New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts]

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1 1 von , 06:41 New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts] Fortification Network (T'au Empire) [7 PL, 140pts] No Force Org Slot T'au Empire Sept Choice Selections: Dal'yth Sept Categories: N F O S : Dal'yth Sept Tenet: Adaptive Camouflage Dal'yth Sept Tenet: Adaptive Camouflage A unit with this tenet receives the benefit of cover, even while in the open. A unit with this tenet that moves for any reason loses the benefit of this tenet until the start of its next Movement phase. Fortification [7 PL, 140pts] Tidewall Shieldline [7 PL, 140pts] Selections: Tidewall Defence Platform [3 PL, 70pts], Tidewall Shieldline [4 PL, 70pts] Categories: F : <S>, F, F : T' E, T, V, B, T S Rules: Explodes : Fortification, Mobile Defence Platform, Open-topped, Tidewall Field, Tidewall Network, : Tidewall Defence Platform, Tidewall Shieldline Fortification Mobile Defence Platform Open-topped Tidewall Field Tidewall Network A Tidewall cannot move independently, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase - do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. If a friendly T'AU EMPIRE INFANTRY unit is embarked on a Tidewall at the beginning of your Movement phase, you may move it in the Movement phase. A Tidewall cannot Advance or charge. Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on. Note that the passengers cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on, even though this model itself can. A Tidewall Shieldline can reflect shots back at the enemy. For each unmodified save roll of 6 you make in the Shooting phase for a Tidewall Shieldline, the attacking unit suffers one mortal wound after they have finished shooting. When a Tidewall Shieldline that includes a Tidewall Defence Platform is set up on the battlefield, both models are placed within 1" of each other. From that point onwards, both are treated as separate units. Tidewall Defence Platform 6" Tidewall Shieldline 6"

2 2 von , 06:41 Battalion Detachment +5CP (T'au Empire) [22 PL, 348pts] No Force Org Slot T'au Empire Sept Choice Selections: Bork'an Sept Categories: N F O S : Bork'an Sept Tenet: Superior Craftsmanship Bork'an Sept Tenet: Superior Craftsmanship Models with this tenet may add 6" to the maximum Range of any Fire and Heavy weapons they are armed with. HQ [4 PL, 84pts] Cadre Fireblade [2 PL, 42pts] Selections: Markerlight [3pts], s, Pulse rifle Categories: F : <S>, C, I, HQ, F : T' E, C F Rules: For the Greater Good, Markerlights : Volley Fire, : Cadre Fireblade, Weapon: Markerlight,, Pulse rifle Volley Fire Models in <SEPT> units within 6" of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon's range. Cadre Fireblade 6" Weapon Range Type S AP D Markerlight 36" Heavy 1 - See Markerlights. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.

3 von , 06:41 Cadre Fireblade [2 PL, 42pts] Selections: Markerlight [3pts], s, Pulse rifle Categories: F : <S>, C, I, HQ, F : T' E, C F Rules: For the Greater Good, Markerlights : Volley Fire, : Cadre Fireblade, Weapon: Markerlight,, Pulse rifle Volley Fire Models in <SEPT> units within 6" of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon's range. Cadre Fireblade 6" Weapon Range Type S AP D Markerlight 36" Heavy 1 - See Markerlights. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn. Troops [12 PL, 154pts] Strike Team [4 PL, 42pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 5x Fire Warrior w/ Pulse Rifle [35pts] Selections: 5x s, 5x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.

4 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.

5 5 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn. Fast Attack [6 PL, 110pts] Tactical Drones [6 PL, 110pts] Categories: F A, F, F : <S>, D, T D Rules: For the Greater Good, Manta Strike 11x MV7 Marker Drone [110pts] Selections: 11x Markerlight Categories: F : <S>, D, F, F : T' E Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols : Stable Platform, : MV7 Marker Drone, Weapon: Markerlight Stable Platform Marker Drones do not suffer the penalty for moving and firing Heavy weapons. MV7 Marker Drone 8" Weapon Range Type S AP D Markerlight 36" Heavy 1 - See Markerlights. Battalion Detachment +5CP (T'au Empire) [83 PL, 1512pts] No Force Org Slot

6 6 von , 06:41 Emergency Dispensation (1 Relic) Categories: N F O S T'au Empire Sept Choice Selections: Bork'an Sept Categories: N F O S : Bork'an Sept Tenet: Superior Craftsmanship Bork'an Sept Tenet: Superior Craftsmanship Models with this tenet may add 6" to the maximum Range of any Fire and Heavy weapons they are armed with. HQ [11 PL, 153pts] Commander in XV86 Coldstar Battlesuit [8 PL, 103pts] Selections: 2. Through y, Devastation, Drone controller [5pts], Shield generator [8pts], Warlord Categories: F : <S>, B, C, F, J P, HQ, F : T' E, L U, XV86 C, C, W Rules: For the Greater Good, Manta Strike : 2. Through y, Devastation, Coldstar, Drone controller, Master of War, Shield generator, : Commander in XV86 Coldstar Battlesuit Onager gauntlet Selections: Signature System Weapon: Onager gauntlet 2. Through y, Devastation Coldstar Drone controller Master of War Shield generator In each of your Shooting phases, you can pick an enemy unit that is visible to your Warlord. Until the end of the phase, each time you make a wound roll of 6+ against that unit for an attack made by friendly <SEPT> unit within 6" of your Warlord, the Armour Penetration characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1). When this model Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a. <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. Once per battle, at the beginning of your turn, a single COMMANDER from your army can declare either Kauyon or Mont'ka: * Kauyon: Until the end of the turn, you can re-roll failed hit rolls for friendly <SEPT> units within 6" of the COMMANDER, but these units cannot move for any reason. * Mont'ka: Friendly <SEPT> units within 6" of the COMMANDER can both Advance and shoot as if they hadn't moved this turn. Unless stated otherwise, you can only use Master of War ability once per battle, irrespective of how many models in your army have this ability. A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. Commander in XV86 Coldstar Battlesuit 20" Weapon Range Type S AP D Onager gauntlet Melee Melee 10-4 Each time the bearer fights, it can make one (and only one) attack with this weapon.

7 7 von , 06:41 Ethereal [3 PL, 50pts] Selections: Honour blade, Hover drone [1 PL, 5pts] Categories: F : <S>, C, HQ, I, F : T' E, E, J P, F : Failure Is Not An Option, Hover drone, Invocation of the Elements, : Ethereal (Hover drone), Weapon: Honour blade Puretide engram neurochip Selections: Signature System : Puretide engram neurochip Failure Is Not An Option T'AU EMPIRE units within 6" of a friendly ETHEREAL may use the Ethereal's Leadership characteristic instead of their own when taking Morale tests. Hover drone The Ethereal's Move characteristic becomes 8", and it gains the FLY and JET PACK keywords. Invocation of the Elements Puretide engram neurochip In your Movement phase, an ETHEREAL may invoke one of the elemental powers below. All friendly T'AU EMPIRE INFANTRY and BATTLESUIT units within 6" of the model invoking an elemental power gains the relevant benefit until the start of your next turn. A unit can only be affected by the same elemental power once per battle round. * Calm of Tides: Subtract 1 from any Morale tests made for affected units. * Storm of Fire: Re-roll hit rolls of 1 in the Shooting phase for affected units that remain stationary in the Movement phase. * Sense of Stone: Whenever a model in an affected unit loses a wound, roll a ; on a 6, that model does not lose that wound. * Zephyr's Grace: You can re-roll the dice for affected units when they Advance. Once per battle, you can re-roll a single hit roll, wound roll or damage roll made for the bearer, or a friendly <SEPT> unit within 6" of the bearer. In addition, if your army is Battle-forged and the bearer is on the battlefield, roll a each time you or your opponent use a Stratagem; on a 6 you gain a command point. Ethereal (Hover drone) 8" Weapon Range Type S AP D Honour blade Melee Melee Troops [12 PL, 168pts]

8 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.

9 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.

10 10 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn. Elites [28 PL, 560pts]

11 11 von , 06:41 XV104 Riptide Battlesuit [14 PL, 280pts] Selections: 2x Smart missile system [30pts], Advanced targeting system [18pts], Heavy burst cannon [35pts], Target lock [12pts] Categories: F, E, F : <S>, B, J P, F : T' E, M, XV104 R B Rules: Drone Support, For the Greater Good : Advanced targeting system, Nova Reactor, Riptide Shield Generator, Target lock, : XV104 Riptide Battlesuit, Weapon: Heavy burst cannon, Smart missile system, Wound Track (M,BS,A): XV104 Riptide Shas'vre 1, XV104 Riptide Shas'vre 2, XV104 Riptide Shas'vre 3 Advanced targeting system Nova Reactor Riptide Shield Generator Target lock A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn: * Nova Shield: This model has a 3+ invulnerable save. * Boost: This model can move 2" in your charge phase (even if it doesn't declare a charge). * Nova-charge: Choose for either of this model's heavy burst cannon Type to change to Heavy 18, or its ion accelerator Type (both standard and overcharge) to change to Heavy 6. This model has a 5+ invulnerable save. A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. The model can also advance and fire Fire weapons, but must subtract 1 from its hit rolls when doing so. XV104 Riptide Battlesuit * 5+ * * 8 2+ Weapon Range Type S AP D Heavy burst cannon 36" Heavy Smart missile system 30" Heavy This weapon can be fired at units that are not visible to the bearer. s attacked by this weapon do not gain any bonus to their saving throws for being in cover. Wound Track (M,BS,A) Remaining W M BS A XV104 Riptide Shas'vre XV104 Riptide Shas'vre " 5+ 3 XV104 Riptide Shas'vre " 5+ 2

12 12 von , 06:41 XV104 Riptide Battlesuit [14 PL, 280pts] Selections: 2x Smart missile system [30pts], Advanced targeting system [18pts], Heavy burst cannon [35pts], Target lock [12pts] Categories: F, E, F : <S>, B, J P, F : T' E, M, XV104 R B Rules: Drone Support, For the Greater Good : Advanced targeting system, Nova Reactor, Riptide Shield Generator, Target lock, : XV104 Riptide Battlesuit, Weapon: Heavy burst cannon, Smart missile system, Wound Track (M,BS,A): XV104 Riptide Shas'vre 1, XV104 Riptide Shas'vre 2, XV104 Riptide Shas'vre 3 Advanced targeting system Nova Reactor Riptide Shield Generator Target lock A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn: * Nova Shield: This model has a 3+ invulnerable save. * Boost: This model can move 2" in your charge phase (even if it doesn't declare a charge). * Nova-charge: Choose for either of this model's heavy burst cannon Type to change to Heavy 18, or its ion accelerator Type (both standard and overcharge) to change to Heavy 6. This model has a 5+ invulnerable save. A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. The model can also advance and fire Fire weapons, but must subtract 1 from its hit rolls when doing so. XV104 Riptide Battlesuit * 5+ * * 8 2+ Weapon Range Type S AP D Heavy burst cannon 36" Heavy Smart missile system 30" Heavy This weapon can be fired at units that are not visible to the bearer. s attacked by this weapon do not gain any bonus to their saving throws for being in cover. Wound Track (M,BS,A) Remaining W M BS A XV104 Riptide Shas'vre XV104 Riptide Shas'vre " 5+ 3 XV104 Riptide Shas'vre " 5+ 2 Fast Attack [8 PL, 100pts]

13 13 von , 06:41 Tactical Drones [4 PL, 50pts] Categories: F A, F, F : <S>, D, T D Rules: For the Greater Good, Manta Strike 5x MV4 Shield Drone [50pts] Selections: 5x Shield generator Categories: F : <S>, F, D, F : T' E, T D Rules: Drone Support, For the Greater Good, Saviour Protocols : Shield generator (Drone), : MV4 Shield Drone Shield generator (Drone) A model with a shield generator has a 4+ invulnerable save. In addition, roll a each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. MV4 Shield Drone 8" Tactical Drones [4 PL, 50pts] Categories: F A, F, F : <S>, D, T D Rules: For the Greater Good, Manta Strike 5x MV4 Shield Drone [50pts] Selections: 5x Shield generator Categories: F : <S>, F, D, F : T' E, T D Rules: Drone Support, For the Greater Good, Saviour Protocols : Shield generator (Drone), : MV4 Shield Drone Shield generator (Drone) A model with a shield generator has a 4+ invulnerable save. In addition, roll a each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. MV4 Shield Drone 8" Heavy Support [24 PL, 531pts]

14 14 von , 06:41 XV88 Broadside Battlesuits [24 PL, 531pts] Categories: F : <S>, B, H S, F : T' E, XV88 B B Rules: For the Greater Good : Bonding Knife Ritual Broadside Shas'ui [7 PL, 157pts] Selections: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Advanced targeting system [12pts], Seeker missile [5pts] : Advanced targeting system, : Broadside Shas'ui, Weapon: High-yield missile pod, Seeker missile, Smart missile system Broadside Shas'ui [7 PL, 157pts] Selections: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Advanced targeting system [12pts], Seeker missile [5pts] : Advanced targeting system, : Broadside Shas'ui, Weapon: High-yield missile pod, Seeker missile, Smart missile system Broadside Shas'vre [7 PL, 157pts] Selections: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Advanced targeting system [12pts], Seeker missile [5pts] : Advanced targeting system, : Broadside Shas'vre, Weapon: High-yield missile pod, Seeker missile, Smart missile system 6x MV4 Shield Drone [60pts] Selections: 6x Shield generator Categories: F : <S>, F, D, F : T' E, T D Rules: Drone Support, For the Greater Good, Saviour Protocols : Shield generator (Drone), : MV4 Shield Drone Advanced targeting system Bonding Knife Ritual Shield generator (Drone) A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. A model with a shield generator has a 4+ invulnerable save. In addition, roll a each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. Broadside Shas'ui 5" Broadside Shas'vre 5" MV4 Shield Drone 8" Weapon Range Type S AP D High-yield missile pod 36" Heavy D3 - Seeker missile 72" Heavy Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model's Ballistic Skill or any modifiers. Smart missile system 30" Heavy This weapon can be fired at units that are not visible to the bearer. s attacked by this weapon do not gain any bonus to their saving throws for being in cover. Selection Rules Drone Support: When a unit is set up on the battlefield, any accompanying Drones are set up in unit coherency with it. From that

15 15 von , 06:41 point onwards, the Drones are treated as a separate unit. Explodes: If this model is reduced to 0 wounds, roll a before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. For the Greater Good: When an enemy unit declares a charge, a unit with this ability that is within 6" of one of the charging unit's targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn. Manta Strike: During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, this unit can use a Manta strike to enter the fray - set it up anywhere on the battlefield that is more than 9" from any enemy models. Markerlights: If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative. * 1 - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit. * 2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6. * 3 - The target unit does not gain any bonus to its saving throws for being in cover. * 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons. * 5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit. Saviour Protocols: If a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit within 3" of a friendly <SEPT> DRONES unit is wounded by an enemy attack, roll a. On a 2+ you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage. Created with BattleScribe

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