AMABILIA HUNTRESS HOOD UMBRA SHADOW ELEMENTAL. 40mm. 16 Special Abilities. 80mm. 40mm. 50mm [1]500 AS RF PW RN MAL
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1 AMABIIA ARBITER OF CHAOS [] Crystal Fan Critical Strike() Decapitate AG# [] Nightshade Blind Combat Reflexes Commander Darkness Consume You! Psychogenic Master Sidestep [] Toxic Claws AG# 5 [] Venom Spit Blast() Blind Incite Psychogenic Neophyte(Ensnaring Webs) Spike Shower COMBAT REFEXES: Enemies never gain bonuses for Charging or GangUp against this model. This model may stand up from being prone for no AP cost. COMMANDER: This model counts as having all Squadlink Keywords. CRITICA STRIKE(x): This attack Critically Hits on attack rolls of (x) or less. DARKNESS CONSUME YOU!: Once per game, during the Preparation Phase, this model may make a PS Check. On a success, place Blind Counter on up to enemies. DECAPITATE: If this attack Critically Hits, its target loses additional HP. MASTER: Twice per turn, this model may spend AP to cast one of its SIDESTEP: When this model is hit by a noncritical hit from a melee or template attack, and is not prone, roll a d. On a roll of or less the attack roll is discarded. G mm C 5 esser Spiderlings gain Availability [][5]. Greater Spiderlings gain Availability [][5]. BIND: Models hit by this attack gain Blind Counter. BIND COUNTER: This model suffers AS. Remove the Blind Counter at the end of this model s activation. A model may only have Blind Counter at any time. INCITE: When this model Squadlinks, all other noncharacter models in that link gain + AS to melee attacks this activation. SPIKE SHOWER: Once per activation, this model may spend AP to give all enemies within Blind Counter + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks. [] Hook Swords RE Spiderling(5) HOOD C THE INFITRATOR RETURNED mm Commander*(5) HUNTRESS MOTHER OF SPIDERS BIND: Models hit by this attack gain Blind Counter. BIND COUNTER: This model suffers AS. Remove the Blind Counter at the end of this model s activation. A model may only have Blind Counter at any time. For her, I return. Assassination Backstab Parry Psychogenic Invoker mm C 5 ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round this model may be deployed. When deployed, choose any point on the battlefield and place this model on that point. BACKSTAB: This model gains + AS and + PW to all attacks made against a model that has not activated this round. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard noncritical hit from those attacks. INVOKER: Once per turn, this model may spend AP to cast one of its + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks. UMBRA SHADOW EEMENTA RE [] Claws and Hooks Brutal AG# [] iving Nightmare Blast() 5 Deflection Horrific Visage Immune(Critical Hits) Nightmare Aura Noniving Sadistic G 5mm []5 BRUTA: The Parry special ability may not be used against this attack. DEFECTION: When this model is targeted by nontemplate ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard noncritical hit from those attacks. HORRIFIC VISAGE: Enemies within may not remove Panic Counters. Enemies with Panic Counters activating within must make a PS Check. On a failure they lose AP. IMMUNE(x): This model may never be affected by (x). NIGHTMARE AURA: Any model moving into base contact or starting their activation within of this model must pass a PS Check or gain Panic Counter. Models that already possess a Panic Counter that fail this check suffer an automatic PW: hit. NONIVING: This model may never gain Panic Counters. This model s PS may never be modified by enemy effects. SADISTIC: This model s melee attacks gain + PW when targeting a model with a Panic Counter. VICTIMIZE: Models hit by this attack gain Panic Counter.
2 DEATH S DEVICE OF SHADOW mm []5 5 RE KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. AG# NIGHTMARE AURA: Any model moving into base contact or starting its activation with of this model must pass a PS Check or gain Panic Counter. Models that already possess a Panic Counter that fail this check suffer an automatic PW: hit. [] Broadsword [] Buckler Knockdown() Stun FINA STRIKE: When this model would be killed, it may make a PS Check. On a success it may select and perform of its attacks before being removed. Final Strike Nightmare Aura Tough as Nails Unstoppable STUN: Models hit by this attack gain Stun Counter. Stun Counter: The next time this model activates, it immediately loses AP, and then removes Stun Counter. A model may only have Stun Counter at any time. TOUGH AS NAIS: This model ignores Critical AR Failure. UNSTOPPABE: Whenever this model would be reduced to HP, it may make a PS Check. On a success, this model remains at HP, but gains Weakened Resolve Counter. Weakened Resolve Counter: This model suffers PS. Weakened Resolve Counters are GOIATH RE [] Claws Brutal AG# [] Spikes Reaction Strike Arc A monster amongst monsters... Fueled by Combat Nightmare Aura Spike Shower SPIRIT ORD OF SHADOW RE [] Bardiche Critical Strike() Decapitate We strike. They die. It shall not be complicated. mm []5 5 COMMANDER: This model counts as having all Squadlink Keywords. CRITICA STRIKE(x): This attack Critically Hits on attack rolls of (x) or less. DECAPITATE: If this attack Critically Hits, its target loses additional HP. INVOKER: Once per turn, this model may spend AP to cast one of its RETAIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select of its attacks and perform it against that enemy. Commander*(5) [] Hooks AG# [] Barbed Chain Knockdown() Arc 9 5 Commander Psychogenic Invoker Retaliation []5 KEEPER 5mm H BRUTA: The Parry special ability may not be used against this attack. FUEED BY COMBAT: Once per round, when this model kills an enemy with this attack, it may make a PS Check. On a success, it may heal HP. NIGHTMARE AURA: Any model moving into base contact or starting their activation within of this model must pass a PS Check or gain Panic Counter. Models that already possess a Panic Counter that fail this check suffer an automatic PW: hit. REACTION STRIKE: Once per round, when an enemy comes within range of this attack, this model may perform this attack for free against that enemy. This free attack occurs before charge attacks are resolved. SPIKE SHOWER: Once per activation, this model may spend AP to give all enemies within Blind Counter. + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks. Cabal(Huntress) Immune(Toxic) Psychogenic Neophyte(Call to Darkness) Sadistic Keeper() mm []5 CABA(x): If this model begins its activation within of (x), it may reroll Attack Roll this activation. IMMUNE(x): This model may never be affected by (x). KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. SADISTIC: This model s melee attacks gain + PW when targeting a model with a Panic Counter. + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks. VICTIMIZE: Models hit by this attack gain Panic Counter.
3 STREGA [] Double Pike ook upon the abyss and tremble... mm []5 ENVIRO FITERS: This model ignores Smoke Clouds. INVOKER: Once per turn, this model may spend AP to cast one of its SMOKE BOMB: This model may spend AP to place Smoke Cloud anywhere completely within inches. This may be done as an OnHold Action. Smoke Cloud: This terrain piece is represented by a Blast() Template. Models in a Smoke Cloud gain Heavy Cover. All melee attacks targeting models in a Smoke Cloud suffer AS. Remove this terrain piece at the end of the next ingering Effects Phase. VIGIANCE: If this model ends its activation unengaged it automatically goes On Hold. Enviro Filters Psychogenic Invoker Smoke Bomb Vigilence VESPA [] Serrated Sword AG# [] Elbow Pincer Critical Strike () Decapitate Reaction Strike... Ambush Sidestep GATHERER [] Sickle mm []5 AMBUSH: Do not deploy this model as normal. During any Preparation Phase after Round you may deploy this model by choose a point on the battlefield and performing a scatter roll from that point. Placing this model as close as as possible to the location of the scatter. Models with Ambush that share a squadlink value may deploy using Scatter Roll, placing the first model on the point and the rest within. CRITICA STRIKE(x): This attack Critically Hits on attack rolls of (x) or less. DECAPITATE: If this attack Critically Hits, its target loses additional HP. REACTION STRIKE: Once per round, when an enemy comes within range of this attack, this model may perform this attack for free against that enemy. This free attack occurs before charge attacks are resolved. SIDESTEP: When this model is hit by a noncritical hit from a melee or template attack, and is not prone, roll a d. On a roll of or less the attack roll is discarded. Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks. mm []5 5 BACKSTAB: This model gains + AS and + PW to all attacks made against a model that has not activated this round. HIT AND RUN: When this model kills a model with an attack, it may immediately gain AP to Move. This move action ignores the rules for Breaking Free and may result in a charge. Come with me, little sister. Backstab Hit and Run Psychogenic Neophyte(Shadewalk) Gatherer() HAVIK [] Claw Gauntlets 9 Not all shadows fade away into the light. Immune(Toxic) Infiltrate Retaliation Havik() mm []5 5 IMMUNE(x): This model may never be affected by (x). INFITRATE: This model is only deployed after all noninfiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least from an enemy deployment zone. RETAIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select of its attacks and perform it against that enemy. + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks.
4 NAEDRAE [] Spiked Katar Blink Did you see th... uhrk! [] Spur Blades Rend AG# [] Deathcleaver 5 Arc mm []5 5 COMBAT REFEXES: Enemies never gain bonuses for Charging or GangUp against this model. This model may stand up from being prone for no AP cost. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard noncritical hit from those attacks. REND: If all attacks from this assault group hit the same target, they gain additional power multiplier for this attack. Combat Reflexes Parry Tough as Nails Raaf() [] Mining Saw Horrible Death AG# [] Venomthrower Point Blank RE 9 SP They are the science of murder itself. VICTIMIZE: Models hit by this attack gain Panic Counter. TOUGH AS NAIS: This model ignores Critical AR Failure. SADISTIC: This model s melee attacks gain + PW when targeting a model with a Panic Counter. SHADOWFINDER BOT Naedrae() 5 []5 Psychogenic Neophyte(Ghostform) Sadistic Survivalist RAAF mm SURVIVAIST: If this model only spends AP on Movement during its activation, it may go On Hold for free at the end of that activation. BINK: If this attack kills an enemy, you may place this model anywhere within after the attack is resolved. Noniving Vault H mm []5 5 HORRIBE DEATH: If an enemy is killed by this attack, all enemies within of the model killed receive Panic Counter. NONIVING: This model may never gain Panic Counters. This model s PS may never be modified by enemy effects. POINT BANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with. + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks. VAUT: Once per activation, this model may spend AP to immediately move their MV value, ignoring terrain as well as intervening models. If this move results in a charge, this model gains and additional + AS and + PW to the charge attack. SOU WARDEN [] Foci Staff RE AG# [] Pillar of Darkness Blast() Blind H 5mm []5 5 Umbra Shadow Elementals gain Availability [][5]. BIND: Models hit by this attack gain Blind Counter. Blind Counter: This model suffers AS. Remove the Blind Counter at the end of this model s activation. A model may only have Blind Counter at any time. COMMANDER: This model counts as having all Squadlink Keywords. MASTER: Twice per turn, this model may spend AP to cast one of its RESOVE(x): (x) times per game, when a malfunction is rolled from a psychogenic, that model may ignore the malfunction. This ability functions even if this model is killed. Commander Psychogenic Master Psychogenic Resolve() Commander*()
5 GREATER SPIDERING [] Bite Its bite... it burns!!! Spike Shower Vault SPIKE SHOWER: Once per activation, this model may spend AP to give all enemies within Blind Counter. + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks. [] Bite 5 Spiderling() []5 VAUT: Once per activation, this model may spend AP to immediately move their MV value, ignoring terrain as well as intervening models. If this move results in a charge, this model gains and additional + AS and + PW to the charge attack. ESSER SPIDERING 5mm BIND COUNTER: This model suffers AS. Remove the Blind Counter at the end of this model s activation. A model may only have Blind Counter at any time. So many eyes... eyes in the dark! Vault M mm []5 5 STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up + Counters: AS to all attacks + Counters: PW to all attacks PW: hit before resolving those attacks. VAUT: Once per activation, this model may spend AP to immediately move their MV value, ignoring terrain as well as intervening models. If this move results in a charge, this model gains and additional + AS and + PW to the charge attack. SHADOW MENIA [] Sharpened imb M mm []5 5 MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so, it loses HP at the end of this activation. NONIVING: This model may never gain Panic Counters. This model s PS may never be modified by enemy effects. UNSTOPPABE: Whenever this model would be reduced to HP, it may make a PS Check. On a success, this model remains at HP, but gains Weakened Resolve Counter. Weakened Resolve Counter: This model suffers PS. Weakened Resolve Counters are Spiderling() My toys. My murder elementals... Masochist (+ AS, + PW) Noniving Unstoppable Shadow Menial()
6 CA TO DARKNESS AS RF PW RN MA [] Call to Darkness Proximity Strike() Enemies hit by this attack are moved into contact with this model (moved by the caster). PROXIMITY STRIKE(x): When this attack is selected, place the Blast(x) Template anywhere completely in range of this attack. Make separate attack roll against each enemy model under the template. Only the initial attack roll may suffer Malfunction or gain the benefits of Aiming. MAFUNCTION: Caster suffers automatic PW: hit. ENSNARING WEBS AS RF PW RN MA [] Ensnaring Webs Immobilize IMMOBIIZE: Models hit by this attack gain Immobilized Counter. Immobilized Counter: This model suffers MV per Immobilized Counter. Remove all Immobilized Counters at the end of a model s activation. MAFUNCTION: Caster suffers automatic PW: hit. FREEZING VOID [] Freezing Void Blast() Paralysis AS RF PW RN MA PARAYSIS: Models hit by this attack gain Paralyzed Counter. Paralyzed Counter: When this model activates, roll a d. On a or greater it loses AP and must roll again, continuing until a or less is rolled, or it runs out of AP. Once this is complete, remove all Paralyzed Counters. MAFUNCTION: Caster suffers automatic PW: hit. GHOSTFORM TN RF RN MA On a successfull cast, caster gains the Strider special ability, and cannot be targeted by nontemplate Ranged attacks, until the beginning of its next activation. STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up MAFUNCTION: Caster suffers automatic PW: hit.
7 PUPPETEERING AS RF PW RN MA [] Puppeteering Enemies hit by this attack must make a PS Check. On a failure, gain control of that model and force it to perform action. It may target friendly models with attacks during this action, and may charge friendly models. This action does not count toward that model s activation for the round. MAFUNCTION: Caster suffers automatic PW: hit. SHADEWAK TN RF RN MA On a successful cast, the caster may immediately move in a straight line up to, ignoring models and terrain. It must end this movement in contact with a terrain feature. If it does not (or cannot), it is killed. MAFUNCTION: Caster suffers automatic PW: hit. VENOMOUS GIFT This model s melee attacks gain the Toxic special ability at all times. If these attacks already possess that ability, it places Toxic Counters per hit, instead of the normal. Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic Counters are removed at the end of this model s activation. All negatives are + Counters: AS to all attacks + Counters: PW to all attacks + Counters: Each time this model spends AP on attacks, it suffer automatic PW: hit before resolving those attacks.
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