Ashmen Swordsman Rank 1. Ashmen Hakar. Ashmen Hakar Ashmen. Ashmen Swordsman Ashmen. Alyana Heska Rank 2 Ashmen Leader Character. Alyana Heska Ashmen
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1 Ashmen Swordsman Ashmen Swordsman Ashmen Hakar Ashmen Hakar SWORD SLASH Act With ertainty: If this model is killed by an attack that did not generate an result, and is engaged with only enemy, it may perform of its melee attacks before being removed. Deflection: This model may Parry ranged and magic attacks. Duelist: While this model is engaged with only enemy, and no other friendly model is engaging the same enemy, it gains Offensive Mastery(). Th i s ability is ignored if an Assist Action is used on this model. *Offensive Mastery(): This model may add up to () dice to any attacks it is participating in. Before results are generated, this model removes the same number of dice added to those attacks. [Reaction] ounter Attack (): Once per attack, when a is generated against this model, and this model is not killed, this model may perform of its melee attacks on an active enemy in range, replacing the attack s rate with (). SWORD SLASH Act With ertainty Deflection [Reaction] ounter Attack () Offensive Mastery(): This model may add up to () dice to any attacks it is participating in. Before results are generated, this model removes the same number of dice added to those attacks. Inspire: If this model begins its activation engaged, its melee attacks gain [+] this activation. Training: If this model engaged an enemy this activation, and would end their activation unengaged, it may move toward the nearest enemy. Alyana Heska Alyana Heska haracter GLAIAL STRIKE Shattering Strike(): If this attack kills an enemy, all enemies within () of the target suffer a [] Freezing Death: Aura, Enemy models that begin their activation in the area suffer [-]. Offensive Mastery(): This model may add up to () dice to any attacks it is participating in. Before results are generated, this model removes the same number of dice added to the attacks. Inspire: This model s melee attacks gain Shattering Strike() this activation. Training: This model s melee attacks gain Sundering (+). *Sundering(x): Replace (x) on the defender s chart with.
2 Pelegarth Bloodmask Pelegarth Bloodmask Pelegarth Howl Pelegarth Howl SWORD AND BOARD SHIELDBASH Special - - engaged enemy suffers Knockback(). *Knockback (): Before results are generated, each enemy targeted is forced () directly away. If that enemy s movement is stopped by another model, the model stopping it suffers a [] Evasion(): When this model is attacked, after any re-rolls are made, it may adjust the results of up to () dice up or down by, keeping the adjusted result. Shieldwall: Once per attack, when a is generated against this model, and this model is in contact with a friendly model, you may remove result from the attack. SWORD AND BOARD SHIELDBASH Special - - engaged enemy suffers Knockback(). *Knockback (): Before results are generated, each enemy targeted is forced () directly away. If that enemy s movement is stopped by another model, the model stopping it suffers a [] Evasion() Shieldwall Inspire: If this model engages an enemy during this activation and triggers Knockback(x), it may move up to (x) directly toward that enemy and perform of its melee attacks. Training: If an enemy disengages this model, after that movement, friendly model may move up to toward that enemy. This ability may only trigger once per disengage. Elsis Tagil, The Wail of War Elsis Tagil, The Wail of War haracter UNLEASH FURY Sundering(): Replace () on the defender s chart with. Unrelenting(): Replace () on the defender s chart with. Knockback (): Before results are generated, each enemy targeted is forced () directly away. If that enemy s movement is stopped by another model, the model stopping it suffers a [] Evasion() Fierce Resistance: Aura, Friendly models in the area gain [+]. Superior Blocking: Once per attack, when a result is generated against this model, you may remove result from the attack. Inspire: This model gains [+] this activation. Training: This model gains Evasion(+) while in contact with or more enemies.
3 Fel Hammer Fel Hammer 0 The Unmasked The Unmasked HAMMERING BLOWS ritical Blow(): Replace () on the defender s chart with. Unleash Fury: At the start of this model s activation it may choose to gain Elemental Fury until the end of this activation. If it does so, at the end of its activation, it must make a Will heck(). For each failure it suffers damage. *Elemental Fury: This model gains [+], and its melee attacks gain ritical Blow(+) and Offensive Expertise(+). *Offensive Expertise(): When this model performs an attack, before results are generated, it may re-roll up to () dice. Elemental Unbound: When this model is killed, all models in contact without the Fel Warrior Trait suffer a [] magic attack. DUAL STRIKE ritical Blow(): Replace () on the defender s chart with. Precision(): When this model performs an attack, after re-rolls are made, it may adjust the results of () dice up or down by. Elemental Unbound Master of Deception: The first time each turn this model becomes engaged, it may may a Will heck(). On a success, place this model anywhere within. Inspire: Once per turn, if this model passes a Will heck, all engaged enemies suffer a [] magic attack. Training: If this model fails a Will heck, or is hit, but not killed, by a Will Attack, it may move up to and make a [] Arkan Thesh Arkan Thesh haracter 0 RUSHING STRIKE Enemies with a larger size that are hit suffer[-], to a minimum of [], for this attack. ritical Blow(): Replace () on the defender s chart with. Flying: During free movement, this model may move through models and terrain elements as as long as that move does not end over a model s base or a terrain element it could not normally move on. Dual Possession: At the beginning of this model s activation, it must make a Will heck(). On a success, it gains Elemental Fury. On a failure, all models within suffer a [] magic attack. Inspire: If this model has Elemental Fury, if it kills an enemy it may move up to and perform of its melee attacks. If it does so it suffers [-] this activation. Training: When this model makes a Will heck, or is the target of a Will Attack, it may gain [+] or [-] for that check or attack.
4 Longhorn Longhorn LEAR A PATH Special - - Enemies within of this model are forced away, in the order of this model s choosing. This model may then move up to and perform of its melee attacks. 0 B SMOLDERING STRIKE Sundering(): Replace () on the defender s chart with. Unrelenting(): Replace () on the defender s chart with. None ritical Blow(): Replace () on the defender s chart with. Unstoppable(): Replace () Non- Non- on the defender s chart with. ELEMENTAL BLAST Magic 0 B EFRENTI BLAST haracter Rathor Rathor SWORD STRIKE The Bloodchild Greathorn 0 For each hit generated by this att ack, this model may perform a [] magic attack on an enemy within of the target. Elemental Feedback: Whenever an enemy fails to hit this model with a Will Att ack, that enemy suffers a [] magic attack. Flying: During free movement, this model may move through models and terrain elements as long as that move does not end over a model s base or a terrain element it could not normally move on. Strong Will: When this model makes a Will heck or is the target of a Will Att ack, it gains re-roll(+). Rally Point: Aura, Friendly models in the area have Strong Will. Magic Bounce(): When the dice for this attack are assigned, this model may assign additional die to up to () additional enemies within of a target, ignoring Line of Sight. EFRENTI STRENGTH Sundering(): Replace () on the defender s chart with. Knockback (): Before results are generated, each enemy targeted is forced () directly away. If that enemy s movement is stopped by another model, the model stopping it suffers a [] Efrenti Fury: Aura, Enemies in the area lose Defensive Mastery(x), Defensive Expertise(x), and Evasion(x).
5 The Blind Hakar The Blind Hakar haracter 0 Shadrus Arikim Shadrus Arikim haracter This attack targets all enemies in range. This attack can only be selected if engaged with only enemy. Enemies with a size of or smaller hit by this attack are killed. ARING STRIKE Duelist: While this model is engaged with only enemy, and no other friendly models are engaging the same enemy, it gains Offensive Mastery(). Th is ability is ignored if an Assist Action is used on this model. *Offensive Mastery(): Th is model may add up to () dice to any attacks it is participating in. Before results are generated, this model removes the same number of dice added to those attacks. Guard Dog: Once per turn, if an enemy becomes engaged with this model, that enemy suffers a [] Riposte: Each time this model is missed by a melee attack, and not killed, enemy in contact suffers a [] The Bloodchild The Bloodchild haracter 0 B SMOLDERING STRIKE ritical Blow(): Replace () on the defender s chart with. Unstoppable(): Replace () Non- Non- on the defender s chart with. ELEMENTAL BLAST Magic 0 B FIERY AR VENGEANE STRIKE For each hit generated by this att ack, this model may perform a [] magic attack on an enemy within of the target. Elemental Feedback: Whenever an enemy fails to hit this model with a Will Att ack, that enemy suffers a [] magic attack. Flying: During free movement, this model may move through models and terrain elements as long as that move does not end over a model s base or a terrain element it could not normally move on. Strong Will: When this model makes a Will heck or is the target of a Will Att ack, it gains re-roll(+). Rally Point: Aura, Friendly models in the area have Strong Will. Once this attack is completed, up to enemies targeted by this attack suffers a [] magic att ack. Sundering(): Replace () on the defender s chart with. ANGER OF THE INFERNO Magic Volcanic Fury: For each damage on this model its att acks gain [+], to a max of [+].
6 Pelegarth Brute Pelegarth Brute Brute Warden Brute Warden After this attack is complete, you may force model targeted by this attack up to directly toward this model. Drag Along: When this model disengages, after that move is complete, it may immediately perform free hain Pull attack against model it disengaged from. 0 - This action may only be used if this model did not begin its activation engaged. Move this model up to, and then perform War Trident attack. Until the end of this activation, War Trident gains [+] and Unstoppable(). *Unstoppable(): Replace () Non- Non- on the defender s chart with. Onslaught: The fi rst time each turn this model kills an enemy, it may immediately perform of its melee attacks. Inspire: If this model engages an enemy during its maneuver, that enemy immediately suffers a [] melee att ack. Training: When this model begins its act ivation engaged with or more enemies, its melee att acks gain Unstoppable(). *Unstoppable(x): Replace (x) Non- Non- on the defender s chart with. Evasion(): When this model is attacked, after any re-rolls are made, it may adjust the results of up to () dice up or down by, keeping the adjusted result. Firehawk Raid Leader EMPOWERED ASSAULT - Firehawk Raid Leader WAR TRIDENT Special 0 SWORD STRIKE HAIN PULL Feint(): Replace () on the defender s chart with. 0 HAIN LASH Ashmen Firehawk Ashmen Firehawk 0 WAR TRIDENT Onslaught: The fi rst time each turn this model kills an enemy, it may immediately perform of its melee attacks. Tactical Expertise: During a combined activation, this model may perform an Assist Action on any active model, regardless of range. That attack gains Precision(+). *Precision(): When this model performs an attack, after re-roll are made, it may adjust the results of () dice up or down by. Inspire: When performing a combined att ack, enemies may not use act ions or abilities that trigger off of Defense hart results. Training: Friendly models gain Bolster. *Bolster: Th is model may make an Assist Action on a model up to away.
7 Arkazan Greatwing Arkazan Greatwing 0 Sarvoth Shadow-Veil Sarvoth Shadow-Veil 0 SLAYER S BLADES Enemies targeted by this attack suffer [-], to a minimum of [], for this attack. Unstoppable(): Replace () Non- Non- on the defender s chart with. Deflection: This model may Parry ranged and magic attacks. Wing Buffet: When this model activates it may force all enemies of size or less in contact directly away. VEIL HAMMER Knockback (): Before results are generated, each enemy targeted by this attack is forced () away. If that enemy s movement is stopped by another model the model stopping it suffers a [] Shadowstep: During free movement, this model may move through, but not end on, friendly and enemy models (it is not engaging enemies unless it ends in contact). [Reaction] ounter Attack (): Once per attack, when a is generated against this model, and this model is not killed, this model may perform of its melee attacks on an active enemy in range, replacing the attack s rate with (). [Reaction] Sidestep : Once per attack, when a result is generated against this model, and this model is not killed, this model may immediately perform a free Sprint action, ignoring disengage penalties. Izari Warhounds Izari Warhound 0 RIP AND MAUL If engaged with only enemy, this attack gains Offensive Expertise(). *Offensive Expertise(): When this model performs an attack, before results are generated, it may re-roll up to () dice. Fast: This model may Sprint instead of the normal. Guard Dog: Once per turn, if an enemy becomes engaged with this model, that enemy suffers a [] Lash Out: Each time this model is hit, but not killed, active enemy within suffers a [] Relentless: If an enemy disengages from this model, this model may immediately perform a free Sprint a ct i o n.
8 Kor Kallum, Greatwing Prototype Kor Kallum h a r a ct e r EFRENTI BLADES 0 EFRENTI DOMINANE Toggle - - hoose : Enemies that become engaged, or begin their activation engaged with this model, suffer a [] magic attack. Aura, Enemies in the area suffer [-] and cannot disengage from friendly models. This model s attacks gain [+] and Precision() *Precision(): When this model performs an attack, after re-roll are made, it may adjust the results of () dice up or down by. Flying: During free movement, this model may move through models and terrain elements as as long as that move does not end over a model s base or a terrain element it could not normally move on. Master of Masks: Once during its activation, this model may select Efrenti Dominance Toggle and activate it without spending an action. Vallenya Rhabar, The Shadow s Step Vallenya Rhabar h a r a ct e r SHADOW LAW * Backstab: Replace the lowest result on the defender s chart with. Hits from this automatically deal damage to the target. Fast: This model may Sprint instead of the normal. I n fi l t r a t e :This model only deploys after all other models have been deployed. You may deploy this model anywhere in No Man s Land or a friendly deployment zone. Shadowstep: During free movement, this model may move through, but not end on, friendly and enemy models (it is not engaging enemies unless it ends in contact). [Reaction] Sidestep : Once per attack, when a result is generated against this model, and this model is not killed, this model may immediately perform a free Sprint action, ignoring disengage penalties.
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