Deepmen Guardian Deepmen. Deepmen Kaxes Deepmen. Deepmen Kaxes. Deepmen Guardian. Deepmen Infantry. Deepmen Leader. Torvosh the Bannerman Rank 2
|
|
- Myles Dominic Watkins
- 5 years ago
- Views:
Transcription
1 Deepmen Guardian Deepmen Guardian 0 Deepmen Kaxes Deepmen Kaxes Leader DEEP STRIKE 0 egis of the Deep: When an enemy engages this model, or begins its activation engaged with this model, this model may make a Check(). On a success, that enemy gains *Resonate: model may spend an Interact ction to remove Resonate from itself or a friendly model it is in contact with. Some friendly effects might expend Resonate to gain bonuses. Remove Resonate when it is expended. olster: This model may make an ssist ction on a model up to away. The Voice Protects: When this model is attacked, it may expend Resonate from an enemy it is engaged with. If it does, it gains Defensive Expertise() for this attack. *Defensive Expertise(): When this model is the defender of an attack, before results are generated, it may force the attacker to reroll up to () dice. PIERCING LOW 0 0 SWORD SLICE Torvosh the annerman 0 Leader Character Torvosh the annerman Sundering(): Replace () on the defender s chart with. THE VOICE COMMNDS ll enemies within gain egis of the Deep The Voice Protects Survivor: When this model is att acked and a result is generated, make a Check(). On a success, apply that result to another friendly model within instead. COMMND ILITIES Inspire: When att acking a Resonated enemy, this model may expend Resonate from that enemy to gain [+]. Training: When this model is att acked by a Resonated enemy, aft er results are generated, make a Check (). On a success, expend Resonate from that enemy to remove. 0 Models targeted by this attack gain Sundering(): Replace () on the defender s chart with. RESONTING DESTRUCTION This attack targets all enemies with Resonate in range. On or more successes expend Resonate from the target and deal them damage. egis of the Deep The Voice Protects COMMND ILITIES Inspire: If this model kills an enemy with Resonate, it may move up to and perform of its melee attacks. Training: t the end of this model s activation, if it is not engaged, it may move up to toward a model with Resonate within.
2 Sevridan Gutter Sevridan Gutter Gutter Friar Gutter Friar 0 Leader FLUID STRIKE 0 Resonating Echo: If this attack generates a hit, the target, and all enemies within of the target, gain GELTINOUS SHIFT This attack targets all Resonated enemies in range. On a success, expend Resonate from that enemy and deal them damage. fter resolving attacks, place this model anywhere within, and then place all targeted enemies in contact. Guidance of the Voice: When att acking a Resonated enemy, this model may expend Resonate to gain Offensive Expertise(). *Offensive Expertise(): When this model attacks, before results are generated, it may reroll up to () dice. Paralytic Presence: Enemies cannot disengage from this model during free movement. 0 TIDL CRSH Resonating Echo Critical low(): Replace () on the defender s chart with. STINGING FIELD Toggle 0 Resonating Echo: If this attack generates a hit, the target, and all enemies within of the target, gain GELTINOUS SHIFT This attack targets all Resonated enemies in range. On a success, expend Resonate from that enemy and deal them damage. fter resolving attacks, place this model anywhere within, and then place all targeted enemies in contact. Paralytic Presence Slow Iron. When targeted by a ttack, this model has [+]. COMMND ILITIES Inspire: If this model kills a Resonated enemy, enemy within of the target must make a Check(). On a failure, they suffer damage. Training: ll friendly models gain Iron. Ooroth of Sysor Deep Leader Character 0 0 TRIDENT STRIKE Slow: Th is model cannot Sprint. Ooroth of Sysor Deep ura, Resonated enemies in the area suffer [] on all attacks, to a minimum of []. Paralytic Presence Slow Dominion of the Voice: When a Resonated enemy att acks this model, this model may expend Resonate on that enemy. Th at enemy must make a Check(). On a failure, you choose the targets for its att ack(s). They may target friendly models. Dominating Presence: While within of this model, enemy models suffer []. COMMND ILITIES Inspire: Once during its act ivation, this model may expend Resonate from an enemy within to force that enemy up to toward this model. Training: ll models gain Dominating Presence.
3 Carcharian Frenzy Carcharian Frenzy 0 Frenzy Charger Frenzy Charger Leader 0 0 FEEDING FRENZY If this attack hits a Resonated enemy, this model may expend Resonate on that enemy to remove damage. byssal Retribution: If this model is damaged, but not killed, all enemies within gain *Resonate: model may spend an Interact ction to remove Resonate from itself or a friendly model it is in contact with. Some friendly effects might expend Resonate to gain bonuses. Remove Resonate when it is expended. Pain Fueled: While this model has or more damage on it, it gains [+], and its melee attacks gain Unstoppable() and [+]. *Unstoppable(): Replace () Non Non on the defender s chart with. 0 LOODTIDE If this attack hits a Resonated enemy, this model may expend Resonate on that enemy to remove damage. byssal Retribution: If this model is damaged, but not killed, all enemies within gain erserker Rage: For each damage on this model, its melee attacks gain [+], to a max of [+]. COMMND ILITIES Inspire: If this model has or more damage on it, its melee attacks gain Offensive Expertise(). Offensive Expertise(): When this model performs an attack, before results are generated, it may reroll up to () dice. Training: If this model is damaged, but not killed, by an enemy attack, it may may expend Resonate on an active enemy it is engaged with. If you do, that enemy suffers a[] melee attack. Gar, the Gladiator Gar, the Gladiator Leader Character 0 0 TRIUTE TO THE VOICE If this attack kills a Resonated Leader or Character, the enemy loses additional morale. rena Champion: If engaged with or more enemies, or an enemy Character, this model gains Offensive Expertise(). *Offensive Expertise(): When this model attacks, before results are generated, it may reroll up to () dice. byssal Retribution: If this model is damaged, but not killed, all enemies within gain COMMND ILITIES Inspire: t the beginning of this model s activation,may expend Resonate from an enemy within 0. If it does, it gains [+] this activation. Training: This model may expend resonate when targeting enemy Leaders or ists with to gain Offensive Expertise(+).
4 Deep Caller Deep Caller 0 Calling of the Voice: t the beginning of this model s act ivation, it may make a Check(). For each success, enemy within gains *Resonate: model may spend an Interact ction to remove Resonate from itself or a friendly model it is in contact with. Some friendly effects might expend Resonate to gain bonuses. Remove Resonate when it is expended. Icy Depths: ura, Resonated enemies treat the area as Rough(). 0 RIP ND TER Sundering(): Replace () on the defender s chart with. TENTCLE GR For each attack die assigned to an enemy you may force that enemy up to toward this model. FollowThrough(): Replace () on the defender s chart with. Fury of the Voice: When targeting Resonated enemies, this model may expend Resonate to gain Offensive Expertise() *Offensive Expertise(): When this model attacks, before results are generated, it may reroll up to () dice. Each success generates damage. When targeting Resonated enemies, this model may expend Resonate from that enemy to gain reroll[+]. ist 0 Calith Reaver Calith Reaver 0 THE VOICE DEMNDS Orsund Cavalier Orsund Cavalier 0 0 SHELL CRCKER If targeting a Resonated enemy, this model may expend Resonate from that enemy to gain [+]. Sundering(): Replace () on the defender s chart with. HITCHING RIDE When this model performs its maneuver, any friendly models size or smaller in contact at the start of that movement may be placed in contact at the end of that movement. Nimble: During free movement, this model ignores the Rough keyword of terrain elements. Land Rage: t the beginning of this model s activation,may expend Resonate from an enemy within. If it does, it gains [+] this activation.
5 Ilva Ilva, the Syren of Kaldeth Strait Character 0 SYREN CLL Target enemy within. They must make a Check (). For each failure, you may force them up to toward this model. You may expend Resonate to have the target suffer [] for this check. Slow: This model cannot Sprint. Syren of the Deep: While this model is within a Leader s Sphere of Influence, all friendly models within of this model also count as being in that Leader s Sphere of Influence. 0 DEMNDS OF THE VOICE Character For each success the target suffers damage. ounce(): When the dice for this att ack are assigned, this model may assign additional die to up to () additional enemies within of a target, ignoring LoS. ll enemies within must make a Check(). On a failure, they suffer damage. SWTOOTHED LDE 0 HYDRO LST Character 0 Ephramaki Ephramaki, the Deepcaller Lord SYREN WIL The Oracle of Ulloth The Oracle of Ulloth 0 When using this attack, enemy models are treated as having []. When targeting Resonated enemies, this model may expend Resonate to gain Offensive Expertise() *Offensive Expertise(): When this model attacks, before results are generated, it may reroll up to () dice. Fear of the Deep: ura, Enemies in the area suffer []. The Horrors Unknown: ura, Each time an enemy in the area fails a Check you may have enemy in the area gain 0 Magic * Target an enemy within range. Make a [] magic att ack against that enemy and each enemy between it and this model. CRUSHING WVES Make a Check(). On a success all Resonated enemies within (x) suffer damage, where (x) is equal to the number of successes on this Check. Calling of the Voice: t the beginning of this model s activation, it may make a Check(). For each success enemy within gains Wall of Water: ura, Resonated enemies treat the area as Rough().
6 Pit Fighter Pit Fighter Pit oss Pit oss 0 Leader PIT TCTICS 0 If this attack kills a Resonated enemy, this model may remove damage. Critical low(): Replace () on the defender s chart with. byssal Retribution: If this model is damaged, but not killed, all enemies within gain lood Frenzy: If this model generates an result and kills an enemy, it may immediately move up to and perform of its melee att acks. If triggered during a Combined tt ack, only model may trigger lood Frenzy. [React ion] Counteratt ack (): Once per att ack, when a is generated against this model, and this model is not killed, this model may perform of its melee att acks on an act ive enemy, replacing the att ack s rate with (). 0 0 Precision(): When this model performs an attack, after rerolls are made, it may adjust the results of up to () dice up or down by. byssal Retribution [React ion] Counteratt ack () Guidance of the Voice: Th is model gains Offensive Expertise() when att acking enemies with *Offensive Expertise(): When this model att acks, before results are generated, it may reroll up to () dice. COMMND ILITIES Inspire: When att acking a Resonated enemy, this model may expend Resonate from that enemy to gain Precision(+) for this att ack. Training: When attacking enemies with a larger size, this model s melee attacks gain Critical low (+). *Critical low(): Replace () on the defender s chart with. 0 CORL HLERD 0 Unstoppable(): Replace () Non Non on the defender s chart with egis of the Deep: When an enemy engages this model, or begins its activation engaged with this model, this model may make a Check(). On or more successes, the enemy gains *Resonate: model may spend an Interact ction to remove Resonate from itself or a friendly model it is in contact with. Some friendly effects might expend Resonate to gain bonuses. Remove Resonate when it is expended. Resonance Shell: When this model is attacked, for each result generated, attacking enemy with Resonate must make a Check(). On a failure it suffers Hit. Mussellar Sergeant Leader Mussellar Sergeant CRUSHING CLW 0 0 DUELISTS LDES Deepmen Nephrodus Deepman Nephrodus 0 Unstoppable(): Replace () Non Non on the defender s chart with. egis of the Deep Resonance Shell: When this model is attacked, for each result generated, attacking enemy with Resonate must make a Check(). On a failure it suffers Hit. COMMND ILITIES Inspire: When performing a melee att ack, and targeting an enemy with Resonate, this model may expend Resonate from that enemy to gain Unstoppable(+) for this att ack. *Unstoppable(): Replace () Non Non on the defender s chart with. Training: Resonated enemies lose Sundering(x) when targeting this model with melee att acks.
7 Shell Cracker Shell Cracker Neritic Horror Neritic Horror 0 CORL GRETSWORD 0 SHELL SHOCK When this model is attacked, for each result generated, attacking model must make a Check(). On a failure they suffer damage. Resonated enemies suffer [] to this check. Entrench: Th is model may forfeit its maneuver to gain [+] until the beginning of its next act ivation. Slow: Th is model cannot Sprint. Immanid Kraken Immanid Kraken 0 C RMPGE 0 0 DEVOURING MW When targeting Resonated enemies, you may expend Resonate from them. If you do, they suffer [], to a minimum of [], for this attack. Critical low(): Replace () on the defender s chart with. Toggle For each damage on this model, this attack gains Unstoppable(+), to a max of (+). *Unstoppable(): Replace () Non Non on the defender s chart with. erserker Rage: For each damage on this model, its melee att acks gain [+], to a max of [+]. Incite: If this model act ivates within a friendly Leader s Sphere of Influence, it may suffer damage. Uncontrollable: If this model act ivates outside a friendly Leader s Sphere of Influence, it must make a Check(). On a failure, this model does not act ivate as normal, but instead moves directly toward the nearest model (friendly or enemy) and performs of its att acks, selected by your opponent, targeting that model. 0 If this attack kills an enemy with Resonate, this model may remove damage. YSSL SCREECH Perform this attack against all enemies in range. On one or more successes, the target suffers Hit. bomination: ura, Enemies in the area suffer to Leadership Values, to a minimum of [0]. byssal Horror: ura, Enemies in the area suffer [], to a minimum of []. Resonated enemies suffer [] instead.
8 Voth arbarian of the Deep 0 Voth 0 Character C KRKENTOOTH CLU 0 For each damage on this model, this attack gains Unstoppable(+). *Unstoppable(): Replace () Non Non on the defender s chart with. erserker Rage: For each damage on this model, its melee attacks gain [+], to a max of [+]. Indomitable : This model may never be targeted by ttacks. Rage of the Depths: If this model kills a Resonated enemy, after that attack is resolved, it may make a Check(). On a success it may immediately move up to and perform of its melee attacks. Sylla, SeaWytch of Mallegar Depths 0 Sylla 0 Character HYDROOLT Magic When targeting a Resonated enemy. You may expend Resonate from that enemy to reroll all dice. HYDRORRIER Toggle ura, Enemies attempting to enter the area must make a Check(). On a failure they cannot enter the area this turn. Resonated enemies suffer [] to this check. YSSL SUMMONS Make a Check(). On a success select friendly model within and place it anywhere within of Sylla. Nimble: During free movement, this model ignores the Rough keyword of terrain elements.
Ashmen Swordsman Ashmen Infantry. Ashmen Hakar. Ashmen Hakar. Ashmen Swordsman. Alyana Heska. Alyana Heska. Ashmen. Ashmen. Ashmen. Leader.
Ashmen Swordsman Ashmen Swordsman 0 Ashmen Hakar Ashmen Hakar SWORD SLASH 0 0 Act With ertainty: If this model is killed by an attack that did not generate an result, and is engaged with only enemy, it
More informationDancing Master. War Dancer Zeti Infantry. War Dancer. Dancing Master. Hestra Nostrollo. Hestra Nostrollo. Zeti. Zeti. Zeti. Leader. Zeti.
War Dancer War Dancer Dancing Master Dancing Master 0 None SPEIAL AILITIES haracter This action can only be used if this model did not begin their activation engaged. Move this model up to in a straight
More informationWar Dancer Zeti Infantry. Dancing Master. Dancing Master. War Dancer. Hestra Nostrollo. Hestra Nostrollo. Zeti. Zeti. Zeti. Leader. Zeti.
War Dancer War Dancer 0 Dancing Master Dancing Master DEADLY FLOURISH This action can only be used if this model did not begin their activation engaged. Move this model up to in a straight line. This model
More informationAshmen Swordsman Rank 1. Ashmen Hakar. Ashmen Hakar Ashmen. Ashmen Swordsman Ashmen. Alyana Heska Rank 2 Ashmen Leader Character. Alyana Heska Ashmen
Ashmen Swordsman Ashmen Swordsman Ashmen Hakar Ashmen Hakar SWORD SLASH Act With ertainty: If this model is killed by an attack that did not generate an result, and is engaged with only enemy, it may perform
More informationIn the event that rules differ in the app from those described here, follow the app rules.
In the event that rules differ in the app from those described here, follow the app rules. Setup In the app, select the number of players and the quest. Place the starting map tiles as displayed in the
More informationRATH ZHI JZA MHI FIRE ELEMENTAL ENFORCER OF JUDGMENT. 40mm. 50mm. H 50mm [1] 500 AS RF PW RN MAL AG#2 AS RF PW RN MAL.
RATH ZHI THE ARBITER OF RAGE [1] Firecaller 0 - Emberspark [1] Soul Flame 1 x - Blast() Fueled by Combat Furious Charge Our Vengeance Is Eternal! Rage Retaliation Commander*() L 0mm EMBERSPARK: If this
More informationConflict Horizon Dallas Walker Conflict Horizon
Conflict Horizon Introduction 2018 Dallas Walker Conflict Horizon Welcome Cadets. I m Sargent Osiren. I d like to make it known right now! From that moment you stepped foot of the shuttle, your butts belonged
More informationKUNG CHI. By Stone Mage Games RULES. Sample file
KUNG CHI By Stone Mage Games RULES There are 15 Chi Markers per player, a 4 sided die, 15 Scroll Skrypt cards, 15 Sword Skrypt cards, and 15 Army cards. GAME COMPONENTS GAME SETUP The object of Kung Chi
More informationPROFILE. Jonathan Sherer 9/30/15 1
Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The
More informationPROFILE. Jonathan Sherer 9/10/2015 1
Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.
More informationBlackheart. Character Plays. mov tac kick def arm inf
Blackheart Size 0mm Melee Zone mov tac kick def arm inf 5 /7 6 /6 KD + KD 4/6 COS RNG ZONE SUSAIN Misdirection 4 8" arget enemy model loses [] Influence. his model may immediately allocate [] Influence
More informationWhen it comes to generic 25mm Science Fiction skirmish games, there are really only two choices.
1 of 6 When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. Stargrunt II, which is a gritty, realistic simulation of near-future combat. And ShockForce, which
More informationQUICKSTART. Game Modes. Combat Roles. Customizing and Learning. Assembling your Team. PvP - Competitive: PvE - Cooperative:
QUICKSTRT Welcome, hero! re you ready to enter the rena and experience epic battles? This is your First Match guide, with all essential rules you need to play the game. Solve specific doubts in the Rulebook,
More informationBlackheart Melee Zone 2
Blackheart Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 6 3/6 3+ 2 4/6 1 1 2 T KD 3 3 KD Character Play CST RNG ZON SUS OPT Misdirection 2 8 - Target enemy model with at least [1] Influence loses [1] Influence.
More informationMATERIALS. match SETUP. Hero Attack Hero Life Vanguard Power Flank Power Rear Power Order Power Leader Power Leader Attack Leader Life
Pixel Tactics is a head-to-head tactical battle for two players. Each player will create a battle team called a unit, which consists of a leader and up to eight heroes, and these two units will meet on
More informationAdventures. New Kingdoms
Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 4 - Blood & Combat version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 4 Page 1
More informationRange Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read:
Range Example FAQ Version 1.1.1 / Updated 7.24.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document
More informationPlayer. Sportsmanship and
This is a HORDES-only event that features the Trollblood, Circle Orboros, Skorne, Legion of Everblight, and Minion armies. This event coincides with the release of HORDES: Devastation and allows players
More informationA Clash of Arguments
A Clash of Arguments A set of rules for the lazy gamers of this world. (Or Horse and Musket?) By Craig Grady Phases each turn consists of the following five phases Initiative Move Shoot Hand to Hand Moral
More informationGLIDER-PIT GLADIATORS CAMPAIGN EXPANSION RULES. (c) 1999, 2002 by Joe Scoleri. Expansion Rules, Revision 2.02, May 2002 INTRODUCTION
GLIDER-PIT GLADIATORS CAMPAIGN EXPANSION RULES (c) 1999, 2002 by Joe Scoleri Expansion Rules, Revision 2.02, May 2002 INTRODUCTION Description: Glider-Pit Gladiators (GPG) is a fictional game of ancient
More informationOFFICIAL FAQ VERSION / UPDATED All changes and additions made to this document since the previous version are marked in blue.
OFFICIAL VERSION 2.0.1 / UPDATED 12.22.1 All changes and additions made to this document since the previous version are marked in blue. 1 Deployment Cards, Pages 1, 2 Frequently Asked Questions, Page Twin
More informationupdated: may 2018 rules addendum may 2018 privateerpress.com
Rules Addendum UPDATED: MAY 2018 This document covers Company of Iron rules interactions not found in the Core Rules, Advanced Rules, or Scenario Guide. As new models and Commander Upgrade cards are released,
More informationUsing this Rules Reference
Rules Reference Using this Rules Reference This document is the comprehensive source for the complete rules of the Runewars Miniatures Game. Unlike the Learn to Play booklet, the Rules Reference is not
More informationTAC MYTHOS. Byakhee Attack. 0 CP Any. Mythos Influence Level increases by one. always attacking the nearest unit. The
TAC Flash of Inspiration Play during the TAC Step of the Pre-Turn Phase. An Officer of your choice gains D3 additional Command Points this Turn. 0 CP Any MYTHOS Byakhee Attack One or more Byakhee models
More informationChapter 1: Building an Army
BATTLECHEST Chapter 1: Building an Army To construct an army, first decide which race to play. There are many, each with unique abilities, weaknesses, and strengths. Each also has its own complement of
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationCOMMANDER: This model counts as having all Squadlink Keywords. DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
WARWIND [] Dual Katanas Critical Strike() Decapitate Combat Reflexes Furious Charge Commander(5) Toxic [] Reckoner Blast() x [] Purifying Flame [] Ash Vapor Toxic mm []5 COANDER: This model counts as having
More informationPowers and Abilities
Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent
More informationRange Example. Cards Most Wanted The special rule for the Most Wanted objective card should read:
Range Example FAQ Version 1.2 / Updated 9.30.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document
More informationformidable weapons of war in the galaxy. This engine of destruction was the bane of republic forces throughout the clone wars
Star Wars Galaxy of Heroes Raid Tank Takedown Raid description the aat one of the most formidable weapons of war in the galaxy. This engine of destruction was the bane of republic forces throughout the
More informationKHORNE DAEMONKIN BLOOD FOR THE BLOOD GOD! MODEL AVAILABILITY You must adhere to the following model requirements when building your team: WARP ASSAULT
KHORNE DAEMONKIN CODEX: KHORNE DAEMONKIN This Team List uses the special rules and wargear found in Codex: Khorne Daemonkin and Codex: Chaos Daemons. If a rule differs from the Codex, it will be clearly
More informationMason s Guild. The Masons Guild? Rock solid. Safe as houses, if you ll forgive the pun. No? Rough crowd tonight. - Spigot, Brewer s Guild
Mason s Guild The Masons Guild? Rock solid. Safe as houses, if you ll forgive the pun. No? Rough crowd tonight. - Spigot, Brewer s Guild When the Century Wars broke out, every Sovereign State came to the
More informationTristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts]
Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts] Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [36 PL, 683pts] Rules: Daemonic Ritual, Despoilers of the Galaxy
More informationWelcome to the eve of war; a conflict that will rip galaxies apart and this is where it begins. Playing the Game
Welcome to 2175 Events have been set in motion that is drawing the human race into their first major conflict for over a 100 years; and it could possibly be their last. Welcome to the eve of war; a conflict
More informationBE LAKOR, THE DARK MASTER
BE LAKOR, THE DARK MASTER Be lakor uses up a Lord slot and a Hero slot, and may only be fielded in a Daemonic Legions army list. He will always be the Army General. Dark Master 6 9 0 5 5 5 9 5 10 Points:
More informationFleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length
Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust
More informationINTRODUCTION GAME OVERVIEW USING THIS LEARN TO PLAY BOOKLET. Learn to Play
LEARN TO PLAY INTRODUCTION It is a period of civil war. The oppressive Galactic Empire tightens its hold on the galaxy, wielding overwhelming military might with unmatched ruthlessness. Standing in its
More informationWARHAMMER RULEBOOK ERRATA AND FAQs PART 2
WARHAMMER RULEBOOK ERRATA AND FAQs PART 2 ERRATA Page 55, Multiple Shots, the first two paragraphs should be replaced with: Some missile weapons enable their users to shoot several times this is known
More informationVANGUARD. THE FANTASY SKIRMISH GAME Beta Playtest
THE FANTASY SKIRMISH GAME Beta Playtest 2018-03-08 1 WHAT YOU WILL NEED Models Table and Terrain Mantic Games supply a range of ready-made Warbands for Vanguard so it s easy to start your collection and
More informationCOMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)
GAME OVERVIEW Modern Land Battles is a fast-paced card game depicting ground combat. You will command a force on a modern battlefield from the 1970 s to the modern day. The unique combat system ensures
More informationRU L E S REFERENCE USING THIS RULES REFERENCE
TM TM RU L E S REFERENCE USING THIS RULES REFERENCE This document is a reference for all Star Wars: Armada rules queries. Unlike the Learn to Play booklet, the Rules Reference booklet does not teach players
More informationThe Glory that was GREECE. Tanagra 457 BC
The Glory that was GREECE Tanagra 457 BC TCSM 2009 The Glory that Was Vol. I: Greece Rulebook version 1.0 1.0 Introduction The Glory that was is a series of games depicting several different battles from
More informationHenry Bodenstedt s Game of the Franco-Prussian War
Graveyard St. Privat Henry Bodenstedt s Game of the Franco-Prussian War Introduction and General Comments: The following rules describe Henry Bodenstedt s version of the Battle of Gravelotte-St.Privat
More informationFLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES FREE! Pz8. Playtest & Ideas: Martin Nortman & The Southern Rebels
FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES By Pz8 FREE! Playtest & Ideas: Martin Nortman & The Southern Rebels Players take the same number of miniatures (for example 10) and roll one
More informationHarlequins PHILOSOPHIES
Harlequins INDEX: XENOS 1 This Team List uses the special rules and wargear lists found in Index: Xenos 1. If a rule differs from the Index, it will be clearly stated. The points are intended for the model
More informationFrench and Indian Wars Skirmish Rules. Tyneside Wargames club October Version 3.4
French and Indian Wars Skirmish Rules Tyneside Wargames club October 2016 Version 3.4 Page 2 of 11 Index: Introduction:... 4 Troop Classifications:... 4 Loyalty:... 4 Weapons:... 4 Play Sequence:... 4
More informationSummary of changes in this version VERSION / EFFECTIVE
TM TM Tournament FAQ Summary of changes in this version VERSION 2.1.1 / EFFECTIVE 4.2.2016 Movement, Page 3 Card Clarifications, Pages 5-7 All changes and additions made to this document since the previous
More informationMortician s Guild. - Greyscales, Fisherman s Guild Vice Captain
Mortician s Guild Real old Guild, the Mortician s. Guess if there s one certainty in this life, it s death, eh? I don t think that they suffered none in the Century Wars when everyone else did. When your
More informationterms and concepts Cover Example Facing & Measuring Movement Active Model: The model as chosen by the Active Player currently resolving its action.
The Rules terms and concepts Active Model: The model as chosen by the Active Player currently resolving its action. Active Player: The player who is Controlling the Active model. Base to Base: A model
More informationRoar of the Crowd. Gladiatorial Combat Rules for one to four players. Copyright 2006 Youngdale Productions $3.
Roar of the Crowd TABLE OF CONTENTS Introduction...2 Abilities. 2 Skills.2 Movement.3 Health Points.3 Rules for Combat..3 Movement Phase...3 Range Fire Phase...4 Melee Combat Phase.4 Experience.5 Magic
More informationDwarves v Warband Special Rules. Warband Special Rules
Dwarves v.2.4.1 Warband Special Rules Treasure Hunters Whenever a Dwarf warband acquires a Magic Item, it may re-roll the result. The second result must be accepted. This ability cannot be used where the
More informationWardens of the West. New Commanders. Contents. Tyrion Lannister. On Using This Expansion
Wardens of the West Inside this Battles of Westeros (BOW) expansion are more troops and commanders for players to add to their Lannister army. In addition to new rules and components, this expansion also
More information001 \ FORTRESS AMERICA
TM TM 00 \ FORTRESS AMERICA ONE NATION, UNDER SIEGE! IN THE ST CENTURY, THE UNITED STATES OF AMERICA UNVEILED A NEW SYSTEM OF SATELLITES AND POWERFUL LASERS THAT PROVIDED NOT ONLY A FLAWLESS DEFENSE AGAINST
More informationTHE JEDI A DYING LIGHT F
THE JEDI A DYING LIGHT F or over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Republic. Their skills were legendary: Athletics, Coordination, Discipline, Leadership,
More informationQ: Some cards do something at the start of your turn. When is that exactly? A: The start of your turn happens immediately before your Draw Phase.
Summoner Wars Official FAQ Version 1.1 Last Updated 6/22/10 I. General Questions II. Cave Goblins III. Fallen Kingdom IV. Guild Dwarves V. Mercenaries VI. Phoenix Elves VII. Tundra Orcs VIII. Vanguards
More informationAxis & Allies Miniatures Contested Skies Errata
Axis & Allies Miniatures Contested Skies Errata Compiled by Mons Johnson, Robert Mull, Justin Webb, and Steve Winter Document last modified March 5, 2006 In order to accommodate the addition of Aircraft
More informationMOBA Inspired & Card Driven 2 players game Minutes
MOBA Inspired & Card Driven 2 players game. 30-50 Minutes This rulebook is a work in progress and is constantly improved. You can download the latest version and see playthrough videos at: www.playskytear.com/playtest
More informationCrux of Battle is a game supplement intended to add command and control rules into Warfare in
WFHGS Rules Supplement AGE of DISCOVERY WASATCH FRONT HISTORICAL GAMING SOCIETY CRUX OF BATTLE CRUX OF BATTLE: A Command & Control Variant for AOD Crux of Battle is a game supplement intended to add command
More informationTHE DRAGYRI SPECIAL RULES ELEMENTAL CASTES
THE DRAGYRI Based on the various elements of nature, the Dragyri splinter themselves off into unique sub-factions called Castes, each caste emulating a way of life in tune with their chosen element. Of
More informationCommand Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives
Setup Action Phase Command Phase Status Phase Setup the map boards, map overlay pieces, markers and figures according to the Scenario. Players choose their nations. Green bases are American and grey are
More informationPreparing the Warband for Battle
Preparing the Warband for Battle Deployment: Dividing the Warband Each player should divide his warriors into three Battle Groups, and three Detachments as follows: (Battle groups consist of 0-4 models
More informationGAME COMPONENTS. Note that several types of terrain may be in the same hex, but certain types of terrain cover only hexsides, namely rivers and alps.
GAME RULES On Narth, once called the continent of man, the origins of the Demons are obscure. Some say a wizard s summoning went out of control. Others suggest that the Demons themselves opened a magical
More informationFAQ a n d Er ra t a - Version Updated January 27, 2011
TM TM FAQ a n d Er ra t a - Version 1.2.1 Updated January 27, 2011 Battles of Westeros Errata Text in red indicates a change since the last update. Although the specific rules found in this FAQ have not
More informationMidas Melee Zone 1. Character Play MOV TAC KICK DEF ARM INF 5 /8 6 3/ /6. Lure of Gold 2/ 6 - Midas Touch P - CST RNG ZON SUS OPT
Midas Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 6 3/8 5+ 0 4/6 1 T KD 3 Character Play 1 2 CST RNG ZON SUS OPT Lure of Gold 2/ 6 - Target other friendly Guild model may immediately make a Jog towards
More informationTHE TEXT OF THESE CARDS IS SOMETIMES A SUMMARY OF BOOK S TEXT. SO, THE BOOK S TEXT ALWAYS GETS THE UPPER HAND OVER THOSE OF THESE CARDS.
THE RETIRED OFFICER THE FLAG BEARER THE REPORTER Training A group led by the Retired Officer can reroll all «1s» rolled when shooting or when fighting in melee. The colours Any group located within M of
More informationHORDES OF CHAOS: PATH TO GLORY
HORDES OF CHAOS: PATH TO GLORY Champion M WS BS S T W I A LD 4 5 3 4 4 2 6 2 8 Equipment: Hand weapon, Chaos armour and shield and either a great weapon or a flail or an additional hand weapon or a halberd
More informationRainbo, the Annihilator Uniherd Cavalry Warlock
Rainbo, the Annihilator Uniherd Cavalry Warlock Rainbo SPD STR MAT RAT DEF ARM CMD FUR 8 8 7 5 14 17 9 6 Rainbo!s Damage:!!"!!!!"!!!!"!!!! FA: C Warbeast Points: +6 Base Size: Large Base Damage: 17 Feat:
More informationFleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length
Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust
More informationFantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures
Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting
More informationGamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign
Gamma World Character Generation By: Paul S. Williams( gammahammer@yahoo.com ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Character Generation Process 1. Step 1: While rolling up your character
More informationComponent List. Game Overview. How to Use This Rulebook. This Rulebook. 1 Quick-Start Rules Booklet. 3 Painted Plastic Ships.
Game Overview Welcome to X-Wing, an exciting, fast-paced dogfighting game set in the Star Wars universe. In X-Wing, two players take control of X-wings, TIE fighters, and other ships from the Star Wars
More informationIII. COMBAT- CONTESTED DIE ROLLS.
DICE CRUSADE By Sean Patten Vers. 1.3 I. TURN ORDER. Turns go clockwise around the table. On a player s turn, each of their models may perform 2 actions. Finish with one model before starting the next.
More informationWARHAMMER LEGENDARY BATTLES
WARHAMMER LEGENDARY BATTLES Welcome Most games of Warhammer are two player games between armies with equal points values of anywhere from 500 to 3000 points. However, while games like these are great fun,
More informationA game by Adam Carlson and Josh Carlson 1-3 players / Age 13+
A game by Adam Carlson and Josh Carlson 1-3 players / Age 13+ The Roman Empire is flourishing. News of the famous arena games are reaching every corner of the globe. But this renown may be having some
More informationDOMINATION PLAYER A PLAYER B
DOMINATION The battlefield will provide a distinct tactical advantage for whoever holds it for many years to come. Victory can be achieved by forcing the enemy back and securing the key points on the battlefield,
More informationAnother boardgame player aid by
Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com
More information1 AR. of Rebellion. encounter maps Orgoth villains. web extras 1
QUICK SHT SCENARI 1 AR The Synthesis of Rebellion encounter maps rgoth villains web extras 1 ENCUNTER MAP the corpse pit area S S S S G G: Galiz : rgoth Soldier S: Slave 2 ENCUNTER MAP the warwitch lair
More informationMAN OF STEEL CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13)
MAN OF STEEL CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. TM & DC Comics PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under
More informationThe Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012
The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor
More information8 Weapon Cards (2 Sets of 4 Weapons)
A Game by Pedro P. Mendoza (Note: Art, graphics and rules are not final) The way of the warrior is known as Bushido. It is a code that guides the life of a warrior and promotes values of sincerity, frugality,
More informationCOMPONENTS LIST. This Rulebook 8 Battle dice 15 Action dice 45 Plastic figures, including:
INTRODUCTION In Teenage Mutant Ninja Turtles: Shadows of the Past, up to four players take on the roles of the Ninja Turtles, while one other player takes on the role of the villain, controlling all of
More informationPlayer s Guides. Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities: Reference...
Player s Guides 01 Player s Guide to Playing HeroClix 02 Player s Guide to Powers and Abilities Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities:
More informationLATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser
LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight
More information-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support
DAEMON CODEX PROPOSED CHANGES UNIT TWEAKS: Most units unchanged. -Lower Point and Power Costs on Greater Daemons -Change troop points to mirror those in CSM/DG books -Bring in Foetid Bloat Drone with same
More informationATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY
ATARU STRIKER Ataru Striker Bonus Career Skills: Athletics, Coordination, Lightsaber, Perception Force Sensitive only CONDITIONED PARRY JUMP UP QUICK DRAW Conditioned from Athletics and Coordination checks.
More informationLATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser
LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight
More informationA Miniatures Combat RPG by Jeff Moore. Artwork Copyright 2008 FunDraw.com
A Miniatures Combat RPG by Jeff Moore Artwork Copyright 2008 FunDraw.com Powers-Brawl Miniatures Combat RPG Copyright 2008 by Jeff Moore All rights reserved play-test version 0.1 jwmmail@gmail.com All
More informationA Great Victory! Copyright. Trevor Raymond. April 2013 (Exodus 20:15 - Thou shall not steal.")
A Great Victory! Copyright. Trevor Raymond. April 2013 (Exodus 20:15 - Thou shall not steal.") Page 1 of 27 A Great Victory is a basic set of rules designed for the table-top wargaming battles in the ancient
More informationWarpaint. Codex: Orks. Shield FACTION KEYWORDS MODEL AVAILABILITY. Mob Rule. Ere We Go
Codex: Orks This Team List references special rules and wargear found in Codex: Orks. If a rule differs from the Codex, it will be clearly stated. The points are intended for the model WITHOUT the equipment
More informationStarting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.
Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the
More informationAir Deck Rules and Use
Air Deck Rules and Use Note: This is a first draft of the Air Deck rules. Any problems or suggestions can be posted in the forum thread or mailed to PanzerRunes on the Days of Wonder site. Suggestions
More informationAlbion Barbarian Warband
Albion Barbarian Warband By Martin Greminger. Edited by The Mordheimer. WebMaster's Notes: This experimental warband is in FINAL development stages. It was originally developed by Martin Greminge, as part
More informationAD VICTORIAM INTRODUCTION BATTLEFIELD SET-UP FOWW SCP
FOWW SCP-001-111 AD VICTORIAM INTRODUCTION The scouts reported that three Power Armor suits were laying around this part. Trap or not, those suits are too valuable to ignore. We must seize them! SCAVENGER
More informationBy Dan Verssen Games (DVG)
By Dan Verssen Games (DVG) Introduction Special Forces is a quick to learn, fast-paced tactical game of modern man-to-man combat. You get to command Iraqi Insurgent Forces (IIF) or US forces in modern
More informationSUMMARY OF CHANGES IN THIS VERSION VERSION / EFFECTIVE 12/21/2017
TM TM TOURNAMENT FAQ SUMMARY OF CHANGES IN THIS VERSION VERSION 3.3.1 / EFFECTIVE 1/1/017 Errata, Pages 3 Card Clarifications, Pages 9-17 Frequently-Asked Questions, Pages -7 All changes and additions
More informationIMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE
STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION
More information2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament
2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament Event Information The Warhammer 40k Friendly Doubles Tournament will feature 3 round of two-man teams battling it out to claim the title of
More informationThe Esoteric Order of Gamers
The Esoteric Order of Gamers www.orderofgamers.com High quality materials for the dedicated devotee of immersive, thematic tabletop games. Game rules summaries, foamcore box plans, articles, interviews,
More informationIntroduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets
Introduction From the creative mind of Austin Peasley we bring you Orion s Gate, a single-page ruleset played with papercraft miniatures that was designed to be fast to learn and simple to play. Gameplay
More informationVICTORY IS VENGEANCE. Sunday 14th MAY
VICTORY IS VENGEANCE Sunday 14th MAY HORUS HERESY VICTORY IS VENGEANCE WHAT IS IT ALL ABOUT? Victory Is Vengeance is the focus of an elite team of commando-style raids, head-hunter missions and precise
More information