Alchemist s Guild. - Obulus, Mortician s Guild Team Captain

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1 Alchemist s Guild They are a new Guild. Not so unlike the others in their activities, but very much so in their ideology. Being able to have observed hundreds of years of development before beginning your own venture has a tendency to allow you to avoid certain growing pains. However, the correlation is that unlike any of its rivals, the Alchemist s Guild has yet to prove to the people that their industry is worthwhile. I possess a tome stolen from one of their libraries, it is interesting reading. The volume chronicles each of their Guild member s notable experiments, realistically a way to address all of the explosions that have levelled buildings, led to the mysterious disappearance of townsfolk, and cast eerie green fires that have burned their way through entire villages The real victory in Guild Ball for the Alchemist s Guild is a public relations one, which they can desperately use. Even if they are beaten, the crowds will likely leave with the bright lights and colours of their tricks seared into their minds, lending them legitimacy and authority. There is more at stake here for them than just the game. - Obulus, Mortician s Guild Team Captain

2 Alchemist s Guild Union Players The following Union models may play for the Alchemist s Guild in Season 3: Mist Hemlocke Snakeskin Decimate Harry the Hat Avarisse & Greede

3 Midas Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 6 3/ /6 1 T KD 3 Character Play 1 2 CST RNG ZON SUS OPT Lure of Gold 2/ 6 - Target other friendly Guild model may immediately make a Jog towards this model. Midas Touch P - Target enemy model gains a burden-token. When a friendly Guild model makes an Attack against an enemy model that has a burden-token, the friendly Guild model may remove the burden-token to gain [+2] net hits. 2 14

4 Midas Character Traits Unpredictable Movement Once per turn when an enemy model ends an Advance in this model s melee zone, this model may immediately make a [2 ] Dodge. Showboating This model spends [1] less MP to make Teamwork actions. Heroic Play Promise of Fortune This model may immediately make a [2 ] Dodge. Legendary Play Magnum Opus When this model scores a goal, enemy models within [4 ] of this model suffer the snared condition. Valentian, Human, Male, Striker, Captain i Size 30mm

5 Smoke Melee Zone 1 MOV TAC KICK DEF ARM INF 4 /6 4 4/ /6 1 T 2 T Character Play CST RNG ZON SUS OPT Smoke Bomb 1 8 AOE 3 Models within this ongoing-effect AOE benefit from cover. Alchemy Mix Choose an ongoing-effect AOE that was positioned by a friendly model. Position a new [3 ] ongoing-effect AOE in contact with the chosen AOE. The new AOE is a duplicate of the chosen ongoing-effect AOE. Chemical Breeze Choose an ongoing-effect AOE that was positioned by a friendly model. The chosen AOE may be positioned within [4 ] of its current location. Models within the AOE when it is positioned are considered to have entered the AOE. This Character Play may only be used once on each ongoing-effect AOE per turn. 16

6 Smoke Character Traits Cloud Jumper Once per turn during its activation, this model may choose an ongoing-effect AOE within [4 ]. This model may be placed anywhere within the chosen ongoing-effect AOE. Momentous Inspiration [ 4 Aura ] While within this aura, friendly models that generate one or more successful hits when using a Character Play that causes damage, additionally generate [1] MP. Unpredictable Movement Once per turn when an enemy model ends an Advance in this model s melee zone, this model may immediately make a [2 ] Dodge. Legendary Play Chemical Shower Position two [3 ] AOEs within [8 ] of this model. Models within one or more of these AOEs immediately suffer [3] conditiondamage. Models entering or ending their activation in either of these ongoing-effect AOEs suffer the poison condition. Ethraynnian, Human, Female, Defensive Midfielder, Captain ii Size 30mm

7 Flask Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /7 2 1/ /2 1 T Character Play CST RNG ZON SUS OPT Intensify 2/ S Pulse 3 Enemy models that are suffering conditions and are within the pulse suffer [2] DMG. 8

8 Flask Character Traits Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Overheat [ 3 Pulse ] When this model suffers the taken-out condition during the Activation Phase, all other models within the pulse suffer [3] DMG and the burning condition. Smoke Cloud Once per turn during this model s activation, you may place a [3 ] AOE over the centre of this model. Models within this ongoing-effect AOE benefit from cover. Indar, Mechanica, Mascot i Size 30mm

9 Naja Melee Zone 2 MOV TAC KICK DEF ARM INF 6 /8 3 1/ /3 1 T 2 Character Play CST RNG ZON SUS OPT Hypnosis 1/ 6 - The first time target enemy model spends Influence on an Attack or Character Play this turn, the cost of the Attack or Character Play is increased by [1] Influence. 7

10 Naja Character Traits Venomous Strike When damaged by this model enemy models suffer the poison condition. Unpredictable Movement Once per turn when an enemy model ends an Advance in this model s melee zone, this model may immediately make a [2 ] Dodge. Assist [ Venin ] When making an Attack against an enemy model that is engaged by the friendly named model, this model gains [+1] TAC and [+1] DMG to Playbook damage results. Indar, Animal, Mascot ii Size 30mm

11 Calculus Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 4 3/ /4 1 2 T Character Play CST RNG ZON SUS OPT Blind Target enemy model suffers [-2] TAC, [-2/-2 ] KICK and [-2 /-2 ] MOV. Noxious Blast 2 8 AOE 3 All models hit suffer [2] DMG and the poison condition. Models entering or ending their activation in this ongoing-effect AOE suffer the poison condition. 15

12 Calculus Character Traits Poisonous Fumes [ 1 Aura ] Enemy models entering or starting their activation in this aura suffer the poison condition. Ethraynnian, Human, Female, Central Midfielder i Size 30mm

13 Katalyst Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 6 2/ /4 1 T KD 2 KD 2 KD Character Play CST RNG ZON SUS OPT External Combustion P Pulse 2 Target enemy model suffers a 4 Push directly away from this model and [3] DMG. Enemy models within the pulse suffer the burning condition. Seismic Kick 1 S - This model may make a Kick during its activation without spending Influence. When this model makes a Kick it cannot be intercepted. All other models, except the receiving model, on the ball-path from this Kick suffer the knocked-down condition. 27

14 Katalyst Character Traits Burning Strike When damaged by this model enemy models suffer the burning condition. Pyromaniac This model starts the game suffering the burning condition. During the End Phase this model suffers the burning condition. Burning Effigy While this model is suffering the burning condition it gains [+2] TAC and [+2 /+2 ] MOV. Skaldic, Human, Male, Central Midfielder i Size 40mm

15 Katalyst Melee Zone 2 MOV TAC KICK DEF ARM INF 5 /8 8 1/ /2 2 KD T KD Character Play CST RNG ZON SUS OPT Intensify 2/ S Pulse 3 Enemy models that are suffering conditions and are within the pulse suffer [2] DMG. 29

16 Katalyst Character Traits Furious This model may Charge without spending Influence. Chemical Frenzy This model gains [+1] DMG to Playbook damage results when targeting an enemy model suffering at least one condition. Deteriorating [ 4 ] At the end of this model s activation this model suffers the stated DMG. Heroic Play Witness Me! If this model inflicts the taken-out condition on an enemy model, this model may immediately suffer the taken-out condition and reduce its HP to [0]. The friendly team gains an additional [+2] VP. Skaldic, Human, Male, Attacking Midfielder, Veteran ii Size 50mm

17 Mercury Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 4 4/ /4 T Character Play CST RNG ZON SUS OPT Fire Blast 2 8 AOE 3 All models hit suffer [2] DMG and the burning condition. Models entering or ending their activation in this ongoing-effect AOE suffer the burning condition. Flame Jet Target enemy model suffers [3] DMG and the burning condition. 15

18 Mercury Character Traits Burning Spirit [ 1 Aura ] Enemy models entering or starting their activation in this aura suffer the burning condition. Tactical Advice [ Flask ] During the Maintenance Phase if the named friendly model is within [4 ], this model gains [+0/+1] INF. Ethraynnian, Human, Male, Central Midfielder i Size 30mm

19 Venin Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 5 2/ /4 1 T 1 T Character Play CST RNG ZON SUS OPT Melting Body 0 S - This model suffers the poison condition and gains [+1] ARM. Sacrificial Puppet 1/ 6 - This model suffers [1] DMG. The next time this model would suffer damage from a Playbook damage result, target enemy model suffers the damage instead. 16

20 Venin Character Traits Poisonous Fumes [ 1 Aura ] Enemy models entering or starting their activation in this aura suffer the poison condition. Venomous Strike When damaged by this model enemy models suffer the poison condition. Heroic Play Coagulation [ 3 Pulse ] Enemy models within the pulse suffering the poison condition additionally suffer the bleed condition. Valentian, Human, Male, Attacking Midfielder ii Size 30mm

21 MOV TAC KICK DEF ARM INF 6 /9 5 4/ /4 T Vitriol Melee Zone Character Play CST RNG ZON SUS OPT Smoke Bomb 1 8 AOE 3 Models within this ongoing-effect AOE benefit from cover. Clone 2/ S - The next time this model is hit by an enemy Attack or Character Play that targets this model, except while making an Advance, the Attack or Character Play is ignored. This model then makes a [2 ] Dodge. 10

22 Vitriol Character Traits I ve Been Burnt Before At the start of this model s activation, choose a model that is suffering the burning condition or the poison condition that is within this model s melee zone. This model may immediately make a [2 ] Dodge away from the chosen model. Skilled within Shadow When this model targets an enemy model that is benefiting from cover with an Attack, this model gains [+2] TAC for the duration of the Attack. Skaldic, Human, Female, Striker i Size 30mm

23 Crucible Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 5 3/ /4 1 T 2 3 Character Play CST RNG ZON SUS OPT Nimble 1 S - This model gains [+1] DEF. Slip Past 1/ S - Choose an enemy model within this model s melee zone. Place this model within [1 ] of the enemy model. 14

24 Crucible Character Traits Incensed At the start of this model s activation, this model may choose to suffer either the burning condition or the poison condition. Chemical Admixture When damaged by this model enemy models suffer all conditions this model is currently suffering. Covalence [ 4 Aura ] An additional [+1] MP must be spent when an enemy model within this aura, that is suffering the burning condition or poison condition, uses Take a Breather! or is targeted by Come on Mate!. Reactive Solution At the end of its activation, if this model is within [4 ] of an enemy model that is suffering the burning condition or poison condition, this model may make a [4 ] Dodge. Numasai, Human, Female, Attacking Midfielder iii Size 40mm

25 Compound Melee Zone 2 MOV TAC KICK DEF ARM INF 5 /7 5 2/ /4 1 T 1 2 T 2 KD KD Character Play CST RNG ZON SUS OPT Chemical Resist Target friendly model ignores the first poison or burning condition it receives this turn. Horrific Odour 1 S 6 Aura While within this aura, enemy models must pay an additional [1] Influence to make a Kick. 20

26 Compound Character Traits Rush Keeper While this model is within [4 ] of a friendly goal-post, when an enemy model ends an Advance within [6 ] of this model and this model is not engaged, this model may immediately make a Charge targeting the enemy model. Rush Keeper may only be triggered once per turn. Noxious Death [ 3 Pulse ] When this model suffers the taken-out condition during the Activation Phase, all other models within the pulse suffer [3] DMG and the poison condition. Gluttonous Mass The first time each turn this model is hit by an enemy Attack or Character Play that targets this model, except while making an Advance, the Attack or Character Play is ignored. Figeon, Mechanica, Human, Male, Goalkeeper i Size 40mm

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