FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks. NEVER PANIC: This model may never gain Panic Counters.

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1 TRIBA FATHER [] Katana Strike 0 - Feed upon them my children... Command () Field Order (Skarrd)(Furious Charge) Psychogenic aster 0mm [] 00 COAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend AP to have a friendly model that has not activated this round and is within inches activate after them. That model may squadlink. odels activated by Command cannot use Command this round. FIED ORDER(x)(y): This model has (y). While (x) is within inches of this model, it gains (y). FURIOUS CHARGE: This model gains an additional + AS and + PW to charge attacks. PSYCHOGENIC ASTER: Twice per activation, this model may cast a Psychogenic from their applicable JON WOE [] Über Claw x 0 Adaptability Grab [] Katana Strike 0 - I will show them the glory of The Scorpion uck Superior aintenance () Tough as Nails Jon Woe, ANG-E () 0mm! Availability: Character. Counts as a Grafter for availability. ADAPTABIITY: Once per activation this attack can copy certain weapon abilities from a model in base contact. This attack retains the copied ability until the end of this model s activation. Weapon abilities that may be copied are: Acid, Bleed, Brutal, Cauterize, ED(x), Fire, Paralyzing Poison, Poison, Reach, Rot, and Stun.! GRAB: When this attack hits a model, that model is Grabbed. While Grabbed, all attacks against that model from this model automatically succeed unless a malfunction is rolled. Nether model may spend AP to move. This model may end the effects of Grab at any point during its activation. The enemy model may spend AP to end the effects of Grab. If an effect would force either model to move, the effects of Grab immediately end. UCK: Once per game you may re-roll attack roll or AR Save this model makes. SUPERIOR AINTENANCE(x): (x) times per game, when a malfunction is rolled, this model s owner may ignore the malfunction. This ability functions even if this model is killed. TOUGH AS NAIS: This model does not lose an additional HP for rolling a critical failure on an AR Save. RAZE [] Halberd Saw Decapitate ED() Cause Panic Fortitude Tough as Nails AS RF PW RN A 7 7x 0 AG# AS RF PW RN A [] Ramming Helm KP() Stun 0 - H 0mm C CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. DECAPITATE: If this attack critically hits it gains ED() for that attack. If it already has ED(x) then (x) is increased by (+) for that attack. EXTREE DAAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. FORTITUDE: When this model is reduced to 0 HP, it is not immediately killed and removed from play. If this model activates while at 0 HP it is killed and removed from play at the end of that activation. KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d. If the number rolled is equal to or under (x) then the model hit is prone. elee attacks suffer - to the TN for every size smaller the attacking model is than the target and + to the TN for every size larger the attacking model is than the target. TOUGH AS NAIS: This model does not lose an additional HP for rolling a critical failure on an AR Save. STUN: A model hit by this attack gains a Stun Counter. At the beginning of that model s next activation, it immediately loses AP, and then the Stun Counter is removed. A model may only have Stun Counter at any time. SABER [] Sabers AG# AS RF PW RN A [] Smoke Grenade Indirect aunch Smoke () Assassination Pop Smoke Unnatural Climb 0mm C 7 ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round this model may be deployed. When deployed, choose any point on the battlefield and place this model on that point. INDIRECT: This attack may fire at targets out of its line of sight if another friendly model has line of sight to the target. If using this ability, this attack suffers - AS. AUNCH SOKE(x): aunch Smoke is a Blast Attack. Place the center of a B(x) Smoke Cloud where this attack hits. A smoke cloud is a terrain piece with the Does Not Block os and heavy Cover keywords. In addition, all models with their any part of their base over the terrain piece suffer - AS to melee attacks. During each ingering Effects Phase, roll a d, removing the Smoke Cloud on a result on or greater. POP SOKE: Once per activation, this model may place the center of a B() Smoke Cloud in base contact. A Smoke Cloud is a terrain piece with the Heavy Cover keyword. In addition, all models under the template suffer - AS to melee attacks. During each ingering Effects Phase, roll a d, removing the Smoke Cloud on a result on or greater. UNNATURA CIB: This model may treat all areas of a terrain piece with the evels keyword as having the Climbable keyword, and only forfeits inches of movement to move between levels.

2 BONE DOC [] Bone Staff 0-0mm [] 00 0 BAD OJO: Enemy models within inches of this model suffer a - penalty to all target numbers. PSYCHOGENIC ASTER: Twice per activation, this model may cast a Psychogenic from their applicable 6 You...shall...suffer... Bad ojo Psychogenic aster FETISH BEARER [] Fetish Strike 6 x RE - [] ace Strike KP() Kill em! KI E A!!! Bad ojo Instigate mm [] 00 6 BAD OJO: Enemy models within inches of this model suffer a - penalty to all target numbers. INSTIGATE: Friendly non-character models within inches of this model gain + AS to all melee attacks. KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d. If the number rolled is equal to or under (x) then the model hit is prone. elee attacks suffer - to the TN for every size smaller the attacking model is than the target and + to the TN for every size larger the attacking model is than the target. GRAFTER [] Power Claw et me improve you... Hang In There Boys! Stitch Superior aintenance () AS RF PW RN A x 0 0mm [] the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. HANG IN THERE BOYS!: iving models reduced to 0 HP are not killed while within inches of this model, but instead gain a Dying Counter. odels with a Dying Counter are prone, may not spend AP, and all attacks on them gain + AS and + PW. If a model with a Dying Counter ever loses HP, that model is killed. If a model with a Dying Counter ever gains HP, remove the Dying Counter. STITCH: This model may spend AP to target a friendly model within inch and line of sight. That model heals HP but gains a Stitched Counter. While a model has a Stitched Counter it suffers - AS to all attacks. A model may only have Stitched Counter at any time, and may only be healed by Stitch once per game. SUPERIOR AINTENANCE(x): (x) times per game, when a malfunction is rolled, this model s owner may ignore the malfunction. This ability functions even if this model is killed. ABOINATION [] Assault Fist AG# [] Ion Cannon Restricted AG# [] Pod Gun Burst Restricted Cause Panic Non-iving AS RF PW RN A 7 9x 0 AS RF PW RN A 7 ST AS RF PW RN A 7 6 G 0mm!! Availaibility: per Grafter. BURST: All ranged attacks made from this assault group must target the same model. Attacks with Burst may not be aimed. CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. CAUTERIZE: HP lost by this attack may never be healed. the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried NON-IVING: This model does not have the iving special ability, and may never gain Panic Counters.. RESTRICTED: A model may only use assault group containing an attack with Restricted per round.

3 SISTER OF CHARITY [] Surgical Saw 6x 0 0mm! 60! Availability: per Grafter. Y PRETTY TOYS: When this model is deployed it may upgrade up to 6 Buzz Blades to either Charity s ight or Charity s Zeal. All upgraded models must be upgraded in the same way, and are still treated as Buzz Blades. This will make it all better... y Pretty Toys BUZZ BADE [] Crude Club 0-0mm [6] 0 CANNIBA: All iving models without the Never Panic special ability suffer - AS while engaged with a model with Cannibal. I ve seen them rip a man s neck out with just their teeth.. -Hoj, Warlord of Samaria Cannibal CHARITY S IGHT [] Crude Club x 0-0mm! *! Availability: ay only be deployed via the y Pretty Toys special ability. CANNIBA: All iving models without the Never Panic special ability suffer - AS while engaged with a model with Cannibal. FURIOUS CHARGE: This model gains an additional + AS and + PW to charge attacks. What happens when you drive a madman insane? -Saint ary Cannibal Furious Charge CHARITY S ZEA [] Crude Club x 0 - How do they move so fast?! -Finn Deadeye Cannibal Elusive 0mm! *! Availability: ay only be deployed via the y Pretty Toys special ability. CANNIBA: All iving models without the Never Panic special ability suffer - AS while engaged with a model with Cannibal. EUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.

4 6 WARHEAD [] Chain Halberd ED() KP() AG# [] Halberd Swipe KP() Tough as Nails AS RF PW RN A 7 x RE AS RF PW RN A 6 x Arc H 0mm [] 00 EXTREE DAAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d. If the number rolled is equal to or under (x) then the model hit is prone. elee attacks suffer - to the TN for every size smaller the attacking model is than the target and + to the TN for every size larger the attacking model is than the target. TOUGH AS NAIS: This model does not lose an additional HP for rolling a critical failure on an AR Save. BOA [] Gang Blade 0-0mm [6] 00 ENTANGE: When this attack hits a model, place an Entangled Counter on that model. While a model has an Entangled Counter it is prone, and may not spend AP on attacks. The model may spend AP during its activation to remove an Entangled Counter. A model may never have more Entangled Counters than their AP stat. INFITRATE: This model is deployed only after all other non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least inches from an enemy deployment zone. AG# [] Spiked Bola Entangle AS RF PW RN A 6 - Infiltrate Bola (6) DRIHEAD [] Drillhead 7x 0 AG# [] Coiled Strike ED() Pierce AS RF PW RN A 7x RE 0mm!! Availability: per Grafter / 6 per Worm Shepard. BURROW: For AP this model may gain or remove a Burrowed Counter. While this model has a Burrowed Counter is has - DF and + AR, but may not make attacks. EXTREE DAAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within inch of the targeted model. This attack suffers - PW. SERPENTINE BODY: This model may never be Entangled, Grabbed, Knocked Prone, or Crushed. This model ignores the automatic hit from the Dangerous keyword. This model may not Climb or Jump. Burrow Serpentine Body Drillhead () GOAB [] Heavy Sword AS RF PW RN A mm [] 00 7 the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. TOUGH AS NAIS: This model does not lose an additional HP for rolling a critical failure on an AR Save. AG# [] Power Claw AS RF PW RN A 7 7x 0 9 Tough as Nails Golab ()

5 HARPY [] Steel Claws 0 - To think... They used to be human... -Devon, Slaver of Chains Barrow Gliding Deployment Vault 0mm! 0! Availability: 6 per Grafter. GIDING DEPOYENT: Do not deploy this model at the start of the game. During any Preparation Phase after Round you may deploy this model. When deployed, choose a point on the battlefield and roll scatter, placing this model on that point. If a model s final deployment point is off the battlefield they will deploy at the point on the battlefield nearest to the edge. If the model s final deployment point is on another model place them with their base touching the model closest to the final deployment point. odels that have Gliding Deployment and share a Squadlink(x) value may deploy using Scatter Roll, placing the first model on this point and the rest within inches. VAUT: Once per activation, this model may spend AP to immediately move their V value, ignoring terrain as well as intervening models. If this move results in charge, this model gains and additional + AS and + PW to the charge attack. Harpy (6) WOR SHEPHERD [] Infant Drillhead Pierce 6 RE 9 AG# AS RF PW RN A [] Heartseeker ED() atch-on () - x RE - Bad ojo Bite Reflex() Enhance (Drillhead)(Guard) Superior aintenance () Psychogenic Invoker Drillhead () 0mm [] 00 7 BAD OJO: Enemy models within inches of this model suffer a - penalty to all target numbers. Bad ojo is not cumulative. BITE REFEX(x): The first time this model becomes engaged each round it may immediately make a free attack with (x) before charge attacks are resolved. ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y). EXTREE DAAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. ATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during attack action. The first time this is done, this model may make free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried. PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within inch of the targeted model. This attack suffers - PW. PSYCHOGENIC INVOKER: Once per activation, this model may cast Psychogenic from their applicable SUPERIOR AINTENANCE(x): (x) times per game, when a malfunction is rolled, this model s owner may ignore the malfunction. This ability functions even if this model is killed. BAZON [] other s Blade Paralyzing Poison If she truely is a sign of the future, then dark times await us... -Saint ary Infiltrate Superior Gang-Up Skarrd other Harpy, Bola, 0mm C 6 COORDINATED STRIKE: While squadlinking, this model gains + AS and + PW to all attacks against its target for each other model that has made an attack against that target this activation. ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y). HIT AND RUN: When this model kills a model with an attack, it may immediately gain AP to move. This move action ignores the rules for Breaking Free and may result in a charge. INFITRATE: This model is deployed only after all other non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least inches from an enemy deployment zone. PARAYZING POISON: When a iving model is hit by this attack, place a Paralyzing Poison Counter on that model. When a model with Paralyzing Poison Counters activates, it immediately loses AP per Paralyzing Poison Counter, and then all Paralyzing Poison Counters are removed. A model may never have more Paralyzing Poison Counters than its AP stat. SUPERIOR GANG-UP: Increase this model s Gang-Up Bonus by +. SKARRD OTHER: When this model is deployed choose of the following special abilities. This model gains the selected Special Ability: Enhance (Buzz Blade) (+ to Cannibal TN modifier) Enhance (Bolas) (Coordinated Strike) Enhance (Harpy) (Hit and Run) ANG-E [] anipulator Horrible Death [] Jon s ercy Chem Cocktail AG# [] Ion Blaster Retaliation atching Set (Jon Woe) orphine Injector Jon Woe, ANG-E () AS RF PW RN A x 0 AS RF PW RN A 6 ST 0mm CAUTERIZE: HP lost by this attack may never be healed. C CHE COCKTAI: At the start of this model s activation choose of the following special abilities, this attack gains the chosen ability until the next ingering Effects Phase: Acid, Blind, Cauterize, Paralyzing Poison, Poison(), Rot. HORRIBE DEATH: If a model is killed by this attack, all enemy models within inches receive a Panic Counter. ATCHING SET(x): (x) is the model this model must be fielded with. Should of the models be removed from play, the other models in the atched Set gains a Berserk Counter. While a model has a Berserk Counter it gains + AS, + PW, an additional power multiplier to melee attacks, and the Never Panic special ability. After any activation in which a model with a Berserk Counter did not make a melee attack they gain an Exhaustion Counter. A model suffers - AP per Exhaustion Counter. If a model activates with 0 AP due to Exhaustion Counters, remove any Berserk and Exhaustion Counters and end their activation. A model may only have Berserk Counter at any time. ORPHINE INJECTOR: The first time this model would be killed, instead it heals HP and gains a orphine Counter. If the model ever loses its orphine Counter it immediately loses HP. While this model has a orphine Counter it suffers - AS. RETAIATION: When an enemy model misses this model with a melee attack this model may select melee attack and make an attack against the enemy model.

6 FATHER AYHE [] Sickle Strike Bleed AG# [] Piercing Strike Bleed ED() Blood Cult Blood Dominance Command () Parry Psychogenic aster Puppet (6) AS RF PW RN A x 0 - AS RF PW RN A 0-0mm!! Availability: Character. Counts as a Tribal Father for availability. BEED: When this attack hits a iving model place a Bleed Counter on that model. During the ingering Effects Phase a model with a Bleed Counter must roll a d. On a result of or greater, the affected model loses HP. If a or lower is rolled remove the Bleed Counter. A model may only have Bleed Counter at any time. EXTREE DAAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. BOOD CUT: When a force contains a model with Blood Cult the following rules apply: When any iving model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model s activation check to see how many Blood Counters are within inches. This model gains the following benefits based on the number of Blood Counters. These effects are cumulative: +: + AS to all melee attacks +: + PW to all melee attacks 9+: This model gains the Cause Panic and Never Panic special abilities +: This model gains a Berserk Counter BOOD DOINANCE: iving models engaged with this model suffer - AS. COAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend AP to have a friendly model that has not activated this round and is within inches activate after them. That model may squadlink. odels activated by Command cannot use Command this round. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard non-critical hit against this model from those attacks. PSYCHOGENIC ASTER: Twice per activation, this model may cast a Psychogenic from their applicable RED [] utated Claws Bleed Blood Pathogens It s not a he. It s a thing. -Saint uke Assassination Blood Cult Elusive 0mm C 6 ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round this model may be deployed. When deployed, choose any point on the battlefield and place this model on that point. BEED: When this attack hits a iving model place a Bleed Counter on that model. During the ingering Effects Phase a model with a Bleed Counter must roll a d. On a result of or greater, the affected model loses HP. If a or lower is rolled remove the Bleed Counter. A model may only have Bleed Counter at any time. BOOD CUT: When a force contains a model with Blood Cult the following rules apply: When any iving model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model s activation check to see how many Blood Counters are within inches. This model gains the following benefits based on the number of Blood Counters. These effects are cumulative: +: + AS to all melee attacks +: + PW to all melee attacks 9+: This model gains the Cause Panic and Never Panic special abilities +: This model gains a Berserk Counter BOOD PATHOGENS: When this attack hits a iving model, place a Blood Pathogens Counter on that model. odels with a Blood Pathogens Counter must roll twice when rolling for Bleed Counters, removing the counter only if both rolls are or lower. Remove the Blood Pathogens Counter when a Bleed Counter is removed. EUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade. KEEPSAKE [] Ju-Ju Pole 7 6 RE - In blood there is power. Blood Cult Instigate Psychogenic Invoker 0mm [] 00 6 BOOD CUT: When a force contains a model with Blood Cult the following rules apply: When any iving model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model s activation check to see how many Blood Counters are within inches. This model gains the following benefits based on the number of Blood Counters. These effects are cumulative: +: + AS to all melee attacks +: + PW to all melee attacks 9+: This model gains the Cause Panic and Never Panic special abilities +: This model gains a Berserk Counter INSTIGATE: Friendly non-character models within inches of this model gain + AS to all melee attacks. PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable Puppet (6) BOOD ISTRESS [] Barbed Whip Bleed Whiplash Cruelty incarnate. -Saint John Blood Cult Blood istress () AS RF PW RN A 6 x RE - 0mm [] 00 BEED: When this attack hits a iving model place a Bleed Counter on that model. During the ingering Effects Phase a model with a Bleed Counter must roll a d. On a result of or greater, the affected model loses HP. If a or lower is rolled remove the Bleed Counter. A model may only have Bleed Counter at any time. BOOD CUT: When a force contains a model with Blood Cult the following rules apply: When any iving model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model s activation check to see how many Blood Counters are within inches. This model gains the following benefits based on the number of Blood Counters. These effects are cumulative: +: + AS to all melee attacks +: + PW to all melee attacks 9+: This model gains the Cause Panic and Never Panic special abilities +: This model gains a Berserk Counter WHIPASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that model s next activation, it immediately loses AP per Whiplash Counter, and then any Whiplash Counters are removed.

7 PUPPET [] Claw 0-0mm [] 0 Y BOOD FOR YOUR BOOD: If a friendly model within inches of this model would lose HP this model may lose the HP instead. This model may not lose more HP than its HP Stat. 7 y life...for you! y Blood For Your Blood Puppet () BOOD REIGN [] Jagged Blades Bleed We will dye the sands red. AS RF PW RN A 6 x 0-0mm [] 00 0 BEED: When this attack hits a iving model place a Bleed Counter on that model. During the ingering Effects Phase a model with a Bleed Counter must roll a d. On a result of or greater, the affected model loses HP. If a or lower is rolled remove the Bleed Counter. A model may only have Bleed Counter at any time. BOOD CUT: When a force contains a model with Blood Cult the following rules apply: When any iving model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model s activation check to see how many Blood Counters are within inches. This model gains the following benefits based on the number of Blood Counters. These effects are cumulative: +: + AS to all melee attacks +: + PW to all melee attacks 9+: This model gains the Cause Panic and Never Panic special abilities +: This model gains a Berserk Counter ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y). Blood Cult Enhance (Buzz Blade)(Blood Cult) BOOD ABOINATION [] Saw Fist Horrible Death Cause Panic Non-iving Razor Wire AS RF PW RN A 7 6x RE AG# AS RF PW RN A [] iasma Spray Blood Pathogens x SP AG# [] Saw Blade Ricochet AS RF PW RN A 6 6x G 0mm! 7! Availaibility: per Grafter. BOOD PATHOGENS: When this attack hits a iving model, place a Blood Pathogens Counter on that model. odels with a Blood Pathogens Counter must roll twice when rolling for Bleed Counters, removing the counter only if both rolls are or lower. Remove the Blood Pathogens Counter when a Bleed Counter is removed. CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. HORRIBE DEATH: If a model is killed by this attack, all enemy models within inches receive a Panic Counter. NON-IVING: This model does not have the iving special ability, and may never gain Panic Counters. RAZOR WIRE: Any model that hits this model with a melee attack suffers an automatic PW: x hit. RICOCHET: If a model targeted by this attack passes its AR Save roll scatter. The first model within inches in the direction of the roll suffers an automatic hit by this attack.

8 FATHER CURWEN [] Injector Scythe Frantic Toxin AG# [] Foul Spew Poison () Command () Psychogenic aster Toxic Cult Virulent Fumes AS RF PW RN A Arc - AS RF PW RN A x SP - 0mm!! Availability: Character. Counts as a Tribal Father for availability. CAUTERIZE: HP lost by this attack may never be healed. COAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend AP to have a friendly model that has not activated this round and is within inches activate after them. That model may squadlink. odels activated by Command cannot use Command this round. FRANTIC TOXIN: When this attack hits a iving model, place a Frantic Counter on that model. When a model with a Frantic Counter activates it makes a PS check at -. If the test is successful remove the Frantic Counter. Otherwise roll scatter, the affected model immediately spends AP to move directly towards that direction, ignoring Breaking Free. If the affected model comes into base contact with a model it will use all remaining AP to make melee attacks on that model, using a random assault group. Frantic Counters are removed at the end of a model s activation. POISON(x): When this attack hits a iving model place a Poison Counter on that model. During the ingering Effects Phase a model with a Poison Counter must roll a d. On a result of (x) or greater the affected model loses HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat. PSYCHOGENIC ASTER: Twice per activation, this model may cast a Psychogenic from their applicable TOXIC CUT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds. VIRUENT FUES: Any iving model moving into base contact, or activating while in base contact with this model immediately suffers an automatic PW: hit. HOODOO [] Terror Blade Fear Toxin Poison () Shhhh... Cause Panic Elusive Psychogenic Invoker Toxic Cult AS RF PW RN A 7 x 0-0mm C 6 CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. EUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade. FEAR TOXIN: When this attack hits a iving model, place a Panic Counter and a Fear Toxin Counter on that model. Panic Counters cannot be removed from a model with a Fear Toxin Counter. POISON(x): When this attack hits a iving model place a Poison Counter on that model. During the ingering Effects Phase a model with a Poison Counter must roll a d. On a result of (x) or greater the affected model loses HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat. PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable TOXIC CUT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds. 7 CHITIN [] Toxic Cleavers Poison () I serve the Cult! Infiltrate Enhance (Bola)(Toxic Cult) Toxic Cult Bola (6) AS RF PW RN A mm [] 00 7 ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y). INFITRATE: This model is deployed only after all other non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least inches from an enemy deployment zone. POISON(x): When this attack hits a iving model place a Poison Counter on that model. During the ingering Effects Phase a model with a Poison Counter must roll a d. On a result of (x) or greater the affected model loses HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat. TOXIC CUT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds. 7 EISA [] Toxic Cleavers Poison () Elusive Infiltrate Parry Toxic Cult AS RF PW RN A There were no survivors. -Forsaken Field Report 0mm! Availability: Character. Counts as a Chitin for availability. CAUTERIZE: HP lost by this attack may never be healed.! 9 EUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade. INFITRATE: This model is deployed only after all other non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least inches from an enemy deployment zone. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard non-critical hit against this model from those attacks. POISON(x): When this attack hits a iving model place a Poison Counter on that model. During the ingering Effects Phase a model with a Poison Counter must roll a d. On a result of (x) or greater the affected model loses HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat. TOXIC CUT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.

9 KAUSTIC [] Viral Injectors Poison () AG# [] Poison Globe B() Indirect Toxic Could AS RF PW RN A 6 x 0 - AS RF PW RN A x Enhance (Buzz Blade)(Toxic Cult) Toxic Cult 0mm [] 00 0 ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y). CAUTERIZE: HP lost by this attack may never be healed. INDIRECT: This attack may fire at targets out of its line of sight if another friendly model has line of sight to the target. If using this ability, this attack suffers - AS. POISON(x): When this attack hits a iving model place a Poison Counter on that model. During the ingering Effects Phase a model with a Poison Counter must roll a d. On a result of (x) or greater the affected model loses HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat. TOXIC COUD: Place a B(x) Toxic Cloud where this attack hits. A Toxic Cloud is a Smoke Cloud with the following special rules: Any iving model without the Toxic Cult or Enviro Filters special abilities that enters the cloud or begins their activation in the cloud receives a Poison () Counter. They will receive another Poison () Counter for every AP they spend while within the cloud. A Smoke Cloud is a terrain piece with the Does Not Block os and Heavy Cover keywords. In addition, all models with any part of their base over the terrain piece suffer - AS to melee attacks. During each ingering Effects Phase, roll a d, removing the Smoke Cloud on a result on or greater. TOXIC CUT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds. TOXIC ISTRESS [] Sprayer Stock 0 - AG# [] Toxic Sprayer Poison () [*] Stream [*] Spray Kaboom! ()(Toxic Sprayer) Toxic Cult AS RF PW RN A * x * ST 7 SP 0mm CAUTERIZE: HP lost by this attack may never be healed. [] 00 KABOO!(x)(y): When a model with this ability is hit by an attack, roll a d. If the result is equal to or higher than (x), roll scatter, moving the model directly toward that direction ½ the distance on the d. The opponent then places a B() Blast arker over the model, so that the center hole is anywhere completely over the model s base. All models under the template are automatically hit by an attack from (y). This attack cannot trigger Kaboom! on the model originally triggering Kaboom! POISON(x): When this attack hits a iving model place a Poison Counter on that model. During the ingering Effects Phase a model with a Poison Counter must roll a d. On a result of (x) or greater the affected model loses HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat. TOXIC CUT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds. Toxic istress () TOXIC ABOINATION [] Toxic Fist Poison () 7 9x 0 AG# AS RF PW RN A [] Toxic Spray KP() 7 x SP AG# [] Pod Gun Burst Poison () Cause Panic Non-iving Toxic iasma AS RF PW RN A 7 x G 0mm!! Availaibility: per Grafter. BURST: All ranged attacks made from this assault group must target the same model. Attacks with Burst may not be aimed. CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d. If the number rolled is equal to or under (x) then the model hit is prone. elee attacks suffer - to the TN for every size smaller the attacking model is than the target and + to the TN for every size larger the attacking model is than the target. NON-IVING: This model does not have the iving special ability, and may never gain Panic Counters. TOXIC IASA: This model always has ight Cover. Any iving model without the Enviro Filters special ability that begins its activation engaged with this model receives a Poison () Counter, and suffers - AS to all melee attacks. POISON(x): When this attack hits a iving model place a Poison Counter on that model. During the ingering Effects Phase a model with a Poison Counter must roll a d. On a result of (x) or greater the affected model loses HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat

10 FATHER JOHANN [] Grafted Claws AG# [] Back Blades Pierce See Card B AS RF PW RN A 7 0 AS RF PW RN A x RE 9 AG# AS RF PW RN A [] Evicerate - x RE 9 ED() Horrible Death atch On (AG#) 0mm! Availability: Character. Counts as a Tribal Father for availability. the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. DEFECTION: When this model is targeted by ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard non-critical hit against this model from those attacks. EXTREE DAAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. HORRIBE DEATH: If a model is killed by this attack, all enemy models within inches receive a Panic Counter. ATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during attack action. The first time this is done, this model may make free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried. PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within inch of the targeted model. This attack suffers - PW. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard non-critical hit against this model from those attacks. FATHER JOHANN CARD A! 0 FATHER JOHANN Special Abilitites Command () Cult of etamorphosis Ghost in the achine aster of Change Psychogenic aster Tough as Nails Wall of Blades (AG#) 0mm! 0 COAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend AP to have a friendly model that has not activated this round and is within inches activate after them. That model may squadlink. odels activated by Command cannot use Command this round. CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. GHOST IN THE ACHINE: All enemy models within inches of this model suffer a - to their A values. If an attack has a A of - it gains A 9. Ghost in the achine does not affect Bio-Gens or Psychogenics. ASTER OF CHANGE: Friendly models with the Cult of etamorphosis special ability that are within inches of this model gain the Never Panic special ability. PSYCHOGENIC ASTER: Twice per activation, this model may cast a Psychogenic from their applicable TOUGH AS NAIS: This model does not lose an additional HP for rolling a critical failure on an AR Save. WA OF BADES(x): During any activation in which this model does not make attacks with (x) it gains Parry and Deflection until the beginning of its next activation. QUIETUS [] Katana Strike 0 - I will burn New Ashkelon to cinders! Cult of etamorphosis Tough as Nails Enviro FIlters Parry Psychogenic Invoker 0mm C CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard non-critical hit against this model from those attacks. PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable TOUGH AS NAIS: This model does not lose an additional HP for rolling a critical failure on an AR Save. DOINIQUE [] Surgical Saw 6x 0 AG# [] Whip Whiplash AS RF PW RN A x RE - 0mm C 7 CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. Y TOYS ARE BETTER: This model may upgrade up to 6 Charity s ight or Charity s Zeal to Dominique s Chalica. These models are still treated as Buzzblades. WHIPASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that model s next activation, it immediately loses AP per Whiplash Counter, and then any Whiplash Counters are removed. Cult of etamorphosis y Toys Are Better

11 DOINIQUE S CHAICA [] Crude Club x 0 9 I have unlocked their highest potential. -Dominique Cannibal Cult of etamorphosis Elusive Furious Charge 0mm! *! Availability: ay only be deployed via the y Toys Are Better special ability. CANNIBA: All iving models without the Never Panic special ability suffer - AS while engaged with a model with Cannibal. CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. EUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade. FURIOUS CHARGE: This model gains an additional + AS and + PW to charge attacks. THRA [] Grafted Blade AG# [] Grafted Claw Cult of etamorphosis Ghost in the achine Psychogenic aster AS RF PW RN A x RE 0mm [] 00 6 the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. GHOST IN THE ACHINE: All enemy models within inches of this model suffer a - to their A values. If an attack has a A of - it gains A 9. Ghost in the achine does not affect Bio-Gens or Psychogenics. PSYCHOGENIC ASTER: Twice per activation, this model may cast a Psychogenic from their applicable DEXUS [] Enhanced Claw Stun 6 x 0 - et me show you my dreams... Cult of etamorphosis orphine Injector Ghost in the achine Immaculate aintenance aster Grafter 0mm!! Availability: Character. Counts as a Grafter for availability. the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. GHOST IN THE ACHINE: All enemy models within inches of this model suffer a - to their A values. If an attack has a A of - it gains A 9. Ghost in the achine does not affect Bio-Gens or Psychogenics. IACUATE AINTENANCE: All A values of friendly models in this force are increased by. If a A value is then treat it as -. ASTER GRAFTER: Grafters gain an availability of [/ 0] in a force containing this model. ORPHINE INJECTOR: The first time this model would be killed, instead it heals HP and gains a orphine Counter. If the model ever loses its orphine Counter it immediately loses HP. While this model has a orphine Counter it suffers - AS. STUN: A model hit by this attack gains a Stun Counter. At the beginning of that model s next activation, it immediately loses AP, and then the Stun Counter is removed. A model may only have Stun Counter at any time. FAEN ANGE [] eat Hooks RE AG# AS RF PW RN A [] Death Embrace Horrible Death atch On () - - x 0-0mm [] 00 0 CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. FURIOUS CHARGE: This model gains an additional + AS and + PW to charge attacks. HORRIBE DEATH: If a model is killed by this attack, all enemy models within inches receive a Panic Counter. ATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during attack action. The first time this is done, this model may make free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried. Cult of etamorphosis Furious Charge Fallen Angel ()

12 GRAFTER S APPRENTICE [] Grafted Weapon x CA 9 The path to greatness awaits you. -Dexus Cult of etamorphosis Enhance (Buzz Blade)(Cult of etamorphosis) y Pretty Toys Superior aintenance () 0mm! 0! Availaibility: [] 00. odels with an availability of X per Grafter may count this model as a Grafter. CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y). Y PRETTY TOYS: When this model is deployed it may upgrade up to 6 Buzz Blades to either Charity s ight or Charity s Zeal. All upgraded models must be upgraded in the same way, and are still treated as Buzz Blades. SUPERIOR AINTENANCE(x): (x) times per game, when a malfunction is rolled, this model s owner may ignore the malfunction. This ability functions even if this model is killed. JUGGERNAUT! Availaibility: per Grafter. G 0mm! [] Scythe Arm Horrible Death Pierce [] Power Fist AG# [] Grapple Gun Pierce Pull () AS RF PW RN A 7 6x RE AS RF PW RN A 6 x Cause Panic Prototype() Cult of etamorphosis assive Non-iving CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. HORRIBE DEATH: If a model is killed by this attack, all enemy models within inches receive a Panic Counter. ASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size. NON-IVING: This model does not have the iving special ability, and may never gain Panic Counters. PROTOTYPE(AG#x): If an attack from this assault group malfunctions no more attacks may be made using that assault group this round. PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within inch of the targeted model. This attack suffers - PW. When on a ranged attack, draw a line from the center of the attacking model s base through the center of the target s base, continuing up to the attack s maximum range. If the target is hit and fails its AR Save, make an attack against the next model in the line. Continue making attacks down the line until an attack misses or a model passes its AR Save. Reduce the PW of the attack by per previous model hit. Only the attack roll against the initial target may malfunction, or gain the benefits of aiming. PU(x): When this attack hits a model, before AR Saves are rolled, roll a d. If the number rolled is equal to or under (x) then the model hit is moved directly towards this model until it is in base contact or comes in contact with another model or a terrain piece it cannot cross. Reduce (x) by for every size smaller the attacking model is than the target and increase (x) by for every size larger the attacking model is than the target. NIGHTARE JUGGERNAUT [] Drillhead Arms Pierce Behold my masterpiece! -Dexus Cause Panic Cult of etamorphosis assive Non-iving Prototype () Regeneration AS RF PW RN A 7 6x RE G 0mm!! Availaibility: per Grafter. CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. CUT OF ETAORPHOSIS: Once per round, when this model rolls a A and it does not have a Stun Counter, it may choose to ignore all effects of the A and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses AP, and then the Stun Counter is removed. Stun Counters are not cumulative. ASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size. NON-IVING: This model does not have the iving special ability, and may never gain Panic Counters. PROTOTYPE(AG#x): If an attack from this assault group malfunctions no more attacks may be made using that assault group this round. PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within inch of the targeted model. This attack suffers - PW. REGENERATION: When this model activates, or at the start of the ingering Effects Phase, it heals HP. This model may only heal HP per round from Regeneration. 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