SATURDAY APRIL :30AM 5:00PM 7:00PM :00AM

Size: px
Start display at page:

Download "SATURDAY APRIL :30AM 5:00PM 7:00PM :00AM"

Transcription

1 SATURDAY APRIL :30AM 5:00PM 9:00AM 7:00PM :00AM 5:00PM WARHAMMER ANCIENTS SINGLES TOURNAMENT Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

2 WARHAMMER ANCIENT BATTLES SINGLES TOURNAMENT Last Update: AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes will be made after 2/1/2013. GENERAL RULES Scale: 25/28mm Armies. ALL ARMIES MUST BE COMPLETELY PAINTED. Table and Terrain: The table size will be 4x8. Terrain will be randomly determined, but preset on the tables prior to the start of the tournament. Players will not move terrain, it will remain in place, but players will move between the tables. If a player ends up on a table that he already played on, he must use the other side. Otherwise, follow the instructions in the scenario for each round. Army Size: Armies must be 2800 points or less, including generals, from any list out of AoA v2. Generals: Your army must include an army General. If your chosen list does not require you to purchase a general and you haven t, one model (a character) must be designated the army general for victory point purposes. Games: There will be 3 rounds. Match-ups will be historically accurate if possible the first round, then match ups will be made using the Swiss System. Game Length: 2 ½ hours or 7 turns or 25% Army break point - whichever comes first, unless specified by the scenario. Rules/Errata: WAB 2nd Edition, AoA v2 and the FAQ at the WABGT Download site will be used. Please a copy of your army list to: AdepticonWAB@gmail.com by April 1 st, Be sure to include your name, the specific army list name, and page number reference from AoA v2. Each player must provide five (5) PRINTED, not handwritten, army lists, one for each of their opponents, one to be turned in at check-in to the judges and one for their own reference. Be sure to include your name, the specific army list name, and page number reference from AoA v2. All players are expected to abide by the AdeptiCon Conduct Policy. The models used in your army must comply with the AdeptiCon Model Policy (all models MUST be WYSIWYG and painted to a 3-color minimum standard). SCORING AND AWARDS Best General: Win-loss record, with head to head, then Battle Points as tie breakers. Best Painted Army: As selected by the players. Favorite Opponent: As selected by the players. The Death March Award: The player that traveled the farthest to the convention. SCHEDULE SATURDAY (9:00AM 7:00PM) 9:00AM 9:30AM Registration 9:30AM 12:00PM Game #1 12:00PM 1:00PM Lunch Break & Appearance Judging 1:00PM 3:30PM Game #2 3:30PM 3:45PM Break 3:45PM 6:15PM Game #3 6:30PM Awards

3 SCENARIO 1: AT DAWN, THEY MET *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** The two armies have not been able to pinpoint the location of their enemy s forces despite the best efforts of their scouts. According to each General s spy network however, the general vicinity has been identified and each thinks he is outnumbered. As such, both Generals have called for as many reinforcements as he can bring to bear. The additional units are maneuvering to rendezvous with the main body, executing night marches to the general area. Will the reinforcements make it in time? BATTLEFIELD Terrain will be stationary and predetermined by the Tournament Organizers. DEPLOYMENT Each player must place 25% of the total number of units in his force in Reserve (rounding up, so a total of 13 units mean 4 units in reserve). The remaining units make up the main body and are deployed before the battle starts according to the deployment diagram. The Army General and Army Standard Bearer (if there is one) must deploy with the main body. Other characters may deploy with the Reserve. Players roll a die and the high scorer chooses a long table edge to be his base and then deploys a unit from the main body. The players then alternate placing units. After both players main body has deployed, any units in skirmish formation may make a free 4 inch move starting with the player that deployed the first unit. Players then roll a die with the player that finished deploying first adding a +1 to the roll. The high scorer gets to choose whether to go first or defer to his opponent. Starting on the player s 3rd turn, roll a die for each unit in the reserve force. On a 5 or 6, that unit arrives on the field. On the 4th turn, roll a die for each unit still in reserve. On a 3-6 that unit arrives on the field. On turns 5-7, roll a die for any units still in reserve. On a roll of 1 the unit is lost in the wilds and does not arrive. On any other roll, the unit finally arrives on the field. Any units that never make it to the field DO NOT count as Victory Points for the opposing player. The unit simply does not take part in the battle. When a reserve unit arrives, roll a die and deploy that unit according to the deployment diagram. On the roll of 1 or 2 the unit arrives on the owning player s right flank. On a roll of 3 or 4 the unit arrives anywhere along the player s base edge. On a roll of 5 or 6, the unit arrives on the player s left flank. Reserve units arriving on the right or left flank may enter the table anywhere up to 16 inches from the base edge. Reserve units entering the table may move and shoot normally, but may not declare charges ARRIVAL OF RESERVES ARRIVAL OF RESERVES GAME LENGTH The game lasts 2.5 hours, 7 turns or when an army reaches its break point. VICTORY CONDITIONS The player with the highest total of Victory Points is the winner. Use the standard Victory Points chart on page 149 in the WAB rule book. SCORE SHEET Use the score sheet to calculate Victory Points for the round. Fill in the score sheet and turn it in at the judge s table

4 SCENARIO 2: I VE GOT A PLAN! LET S FLANK EM! *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** The first engagement, while brutal, was indecisive. Both forces have fought their enemy to a standstill. Councils of War for both Generals are discussing plans to break the stalemate. A flank attack just might be the answer! BATTLEFIELD Terrain will be stationary and predetermined by the Tournament Organizers. DEPLOYMENT Before rolling any dice, each player MAY choose to send up to 25% of the total number of units in his force on the flank march (rounding up, so a total of 13 units mean 4 units). Secretly write down on a piece of paper the units included in the flanking force and which flank this force will enter on (i.e. my left flank or my right flank ). Be advised that both players may choose the same flank! The Army General and Army Standard Bearer (if there is one) and any other characters may go with the flanking force. Players roll a die and the high scorer chooses a long table edge to be his base and then deploys a unit according to the deployment diagram. The players then alternate placing units, deploying their entire army. Once both armies are deployed, the players reveal any and all units in their flanking force and remove them from the table. Once this is done, any remaining units in skirmish formation may make a free 4 inch move starting with the player that deployed the first unit. Players then roll a die with the player that finished deploying first (prior to removing the flanking force) adding a +1 to the roll. The high scorer gets to choose whether to go first or defer to his opponent. Starting on the player s 3rd turn, roll a die for each unit on the flank march. On a 5 or 6, that unit arrives on the field on the flank the player secretly wrote down prior to the start of the game. On the 4th turn, roll a die for each unit still on the flank march. On a 3-6 that unit arrives on the field. On turns 5-7, roll a die for any units still on the flank march. On a roll of 1 the unit is lost in the wilds and does not arrive. On any other roll, the unit finally arrives on the field. Any units that never make it to the field DO NOT count as Victory Points for the opposing player. The unit simply does not take part in the battle. When a flanking unit arrives, it may enter the table anywhere up to 24 inches from the base edge on the flank the player secretly wrote down prior to the start of the game. Remember, both players may choose the same flank! Flanking units entering the table may move and shoot normally, but may not declare charges. Flank March Forces (24 ) GAME LENGTH The game lasts 2.5 hours, 7 turns or when an army reaches its break point. VICTORY CONDITIONS The player with the highest total of Victory Points is the winner. Use the standard Victory Points chart on page 149 in the WAB rule book. SCORE SHEET Use the score sheet to calculate Victory Points for the round. Fill in the score sheet and turn it in at the judge s table. Flank March Forces (24 )

5 SCENARIO 3: I VE GOT YOUR READ (GUARD) SIR! *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** The battles have been intense and bloody. For one force, an opportunity exists to breach a hole and crush the enemy. For the other, a successful strategic retrograde hinges on the rearguard so that the army may live to fight another day. BATTLEFIELD Terrain will be stationary and predetermined by the Tournament Organizers. DEPLOYMENT Establish which force is the attacker and which is the defender. Compare total Victory Points scored in the previous rounds. The force with the higher Victory Point total is the attacker. The defender chooses a long table edge to defend. This half of the table is the defender s deployment area. The defender then places an objective marker on their side of the centerline at least 8 from any table edge and 8 from the centerline. Next, the attacker places two objective markers in the same area such that no two objective markers are farther than 48 apart and all objective markers are more than 8 apart. The defender then deploys their entire force. They may hold one unit in ambush (see ambush rule below). The attacker then deploys their force in their half of the table at least 18 from the centerline. Both players, starting with the defender, may move skirmishing units up to a normal move. After all skirmishing units have moved, the attacker has the first turn. Starting on their 3rd turn, each turn the defender must withdraw a unit of their choice IF their force still contains five or more units. If less than five units, the defender gains a delay marker. When the total of remaining units and delay markers equals five or more, the defender removes all delay markers and one unit. The withdrawing unit can be engaged at the time of withdrawal, suffers no free strikes and does not count toward Victory Points for the attacker. However, withdrawing units do count against the Army Break Point. In the defender s turn 6, then again in turn 7, the defender removes one of the attacker s objectives. The chosen objective may be removed even if the attacker gained control of the objective in their half of the turn. Turn TURN EVENT CHART Event Defender withdraws a unit if 5+ units, otherwise gains a delay marker. Withdraw a unit and all markers if 5+ units/delay markers, otherwise gain a delay marker. Repeat withdrawal as above. Defender removes one attacker objective, repeat withdrawal as above. Defender removes the other attacker objective, repeat withdrawal as above. Check to see if the attacker controls an objective, game over! Defender Deploys Anwhere in this Table Half. SPECIAL RULES To Control an Objective: The attacker must have a formed unit of five or more models within 4 of the objective and no enemy unit of any type of five or more models within 4 contesting it. Ambush Rule: The defender s ambushing unit may be deployed anywhere on the table outside the attacker s deployment area at the very start of any of his turns in the Start of Turn phase. The unit may be in the open and must be more than 18 from any enemy unit or more than 8 from any enemy unit and in or behind concealing terrain out of any enemy unit s line of sight. GAME LENGTH The game lasts 2.5 hours, or ends if either army reaches its Army Break Point or if the attacker starts any turn in control of an objective, to include the Start of Turn phase of turn 8 (to see if the attacker controls an objective). VICTORY CONDITIONS If the attacker begins any turn controlling an objective, the attacker wins. Otherwise, the defender conducted a successful rearguard action and saved the army from total destruction! Regardless of who won, track and record Victory Points in this final battle for tie breaker purposes. See the Victory Point chart on page 149 in the WAB rule book. SCORE SHEET Fill in the score sheet and turn it in at the judge s table.

6 RESULTS FOR SCENARIO 3: I VE GOT YOUR READ (GUARD) SIR! YOUR NAME OPPONENT S NAME WON OR LOST? WON OR LOST? *** STOP *** Now, in private, choose your Favorite Opponent from the tournament and vote for the Best Painted Army. Do NOT share these results with your final opponent. FAVORITE OPPONENT (VOTE AFTER YOUR FINAL GAME!) Of the three players you gamed against today, which opponent displayed the highest standards of sportsmanship? List that player s name below: Opponent s Name: BEST PAINTED ARMY (VOTE AFTER YOUR FINAL GAME!) Of all the armies here today, which one is painted to the highest standard? List that player s name below: Player s Name: Please turn in this sheet to the judge s booth after your game TOGETHER with your opponent.

7 RESULTS FOR SCENARIO 2: I VE GOT A PLAN! LET S FLANK EM! YOUR NAME OPPONENT S NAME Please turn in this sheet to the judge s booth after your game TOGETHER with your opponent.

8 RESULTS FOR SCENARIO 1: AT DAWN, THEY MET YOUR NAME OPPONENT S NAME Please turn in this sheet to the judge s booth after your game TOGETHER with your opponent.

WARHAMMER ANCIENTS DOUBLES TOURNAMENT

WARHAMMER ANCIENTS DOUBLES TOURNAMENT 10:30AM 4:00PM ------------------ SUNDAY APRIL 22 7:00AM 4:00PM WARHAMMER ANCIENTS DOUBLES TOURNAMENT Do not lose this packet! It contains all necessary missions and results sheets required for you to

More information

::

:: www.adepticon.org :: www.adeptuswindycity.com NOTE: Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility

More information

SATURDAY APRIL :30AM 5:00PM

SATURDAY APRIL :30AM 5:00PM SATURDAY APRIL 20 ------------------ 8:30AM 5:00PM 9:00AM 5:30PM ------------------ 9:00AM 5:00PM LORD OF THE RINGS CHAMPIONSHIPS Do not lose this packet! It contains all necessary missions and results

More information

THURSDAY APRIL :00PM 10:00PM 5:00PM :00AM 3:00PM

THURSDAY APRIL :00PM 10:00PM 5:00PM :00AM 3:00PM THURSDAY APRIL 18 ------------------ 4:00PM 10:00PM 5:00PM 10:00PM ------------------ 9:00AM 3:00PM HAIL CAESAR MATCH PLAY Do not lose this packet! It contains all necessary missions and results sheets

More information

WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT

WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT 9:00AM 2:00PM FRIDAY APRIL 20 ------------------ 10:30AM 4:00PM ------------------ FRIDAY APRIL 20 ------------------ 4:30PM 10:00PM WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT Do not lose this packet!

More information

FRIDAY :: MARCH 24 ZONE MORTALIS #1

FRIDAY :: MARCH 24 ZONE MORTALIS #1 FRIDAY :: MARCH 24 2:00 PM 5:00 PM ZONE MORTALIS #1 Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility

More information

7:00PM 12:00AM

7:00PM 12:00AM SATURDAY APRIL 5 7:00PM 12:00AM ------------------ ------------------ BOLT ACTION COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate

More information

EPIC ARMAGEDDON CHALLENGE

EPIC ARMAGEDDON CHALLENGE 6:00PM 2:00AM FRIDAY APRIL 20 ------------------ ------------------ 8:00AM 4:00PM SATURDAY APRIL 2\1 EPIC ARMAGEDDON CHALLENGE Do not lose this packet! It contains all necessary missions and results sheets

More information

WARHAMMER FANTASY THE BIG BRAWL

WARHAMMER FANTASY THE BIG BRAWL 10:30AM 4:00PM ------------------ FRIDAY APRIL 20 10:30AM 10:00PM WARHAMMER FANTASY THE BIG BRAWL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate

More information

WARHAMMER 40K FRIENDLY GOTHAM IS IN TROUBLE!

WARHAMMER 40K FRIENDLY GOTHAM IS IN TROUBLE! FRIDAY :: MARCH 24 12:00 PM 8:00 PM WARHAMMER 40K FRIENDLY GOTHAM IS IN TROUBLE! Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today

More information

BOLT ACTION COMBAT PATROL

BOLT ACTION COMBAT PATROL THURSDAY :: MARCH 23 6:00 PM 11:45 PM BOLT ACTION COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It

More information

WARHAMMER 40K CHAMPIONSHIP

WARHAMMER 40K CHAMPIONSHIP 8:00 AM 10:30 PM WARHAMMER 40K CHAMPIONSHIP Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility

More information

WARHAMMER FANTASY REGIMENTS OF RENOWN

WARHAMMER FANTASY REGIMENTS OF RENOWN WARHAMMER FANTASY REGIMENTS OF RENOWN FRIDAY MARCH 20 TH :00PM 1:00AM Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.

More information

WARHAMMER 40K COMBAT PATROL

WARHAMMER 40K COMBAT PATROL 9:00AM 2:00PM ------------------ SUNDAY APRIL 22 11:30AM 4:30PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate

More information

Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.

Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility to hold onto and not lose this packet during

More information

SATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM

SATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM SATURDAY APRIL 20 ------------------ 9:00AM 10:30PM 5:00PM 10:00PM ------------------ 9:00AM 9:00PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets

More information

BOLT ACTION DOUBLES: WORLD AT WAR

BOLT ACTION DOUBLES: WORLD AT WAR FRIDAY :: MARCH 24 8:00 AM 6:00 PM BOLT ACTION DOUBLES: WORLD AT WAR Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.

More information

FRIDAY APRIL 1 ST 8:00AM - 6:00PM

FRIDAY APRIL 1 ST 8:00AM - 6:00PM FRIDAY APRIL 1 ST 8:00AM - 6:00PM Do not lose this packet! It contains all necessary missions and results sheets required for you to Participate in today s tournament. It is your responsibility to hold

More information

PUPPET WARS MULTIPLAYER TOURNAMENT

PUPPET WARS MULTIPLAYER TOURNAMENT 8:30AM 5:00PM SATURDAY APRIL 21 ------------------ SUNDAY APRIL 22 ------------------ 10:00AM 5:00PM PUPPET WARS MULTIPLAYER TOURNAMENT Do not lose this packet! It contains all necessary missions and results

More information

DOMINATION PLAYER A PLAYER B

DOMINATION PLAYER A PLAYER B DOMINATION The battlefield will provide a distinct tactical advantage for whoever holds it for many years to come. Victory can be achieved by forcing the enemy back and securing the key points on the battlefield,

More information

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS i The 1 st Brigade would be hard pressed to hold another attack, the S-3 informed Bannon in a workman like manner. Intelligence indicates that the Soviet forces in front of 1 st Brigade had lost heavily

More information

WARHAMMER: AGE OF SIGMAR TEAM TOURNAMENT

WARHAMMER: AGE OF SIGMAR TEAM TOURNAMENT FRIDAY :: MARCH 24 8:00 AM 7:00 PM WARHAMMER: AGE OF SIGMAR TEAM TOURNAMENT Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.

More information

::

:: www.adepticon.org :: www.adeptuswindycity.com NOTE: Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility

More information

PRE-DEPLOYMENT ORDERS Complete the following pre-deployment orders prior to deploying forces and beginning each game:

PRE-DEPLOYMENT ORDERS Complete the following pre-deployment orders prior to deploying forces and beginning each game: WARHAMMER 40K TEAM TOURNAMENT ORDERS SHEET PRE-DEPLOYMENT ORDERS Complete the following pre-deployment orders prior to deploying forces and beginning each game: 1. Terrain is not fixed; teams dice off

More information

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS i The Flames Of War More Missions pack is an optional expansion for tournaments and players looking for quick pick-up games. It contains new versions of the missions from the rulebook that use a different

More information

WARHAMMER: AGE OF SIGMAR VANGUARD TOURNAMENT #1

WARHAMMER: AGE OF SIGMAR VANGUARD TOURNAMENT #1 THURSDAY :: MARCH 23 8:00 AM 2:00 PM WARHAMMER: AGE OF SIGMAR VANGUARD TOURNAMENT #1 Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today

More information

On the day you also need to bring :

On the day you also need to bring : In this pack you will find everything you will need to do and know, to prepare for and play in the OMG Bolt Action Tournament. Tournament Organiser: Jeff Black Players Pack/ Tournament Rules writer: Jeff

More information

Warhammer 40K Golden Rhino Tournament

Warhammer 40K Golden Rhino Tournament CREATED BY IAN PIETILA FOR USE AT THE HIGHLAND PUBLIC LIBRARY Warhammer 40K Golden Rhino Tournament JULY 28TH 1ST ANNUAL List Requirements and Structure INSIDE YOU LL FIND Army list requirements and structure.

More information

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook -

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook - The following is the complete list of scenarios that may be played at the 2011 Ultimate Warhammer 40K tournament. Four of these will be used by all players in the first four rounds of the tournament (pre-determined

More information

Battle of Octavus Two-Five Tournament Packet

Battle of Octavus Two-Five Tournament Packet Battle of Octavus Two-Five Tournament Packet Battle of Octavus Two-Five Tournament Packet The Rules: 1. The tournament's point limit will be 1500 points. Any player with an army over 1500 points will be

More information

I-95 GAMERS. Domination Missions

I-95 GAMERS. Domination Missions I-95 GAMERS Domination Missions I-95 GAMERS Domination Missions Design notes Domination special rules Domination Frontline Domination Blind Domination Blitzkrieg Domination Early war Blitzkrieg Domination

More information

FRIDAY APRIL :00PM 10:00PM 8:00AM 8:00PM :00AM 3:00PM

FRIDAY APRIL :00PM 10:00PM 8:00AM 8:00PM :00AM 3:00PM FRIDAY APRIL 19 ------------------ 4:00PM 10:00PM 8:00AM 8:00PM ------------------ 9:00AM 3:00PM WARHAMMER 40K GLADIATOR TOURNAMENT Do not lose this packet! It contains all necessary missions and results

More information

W A R H A M M E R 4 0, E X P O T O U R N A M E N T

W A R H A M M E R 4 0, E X P O T O U R N A M E N T W ARHAMMER 40,000 E XPO T OURNAMENT W A R H A M M E R 4 0, 0 0 0 E X P O T O U R N A M E N T Warhammer 40,000 signature matched play gaming event comes to the UK Games Expo. This event, combines great

More information

2018 Battle for Salvation Grand Tournament Pack- Draft

2018 Battle for Salvation Grand Tournament Pack- Draft 1 Welcome to THE 2018 BATTLE FOR SALVATION GRAND TOURNAMENT! We have done our best to provide you, the player, with as many opportunities as possible to excel and win prizes. The prize category breakdown

More information

2016 Bugeater GT Warhammer 40,000 Primer Packet. An Independent Tournament Circuit Event

2016 Bugeater GT Warhammer 40,000 Primer Packet. An Independent Tournament Circuit Event 2016 Bugeater GT Warhammer 40,000 Primer Packet An Independent Tournament Circuit Event Primer Information This is a primer document. We reserve the right to adjust/modify the rules based on our own testing

More information

SATURDAY APRIL :30AM 5:00PM

SATURDAY APRIL :30AM 5:00PM SATURDAY APRIL 20 ------------------ 8:30AM 5:00PM 7:00PM 2:00AM ------------------ 9:00AM 5:00PM MALIFAUX STORY ENCOUNTER TOURNAMENT Do not lose this packet! It contains all necessary missions and results

More information

FANTASY BATTLES: THE 9TH AGE GRAND TOURNAMENT LAUNCH DATE: LAST UPDATE:

FANTASY BATTLES: THE 9TH AGE GRAND TOURNAMENT LAUNCH DATE: LAST UPDATE: FANTASY BATTLES: THE 9TH AGE GRAND TOURNAMENT LAUNCH DATE:.5-6.7 LAST UPDATE:.4.7 BASIC RULES Each player must create a valid 45-point army using the following guidelines: o Rules Version: v..4 o Paths

More information

2017 Khornehusker RTT Scenarios October 21 st, An Independent Tournament Circuit Event

2017 Khornehusker RTT Scenarios October 21 st, An Independent Tournament Circuit Event 2017 Khornehusker RTT Scenarios October 21 st, 2017 An Independent Tournament Circuit Event Schedule 9:15-9:30 Registration and setup 9:30-12:00 Game 1 12:00-12:45 Lunch and paint judging 12:45-3:15 Game

More information

DOMINATION PLAYER A PLAYER B

DOMINATION PLAYER A PLAYER B The battlefield will provide a distinct tactical advantage for whoever holds it for many years to come. Victory can be achieved by forcing the enemy back and securing the key points on the battlefield,

More information

2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament

2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament 2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament Event Information The Warhammer 40k Friendly Doubles Tournament will feature 3 round of two-man teams battling it out to claim the title of

More information

FRIDAY APRIL :30AM 5:00PM

FRIDAY APRIL :30AM 5:00PM FRIDAY APRIL 19 ------------------ 8:30AM 5:00PM 9:00AM 9:00PM ------------------ 9:00AM 5:00PM ADEPTICON MALIFAUX TEAM TOURNAMENT Do not lose this packet! It contains all necessary missions and results

More information

EVENT ESSENTIALS. Date: 25th November System: Warhammer 40,000 Matched Play. Army Size: 1,000 points.

EVENT ESSENTIALS. Date: 25th November System: Warhammer 40,000 Matched Play. Army Size: 1,000 points. November 25th The Vigilus Tournament is a Matched Play event for Warhammer 40,000 held in Warhammer World. As part of the Warhammer 40,000 Open Weekend, this one day tournament showcases great gaming skills,

More information

Scenarios will NOT be announced beforehand. Any scenario from the Clash of Kings 2018 book as well as CUSTOM SCENARIOS is fair game.

Scenarios will NOT be announced beforehand. Any scenario from the Clash of Kings 2018 book as well as CUSTOM SCENARIOS is fair game. Kings of War: How You Use It - Origins 2018 TL;DR Bring your dice / tape measure / wound markers / wavering tokens No chess clocks strict 1 hour time limits Grudge Matches 1 st round Registration Due to

More information

SATURDAY APRIL 2 ND - 8:00AM - 7:00PM SUNDAY APRIL 3 RD - 9:00AM - 1:00PM

SATURDAY APRIL 2 ND - 8:00AM - 7:00PM SUNDAY APRIL 3 RD - 9:00AM - 1:00PM SATURDAY APRIL 2 ND - 8:00AM - 7:00PM SUNDAY APRIL 3 RD - 9:00AM - 1:00PM Do not lose this packet! It contains all necessary missions and results sheets required for you to Participate in today s tournament.

More information

Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.

Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility to hold onto and not lose this packet during

More information

Halo Ground Command GT Missions

Halo Ground Command GT Missions Halo Ground Command GT Missions For More info visit: www.thewaygate.blogspot.com The Battle for Reach HGC GT at Adepticon 2017 Mission Pack 1.3 Written 1/29/17 OVERVIEW The Battle For Reach Halo Ground

More information

40k Rules at Invasion 2018

40k Rules at Invasion 2018 40k Rules at Invasion 2018 1) Legal Army Lists / Army Specifics / Points Sizes (2000) / Painting At Invasion we are going to be playing with 2000 point armies. Please bring at least 7 printed copies of

More information

Mantic Kings of War Adepticon Tournament Rules 2014

Mantic Kings of War Adepticon Tournament Rules 2014 Building your Army Armies This tournament uses the Kings of War 2012 rules (3rd edition), with a maximum army total of 1500 Points and adhering to the rules of composition as detailed below. Players must

More information

Date: System: Format: Army Size: Scenarios: Number of games: Army Selection: Publications in use: Meals: Other activities:

Date: System: Format: Army Size: Scenarios: Number of games: Army Selection: Publications in use: Meals: Other activities: FEBRUARY 10TH/11TH Warhammer 40,000 Throne of Skulls Doubles is a casual gaming event for a team of two. At this event the manner in which you play is just as important as the results of your games, therefore

More information

40k Rules at Invasion 2018

40k Rules at Invasion 2018 40k Rules at Invasion 2018 1) Legal Army Lists / Army Specifics / Points Sizes (2000) / Painting At Invasion we are going to be playing with 2000 point armies. Please bring at least 7 printed copies of

More information

WARHAMMER: AGE OF SIGMAR CHAMPIONSHIP

WARHAMMER: AGE OF SIGMAR CHAMPIONSHIP SATURDAY & SUNDAY :: MARCH 25-26 SAT 8:00 AM TO 6:00PM SUN 9:00 AM TO 4:00 PM WARHAMMER: AGE OF SIGMAR CHAMPIONSHIP Do not lose this packet! It contains all necessary missions and results sheets required

More information

DFW Irregulars ACW campaign rules

DFW Irregulars ACW campaign rules DFW Irregulars ACW campaign rules 2011 version 2.1 by Clay Smith Summary This is a simple set of campaign rules using Fire & Fury. The objective is to encourage players to paint up a division of ACW troops

More information

The 1776 Fight for Mike Warhammer Tournament

The 1776 Fight for Mike Warhammer Tournament The 1776 Fight for Mike Warhammer Tournament Hit Point Hobbies 118 W. Main St. Aberdeen, NC 28315 Saturday July 18 th, 2014 9:30 a.m. Entry Fee: $20.00 1 Point Level: 1,776 Rounds: 3 Max Time per Round:

More information

BATTLEFIELD TERRAIN STC RYZA-PATTERN RUINS

BATTLEFIELD TERRAIN STC RYZA-PATTERN RUINS BATTLEFIELD TERRAIN In this section you will find expanded terrain rules for the STC Ryza-pattern Ruins included in Moon Base Klaisus. You do not need to use these rules to enjoy a battle using the models,

More information

Set up and play each round by following the instructions below

Set up and play each round by following the instructions below Player Set up and play each round by following the instructions below 1. If the mission has a RELIC primary or secondary objective, place the RELIC objective(s) as described in the mission. NOTE: Any RELIC

More information

Venue: The competition will be held at the Group North Historical Wargaming Society venue. This is the A.E. Martin Hall on Woomera Avenue, Penfield.

Venue: The competition will be held at the Group North Historical Wargaming Society venue. This is the A.E. Martin Hall on Woomera Avenue, Penfield. Warrior Kings Group North Historical Wargames Society Kings of War competition Sunday November 19 th 2017 10am to 5pm War has strode across the land. The time of the old empires has passed and now the

More information

WARHAMMER 40K TEAM TOURNAMENT

WARHAMMER 40K TEAM TOURNAMENT WARHAMMER 40K TEAM TOURNAMENT SATURDAY MARCH 21 ST 7:00AM - 8:00PM SUNDAY MARCH 22 ND 7:30AM - 4:00PM Do not lose this packet or the Tactical Objectives decks! They contain all the necessary materials

More information

Dust Warfare: Tournament Rules

Dust Warfare: Tournament Rules Dust Warfare: Tournament Rules Only through the sacrifices of every hero. Only through the bravery of every soldier. Only through the destruction of every walker. Only through these things will we achieve

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

The 2nd Schaumburg Beach Head

The 2nd Schaumburg Beach Head The 2nd Schaumburg Beach Head For More info visit: www.thewaygate.blogspot.com Adepticon 2017 Mission Pack 1.1 Written 1/10/2017 OVERVIEW The Tournament rounds are 2.5 hours in length Armies are to be

More information

PITCHED BATTLE WARHAMMER CHAMPIONSHIP SCENARIO

PITCHED BATTLE WARHAMMER CHAMPIONSHIP SCENARIO Two forces clash in a straight-up fight. The battle has begun...now get moving! Deployment Zones are per the Pitched Battle deployment described on p. 199 of the units but do not deployed per the rules

More information

Titan Games and Hobbies AOS Tournament Rules

Titan Games and Hobbies AOS Tournament Rules Titan Games and Hobbies AOS Tournament Rules Army Building 6-12 Warscrolls 1-2 Hero Warscrolls 0-1 Named Character Warscrolls are allowed. 0-2 Monster Warscrolls 0-2 War Machine All Warscrolls taken for

More information

WARHAMMER 40K TEAM TOURNAMENT

WARHAMMER 40K TEAM TOURNAMENT SATURDAY & SUNDAY :: MARCH 25-26 SAT 7:00 AM TO 8:00PM SUN 7:30 AM TO 4:30 PM WARHAMMER 40K TEAM TOURNAMENT Do not lose this packet! It contains all necessary missions and results sheets required for you

More information

WARHAMMER LEGENDARY BATTLES

WARHAMMER LEGENDARY BATTLES WARHAMMER LEGENDARY BATTLES Welcome Most games of Warhammer are two player games between armies with equal points values of anywhere from 500 to 3000 points. However, while games like these are great fun,

More information

Warzone Game Setup Order

Warzone Game Setup Order Player Name: Warzone Game Setup Order 1. Exchange army lists with your opponent. Discuss armies, detachments, command points, psychic powers, your warlords, etc. 2. Discuss the mission with your oppoenent.

More information

WARHAMMER 40K. SYSTEM RULES PACK Highlander

WARHAMMER 40K. SYSTEM RULES PACK Highlander WARHAMMER 40K Event Format: SYSTEM RULES PACK Highlander The all comers event will run alongside a Highlander event, both will run a separate draw and award separate trophies. The event will follow the

More information

Warzone: Atlanta 2018 Mission Primer

Warzone: Atlanta 2018 Mission Primer Warzone: Atlanta 2018 Mission Primer Version 1.6 October 12, 2018 How to use this Mission Primer 1. The 10 missions in this Primer are the source for the missions that will be played at Warzone: Atlanta

More information

Age of Sigmar. Table Round 1

Age of Sigmar. Table Round 1 Table Round Scenario: Knife to the Heart Follow all of the rules in the scenario in GH 207 (page 80). You will play until time or 5 turns, but a player can achieve Victory earlier. Remaining turns allow

More information

SCENERY WARSCROLLS AZYRITE RUINS

SCENERY WARSCROLLS AZYRITE RUINS SCENERY WARSCROLLS In this section you will find a Scenery Warscroll for the Azyrite Ruins included in Realm of Battle: Blasted Hallowheart. You do not need to use these rules to enjoy a battle using the

More information

DC Tournament RULES June 2017 v1.1

DC Tournament RULES June 2017 v1.1 DC Tournament RULES June 2017 v1.1 BASIC RULES DC Tournament games will be played using the latest version of the DC Universe Miniature Game rules from Knight Models, including expansions and online material

More information

Warhammer 40,000 Championship Rules

Warhammer 40,000 Championship Rules Warhammer 40,000 Championship Rules Dragon Fall v 1.1 10/14/2017 1 ITC Format for Dragon-Fall For this event the most recently used Astra Militarum codex will be used. The ITC will be using the Matched

More information

GottaCon 2014 Warhammer Event Rules. War of the Ring: Fantasy and 40K: Friday: 6:30pm - 8:00pm Game 1

GottaCon 2014 Warhammer Event Rules. War of the Ring: Fantasy and 40K: Friday: 6:30pm - 8:00pm Game 1 GottaCon 2014 Warhammer Event Rules Player must field a legal army according to the most current Games Workshop Rulebooks, Army Books, Codexes and other publications. As well for 40K Units that use a standard

More information

V 1.0. Warhammer 40,000 Championship Rules

V 1.0. Warhammer 40,000 Championship Rules V 1.0 Warhammer 40,000 Championship Rules ITC Format for Dragon-Fall The ITC will be using the Matched Play recommendations from the Warhammer 40,000 8th Edition ruleset. The details for this format can

More information

2017 Bugeater GT Warhammer 40,000 Packet. An Independent Tournament Circuit Event

2017 Bugeater GT Warhammer 40,000 Packet. An Independent Tournament Circuit Event 2017 Bugeater GT Warhammer 40,000 Packet An Independent Tournament Circuit Event Tournament Information Army Rules / List Construction: Armies will consist of 1850 points or less. Armies will be battle-forged

More information

WARHAMMER 40,000 CHAMPIONSHIP

WARHAMMER 40,000 CHAMPIONSHIP Since the final Codex and Other Materials cutoff is February 27 th, 2019. We will continue to review and update accordingly for all new rules released prior to that date. Major Changes for 2019: Cell Phones

More information

Please be sure to title your "AoS List" with your name this same mail box can get up to 200 army lists in one year.

Please be sure to title your  AoS List with your name this same mail box can get up to 200 army lists in one year. Age of Sigmar Da Boyz Grand Tournament 2018 Rules This will be a 2 day 5 game event on Saturday and Sunday November 10th-11th. This event sold out last year so get your registration in early to be sure

More information

40K DOUBLES. 9.30am, 25 th March th Ipswich Scout Hall, 220 Hawthorn Drive Ipswich, Suffolk, IP2 0RG. White Eagles Wargames Club

40K DOUBLES. 9.30am, 25 th March th Ipswich Scout Hall, 220 Hawthorn Drive Ipswich, Suffolk, IP2 0RG. White Eagles Wargames Club 40K White Eagles Wargames Club DOUBLES 9.30am, 25 th March 2017 36 th Ipswich Scout Hall, 220 Hawthorn Drive Ipswich, Suffolk, IP2 0RG Page 1 of 5 SCHEDULE 9:30 10:00 Arrivals and Registration 10:00-12:30

More information

40k Narrative Tournament

40k Narrative Tournament 40k Narrative Tournament Description/Background Welcome to the fight for Taros, centered around Arrokeen. Do you fight for the independence or enslavement of the planet? Will you defend Taros from the

More information

Official Skirmish Tournament Rules

Official Skirmish Tournament Rules Official Skirmish Tournament Rules Version 2.0.1 / Updated 12.23.15 All changes and additions made to this document since the previous version are marked in blue. Tiebreakers, Page 2 Round Structure, Page

More information

SUNDAY April :00AM 8:00PM

SUNDAY April :00AM 8:00PM SATURDAY APRIL 5 SUNDAY April 6 ------------------ ------------------ 7:00AM 8:00PM 7:30AM 4:00PM WARHAMMER 40K TEAM TOURNAMENT Do not lose this packet! It contains all necessary missions and results sheets

More information

Operation Take the Hill Event Outline. Participant Requirements. Patronage Card

Operation Take the Hill Event Outline. Participant Requirements. Patronage Card Operation Take the Hill Event Outline Operation Take the Hill is an Entanglement event that puts players on a smaller field of battle and provides special rules for the duration of the event. Follow the

More information

Open War. Event Essentials. Open War Cards

Open War. Event Essentials. Open War Cards OCTOBER 20TH/21ST The Warhammer 40,000 Throne of Skulls Doubles is a Matched Play event for a team of two. Comrades in arms must join forces, pool resources and fight side-by-side for honour, glory and

More information

Miniatures 800 Point

Miniatures 800 Point www.alphastrike.com.au Presents A Miniatures 800 Point 2 nd Edition One Day Tournament TGAPERTH.COM Version 1.0 WHAT YOU WILL NEED The following event will use the rules taken from either the standard

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

Frontier/Modern Wargames Rules

Frontier/Modern Wargames Rules Equipment: Frontier/Modern Wargames Rules For use with a chessboard battlefield By Bob Cordery Based on Joseph Morschauser s original ideas The following equipment is needed to fight battles with these

More information

Operation Blue Metal Event Outline. Participant Requirements. Patronage Card

Operation Blue Metal Event Outline. Participant Requirements. Patronage Card Operation Blue Metal Event Outline Operation Blue Metal is a Strategic event that allows players to create a story across connected games over the course of the event. Follow the instructions below in

More information

2.0 The Battlefield. 2.1 Terrain Hexes. 2.2 Terrain Types. 3.0 Command Cards (10 each) 3.1 Order Cards (7 each)

2.0 The Battlefield. 2.1 Terrain Hexes. 2.2 Terrain Types. 3.0 Command Cards (10 each) 3.1 Order Cards (7 each) Advanced Vive l Empereur Introduction Advanced Vive l Empereur is a Histo Command Dice System Game and allows you to simulate on a grand-tactical level the battles of the Napoleonic era. The player is

More information

For 2 to 6 players / Ages 10 to adult

For 2 to 6 players / Ages 10 to adult For 2 to 6 players / Ages 10 to adult Rules 1959,1963,1975,1980,1990,1993 Parker Brothers, Division of Tonka Corporation, Beverly, MA 01915. Printed in U.S.A TABLE OF CONTENTS Introduction & Strategy Hints...

More information

WARHAMMER 40,000 TEAM TOURNAMENT EVENT DATES: LAST UPDATE: (CHANGES IN RED)

WARHAMMER 40,000 TEAM TOURNAMENT EVENT DATES: LAST UPDATE: (CHANGES IN RED) AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes, other than FAQ updates, will be

More information

details of the payment. You will be ed when the payment is received.

details of the payment. You will be  ed when the payment is received. The Crows Feast is back to determine the best South Australian Kings of War champion. This will be a full day of gaming in the fantasy wargame that is gaining in popularity all over the world. Run on May

More information

BEEF &WING BRAWL 2018

BEEF &WING BRAWL 2018 AOS TOURNAMENT PACKET FORMAT: 2,000 Point Army List Armies will be built using the battlehost pitched battle chart and come from 1 Grand Alliance You must use the most current version of the Forge World

More information

Dust Warfare: Tournament Rules

Dust Warfare: Tournament Rules We are determined that before the sun sets on this terrible struggle our flag will be recognized throughout the world as a symbol of freedom on the one hand, of overwhelming power on the other. George

More information

KUNG CHI. By Stone Mage Games RULES. Sample file

KUNG CHI. By Stone Mage Games RULES. Sample file KUNG CHI By Stone Mage Games RULES There are 15 Chi Markers per player, a 4 sided die, 15 Scroll Skrypt cards, 15 Sword Skrypt cards, and 15 Army cards. GAME COMPONENTS GAME SETUP The object of Kung Chi

More information

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle

More information

CONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here.

CONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here. Revised 12-4-2018 Don t fire unless fired upon, but if they mean to have a war, let it begin here. - John Parker - INTRODUCTION By design, Commands & Colors Tricorne - American Revolution is not overly

More information

WARHAMMER 40K. SYSTEM RULES PACK Highlander

WARHAMMER 40K. SYSTEM RULES PACK Highlander WARHAMMER 40K Event Format: SYSTEM RULES PACK Highlander The all comers event will run alongside a Highlander event, both will run a separate draw and award separate trophies. The event will follow the

More information

Introduction. Table of Contents

Introduction. Table of Contents Version 1.0.1 Tournaments supported by the Organized Play ( OP ) program for the Star Wars : Imperial Assault, sponsored by Fantasy Flight Games ( FFG ) and its international partners, follow the rules

More information

ESSENTIALS EVENT REQUIREMENTS MODEL

ESSENTIALS EVENT REQUIREMENTS MODEL JUNE 23RD/24TH The Warhammer 40,000 Doubles Tournament is a Matched Play event for a gaming team of two. Comrades in arms must join forces, pool resources and fight side-by-side for honour, glory and the

More information

BATMATCH RULES BASIC RULES CREW LISTS SCORES PLAYER S RESPONSIBILITY OCT 2017 V1.0

BATMATCH RULES BASIC RULES CREW LISTS SCORES PLAYER S RESPONSIBILITY OCT 2017 V1.0 BATMATCH RULES OCT 2017 V1.0 BASIC RULES BatMatch games will be played using the latest version of the Batman Miniature Game rules from Knight Models, including expansions and online material such as errata,

More information

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops Solitaire Rules Deck construction In the solitaire game, you take on the role of the commander of one side and battle against the enemy s forces. Construct a deck, both for yourself and the opposing side,

More information