DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

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1 Character Sheet Player Name Brian S. Stephan Shael Aethellosuir 6,44 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium 4 Male 6'0" 66 lb. Unaligned Kord Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC Initiative CONDITIONAL MODIFIERS S SCORE ARMOR/ 0 7 MOVEMENT SCORE BASE ARMOR ITEM MISC Speed (Squares) 6 - SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL 7 STR Strength CON Constitution DEX Dexterity 6 INT Intelligence WIS Wisdom CHA Charisma MAX HP HIT POINTS 0 HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 4 CURRENT HIT POINTS / HP /4 HP SECOND WIND /ENCOUNTER TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS + Racial bonus against charm effects RESISTANCES CURRENT SURGE USES 7 FORT 6 REF 6 WILL TION POINTS MILESTONES 0 Action Points FOR SPENDING TION POINTS RE FEATURES Trance - Meditate aware 4 hours instead of sleep. TION POINTS Eladrin Weapon Proficiency - Proficient with longsword. Eladrin Education - Training in any one additional skill. Eladrin Will - + Will; + to saving throws against charm. Fey Step - Use fey step as an encounter power. Fey Origin - Your origin is fey, not natural. SENSES SCORE PASSIVE SENSE BASE SKILL BONUS Passive Insight Passive Perception SPECIAL SENSES Low-light Vision ATTK WORKSPE DAMAGE WORKSPE BASIC ATTKS ATTK OR DAMAGE Skewering Longspear + d0+6 Unarmed (Melee) d4+ Unarmed (Range) d4+ FEATS Tactical Assault - Ally gains bonus to equal to your Int modifier Eladrin Soldier - + and proficiency with longswords and spears Armor Proficiency (Scale) - Training with scale armor CURRENT CONDITIONS AND EFFECTS BONUS SKILL NAME SKILLS ABIL MOD + / LVL TRND (+) Acrobatics DEX 0 ARMOR PENALTY MISC 7 Arcana INT 0 n/a 0 Athletics STR Bluff CHA 0 n/a Diplomacy CHA n/a 7 Dungeoneering WIS n/a Endurance CON 0 7 Heal WIS n/a History INT n/a Insight WIS 0 n/a Intimidate CHA 0 n/a Nature WIS 0 n/a Perception WIS 0 n/a Religion INT 0 n/a Stealth DEX 0 Streetwise CHA 0 n/a Thievery DEX 0 / PATH / DESTINY FEATURES Combat Leader - You, and allies within 0 that see and hear you, gain + to initiative. Commanding Presence - Choose a Presence benefit; provides bonuses with certain powers. Tactical Presence - Ally you can see that spends an action point to attack gains bonus to attack: / Int mod. Inspiring Word - Use inspiring word as an encounter (special) power, minor action. Common, Elven LANGUAGES KNOWN Shael Aethellosuir Page Brian S. Stephan

2 Wolf Pack Tactics Commander's Strike INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS Skewering Longspear + (E) CHARTER PORTRAIT ARMOR Tactician's Scale Armor + (E) ARMS Fey Step ENCOUNTER S FEET HANDS Dwarven Greaves (heroic tier) (E) Inspiring Word HEAD 's Favor NECK Collar of Recovery + (E) Steel Monsoon RING RING Pike Hedge Calculated Assault Knight's Move DAILY S UTILITY S WAIST Potion of Resistance (heroic tier) (acid) () Potion of Resistance (heroic tier) (cold) () Potion of Resistance (heroic tier) (fire) () Potion of Resistance (heroic tier) (lightning) () Potion of Resistance (heroic tier) (necrotic) () Potion of Resistance (heroic tier) (poison) () Potion of Resistance (heroic tier) (psychic) () Potion of Resistance (heroic tier) (thunder) () PERSONALITY TRAITS Shael is a dour man, one who takes pleasure in little and delight in nothing. Even his great skill, command of battle, gives him little satisfaction when the day is over --- but, from time to time, the thrill of combat can take him far enough to perhaps even crack a smile. Generally, however, he considers his profession a thing of necessity, a choice made because it is what he knows best. Simply, he "did the math". His dedication to his survival extends to his allies, who he will protect to the death. Ally or not, though, he looks down on those who he sees as too happy-go-lucky to fathom reality. MANNERISMS AND APPEARANCE Shael is marked with a number of scars from years of battle experience, and his weather-worn skin betrays his eladrin features. Adventurer's Kit Climber's Kit Lantern OTHER EQUIPMENT Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-0) Milestone / / / Epic (-0) Milestone / / / RITUALS / ALCHEMY CHARTER BKGROUND Once a commander of small local militias, Shael became a sword-for-hire following a period of calm and peace at his post. Serving then as shock troop in other militias, he quickly grew bored of the single-mindedness of his duties, and left again for the adventurer's life. His first company, The Wispy Fang, was demolished after a series of failures brought about by conflicting leadership --- in their final downfall at Potter's Field, the remaining members of the company (including his rival) died, and Shael began to seek new allies to lead to victory. COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 6 gp Stored money: Encumbrance: 00 / 70 Shael Aethellosuir Page Brian S. Stephan

3 CHARTER NAME Shael Aethellosuir PLAYER NAME Brian S. Stephan RE Eladrin HP 4 Spd Init + 7 STR CON DEX 6 INT WIS CHA 0 Fort 7 Ref 6 Will 6 Second Wind TION ATTK Personal Self Effect: You spend a healing surge and regain hit points. You gain a + bonus to all defenses until the start of your next turn. Passive Insight Passive Perception PH PLAY DATA ENCOUNTER SPECIAL ENCOUNTER TION Melee Basic Attack Ranged Basic Attack Wolf Pack Tactics Weapon Weapon TION ATTK Attack: Strength. Hit: [W] + Strength modifier (+). Increase to [W] + Strength modifier (+) at st level. Special: You can use an unarmed attack as a weapon to make a melee basic attack. Skewering Longspear +: + attack, d0+6 TION ATTK Ranged weapon Attack: Dexterity. Hit: [W] + Dexterity modifier (+). Increase to [W] + Dexterity modifier (+) at st level. Special: Weapons with the heavy thrown property use Strength instead of Dexterity for attack rolls and rolls. Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack. TION ATTK Special: Before you attack, you let one ally adjacent to either you or the target shift square as a free action. Attack: Strength. Hit: [W] + Strength modifier (+). Increase to [W] + Strength modifier (+) at st level. Skewering Longspear +: + attack, d0+6 PH Commander's Strike Fey Step Inspiring Word Teleportation Healing, Martial TION Move TION Personal Minor TION Close burst (0 at th level, a You or one ally in burst ATTK Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally's basic attack + your Intelligence modifier (+). ATTK Effect: Teleport up to squares. ATTK Special: You can use this power twice per encounter, but only once per round. At 6th level, you can use inspiring word three times per encounter. Effect: The target can spend a healing surge and regain an additional d6 hit points. The amount of additional hit points regained is d6 at 6th level, d6 at th level, 4d6 at 6th level, d6 at st level, and 6d6 at 6th level. PH Racial Power PH PH ENCOUNTER ENCOUNTER Shael Aethellosuir Page Brian S. Stephan

4 's Favor Steel Monsoon Pike Hedge TION ATTK Attack: Strength. Hit: [W] + Strength modifier (+). One ally within squares of you gains a + power bonus to attack rolls against the target until the end of your next turn. Tactical Presence: The bonus to attack rolls that you grant equals + your Intelligence modifier (+). Skewering Longspear +: + attack, d0+6 TION ATTK Attack: Strength. Hit: [W] + Strength modifier (+), and one ally within squares of you can shift square. Tactical Presence: The number of allies who can shift equals your Intelligence modifier (+). Skewering Longspear +: + attack, d0+6 TION ATTK The triggering enemy Trigger: An enemy enters a square within your reach Requirement: You must be wielding a reach weapon. Attack: Strength. Hit: [W] + Strength modifier (+). Effect: Whenever an enemy enters a square adjacent to you or to an ally adjacent to you, you deal to that enemy equal to your Strength modifier (+) as an opportunity action. This effect lasts until the end of the encounter. Skewering Longspear +: + attack, d0+6 PH PH MP ENCOUNTER Calculated Assault ENCOUNTER Knight's Move DAILY Skewering Longspear + Martial, Reliable, Weapon TION ATTK Attack: Strength. Hit: [W] + Strength modifier (+), and one of your allies within squares of you gains a power bonus to rolls against the target equal to + your Intelligence modifier (+) until the end of the encounter. You can transfer the bonus to another ally within squares of you as a minor action. Skewering Longspear +: + attack, d0+6 Martial Move TION 0 Ranged 0 Target: One ally Effect: The target takes a move action as a free action. d0 DAMAGE PROFICIENT + attack rolls and rolls Reach Polearm, Spear GROUP +d6 CRITICAL Melee Basic Attack: + attack, d0+6 Power (Daily): Free Action. Use this power when you hit a target with this weapon. The target is immobilized (save ends). MP PH ITEM SLOT Two-Hands WEIGHT 9 PRICE 60 DAILY Tactician's Scale Armor + UTILITY Collar of Recovery + MAGIC Potion of Resistance (heroic tier) (acid) BONUS CHECK SPEED BONUS CHECK SPEED BONUS CHECK SPEED + Armor + Fortitude, Reflex, and Will 4 Neck Slot Item 4 Potion When a power or class feature calls on your Intelligence modifier (+) to determine a value other than your attack bonus, add to that value. This does not change your Intelligence modifier (+) for any other purpose. Gain extra hit points equal to this item's enhancement bonus when you spend a healing surge to regain hit points. Item Slot: Neck Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain resist to of a specific type until the end of the encounter. The type (acid, cold, fire, lightning, necrotic, poison, psychic, or thunder) is determined when the potion is created. Only one potion of resistance can be in effect on you at once. ITEM SLOT Body WEIGHT 4 PRICE 000 ITEM SLOT Neck WEIGHT 0 PRICE 40 ITEM SLOT WEIGHT 0 PRICE 40 MAGIC ITEM MAGIC ITEM MAGIC ITEM Shael Aethellosuir Page 4 Brian S. Stephan

5 Dwarven Greaves (heroic tier) BONUS CHECK SPEED 7 Feet Slot Item Item Slot: Feet Power (Daily): Immediate Interrupt. You can use this power when you are hit by a power that has a pull, a push, or a slide effect. You negate the forced movement. ITEM SLOT Feet WEIGHT 0 PRICE 600 MAGIC ITEM Shael Aethellosuir Page Brian S. Stephan

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