CONDITIONAL MODIFIERS

Size: px
Start display at page:

Download "CONDITIONAL MODIFIERS"

Transcription

1 CHARACTER NAME PLAYER NAME FACTION CLASS GENDER ALIGNMENT DEITY LEVEL RACE AGE HEIGHT EYES HAIR NAME STR STRENGTH HP HIT POINTS NON LETHAL WOUNDS ELEMENTAL RESISTANCE REDUCTION TERITY CON INT INTELLIGENCE WIS CHA CHARISMA SAVING THROWS FORTITUDE REFLEX TERITY MELEE ATTACK BASE SAVE WILL CMB COMBAT MANEUVER CMD COMBAT MANEUVER DEFENSE ATTACK D ATTACK ATTACK ATTACK ATTACK ATTACK ATTACK AC TOUCH FLAT INITIATIVE INIT MP MAGIC POINTS BAB STR MOD MOD 10 BASE ATTACK MOD BASE STR MOD MOD MOD MOD 10 SR SPELL FAIL CONCENTRATION CHECK CONDITIONAL S SPELL RESISTANCE ARCANE SPELL FAILURE SHIELD CLASS SKILL Climb Craft (ammunition) Craft (armor) Craft (bows) Craft (calligraphy) Craft (electronic) Craft (explosive) Craft (firearms) Craft (structural) Disable Device Fly Handle Animal Knowledge (arcana) Knowledge (engineering) Knowledge (geography) Knowledge (nature) Knowledge (nobility) Knowledge (religion) Knowledge (technology) Linguistics Navigate Perception Perform ( ) ¹ ¹ ¹ ¹ ¹ ¹ ¹ Craft (traps) ¹ Diplomacy Disguise imidate DEFLECT KEY ¹ ¹ ¹ ¹ SKILL MAX RANKS: SPEED Acrobatics Jump NATURAL Jump with running start Appraise Bluff Craft (alchemy) Craft (weapons) SKILL NAME Craft (mechanical) Drive Escape Artist Heal DODGE SKILLS Knowledge (dungeoneering) Knowledge (history) Knowledge (local) Knowledge (planes) Perform ( ) Perform ( ) Pilot Profession ( ) Profession ( ) Profession ( ) Repair Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magic Device ¹ ¹ Str*¹ ¹ ¹ ¹ RANKS ¹ Dex* Dex* ¹ ¹ ¹ ¹ Dex* * ¹ Dex* ¹ Str*¹ Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with S are class skills. * CHECK PENALTY applies.

2 5 7 /PROTECTIVE GEAR MAX SPECIAL ABILITIES 0 0 ACP SPELL FAILURE SPEED SHIELD/PROTECTIVE SHIELD MAX CHECK PENALTY SPELL FAILURE OTHER POSSESSIONS Magic Items Equipped by Slot Belt/Waist Slot Body Slot Chest/Torso Slot Eyes/Face Slot Feet Slot Hand Slot Head Slot Headband Slot Neck Slot Ring Slot (RH) Ring Slot (LH) Shoulder Slot Wrist/Arm Slot ENCUMBRANCE EXPERIENCE / LEVEL / LANGUAGES LIGHT LOAD MED LOAD HEAVY LOAD NOTES LIFT OVER LIFT OFF GROUND PUSH DRAG MONEY LIMIT BREAKS

3 SPELLS SPELL S CASTER LVL SPELL SAVE DC LEVEL Magic Points CLOSE 25 feet 5 feet / 2 levels MEDIUM SPELL SAVE of Spells Known 100 feet 10 feet / level LONG DC MOD 400 feet 40 feet / level SPELL LIST 0 level spell name school comp cast time range duration save SR description ref

4 ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES 7

5 ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES NOTES

6 5 7 OTHER POSSESSIONS 0 0

7 NAME LEVEL (HD) ALIGNMENT GENDER HEIGHT AGE SOURCE NAME STR STRENGTH HP HIT POINTS WOUNDS NON-LETHAL LAND CLIMB SWIM BURROW FLY ENERGY RESISTANCE TERITY CON INT INTELLIGENCE WIS CHA CHARISMA SAVING THROWS FORTITUDE REFLEX TERITY WILL BAB BASE ATTACK CMB MANEUVER CMD MANEUVER DEFENSE FLAT MELEE ATTACK D ATTACK INITIATIVE PRIMARY ATTACK AC TOUCH 10 SR SPELL RESISTANCE SPACE REACH NATURAL CLASS SKILLS T Climb imidate Survival T Swim T Acrobatics T Fly Escape Artist T Perception T Stealth DODGE SKILLS SKILL NAME DEFLECT KEY Str * Str * REDUCTION CHECK PENALTY MAX RANKS: SKILL RANKS SECONDARY ATTACK Skill ranks cannot be greater than HD. Skills marked with S are class skills. * CHECK PENALTY applies. S GEAR S TERTIARY ATTACK PROTECTIVE MAX ACP SPELL FAILURE SPEED ANIMAL COMPANION QUALITIES GEAR NOTES ENCUMBRANCE LIGHT LOAD MED LOAD HEAVY LOAD LIFT OVER LIFT OFF GROUND PUSH DRAG SPECIAL ABILITIES

8 NAME HD ALIGNMENT GENDER HEIGHT AGE SOURCE NAME STR STRENGTH HP HIT POINTS WOUNDS NON-LETHAL LAND CLIMB SWIM BURROW FLY ENERGY RESISTANCE TERITY CON INT INTELLIGENCE WIS CHA CHARISMA SAVING THROWS FORTITUDE REFLEX TERITY WILL PROTECTIVE ACP PRIMARY SECONDARY TERTIARY SPELL FAILURE SPEED BAB BASE ATTACK CMB MANEUVER CMD MANEUVER DEFENSE ATTACK ATTACK ATTACK FLAT AC TOUCH FAMILIAR SPECIAL QUALITIES MAX 10 MELEE ATTACK D ATTACK INITIATIVE SR SPELL RESISTANCE SPACE REACH NATURAL CLASS SKILLS T Acrobatics T Fly Appraise Bluff T Climb Escape Artist Handle Animal Heal imidate Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (planes) Knowledge (religion) Linguistics Ride Sense Motive Spellcraft T Stealth Survival T Swim Use Magic Device Skill ranks cannot be greater than HD. Skills marked with S are class skills. * CHECK PENALTY applies. S Diplomacy Disable Device Disguise DODGE SKILLS SKILL NAME Knowledge (arcana) Knowledge (dungeoneering) Knowledge (engineering) Knowledge (geography) Knowledge (nobility) DEFLECT KEY Str * T Perception Sleight of Hand Str * GEAR S CHECK PENALTY SKILL REDUCTION MAX RANKS: RANKS NOTES GEAR ENCUMBRANCE LIGHT LOAD MED LOAD HEAVY LOAD LIFT OVER LIFT OFF GROUND PUSH DRAG

Initiative. Hit-Points

Initiative. Hit-Points Name Classes/Levels Character Level Race Alignment Height Weight Description Campaign Ability Scores STR CON MOD Temp Score Temp Initiative ifier Misc HitPoints HitDice Max Wounds Healing ( / ) Nonlethal

More information

The Basic System. Stun Points (SP) Natural Abilities

The Basic System. Stun Points (SP) Natural Abilities Star Wars: Force War Conversion Notes: When creating characters for Star Wars using The Basic System, you might need to do some conversions. Remember, some Feats now become skills. See the skill list for

More information

Damage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P

Damage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P Icobus Basilisk Player: Chris Kanute Male Human (Taldan) Oracle 3 - CR 2 Chaotic Good Humanoid (Human); Deity: Azathoth; Age: 18; Height: 5' 10" ; Weight: 135lb.; Eyes: Green; Hair: Red; Skin: Pale Ability

More information

Linguistics +2 INT (0) 2 Perception +8 WIS (1) 4. Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1. Damage / Current HP. Survival +5 WIS (1) 1

Linguistics +2 INT (0) 2 Perception +8 WIS (1) 4. Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1. Damage / Current HP. Survival +5 WIS (1) 1 Male human ranger 5 - CR 4 Lawful Good Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16 +3 DEX DEXTERITY 15 CON CONSTITUTION 14 Endurance: +4 to continue running, vs. nonlethal

More information

Class: Level: Height: 5' 8" Weight: 170 Class: Level: Hair: Black Eyes: Brown Class: Level: Skin: Tan Size: Medium

Class: Level: Height: 5' 8 Weight: 170 Class: Level: Hair: Black Eyes: Brown Class: Level: Skin: Tan Size: Medium Tlilpotonqui Name: Race: Human Alignment: Origin/Birthland: Chichimenca Religion: Xbalanque LG Class: Cleric Level: 2 Gender: M Age: 32 Class: Level: Height: 5' 8" Weight: 7 Class: Level: Hair: Black Eyes:

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company

More information

DEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL

DEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL Character Name Level Player Name Class Paragon Path Epic Destiny Experience Points 4TH EDITION RACTER FOLIO Race Size Alignment Deity Adventuring Company SENSES SCORES STR STRENGTH BASE DEFENSES AC CLASS

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. SANDMAN CR 3 NE Medium outsider (earth, elemental, extraplanar) Init +5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7 Aura sleep (20 ft., DC 14) AC 15, touch 11, flat-footed 14 (+1 Dex,

More information

DRACONIANS IN PATHFINDER

DRACONIANS IN PATHFINDER DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Ginn & Tonique Page Character Sheet Player Name Ginn & Tonique 8,000 Character Name Level Class Paragon Path Epic Destiny Total XP Kalashtar Medium Ioun Race Size Age Gender Height Weight Alignment Deity

More information

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP Pabst B. Ribbit Page Character Sheet Player Name Pabst B. Ribbit 8 3,000 Character Name Level Class Paragon Path Epic Destiny Total XP Bullywug Medium Race Size Age Gender Height Weight Alignment Deity

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. Gray Ooze XP 1,200 N Medium ooze Init 5; Senses blindsight 60 ft.; Perception 5 AC 5, touch 5, flat-footed 5 ( 5 Dex) hp 50 (4d8+32) Fort +9, Ref 4, Will 4 Defensive Abilities ooze traits; Immune cold,

More information

Danelle 12 Paladin Justiciar Character Name Level Class Paragon Path Epic Destiny Total XP

Danelle 12 Paladin Justiciar Character Name Level Class Paragon Path Epic Destiny Total XP Danelle Page Roy Character Sheet Player Name Roy Danelle Justiciar 3.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Female.67m 6kg Lawful Good Habbakuk Chester Race Size

More information

# of minis. Minis. Base Size. Vulture. Small Medium Medium Medium Large Large Medium Large. Bandits Dogs Horses. Part. Part 2. Part Part Part.

# of minis. Minis. Base Size. Vulture. Small Medium Medium Medium Large Large Medium Large. Bandits Dogs Horses. Part. Part 2. Part Part Part. Prep Checklist Minis Base Size # of minis I I 3 3 4 * Optional Vulture Goblin Dogs* Bandits Dogs Horses Assassin Vine Harpy Animated Object Small Large Large Large 4 4 3 This file uses trademarks and/or

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Brian S. Stephan Shael Aethellosuir 6,44 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium 4 Male 6'0" 66 lb. Unaligned Kord 40400 Race Size Age Gender

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Brian S. Stephan Bon Odori 4 Invoker,9 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 9 Male '0" 4 lb. Lawful Good Bahamut Scions of Possession Race

More information

Wayfarer Cirqueliste (Prestige Class)

Wayfarer Cirqueliste (Prestige Class) Wayfarer Cirqueliste (Prestige Class) Travelers of a thousand lands. Performers of ancient legends and living myths. Those who are above borders. The Wayfarer Cirque has turned its humble beginning as

More information

Athletics - climb, jump, and swim.

Athletics - climb, jump, and swim. mini_screen5ev2.fm Page 1 Monday, March 16, 2015 8:45 AM Strength skills Athletics - climb, jump, and swim. Dexterity skills Acrobatics - balance and tumble Sleight of Hand - pick pockets and manual trickery.

More information

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. NOTE: Class requires player to use a standard 52 deck-of-cards, (+2 Optional Jokers). Recommended Abilities: CHA (Spell-casting modifier),

More information

Converting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes:

Converting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes: Converting to SEG Call of Cthulu Attributes Divide all attribute scores by 2 and round fractions down. The following is a correlation between CoC Characteristics and SEG Attributes: CoC Characteristic

More information

CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4

CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4 Godsmouth Heresy Monsters Darkmantle CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4 AC 15, touch 13, flat footed 13 (+2 Dex, +2 natural,

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. TOWER GUARDS CR 3 Ratfolk fighter 2/rogue 2 (Pathfinder RPG Bestiary 3 231) N Small humanoid (ratfolk) Init +8; Senses darkvision 60 ft.; Perception +10 AC 19, touch 15, flat-footed 15 (+3 armor, +4 Dex,

More information

Damage / Current HP. Crit: 2 Rng: 20' Light, P. Crit: N/A Ammo

Damage / Current HP. Crit: 2 Rng: 20' Light, P. Crit: N/A Ammo Pippa Locksley Player: Abbie Lammel Female halfling rogue 2/sorcerer 1 - CL3 - CR 2 Chaotic Good Humanoid (Halfling); Deity: Calistria; Age: 35; Height: 2' 8"; Weight: 30 lb.; Eyes: Green; Hair: Blond;

More information

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less. Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the

More information

Maldin s 2 nd Edition AD&D Character Sheets

Maldin s 2 nd Edition AD&D Character Sheets Maldin s 2 nd Edition AD&D Character Sheets Denis Tetreault Maldin s Greyhawk http://melkot.com I m pleased to make available my custom 2 nd Edition player character sheets as a pdf file for easy printing.

More information

Defense Human Soldier are better at avoiding damaging due to training at dodging, blocking, parrying, etc. -1 to attackers to-hit rolls.

Defense Human Soldier are better at avoiding damaging due to training at dodging, blocking, parrying, etc. -1 to attackers to-hit rolls. New Classes Soldier Requirements: STR 9 Ability Adjustments: None Prime Requisite: STR Hit Dice: 1d8 Maximum Level: None Attack As: Astronaut Save As: Astronaut Soldiers may use any weapons and armor.

More information

Classic D&D Skills. A d% System. Rules by: Havard Frosta and Brian Mathers. When you are attempting any non-combat action, roll a d% below a number.

Classic D&D Skills. A d% System. Rules by: Havard Frosta and Brian Mathers. When you are attempting any non-combat action, roll a d% below a number. Classic D&D Skills A d% System Rules by: Havard Frosta and Brian Mathers Basic Mechanics When you are attempting any non-combat action, roll a d% below a number. Unskilled (Ability Check): Roll below your

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 18 AC DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 FORT

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 18 AC DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 FORT Jason Doolis Page Character Sheet Player Name Jason Doolis,00 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male Lawful Good Pelor Race Size Age Gender Height Weight Alignment

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Maugrim Page Brian Barrier Character Sheet Player Name Brian Barrier Maugrim 0 3,0 Character Name Level Class Paragon Path Epic Destiny Total XP Changeling Medium Male '" lb. Unaligned Sehanine Assassin

More information

EMERALD SPIRE LEVEL 7 SHRINE OF THE AWAKENER

EMERALD SPIRE LEVEL 7 SHRINE OF THE AWAKENER EMERALD SPIRE LEVEL 7 SHRINE OF THE AWAKENER These stat blocks and other notes were compiled by James McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. SPIDER SWARM CR 1 N Diminutive vermin (swarm) Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4 AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size) hp 9 (2d8) (or subtier 1, 4 PCs: hp

More information

Draconian, Aurak CR 9 Init Senses Fort Ref Will Immune Speed Melee Special Attacks Spell-Like Abilities Sorcerer Spells Known STATISTICS Str Dex Con

Draconian, Aurak CR 9 Init Senses Fort Ref Will Immune Speed Melee Special Attacks Spell-Like Abilities Sorcerer Spells Known STATISTICS Str Dex Con This PDF includes the Pathfinder stat blocks for all of the monsters contained in the Dragonlance Campaign Setting, plus a conversion for the dragon vassal template found in the Bestiary of Krynn Revised.

More information

DEFENSE AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) hp 6 (1d10+1) Fort +3, Ref +2, Will 1

DEFENSE AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) hp 6 (1d10+1) Fort +3, Ref +2, Will 1 Goblin Warriors (L) LOCAL DC (Goblin) XP 135 Goblin warrior 1 NE Small humanoid (goblinoid) Init +; Senses darkvision 0 ft.; Perception 1 AC 1, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1

More information

DARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE

DARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE DARK CREEPER CN Small humanoid (dark folk) Init +3; Senses see in darkness; Perception +4 AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 19 (3d8+6) Fort +3, Ref +6, Will +1 Weaknesses light

More information

PFS 04-01: Rise of the Goblin Guild. A1. Sentry Point

PFS 04-01: Rise of the Goblin Guild. A1. Sentry Point PFS 04-01: Rise of the Goblin Guild A1. Sentry Point GOBLIN TOUGH CR 1/3 Goblin warrior 1 NE Small humanoid (goblinoid) Init +6; Senses darkvision 60 ft.; Perception 1 AC 16, touch 13, flat-footed 14 (+2

More information

Version Character Creation

Version Character Creation Version 1.85 Character Creation 1. Pick a race. Choose any race that fits your character concept. Races have no effect on ingame stats and exist only for roleplaying purposes. 2. Pick a class. Each class

More information

CHARACTER NAME Height Weight Player Name Sex Age Discipline #1 (Circle) ( ) Hair Eyes Discipline #2 (Circle) ( ) Race Passion

CHARACTER NAME Height Weight Player Name Sex Age Discipline #1 (Circle) ( ) Hair Eyes Discipline #2 (Circle) ( ) Race Passion SHEET ONE CHARACTER NAME Height Weight Player Name Sex Age Discipline #1 (Circle) ( ) Hair Eyes Discipline #2 (Circle) ( ) Race Passion ATTRIBUTES CHARACTERISTICS Value Step Dice Defence Armour Dexterity

More information

Player: Concept: Nationality: Hair Color: Skin Color: Archery Athletics Awareness Dodge Integrity Martial Arts Melee Resistance Thrown War

Player: Concept: Nationality: Hair Color: Skin Color: Archery Athletics Awareness Dodge Integrity Martial Arts Melee Resistance Thrown War ATTRIBUTES PHYSICAL SOCIAL MENTAL SOCIAL MENTAL Strength Stamina Dexterity Charisma Appearance Manipulation Perception Wits Intelligence ABILITIES VIRTUES WILLPOWER BACKGROUNDS CLARITY Compassion Conviction

More information

Masque of the Red Death A player s Guide: PC classes revisited

Masque of the Red Death A player s Guide: PC classes revisited Masque of the Red Death A player s Guide: PC classes revisited (or v. 3.75 ) By: Patrick Plouffe aka Jonathan Winters on the Fraternity of Shadows boards (www.fraternityofshadows.com) --- As much as I

More information

Mummy s Mask Part 1 The Half Dead City Monster Stat Blocks for PFS

Mummy s Mask Part 1 The Half Dead City Monster Stat Blocks for PFS Mummy s Mask Part 1 The Half Dead City Monster Stat Blocks for PFS Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e),

More information

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky)

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky) Armor Token Pool Granted by Armiger class (a la Mellowship Slinky) The Armiger gains Armor tokens. An armiger spends these tokens to power Armor abilities and may not possess more than his armiger level

More information

Prototype Character Creation

Prototype Character Creation Prototype Character Creation Even for a 1 st -level character, the process of character creation can be an involved one, which requires lots of decisions. While some players, particularly those who have

More information

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1. Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Screwloose(Durth, Murg, Shork and Flurr) Artificer Clockwork Engineer Character Name Level Class Paragon Path Epic Destiny Total XP Githzerai Medium 39 Male 6'4" 8 lb. Chaotic Evil Gond

More information

Assault on the Wound Subtier 6-7

Assault on the Wound Subtier 6-7 Assault on the Wound Subtier 6-7 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or

More information

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC PRESTIGE CLASS PROGRESSIONS

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC PRESTIGE CLASS PROGRESSIONS This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC PRESTIGE CLASS PROGRESSIONS EPIC ARCANE ARCHER Hit Die: d8. Skill Points at Each

More information

Big Delve Level 4. Level 4. General Dungeon Walls Masonry (Climb DC 20) Dungeon Floor. Flagstone. Temperature

Big Delve Level 4. Level 4. General Dungeon Walls Masonry (Climb DC 20) Dungeon Floor. Flagstone. Temperature Big Delve Level 4 Level 4 General Dungeon Walls Masonry (Climb DC 20) Dungeon Floor Temperature Flagstone Very Hot (creatures must succeed on a Fortitude saving throw each hour (DC 15, +1 per previous

More information

Eye Color: Survival MOONSHADOW. Linguistics. Ride Sail. Socialize WILLPOWER ESSENCE ANIMA BANNER. ([Essence x 3] + Willpower)

Eye Color: Survival MOONSHADOW. Linguistics. Ride Sail. Socialize WILLPOWER ESSENCE ANIMA BANNER. ([Essence x 3] + Willpower) Name: ABYSSAL Player: Caste: Circle: Motivation: Concept: Nationality: Hair Color: Eye Color: EXPERIENCE SECOND EDITION Spent Skin Color: Gender: Deathlord: ATTRIBUTES Strength Dexterity Stamina PHYSICAL

More information

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS ACQUIRING EPIC FEATS Characters gain epic feats in the following ways: At 21st

More information

Chapter 3 - Classes ASSASSIN Alignment: Any. Hit Die: d8.

Chapter 3 - Classes ASSASSIN Alignment: Any. Hit Die: d8. Chapter 3 - Classes ASSASSIN Alignment: Any. Hit Die: d8. Class Skills The assassin s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Disguise (Cha), Escape

More information

Alignment: Any Chaotic alignment. Hit Die: d6.

Alignment: Any Chaotic alignment. Hit Die: d6. Illusionist Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society

More information

BULETTE CR 7 N Huge magical beast Init +6; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +11 DEFENSE AC 22, touch

BULETTE CR 7 N Huge magical beast Init +6; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +11 DEFENSE AC 22, touch BULETTE CR 7 N Huge magical beast Init +6; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +11 AC 22, touch 10, flat-footed 20 (+2 Dex, +12 natural, 2 size) hp 84 (8d10+40)

More information

Alignment: Any non-good alignment. Hit Die: d6.

Alignment: Any non-good alignment. Hit Die: d6. Necromancer A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. She calls upon restless, tormented spirits of

More information

Gamma World Character Creation Guide v1.1

Gamma World Character Creation Guide v1.1 1. Character Origins: First, roll 1d6 + 1d20 and consult the tables below; this is your Primary Origin. Then, again roll 1d6 + 1d20 and consult the tables below; this is your Secondary Origin. If you rolled

More information

Eye Color: Survival. Linguistics. Ride Sail. Socialize WILLPOWER ESSENCE ANIMA BANNER. ([Essence x 3] + Willpower)

Eye Color: Survival. Linguistics. Ride Sail. Socialize WILLPOWER ESSENCE ANIMA BANNER. ([Essence x 3] + Willpower) GREEN SUN PRINCE Name: Player: Caste: Circle: Motivation: Concept: Nationality: Hair Color: Eye Color: EXPERIENCE SECOND EDITION Spent Skin Color: Gender: Yozi: ATTRIBUTES Strength Dexterity Stamina PHYSICAL

More information

Player: Concept: Nationality: Hair Color: Skin Color: Integrity Performance Presence Resistance Survival. Bureaucracy Linguistics Ride Sail Socialize

Player: Concept: Nationality: Hair Color: Skin Color: Integrity Performance Presence Resistance Survival. Bureaucracy Linguistics Ride Sail Socialize TORMENT _ ATTRIBUTES ABILITIES VIRTUES MOTES WILLPOWER BACKGROUNDS INFERNAL LIMIT TORMENT INFERNAL LIMIT Compassion Conviction Temperance Valor Personal Peripheral Committed ANIMA Overdrive ATTRIBUTES

More information

Creeley Greeves. Male human fighter 6 LE Medium humanoid (human) Init +5; Senses Perception +7

Creeley Greeves. Male human fighter 6 LE Medium humanoid (human) Init +5; Senses Perception +7 Creeley Greeves Male human fighter 6 LE Medium humanoid (human) Init +5; Senses Perception +7 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 49 (6d10+12) Fort +8, Ref +4, Will +6; +2 vs. fear, Defensive

More information

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! DWA R F! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! You can wield a battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer,

More information

DEFENSE AC 14, touch 10, flat-footed 14 (+4 armor) hp 5 (1d8+1) fort +4, Ref +1, Will +5; +2 vs. enchantment Immune magical sleep effects

DEFENSE AC 14, touch 10, flat-footed 14 (+4 armor) hp 5 (1d8+1) fort +4, Ref +1, Will +5; +2 vs. enchantment Immune magical sleep effects Muminah (L) Local DC 6(Half-Elf) Female half-elf cleric of Nethys 1 N Medium humanoid (elf) Init +0; Senses low-light vision; Perception +7 AC 14, touch 10, flat-footed 14 (+4 armor) hp 5 (1d8+1) fort

More information

Fellian Shard CR 1 XP 400 Male half-elf rogue 1/cleric 1 (Fharlanghn)

Fellian Shard CR 1 XP 400 Male half-elf rogue 1/cleric 1 (Fharlanghn) Fario Elegoth CR 1 Male half-elf rogue1/fighter 1 N Medium humanoid (elf, human) Init +2; Senses low-light vision; Perception +3 AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) hp 17 (1d8 plus 1d10+4)

More information

DUERGAR OF THE OBSIDIAN CITADEL: COMPILED STAT BLOCKS. A companion document Duergar of the Obsidian Citadel

DUERGAR OF THE OBSIDIAN CITADEL: COMPILED STAT BLOCKS. A companion document Duergar of the Obsidian Citadel DUERGAR OF THE OBSIDIAN CITADEL: COMPILED STAT BLOCKS A companion document Duergar of the Obsidian Citadel C REDITS & C ONTENTS Design: John Bennett Credits & Contents... 2 Reading Stat Blocks... 4 S TAT

More information

Everyman Unchained: Unchained Cunning

Everyman Unchained: Unchained Cunning Everyman Unchained: Unchained Cunning Author: Alexander Augunas Cover Design: Alexander Augunas Cover Art: Jacob Blackmon Interior Art: Jacob Blackmon Designation of Product Identity All company names,

More information

Yehlgettit Basement. Level 8. General Dungeon Walls Reinforced Masonry (Climb DC 20)

Yehlgettit Basement. Level 8. General Dungeon Walls Reinforced Masonry (Climb DC 20) Yehlgettit Basement Level 8 General Dungeon Walls Reinforced Masonry (Climb DC 20) Dungeon Floor Temperature Flagstone Average Illumination Bright (lamps or torches every 40 ft.) Corridors a An unexplained

More information

Table of Contents. How does this game work? What do I need to play? What kind of character can I play? What are stats? What is proficiency?

Table of Contents. How does this game work? What do I need to play? What kind of character can I play? What are stats? What is proficiency? h D? do i play D w & o An absolute beginner s guide to the world s favorite roleplaying game, featuring frequently asked questions about character building and adventuring 1 2 Table of Contents How does

More information

Morale Programmed to destroy the Pathfinders of Heidmarch Manor, the angelic guardians fight until destroyed. ANGELIC GUARDIANS CR 5

Morale Programmed to destroy the Pathfinders of Heidmarch Manor, the angelic guardians fight until destroyed. ANGELIC GUARDIANS CR 5 ANGELIC GUARDIANS CR 5 (5-6) x3 (x2 for 4-players) (8-9) x4 (remove hazard for 4-players) N Medium construct Init +2; Senses darkvision 60 ft., low-light vision; Perception +0 AC 18, touch 12, flat-footed

More information

CHARACTER RECORD SHEET

CHARACTER RECORD SHEET DEXTERITY STRENGTH TOUGHNESS PERCEPTION WILLPOWER CHARISMA INITIATIVE DEXTERITY ARMOR PENALTY OTHER attributes BASE VALUE LP CURRENT INCREASE VALUE Characteristics INITIATIVE / name: DISCIPLINE: RACE:

More information

A1 Friend or Foe 7-8

A1 Friend or Foe 7-8 A1 Friend or Foe 7-8 Tower Guards (6) CR 3 Ratfolk fighter 2/rogue 2 (Pathfinder RPG Bestiary 3 231) N Small humanoid (ratfolk) Init +8; Senses darkvision 60 ft.; Perception +10 DEFENSE AC 19, touch 15,

More information

Swords Against Owlbears Print Book Errata - 17 June 2017

Swords Against Owlbears Print Book Errata - 17 June 2017 Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two

More information

ATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY

ATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY ATARU STRIKER Ataru Striker Bonus Career Skills: Athletics, Coordination, Lightsaber, Perception Force Sensitive only CONDITIONED PARRY JUMP UP QUICK DRAW Conditioned from Athletics and Coordination checks.

More information

Sherwood: The Legend of Robin Hood is published by Battlefield Press, Inc., 3201 Knight St, #907., Shreveport, LA

Sherwood: The Legend of Robin Hood is published by Battlefield Press, Inc., 3201 Knight St, #907., Shreveport, LA Copyright 2007 Battlefield Press, Inc. ISBN 0-9721419-7-9. Sherwood: The Legend of Robin Hood is published by Battlefield Press, Inc., 3201 Knight St, #907., Shreveport, LA 71105 Dungeons & Dragons, D&D,

More information

How to Use This Book. How to Use This Book

How to Use This Book. How to Use This Book How to Use This Book How to Use This Book So you have purchased the Psionics Handbooks, and one of your players has decided to use a psionic class. You want psionics to be part of your world. The problem

More information

New Hybrid and Multiclass Options

New Hybrid and Multiclass Options Updated 8/10/11 New Hybrid and Multiclass Options By Mike Mearls Illustrations by William O Connor, Howard Lyon, Goran Josic, Ben Wootten, and Andrew Silver With the release of Player s Option: Heroes

More information

Read Aloud. Into the Darkness. Room 1: The Silent Dead.

Read Aloud. Into the Darkness. Room 1: The Silent Dead. Into the Darkness Once each player has selected a hero, you're ready to begin. Refer to the map printed on this page as you play. Use the battle mat to show your players what their characters see as the

More information

:D\ RI WKH :DUULRU. This source book contains information on the fighting classes, i.e. the fighter, the samurai, and their ilk.

:D\ RI WKH :DUULRU. This source book contains information on the fighting classes, i.e. the fighter, the samurai, and their ilk. :D\ RI WKH :DUULRU This source book contains information on the fighting classes, i.e. the fighter, the samurai, and their ilk. Currently, it focuses on prestige classes that give your fighting character

More information

ILLUSIONIST ILLUSIONIST

ILLUSIONIST ILLUSIONIST L O S T C L A S S E S O F F A N T A S Y Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderrpg for more

More information

ENCOUNTER A1. Temple of the Beyond. AKATAS (2) Tiers [All] (any number of players) CR 1

ENCOUNTER A1. Temple of the Beyond. AKATAS (2) Tiers [All] (any number of players) CR 1 ENCOUNTER A1. Temple of the Beyond AKATAS (2) Tiers [All] (any number of players) CR 1 N Medium aberration Init +6; Senses darkvision 120 ft., scent; Perception +1 AC 13, touch 12, flat-footed 11 (+2 Dex,

More information

Table of Contents. Section 1 The Basics Character Creation 4 Starting Equipment 4 Speed 5 Animal Companion 5. Section 8 Magic

Table of Contents. Section 1 The Basics Character Creation 4 Starting Equipment 4 Speed 5 Animal Companion 5. Section 8 Magic Table of Contents Introduction and Disclaimer 3 Overview 3 Section 1 The Basics Character Creation 4 Starting Equipment 4 Speed 5 Animal Companion 5 Section 2 Races Human 5 Dwarves 5 Elves 5 Gnomes 5 Half-elves

More information

Adapting Random Encounters and Monsters - 1 -

Adapting Random Encounters and Monsters - 1 - Mansion of Shadows for Thieves World By Robert J. Schwalb This web enhancement adapts the creatures and characters found in Mansion of Shadows for the Thieves World campaign setting. Nearly all of the

More information

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S. Crit: 2 Light, S, Trip. Crit: 4 Light, P. Crit: 19-20/ 2 Rng: 120' 2-hand, P

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S. Crit: 2 Light, S, Trip. Crit: 4 Light, P. Crit: 19-20/ 2 Rng: 120' 2-hand, P Player: Ernest Female Human (Vudrani) Witch 13 - CR 12 Neutral Good Humanoid (Human); Deity: The thousand gods of Vudra ; Age: 18; Height: 5' 4"; Weight: 128lb.; Eyes: Brown; Hair: Black; Skin: Olive STR

More information

Lady Saria s Earthdawn Sheets

Lady Saria s Earthdawn Sheets Lady Saria s Earthdawn Sheets These sheets have been designed over many years, distilled down to what I've felt was necessary to have at hand. Here is a breakdown of what might be strange on each page.

More information

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S. Crit: 2 Light, S, Trip. Crit: 4 Light, P. Crit: 19-20/ 2 Rng: 120' 2-hand, P

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S. Crit: 2 Light, S, Trip. Crit: 4 Light, P. Crit: 19-20/ 2 Rng: 120' 2-hand, P Player: Ernest Female Human (Vudrani) Witch 14 - CR 13 Neutral Good Humanoid (Human); Deity: The thousand gods of Vudra ; Age: 18; Height: 5' 4"; Weight: 127lb.; Eyes: Brown; Hair: Black; Skin: Olive STR

More information

Table: The Kingsglaive. Glaive Maximum Enhancement Bonus. Base Attack Bonus. Fort Save. Ref Save. Will Save. Special. Level

Table: The Kingsglaive. Glaive Maximum Enhancement Bonus. Base Attack Bonus. Fort Save. Ref Save. Will Save. Special. Level Kingsglaive Trained from an early age in the art of war and sworn to the service of a king, the kingsglaive holds a position of power and respect in many lands, often serving as the voice and justice of

More information

DEATHTRAP OOZE CR 8 N Large ooze (shapechanger) Init 4; Senses Perception 5 DEFENSE AC 10, touch 5, flat-footed 10 ( 4 Dex, +5 natural, 1 size) hp

DEATHTRAP OOZE CR 8 N Large ooze (shapechanger) Init 4; Senses Perception 5 DEFENSE AC 10, touch 5, flat-footed 10 ( 4 Dex, +5 natural, 1 size) hp DEATHTRAP OOZE CR 8 N Large ooze (shapechanger) Init 4; Senses Perception 5 AC 10, touch 5, flat-footed 10 ( 4 Dex, +5 natural, 1 size) hp 126 (12d8+72) Fort +10, Ref +0, Will 1 Immune acid, ooze traits

More information

Perram s Goblins. Introduction. Team Tactics. Treasure and Gold

Perram s Goblins. Introduction. Team Tactics. Treasure and Gold Perram s Goblins Introduction In Know Direction Pathfinder Podcast episode 62 (available at http://www.35privatesanctuary.com/), we discussed how to make low level monsters a higher level challenge. Specifically

More information

Dungeons & Dragons 3.5 Edition Index Base Classes

Dungeons & Dragons 3.5 Edition Index Base Classes Dungeons & Dragons 3.5 Edition Index Base Classes http://www.crystalkeep.com/d20 Collected by Chet Erez (cerez@crystalkeep.com) Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php

More information

Roll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores.

Roll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores. A GUIDE TO CREATING A DUNGEONS & DRAGONS CHARACTER Created by F. Sinclair, School Librarian, for the D&D activity group. Referenced from the D&D Core Rule Books: Player s Handbook, Published by Wizards

More information

ATTENTION ORGANIZERS!

ATTENTION ORGANIZERS! ATTENTION ORGANIZERS! PLEASE READ ALL THE ENCLOSED MATERIALS CAREFULLY! Players can bring their character from D&D Neverwinter Game Day! The Game Day adventure, Gates of Neverdeath, served as a prelude

More information

cleric cleric starting moves str int wis dex con cha luc abilities armor weapons xp constitution FAVOR LeVEl +PrI PRIME ABILITY equipment

cleric cleric starting moves str int wis dex con cha luc abilities armor weapons xp constitution FAVOR LeVEl +PrI PRIME ABILITY equipment cleric name level race alignment appearance/traits sex Ht. age Wt. eyes hair Skin abilities StAT hp BUrN str strength intelligence int wisdom wis dexterity dex armor HD TYpE 8 weapons xp constitution con

More information

Everyman Unchained: Unchained Rage

Everyman Unchained: Unchained Rage Everyman Unchained: Unchained Rage Author: Alexander Augunas Cover Design: Alexander Augunas Cover Art: Jacob Blackmon Interior Art: Jacob Blackmon Designation of Product Identity All company names, logos,

More information

SAVAGE TV. You lose three Fame Levels if you die. You lose 1 Fame Level if you choose to retreat from a challenge.

SAVAGE TV. You lose three Fame Levels if you die. You lose 1 Fame Level if you choose to retreat from a challenge. SAVAGE TV The Map: The players get a map of the dungeon. Not too detailed, but complete (it shows all the non-secret areas). You may plan your approaches and the order in which you will face the challenges.

More information

Player Name. Character Name. Race Level. Action Points CURRENT ACTION POINTS

Player Name. Character Name. Race Level. Action Points CURRENT ACTION POINTS Player Name Character Name Hero Sheet Defenses AC 10 + ARMOR Race Level Class Experience Action Points CURRENT ACTION POS CHARACTER PORTRAIT Fort 10 + DEX/ Reflex 10 + STR/CON Effect: Gain a standard action

More information

The Cosmic Captive Subtier 10-11

The Cosmic Captive Subtier 10-11 The Cosmic Captive Subtier 10-11 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or

More information

Advantage. Languages MDT. Magic - 1 -

Advantage. Languages MDT. Magic - 1 - Mansion of Shadows for The Black Company Campaign Setting By Robert J. Schwalb This web enhancement adapts the creatures and characters found in Mansion of Shadows for The Black Company Campaign Setting

More information

XNA RPG Battle System

XNA RPG Battle System NANDOSOFT XNA RPG Battle System Initial Design Concept Armando Alva Verdugo 1/16/2009 DISCLAIMER: Images are for reference only and not final art assets for the game. VERSION HISTORY Date Version Authors

More information

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one. Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.

More information

Shadowrun, Fifth Edition is here, ushering in a new version of one of the longest-running RPG settings ever. But that doesn t mean you need to give

Shadowrun, Fifth Edition is here, ushering in a new version of one of the longest-running RPG settings ever. But that doesn t mean you need to give Shadowrun, Fifth Edition is here, ushering in a new version of one of the longest-running RPG settings ever. But that doesn t mean you need to give up your favorite characters take them along for the ride!

More information

Damage / Current HP. Crit: 18-20/ 2 1-hand, P

Damage / Current HP. Crit: 18-20/ 2 1-hand, P James Lumptkino Player: Drunken Tiefling Male rakshasa-spawn tiefling rogue 1 - CR 1/2 Chaotic Good Outsider (Native); Deity: Cayden Cailean ; Age: 74; Height: 5' 4"; Weight: 140lb. STR STRENGTH 13 +1

More information

A Fantasy Toolkit. Credits. Design, Layout, & Writing J.A. Dettman Art Storn Cook. Dan Hertz, Britt Scharringhausen, & J.A.

A Fantasy Toolkit. Credits. Design, Layout, & Writing J.A. Dettman Art Storn Cook. Dan Hertz, Britt Scharringhausen, & J.A. Monsters & Mayhem A Fantasy Toolkit Credits Design, Layout, & Writing J.A. Dettman Art Storn Cook Edited by Dan Hertz, Britt Scharringhausen, & J.A. Dettman Playtesters Mario Cerame, Elaine Garrett, Jevon

More information

Hermit Human 120, ,000 BACKGROUND PROFICIENCY BONUS. Temporary Hit Points: LEVEL 13 d8+3 SUCCESSES HIT DICE. Wild Shape (CR 1; 6 hours) 2 SR

Hermit Human 120, ,000 BACKGROUND PROFICIENCY BONUS. Temporary Hit Points: LEVEL 13 d8+3 SUCCESSES HIT DICE. Wild Shape (CR 1; 6 hours) 2 SR CHARACTER Salimar 13 High Druid of the Southern Suss Forest Heroes of Hawethorne NPC LEVEL & CLASS PLAYER Hermit Human 120,000 0,000 BACKGROUND RACE EXPERIENCE Next Level STRENGTH DEXTERITY STR +9 DEX

More information

This book doesn t exist.

This book doesn t exist. This book doesn t exist. The knowledge inside in forbidden; none are allowed to glimpse these lost secrets. In years past, powerful wizards sealed these beasts away so that none should ever rival their

More information