Hunter s Guild. But believe me; we should have remembered them and their old ways, young blood, because now they re here to stay.

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1 Hunter s Guild The Hunter s Guild is one of the oldest Guilds out there, been plying their trade for hundreds of years. They just don t have Guild houses like anyone else, nor trade their services in the cities. And until now, they ve never had a Guild Ball team neither. Your average Hunter is a real strange individual. They believe in the old gods, the Moon Goddess and Sun Father; the whole Guild is built around their worship. The Moon Goddess is the mistress o the hunt, the one they all offer their praises to for their work. She blesses them to steal from the Sun Father, who nurtures the world. They re dangerous, young blood. Every single one of them bears respecting. Each has lived a life of tracking, pursuing, and killing beasts far more feral and dangerous than you or I have ever seen. They bring a different set o skills to the game, something we ve never seen before. I won t say that any of us were looking in their direction and dreading this day, because we weren t. But believe me; we should have remembered them and their old ways, young blood, because now they re here to stay. - Greyscales, Fisherman s Guild Vice Captain

2 Hunter s Guild Union Players The following Union models may play for the Hunter s Guild in Season 3: Minx Hemlocke Avarisse & Greede

3 Theron Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 6 3/ /6 T 1 2 KD 3 4 Character Play CST RNG ZON SUS OPT Pinned Target enemy model suffers [2] DMG. While this model is on the Pitch, the target enemy model can only move directly towards this model during an Advance. Snipe Target enemy model suffers [-2/-2 ] KICK and [2] DMG. Sun Strike Target friendly Guild model may generate [1] MP from each successful Character Play that targets an enemy model. 18

4 Theron Character Traits Hunter s Prey When damaged by this model enemy models suffer the snared condition. Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Nature s Growth At the start of this model s activation, the Controlling Player may place a [3 ] AOE within [8 ] of this model. This AOE may not be placed within [2 ] of another terrain piece. This AOE is forest terrain. This AOE is removed in the End Phase. Heroic Play Blessing of the Sun Father Target friendly model within [6 ] may use a Character Play once during its activation without spending Influence. Raed, Human, Male, Defensive Midfielder, Captain ii Size 30mm

5 Fahad Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 3 1/ /2 1 T 1 2 Character Play CST RNG ZON SUS OPT Nimble 1 S - This model gains [+1] DEF. 6

6 Fahad Character Traits Linked [ Zarola ] When this model s activation ends, the named friendly model may take its activation next if able to do so. Furious This model may Charge without spending Influence. Isolated Target This model gains [+1] DMG to Playbook damage results while targeting an enemy model suffering the snared condition. Eisnoran, Animal, Mascot ii Size 40mm

7 Chaska Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 5 3/ /4 1 T KD Character Play CST RNG ZON SUS OPT Tough Skin Target friendly model gains [+1] ARM. Boom Box Target enemy model suffers [4] DMG and a [4 ] Push directly away from this model. 16

8 Chaska Character Traits Big Game Traps Once per turn during this model s activation, the Controlling Player may place a friendly 30mm trapmarker within [2 ] of this model. A Player may have up to [3] friendly trap-markers on the Pitch at once. When an enemy model moves within [1 ] of a friendly trapmarker, that model immediately suffers the snared condition and the trap-marker is removed. Mud Concealer While within rough-ground this model gains [+1] ARM. Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Mald, Human, Male, Defensive Midfielder ii Size 30mm

9 Egret Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 4 3/ /4 1 1 T T 2 Character Play CST RNG ZON SUS OPT Snap Fire Target enemy model suffers [1] DMG. Flurry 2 8 Pulse 2 Target enemy model suffers [2] DMG. All other models within the pulse suffer [2] DMG. 12

10 Egret Character Traits Swift Strikes This model may make a [1 ] Dodge after causing damage to one or more enemy models. Back to the Shadows At the end of its activation, if this model caused damage to an enemy model during the activation, this model may make a [4 ] Dodge. Venomous Strike When damaged by this model enemy models suffer the poison condition. Castellyian, Human, Female, Striker ii Size 30mm

11 Hearne Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 5 3/ /3 1 KD T 2 3 Character Play CST RNG ZON SUS OPT Singled Out P - Friendly models gain [+2] TAC against target enemy model. Skewered 2/ 6 - Target enemy model suffers [3] DMG and the snared condition. 20

12 Hearne Character Traits Nature s Blessing Once per turn during its activation, this model may choose a piece of forest terrain within [4 ]. This model may be placed anywhere within the chosen forest terrain. Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Heroic Play Blessing of the Sun Father Target friendly model within [6 ] may use a Character Play once during its activation without spending Influence. Unknown, Human, Male, Centre Back ii Size 40mm

13 Jaecar Melee Zone 1 MOV TAC KICK DEF ARM INF 7 /9 6 2/ /4 T Character Play CST RNG ZON SUS OPT Blood P - Target enemy model suffers the bleed condition. Gut & String P - Target enemy model suffers [-4 /-4 ] MOV and [-1] DEF. 14

14 Jaecar Character Traits Anatomical Precision During an Attack from this model enemy models suffer [-1] ARM. Back to the Shadows At the end of its activation, if this model caused damage to an enemy model during the activation, this model may make a [4 ] Dodge. Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Pit Fall Once per turn during this model s activation, the Controlling Player may place a friendly 40mm pitfallmarker within [2 ] of this model. A Player may only have [1] friendly pitfall-marker on the Pitch. When an enemy model moves within [1 ] of a friendly pitfallmarker, that model immediately suffers the snared and bleed conditions and the pitfall-marker is removed. Castellyia, Human, Male, Winger ii Size 30mm

15 Seenah Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /7 7 1/ /2 1 T 4 KD KD Character Play CST RNG ZON SUS OPT Bear Hug P - Target enemy model suffers [4] DMG and the bleed condition. If this model inflicts the taken-out condition using this Character Play, the friendly team gains an additional [1] VP. 21

16 Seenah Character Traits Tough Hide Enemy Plays that cause damage to, or Playbook damage results that hit this model are reduced by [-1] DMG. Intimidating Roar At the start of this model s activation, choose an enemy model within this model s melee zone. The enemy model immediately suffers a [2 ] Push directly away from this model. Furious This model may Charge without spending Influence. Isolated Target This model gains [+1] DMG to Playbook damage results while targeting an enemy model suffering the snared condition. Eisnoran, Animal, Attacking Midfielder ii Size 50mm

17 Zarola Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 4 2/ /3 1 T 2 Character Play CST RNG ZON SUS OPT Chain Bolas Target enemy model suffers [2] DMG and the snared condition. Midnight Offering Target friendly model may immediately make a Jog. 12

18 Zarola Character Traits Unpredictable Movement Once per turn when an enemy model ends an Advance in this model s melee zone, this model may immediately make a [2 ] Dodge. Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Linked [ Fahad ] When this model s activation ends, the named friendly model may take its activation next if able to do so. Eisnoran, Human, Female, Winger ii Size 30mm

19 Skatha Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /7 5 4/ /6 1 KD 3 T 2 Character Play CST RNG ZON SUS OPT Cold Snap 2/ 8 3 AOE All models hit suffer [1] DMG and the snared condition. Snowball 1 S - Place an additional ball-marker in possession of this model, this ball-marker cannot be used to make a Shot or score a goal. At the end of this model s activation, remove this ball-marker from the Pitch. Blessing of the Moon Goddess The next time target other friendly Guild model makes a successful Attack against an enemy model, the friendly model may add an additional Playbook result. 14

20 Skatha Character Traits Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Nature s Chill At the start of this model s activation, the Controlling Player may place a [3 ] AOE within [8 ] of this model. This AOE may not be placed within [2 ] of a terrain piece. This AOE is fast-ground. This AOE is removed in the End Phase. Legendary Play Winter s Night [6 Pulse] Place a frost-token on each enemy model within this pulse. When a friendly Guild model makes a successful Attack against an enemy model that has a frost-token, the friendly Guild model may remove the frost-token to add an additional Playbook result. Erskirii, Human, Female, Captain, Attacking Midfielder iii Size 30mm

21 Snow Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /7 3 2/ /3 1 T 2 Character Play CST RNG ZON SUS OPT Feral Instincts Target friendly Guild model gains Anatomical Precision. (During an Attack from this model enemy models suffer [-1] ARM.) 8

22 Snow Character Traits Pack Mentality [ 4 Aura ] When an other friendly Guild model within this aura, that is not suffering the knocked-down condition, suffers damage from an enemy Attack or Play the friendly Guild model may immediately make a [1 ] Dodge towards this model. Oooh BALL! Once per turn, if a free-ball is placed within [6 ] of this model, this model may immediately make a Jog directly towards the free-ball. Erskirii, Animal, Mascot iii Size 30mm

23 Ulfr Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /7 4 3/ /4 1 T 2 T 3 Character Play CST RNG ZON SUS OPT Where d They Go? 1/ S - This model may make a [4 ] Dodge. 16

24 Ulfr Character Traits Ambush When this model declares a Charge against an enemy model, for the duration of the Charge the enemy model must spend an additional [+1] MP to use Defensive Stance. Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Blood Scent After causing damage to an enemy model, this model gains [+1/+2 ] KICK for the remainder of the turn. Lone Hunter While this model is not within [4 ] of an other friendly model, this model gains [+2] TAC. Erskirii, Human, Animal, Male, Striker iii Size 30mm

25 Hearne Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 5 3/ /3 1 T 2 KD 3 Character Play CST RNG ZON SUS OPT Skewered 2/ 6 - Target enemy model suffers [3] DMG and the snared condition. Last Light Once during its activation, when target friendly model uses a Character Play, the friendly model may spend MP instead of Influence to pay the CST of the Character Play. 20

26 Hearne Character Traits Light Footed When this model makes an Advance it ignores the MOV penalty for rough-ground. Lunar Eclipse When this model damages an enemy model that is suffering the snared condition with a Playbook damage result, this model may be placed within [1 ] of the enemy model. Winter s Blessing When this model moves within rough-ground at any point during an Advance it gains [+2 /+2 ] MOV. This bonus may only be gained once per Advance for the duration of that Advance. Unknown, Human, Male, Veteran, Centre Back iii Size 40mm

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