enemy Non-Living models, when facing an Outcast Slavers of hains Barrow sub-faction force, can be given Panic ounters as if they were Living models. Additionally, friendly models with a cost of points or higher in this force have the Suppression (Never Panic) special ability at all times: Any Outcast force may include models classified as Bounty Hunters. If an Outcast force is made up of nothing but Bounty Hunter models, it is automatically considered to be aligned with the Slavers of hains Barrow sub-faction. An Outcast force must choose one of the four sub-factions of the Outcasts: Scavengers, Slavers of hains Barrow, Salt Flat Nomads, or the Brute ourt of Freeton. If it does so, it gains access to the special rules, restrictions, and models listed under that sub-faction. SUPPRESSION(x): While within of this model, the (x) ability is ignored on models. An Outcast force may only align itself with sub-faction at any time. The Valid odel Lists for the Outcast Sub-Factions can be found in the online Outcast Faction Document on The Outcast (Faction ard) The Slavers of hains Barrow L THE WARDEN TYRANT OF HAINS BARROW [] Warden s Whip Whiplash RE - [] ulti-launcher [*] Spike Extreme Damage * * [*] haingun [*] Rocket x Proximity Strike() x Blast() Knockdown() ommander Tough as Nails [] Hook Swords Toxic [] all to Darkness Proximity Strike () Pull() RE - - Assassination Backstab Parry BONNER SPYTE AD ENGINEER [] Smith s Hammer [] ary Ann H mm ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round this model may be deployed. When deployed, choose any point on the battlefield and place this model on that point.: This model does not deploy at the start of the game. During any Preparation Phase after round this model may be deployed. When deployed, choose any point on the battlefield and place this model on that point. BAKSTAB: This model gains + AS and + PW to all attacks made against a model that has not activated this round. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS heck. If the check is successful it may discard non-critical hit from those attacks. PROXIITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in range. On a melee attack, place the Blast(x) template with the center hole anywhere completely over this model s base. ake separate attack roll against each other model under the template (friendly or enemy). Only the initial attack roll may suffer malfunction or gain the benefits of Aiming or harging. PULL(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the model hit is moved directly toward this model until it is in base contact, or comes in contact with another model or a terrain piece it cannot cross. Reduce (x) by for every size smaller the attacking model is than the target and increase (x) by for every size larger the attacking model is than the target. TOXI: odels hit by this attack gain Toxic ounter. Toxic ounter: This model suffers penalties based on the number of Toxic ounters on it. All Toxic ounters are removed at the end of this model s activation. All negatives are cumulative. + ounters: - AS to all attacks + ounters: - PW to all attacks + ounters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks. HOOD ommander*() THE EXEUTIONER mm OANDER: This model counts as having all Squadlink Keywords. EXTREE DAAGE: odels that fail an AR Save caused by this attack lose HP. HUAN SHIELD: When this model is hit by an enemy non-template attack, it may force friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). KNOKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is knocked prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. PROXIITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in range. On a melee attack, place the Blast(x) template with the center hole anywhere completely over this model s base. ake separate attack roll against each other model under the template (friendly or enemy). Only the initial attack roll may suffer malfunction or gain the benefits of Aiming or harging. SADISTI: This model s melee attacks gain + PW when targeting a model with a Panic ounter. SLAVER S TRIKS: When an enemy model in base contact is reduced to HP, the enemy model may not trigger special abilities based upon reaching HP (Explosive End(x), Final Strike, Regeneration, Unstoppable, etc.). TOUGH AS NAILS: This model ignores ritical AR Failure. VITIIZE: odels hit by this attack gain Panic ounter. WHIPLASH: odels hit by this attack who pass their AR Save gain Whiplash ounter. Whiplash ounter: The next time this model activates, it immediately loses AP per Whiplash ounter, and then all Whiplash ounters are removed. Burst 9 Jury Rig edic Superior aintainence () Patch em Up Suppression (Frenzied) Frenzied () mm Frenzied gain Availability: [][] BURST: All attacks made from this assault group must target the same model. Attacks with Burst may not be Aimed. JURY RIG: This model may discard Scavenge ounter to re-roll a failed attack roll (the Scavenge ounter benefit still applies for that attack). EDI: Other friendly, Living, models reduced to HP while within of this model are not killed, but instead gain Dying ounter. Dying ounter: This model is prone and may not activate. If this model would ever lose HP, it is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with edic is not within, kill this model. Remove this ounter if this model is ever healed. PATH E UP: This model may spend AP when in base contact with a Living model and attempt a PS heck. On a success, the contacted Living model heals HP. If the check is failed, the target takes HP of damage instead. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. SLAVER S TRIKS: When an enemy model in base contact is reduced to HP, the enemy model may not trigger special abilities based upon reaching HP (Explosive End(x), Final Strike, SUPERIOR AINTENANE(x): (x) times per game, when a malfunction is rolled from a non-psychogenic attack, that model may ignore the malfunction. This ability functions even if this model is killed. SUPPRESSION(x): While within of this model, the (x) ability is ignored on models. VITIIZE: odels hit by this attack gain Panic ounter.

2 DEVON TYRANT S DAUGHTER [*] Hand rossbows 9 Point Blank [] Blinding Bolts Blind [] Snare Bolts Paralysis [] Torture Bolts abal(aja) Guerilla Tactics atched Set(Aja) Quick Draw [] OANDER: This model counts as having all Squadlink Keywords. ENHANE(x)(y): When this model is deployed, choose up to (x). Those models gain (y). HUAN SHIELD: When this model is hit by an enemy non-template attack, it may force friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). PROXIITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in range. On a melee attack, place the Blast(x) template with the center hole anywhere completely over this model s base. ake separate attack roll against each other model under the template (friendly or enemy). Only the initial attack roll may suffer malfunction or gain the benefits of Aiming or harging. SADISTI: This model s melee attacks gain + PW when targeting a model with a Panic ounter. SLAVER S TRIKS: When an enemy model in base contact is reduced to HP, the enemy model may not trigger special abilities based upon reaching HP (Explosive End(x), Final Strike, VITIIZE: odels hit by this attack gain Panic ounter. WHIPLASH: odels hit by this attack who pass their AR Save gain Whiplash ounter. Whiplash ounter: The next time this model activates, it immediately loses AP per Whiplash ounter, and then all Whiplash ounters are removed. 9 [] Gravedigger Rifle Horrible Death [] Scattergun mm Aja, Devon () FINN DEADEYE ASTER SNIPER Bleed Point Blank x SP rack Shot Enhanced Optics Sniper () mm BLEED: Living odels hit by this attack gain Bleed ounter. Bleed ounter: During the Lingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time. RAK SHOT: This model ignores Light over, and treats Heavy over as Light over. RITIAL STRIKE(x): This attack ritically Hits on attack rolls of (x) or less. ENHANED OPTIS: When this model Aims, it gains an additional + AS, ignores Light over, and treats Heavy over as Light over for this attack. HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within of the model killed receive Panic ounter. INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least from an enemy deployment zone. POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with. SLAVER S TRIKS: When an enemy model in base contact is reduced to HP, the enemy model may not trigger special abilities based upon reaching HP (Explosive End(x), Final Strike, SNIPER(x): When this model Aims, its ranged attacks gain ritical Strike(x), where (x) is equal to this model s Sniper(x) value. VITIIZE: odels hit by this attack gain Panic ounter. AJA TYRANT S DAUGHTER [] Lash and Slash Sunder Armor x mm ABAL(x): If this model begins its activation within of (x), it may re-roll attack roll this activation. GUERILLA TATIS: odels with Guerilla Tactics may Squadlink from up to away. This model only spends AP to Break Away. ATHED SET(x): This model may only be included in a force that also includes (x). PSYHOGENI NEOPHYTE(x): This model may spend AP to cast the (x) psychogenic. They always die right when I m starting to have fun... abal(devon) Guerilla Tactics atched Set(Devon) Psychogenic Neophyte (Sins of the Father) SADISTI: This model s melee attacks gain + PW when targeting a model with a Panic ounter. SLAVER S TRIKS: When an enemy model in base contact is reduced to HP, the enemy model may not trigger special abilities based upon reaching HP (Explosive End(x), Final Strike, SUNDER AROR: odels hit by this attack gain Sunder ounter. Sunder ounter: This model suffers - AR. A model may only have Sunder ounter at any time. VITIIZE: odels hit by this attack gain Panic ounter. Aja, Devon () SINS OF THE FATHER OUTAST TN RF RN AL * Description This model immediately gains a free AP. Additionally, if cast while this model is engaged with one or more enemy models, this model also gains the Fueled by ombat special ability until the next Lingering Effects phase. If cast while this model is not engaged with one or more enemy models, this model also gains the Vault special ability until the next Lingering Effects phase. FUELED BY OBAT: Once per round, when this model kills an enemy with this attack, it may make a PS heck. On a success, it may heal HP. VAULT: Once per activation, this model may spend AP to immediately move their V value, ignoring terrain as well as intervening models. If this move results in a charge, this model gains and additional + AS and + PW to the charge attack. ALFUNTION: aster suffers an automatic PW hit. Aja Psychogenic PSYHOGENI

3 HAPPY HOUR WASTELAND TRADER x [] The Equilizer rush [] Bottom s Up! [*] Flare Shot Blast() Blind * x [*] olotov Blast() Fire ommander The Good Stuff Inspiring Tough as Nails Restoration Stun Jury Rig edic Superior aintenance() Toxic Paralysis Resourceful Survivalist [] Tyrant s Whip Whiplash [] Fan the Hammer INSPIRING: Other non-haracter models this model Squadlinks with gain + AS to all attacks, and an additional + PW to melee attacks. THE GOOD STUFF: At the start of this model s activation, it may give friendly model within Stiff Drink ounter. Stiff Drink ounter: This model suffers - AS but gains + PW to all melee attacks. Remove this ounter at the end of this model s activation. TOUGH AS NAILS: This model ignores ritical AR Failure. mm [] JURY RIG: This model may discard Scavenge ounter to re-roll a failed attack roll (the Scavenge ounter benefit still applies for that attack). EDI: Other friendly, Living, models reduced to HP while within of this model are not killed, but instead gain Dying ounter. Dying ounter: This model is prone and may not activate. If this model would ever lose HP, it is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with edic is not within, kill this model. Remove this ounter if this model is ever healed. RESTORATION: This attack may target, and automatically hit, friendly models. Friendly models hit by this attack suffer no damage and instead heal HP. A model may only be healed by Restoration once per game. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. STUN: odels hit by this attack gain Stun ounter. Stun ounter: The next time this model activates, it immediately loses AP, and then removes Stun ounter. A model may only have Stun ounter at any time. SUPERIOR AINTENANE(x): (x) times per game, when a malfunction is rolled from a nonpsychogenic attack, that model may ignore the malfunction. This ability functions even if this model is killed. mm [] INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least from an enemy deployment zone. PARALYSIS: Living odels hit by this attack gain Paralysis ounter. Paralysis ounter: When this model activates, roll a d. On a + it loses AP and must roll again, continuing until a or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis ounter. A model may only have Paralysis ounter at any time. RESOUREFUL: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks,for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. SURVIVALIST: If this model only spends AP on ovement during its activation, it may go On Hold for free at the end of that activation. TOXI: odels hit by this attack gain Toxic ounter. Toxic ounter: This model suffers penalties based on the number of Toxic ounters on it. All Toxic ounters are removed at the end of this model s activation. All negatives are cumulative. + ounters: - AS to all attacks + ounters: - PW to all attacks + ounters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks. ommander*() SLAVEASTER RUSH: If this attack hits, all further attacks this model makes against the target automatically hit this activation unless a malfunction is rolled. These hits may not be Parried. FIRE: odels hit by this attack gain Fire ounter. Fire ounter: This model may spend AP to roll a d. On a result of or less remove the Fire ounter. This model suffers automatic PW: hit for each AP it spends on actions other than removing the Fire ounter. Resolve these automatic hit(s) after the action is completed. A model may only have Fire ounter at any time. [] Bastard Sword [] Fletchette Gun OANDER: This model counts as having all Squadlink Keywords. ommander*() ANHUNTER BLIND: odels hit by this attack gain Blind ounter. Blind ounter: This model suffers - AS. Remove all Blind ounters at the end of this model s activation. A model may only have Blind ounter at any time. [] Fixin Wrench [] Enforcer Pistol mm ommander*() FIXER Proximity Strike () x RE - ommander Enhance(Wasteland Warriors)(Sadistic) ommander* () mm [] OANDER: This model counts as having all Squadlink Keywords. ENHANE(x)(y): When this model is deployed, choose up to (x). Those models gain (y). HUAN SHIELD: When this model is hit by an enemy non-template attack, it may force friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). PROXIITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in range. On a melee attack, place the Blast(x) template with the center hole anywhere completely over this model s base. ake separate attack roll against each other model under the template (friendly or enemy). Only the initial attack roll may suffer malfunction or gain the benefits of Aiming or harging. SADISTI: This model s melee attacks gain + PW when targeting a model with a Panic ounter. SLAVER S TRIKS: When an enemy model in base contact is reduced to HP, the enemy model may not trigger special abilities based upon reaching HP (Explosive End(x), Final Strike, VITIIZE: odels hit by this attack gain Panic ounter. WHIPLASH: odels hit by this attack who pass their AR Save gain Whiplash ounter. Whiplash ounter: The next time this model activates, it immediately loses AP per Whiplash ounter, and then all Whiplash ounters are removed.

4 BULLY [] Shivs and Shanks Paralysis [] Enforcer Pistol Enhance(Scut)(Resourceful) Jury Rig Resourceful Scut () [] Guttin Knife [] Scattergun Bleed Point Blank x SP Instigate GANG BOSS [] Unchecked Violence Finishing Blow Horrible Death Knockdown() [] Fan the Hammer Proximity Strike () Order(hain Gangers)(Sadistic) PARALYSIS: Living odels hit by this attack gain Paralysis ounter. Paralysis ounter: When this model activates, roll a d. On a + it loses AP and must roll again, continuing until a or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis ounter. A model may only have Paralysis ounter at any time. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. mm [] BLEED: Living odels hit by this attack gain Bleed ounter. Bleed ounter: During the Lingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time. HUAN SHIELD: When this model is hit by an enemy non-template attack, it may force friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). INSTIGATE: Friendly non-haracter models within gain + AS to all melee attacks. POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with. SADISTI: This model s melee attacks gain + PW when targeting a model with a Panic ounter. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. SLAVER S TRIKS: When an enemy model in base contact is reduced to HP, the enemy model may not trigger special abilities based upon reaching HP (Explosive End(x), Final Strike, Regeneration, Unstoppable, etc.). VITIIZE: odels hit by this attack gain Panic ounter. mm [] EXTREE DAAGE: odels that fail an AR Save caused by this attack lose HP. FINISHING BLOW: This attack gains additional power multiplier and Extreme Damage when targeting models that are prone. HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within of the model killed receive Panic ounter. HUAN SHIELD: When this model is hit by an enemy non-template attack, it may force friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). KNOKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is knocked prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation. SADISTI: This mode s melee attacks gain + PW when targeting a model with a Panic ounter. PROXIITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere completely in range. On a melee attack, place the Blast(x) template with the center hole anywhere completely over this model s base. ake separate attack roll against each other model under the template (friendly or enemy). Only the initial attack roll may suffer malfunction or gain the benefits of Aiming or harging. SLAVER S TRIKS: When an enemy model in base contact is reduced to HP, the enemy model may not trigger special abilities based upon reaching HP (Explosive End(x), Final Strike, hain Gang () PIT FIGHTER INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least from an enemy deployment zone. RESOUREFUL: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. OFFERSAN [] JURY RIG: This model may discard Scavenge ounter to re-roll a failed attack roll (the Scavenge ounter benefit still applies for that attack). mm ENHANE (x)(y): When this model is deployed, choose up to (x). Those models gain (y). [] Arena Weapons ritical Strike() It s nice to see someone enjoying what they do. -Happy Hour mm [] ABAL(x): If this model begins its activation within of (x), it may re-roll attack roll this activation. OBAT REFLEXES: Enemies never gain bonuses for harging or Gang-Up against this model. This model may stand up from prone for no AP cost. RITIAL STRIKE(x): This attack ritically Hits on attack rolls of (x) or less. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS heck. If the check is successful it may discard non-critical hit from those attacks. abal (Objective arker) ombat Reflexes Parry Pit Fighter ()

5 THE FRENZIED [] Blade Gauntlets Bleed Horrible Death Frenzied Furious harge Sedated Unstoppable Three missions... The price of freedom. [] Scrap Bludgeon Knockdown () [] Zip Grapple Pull() Improved limb Resourceful mm [] INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least from an enemy deployment zone. SADISTI: This model s melee attacks gain + PW when targeting a model with a Panic ounter. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. VITIIZE: odels hit by this attack gain Panic ounter. mm [] IPROVED LIB: This model may treat all areas of a terrain piece with the Levels keyword as having the limbable keyword. KNOKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is knocked prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. PULL(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the model hit is moved directly toward this model until it is in base contact, or comes in contact with another model or a terrain piece it cannot cross. Reduce (x) by for every size smaller the attacking model is than the target and increase (x) by for every size larger the attacking model is than the target. RESOUREFUL: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. Warrior () HAIN GANGER UNSTOPPABLE: Each time this model would be reduced to HP, it may make a PS heck. On a success, this model remains at HP, but gains Weakened Resolve ounter. Weakened Resolve ounter: This model suffers - PS (Weakened Resolve ounters are cumulative). Unbound () SEDATED: This model begins the game with Sedation ounter. Sedation ounter: This model ignores the Frenzied special ability, and may not perform attacks. You may remove the Sedation ounter at time during this model s activation. WASTELAND WARRIOR FRENZIED: At the start of each activation, this model must make a PS heck. On a failure it does not activate as normal, but instead uses its activation to immediately move directly toward the nearest model with a different model name and use any remaining AP to perform melee attacks on that model. [] Punch Daggers BLEED: Living odels hit by this attack gain Bleed ounter. Bleed ounter: During the Lingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time. Frenzied () VITIIZE: odels hit by this attack gain Panic ounter. [] HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within of the model killed receive Panic ounter. THE UNBOUND mm FURIOUS HARGE: This model gains an additional + AS and + PW to charge attacks. L [] Stabbin or Slicin Scarce resources? The entire wasteland is my resource. Every man, woman, and child! -The Warden mm [] DISTRATION: While engaged with an enemy, other friendly models gain + AS and + PW to melee attacks against that enemy. Distraction is not cumulative SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. Distraction hain Gang ()

6 SUT AS RF PW RN AL [] Shiv - [] Boomerrang Stun Infiltrate AS RF PW RN AL S mm [] INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least from an enemy deployment zone. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. STUN: odels hit by this attack gain Stun ounter. Stun ounter: The next time this model activates, it immediately loses AP, and then removes Stun ounter. A model may only have Stun ounter at any time. Scut ()

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