DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

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1 Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC Initiative CONDITIONAL MODIFIERS S SCORE 0 + ARMOR/ / LVL ABIL CLASS FEAT ENH MISC MISC 8 6 Player Name Dan Rutz MOVEMENT SCORE BASE ARMOR ITEM MISC Speed (Squares) 6 - SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL STR Strength 7 CON Constitution 0 DEX Dexterity 4 INT Intelligence WIS Wisdom CHA Charisma MAX HP HIT POINTS 4 0 HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY CURRENT HIT POINTS / HP /4 HP SECOND WIND /ENCOUNTER TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS BONUS SKILL NAME SKILLS ABIL MOD + / LVL CURRENT SURGE USES TRND (+) 0 Acrobatics DEX 0-8 Arcana INT n/a Athletics STR 0-7 Bluff CHA n/a Diplomacy CHA 0 n/a Dungeoneering WIS 0 n/a ARMOR PENALTY MISC 4 Endurance CON Heal WIS 0 n/a 8 History INT n/a 7 Insight WIS n/a 7 Intimidate CHA n/a Nature WIS 0 n/a Perception WIS 0 n/a Religion INT 0 n/a 0 Stealth DEX 0 - Streetwise CHA 0 n/a 0 Thievery DEX / LVL ABIL CLASS FEAT ENH MISC MISC FORT 0 + / LVL ABIL CLASS FEAT ENH MISC MISC REF 0 + / LVL ABIL CLASS FEAT ENH MISC MISC 4 WILL POINTS MILESTONES 0 Action Points FOR SPENDING POINTS RE FEATURES Bonus Feat - Choose an extra feat at st level. Bonus Skill - Trained in one additional class skill. POINTS Bonus At-Will Power - Know one extra st-level attack power from your class. Human Defense Bonuses - + to itude,, and Will. CLASS / PATH / DESTINY FEATURES Eldritch Blast - Use eldritch blast as an at-will power and as as a basic attack. Blast Eldritch Blast Constitution - Use CON for Eldritch Eldritch Pact - Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. Infernal Pact - Hellish rebuke spell; Dark One's Blessing boon: When cursed foe is dropped to 0 hp, gain temporary hp equal to your level. Prime Shot - If no allies are closer to target than you, get + on ranged attacks against that target. Shadow Walk - On your turn, if you move + squares from starting square, gain concealment until end of your next turn. Warlock's Curse - Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes. Common, Goblin LANGUAGES KNOWN SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 7 Passive Insight Passive Perception 0 + SPECIAL SENSES WORKSPE ABILITY: Melee Basic Attack - Unarmed ATT BONUS / LVL ABIL CLASS PROF FEAT ENH MISC + DAMAGE WORKSPE ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC d4+ BASIC S OR DAMAGE Magic Mace + d8+ Ref Eldritch Blast (Rod of Blasting d0+6 Hand Crossbow d6+ Dagger (Melee) d4+ FEATS Action Surge - + to attacks when you spend an action point Armor Proficiency (Chainmail) - Training with chainmail armor Sacrifice to Caiphon - Recover encounter power that misses all targets but damage self, damage = level Dev Ashish Page Dan Rutz

2 Dire Radiance Eldritch Blast Hellish Rebuke Dark One's Blessing INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS Magic Mace + (E) Rod of Blasting + (Off-hand) (E) CHARTER PORTRAIT Warlock's Curse Diabolic Grasp Fiery Bolt ENCOUNTER S ARMOR ARMS FEET HANDS HEAD NECK Dwarven Chainmail + (E) Bracers of the Perfect Shot (heroic tier) (E) RING RING WAIST PERSONALITY TRAITS Flames of Phlegethos DAILY S Potion of Healing (heroic tier) () () Fire Beetle Potion (heroic tier) () MANNERISMS AND APPEARANCE Ethereal Stride UTILITY S Daily Item Powers Per Day Heroic (-0) Milestone / / / CHARTER BKGROUND Paragon (-0) Milestone / / / Epic (-0) Milestone / / / Hand Crossbow OTHER EQUIPMENT RITUALS / ALCHEMY Crossbow Bolts Adventurer's Kit Rope, Silk (0 ft.) COMPANIONS AND ALLIES Climber's Kit Dagger SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 8 gp Stored money: 9 gp; sp; 4 cp Encumbrance: 9 / 0 Dev Ashish Page Dan Rutz

3 CHARTER NAME Dev Ashish Second Wind PLAYER NAME Dan Rutz RE Human HP 9 Spd STR 7 CON 0 DEX 8 Self Effect: You spend a healing surge and regain 9 hit points. You gain a + bonus to all defenses until the start of your next turn. Init + 4 INT WIS CHA Ref Will 4 7 Passive Insight Passive Perception CLASS PLAY DATA ENCOUNTER SPECIAL ENCOUNTER Melee Basic Attack Ranged Basic Attack Dire Radiance Weapon Weapon Arcane, Fear, Implement, Radiant * Melee weapon Attack: Strength. Hit: [W] + Strength modifier (+) damage. Increase damage to [W] + Strength modifier (+) at st level. Special: You can use an unarmed attack as a weapon to make a melee basic attack. Magic Mace +: + attack, d8+ damage * Ranged weapon Attack: Dexterity. Hit: [W] + Dexterity modifier (+0) damage. Increase damage to [W] + Dexterity modifier (+0) at st level. Special: Weapons with the heavy thrown property use Strength instead of Dexterity for attack rolls and damage rolls. Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack. Hand Crossbow: + attack, d6+ damage + to attack rolls if none of your allies are closer to the target - Prime Shot. action point - Action Surge. 0 Ranged 0 Attack: Constitution. itude Hit: d6 + Constitution modifier (+) radiant damage. If the target moves nearer to you on its next turn, it takes an extra d6 + Constitution modifier (+) damage. Increase damage and extra damage to d6 + Constitution modifier (+) at st level. Rod of Blasting +: + attack, d6+4 damage CLASS * CLASS * AT-WILL Eldritch Blast AT-WILL Hellish Rebuke AT-WILL Dark One's Blessing Arcane, Implement 0 Ranged 0 Attack: Charisma or Constitution. Hit: d0 + Charisma or Constitution modifier damage. Increase damage to d0 + Charisma or Constitution modifier at st level. Special: At st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can't change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. Rod of Blasting +: + attack, d0+6 damage 0 Ranged 0 Attack: Constitution. Hit: d6 + Constitution modifier (+) fire damage. If you take damage before the end of your next turn, the target takes an extra d6 + Constitution modifier (+) fire damage. Increase damage and extra damage to d6 + Constitution modifier (+) at st level. Rod of Blasting +: + attack, d6+4 damage Free Prerequisite: Infernal Pact Trigger: An enemy under your Warlock's Curse is reduced to 0 hit points or fewer Effect: You immediately gain temporary hit points equal to your level. CLASS Warlock AT-WILL AT-WILL AT-WILL Dev Ashish Page Dan Rutz

4 Warlock's Curse Diabolic Grasp Fiery Bolt Arcane, Implement Minor You can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock's Curse damage since the start of your turn, you cannot deal it again until the start of your next turn. : A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated. : You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse. As you advance in level, your extra damage increases. Level : Warlock's Curse Extra Damage st 0th : +d6 th 0th : +d6 st 0th : +d6 0 Ranged 0 of size Large or smalle Attack: Constitution. itude Hit: d8 + Constitution modifier (+) damage, and you slide the target squares. Infernal Pact: You slide the target a number of squares equal to + your Intelligence modifier (+). Rod of Blasting +: + attack, d8+4 damage 0 Ranged 0 Attack: Constitution. Hit: d6 + Constitution modifier (+) fire damage, and creatures adjacent to the target take d6 + Constitution modifier (+) fire damage. Infernal Pact: Creatures adjacent to the target take extra fire damage equal to your Intelligence modifier (+). Rod of Blasting +: + attack, d6+4 damage CLASS * AT-WILL Flames of Phlegethos ENCOUNTER Ethereal Stride ENCOUNTER Magic Mace + 0 Ranged 0 Attack: Constitution. Hit: d0 + Constitution modifier (+) fire damage. Effect: The target takes ongoing fire damage (save ends). Rod of Blasting +: + attack, d0+4 damage Arcane, Teleportation Move Effect: You can teleport squares, and you gain a + power bonus to all defenses until the end of your next turn. d8 DAMAGE PROFICIENT + attack rolls and damage rolls Versatile Mace GROUP +d6 damage CRITICAL Melee Basic Attack: + attack, d8+ damage CLASS Warlock ITEM SLOT One-hand WEIGHT 6 PRICE 60 DAILY Potion of Healing (heroic tier) UTILITY Rod of Blasting + MAGIC Dwarven Chainmail BONUS CHECK SPEED Potion + attack rolls and damage rolls Rod + Armor Eldritch Blast: + attack, d0+6 damage Eldritch Blast: + attack, d0+6 damage Gain a + item bonus to Endurance checks. Power (Consumable Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 0 hit points. Item Slot: Off-hand Power (Daily): Free Action. Use this power when you use eldritch blast with this implement. Target one or two creatures with the attack. Power (Daily Healing): Free Action. Regain hit points as if you had spent a healing surge. ITEM SLOT WEIGHT 0 PRICE 0 ITEM SLOT Off-hand WEIGHT 0 PRICE 680 ITEM SLOT Body WEIGHT 40 PRICE 0 MAGIC ITEM MAGIC ITEM MAGIC ITEM Dev Ashish Page 4 Dan Rutz

5 Fire Beetle Potion (heroic tier) Bracers of the Perfect Shot (heroic tier) 6 Potion Arms Slot Item When you hit with a ranged basic attack, you gain a + item bonus to the damage roll. Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain temporary hit points and resist fire until the end of the encounter. Item Slot: Arms ITEM SLOT WEIGHT 0 PRICE 7 ITEM SLOT Arms WEIGHT 0 PRICE 680 MAGIC ITEM MAGIC ITEM Dev Ashish Page Dan Rutz

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