The Witcher. A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works. by Yollo the Dwarf

Size: px
Start display at page:

Download "The Witcher. A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works. by Yollo the Dwarf"

Transcription

1 The Witcher A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works by Yollo the Dwarf

2 The Witcher In a world where beasts, monsters and terrible creatures are an ever-present threath, people needed someone to protect them. During the ages, some groups of hunters gathered and founded training schools, where they taught the tricks of the trade. But as more and more powerful monsters appeared, it became clear simply relying on knowledge and skills wasn't enough to defeat such creatures and keep people safe. As such, these schools started researching alchemy and magic, amplifying their hunters' arsenal. Their greatest discovery was the art of creating strong mutagenic substances, who gave those who survived the treatment abilities surpassing those of normal people. Paid but Despised A witcher is a trained monster hunter who kills creature for coin. Some travel the land in search for bounties, other may serve a lord or a community under constant threath for a stable salary. Nonetheless, witchers have no place to call home but the place they trained in. The mutations they go under take toll on their body, marking them and drawing the attention of the others. Often seen as nothing but glorified hunters who profit from the existence of monsters, they are scorned by the common folk and usually only looked at as necessary and unwanted employees by those who whire them. Class Features As a witcher you gain the following class features Hit Points Hit Dice: 1d10 per witcher level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per witcher level after 1st Proficiencies Armor: Light armor, medium armor Weapons: Simple weapons, martial weapons Tools: alchemical supplies Saving Throws: Constitution, Intelligence Skills: Choose two from Acrobatics, Animal Handling, Arcana, Athletics, Stealth, Insight, Intimidation, Investigation, Nature, Perception, Survival Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a martial weapon or (b) two simple weapons (a) five daggers or (b) a hand crossbow and 20 bolts (a) studded leather armor or (b) chainmail (a) an explorer's pack or (b) an adventurer's pack alchemical supplies Witcher School You have been taught the trade by someone who walked the pathof the witcher before you. Usually, witchers are trained in isolated and forgotten schools, where ancient techniques and traditions are passed onto the next generation of monster hunters and strange mutagens are administered to the young trainees, altering their capabilities. At 1st level, you choose one from the following schools: School of the Bear, School of the Cat, School of the Griffin, School of the Viper, School of the Wolf. Your choice grants you features at 1st level and again at 7th, 13th, and 20th level. Monster Hunter You have a deep knowledge of various creatures and monsters and how to hunt them. When you attack a nonhumanoid, non-celestial creature, you deal extra damage equal to your proficiency modifier. Signs At 2nd level, you can harness the arcane forces of nature and release them to generate magical effects by tracing special signs in the air with your fingers. You can use this feature a number of times as shown in the Signs Uses column in your Witcher Class Table. You recover all expended uses after a long rest. Using a sign requires 1 action, unless noted differently. Most signs require the targets to make a saving throw. You use your Wisdom modifier for the purpose of determining your signs saving throw DC. Sign Save DC = 8 + your proficiency modifier + your Intelligence modifier Signs Description Aard. All creatures in a 6-meter/20-foot line must make a Strenght saving throw. On a failed save, they are pushed back by 3 meters/10 feet. Axii You cast charm person. Igni. You cast burning hands. Quen. When hit are hit by an attack, you can use your reaction to create a shield of static energy around your figure, gaining resistance against bludgeoning, piercing and slashing damage dealt by that attack. You must use the sign before knowing the damage you suffer by the attack. Somme. You cast sleep. Yrden. You conjure a luminescent 3-meter/10-foot radius circle on the ground, within 3 meters/10 feet of you. A creature must attempt a Wisdom saving throw when it enters the sign s area for the first time on a turn or starts its turn there. On a failed save, it is affected by the slow spell as long as it remains in its area of effect. The sign lasts as long as you mantain Concentration, up to 1 minute. Using another sign breaks Concentration. Witcher's alchemy At 3rd level, you gain the ability of crafting potent mutagens, weapon oils and bombs. After you finish a short or long rest, you can choose to either drink one mutagen, apply one oil on a weapon of your choice or craft two uses of a bomb of your choice. 1

3 The Witcher Level Proficiency Bonus Features Signs Uses 1 +2 Witcher School, Monster Hunter 2 +2 Signs Witcher's Alchemy Ability Score Improvement Extra Attack Favorite Tricks Witcher School Feature Ability Score Improvement Improved Alchemy, Expert Hunter Favorite Tricks Fast Reflexes Ability Score Improvement Witcher School Feature Favorite Tricks Superior Alchemy Ability Score Improvement Mutagen Improved Resistance Favorite Tricks Ability Score Improvement Witcher School Feature 7 You must spend 10 minutes during which you need access to your alchemical supplies to use this feature. The saving throw DC of your bombs is equal to your sign saving throw DC. All effects of mutagens and oils ends whenever you use this feature to create another mutagen, oil or bomb. Similarly, a bomb becomes inert when you do so. You can use a bomb as an action, throwing it up to 18 meters/60 feet. Mutagens Blizzard. You can take the Dash and Disengage actions as a bonus action. Cat. You gain darkvision in a 18 meters/60 feet range. If you aldready possess darkvision, you increase your darkvision range by 18 meters/60 feet instead. Golden Oriole. Choose one damage type between acid, cold, fire, lightning and poison. You become resistance to that damage type. Petri's Filter. You regain a number of expended signs equal to your Intelligence modifier when you complete a short rest. Swallow. When you have less than half your total hit points, you regain a number hit points equal to your Constitution modifier (minimum 1) at the start of each of your rounds. The effect of this mutagen ends if you drop to 0 hit points, if you heal up to your total hit points or after 1 minute. Thunderbolt. Your AC increases by 1. Willow. You are immune to being frightened and charmed. Bombs Dimeritium Bomb. It explodes, releasing particles of an anti-magic substance in a 3-meter/10-foot sphere that lasts for 1 minute. All creatures in the area must make a Concentration check whenever they try to cast a spell or use a magical ability. A strong wind disperses the particles. Dragon's Dream. It creates a cloud of flammable gas in a sphere of 4,5-meter/15-foot radius that lasts 1 minute. If anything ignites it, the gas explode, and any creature in the area of effect must make a Dexterity saving throw. On a failed save, they suffer 5d6 fire damage, or half as much on a successful save. The gas lasts until ignited, until the effect ends or if it is dispersed by strong wind. Samum. It explodes in a 3-meter/10-foot sphere, releasing a loud bang and extremely bright light. Creatures in the area must make a Dexterity saving throw. On a failed save, they are blinded until the start of your next round. Oils Black Blood. When you hit with the affected weapon, all healing on the target is prevented until the start of your next round. Hunter's Coating. The weapon deals an additional 1d8 acid damage against a creature type chosen at oil creation. 2

4 Ability Score Improvement When you reach 4th level, and again at 8th, 12th. 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Extra attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action. Favorite Tricks At 6th level, you choose any combination of two signs, mutagens, bombs or oils as your favorite witcher tricks. You gain the respective improvements. You choose another two favorite tricks at 10th, 14th and 18th levels. Signs Aard. On a failed save, creatures also fall prone. Axii. You cast charm monsters. Igni. You cast burning hands as if cast with a 4th-level slot. Quen. When you are hit by a melee attack and use this sign, the attacker suffers half the damage dealt (before applying resistance). Somme. You cast sleep as if cast with 4th-level slot. Yrden. When you use this sign, you can choose a number of creatures equal to 1 + your Intelligence modifier to automatically succeed on its saving throws. Mutagens Blizzard. You can also make one melee weapon attack as a bonus action after you take the Attack action on your turn. Cat. You also gain advantage on Perception checks. Golden Oriole. You choose two damage types from the list and gain resistance to both. Petri's Filter. If you roll Initiative and have no sign use left, you regain one. Swallow. When the mutagen's effect is active, you regain an additional 5 hit points at the start of each of your rounds. Thunderbolt. Your AC increases by 2. Willow. You also become immune to being paralyzed, petrified and stunned. Bombs Dimeritium Bomb. Creatures have disadvantage on the Constitution saving throw. Dragon's Dream. The cloud can be ignited twice before dispersing. Samum. On a failed save, a creature is also stunned. Weapon Oils Black Blood. The weapon gain the same quality as a vicious weapon. Hunter's Coating. The weapon's additional damage increases by 1d8. Expert Hunter At 9th level, you have advantage on Intelligence checks to recall specific informations about creatures, and on Survival checks to track creatures. Improved Alchemy At 9th level, you can create any combinations of up to two different mutagens, bombs or weapon oils whenever you use witcher's alchemy feature. Fast Reflexes At 11th level, you have advantage on Initiative checks. Superior Alchemy At 15th level, you can create any combinations of up to three mutagens, bombs or weapon oils whenever you use witcher's alchemy feature. Mutagen Improved Endurance At 17th level, you are immune to illness and being poisoned. Witcher Schools Each of the Witcher Schools has honed its own hunting and combat styles. After centuries of improving their own techniques, kept secret from outsiders, a trainee Witcher slowly learns how to become the ultimate monster hunter. School of the Bear Bear Witchers focus on their physical strenght to brutally smash their preys. Bonus Proficiencies When you select this witcher school at 1st level, you gain proficiency in heavy armor. Furious Strike When wielding a weapon with two hands, you can reroll its damage dice if you get 1 or 2 as the result of a roll. You must keep the new result even if it's 1 or 2. Devastating Blow At 7th level, when you score a critical hit while wielding a weapon with two hands, you roll and additional damage dice (3). Disruptive Impact At 13th level, when you hit with a melee attack while wielding a weapon with two hands, you can try to push or trip your target as a bonus action. The creature must make a Strenght saving throw contested by your attack roll. On a failed save, you can choose to push it back by 3 meters/10 feet or trip it prone. If a creature is at least two size larger than you, it's immune to this feature. Inhuman Strength At 20th level, you double your Strength damage bonus when wielding a weapon with two hands. In addition, whenever you score a critical hit, you roll an additional damage dice (4). 3

5 School of the Cat Cat Witchers are nimble and precise hunters, who favor mobility and quickness over brute force. Rapid Strike The first time you hit with a melee weapon attack during your turn, you can make another melee weapon attack against the same target at disadvantage. This attack does not add your Strenght or Dexterity modifier to its damage. You must wield a light or finesse weapon to use this feature. Flashing Parry At 7th level, when you would be hit by a weapon attack from a creature you can see, you can expend your reaction to try and parry it. You add your proficiency modifier to you AC, and resolve the attack against it. You can't use this feature if you aren't wielding a melee weapon. Evasion At 13th level, you can dodge out of the way of certain area effects, such as a dragon's breath or an ice storm spell. When you are subject to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Counterattack At 20th level, you can make a total number of reactions per round equal to your Dexterity modifier. In addition, whenever you make an attack miss by using flashing parry, you can spend an additional reaction to make a melee weapon attack against the attacker. School of the Griffin The School of the Griffin has tailored its fighting style towards hunting monster packs and facing multiple enemies at a time. Impenetrable Defense You gain a +1 bonus to AC. You cannot be flanked and enemies do not gain the benefits of Pack Tactics against you. Battledance At 7th level, all attacks of opportunity against you are made at disadvantage. Taunt At 13th level, as a bonus action, you can try provoking all enemies within 9 meters/30 feet of yourself. You make a Charisma(Intimidate) check contested by a Wisdom saving throw, made by any creature of your choice in the area of effect. If you succeed, they suffer disadvantage on any attack roll on a target that isn't you until the start of your next round or until you're incapacitated. In addition, you reduce all damage you suffer from attacks by your proficiency modifier until your next round. Storm of the Battlefield At 20th level, when you take the Attack action, you can make a single melee weapon attack to hit each creature within your reach. You make a separate attack roll for each target. School of the Wolf Wolf Witchers are the most versatile of their trade. They search to find balance between their fighting skill, the use of signs and the crafting of alchemical creations. Favorite Weapon Choose a weapon you are proficient with. You deal an extra 1d4 damage with that weapon. Focused Sign At 7th level, when you cast a sign, you can choose to inflict disadvantage on its saving throw to all targets. You cannot use this feature again until you complete a long rest. Eye of the Hunter At 13th level, once per round, when you hit with a melee weapon attack, you can double your monster hunter bonus damage. Master Hunter At 20th level, you gain advantage on saving throws against spells and any special ability possessed by creatures that trigger your monster hunter feature. School of the Viper Viper Witchers aren't exclusively monster hunters, but will instead kill anything they can be paid for, making no distinction between a wolf pack, a troll or a person. Sneak Attack Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 1,5 meters/5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of damage increases as shown in the Sneak Attack Damage Table. Sneak Attack Damage Level 1st 4th 5th 8th 9th 12th 13th 16th 17th 20th Extra Damage 1d6 2d6 3d6 4d6 5d6 Hired Blade At 7th level, you double the extra damage dealt by hunter's coating. In addition, when you deal sneak attack damage to a humanoid or celestial, you add the bonus damage from your monster hunter feature. 4

6 Assassin's Step At 13th level, you gain advantage on Acrobatics and Stealth checks. Bloodied Hunter At 20th level, you can add your sneak attack damage on all melee weapon attacks made with advantage. 5

D&D 5th Edition: THE WITCHER CLASS

D&D 5th Edition: THE WITCHER CLASS D&D 5th Edition: THE WITCHER CLASS Indeed, naught is more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft.

More information

Athletics - climb, jump, and swim.

Athletics - climb, jump, and swim. mini_screen5ev2.fm Page 1 Monday, March 16, 2015 8:45 AM Strength skills Athletics - climb, jump, and swim. Dexterity skills Acrobatics - balance and tumble Sleight of Hand - pick pockets and manual trickery.

More information

Version Character Creation

Version Character Creation Version 1.85 Character Creation 1. Pick a race. Choose any race that fits your character concept. Races have no effect on ingame stats and exist only for roleplaying purposes. 2. Pick a class. Each class

More information

PALADIN. quick reference D &D 5 E

PALADIN. quick reference D &D 5 E PALADIN quick reference D &D 5 E Prof. Bonus st nd rd th st + Divine Sense, Lay on Hands nd + Fighting Style, Spellcasting, Divine Smite rd + Divine Health, Sacred Oath th + Ability Score Increase + Extra

More information

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. ATK DAMAGE TYPE / WEIGHT + 0 ++ 7 9 0 DRAGON ANCESTOR DRACONIC RESILIENCE ELEMENTAL AFFINITY DRAGON WINGS DRACONIC PRESENCE AC WEIGHT RESOURCE CURRENT / Logo and Ampersand TM & 0 Wizards of the Coast LLC.

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Ginn & Tonique Page Character Sheet Player Name Ginn & Tonique 8,000 Character Name Level Class Paragon Path Epic Destiny Total XP Kalashtar Medium Ioun Race Size Age Gender Height Weight Alignment Deity

More information

Ranger. Class Themes CLASSES RANGER. PDF compiled, edited and designed to resemble the official Player s Handbook by /u/barkalot

Ranger. Class Themes CLASSES RANGER. PDF compiled, edited and designed to resemble the official Player s Handbook by /u/barkalot Ranger Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilizationhumanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons.

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. SANDMAN CR 3 NE Medium outsider (earth, elemental, extraplanar) Init +5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7 Aura sleep (20 ft., DC 14) AC 15, touch 11, flat-footed 14 (+1 Dex,

More information

Prototype Character Creation

Prototype Character Creation Prototype Character Creation Even for a 1 st -level character, the process of character creation can be an involved one, which requires lots of decisions. While some players, particularly those who have

More information

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less. Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the

More information

Prof Features SK Class Features Hit Dice: Hit Points at 1st Level: Hit Points at Higher Levels: Armor: Weapons:

Prof Features SK Class Features Hit Dice: Hit Points at 1st Level: Hit Points at Higher Levels: Armor: Weapons: The Ranger ----Spell Slots---- Lvl Prof Features SK 1 2 3 4 5 1 st +2 Natural Explorer, Hunter s Mark - 2 nd +2 Fighting Styles, Spellcasting 2 2 3 rd +2 Natural Physician, Ranger Archetype 3 3 4 th +2

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Brian S. Stephan Shael Aethellosuir 6,44 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium 4 Male 6'0" 66 lb. Unaligned Kord 40400 Race Size Age Gender

More information

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP Pabst B. Ribbit Page Character Sheet Player Name Pabst B. Ribbit 8 3,000 Character Name Level Class Paragon Path Epic Destiny Total XP Bullywug Medium Race Size Age Gender Height Weight Alignment Deity

More information

Illustration by Mark Zug

Illustration by Mark Zug ementia invokers are trained by the Cabal to reach into the deepest depths of their psyche and unleash horrific monsters based on their own innermost fears and darkest imagination. These magicians travel

More information

DRACONIANS IN PATHFINDER

DRACONIANS IN PATHFINDER DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,

More information

ANDROID NOVICE. Attack: Constitution + your level vs. Fortitude

ANDROID NOVICE. Attack: Constitution + your level vs. Fortitude ANDROID COCKROACH ANDROID TRAITS Mutant Type: Intelligence; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Science checks. Built to Last (Level 1): Gain a +2 bonus to Fortitude.

More information

Spellbow. Class Features As a Spellbow, you gain the following class features. Calm Warriors. Creating a Spellbow. Deadly Assassins.

Spellbow. Class Features As a Spellbow, you gain the following class features. Calm Warriors. Creating a Spellbow. Deadly Assassins. Spellbow Watching as the opposing army invades her castle, the noble elf knocks a bow glimmering with magic and shoots it into the generals back as he crosses the threshold into her keep. As the arrow

More information

ATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY

ATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY ATARU STRIKER Ataru Striker Bonus Career Skills: Athletics, Coordination, Lightsaber, Perception Force Sensitive only CONDITIONED PARRY JUMP UP QUICK DRAW Conditioned from Athletics and Coordination checks.

More information

Table: The Kingsglaive. Glaive Maximum Enhancement Bonus. Base Attack Bonus. Fort Save. Ref Save. Will Save. Special. Level

Table: The Kingsglaive. Glaive Maximum Enhancement Bonus. Base Attack Bonus. Fort Save. Ref Save. Will Save. Special. Level Kingsglaive Trained from an early age in the art of war and sworn to the service of a king, the kingsglaive holds a position of power and respect in many lands, often serving as the voice and justice of

More information

The Paths to Valhalla. aths to. alhalla. Zephyr Table Games RPG. By Scott Nelson

The Paths to Valhalla. aths to. alhalla. Zephyr Table Games RPG. By Scott Nelson P V alhalla Sa m ple file aths to Zephyr Table Games RPG By Scott Nelson 1 2 Sa m ple file Picture 1 An Advanced Superhero 2044 system By Scott Nelson Copyright 2013 Contributors Contributors: Jeff Barnes,

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. Gray Ooze XP 1,200 N Medium ooze Init 5; Senses blindsight 60 ft.; Perception 5 AC 5, touch 5, flat-footed 5 ( 5 Dex) hp 50 (4d8+32) Fort +9, Ref 4, Will 4 Defensive Abilities ooze traits; Immune cold,

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Brian S. Stephan Bon Odori 4 Invoker,9 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 9 Male '0" 4 lb. Lawful Good Bahamut Scions of Possession Race

More information

SorCerer Card deck SPeLLS CLaSS features * talents

SorCerer Card deck SPeLLS CLaSS features * talents SorCerer Card deck SPeLLS CLaSS features talents Customizable Character Class Deck compatible with 13th Age, and The Archmage Engine Sorcerer Card deck Design by Kazekami kazekami303@gmail.com Version

More information

Appendix B. Acquired Abilities. List

Appendix B. Acquired Abilities. List Attack Appendix B Acquired Abilities List Universal Abilities (Useable by both Force Sensitive and Non-Force Sensitive characters) Close Quarters Fighting: (Level 1); Mobile Attack: (Level 1); This character

More information

Damage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P

Damage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P Icobus Basilisk Player: Chris Kanute Male Human (Taldan) Oracle 3 - CR 2 Chaotic Good Humanoid (Human); Deity: Azathoth; Age: 18; Height: 5' 10" ; Weight: 135lb.; Eyes: Green; Hair: Red; Skin: Pale Ability

More information

ALIEN AI POWERS. At-Will Psi, Psychic Standard Action. Close blast 3 Target: Each creature in blast

ALIEN AI POWERS. At-Will Psi, Psychic Standard Action. Close blast 3 Target: Each creature in blast AI AI TRAITS Mutant Type: Intelligence; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain a +2 bonus to Conspiracy, Mechanics, Nature, and Science checks. Encrypted Mind (Level 1): Gain a +2 bonus

More information

Bard Card deck BattLe CrIeS * SongS * SPeLLS CLaSS features * talents

Bard Card deck BattLe CrIeS * SongS * SPeLLS CLaSS features * talents Bard Card deck BattLe CrIeS SongS SPeLLS CLaSS features talents Customizable Character Class Deck compatible with 13th Age, and The Archmage Engine Bard Card deck Design by Kazekami kazekami303@gmail.com

More information

Rulebook Errata. Tables vs. Text Any discrepancy between the text and tables in the rulebooks should refer to the text as the correct ruling.

Rulebook Errata. Tables vs. Text Any discrepancy between the text and tables in the rulebooks should refer to the text as the correct ruling. NERO LARP 9th Edition Errata Ver. 2 Updated April 9, 2018 Authored By Ian Petley, Jerry Boyd and Nick Denny Approved By Joseph Valenti Ver. 1 Authored by Noah Mason Rulebook Errata Tables vs. Text Any

More information

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor

More information

CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4

CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4 Godsmouth Heresy Monsters Darkmantle CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4 AC 15, touch 13, flat footed 13 (+2 Dex, +2 natural,

More information

Danelle 12 Paladin Justiciar Character Name Level Class Paragon Path Epic Destiny Total XP

Danelle 12 Paladin Justiciar Character Name Level Class Paragon Path Epic Destiny Total XP Danelle Page Roy Character Sheet Player Name Roy Danelle Justiciar 3.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Female.67m 6kg Lawful Good Habbakuk Chester Race Size

More information

Swords Against Owlbears Print Book Errata - 17 June 2017

Swords Against Owlbears Print Book Errata - 17 June 2017 Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two

More information

Rng: 20 ft./60 ft. Finesse, Light, Thrown. All Eyes On You. Cunning Action. Rng: 150 ft./600 ft. Ammunition, Heavy, Two-Handed.

Rng: 20 ft./60 ft. Finesse, Light, Thrown. All Eyes On You. Cunning Action. Rng: 150 ft./600 ft. Ammunition, Heavy, Two-Handed. Player: Zack Mullenix Male High Elf Rogue 5 - CR 2 Chaotic Good Humanoid; Atheist; Background: Far Traveller; Age: 27; Height: 6'; Weight: 170lb. Ability Score Modifier Saving Throw STR 8-1 STRENGTH -1

More information

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1. Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters

More information

0-LEVEL RED MAGE SPELLS

0-LEVEL RED MAGE SPELLS Red Mage Spell List 0-LEVEL RED MAGE SPELLS Alleviate: Ends a sickened condition for a target. Burst of Light: Dazzles one creature (-1 on attack rolls). Daze: A single humanoid creature with 4 HD or less

More information

D&D 5E RULES CLARIFICATIONS (Layout optimized for Chrome and Opera browsers)

D&D 5E RULES CLARIFICATIONS (Layout optimized for Chrome and Opera browsers) D&D 5E RULES CLARIFICATIONS (Layout optimized for Chrome and Opera browsers) RAW Three different perspectives to interpret rules: RAW: Rules as Written. RAI: Rules as Intended (by the designers) RAF: Rules

More information

# of minis. Minis. Base Size. Vulture. Small Medium Medium Medium Large Large Medium Large. Bandits Dogs Horses. Part. Part 2. Part Part Part.

# of minis. Minis. Base Size. Vulture. Small Medium Medium Medium Large Large Medium Large. Bandits Dogs Horses. Part. Part 2. Part Part Part. Prep Checklist Minis Base Size # of minis I I 3 3 4 * Optional Vulture Goblin Dogs* Bandits Dogs Horses Assassin Vine Harpy Animated Object Small Large Large Large 4 4 3 This file uses trademarks and/or

More information

Contents. Scrolls...9. Standard attacks Combos...14

Contents. Scrolls...9. Standard attacks Combos...14 User Manual Epilepsy Warning Certain individuals have a condition which may cause them to experience epileptic fits and which could also include loss of consciousness, particularly when exposed to certain

More information

Competitive Five Room Dungeon (Summer Event 2018)

Competitive Five Room Dungeon (Summer Event 2018) Competitive Five Room Dungeon (Summer Event 2018) 1 Basic Info for the GM Room sizes are LWH, and the numbers listed in parenthesis correspond to this. Read this to the players before you begin to explain

More information

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. 2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in

More information

Linguistics +2 INT (0) 2 Perception +8 WIS (1) 4. Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1. Damage / Current HP. Survival +5 WIS (1) 1

Linguistics +2 INT (0) 2 Perception +8 WIS (1) 4. Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1. Damage / Current HP. Survival +5 WIS (1) 1 Male human ranger 5 - CR 4 Lawful Good Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16 +3 DEX DEXTERITY 15 CON CONSTITUTION 14 Endurance: +4 to continue running, vs. nonlethal

More information

Overview 1. Table of Contents 2. Setup 3. Beginner Walkthrough 5. Parts of a Card 7. Playing Cards 8. Card Effects 10. Reclaiming 11.

Overview 1. Table of Contents 2. Setup 3. Beginner Walkthrough 5. Parts of a Card 7. Playing Cards 8. Card Effects 10. Reclaiming 11. Overview As foretold, the living-god Hopesong has passed from the lands of Lyriad after a millennium of reign. His divine spark has fractured, scattering his essence across the land, granting power to

More information

DARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE

DARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE DARK CREEPER CN Small humanoid (dark folk) Init +3; Senses see in darkness; Perception +4 AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 19 (3d8+6) Fort +3, Ref +6, Will +1 Weaknesses light

More information

DEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL

DEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL Character Name Level Player Name Class Paragon Path Epic Destiny Experience Points 4TH EDITION RACTER FOLIO Race Size Alignment Deity Adventuring Company SENSES SCORES STR STRENGTH BASE DEFENSES AC CLASS

More information

Dungeon & Dragons 5.0-EZ

Dungeon & Dragons 5.0-EZ Dungeon & Dragons 5.0-EZ Disclaimer The following is a document of House Rules. In this document are alternatives to the normal fifth edition Dungeons & Dragons rules. You will still need a copy of Dungeons

More information

New Hybrid and Multiclass Options

New Hybrid and Multiclass Options Updated 8/10/11 New Hybrid and Multiclass Options By Mike Mearls Illustrations by William O Connor, Howard Lyon, Goran Josic, Ben Wootten, and Andrew Silver With the release of Player s Option: Heroes

More information

PATH OF SHADOWS - PLAYTEST. ~ For D&D 5e ~ CREDITS

PATH OF SHADOWS - PLAYTEST. ~ For D&D 5e ~ CREDITS PATH OF SHADOWS - PLAYTEST ~ For D&D 5e ~ CREDITS Author: Chris Moore Interior Design: Jianzhuo Eric Wu Layout and Editing: Chris Moore Publisher: Chris Moore Special Thanks: Sean Cleary, Dolan Smart,

More information

TAROKKA DECK UNLEASHED

TAROKKA DECK UNLEASHED TAROKKA DECK UNLEASHED 5th Edition Supplement DESIGN Joshua Raynack ART Saana Viinikka Yûko Some rights reserved. Evil Within and Raven are licensed under a Creative Commons Attribution 3.0 License. APG

More information

Classic D&D Skills. A d% System. Rules by: Havard Frosta and Brian Mathers. When you are attempting any non-combat action, roll a d% below a number.

Classic D&D Skills. A d% System. Rules by: Havard Frosta and Brian Mathers. When you are attempting any non-combat action, roll a d% below a number. Classic D&D Skills A d% System Rules by: Havard Frosta and Brian Mathers Basic Mechanics When you are attempting any non-combat action, roll a d% below a number. Unskilled (Ability Check): Roll below your

More information

THE JEDI A DYING LIGHT F

THE JEDI A DYING LIGHT F THE JEDI A DYING LIGHT F or over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Republic. Their skills were legendary: Athletics, Coordination, Discipline, Leadership,

More information

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! DWA R F! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! You can wield a battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer,

More information

Alignment: Any Chaotic alignment. Hit Die: d6.

Alignment: Any Chaotic alignment. Hit Die: d6. Illusionist Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society

More information

Eye Color: Survival MOONSHADOW. Linguistics. Ride Sail. Socialize WILLPOWER ESSENCE ANIMA BANNER. ([Essence x 3] + Willpower)

Eye Color: Survival MOONSHADOW. Linguistics. Ride Sail. Socialize WILLPOWER ESSENCE ANIMA BANNER. ([Essence x 3] + Willpower) Name: ABYSSAL Player: Caste: Circle: Motivation: Concept: Nationality: Hair Color: Eye Color: EXPERIENCE SECOND EDITION Spent Skin Color: Gender: Deathlord: ATTRIBUTES Strength Dexterity Stamina PHYSICAL

More information

Dungeon & Dragons 5.0-EZ

Dungeon & Dragons 5.0-EZ Dungeon & Dragons 5.0-EZ Disclaimer The following is a document of House Rules. In this document are alternatives to the normal fifth edition Dungeons & Dragons rules. You will still need a copy of Dungeons

More information

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3 Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn

More information

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. NOTE: Class requires player to use a standard 52 deck-of-cards, (+2 Optional Jokers). Recommended Abilities: CHA (Spell-casting modifier),

More information

ALCHEMIST (V0.7) Alchemist Armor and AC Type Base AC Attack Penalty None 10 Light 11 Heavy 13 Shield Alchemist Melee Weapons.

ALCHEMIST (V0.7) Alchemist Armor and AC Type Base AC Attack Penalty None 10 Light 11 Heavy 13 Shield Alchemist Melee Weapons. ALCHEMIST (V0.7) Alchemists train for decades to search out the secrets of the Cosmos, attempting to achieve perfection which, for metals is gold, using the Philosopher s Stone, and for man, longevity,

More information

MONSTERS OF THE SCARRED LANDS VOLUME 1. CONSTRUCTS. Alain Giorla

MONSTERS OF THE SCARRED LANDS VOLUME 1. CONSTRUCTS. Alain Giorla MONSTERS OF THE SCARRED LANDS VOLUME 1. CONSTRUCTS Alain Giorla Disclaimer This document provides game statistics for monsters for the Dungeons & Dragons 5th Edition roleplaying game and the Scarred Lands

More information

CONDITIONAL MODIFIERS

CONDITIONAL MODIFIERS CHARACTER NAME PLAYER NAME FACTION CLASS GENDER ALIGNMENT DEITY LEVEL RACE AGE HEIGHT EYES HAIR NAME STR STRENGTH HP HIT POINTS NON LETHAL WOUNDS ELEMENTAL RESISTANCE REDUCTION TERITY CON INT INTELLIGENCE

More information

Blackguard/Necromancer Spell List:

Blackguard/Necromancer Spell List: Blackguard/Necromancer Spell List: Minor Life Tap: Damages a Living creature for 5 points of damage and heals you for 2 Hit Points. Open Lock: Able to instantly unlock any lock that has a level of 3 or

More information

Moral Dawn. Moral Dawn. A Roleplaying Game of Moral Realization By Eigil Rischel 1/11

Moral Dawn. Moral Dawn. A Roleplaying Game of Moral Realization By Eigil Rischel 1/11 A Roleplaying Game of Moral Realization By Eigil Rischel 1/11 Chapter 0: Introduction Contents Chapter 1: Character Creation Chapter 2: System Chapter 3: Gamemastering Chapter 4: Appendix 2/11 Chapter

More information

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky)

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky) Armor Token Pool Granted by Armiger class (a la Mellowship Slinky) The Armiger gains Armor tokens. An armiger spends these tokens to power Armor abilities and may not possess more than his armiger level

More information

Goblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1

Goblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1 Goblin Warrior Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Goblin Sword: Melee, 1d6+1 Goblin Bow: 30, 1d6+1 Strength: +1 Agility: +1 Intelligence: -1 Charisma: -1 Swarm If two or more goblins

More information

Blackheart Melee Zone 2

Blackheart Melee Zone 2 Blackheart Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 6 3/6 3+ 2 4/6 1 1 2 T KD 3 3 KD Character Play CST RNG ZON SUS OPT Misdirection 2 8 - Target enemy model with at least [1] Influence loses [1] Influence.

More information

The Witcher Class -Odar Urr, Master Witcher

The Witcher Class -Odar Urr, Master Witcher The Witcher Class There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. -Odar Urr, Master Witcher

More information

1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7

1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7 At 6 th level, each chooses to specialize in one of the following fields: Battle, Healer, or Monster Hunter; once chosen, this specialization may never be changed. Damage Level Melee Damage Marginal Archery

More information

Dungeon & Dragons 5.0-EZ

Dungeon & Dragons 5.0-EZ Dungeon & Dragons 5.0-EZ Disclaimer The following is a document of House Rules. In this document are alternatives to the normal fifth edition Dungeons & Dragons rules. For the core portion of these rules

More information

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party. It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the

More information

ATTENTION ORGANIZERS!

ATTENTION ORGANIZERS! ATTENTION ORGANIZERS! PLEASE READ ALL THE ENCLOSED MATERIALS CAREFULLY! Players can bring their character from D&D Neverwinter Game Day! The Game Day adventure, Gates of Neverdeath, served as a prelude

More information

Amaryllis. Amaryllis. Primalist. Female Halfling Sorceress. Female Halfling Sorceress. PFS Number: PFS Number: Played by: Played by: SKILLS

Amaryllis. Amaryllis. Primalist. Female Halfling Sorceress. Female Halfling Sorceress. PFS Number: PFS Number: Played by: Played by: SKILLS Female Halfling Sorceress Amaryllis ACROBATICS: DEXTERITY +2 CONSTITUTION d8 +1 +2 FORTITUDE: CONSTITUTION +2 INTELLIGENCE d4 +1 +2 WISDOM d4 +1 +2 WEAPON SPELL 5 6 7 ARMOR 1 ITEM 4 5 6 BLESSING 3 4 5

More information

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one. Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.

More information

Dungeon & Dragons 5.0-EZ

Dungeon & Dragons 5.0-EZ Dungeon & Dragons 5.0-EZ Disclaimer The following is a document of House Rules. In this document are alternatives to the normal fifth edition Dungeons & Dragons rules. You will still need a copy of Dungeons

More information

Table of Contents. How does this game work? What do I need to play? What kind of character can I play? What are stats? What is proficiency?

Table of Contents. How does this game work? What do I need to play? What kind of character can I play? What are stats? What is proficiency? h D? do i play D w & o An absolute beginner s guide to the world s favorite roleplaying game, featuring frequently asked questions about character building and adventuring 1 2 Table of Contents How does

More information

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between

More information

New Archetypes for 5e Classes

New Archetypes for 5e Classes New Archetypes for 5e Classes by Witch s Brew Barbarian: Path of the Raider Bard: College of Dance Cleric: Clarity Domain Druid: Circle of Seas Fighter: Warlord Archetype Monk: Way of the Drunken Master

More information

A Miniatures Combat RPG by Jeff Moore. Artwork Copyright 2008 FunDraw.com

A Miniatures Combat RPG by Jeff Moore. Artwork Copyright 2008 FunDraw.com A Miniatures Combat RPG by Jeff Moore Artwork Copyright 2008 FunDraw.com Powers-Brawl Miniatures Combat RPG Copyright 2008 by Jeff Moore All rights reserved play-test version 0.1 jwmmail@gmail.com All

More information

Player: Concept: Nationality: Hair Color: Skin Color: Archery Athletics Awareness Dodge Integrity Martial Arts Melee Resistance Thrown War

Player: Concept: Nationality: Hair Color: Skin Color: Archery Athletics Awareness Dodge Integrity Martial Arts Melee Resistance Thrown War ATTRIBUTES PHYSICAL SOCIAL MENTAL SOCIAL MENTAL Strength Stamina Dexterity Charisma Appearance Manipulation Perception Wits Intelligence ABILITIES VIRTUES WILLPOWER BACKGROUNDS CLARITY Compassion Conviction

More information

Gamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign

Gamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Gamma World Character Generation By: Paul S. Williams( gammahammer@yahoo.com ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Character Generation Process 1. Step 1: While rolling up your character

More information

THE DARK BISHOPS Medium Undead (minion), Lawful Evil

THE DARK BISHOPS Medium Undead (minion), Lawful Evil THE DARK BISHOPS Medium Undead (minion), Lawful Evil Armor Class 13 (clerical robes) Hit Points 99 (18d8 + 18) Speed 0 ft, flying 40 ft. (hover) 10 (+0) 16 (+3) 12 (+1) 13 (+1) 17 (+4) 8 (-1) Senses darkvision

More information

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The

More information

Initiative. Hit-Points

Initiative. Hit-Points Name Classes/Levels Character Level Race Alignment Height Weight Description Campaign Ability Scores STR CON MOD Temp Score Temp Initiative ifier Misc HitPoints HitDice Max Wounds Healing ( / ) Nonlethal

More information

Adventures. New Kingdoms

Adventures. New Kingdoms Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 4 - Blood & Combat version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 4 Page 1

More information

Prepare the Adventure Begin Play Sample file

Prepare the Adventure Begin Play Sample file 1. 5 6 people, including one person known as the Dungeon Master (that s you!), to lead the story and control the monsters. 2. A print-out of this adventure. 3. Pencils for all the heroes and the dungeon

More information

Alignment: Any non-good alignment. Hit Die: d6.

Alignment: Any non-good alignment. Hit Die: d6. Necromancer A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. She calls upon restless, tormented spirits of

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. TOWER GUARDS CR 3 Ratfolk fighter 2/rogue 2 (Pathfinder RPG Bestiary 3 231) N Small humanoid (ratfolk) Init +8; Senses darkvision 60 ft.; Perception +10 AC 19, touch 15, flat-footed 15 (+3 armor, +4 Dex,

More information

Eye Color: Survival. Linguistics. Ride Sail. Socialize WILLPOWER ESSENCE ANIMA BANNER. ([Essence x 3] + Willpower)

Eye Color: Survival. Linguistics. Ride Sail. Socialize WILLPOWER ESSENCE ANIMA BANNER. ([Essence x 3] + Willpower) GREEN SUN PRINCE Name: Player: Caste: Circle: Motivation: Concept: Nationality: Hair Color: Eye Color: EXPERIENCE SECOND EDITION Spent Skin Color: Gender: Yozi: ATTRIBUTES Strength Dexterity Stamina PHYSICAL

More information

CLASS AND LEVEL. Neutral Good INITIATIVE CURRENT HIT POINTS USED. Combat and Spellcasting

CLASS AND LEVEL. Neutral Good INITIATIVE CURRENT HIT POINTS USED. Combat and Spellcasting THE HIDDEN HALLS OF CHARACTER NAME Cleric 1 Soldier Dwarf CLASS AND LEVEL BACKGROUND RACE Neutral Good ALIGNMENT PLAYER NAME GAMEMASTER Str 14 Dex 8 Con 15 Int 12 Wis 16 Cha 10 Proficiencies Languages

More information

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS ACQUIRING EPIC FEATS Characters gain epic feats in the following ways: At 21st

More information

PROFILE. Jonathan Sherer 9/30/15 1

PROFILE. Jonathan Sherer 9/30/15 1 Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The

More information

Read Aloud. Into the Darkness. Room 1: The Silent Dead.

Read Aloud. Into the Darkness. Room 1: The Silent Dead. Into the Darkness Once each player has selected a hero, you're ready to begin. Refer to the map printed on this page as you play. Use the battle mat to show your players what their characters see as the

More information

Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release.

Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release. Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release. Change Log: Date: Action: Rep. Party 8/28/16 Reformatted and added changelog

More information

Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are

Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are mystical and mythical races and monsters, but not a lot of

More information

Shaun Austin Jim Hartman

Shaun Austin Jim Hartman RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers

More information

Rules Cyclopedia Addendum

Rules Cyclopedia Addendum Rules Cyclopedia Addendum The purpose of this document is to detail how race and class can be separated when using the D&D Rules Cyclopedia. This document also details very simple class options that can

More information

When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices.

When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. 1 of 6 When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. Stargrunt II, which is a gritty, realistic simulation of near-future combat. And ShockForce, which

More information

BOUNTY HUNTER CAREER. Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance

BOUNTY HUNTER CAREER. Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance CAREER BOUNTY HUNTER Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance BASE ABILITY UPGRADE ALWAYS GET MY MARK BASE ABILITY Once

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 18 AC DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 FORT

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 18 AC DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 FORT Jason Doolis Page Character Sheet Player Name Jason Doolis,00 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male Lawful Good Pelor Race Size Age Gender Height Weight Alignment

More information

Icons: Play Style: Ability Scores: Races: Backgrounds:

Icons: Play Style: Ability Scores: Races: Backgrounds: Ronin A ronin is a samurai without a master. Some leave their masters voluntarily, and others are forced out of service. Perhaps the daimyo they once served made unholy pacts with devils in return for

More information

Troupes Types Attaques² Tir PV SVG CMD Taille PTS Min/max Spé. Hammerers Infanterie Miners Infanterie 3/ /1 3

Troupes Types Attaques² Tir PV SVG CMD Taille PTS Min/max Spé. Hammerers Infanterie Miners Infanterie 3/ /1 3 DWARF ARMY LIST WME V2 Troupes Types Attaques² Tir PV SVG CMD Taille PTS Min/max Spé warrior Infanterie 3 4 4+ 3 110 2/- Handgunner Infanterie 3 30cm 4 6+ 3 90 -/- 1 Rangers Infanterie 3 30cm 4 5+ 3 110

More information