Fisherman s Guild. But that said, damn, those lads can play Guild Ball. - Flint, Mason s Guild Team Vice Captain

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1 Fisherman s Guild The Fish have been around for years, but just never seemed to have a great game, you know? Then one day, they had a real revival in fortunes. Couldn t tell you what it was. All I know is that suddenly they have Guild houses springing up in every city that doesn t already have one. And then the team got better. A lot better. Like crazy better, beating the Butchers, the Morticians, the Alchemists, and the Messengers, all the big boys. Had to get better, once the Guild got bigger, or it wouldn t sit right. Whole bunch of new players, new sponsorship, new gear, new playbook. Suddenly, they re a name on the street, with a big following. But you know what the old timers all say about the poster boys and girls? That team could probably achieve even more greatness if they could just wise up. They all run around waving to the damned crowd, showboating with the ball, all touchy feely with each other whenever one of em gets knocked on their arse. Never known another team like it. But that said, damn, those lads can play Guild Ball. - Flint, Mason s Guild Team Vice Captain

2 Fisherman s Guild Union Players The following Union models may play for the Fisherman s Guild in Season 3: Snakeskin Hemlocke Gutter Fangtooth Avarisse & Greede

3 Shark Melee Zone 2 MOV TAC KICK DEF ARM INF 7 /9 6 4/ /6 1 2 T KD 3 Character Play CST RNG ZON SUS OPT Quick Foot Target friendly model gains [+2 /+2 ] MOV. Stagger P - Target enemy model suffers [-1] DEF. Tidal Surge 3/ 6 - Target model may make a [4 ] Dodge. If the target model is an enemy model, it is a friendly model during this action. 17

4 Shark Character Traits Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Legendary Play Caught in a Net [ 6 Pulse ] Enemy models within the pulse suffer [-4 /-4 ] MOV. Eisnoran, Human, Male, Striker, Captain i Size 30mm

5 Corsair Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 6 3/ / T KD Character Play CST RNG ZON SUS OPT Rough Seas Target enemy model loses possession of the ball-marker and the ball-marker is placed in possession of this model. Drag 2 / 6 - Target enemy model suffers a [6 ] Push directly towards this model. Stand Firm Target friendly model gains Sturdy. (Once per turn this model may ignore the first knockeddown condition placed upon it). 18

6 Corsair Character Traits Tough Hide Enemy Plays that cause damage to, or Playbook damage results that hit this model are reduced by [-1] DMG. Sturdy Once per turn this model may ignore the first knockeddown condition placed upon it. Close Control Once per turn this model may ignore the first Tackle Playbook result against it. Legendary Play One Leg Stance [ 6 Aura ] While within this aura friendly Guild models gain [+1/+2 ] KICK and Close Control. Indar, Human, Male, Defensive Midfielder, Captain ii Size 40mm

7 Salt Melee Zone 1 MOV TAC KICK DEF ARM INF 7 /9 2 2/ /3 1 T Character Play CST RNG ZON SUS OPT Where d They Go? 1/ S - This model may make a [4 ] Dodge. 7

8 Salt Character Traits Loved Creature When this model suffers damage from an enemy Attack or Play, except while making an Advance, other friendly Guild models gain [+1] TAC for the remainder of the turn. Valentian, Animal, Mascot i Size 30mm

9 Tentacles Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 3 2/ /2 1 2 T Character Play CST RNG ZON SUS OPT Blind Target enemy model suffers [-2] TAC, [-2/-2 ] KICK and [-2 /-2 ] MOV. 9

10 Tentacles Character Traits Close Control Once per turn this model may ignore the first Tackle Playbook result against it. Tag Along Once per turn after a friendly model ends an Advance that that caused it to leave this model s melee zone, this model may immediately make a Jog directly towards that model. Numasai, Animal, Mascot ii Size 40mm

11 Angel Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 4 4/ /4 1 T 2 Character Play CST RNG ZON SUS OPT Super Shot 1 S - This model gains [+1/+2 ] KICK. Nimble 1 S - This model gains [+1] DEF. 12

12 Angel Character Traits Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Tactical Advice [ Shark ] During the Maintenance Phase if the named friendly model is within [4 ], this model gains [+0/+1] INF. Figeon, Human, Female, Striker i Size 30mm

13 Greyscales Melee Zone 2 MOV TAC KICK DEF ARM INF 5 /7 5 3/ /4 1 2 T Character Play CST RNG ZON SUS OPT Decoy 1 S - This model gains [+2] DEF against the next enemy Attack or Character Play. Where d They Go? 1/ S - This model may make a [4 ] Dodge. Ball s Gone! P - Target enemy model loses possession of the ballmarker and the ball-marker is placed in possession of this model. This model may immediately make a Pass without spending Influence. 13

14 Greyscales Character Traits Unpredictable Movement Once per turn when an enemy model ends an Advance in this model s melee zone, this model may immediately make a [2 ] Dodge. Figeon, Human, Male, Winger i Size 30mm

15 Jac Melee Zone 2 MOV TAC KICK DEF ARM INF 5 /8 5 3/ /4 T KD T Character Play CST RNG ZON SUS OPT Ramming Speed 1 S - During an Advance made by this model, any enemy model whose base is touched by this model s base suffers a [2 ] Push directly away from this model. A model can only be affected by this Character Play once per turn. Goad While this model is on the Pitch the target enemy model can only move directly towards this model during an Advance. 15

16 Jac Character Traits Resolute When this model targets an enemy model with a Counter-Attack, this model gains [+2] TAC for the duration of the Counter-Attack. Get Over Here! [ Salt ] Once during this model s activation, if the named friendly model is within [10 ] of this model, the named friendly model may make a Dodge up to its base move towards this model. Tough Hide Enemy Plays that cause damage to, or Playbook damage results that hit this model are reduced by [ 1] DMG. Heroic Play Trident Tested [ 3 Pulse ] Enemy models within the pulse suffer a [4 ] Push directly away from this model. Skaldic, Human, Male, Defensive Midfielder i Size 30mm

17 Kraken Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 5 2/ /3 1 KD 2 T 3 Character Play CST RNG ZON SUS OPT Drag 2/ 6 - Target enemy model suffers a [6 ] Push directly towards this model. Release the... P - Target enemy model suffers a [6 ] Push directly away from this model, the knocked-down condition and [3] DMG. 20

18 Kraken Character Traits Tough Hide Enemy Plays that cause damage to, or Playbook damage results that hit this model are reduced by [ 1] DMG. Unknown, Human, Male, Centre Back i Size 40mm

19 Sakana Melee Zone 2 MOV TAC KICK DEF ARM INF 6 /8 5 3/ /4 1 T Character Play CST RNG ZON SUS OPT Smoke Bomb 1 8 AOE 3 Models within this ongoing-effect AOE benefit from cover. Weak Point P - Target enemy model suffers [-1] ARM. 15

20 Sakana Character Traits Anatomical Precision During an Attack from this model, enemy models suffer [-1] ARM. Poised Once per turn, this model may make a Counter Attack without spending MP. Cover of Darkness If this model starts an Advance while benefiting from cover, it gains [+2 /+2 ] MOV. Numasai, Human, Male Striker ii Size 30mm

21 Siren Melee Zone 2 MOV TAC KICK DEF ARM INF 7 /9 3 3/ /3 1 2 T Character Play CST RNG ZON SUS OPT Lure Target enemy model immediately makes a Jog directly towards this model. The target enemy model is a friendly model during this action. Seduced 3/ 6 - Target enemy model either makes a Pass or Attack without spending Influence. The target enemy model is a friendly model during this action. 10

22 Siren Character Traits Beautiful Enemy Character Plays directly targeting this model suffer [-5 ] RNG. Charmed [ Male ] This model gains [+1] DEF against each Attack or Character Play made against it by the named model type. Protected [ Kraken ] While within [4 ] of the named friendly model this model gains [+1] ARM. Unknown, Human, Female, Winger i Size 30mm

23 Siren Melee Zone 1 MOV TAC KICK DEF ARM INF 7 /9 4 3/ /4 1 2 T Character Play CST RNG ZON SUS OPT Dread Gaze 2/ S Aura 4 While within the aura enemy models suffer [-2] TAC. 10

24 Siren Character Traits Defence Support [ Kraken ] While within [4 ] of the named friendly model this model gains [+1] DEF. Shadow Like At the start of this model s activation it may make a [2 ] Dodge. Escaping Fate Once per turn when this model is reduced to [0] HP, except while making an Advance, before suffering the taken-out condition this model may recover [1] HP, remove all conditions, and make a [4 ] Dodge. Unknown, Human, Female, Attacking Midfielder, Veteran ii Size 30mm

25 Hag Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 4 3/ /3 T 1 2 Character Play CST RNG ZON SUS OPT Decoy 1 S - This model gains [+2] DEF against the next enemy Attack or Character Play. Fisher s Reel 1/ 4 - Target other friendly model may make a [2 ] Dodge. This Character Play may only be used on each friendly model once per turn. 14

26 Hag Character Traits Fear The first time each turn an enemy model spends Influence on an Attack, Charge or Character Play that targets this model, the cost of the Attack, Charge or Character Play is increased by [1] Influence. Shadow Like At the start of this model s activation it may make a [2 ] Dodge. Talisman Once per turn during this model s activation this model may use a Character Play without spending Influence. Legendary Play Call of the Sea [ 4 Pulse ] This model suffers [1] DMG for each other model within this pulse. Enemy models within this pulse suffer a [2 ] Push. Other friendly models within this pulse may make a [2 ] Dodge. Numasai, Human, Female, Central Midfielder iii Size 30mm

Midas Melee Zone 1. Character Play MOV TAC KICK DEF ARM INF 5 /8 6 3/ /6. Lure of Gold 2/ 6 - Midas Touch P - CST RNG ZON SUS OPT

Midas Melee Zone 1. Character Play MOV TAC KICK DEF ARM INF 5 /8 6 3/ /6. Lure of Gold 2/ 6 - Midas Touch P - CST RNG ZON SUS OPT Midas Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 6 3/8 5+ 0 4/6 1 T KD 3 Character Play 1 2 CST RNG ZON SUS OPT Lure of Gold 2/ 6 - Target other friendly Guild model may immediately make a Jog towards

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