Campaign Game Fleet et Action. Rules for Fleet Action

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1 Victory Points each objective worth The Fleet et Action Game Date - May 1943 attacker - Japan USA Battle Location: Sector D Points: Move 1 objective 1 Sector any direction 4. Place an island, shoal or squall on non-objective sector 5. both sides get 25 points of reinforcements on turn 4 Refer to the Fleet Action Rules for clarification of Attackers Points Cruisers & Destroyers 1 Aircraft 1 Shore Battery Transports Defenders Points Cruisers & Destroyers Aircraft 3 Shore Battery 2 Transports Rules for Fleet Action 2. Check the Victory points at the top of the page. First Player to accumulate this number of points wins the battle.

2 Victory Points each objective worth The Fleet et Action Game Date - May 1943 attacker - Japan USA Battle Location: Sector H Points: Move 1 objective 1 Sector any direction 4. Place an island, shoal or squall on non-objective sector 5. both sides get 25 points of reinforcements on turn 4 Refer to the Fleet Action Rules for clarification of Attackers Points Cruisers & Destroyers 2 Aircraft 1 Shore Battery 1 Transports Defenders Points Cruisers & Destroyers 1 8 Aircraft Shore Battery Transports Rules for Fleet Action 2. Check the Victory points at the top of the page. First Player to accumulate this number of points wins the battle. 3. The Americans Get 1 free submarine for this battle

3 Victory Points each objective worth The Fleet et Action Game Date - June 1943 attacker - Japan USA Battle Location: Sector E Points: Move 1 objective 1 Sector any direction 4. Place an island, shoal or squall on non-objective sector 5. both sides get 25 points of reinforcements on turn 4 Refer to the Fleet Action Rules for clarification of Attackers Points Cruisers & Destroyers 2 Aircraft Shore Battery Transports Defenders Points Cruisers & Destroyers Aircraft Shore Battery 2 Transports Rules for Fleet Action 2. Check the Victory points at the top of the page. First Player to accumulate this number of points wins the battle.

4 Battle Type - Standard Assault 14 The Battle Ticket Game Date - June 1943 attacker - Japan USA Battle Location: Santa Isabel Points: Move the objective 2 hexes any direction into cover 4. both sides get 12 points of reinforcements on turn 4 5. Air Support and defender places an Airfield Refer to the Battle ticket Rules for clarification of Attacker Points Soldier - 25 Wild - 25 Defender Points Soldier - 17 Wild - 33 Rules for Standard Assault 2. Units may not retreat off their side of the map. 3. If the map configuration doesn t denote the location of the objective, place it in cover closest to the center. 4. The Japanese SNLF Captain gains the Spotter ability. 5. Japanese players can arm Zeros with 1 bomb each. Bombs cost 2 points. For Bombs use the same stats as Bombs for the American Corsair. 6. Both players can buy Off-shore Bombardment, costs 6 wild points. Once per game, before the initiative phase, roll a 1d6 against each non-adjacent enemy unit. If a 6 is roll automatically place a face up disruption marker on the effected unit. Rules for Air Support and Airfields: If Air Support was chosen both players roll 2d6 at the begining of the Flight Phase. If a players roll is equal to or less than the current turn number then that player recieves a free aircraft for that turn only. Players that recieve an Airfield place it in the setup area. Friendly uncontested Airfields automaticly remove disruption from aircraft and controlling players recieve a -1 to their Air Support rolls. If an enemy unit is on or adjactent to an Airfield that Airfield is considered contested. Vehicles & Troops Prohibited in builds: JAPAN: All Vehicles USA: Paratroopers, M8 Greyhound, All Tanks and Tank Destroyers.

5 Battle Type - Standard Assault 15 The Battle Ticket Game Date - June 1943 attacker - Japan USA Battle Location: Guadalcanal Points: Move the objective 2 hexes any direction into cover 4. both sides get 12 points of reinforcements on turn 4 5. Air Support and defender places an Airfield Refer to the Battle ticket Rules for clarification of Attacker Points Soldier - 44 Wild - 6 Defender Points Soldier - 50 Wild - Rules for Standard Assault 2. Units may not retreat off their side of the map. 3. If the map configuration doesn t denote the location of the objective, place it in cover closest to the center. 4. The Japanese SNLF Captain gains the Spotter ability. 5. Japanese players can arm Zeros with 1 bomb each. Bombs cost 2 points. For Bombs use the same stats as Bombs for the American Corsair. 6. Japanese can buy Off-shore Bombardment, costs 6 wild points. Once per game, before the initiative phase, roll a 1d6 against each non-adjacent enemy unit. If a 6 is roll automatically place a face up disruption marker on the effected unit. Rules for Air Support and Airfields: If Air Support was chosen both players roll 2d6 at the begining of the Flight Phase. If a players roll is equal to or less than the current turn number then that player recieves a free aircraft for that turn only. Players that recieve an Airfield place it in the setup area. Friendly uncontested Airfields automaticly remove disruption from aircraft and controlling players recieve a -1 to their Air Support rolls. If an enemy unit is on or adjactent to an Airfield that Airfield is considered contested. Vehicles & Troops Prohibited in builds: JAPAN: All Vehicles USA: Paratroopers, M8 Greyhound, All Tanks and Tank Destroyers.

6 The After Action Report Use this AAR to record your battles. Submit results by ing the recorded information - but not the form - to: aar@wizards.com

7 5 th Yokosuka SNLF Soldier - Shore Battery 1941 USMC 9 th Defense Battalion Soldier - Shore Battery 1942 Fixed Position - Whenever an enemy damages this unit, roll a die. On a 4 or higher, place a rearming counter on the unit and take no damage from that attack. Shore Battery - This unit is immune to torpedo and ASW attacks. Fixed Position - Whenever an enemy damages this unit, roll a die. On a 4 or higher, place a rearming counter on the unit and take no damage from that attack. Shore Battery - This unit is immune to torpedo and ASW attacks. Guadalcanal Online Campaign Special Guadalcanal Online Campaign Special Players that recieve an Airfield place it in the setup area. Friendly uncontested Airfields automaticly remove disruption from aircraft and controlling players recieve a -1 to their Air Support rolls. If an enemy unit is on or adjactent to an Airfield that Airfield is considered contested Wizards of the Coast, Inc.

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