Ahab the Vengeful. Gunner HARPOON BARRAGE TRIPWIRE SHOT CONCUSSION SHOT. Heroes hit by a roll of. Heroes may be targeted first in the priority order.

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1 Gunner 8 Ahab the Vengeful HARPOON BARRAGE Heroes may be targeted first in the priority order. suffer BLEED. Heroes hit by a roll of TRIPWIRE SHOT Heroes may be targeted first in the priority order. Heroes Damaged suffer SLOW. CONCUSSION SHOT Heroes may be targeted first in the priority order. Heroes Damaged suffer STUN.

2 Brute Leopold, the Cleaver of Cordova THRILL KILLING For each BOSUN or Hero KO ed, Leopold may remove up to Damage. TYRANT S RESOLVE TAKEN YA WITH ME! Remove up to Damage OR all Condition tokens from Leopold. When Leopold is KO ed by an enemy Hero. Roll die. On a + KO that Hero.

3 Captain Captain Blackbeard FLAMING SWORD Deal + Damage to Heroes. Enemy Heroes may choose to go Overboard instead of suffering Damage from this Attack. BOMBS AWAY DETONATE When Blackbeard ends a Move. Place a Damage token in a Zone Blackbeard moved into or through. This is a Bomb token. Remove all Bomb tokens if Blackbeard is KO ed. When a enemy moves into a Zone containing a Bomb token. Remove the Bomb token and roll a die. On a + that enemy suffers Damage.

4 Gunner 8 Dudley the Duelist MASTER DUELIST Heroes may be targeted first in the priority order. suffer BLIND. Heroes hit by a roll of OPPORTUNIST Heroes may be targeted first in the priority order. Deal + Damage per Hit to Heroes for each Condition token on them. WE DUEL AT DAWN! Hero within Zones suffers SLOW and STUN.

5 Quartermaster 8 Sir Alexander I M BUSY, YOU DO IT! SHOW THEM HOW IT S DONE TRY HARDER, YOU FOOLS! Select up to DECKHANDS within Zones. They immediately Attack. Gain for each enemy KO ed by their Attacks. Deploy BOSUN in a Zone containing friendly DECKHANDS. Activate all friendly DECKHANDS and BOSUNS in Zone within range.

6 Brute Don Quixote GIANT KILLER BOSUNS may be targeted first in the priority order. CHASING WINDMILLS HONOR OF THE KNIGHT ERRANT Move up to zones. May move through Zones occupied by enemies, but suffer Damage for each occupied Zone moved through. Deal + Damage per Hit. Deal + Damage per Hit if Don Quixote has 9 or more Damage.

7 Captain Captain Hook SWORD & HOOK Heroes Hit by a roll of suffer STUN. WALK THE PLANK TICK TOCK enemy Hero within Zones is knocked Overboard. When an enemy Hero goes Overboard. That Hero suffers Damage.

8 Gunner 8 Bossman Kastel MY LITTLE FRIEND Heroes may be targeted first in the priority order. LEAD RAIN May target any Zone on the board. Sp. BUCKSHOT Heroes may be targeted first in the priority order. May push enemy Heroes Zone per Hit they take (this can knock Heroes Overboard).

9 Quartermaster Peter Pan BANGARANG!!! After this Attack is complete, deploy DECKHAND in a Zone containing friendly DECKHANDS. HAPPY THOUGHTS PLAYING WITH SHADOWS When a friendly Hero performs a Rigging Check. That Hero gains + to this Rigging Check. Move all friendly Heroes Zone. OR Push all enemy Heroes Zone. (This may knock enemies Overboard)

10 Captain Captain Sarah Kale SCENT OF BLOOD This gains + To Hit if there is a Hero in the targeted Zone with 6 or more Damage. BLUNDERNATOR This rolls a number of dice equal to the number of enemies in the targeted Zone. * POWDERKEG Enemy Heroes in a Zone within range suffer SLOW and BLIND.

11 Swashbuckler 8 Sinbad SEVEN SEAS STRIKE After this attack is complete, may Move Zone for free. ARABIAN KNIVES Discard any number of This rolls a number of dice equal to twice the number of discarded. * FORTUNE AND FATE When Sinbad suffers Damage. Discard any number of to prevent that much Damage to Sinbad.

12 Swashbuckler Lord Nelson IRON FIST Heroes Damaged suffer STUN. CRUSHING GRIP Deals + Damage to Heroes. Heroes Damaged suffer SLOW. Reactions may not be triggered by this Attack. IRON BODY When Nelson would suffer any Damage. Roll a die. Reduce the Damage suffered by the number rolled.

13 Gunner 8 Cochon Bombadier SQUEE!!! This rolls a number of dice equal to the number of enemies in the targeted Zone. * PORC BOMB 5 EXPLOSIVE SURPRISE Target Zone within. Enemy Heroes in that Zone suffer damage and are pushed Zone (this can knock Heroes Overboard). Enemy Heroes within range of the target Zone suffer Damage. When an enemy Hero ends a Move next to a Zone containing a friendly Bosun. KO that Bosun. Deal that enemy Hero Damage.

14 Gunner 8 Meirenyu, the Pale Siren SIREN WAIL Heroes may be targeted first in the priority order. may be pushed Heroes Hit by a roll of Zone (this may knock enemies Overboard). SONG OF CACOPHONY Perform this Attack against all enemy Heroes in range. Heroes Hit suffer STUN. SONG OF ACQUIESCENCE Select enemy Hero within Zones. Immediately Move them up to Zones and perform a Attack (This attack may target Zones containing their allies). 6

15 Swashbuckler Mister Cuddles MINE? STOP HITTING YOURSELF!!! GET EM BOYS! Target Hero within Zones. Take up to from that Hero and place it on Mister Cuddles. Target enemy Hero within Zones. Select of their Attacks and pay its cost. That Hero performs that Attack, targeting themselves (This Attack cannot Hit other models). Target Zone within range. All Deckhands and Bosuns in that Zone immediately attack any Heroes in that Zone (Chosen by Mister Cuddles).

16 Quartermaster Handsome Jack SALLY FORTH! COME AT ME! 5 SPYGLASS Immediately activate all Deckhands and Bosuns in Jack s Zone. If they Move, also Move Jack into their Zone. Jack gains for each enemy KO ed by these attacks. When an enemy Hero begins their activation within Zones of Jack. That Hero may only target Jack s Zone with Attacks this activation (until Jack is KO ed). During a friendly Hero s activation. That Hero s next Attack gains + range this activation.

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