COMMANDER: This model counts as having all Squadlink Keywords. DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
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1 WARWIND [] Dual Katanas Critical Strike() Decapitate Combat Reflexes Furious Charge Commander(5) Toxic [] Reckoner Blast() x [] Purifying Flame [] Ash Vapor Toxic mm []5 COANDER: This model counts as having all Squadlink Keywords. [] Annointed Blade AG# CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less. COANDER: This model counts as having all Squadlink Keywords. FURIOUS CHARGE: This model gains an additional + AS and + PW to charge attacks. DEACON With divine wrath I shall strike them down! []5 DECAPITATE: If this attack Critically Hits, its target loses additional HP. mm COBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from prone for no AP cost. Inspiring FIRE: odels hit by this attack gain Fire Counter. Fire Counter: This model may spend AP to roll a d. On a result of or less remove the Fire Counter. This model suffers automatic PW: hit for each AP it spends on actions other than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed. A model may only have Fire Counter at any time. INSPIRING: Other non-character models this model Squadlinks with gain + AS to all attacks, and an additional + PW to melee attacks. TOXIC: odels hit by this attack gain Toxic Counter. Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic Counters are removed at the end of this model s activation. All negatives are cumulative. + Counters: - AS to all attacks + Counters: - PW to all attacks + Counters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks. Commander() DEATHSTRYKE 9 [] God s Fury Point Blank [] Hi-Ex Proximity Strike() [] Incendiary Sunder Armor You have been weighed and found wanting Crack Shot [] Bladecutters CRACK SHOT: This model ignores Light Cover, and treats Heavy Cover as Light Cover. FIRE: odels hit by this attack gain Fire Counter. Fire Counter: This model may spend AP to roll a d. On a result of or less remove the Fire Counter. This model suffers automatic PW: hit for each AP it spends on actions other than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed. A model may only have Fire Counter at any time. SUNDER AROR: odels hit by this attack gain Sunder Counter. Sunder Counter: This model suffers - AR. A model may only have Sunder Counter at any time. QUICK DRAW: This model may spend AP to make an Aimed ranged attack, or move up to their V value and make a ranged attack. x 9 mm []5 CRACK SHOT: This model ignores Light Cover, and treats Heavy Cover as Light Cover. CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less. DECAPITATE: If this attack Critically Hits, its target loses additional HP. AG# [] aster s Disk Commander(5) DISKASTER []5 PROXIITY STRIKE(x): When this attack is selected, place the Blast(x) Template anywhere completely in range of this attack. ake separate attack roll against each enemy model under the template. Only the initial attack roll may suffer alfunction or gain the benefits of Aiming. mm POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with. [] Armor-Piercing COANDER: This model counts as having all Squadlink Keywords. Critical Strike() Decapitate x 9 Crack Shot Order (Coils/Coil Leader)(Crack Shot) Coil (5)
2 HANIEL RANGER [] Storm Pistol 9 [] Exploding Round Blast () [] Armor Piercing Point Blank Sunder Armor They will never see us coming, lads. Lock and load. Enhanced Optics Reconnaissance Infiltrate Strider [] Double aces Knockdown() AG# [] Grenade Blast() 9 [] Stun - Knockdown() Stun Furious Charge Order(Ravage)(Furious Charge) Survivalist RECONNAISSANCE: This model may always choose to deploy using its Infi ltrate special ability before any other models using the Infi ltrate special ability. It and any other friendly models with the Infi ltrate special ability that share its Squadlink keyword may deploy up to away from an enemy Deployment Zone instead of the normal distance allowed. HIT AND RUN: When this model kills a model with an attack, it may immediately gain AP to ove. This move action ignores the rules for Breaking Free and may result in a charge. INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least from an enemy deployment zone. mm []5 ay only be fielded if force includes at least Ravage. FURIOUS CHARGE: This model gains an additional + AS and + PW to charge attacks. KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is Knocked Prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size STUN: odels hit by this attack gain Stun Counter. Stun Counter: The next time this model activates, it immediately loses AP, and then removes Stun Counter. A model may only have Stun Counter at any time. SURVIVALIST: If this model only spends AP on ovement during its activation, it may go On Hold for free at the end of that activation. Ravage () [] Double aces Knockdown() AG# ENHANCED OPTICS: When this model Aims, it gains an additional + AS, ignores Light Cover, and treats Heavy Cover as Light Cover for this attack. [] Frag SUNDER AROR: odels hit by this attack gain Sunder Counter. Sunder Counter: This model suffers - AR. A model may only have Sunder Counter at any time. RAVAGE []5 Haniel () mm STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up from prone for no AP cost. RAVAGE LEADER [] Grenade Blast() 9 [] Frag [] Stun - Knockdown() Stun mm []5 KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is Knocked Prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size STUN: odels hit by this attack gain Stun Counter. Stun Counter: The next time this model activates, it immediately loses AP, and then removes Stun Counter. A model may only have Stun Counter at any time. SURVIVALIST: If this model only spends AP on ovement during its activation, it may go On Hold for free at the end of that activation. Survivalist Ravage () SISTER OF COPASSION [] Needler Gun Point Blank [] Adrenaline Restoration [] orphine Paralysis [] Lifebane Toxic Have faith, and you just might survive. edic mm []5 EDIC: Other friendly, Living, models reduced to HP while within of this model are not killed, but instead gain Dying Counter. Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with edic is not within, kill this model. Remove this Counter if this model is ever healed. PARALYSIS: odels hit by this attack gain Paralyzed Counter. Paralyzed Counter: When this model activates, roll a d. On a or greater it loses AP and must roll again, continuing until a or less is rolled, or it runs out of AP. Once this is complete, remove all Paralyzed Counters. POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with. RESTORATION: This attack may target, and automatically hit, friendly models. Friendly models hit by this attack suffer no damage and instead heal HP. A model may only be healed by Restoration once per game. TOXIC: odels hit by this attack gain Toxic Counter. Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic Counters are removed at the end of this model s activation. All negatives are cumulative. + Counters: - AS to all attacks + Counters: - PW to all attacks + Counters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks.
3 STRIKE LEADER [] Spike Gauntlets Bleed AG# Finishing Blow Combat Reflexes Order(Strike)(Survivalist) Retaliation Survivalist [] Spike Gauntlets Bleed AG# [] Claymore Finishing Blow Combat Reflexes Retaliation FINISHING BLOW: This attack gains additional power multiplier and Extreme Damage when targeting models that are prone. RETALIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select of its attacks and perform it against that enemy. SURVIVALIST: If this model only spends AP on ovement during its activation, it may go On Hold for free at the end of that activation. mm []5 BLEED: Living odels hit by this attack gain Bleed Counter. Bleed Counter: During the Lingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed Counter. A model may only have Bleed Counter at any time. COBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from being prone for no AP cost. EXTREE DAAGE: odels that fail an AR Save caused by this attack lose HP. FINISHING BLOW: This attack gains additional power multiplier and Extreme Damage when targeting models that are prone. RETALIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select of its attacks and perform it against that enemy. Strike () [] Rifle Bash Stun AG# [] Angelos Rifle [] Single Shot EXTREE DAAGE: odels that fail an AR Save caused by this attack lose HP. HIT AND RUN: When this model kills a model with an attack, it may immediately gain AP to ove. This move action ignores the rules for Breaking Free and may result in a charge. BLEED: Living odels hit by this attack gain Bleed Counter. Bleed Counter: During the Lingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed Counter. A model may only have Bleed Counter at any time. WEAPONSITH Strike () []5 HIT AND RUN: When this model kills a model with an attack, it may immediately gain AP to ove. This move action ignores the rules for Breaking Free and may result in a charge. STRIKE mm COBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from being prone for no AP cost. [] Claymore ay only be fielded if force includes at least Strike. [] Full-Auto Proximity Strike() 9 5 mm []5 PROXIITY STRIKE(x): When this attack is selected, place the Blast(x) Template anywhere completely in range of this attack. ake separate attack roll against each enemy model under the template. Only the initial attack roll may suffer alfunction or gain the benefits of Aiming. STUN: odels hit by this attack gain Stun Counter. Stun Counter: The next time this model activates, it immediately loses AP, and then removes Stun Counter. A model may only have Stun Counter at any time. SUPERIOR AINTENANCE(x): (x) times per game, when a malfunction is rolled from a non-psychogenic attack, that model may ignore the malfunction. This ability functions even if this model is killed. Superior aintenance() BANE LEADER [] Double ace Knockdown() We are the Divine Shield! mm []5 5 ay only be fielded if force includes at least Bane. ENHANCE(x)(y): When this model is deployed, choose up to (x). Those models gain (y). GUARD: When a friendly model within and line of sight is targeted by a non-template ranged attack, this model may become the target of the attack instead (Guard may not trigger another model s Guard ability). KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is Knocked Prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size Guard Enhance(Bane)(Guard) Bane ()
4 BANE [] Double ace Knockdown() mm []5 5 KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is Knocked Prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size The Forsaken God protects us! None Bane () COIL LEADER [] Baton Strike AG# [] Death Disk mm []5 5 ay only be fielded if force includes at least Coil. x SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is equal to this model s Sniper(x) value. QUICK DRAW: This model may spend AP to make an Aimed ranged attack, or move up to their V value and make a ranged attack. Sniper() Order(Coils)(Quick Draw) Coil () COIL AG# x [] Baton Strike [] Death Disk mm []5 5 CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less. SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is equal to this model s Sniper(x) value. Sniper() Coil () FIRESTOR LEADER [] Flamethrower Victimize x [] Spray SP [] Stream ST Reaction Strike The heretic s path ends in damnation and fire. Explosive End(PW: x, Fire, Victimize) Order(Firestorm)(Quick Draw) mm []5 5 ay only be fielded if force includes at least Firestorm. EXPLOSIVE END(x): When this model is killed, place a Blast() template with the center hole anywhere completely over this model s base. Each model under the template suffers an automatic hit from (x), and then this model is removed (this is a Template Attack). FIRE: odels hit by this attack gain Fire Counter. Fire Counter: This model may spend AP to roll a d. On a result of or less remove the Fire Counter. This model suffers automatic PW: hit for each AP it spends on actions other than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed. A model may only have Fire Counter at any time. QUICK DRAW: This model may spend AP to make an Aimed ranged attack, or move up to their V value and make a ranged attack. REACTION STRIKE: Once per round, when an enemy comes within range of this attack, this model may perform this attack for free against that enemy. This free attack occurs before charge attacks are resolved. VICTIIZE: odels hit by this attack gain Panic Counter. Firestorm ()
5 FIRESTOR [] Flamethrower Victimize x [] Spray SP [] Stream ST Reaction Strike We shall clense the world of your filth! mm []5 5 EXPLOSIVE END(x): When this model is killed, place a Blast() template with the center hole anywhere completely over this model s base. Each model under the template suffers an automatic hit from (x), and then this model is removed (this is a Template Attack). FIRE: odels hit by this attack gain Fire Counter. Fire Counter: This model may spend AP to roll a d. On a result of or less remove the Fire Counter. This model suffers automatic PW: hit for each AP it spends on actions other than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed. A model may only have Fire Counter at any time. REACTION STRIKE: Once per round, when an enemy comes within range of this attack, this model may perform this attack for free against that enemy. This free attack occurs before charge attacks are resolved. VICTIIZE: odels hit by this attack gain Panic Counter. Explosive End(PW: x, Fire, Victimize) Firestorm () HANIEL [] Storm Rifle [] Scattershot [] Armor Piercing Sunder Armor For faith and duty we keep safe the hidden paths. SP [] Laser Scapel Restoration Always protect your medic. STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up from prone for no AP cost. SUNDER AROR: odels hit by this attack gain Sunder Counter. Sunder Counter: This model suffers - AR. A model may only have Sunder Counter at any time. mm []5 5 COANDER: This model counts as having all Squadlink Keywords. HUAN SHIELD: When this model is hit by an enemy non-template attack, it may force friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). EDIC: Other friendly, Living, models reduced to HP while within of this model are not killed, but instead gain Dying Counter. Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with edic is not within, kill this model. Remove this Counter if this model is ever healed. RESTORATION: This attack may target, and automatically hit, friendly models. Friendly models hit by this attack suffer no damage and instead heal HP. A model may only be healed by Restoration once per game. [] Saw Strike INFILTRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least from an enemy deployment zone. Commander() HIT AND RUN: When this model kills a model with an attack, it may immediately gain AP to ove. This move action ignores the rules for Breaking Free and may result in a charge. Human Shield edic SHEPHERD 5 []5 Haniel () mm Enhanced Optics Infiltrate Strider FIELD EDIC ENHANCED OPTICS: When this model Aims, it gains an additional + AS, ignores Light Cover, and treats Heavy Cover as Light Cover for this attack. mm []5 5 FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success it may select and perform of its attacks before being removed. FURIOUS CHARGE: This model gains an additional + AS and + PW to charge attacks. HUAN SHIELD: When this model is hit by an enemy non-template attack, it may force friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). Ours is a calling most sacred! Live for battle! Battle for life! Final Strike Furious Charge Human Shield Order(Flock)(Furious Charge) Flock ()
6 FLOCK [] Saw Stick AS RF PW RN AL - mm [] 5 FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success it may select and perform of its attacks before being removed. 5 In death we shall find glory! Final Strike Flock () ILITIA AS RF PW RN AL [] ace Strike - mm [] 5 QUICK DRAW: This model may spend AP to make an Aimed ranged attack, or move up to their V value and make a ranged attack. 5 AG# [] Scrap Bomb Blast() AS RF PW RN AL ilitia ()
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