Dancing Master. War Dancer Zeti Infantry. War Dancer. Dancing Master. Hestra Nostrollo. Hestra Nostrollo. Zeti. Zeti. Zeti. Leader. Zeti.
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1 War Dancer War Dancer Dancing Master Dancing Master 0 None SPEIAL AILITIES haracter This action can only be used if this model did not begin their activation engaged. Move this model up to in a straight line. This model gains Leap during this move. After this movement this model may perform a [] melee attack on each enemy it passed *Leap: During free movement, this model may move through models as long as that movement does not end over a model s base. Hestra Nostrollo Hestra Nostrollo DEADLY FLOURISH DEADLY ARESS 0 FollowThrough(): Replace () on the defender s chart with. OMPEL Will LADE FLURRY ARESSING LADES On or more successes, choose of the target s attacks. Make that attack against that model or a model within. SPEIAL AILITIES rush the Feeble Minded: Enemies that fail a Will heck while engaged with this model suffer hit. Transfi xing Stare: Enemies that begin their activation engaged with this model must make a Will heck(). On or more failures they cannot make attacks on this model this turn. Looming Dread: Aura, Enemies that begin their activation in the area suffer [], to a minimum of []. OMMAND AILITIES Inspire: When this model completes its maneuver it may force enemy within up to. Training: All friendly models gain Looming Dread. 0 OME HITHER Will Move the target toward this model per success. DEADLY FLOURISH Th is action can only be used if this model did not begin their activation engaged. Move this model up to in a straight line. Th is model gains Leap during this move. After this movement this model may perform a [] melee attack on each enemy it passed SPEIAL AILITIES None OMMAND AILITIES Inspire: Th is model s melee attacks gain Precision() this activation. *Precision(): When this model performs an attack, after rerolls are made, it may adjust the result of () dice up or down by. Training: Th is model may move through enemies when disengaging.
2 Skorza Skirmisher Skorza Skirmisher Skorza Alpha Skorza Alpha 0 RUTAL SAVAGERY 0 SPEIAL AILITIES Skirmisher: During free movement, this model may pass through friendly models as long as that movement does not end over a model s base. Stalker: This model ignores disengage costs and may engage models after disengaging. haracter 0 RENDING POUNE 0 0 SAVAGE RUTALITY The fi rst time each turn this model kills an enemy with this attack it may move up to and perform a [] melee attack. FollowThrough(): Replace () on the defender s chart with. Korrad Ungarash Korrad Ungarash When this attack is selected, before targets are declared, this model may move up to, ignoring models during this move. SPEIAL AILITIES Stalker Skirmisher Pack Tact ics: Th is model can command models with the Skorza trait from up to. [React ion] Elusive Strike : If a result is generated by a melee att ack against this model, and this model is not killed, once that att ack is completed this model may be placed anywhere in contact with an enemy model within, and then make a [] melee att ack against that model. OMMAND AILITIES Inspire: If this model engages an enemy this act ivation, it gains Offensive Expertise() for its fi rst att ack this turn. *Offensive Expertise(): When this model performs an att ack, before results are generated, it may reroll up to () dice. Training: Models ignore the Rough keyword of terrain elements. 0 The first time each turn this model kills an enemy with this attack it may move up to and perform a [] melee att ack. FollowTh rough(): Replace () on the defender s chart with. SPEIAL AILITIES Skirmisher Stalker Fast: Th is model may sprint instead of the normal. Pack Tact ics: Th is model can command models with the Skorza trait from up to. OMMAND AILITIES Inspire: If this model kills an enemy model it may sprint at the end of its act ivation. Training: All friendly models gain Fast.
3 Ravenscar Mercenary Ravenscar Mercenary Ravenscar Sergeant Ravenscar Sergeant AST ASIDE Target enemy with a size or smaller in contact. Place that enemy anywhere within. This model may then move up to. SPEIAL AILITIES ombat Refl exes: Once during your turn, when this model becomes engaged, you may place it anywhere in contact with a model it is engaging. Lord Hob Lord Hob haracter ORPHANMAKER 0 FLESH PARING LADES FLESH PARING LADE 0 Sundering(): Replace () on the defender s chart with. Precision (): When this model performs an att ack, aft er rerolls are made, it may adjust the result of () dice up or down by. SPEIAL AILITIES [React ion] ounter Att ack (): Once per att ack, when a result is generated against this model, and this model is not killed, this model may perform of its melee att acks, replacing the att ack s rate with (). These att acks must target act ive models. OMMAND AILITIES Inspire: Against enemy models that have not act ivated this round, this model s melee att acks gain ritical low(). *ritical low(): Replace () result on the defender s chart with. Training: When this model engages an enemy, it may make a Will heck(). On or more successes all enemies in contact lose Evasion(x), Defensive Expertise(x), and Defensive Mastery(x) this turn. 0 HEAVY ROSSOW Ranged AST ASIDE Target enemy with a size or smaller in contact. Place that enemy anywhere within. This model may then move up to. SPEIAL AILITIES ombat Refl exes: Once during your turn, when this model becomes engaged, you may place it anywhere in contact with a model it is engaging. OMMAND AILITIES Inspire: When this model performs the ast Aside act ion, enemy it engages suffers a [] melee att ack. Training: If this model begins its act ivation in contact with a terrain element, it gains [+] this turn.
4 Shield reaker Shield reaker ist Scourge Hound Scourge Hound 0 ist Sundering(): Replace () on the defender s chart with. FollowTh rough(): Replace () on the defender s chart with. SPEIAL AILITIES Intimidating Presence: Enemies engaged with this model must make a Will heck() when performing attack actions. On or more failures their attacks suffer [], to a minimum of [0], this activation. Howl From eyond: When this model begins its activation make a Will Attack() against each enemy within. For each success that enemy suffers damage. lood Engine lood Engine ist 0 DEVOUR WHOLE 0 0 VIIOUS LADES HUGE AXE 0 Unstoppable(): Replace () Non Non result on the defender s chart with. EAT WITHOUT HUNGER If this model kills an enemy with this attack, it may move up to and make Eat Without Hunger attack. This may be repeated up to times per activation. SPEIAL AILITIES Eat What You Kill: When this model kills an enemy with a melee att ack, it may remove damage. aleful Shadows: Aura, Enemies completey in the area cannot move out of the area during free movement. 0 Unrelenting (): Replace () on the defender s chart with. OUNDING FLOURISH This action can only be used if this model did not begin their activation engaged. Move this model up to in a straight line. This model gains Leap during this move. After this movement this model performs of its melee attacks on each enemy it passed *Leap: During free movement, this model may move through models as long as that movement does not end over a model s base. SPEIAL AILITIES Follow Me: Once per turn, when this model performs an act ion, it may make a Will heck() before resolving that act ion. For each success it may move model within up to.
5 Gregorio don Sissora Gregorio don Sissora ist haracter 0 The Dragonslayer The Dragonslayer ist haracter GREATSWORD STRIKE 0 Unstoppable(): Replace () Non, Non result on the defender s chart with. Unrelenting (): Replace () on the defender s chart with. WING LEAVER * Th is attack assigns attack dice to each enemy within range. SPEIAL AILITIES Flying: During free movement, this model may move through models and terrain elements as long as that move does not end over a model s base or a terrain element it could not normally move on. Transfi xing Stare: Enemies that begin their act ivation engaged with this model must make a Will heck(). On or more failures they cannot make attacks on this model this turn. Duke Anton don Genoria Duke Anton don Genoria ist haracter 0 REND AND TEAR 0 ritical low(): Replace () result on the defender s chart with. GRUESOME FEAST If this attack kills an enemy, this model may remove damage. Unstoppable(): Replace () Non Non results on the defender s chart with. SPEIAL AILITIES loodlust: For each damage on this model it gains [+]. Degenerating: At the end of this model s activation, it must make a Will heck(). On or more failures it suffers wound. Skirmisher: During free movement, this model may pass through friendly models as long as that movement does not end over a model s base. Stalker: Th is model ignores disengage costs and may engage models during this move. 0 DRAGONSLAYER SWORDS * Unrelenting (): Replace () on the defender s chart with. FELSKAR HARNESS Once per turn, if this attack generates or more hits on an enemy size or smaller, you may place that enemy in contact and perform Dragonslayer Swords attack. SPEIAL AILITIES Ambush: If this model begins its activation unengaged, it gains [+] this turn. Hit and Run: If this model kills an enemy, it may perform a free Sprint Action after that attack is resolved. Infi ltrate: Th is model only deploys after all other models have been deployed. You may deploy this model anywhere in No Man s Land or a friendly deployment zone.
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