New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts]
|
|
- Roy Wells
- 5 years ago
- Views:
Transcription
1 1 von , 06:41 New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts] Fortification Network (T'au Empire) [7 PL, 140pts] No Force Org Slot T'au Empire Sept Choice Selections: Dal'yth Sept Categories: N F O S : Dal'yth Sept Tenet: Adaptive Camouflage Dal'yth Sept Tenet: Adaptive Camouflage A unit with this tenet receives the benefit of cover, even while in the open. A unit with this tenet that moves for any reason loses the benefit of this tenet until the start of its next Movement phase. Fortification [7 PL, 140pts] Tidewall Shieldline [7 PL, 140pts] Selections: Tidewall Defence Platform [3 PL, 70pts], Tidewall Shieldline [4 PL, 70pts] Categories: F : <S>, F, F : T' E, T, V, B, T S Rules: Explodes : Fortification, Mobile Defence Platform, Open-topped, Tidewall Field, Tidewall Network, : Tidewall Defence Platform, Tidewall Shieldline Fortification Mobile Defence Platform Open-topped Tidewall Field Tidewall Network A Tidewall cannot move independently, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase - do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. If a friendly T'AU EMPIRE INFANTRY unit is embarked on a Tidewall at the beginning of your Movement phase, you may move it in the Movement phase. A Tidewall cannot Advance or charge. Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on. Note that the passengers cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on, even though this model itself can. A Tidewall Shieldline can reflect shots back at the enemy. For each unmodified save roll of 6 you make in the Shooting phase for a Tidewall Shieldline, the attacking unit suffers one mortal wound after they have finished shooting. When a Tidewall Shieldline that includes a Tidewall Defence Platform is set up on the battlefield, both models are placed within 1" of each other. From that point onwards, both are treated as separate units. Tidewall Defence Platform 6" Tidewall Shieldline 6"
2 2 von , 06:41 Battalion Detachment +5CP (T'au Empire) [22 PL, 348pts] No Force Org Slot T'au Empire Sept Choice Selections: Bork'an Sept Categories: N F O S : Bork'an Sept Tenet: Superior Craftsmanship Bork'an Sept Tenet: Superior Craftsmanship Models with this tenet may add 6" to the maximum Range of any Fire and Heavy weapons they are armed with. HQ [4 PL, 84pts] Cadre Fireblade [2 PL, 42pts] Selections: Markerlight [3pts], s, Pulse rifle Categories: F : <S>, C, I, HQ, F : T' E, C F Rules: For the Greater Good, Markerlights : Volley Fire, : Cadre Fireblade, Weapon: Markerlight,, Pulse rifle Volley Fire Models in <SEPT> units within 6" of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon's range. Cadre Fireblade 6" Weapon Range Type S AP D Markerlight 36" Heavy 1 - See Markerlights. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.
3 von , 06:41 Cadre Fireblade [2 PL, 42pts] Selections: Markerlight [3pts], s, Pulse rifle Categories: F : <S>, C, I, HQ, F : T' E, C F Rules: For the Greater Good, Markerlights : Volley Fire, : Cadre Fireblade, Weapon: Markerlight,, Pulse rifle Volley Fire Models in <SEPT> units within 6" of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon's range. Cadre Fireblade 6" Weapon Range Type S AP D Markerlight 36" Heavy 1 - See Markerlights. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn. Troops [12 PL, 154pts] Strike Team [4 PL, 42pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 5x Fire Warrior w/ Pulse Rifle [35pts] Selections: 5x s, 5x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.
4 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.
5 5 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn. Fast Attack [6 PL, 110pts] Tactical Drones [6 PL, 110pts] Categories: F A, F, F : <S>, D, T D Rules: For the Greater Good, Manta Strike 11x MV7 Marker Drone [110pts] Selections: 11x Markerlight Categories: F : <S>, D, F, F : T' E Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols : Stable Platform, : MV7 Marker Drone, Weapon: Markerlight Stable Platform Marker Drones do not suffer the penalty for moving and firing Heavy weapons. MV7 Marker Drone 8" Weapon Range Type S AP D Markerlight 36" Heavy 1 - See Markerlights. Battalion Detachment +5CP (T'au Empire) [83 PL, 1512pts] No Force Org Slot
6 6 von , 06:41 Emergency Dispensation (1 Relic) Categories: N F O S T'au Empire Sept Choice Selections: Bork'an Sept Categories: N F O S : Bork'an Sept Tenet: Superior Craftsmanship Bork'an Sept Tenet: Superior Craftsmanship Models with this tenet may add 6" to the maximum Range of any Fire and Heavy weapons they are armed with. HQ [11 PL, 153pts] Commander in XV86 Coldstar Battlesuit [8 PL, 103pts] Selections: 2. Through y, Devastation, Drone controller [5pts], Shield generator [8pts], Warlord Categories: F : <S>, B, C, F, J P, HQ, F : T' E, L U, XV86 C, C, W Rules: For the Greater Good, Manta Strike : 2. Through y, Devastation, Coldstar, Drone controller, Master of War, Shield generator, : Commander in XV86 Coldstar Battlesuit Onager gauntlet Selections: Signature System Weapon: Onager gauntlet 2. Through y, Devastation Coldstar Drone controller Master of War Shield generator In each of your Shooting phases, you can pick an enemy unit that is visible to your Warlord. Until the end of the phase, each time you make a wound roll of 6+ against that unit for an attack made by friendly <SEPT> unit within 6" of your Warlord, the Armour Penetration characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1). When this model Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a. <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. Once per battle, at the beginning of your turn, a single COMMANDER from your army can declare either Kauyon or Mont'ka: * Kauyon: Until the end of the turn, you can re-roll failed hit rolls for friendly <SEPT> units within 6" of the COMMANDER, but these units cannot move for any reason. * Mont'ka: Friendly <SEPT> units within 6" of the COMMANDER can both Advance and shoot as if they hadn't moved this turn. Unless stated otherwise, you can only use Master of War ability once per battle, irrespective of how many models in your army have this ability. A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. Commander in XV86 Coldstar Battlesuit 20" Weapon Range Type S AP D Onager gauntlet Melee Melee 10-4 Each time the bearer fights, it can make one (and only one) attack with this weapon.
7 7 von , 06:41 Ethereal [3 PL, 50pts] Selections: Honour blade, Hover drone [1 PL, 5pts] Categories: F : <S>, C, HQ, I, F : T' E, E, J P, F : Failure Is Not An Option, Hover drone, Invocation of the Elements, : Ethereal (Hover drone), Weapon: Honour blade Puretide engram neurochip Selections: Signature System : Puretide engram neurochip Failure Is Not An Option T'AU EMPIRE units within 6" of a friendly ETHEREAL may use the Ethereal's Leadership characteristic instead of their own when taking Morale tests. Hover drone The Ethereal's Move characteristic becomes 8", and it gains the FLY and JET PACK keywords. Invocation of the Elements Puretide engram neurochip In your Movement phase, an ETHEREAL may invoke one of the elemental powers below. All friendly T'AU EMPIRE INFANTRY and BATTLESUIT units within 6" of the model invoking an elemental power gains the relevant benefit until the start of your next turn. A unit can only be affected by the same elemental power once per battle round. * Calm of Tides: Subtract 1 from any Morale tests made for affected units. * Storm of Fire: Re-roll hit rolls of 1 in the Shooting phase for affected units that remain stationary in the Movement phase. * Sense of Stone: Whenever a model in an affected unit loses a wound, roll a ; on a 6, that model does not lose that wound. * Zephyr's Grace: You can re-roll the dice for affected units when they Advance. Once per battle, you can re-roll a single hit roll, wound roll or damage roll made for the bearer, or a friendly <SEPT> unit within 6" of the bearer. In addition, if your army is Battle-forged and the bearer is on the battlefield, roll a each time you or your opponent use a Stratagem; on a 6 you gain a command point. Ethereal (Hover drone) 8" Weapon Range Type S AP D Honour blade Melee Melee Troops [12 PL, 168pts]
8 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.
9 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn.
10 10 von , 06:41 Strike Team [4 PL, 56pts] Categories: I, T, F : <S>, F : T' E, S T Rules: For the Greater Good : Bonding Knife Ritual Fire Warrior Shas'ui [7pts] Selections: s, Pulse rifle : Fire Warrior Shas'ui, Weapon:, Pulse rifle 7x Fire Warrior w/ Pulse Rifle [49pts] Selections: 7x s, 7x Pulse rifle : Fire Warrior, Weapon:, Pulse rifle Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Fire Warrior 6" Fire Warrior Shas'ui 6" Weapon Range Type S AP D This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon s until the end of the turn. Elites [28 PL, 560pts]
11 11 von , 06:41 XV104 Riptide Battlesuit [14 PL, 280pts] Selections: 2x Smart missile system [30pts], Advanced targeting system [18pts], Heavy burst cannon [35pts], Target lock [12pts] Categories: F, E, F : <S>, B, J P, F : T' E, M, XV104 R B Rules: Drone Support, For the Greater Good : Advanced targeting system, Nova Reactor, Riptide Shield Generator, Target lock, : XV104 Riptide Battlesuit, Weapon: Heavy burst cannon, Smart missile system, Wound Track (M,BS,A): XV104 Riptide Shas'vre 1, XV104 Riptide Shas'vre 2, XV104 Riptide Shas'vre 3 Advanced targeting system Nova Reactor Riptide Shield Generator Target lock A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn: * Nova Shield: This model has a 3+ invulnerable save. * Boost: This model can move 2" in your charge phase (even if it doesn't declare a charge). * Nova-charge: Choose for either of this model's heavy burst cannon Type to change to Heavy 18, or its ion accelerator Type (both standard and overcharge) to change to Heavy 6. This model has a 5+ invulnerable save. A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. The model can also advance and fire Fire weapons, but must subtract 1 from its hit rolls when doing so. XV104 Riptide Battlesuit * 5+ * * 8 2+ Weapon Range Type S AP D Heavy burst cannon 36" Heavy Smart missile system 30" Heavy This weapon can be fired at units that are not visible to the bearer. s attacked by this weapon do not gain any bonus to their saving throws for being in cover. Wound Track (M,BS,A) Remaining W M BS A XV104 Riptide Shas'vre XV104 Riptide Shas'vre " 5+ 3 XV104 Riptide Shas'vre " 5+ 2
12 12 von , 06:41 XV104 Riptide Battlesuit [14 PL, 280pts] Selections: 2x Smart missile system [30pts], Advanced targeting system [18pts], Heavy burst cannon [35pts], Target lock [12pts] Categories: F, E, F : <S>, B, J P, F : T' E, M, XV104 R B Rules: Drone Support, For the Greater Good : Advanced targeting system, Nova Reactor, Riptide Shield Generator, Target lock, : XV104 Riptide Battlesuit, Weapon: Heavy burst cannon, Smart missile system, Wound Track (M,BS,A): XV104 Riptide Shas'vre 1, XV104 Riptide Shas'vre 2, XV104 Riptide Shas'vre 3 Advanced targeting system Nova Reactor Riptide Shield Generator Target lock A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn: * Nova Shield: This model has a 3+ invulnerable save. * Boost: This model can move 2" in your charge phase (even if it doesn't declare a charge). * Nova-charge: Choose for either of this model's heavy burst cannon Type to change to Heavy 18, or its ion accelerator Type (both standard and overcharge) to change to Heavy 6. This model has a 5+ invulnerable save. A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. The model can also advance and fire Fire weapons, but must subtract 1 from its hit rolls when doing so. XV104 Riptide Battlesuit * 5+ * * 8 2+ Weapon Range Type S AP D Heavy burst cannon 36" Heavy Smart missile system 30" Heavy This weapon can be fired at units that are not visible to the bearer. s attacked by this weapon do not gain any bonus to their saving throws for being in cover. Wound Track (M,BS,A) Remaining W M BS A XV104 Riptide Shas'vre XV104 Riptide Shas'vre " 5+ 3 XV104 Riptide Shas'vre " 5+ 2 Fast Attack [8 PL, 100pts]
13 13 von , 06:41 Tactical Drones [4 PL, 50pts] Categories: F A, F, F : <S>, D, T D Rules: For the Greater Good, Manta Strike 5x MV4 Shield Drone [50pts] Selections: 5x Shield generator Categories: F : <S>, F, D, F : T' E, T D Rules: Drone Support, For the Greater Good, Saviour Protocols : Shield generator (Drone), : MV4 Shield Drone Shield generator (Drone) A model with a shield generator has a 4+ invulnerable save. In addition, roll a each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. MV4 Shield Drone 8" Tactical Drones [4 PL, 50pts] Categories: F A, F, F : <S>, D, T D Rules: For the Greater Good, Manta Strike 5x MV4 Shield Drone [50pts] Selections: 5x Shield generator Categories: F : <S>, F, D, F : T' E, T D Rules: Drone Support, For the Greater Good, Saviour Protocols : Shield generator (Drone), : MV4 Shield Drone Shield generator (Drone) A model with a shield generator has a 4+ invulnerable save. In addition, roll a each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. MV4 Shield Drone 8" Heavy Support [24 PL, 531pts]
14 14 von , 06:41 XV88 Broadside Battlesuits [24 PL, 531pts] Categories: F : <S>, B, H S, F : T' E, XV88 B B Rules: For the Greater Good : Bonding Knife Ritual Broadside Shas'ui [7 PL, 157pts] Selections: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Advanced targeting system [12pts], Seeker missile [5pts] : Advanced targeting system, : Broadside Shas'ui, Weapon: High-yield missile pod, Seeker missile, Smart missile system Broadside Shas'ui [7 PL, 157pts] Selections: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Advanced targeting system [12pts], Seeker missile [5pts] : Advanced targeting system, : Broadside Shas'ui, Weapon: High-yield missile pod, Seeker missile, Smart missile system Broadside Shas'vre [7 PL, 157pts] Selections: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Advanced targeting system [12pts], Seeker missile [5pts] : Advanced targeting system, : Broadside Shas'vre, Weapon: High-yield missile pod, Seeker missile, Smart missile system 6x MV4 Shield Drone [60pts] Selections: 6x Shield generator Categories: F : <S>, F, D, F : T' E, T D Rules: Drone Support, For the Greater Good, Saviour Protocols : Shield generator (Drone), : MV4 Shield Drone Advanced targeting system Bonding Knife Ritual Shield generator (Drone) A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. A model with a shield generator has a 4+ invulnerable save. In addition, roll a each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. Broadside Shas'ui 5" Broadside Shas'vre 5" MV4 Shield Drone 8" Weapon Range Type S AP D High-yield missile pod 36" Heavy D3 - Seeker missile 72" Heavy Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model's Ballistic Skill or any modifiers. Smart missile system 30" Heavy This weapon can be fired at units that are not visible to the bearer. s attacked by this weapon do not gain any bonus to their saving throws for being in cover. Selection Rules Drone Support: When a unit is set up on the battlefield, any accompanying Drones are set up in unit coherency with it. From that
15 15 von , 06:41 point onwards, the Drones are treated as a separate unit. Explodes: If this model is reduced to 0 wounds, roll a before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. For the Greater Good: When an enemy unit declares a charge, a unit with this ability that is within 6" of one of the charging unit's targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn. Manta Strike: During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, this unit can use a Manta strike to enter the fray - set it up anywhere on the battlefield that is more than 9" from any enemy models. Markerlights: If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative. * 1 - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit. * 2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6. * 3 - The target unit does not gain any bonus to its saving throws for being in cover. * 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons. * 5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit. Saviour Protocols: If a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit within 3" of a friendly <SEPT> DRONES unit is wounded by an enemy attack, roll a. On a 2+ you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage. Created with BattleScribe
Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts]
Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts] Battalion Detachment +5CP (Aeldari - Drukhari) [64 PL, 1198pts] Rules: Poisoned Weapon No Force Org Slot [2 PL, 21pts] Alliance of Agony
More informationWARHAMMER 40,000 CODEX:
WARHAMMER 40,000 CODEX: TAU EMPIRE Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as
More informationTristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts]
Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts] Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [36 PL, 683pts] Rules: Daemonic Ritual, Despoilers of the Galaxy
More informationTAU EMPIRE. 32 points. 40 points. Options: May take up to three items from the Ranged Weapons, Signature Systems and/or Support Systems list.
TAU EMPIRE This team list uses the special rules and wargear found in Codex: Tau Empire. If a rule differs from the Codex, it will be clearly stated. Do not use the Supporting Fire rule from the Codex,
More informationOPTIONS: May take up to two Marker Drones points/model
COMMANDER R ALAI... 165 POINTS Commander R alai is a HQ choice in a Codex: Tau Empire detachment. Commander R alai 4 5 5 5 4 4 4 10 3+ Jet Pack Infantry 1 (Unique) (Character) Hazard battlesuit Drone controller
More informationKor vesa reetings, Commander, to this sacred text that will help you to further the Greater Good by guiding you in collecting, painting and
Kor vesa reetings, Commander, to this sacred text that will help you to further the Greater Good by guiding you in collecting, painting and gaming with a Kor vesa sept force in the Warhammer 40,000 game.
More information1850 Pts - Tau Empire - Andrew Gonyo 3rd Overall Nova Open 2016
1850 Pts - Tau Empire - Andrew Gonyo 3rd Overall Nova Open 2016 Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (20, 893 pts) Farseer Skyrunner 1 5 5 3 4 3 5 1/2 10 3+/4(i) 115 (C:CE,
More informationT1.0 TAU SPECIAL RULES
THE TAU v3 By Jervis Johnson, with invaluable assistance from Trent Bartlem, Jaldon, Zac Belado, Shmitty, Niyaz, Gary Carney, and Chris JimmyGrill Reiter. Thanks to all of the other people that have provided
More informationWARHAMMER 40,000 RULEBOOK
WARHAMMER 40,000 RULEBOOK Official Update Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as clear as it might be. These
More information-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support
DAEMON CODEX PROPOSED CHANGES UNIT TWEAKS: Most units unchanged. -Lower Point and Power Costs on Greater Daemons -Change troop points to mirror those in CSM/DG books -Bring in Foetid Bloat Drone with same
More information[120 PL, 2000pts] Brigade Detachment (Imperium - Grey Knights) [30 PL, 481pts] HQ [9 PL, 160pts] Brother-Captain [9 PL, 160pts]
David Ozawa 2 nd Overall DakkaKon 2017 [120 PL, 2000pts] Brigade Detachment (Imperium - Grey Knights) [30 PL, 481pts] HQ [9 PL, 160pts] Brother-Captain [9 PL, 160pts] And They Shall Know No Fear, Curiass
More informationTAU PATHFINDER KILL TEAMS
TAU PATHFINDER KILL TEAMS Daring and determined scouts, it is the Pathfinders who are tasked with scouting out the movements and disposition of the foe, who ambush key targets, and who sabotage supply
More informationTHE GENERAL STAFF S RULES OF ENGAGEMENT
THE GENERAL STAFF S RULES OF ENGAGEMENT Version 8.1 November 9, 2017 Event rules GW and FW FAQs Unless specifically and expressly contradicted by the Rules of Engagement, all rulings, changes, etc. from
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationThe Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger.
The Warmonger Titan Table of Contents Introduction...4 Points Cost:...4 Set Up...5 Warmonger Titan Weapons...5 Sensorium Guns...5 Secondary Weapons...5 Point Defence...5 Flak Batteries (4):...5 Doom strike
More informationSet up and play each round by following the instructions below
Player Set up and play each round by following the instructions below 1. If the mission has a RELIC primary or secondary objective, place the RELIC objective(s) as described in the mission. NOTE: Any RELIC
More informationThere can only be one: If Gadreel is in your army, he must be your warlord.
Release the Krakens Release the Krakens is an Iron Hands Supplement that has a series of rules (presented below) that must be used in addition to the material found in Codex: Space Marines. When using
More informationConflict Horizon Dallas Walker Conflict Horizon
Conflict Horizon Introduction 2018 Dallas Walker Conflict Horizon Welcome Cadets. I m Sargent Osiren. I d like to make it known right now! From that moment you stepped foot of the shuttle, your butts belonged
More informationIMPERIAL ARMOUR APOCALYPSE Q AND A TAU. 1. The Remora is listed as having 3 Structure points. Is this right?
IMPERIAL ARMOUR APOCALYPSE Q AND A TAU 1. The Remora is listed as having 3 Structure points. Is this right? No, it has 0 structure points. 2. The DX-6 Remora and TX-42 Piranha have a squad size of 1. Is
More informationTau Empire: Special Rules
Tau Empire Consolidated Codex Page 1 Page 2 Page Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Table of Contents Battlesuit: Commander Battlesuit: Shas'Vre Bodyguards Ethereal Honour Guard
More informationWARHAMMER 40,000 THE BIG FAQ Finalised Matched Play Rules
WARHAMMER 40,000 THE BIG FAQ 2 2018 Finalised Matched Play Rules The Battle Brothers matched play rule was introduced as a beta version back in Spring 2018. This is now the final form of this matched play
More informationHarlequins PHILOSOPHIES
Harlequins INDEX: XENOS 1 This Team List uses the special rules and wargear lists found in Index: Xenos 1. If a rule differs from the Index, it will be clearly stated. The points are intended for the model
More informationWarhammer 40K Golden Rhino Tournament
CREATED BY IAN PIETILA FOR USE AT THE HIGHLAND PUBLIC LIBRARY Warhammer 40K Golden Rhino Tournament JULY 28TH 1ST ANNUAL List Requirements and Structure INSIDE YOU LL FIND Army list requirements and structure.
More informationWARHAMMER 40,000 THE BIG FAQ Revision 1. Release Notes
WARHAMMER 40,000 THE BIG FAQ 2 2018 Revision 1 Release Notes In the Autumn update for Warhammer 40,000, we introduced an updated matched play rule that meant, in matched play games, units that did not
More informationWARHAMMER 40,000 RULEBOOK
WARHAMMER 40,000 RULEBOOK Official Update Version 1.3 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as clear as it might be. These
More informationSPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules.
Codex: Necrons SPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules. Gauss Weapons a Necron ranged weapon with this rule has the Rending universal
More informationPROFILE. Jonathan Sherer 9/30/15 1
Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The
More informationDesigners Commentary, September 2018
TM Designers Commentary, September 2018 The following commentary is intended to complement the Kill Team Core Manual and accompanying products. It is presented as a series of questions and answers; the
More informationTAU EMPIRE EPIC ARMY LIST
TAU EMPIRE EPIC ARMY LIST Farsight Enclave Eradication Force Version 1.02 CONTENTS Page 1... Page 2... Page 3... Page 4... Page 11... Page 12... Title Page Tau Special Rules Tau Army List Tau Units Design
More informationARMY COMMANDER - GREAT WAR INDEX
INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving
More informationCodex: T au Empire. Version 0.1.9
Codex: T au Empire Version 0.1.9 Disclaimer 40kD10 - Edge of Revitalization is the work of a Warhammer 40k fan and is only meant as an alternative ruleset for people to enjoy for free. The rules and documents
More informationChaos Space Marines: Supplement - Black Legion (2013) (Combined Arms Detachment) (1999pts)
grudge (1999pts) Space Marines: Supplement - Black Legion (2013) (Combined Arms Detachment) (1999pts) No Force Org Slot Expanded Options [MUST Select first BEFORE selecting other forces] Show [FW] options,
More informationSPACE WOLVES. Wolf Guard Pack Leader. 25 points
SPACE WOLVES Codex: Space Wolves This team list uses the special rules and wargear found in Codex: Space Wolves. If a rule differs from the Codex, it will be clearly stated. Headstrong Rule Addition If
More informationevery item you move off your deployment zone. DEP2 - Foe
The Good Stuff Scour 2 Scavenge items. Earn for every item you move off your deployment zone. DEP1 - Friend Don t Stop Infiltrate 1-6 pt 1 Infiltrate 7-10 pt 2 Infiltrate 11+ pt 2 Scour 1 Infiltrate means
More informationWARLOCK CONCLAVE KILL TEAMS
WARLOCK CONCLAVE KILL TEAMS Warlock Conclave Special Rules: Brotherhood of psykers: Fighters in a Warlock Conclave kill team may always use the highest leadership of any member of the kill team when testing
More informationFRIDAY APRIL :00PM 10:00PM 8:00AM 8:00PM :00AM 3:00PM
FRIDAY APRIL 19 ------------------ 4:00PM 10:00PM 8:00AM 8:00PM ------------------ 9:00AM 3:00PM WARHAMMER 40K GLADIATOR TOURNAMENT Do not lose this packet! It contains all necessary missions and results
More informationWarzone: Atlanta 2018 Mission Primer
Warzone: Atlanta 2018 Mission Primer Version 1.6 October 12, 2018 How to use this Mission Primer 1. The 10 missions in this Primer are the source for the missions that will be played at Warzone: Atlanta
More informationCOMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)
GAME OVERVIEW Modern Land Battles is a fast-paced card game depicting ground combat. You will command a force on a modern battlefield from the 1970 s to the modern day. The unique combat system ensures
More informationSATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM
SATURDAY APRIL 20 ------------------ 9:00AM 10:30PM 5:00PM 10:00PM ------------------ 9:00AM 9:00PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets
More informationHorus Heresy Volume 1: Betrayal
Horus Heresy Volume 1: Betrayal Errata & Addenda Version 1.0 Compiled 30 th January 2013 Page 191 Librarian Consul Entry Replace the Wargear section paragraph with the following: Replaces their chainsword
More informationWarpaint. Codex: Orks. Shield FACTION KEYWORDS MODEL AVAILABILITY. Mob Rule. Ere We Go
Codex: Orks This Team List references special rules and wargear found in Codex: Orks. If a rule differs from the Codex, it will be clearly stated. The points are intended for the model WITHOUT the equipment
More informationSiege of Nottingham FINALS Escalation Tournament
Siege of Nottingham FINALS Escalation Tournament 4 Rounds starting at 200 points going up to 1500 points. After each round you may: -Add new units, -increase the size of existing units, -add extra weapons
More informationBRONZE EAGLES Version II
BRONZE EAGLES Version II Wargaming rules for the age of the Caesars David Child-Dennis 2010 davidchild@slingshot.co.nz David Child-Dennis 2010 1 Scales 1 figure equals 20 troops 1 mounted figure equals
More informationCONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here.
Revised 12-4-2018 Don t fire unless fired upon, but if they mean to have a war, let it begin here. - John Parker - INTRODUCTION By design, Commands & Colors Tricorne - American Revolution is not overly
More informationBATTLEFIELD TERRAIN STC RYZA-PATTERN RUINS
BATTLEFIELD TERRAIN In this section you will find expanded terrain rules for the STC Ryza-pattern Ruins included in Moon Base Klaisus. You do not need to use these rules to enjoy a battle using the models,
More informationWARHAMMER 40K COMBAT PATROL
9:00AM 2:00PM ------------------ SUNDAY APRIL 22 11:30AM 4:30PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate
More informationFrench and Indian Wars Skirmish Rules. Tyneside Wargames club October Version 3.4
French and Indian Wars Skirmish Rules Tyneside Wargames club October 2016 Version 3.4 Page 2 of 11 Index: Introduction:... 4 Troop Classifications:... 4 Loyalty:... 4 Weapons:... 4 Play Sequence:... 4
More informationWARHAMMER 40,000 THE BIG FAQ Finalised Matched Play Rules
WARHAMMER 40,000 THE BIG FAQ 1 2018 Finalised Matched Play Rules The following two matched play rules were introduced as beta versions back in December 2017. Based on the feedback we ve received since
More informationRESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS
i The Flames Of War More Missions pack is an optional expansion for tournaments and players looking for quick pick-up games. It contains new versions of the missions from the rulebook that use a different
More informationWARHAMMER 40,000 INDEX: IMPERIUM 1
WARHAMMER 40,000 INDEX: IMPERIUM 1 Official Update Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as clear as it might
More informationHenry Bodenstedt s Game of the Franco-Prussian War
Graveyard St. Privat Henry Bodenstedt s Game of the Franco-Prussian War Introduction and General Comments: The following rules describe Henry Bodenstedt s version of the Battle of Gravelotte-St.Privat
More informationWARHAMMER FANTASY REGIMENTS OF RENOWN
WARHAMMER FANTASY REGIMENTS OF RENOWN FRIDAY MARCH 20 TH :00PM 1:00AM Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.
More informationFleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length
Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust
More informationThe 1776 Fight for Mike Warhammer Tournament
The 1776 Fight for Mike Warhammer Tournament Hit Point Hobbies 118 W. Main St. Aberdeen, NC 28315 Saturday July 18 th, 2014 9:30 a.m. Entry Fee: $20.00 1 Point Level: 1,776 Rounds: 3 Max Time per Round:
More information13,475 credits Armor Class 4 [15]
Mechs Mechs are massive robotic machines piloted by sentient humanoids that are used for defense and war on many planets. The rules for mechs function much like combat for starships outlined in White Star,
More informationcommand efficiency table
sequence of play 0. PRE-GAME ORGANIZATION PHASE. 1. POSTURE DETERMINATION PHASE 2D6 + Cohesion. Highest total has initiative in this phase. Mark required stands or groups in movement posture. [6.01.01]
More informationThe Glory that was GREECE. Tanagra 457 BC
The Glory that was GREECE Tanagra 457 BC TCSM 2009 The Glory that Was Vol. I: Greece Rulebook version 1.0 1.0 Introduction The Glory that was is a series of games depicting several different battles from
More informationA Clash of Arguments
A Clash of Arguments A set of rules for the lazy gamers of this world. (Or Horse and Musket?) By Craig Grady Phases each turn consists of the following five phases Initiative Move Shoot Hand to Hand Moral
More informationSequence of Play This rulebook is organized according to this Sequence of Play.
Introduction...1 Sequence of Play...2 Campaign Set-Up...2 Start of Week...10 Pre-Combat...11 Combat...14 Post-Combat...19 End of Week...20 End of Campaign...22 Optional Rules...22 Credits...22 Sample Game...23
More informationTau Firebase Support Cadre
Tau Firebase Support Cadre Firebase Support Cadre- Introduction Firebase Support Cadre- Introduction Firebase Support Cadre- Forged in Fire Firebase Support Cadre- Rules Firebase Support Cadre- Digital
More informationLocation cards. soldier attacks. HostiLe turn. additional information
introduction Game Overview...2 Victory...2 Component Overview...2 Set-Up...6 BuiLding Your mission and team Mission Card...7 Objective Card...8 Soldiers Player Soldier Cards...9 Non-Player Soldier Cards...10
More informationLATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser
LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight
More informationX Marks The Spot. earned Scour 1. Capture Y 2 Capture Z 2. DEP2 - Foe. Look Under Every Rock. earned Scour 3. DEP1 - Foe. All They Understand
Ours Now Control X 4 Control Y 4 Control Z 4 DEP1 - Friend X Marks The Spot Control X 4 Capture Y 2 Capture Z 2 Capture means you must have the only models in that cube. DEP2 - Foe Y marks The Spot Capture
More informationwithout specifying that they are friendly or enemy, then it affects all models, friend or foe.
CORE RULES 1 THE CORE RULES Prepare to enter a world of war and death, of violence, nobility and madness. You will take command of a force of mighty warriors, monsters and siege engines and do battle in
More informationAperitif Game for Gentlemen, By Pierre Laporte
Belle Epoque Aperitif Game for Gentlemen, By Pierre Laporte Belle Epoque Aperitif Game for Miniature Battles in the Victorian Era and Early 20 th Century EQUIPEMENT NEEDED Small coloured counters, ordinary
More informationEmpires at War. 2. Win conditions Your main objective is destroy all unit cards of the opposing player. You can recognize unit
Empires at War 1. About game Empires at War is a competitive card game set during I World War. Players create unique decks and take control over armies of conflicted nations. To win, you have to break
More informationUNITS Hidden Units Formed Units Fighter Commander
COLONIAL ADVENTURE UNITS Each unit consists of 5 to 20 figures. Additionally units may contain leaders (maximum 2 per unit), musicians (maximum 1 per unit) and color bearers (maximum 1 per unit). Each
More information2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament
2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament Event Information The Warhammer 40k Friendly Doubles Tournament will feature 3 round of two-man teams battling it out to claim the title of
More informationTAC MYTHOS. Byakhee Attack. 0 CP Any. Mythos Influence Level increases by one. always attacking the nearest unit. The
TAC Flash of Inspiration Play during the TAC Step of the Pre-Turn Phase. An Officer of your choice gains D3 additional Command Points this Turn. 0 CP Any MYTHOS Byakhee Attack One or more Byakhee models
More informationBattle of Octavus Two-Five Tournament Packet
Battle of Octavus Two-Five Tournament Packet Battle of Octavus Two-Five Tournament Packet The Rules: 1. The tournament's point limit will be 1500 points. Any player with an army over 1500 points will be
More informationAdventures. New Kingdoms
Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 4 - Blood & Combat version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 4 Page 1
More informationSCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook -
The following is the complete list of scenarios that may be played at the 2011 Ultimate Warhammer 40K tournament. Four of these will be used by all players in the first four rounds of the tournament (pre-determined
More informationCODEX. LEGION OF The damned. For Use With Warhammer 40,000 5 th Edition. Ver 16 Play Test Rules. Accursed Crusaders, Forged In the Fires of Vengeance
CODEX LEGION OF The damned Ver 16 Play Test Rules Accursed Crusaders, Forged In the Fires of Vengeance For Use With Warhammer 40,000 5 th Edition SPECIAL RULES Army follows standard force organisation
More informationHORUS HERESY Zone Mortalis- The Scar of Cthonia
HORUS HERESY Zone Mortalis- The Scar of Cthonia Ruleset: This is a Horus Heresy specific variant of 40K utilizing the Zone Mortalis rules. As such, it requires the use of the Forge World Horus Heresy books.
More informationBrothers at Arms. 1 P a g e
On the 12 th April 1861 America went to war with itself, North against South, Brother against Brother. A few months earlier Abraham Lincoln had won the race for President of the Union of States (US) and
More informationBudget Battle. Phil West
Budget Battle Phil West This set of rules was inspired by some sets of cheap toy soldiers with interesting pairings such as Army men vs Cavemen, Ninja vs Robots and so forth. These reminded me of the running
More informationHuman Command Skills. LIEUTENANT 1.PSIONIC SPECIAL CORPS 1.1 Lieutenant becomes Psionic specialist and get Special ammunition marksman rifle
Human Command Skills LIEUTENANT.PSIONIC SPECIAL CORPS. Lieutenant becomes Psionic specialist and get Special ammunition marksman rifle. Lieutenant gets Psionic shield power (Friendly unit gets + to ()).
More informationEPIC ARMAGEDDON COMPENDIUM
EPIC ARMAGEDDON COMPENDIUM DISCLAIMER All of this remains the intellectual property of Specialist Games, Forgeworld, and Games Workshop. Support Epic Armageddon by buying Epic products from the Specialist
More informationI-95 GAMERS. Domination Missions
I-95 GAMERS Domination Missions I-95 GAMERS Domination Missions Design notes Domination special rules Domination Frontline Domination Blind Domination Blitzkrieg Domination Early war Blitzkrieg Domination
More informationRemember the Alamo!* By George Knapp Version 6, 31 Jan 2000
Remember the Alamo!* By George Knapp Version 6, 31 Jan 2000 *Please accept my apologies for the title. I do not mean to infringe upon any copyrighted material using the same name. These rules are for home
More informationPROFILE. Jonathan Sherer 9/10/2015 1
Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.
More informationHORUS HERESY: BETRAYAL AT CALTH BOX BASH
THURSDAY :: MARCH 23 8:00 AM 8:30 PM HORUS HERESY: BETRAYAL AT CALTH BOX BASH Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.
More informationVyper Type Speed Armour Close Combat Firefight Light Vehicle 35cm Weapon Range Firepower Notes Scatter Laser 30cm AP5+/AT5+ - Notes: Skimmer
Avatar War Engine 15cm 3+ 2+ 4+ Wailing doom 30cm MW5+ AND (base contact) Assault Weapon, Macro-weapon, Extra Attacks (+1) An Avatar accompanied by the Court of the Young King gains the following attack:
More informationWhen it comes to generic 25mm Science Fiction skirmish games, there are really only two choices.
1 of 6 When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. Stargrunt II, which is a gritty, realistic simulation of near-future combat. And ShockForce, which
More informationARMOUR BS FRONT SIDE REAR By: Matt Plonski 12/23/2008. Twin-Linked Shuriken Cannon Anti-grav Turbines. Tempest Pulsar
TEMPEST GRAV-TANK POINTS: 425 Tempest is the Imperial designation given to a super heavy grav-tank from the ancient days of the Eldar Empire and a precursor to the more common Scorpion. Although its pulsar
More informationEMPEROR'S CHILDREN CHAOS SPACE MARINE ARMY LIST Let us cavort like the Graecians of old!
Chaos Space Marine Emperor's Children 2017-07-12 EMPEROR'S CHILDREN CHAOS SPACE MARINE ARMY LIST Let us cavort like the Graecians of old! Brother Hedonis Forces The Emperor's Children Chaos Space Marine
More informationVICTORY IS VENGEANCE. Sunday 14th MAY
VICTORY IS VENGEANCE Sunday 14th MAY HORUS HERESY VICTORY IS VENGEANCE WHAT IS IT ALL ABOUT? Victory Is Vengeance is the focus of an elite team of commando-style raids, head-hunter missions and precise
More informationALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan
ALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan Alamo is a solitaire game depicting the Sunday, March 6, 1836 climax of the thirteenday siege of the Alamo Mission that
More informationThe goal of an escalation league is to gather new players, train existing players, and have fun while
Dice Age Warhammer 40,000 Escalation League Overview The goal of an escalation league is to gather new players, train existing players, and have fun while building up tournament-level armies and will be
More informationELDAR. BATTLE FOCUS If using the Battle Focus special rule, the model runs the usual d6 instead of the automatic 6 normally used in Kill Team.
ELDAR CODEX: ELDAR This Team List uses the special rules and wargear lists found in Codex: Eldar Craftworlds. If a rule differs from the Codex, it will be clearly stated. BATTLE FOCUS If using the Battle
More informationWARHAMMER 40K FRIENDLY GOTHAM IS IN TROUBLE!
FRIDAY :: MARCH 24 12:00 PM 8:00 PM WARHAMMER 40K FRIENDLY GOTHAM IS IN TROUBLE! Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today
More informationELDAR. Warlock. 35 points
ELDAR Codex: Eldar This team list uses the special rules and wargear found in Codex: Eldar. If a rule differs from the Codex, it will be clearly stated. Exarch Powers When an Exarch takes an Exarch Power,
More informationA Marvellous Victory! Copyright. Trevor Raymond. November 2015 (Exodus 20:15 - Thou shall not steal.") Version 2
Page 1 of 30 A Marvellous Victory! Copyright. Trevor Raymond. November 2015 (Exodus 20:15 - Thou shall not steal.") Version 2 The first abstraction: A Marvellous Victory are an abstract set of wargame
More informationPowers and Abilities
Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent
More informationChapter Approved Codex: Tyranids Q&A (v2.0)
Chapter Approved Codex: Tyranids Q&A (v2.0) Q. Pertaining to Old One Eye and the Red Terror, the Codex never refers to them as special characters, or even characters for that matter. A. Nope, they re Tyranid
More information40k Rules at Invasion 2018
40k Rules at Invasion 2018 1) Legal Army Lists / Army Specifics / Points Sizes (2000) / Painting At Invasion we are going to be playing with 2000 point armies. Please bring at least 7 printed copies of
More informationIntroduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets
Introduction From the creative mind of Austin Peasley we bring you Orion s Gate, a single-page ruleset played with papercraft miniatures that was designed to be fast to learn and simple to play. Gameplay
More informationRANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS
i The 1 st Brigade would be hard pressed to hold another attack, the S-3 informed Bannon in a workman like manner. Intelligence indicates that the Soviet forces in front of 1 st Brigade had lost heavily
More information2.0 The Battlefield. 2.1 Terrain Hexes. 2.2 Terrain Types. 3.0 Command Cards (10 each) 3.1 Order Cards (7 each)
Advanced Vive l Empereur Introduction Advanced Vive l Empereur is a Histo Command Dice System Game and allows you to simulate on a grand-tactical level the battles of the Napoleonic era. The player is
More informationLATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser
LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight
More information