Deepmen Guardian Deepmen. Deepmen Kaxes Deepmen. Deepmen Kaxes. Deepmen Guardian. Deepmen Infantry. Deepmen Leader. Torvosh the Bannerman Rank 2

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1 Deepmen Guardian Deepmen Guardian 0 Deepmen Kaxes Deepmen Kaxes Leader DEEP STRIKE 0 egis of the Deep: When an enemy engages this model, or begins its activation engaged with this model, this model may make a Check(). On a success, that enemy gains *Resonate: model may spend an Interact ction to remove Resonate from itself or a friendly model it is in contact with. Some friendly effects might expend Resonate to gain bonuses. Remove Resonate when it is expended. olster: This model may make an ssist ction on a model up to away. The Voice Protects: When this model is attacked, it may expend Resonate from an enemy it is engaged with. If it does, it gains Defensive Expertise() for this attack. *Defensive Expertise(): When this model is the defender of an attack, before results are generated, it may force the attacker to reroll up to () dice. PIERCING LOW 0 0 SWORD SLICE Torvosh the annerman 0 Leader Character Torvosh the annerman Sundering(): Replace () on the defender s chart with. THE VOICE COMMNDS ll enemies within gain egis of the Deep The Voice Protects Survivor: When this model is att acked and a result is generated, make a Check(). On a success, apply that result to another friendly model within instead. COMMND ILITIES Inspire: When att acking a Resonated enemy, this model may expend Resonate from that enemy to gain [+]. Training: When this model is att acked by a Resonated enemy, aft er results are generated, make a Check (). On a success, expend Resonate from that enemy to remove. 0 Models targeted by this attack gain Sundering(): Replace () on the defender s chart with. RESONTING DESTRUCTION This attack targets all enemies with Resonate in range. On or more successes expend Resonate from the target and deal them damage. egis of the Deep The Voice Protects COMMND ILITIES Inspire: If this model kills an enemy with Resonate, it may move up to and perform of its melee attacks. Training: t the end of this model s activation, if it is not engaged, it may move up to toward a model with Resonate within.

2 Sevridan Gutter Sevridan Gutter Gutter Friar Gutter Friar 0 Leader FLUID STRIKE 0 Resonating Echo: If this attack generates a hit, the target, and all enemies within of the target, gain GELTINOUS SHIFT This attack targets all Resonated enemies in range. On a success, expend Resonate from that enemy and deal them damage. fter resolving attacks, place this model anywhere within, and then place all targeted enemies in contact. Guidance of the Voice: When att acking a Resonated enemy, this model may expend Resonate to gain Offensive Expertise(). *Offensive Expertise(): When this model attacks, before results are generated, it may reroll up to () dice. Paralytic Presence: Enemies cannot disengage from this model during free movement. 0 TIDL CRSH Resonating Echo Critical low(): Replace () on the defender s chart with. STINGING FIELD Toggle 0 Resonating Echo: If this attack generates a hit, the target, and all enemies within of the target, gain GELTINOUS SHIFT This attack targets all Resonated enemies in range. On a success, expend Resonate from that enemy and deal them damage. fter resolving attacks, place this model anywhere within, and then place all targeted enemies in contact. Paralytic Presence Slow Iron. When targeted by a ttack, this model has [+]. COMMND ILITIES Inspire: If this model kills a Resonated enemy, enemy within of the target must make a Check(). On a failure, they suffer damage. Training: ll friendly models gain Iron. Ooroth of Sysor Deep Leader Character 0 0 TRIDENT STRIKE Slow: Th is model cannot Sprint. Ooroth of Sysor Deep ura, Resonated enemies in the area suffer [] on all attacks, to a minimum of []. Paralytic Presence Slow Dominion of the Voice: When a Resonated enemy att acks this model, this model may expend Resonate on that enemy. Th at enemy must make a Check(). On a failure, you choose the targets for its att ack(s). They may target friendly models. Dominating Presence: While within of this model, enemy models suffer []. COMMND ILITIES Inspire: Once during its act ivation, this model may expend Resonate from an enemy within to force that enemy up to toward this model. Training: ll models gain Dominating Presence.

3 Carcharian Frenzy Carcharian Frenzy 0 Frenzy Charger Frenzy Charger Leader 0 0 FEEDING FRENZY If this attack hits a Resonated enemy, this model may expend Resonate on that enemy to remove damage. byssal Retribution: If this model is damaged, but not killed, all enemies within gain *Resonate: model may spend an Interact ction to remove Resonate from itself or a friendly model it is in contact with. Some friendly effects might expend Resonate to gain bonuses. Remove Resonate when it is expended. Pain Fueled: While this model has or more damage on it, it gains [+], and its melee attacks gain Unstoppable() and [+]. *Unstoppable(): Replace () Non Non on the defender s chart with. 0 LOODTIDE If this attack hits a Resonated enemy, this model may expend Resonate on that enemy to remove damage. byssal Retribution: If this model is damaged, but not killed, all enemies within gain erserker Rage: For each damage on this model, its melee attacks gain [+], to a max of [+]. COMMND ILITIES Inspire: If this model has or more damage on it, its melee attacks gain Offensive Expertise(). Offensive Expertise(): When this model performs an attack, before results are generated, it may reroll up to () dice. Training: If this model is damaged, but not killed, by an enemy attack, it may may expend Resonate on an active enemy it is engaged with. If you do, that enemy suffers a[] melee attack. Gar, the Gladiator Gar, the Gladiator Leader Character 0 0 TRIUTE TO THE VOICE If this attack kills a Resonated Leader or Character, the enemy loses additional morale. rena Champion: If engaged with or more enemies, or an enemy Character, this model gains Offensive Expertise(). *Offensive Expertise(): When this model attacks, before results are generated, it may reroll up to () dice. byssal Retribution: If this model is damaged, but not killed, all enemies within gain COMMND ILITIES Inspire: t the beginning of this model s activation,may expend Resonate from an enemy within 0. If it does, it gains [+] this activation. Training: This model may expend resonate when targeting enemy Leaders or ists with to gain Offensive Expertise(+).

4 Deep Caller Deep Caller 0 Calling of the Voice: t the beginning of this model s act ivation, it may make a Check(). For each success, enemy within gains *Resonate: model may spend an Interact ction to remove Resonate from itself or a friendly model it is in contact with. Some friendly effects might expend Resonate to gain bonuses. Remove Resonate when it is expended. Icy Depths: ura, Resonated enemies treat the area as Rough(). 0 RIP ND TER Sundering(): Replace () on the defender s chart with. TENTCLE GR For each attack die assigned to an enemy you may force that enemy up to toward this model. FollowThrough(): Replace () on the defender s chart with. Fury of the Voice: When targeting Resonated enemies, this model may expend Resonate to gain Offensive Expertise() *Offensive Expertise(): When this model attacks, before results are generated, it may reroll up to () dice. Each success generates damage. When targeting Resonated enemies, this model may expend Resonate from that enemy to gain reroll[+]. ist 0 Calith Reaver Calith Reaver 0 THE VOICE DEMNDS Orsund Cavalier Orsund Cavalier 0 0 SHELL CRCKER If targeting a Resonated enemy, this model may expend Resonate from that enemy to gain [+]. Sundering(): Replace () on the defender s chart with. HITCHING RIDE When this model performs its maneuver, any friendly models size or smaller in contact at the start of that movement may be placed in contact at the end of that movement. Nimble: During free movement, this model ignores the Rough keyword of terrain elements. Land Rage: t the beginning of this model s activation,may expend Resonate from an enemy within. If it does, it gains [+] this activation.

5 Ilva Ilva, the Syren of Kaldeth Strait Character 0 SYREN CLL Target enemy within. They must make a Check (). For each failure, you may force them up to toward this model. You may expend Resonate to have the target suffer [] for this check. Slow: This model cannot Sprint. Syren of the Deep: While this model is within a Leader s Sphere of Influence, all friendly models within of this model also count as being in that Leader s Sphere of Influence. 0 DEMNDS OF THE VOICE Character For each success the target suffers damage. ounce(): When the dice for this att ack are assigned, this model may assign additional die to up to () additional enemies within of a target, ignoring LoS. ll enemies within must make a Check(). On a failure, they suffer damage. SWTOOTHED LDE 0 HYDRO LST Character 0 Ephramaki Ephramaki, the Deepcaller Lord SYREN WIL The Oracle of Ulloth The Oracle of Ulloth 0 When using this attack, enemy models are treated as having []. When targeting Resonated enemies, this model may expend Resonate to gain Offensive Expertise() *Offensive Expertise(): When this model attacks, before results are generated, it may reroll up to () dice. Fear of the Deep: ura, Enemies in the area suffer []. The Horrors Unknown: ura, Each time an enemy in the area fails a Check you may have enemy in the area gain 0 Magic * Target an enemy within range. Make a [] magic att ack against that enemy and each enemy between it and this model. CRUSHING WVES Make a Check(). On a success all Resonated enemies within (x) suffer damage, where (x) is equal to the number of successes on this Check. Calling of the Voice: t the beginning of this model s activation, it may make a Check(). For each success enemy within gains Wall of Water: ura, Resonated enemies treat the area as Rough().

6 Pit Fighter Pit Fighter Pit oss Pit oss 0 Leader PIT TCTICS 0 If this attack kills a Resonated enemy, this model may remove damage. Critical low(): Replace () on the defender s chart with. byssal Retribution: If this model is damaged, but not killed, all enemies within gain lood Frenzy: If this model generates an result and kills an enemy, it may immediately move up to and perform of its melee att acks. If triggered during a Combined tt ack, only model may trigger lood Frenzy. [React ion] Counteratt ack (): Once per att ack, when a is generated against this model, and this model is not killed, this model may perform of its melee att acks on an act ive enemy, replacing the att ack s rate with (). 0 0 Precision(): When this model performs an attack, after rerolls are made, it may adjust the results of up to () dice up or down by. byssal Retribution [React ion] Counteratt ack () Guidance of the Voice: Th is model gains Offensive Expertise() when att acking enemies with *Offensive Expertise(): When this model att acks, before results are generated, it may reroll up to () dice. COMMND ILITIES Inspire: When att acking a Resonated enemy, this model may expend Resonate from that enemy to gain Precision(+) for this att ack. Training: When attacking enemies with a larger size, this model s melee attacks gain Critical low (+). *Critical low(): Replace () on the defender s chart with. 0 CORL HLERD 0 Unstoppable(): Replace () Non Non on the defender s chart with egis of the Deep: When an enemy engages this model, or begins its activation engaged with this model, this model may make a Check(). On or more successes, the enemy gains *Resonate: model may spend an Interact ction to remove Resonate from itself or a friendly model it is in contact with. Some friendly effects might expend Resonate to gain bonuses. Remove Resonate when it is expended. Resonance Shell: When this model is attacked, for each result generated, attacking enemy with Resonate must make a Check(). On a failure it suffers Hit. Mussellar Sergeant Leader Mussellar Sergeant CRUSHING CLW 0 0 DUELISTS LDES Deepmen Nephrodus Deepman Nephrodus 0 Unstoppable(): Replace () Non Non on the defender s chart with. egis of the Deep Resonance Shell: When this model is attacked, for each result generated, attacking enemy with Resonate must make a Check(). On a failure it suffers Hit. COMMND ILITIES Inspire: When performing a melee att ack, and targeting an enemy with Resonate, this model may expend Resonate from that enemy to gain Unstoppable(+) for this att ack. *Unstoppable(): Replace () Non Non on the defender s chart with. Training: Resonated enemies lose Sundering(x) when targeting this model with melee att acks.

7 Shell Cracker Shell Cracker Neritic Horror Neritic Horror 0 CORL GRETSWORD 0 SHELL SHOCK When this model is attacked, for each result generated, attacking model must make a Check(). On a failure they suffer damage. Resonated enemies suffer [] to this check. Entrench: Th is model may forfeit its maneuver to gain [+] until the beginning of its next act ivation. Slow: Th is model cannot Sprint. Immanid Kraken Immanid Kraken 0 C RMPGE 0 0 DEVOURING MW When targeting Resonated enemies, you may expend Resonate from them. If you do, they suffer [], to a minimum of [], for this attack. Critical low(): Replace () on the defender s chart with. Toggle For each damage on this model, this attack gains Unstoppable(+), to a max of (+). *Unstoppable(): Replace () Non Non on the defender s chart with. erserker Rage: For each damage on this model, its melee att acks gain [+], to a max of [+]. Incite: If this model act ivates within a friendly Leader s Sphere of Influence, it may suffer damage. Uncontrollable: If this model act ivates outside a friendly Leader s Sphere of Influence, it must make a Check(). On a failure, this model does not act ivate as normal, but instead moves directly toward the nearest model (friendly or enemy) and performs of its att acks, selected by your opponent, targeting that model. 0 If this attack kills an enemy with Resonate, this model may remove damage. YSSL SCREECH Perform this attack against all enemies in range. On one or more successes, the target suffers Hit. bomination: ura, Enemies in the area suffer to Leadership Values, to a minimum of [0]. byssal Horror: ura, Enemies in the area suffer [], to a minimum of []. Resonated enemies suffer [] instead.

8 Voth arbarian of the Deep 0 Voth 0 Character C KRKENTOOTH CLU 0 For each damage on this model, this attack gains Unstoppable(+). *Unstoppable(): Replace () Non Non on the defender s chart with. erserker Rage: For each damage on this model, its melee attacks gain [+], to a max of [+]. Indomitable : This model may never be targeted by ttacks. Rage of the Depths: If this model kills a Resonated enemy, after that attack is resolved, it may make a Check(). On a success it may immediately move up to and perform of its melee attacks. Sylla, SeaWytch of Mallegar Depths 0 Sylla 0 Character HYDROOLT Magic When targeting a Resonated enemy. You may expend Resonate from that enemy to reroll all dice. HYDRORRIER Toggle ura, Enemies attempting to enter the area must make a Check(). On a failure they cannot enter the area this turn. Resonated enemies suffer [] to this check. YSSL SUMMONS Make a Check(). On a success select friendly model within and place it anywhere within of Sylla. Nimble: During free movement, this model ignores the Rough keyword of terrain elements.

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