Ashmen Swordsman Ashmen Infantry. Ashmen Hakar. Ashmen Hakar. Ashmen Swordsman. Alyana Heska. Alyana Heska. Ashmen. Ashmen. Ashmen. Leader.
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1 Ashmen Swordsman Ashmen Swordsman 0 Ashmen Hakar Ashmen Hakar SWORD SLASH 0 0 Act With ertainty: If this model is killed by an attack that did not generate an result, and is engaged with only enemy, it may perform of its melee attacks before being removed. Deflection: Th is model may Parry ranged and magic attacks. Duelist: While this model is engaged with only enemy, and no other friendly model is engaging the same enemy, it gains Offensive Mastery(). Th is ability is ignored if an Assist Action is used on this model. *Offensive Mastery(): Th is model may add up to () dice to any attacks it is participating in. efore number of dice added to those attacks. [Reaction] ounter Att ack (): Once per attack, when a is generated against this model, and this model is not killed, this model may perform of its melee attacks on an act ive enemy in range, replacing the attack s rate with (). haracter 0 SWORD SLASH Alyana Heska Alyana Heska 0 GLAIAL STRIKE Shattering Strike(): Once per attack, if this attack kills an enemy, all enemies within () of the target suffer a [] melee Freezing Death: Aura Enemy models that begin their act ivation in the area suffer [], to a minimum of []. Offensive Mastery(): Th is model may add up to () dice to any att acks it is participating in. efore number of dice added to the att acks. OMMAND AILITIES Inspire: Th is model s melee att acks gain Shattering Strike() this act ivation. Training: Th is model s melee att acks gain Sundering (+). *Sundering(x): Replace (x) on the defender s chart with. 0 Act With ertainty Defl ection [React ion] ounter Att ack () Offensive Mastery(): Th is model may add up to () dice to any att acks it is participating in. efore number of dice added to those att acks. OMMAND AILITIES Inspire: If this model begins its act ivation engaged, its melee att acks gain [+] this act ivation. Training: If this model engaged an enemy this act ivation, and would end their act ivation unengaged, it may move toward the nearest enemy.
2 Pelegarth loodmask Pelegarth loodmask 0 Pelegarth Howl Pelegarth Howl SWORD AND OARD 0 enemy in contact suffers Knockback(). *Knockback (): efore results are generated, each enemy targeted by this attack is forced () away. If that enemy s movement is stopped by another model the model stopping it suffers a [] melee Evasion(): When this model is attacked, after any rerolls are made, it may adjust the results of up to () dice up or down by, keeping the adjusted result. Shieldwall: Once per attack, when a is generated against this model, and this model is in contact with a friendly model, you may remove result from the Elsis Tagil, The Wail of War 0 haracter Elsis Tagil, The Wail of War 0 UNLEASH FURY 0 SWORD SHIELDASH Sundering(): Replace () on the defender s chart with. Unrelenting(): Replace () on the defender s chart with. Knockback (): efore results are generated, each enemy targeted by this attack is forced () away. If that enemy s movement is stopped by another model the model stopping it suffers a [] melee Evasion() Fierce Resistance: Aura, Friendly models in the area gain [+]. Superior locking: Once per attack, when a result is generated against this model, you may remove result from the OMMAND AILITIES Inspire: Th is model gains [+] this turn. Training: Th is model gains Evasion(+) while in contact with or more enemies. 0 SHIELDASH enemy in contact suffers Knockback(). *Knockback (): efore results are generated, each enemy targeted by this attack is forced () away. If that enemy s movement is stopped by another model the model stopping it suffers a [] melee Evasion() Shieldwall OMMAND AILITIES Inspire: If this model engages an enemy during this activation and causes Knockback(x), it may move up to (x) directly toward the model moved and perform of its melee attacks. Training: If an enemy disengages this model, after that movement, friendly model may move up to toward that enemy. Th is ability may only trigger once per disengage.
3 Fel Hammer Fel Hammer 0 0 RUSHING STRIKE Models with a size larger than Arkan Thesh targeted by this attack suffer[], to a minimum of [], for this ritical low(): Replace () on the defender s chart with. Flying: During free movement, this model may move through models and terrain elements as as long as that move does not end over a model s base or a terrain element it could not normally move on. Dual Possession: At the beginning of this model s activation, it must make a Will heck(). On or more successes it gains Elemental Fury. On or more failures all models within suffer a [] magic OMMAND AILITIES Inspire: If this model has Elemental Fury, the fi rst time this activation it kills an enemy it may move up to and perform of its melee attacks. If it does so it suffers [] this activation. Training: When this model makes a Will heck, or is the target of a Will Attack, it may gain [+] or [] for that check or Unleash Fury: At the start of this model s act ivation it may choose to gain Elemental Fury until the end of this act ivation. If it does so, at the end of its act ivation, it must make a Will heck(). For each failure it suffers damage. *Elemental Fury: This model gains [+], and its melee attacks gain ritical low(+) and Offensive Expertise(+). *Offensive Expertise(): When this model performs an attack, before results are generated, it may reroll up to () dice. Elemental Unbound: When this model is killed, all models in contact without the Fel Warrior Trait suffer a [] magic att ack. haracter 0 The Unmasked The Unmasked ritical low(): Replace () on the defender s chart with. 0 HAMMERING LOWS Arkan Thesh Arkan Thesh 0 0 DUAL STRIKE ritical low(): Replace () on the defender s chart with. Precision(): When this model performs an att ack, aft er rerolls are made, it may adjust the results of () dice up or down by. Elemental Unbound Master of Deception: The fi rst time each turn this model becomes engaged with an enemy, it may may a Will heck(). On or more successes place this model anywhere within. OMMAND AILITIES Inspire: Once per turn, if this model passes a Will heck, all enemies in contact suffer a [] magic att ack. Training: If this model fails a Will heck, or is hit by a Will Att ack, it may move up to and make a [] melee att ack.
4 Longhorn Longhorn ist 0 LEAR A PATH Enemies within of this model are forced away, in the order of this model s choosing. This model may then moves up to and perform of its melee attacks. None 0 EXPLOSIVE ONFLAGRATION ist Sundering(): Replace () on the defender s chart with. Unrelenting(): Replace () on the defender s chart with. * Target up to enemies in range. Th is attack generates (x) attack die against each of those enemies, where (x) is equal to the number of targets selected. Sundering(): Replace () on the defender s chart with. Unrelenting(): Replace () on the defender s chart with. IMMOLATE 0 EFRENTI LAST ist 0 Rathor Rathor SWORD STRIKE Greathorn Greathorn 0 ritical low(): Replace () on the defender s chart with. Wreathed in Flame: When this model activates all enemies within suffer a [] magic attack These attacks cannot generate acklash. 0 ounce(): When the dice for this attack are assigned, this model may assign additional die to up to () additional enemies within of a target, ignoring Line of Sight. EFRENTI STRENGTH Sundering(): Replace () on the defender s chart with. Knockback (): efore results are generated, each enemy targeted by this attack is forced () away. If that enemy s movement is stopped by another model the model stopping it suffers a [] melee Efrenti Fury: Aura, Enemies in the area lose Defensive Mastery(x), Defensive Expertise(x), and Evasion(x).
5 The loodchild The loodchild ist haracter 0 Shadrus Arikim Shadrus Arikim ist haracter SMOLDERING STRIKE 0 Unstoppable(): Replace () Non Non on the defender s chart with. ELEMENTAL LAST For each hit generated by this att ack, this model may perform a [] magic attack on an enemy within of the target. Elemental Feedback: Whenever an enemy fails to hit this model with a Will Att ack, that enemy suffers a [] magic Flying: During free movement, this model may move through models and terrain elements as long as that move does not end over a model s base or a terrain element it could not normally move on. Strong Will: When this model makes a Will heck or is the target of a Will Att ack, it gains reroll(+). Rally Point: Aura, Friendly models in the area have Strong Will. The lind Hakar The lind Hakar ist haracter 0 VENGEANE STRIKE 0 * Th is attack can only be selected if engaged with only enemy. Enemies with a size of or smaller hit by this attack are killed. ARING STRIKE Allocate attack die to all enemies in contact. 0 FIERY AR ritical low(): Replace () on the defender s chart with. Duelist: While this model is engaged with only enemy, and no other friendly models are engaging the same enemy, it gains Offensive Mastery(). Th is ability is ignored if an Assist Action is used on this model. *Offensive Mastery(): Th is model may add up to () dice to any attacks it is participating in. efore results are generated, this model removes the same number of dice added to those attacks. Guard Dog: Once per turn, if an enemy engages this model, that enemy suffers a [] melee Riposte: Each time this model is missed by a melee attack, and not killed, enemy in contact suffers a [] melee 0 Once this attack is completed, up to enemies targeted by this attack suffers a [] magic att ack. Sundering(): Replace () on the defender s chart with. ANGER OF THE INFERNO Volcanic Fury: For each damage on this model its att acks gain [+], to a max of [+].
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Ashmen Swordsman Ashmen Swordsman Ashmen Hakar Ashmen Hakar SWORD SLASH Act With ertainty: If this model is killed by an attack that did not generate an result, and is engaged with only enemy, it may perform
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