Description. BLADELORD: This model s melee attacks ignore the Parry or Sidestep special abilities. at any time

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1 THE OUTAST FATION ARD Description In addition to normal Force onstruction rules, the following special rules apply when playing an Outcast Force: An Outcast Salt Flat Nomads sub-faction force has the Honor of the Tribe unique bonus. Each time a friendly model is killed, add Vengeance ounter to the owning player s collective pool. Vengeance ounters may be discarded at specific times to gain the following various effects and benefits: An Outcast force must choose one of the four sub-factions of the Outcasts: Scavengers, Slavers of hains Barrow, Salt Flat Nomads, or the Brute ourt of Freeton. If it does so, it gains access to the special rules, restrictions, and models listed under that sub-faction. An Outcast force may only align itself with sub-faction at any time. The Valid odel ists for the Outcast Sub-Factions can be found in the online Outcast Faction Document on The Outcast (Faction ard) * Arc [] Death Dervish [*] Stinging Winds [*] Soul leaver ritical Strike() Decapitate The path ahead is marked by the blood of our foes... ay the path be ever visible. Bladelord ommander Fueled by ombat Never Panic Riposte () Rend mm OANDER: This model counts as having all Squadlink Keywords. RITIA STRIKE(x): This attack ritically Hits on attack rolls of (x) or less. DEAPITATE: If this attack ritically Hits, its target loses additional HP. FUEED BY OBAT: Once per round, when this model kills an enemy with this attack, it may make a PS heck. On a success, it may heal HP. HONOR SEEKER: Whenever this model kills an enemy, gain Vengeance ounter. NEVER PANI: This model may never gain Panic ounters. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS heck. If the check is successful it may discard non-critical hit from those attacks. Arc BADEORD: This model s melee attacks ignore the Parry or Sidestep special abilities. RIPOSTE(x): This model adds (x) to all AS hecks for the Parry special ability. When it successfully Parries, it may immediately make melee attack against the attacking enemy. * [] Silent Blades [*] Scarab Strikes [*] Shearing Wind After a friendly model attacks, you may discard Vengeance ounters to re-roll one or more dice made for that attack roll. NOTE: Each benefit may only be applied once per attack (You couldn t, for example, discard Vengeance ounters to give an attack + AS. Or discard Vengeance ounters to give an attack + PW). ommander* () Whenever an enemy model is hit one or more times by a melee attack from a friendly model, you may discard Vengeance ounters to increase the PW of the hits by. FURIOUS HARGE: This model gains an additional + AS and + PW to charge attacks. OONESS NIGHT THE UNSEEN BADE When a friendly model spends an AP to attack, you may discard Vengeance ounter to gain + AS for all dice rolled in the attack. The Salt Flat Nomads BENDAHRIN DURSHE BADEORD SUPREE SUBFATION ARD Description Any Outcast force may include models classified as Bounty Hunters. If an Outcast force is made up of nothing but Bounty Hunter models, it is automatically considered to be aligned with the Slavers of hains Barrow sub-faction. THE SAT FAT NOADS [] Hungry Wake Sunder Armor x Assassination Backstab Ways of Darkness mm ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round this model may be deployed. When deployed, choose any point on the battlefield and place this model on that point. BAKSTAB: This model gains + AS and + PW to all attacks made against a model that has not activated this round. BEED: iving odels hit by this attack gain Bleed ounter. Bleed ounter: During the ingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time HONOR SEEKER: Whenever this model kills an enemy, gain Vengeance ounter. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS heck. If the check is successful it may discard non-critical hit from those attacks. REND: If all attacks from this assault group hit the same target, they gain additional power multiplier for this attack. SUNDER AROR: odels hit by this attack gain Sunder ounter. Sunder ounter: This model suffers - AR. A model may only have Sunder ounter at any time. WAYS OF DARKNESS: At the end of this model s activation it may attempt a PS heck. If successful, it may immediately move in a straight line up to, ignoring models and terrain. It must end this movement in contact with a terrain feature or it is immediately removed from play as a casualty. BADES BENOIT SHAIVE OATHSWORN [] Blade Dance [*] antis Strike [*] Scorpion Strike Blind [*] obra Strike Paralysis Honor, above all else. ombat Reflexes Deflection mm BEED: iving odels hit by this attack gain Bleed ounter. Bleed ounter: During the ingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time. BIND: odels hit by this attack gain Blind ounter. Blind ounter: This model suffers - AS. Remove the Blind ounter at the end of this model s activation. A model may only have Blind ounter at any time. OBAT REFEXES: Enemies never gain bonuses for harging or Gang-Up against this model. This model may stand up from being prone for no AP cost. DEFETION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS heck. If the check is successful it may discard non-critical hit from those attacks FURIOUS HARGE: This model gains an additional + AS and + PW to charge attacks. HONOR SEEKER: Whenever this model kills an enemy, gain Vengeance ounter. PARAYSIS: iving odels hit by this attack gain Paralysis ounter. Paralysis ounter: When this model activates, roll a d. On a + it loses AP and must roll again, continuing until a or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis ounter. A model may only have Paralysis ounter at any time. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS heck. If the check is successful it may discard non-critical hit from those attacks

2 KANE HAND OF THE BADEORD [] Kestrel ritical Strike() Decapitation Arc mm RITIA STRIKE(x): This attack ritically Hits on attack rolls of (x) or less. DEAPITATE: If this attack ritically Hits, its target loses additional HP. GUARD: When a friendly model within and line of sight is targeted by a non-template ranged attack, this model may become the target of the attack instead (Guard may not trigger another model s Guard ability). HONOR SEEKER: Whenever this model kills an enemy, gain Vengeance ounter. Ask your questions. He ll never answer. -The Bladelord NEVER PANI: This model may never gain Panic ounters. TOUGH AS NAIS: This model ignores ritical AR Failure. UNSTOPPABE: Each time this model would be reduced to HP, it may make a PS heck. On a success, this model remains at HP, but gains Weakened Resolve ounter. Weakened Resolve ounter: This model suffers - PS (Weakened Resolve ounters are cumulative). Guard Never Panic Tough as Nails Unstoppable YNETTE ASTER HERDER [] Tamer s Whip Whiplash [] Venom Blade RE Ged yap! aster Herder Suppression(Frenzied) [] laws atch-on() abal(ynette) ynette s Guardians Superior Gang-Up [] laws ATH ON(AG#x): Attacks from this assault group cannot be selected as normal. If all attacks from AG#x hit the same target with the same attack action then atch On is triggered. When atch On is triggered, the target immediately suffers an automatic hit from this attack. Until the end of this model s activation, it may spend AP to cause additional automatic hits to the target with this attack. YNETTE S GUARDIAN: Once per round, if ynette is within and targeted by an attack, place this model in contact with ynette. It becomes the new target of the attack. This ability cannot be used if there is no space to place this model. SUPERIOR GANG-UP: This model receives an additional + AS and + PW from Gang-Up. mm ay only be fielded if force includes ynette, aster Herder BEED: iving odels hit by this attack gain Bleed ounter. Bleed ounter: During the ingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time ABA(x): If this model begins its activation within of (x), it may re-roll Attack Roll this activation. [] aim mm VOX ay only be fielded if force includes ynette, aster Herder BEED: iving odels hit by this attack gain Bleed ounter. Bleed ounter: During the ingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time Herder () YNETTE S GUARDIAN ABA(x): If this model begins its activation within of (x), it may re-roll Attack Roll this activation. [] aim IDEO mm Herder () YNETTE S GUARDIAN ABA(x): If this model begins its activation within of (x), it may re-roll Attack Roll this activation. GED YAP!: Before the first Preparation Phase, one friendly model with a lower PS score than this model may move toward any enemy Deployment Zone. A model may not be targeted by Ged yap! more than once per game. ASTER HERDER: When ynette is fielded, all friendly Vrock, oloki, and Dust Bulls gain the abal (ynette) special ability. SUPPRESSION(x): While within of this model, the (x) ability is ignored on models. TOXI: odels hit by this attack gain Toxic ounter. Toxic ounter: This model suffers penalties based on the number of Toxic ounters on it. All Toxic ounters are removed at the end of this model s activation. All negatives are cumulative. + ounters: - AS to all attacks + ounters: - PW to all attacks + ounters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks. WHIPASH: odels hit by this attack who pass their AR Save gain Whiplash ounter. Whiplash ounter: The next time this model activates, it immediately loses AP per Whiplash ounter, and then all Whiplash ounters are removed. atch-on() abal(ynette) ynette s Guardians Superior Gang-Up Herder () ATH ON(AG#x): Attacks from this assault group cannot be selected as normal. If all attacks from AG#x hit the same target with the same attack action then atch On is triggered. When atch On is triggered, the target immediately suffers an automatic hit from this attack. Until the end of this model s activation, it may spend AP to cause additional automatic hits to the target with this attack. YNETTE S GUARDIAN: Once per round, if ynette is within and targeted by an attack, place this model in contact with ynette. It becomes the new target of the attack. This ability cannot be used if there is no space to place this model. SUPERIOR GANG-UP: This model receives an additional + AS and + PW from Gang-Up.

3 DUST BU [] Trample Brutal Finishing Blow [] Gore Brutal Devastating harge Knockdown() Frenzied Rage BRUTA: The Parry special ability may not be used against this attack. DEVASTATING HARGE: This attack gains Extreme Damage when used as a charge attack. EXTREE DAAGE: odels that fail an AR Save caused by this attack lose HP. FRENZIED: At the start of each activation, this model must make a PS heck. On a failure it does not activate as normal, but instead uses its activation to immediately move directly toward the nearest model with a different model name and use any remaining AP to perform melee attacks on that model. KNOKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is knocked prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. RAGE: This model s melee attacks gain + PW for each missing HP. Herder () [] Berserker laws Rend [] FURIOUS HARGE: This model gains an additional + AS and + PW to charge attacks. mm FINISHING BOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone. BERSERKER G RAAARRRRGGGGG!!! -Berserker otto Berserk Fueled by ombat Tough as Nails Unstoppable mm [] BERSERK: This model may spend AP to gain Berserk ounter. A model may only have Berserk ounter at any time. BERSERK OUNTER: This model gains + AS, + PW, an additional power multiplier tomelee attacks, and the Never Panic special ability. After any activation in which thismodel did not make a melee attack they gain an Exhaustion ounter. EXHAUSTION OUNTER: This model suffers - AP per Exhaustion ounter. If thismodel activates with AP due to Exhaustion ounters, remove all Berserk and Exhaustion ounters and end their activation. FUEED BY OBAT: Once per round, when this model kills an enemy with this attack, it may make a PS heck. On a success, it may heal HP. FURIOUS HARGE: This model gains an additional + AS and + PW to charge attacks. REND: If all attacks from this assault group hit the same target, they gain additional power multiplier for this attack. TOUGH AS NAIS: This model ignores ritical AR Failure. TOXI: odels hit by this attack gain Toxic ounter. Toxic ounter: This model suffers penalties based on the number of Toxic ounters on it. All Toxic ounters are removed at the end of this model s activation. All negatives are cumulative. + ounters: - AS to all attacks + ounters: - PW to all attacks + ounters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks. UNSTOPPABE: Whenever this model would be reduced to HP, it may make a PS heck. On a success, this model remains at HP, but gains Weakened Resolve ounter. Weakened Resolve ounter: This model suffers - PS. Weakened Resolve ounters are cumulative ARAVAN KEEPER ommander Restoration HONOR SEEKER: Whenever this model kills an enemy, gain Vengeance ounter. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS heck. If the check is successful it may discard non-critical hit from those attacks. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. TOXI: odels hit by this attack gain Toxic ounter. Toxic ounter: This model suffers penalties based on the number of Toxic ounters on it. All Toxic ounters are removed at the end of this model s activation. All negatives are cumulative. + ounters: - AS to all attacks + ounters: - PW to all attacks + ounters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks. [] Fixin Wrench [] Enforcer Pistol [] ommander*() FIXER mm RESOUREFU: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. [] Hand rossbow [] Tulwar OANDER: This model counts as having all Squadlink Keywords. Jury Rig edic Superior aintenance() ommander*() mm [] JURY RIG: This model may discard Scavenge ounter to re-roll a failed attack roll (the Scavenge ounter benefit still applies for that attack). EDI: Other friendly, iving, models reduced to HP while within of this model are not killed, but instead gain Dying ounter. Dying ounter: This model is prone and may not activate. If this model would ever lose HP, it is killed. At the start of the ingering Effects Phase, if a friendly, non-dying, model with edic is not within, kill this model. Remove this ounter if this model is ever healed. RESTORATION: This attack may target, and automatically hit, friendly models. Friendly models hit by this attack suffer no damage and instead heal HP. A model may only be healed by Restoration once per game. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. STUN: odels hit by this attack gain Stun ounter. Stun ounter: The next time this model activates, it immediately loses AP, and then removes Stun ounter. A model may only have Stun ounter at any time. SUPERIOR AINTENANE(x): (x) times per game, when a malfunction is rolled from a nonpsychogenic attack, that model may ignore the malfunction. This ability functions even if this model is killed.

4 ANHUNTER [] Bastard Sword [] Fletchette Gun Paralysis Survivalist Paralysis Scut () [] Blade Dance [*] Flensing Wind * Arc [*] Thunder Strike [*] Piercing Fang In life, discipline. In death, honor. [] Snapjaw Extreme Damage Reaction Strike [] Tail Sweep INFITRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least PARAYSIS: iving odels hit by this attack gain Paralysis ounter. Paralysis ounter: When this model activates, roll a d. On a + it loses AP and must roll again, continuing until a or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis ounter. A model may only have Paralysis ounter at any time. mm [] BEED: iving odels hit by this attack gain Bleed ounter. Bleed ounter: During the ingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time. RITIA STRIKE(x): This attack ritically Hits on attack rolls of (x) or less. FURIOUS HARGE: This model gains an additional + AS and + PW to charge attacks. HONOR SEEKER: Whenever this model kills an enemy, gain Vengeance ounter. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS heck. If the check is successful it may discard non-critical hit from those attacks STUN: odels hit by this attack gain Stun ounter. Stun ounter: The next time this model activates, it immediately loses AP, and then removes Stun ounter. A model may only have Stun ounter at any time. Hand of War () OOKI SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. Enhance(Scut)(Resourceful) Jury Rig ritical Strike() [] RESOUREFU: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. mm JURY RIG: This model may discard Scavenge ounter to re-roll a failed attack roll (the Scavenge ounter benefit still applies for that attack). HAND OF WAR INFITRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least PARAYSIS: iving odels hit by this attack gain Paralysis ounter. Paralysis ounter: When this model activates, roll a d. On a + it loses AP and must roll again, continuing until a or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis ounter. A model may only have Paralysis ounter at any time. RESOUREFU: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks,for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. SURVIVAIST: If this model only spends AP on ovement during its activation, it may go On Hold for free at the end of that activation. TOXI: odels hit by this attack gain Toxic ounter. Toxic ounter: This model suffers penalties based on the number of Toxic ounters on it. All Toxic ounters are removed at the end of this model s activation. All negatives are cumulative. + ounters: - AS to all attacks + ounters: - PW to all attacks + ounters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks. ENHANE (x)(y): When this model is deployed, choose up to (x). Those models gain (y). [] Shivs and Shanks [] Enforcer Pistol [] ommander*() BUY mm Knockdown() Arc - Burrow Frenzied Herder () mm [] BURROW: For AP this model may gain Burrow ounter. Burrow ounter: This model has - DF and + AR, but cannot make attacks. You may remove all Burrow ounters at the start of this model s activation. A model may only have Burrow ounter at any time. EXTREE DAAGE: odels that fail an AR Save caused by this attack lose HP. FRENZIED: At the start of each activation, this model must make a PS heck. On a failure it does not activate as normal, but instead uses its activation to immediately move directly toward the nearest model with a different model name and use any remaining AP to perform melee attacks on that model. FURIOUS HARGE: This model gains an additional + AS and + PW to charge attacks. KNOKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is knocked prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. REATION STRIKE: Once per round, when an enemy comes within range of this attack, this model may perform this attack for free against that enemy. This free attack occurs before charge attacks are resolved.

5 OATHPOURER [] Oath Staff Knockdown () RE - Our ways are the old ways. The ways of blood and water, both precious and sadly lost too often. -Oathpourer reed ommander ark for Death Enhance (Tribal Warriors) (gain Scavenge ounter) Honor Bound Human Shield [] Heavy rossbow [*] Awl Bolt Sunder Armor [] mm [] BEED: iving odels hit by this attack gain Bleed ounter. Bleed ounter: During the ingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time. HONOR SEEKER: Whenever this model kills an enemy, gain Vengeance ounter. INFITRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least [*] Bonebreaker Bolt Knockdown() [*] Pain Splinter Bolt mm ommander* () THE DISHONORED OANDER: This model counts as having all Squadlink Keywords. ENHANE(x)(y): When this model is deployed, choose up to (x). Those models gain (y). HONOR BOUND: At the start of each Preparation Phase, gain Vengeance ounter. HUAN SHIED: When this model is hit by an enemy non-template attack, it may force friendly model within to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield). KNOKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is Knocked Prone. elee attacks suffer - to the TN for every size smaller the attacking model is than the target and + to the TN for every size larger the attacking model is than the target. ARK FOR DEATH: During the Preparation Phase, select enemy within and line of sight. odels gain + AS and + PW to attacks made against that enemy this round. RESOUREFU: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. By their deaths, honor will be restored. Survivalist KNOKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d. If the number rolled is equal to or under (x) then the target is knocked prone. elee attacks suffer - to (x) for every size smaller the attacking model is than the target and + to (x)for every size larger the attacking model is than the target. SUNDER AROR: odels hit by this attack gain Sunder ounter. Sunder ounter: This model suffers - AR. A model may only have Sunder ounter at any time. SURVIVAIST: If this model only spends AP on ovement during its activation, it may go On Hold for free at the end of that activation. THORNWIND [] Red Glass Dart [] Splinterstorm x SP Explosive End (Bleed) Sniper() [] Tulwar [] Hand rossbow mm [] RITIA STRIKE(x): This attack ritically Hits on attack rolls of (x) or less. EXPOSIVE END(x): When this model is killed, place a Blast() template with the center hole anywhere completely over this model s base. Each model under the template suffers an automatic hit from (x), and then this model is removed (this is a Template Attack). INFITRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least SNIPER(x): When this model Aims, its ranged attacks gain ritical Strike(x), where (x) is equal to this model s Sniper(x) value. Thornwind () TRIBA WARRIOR BEED: iving odels hit by this attack gain Bleed ounter. Bleed ounter: During the ingering Effects Phase roll a d. On a result of + this model loses HP, otherwise, remove the Bleed ounter. A model may only have Bleed ounter at any time. Tribal Warrior () mm [] HONOR SEEKER: Whenever this model kills an enemy, gain Vengeance ounter. RESOUREFU: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. TOXI: odels hit by this attack gain Toxic ounter. Toxic ounter: This model suffers penalties based on the number of Toxic ounters on it. All Toxic ounters are removed at the end of this model s activation. All negatives are cumulative. + ounters: - AS to all attacks + ounters: - PW to all attacks + ounters: Each time this model spends AP on attacks, it suffers automatic PW: hit before resolving those attacks.

6 VROK [] Razor Beak Sunder Armor You ran away from WHAT??! mm [] FRENZIED: At the start of each activation, this model must make a PS heck. On a failure it does not activate as normal, but instead uses its activation to immediately move directly toward the nearest model with a different model name and use any remaining AP to perform melee attacks on that model. SUNDER AROR: odels hit by this attack gain Sunder ounter. Sunder ounter: This model suffers - AR. A model may only have Sunder ounter at any time. VAUT: Once per activation, this model may spend AP to immediately move their V value, ignoring terrain as well as intervening models. If this move results in a charge, this model gains and additional + AS and + PW to the charge attack. Frenzied Vault Herder () NOAD HERDER [] Shock Prod RE 9 This planet s wildlife has been trying to kill us for centuries We are just giving them a proper target. -Nomad Saying [] SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. STUN: odels hit by this attack gain Stun ounter. Stun ounter: The next time this model activates, it immediately loses AP, and then removes Stun ounter. A model may only have Stun ounter at any time. SUPPRESSION(x): While within of this model, the (x) ability is ignored on models. Herder () S [] Shiv [] Boomerrang mm Suppression(Frenzied) SUT RESOUREFU: Once per round, while in contact with an Objective arker, this model may make a PS heck. If that check is successful it gains Scavenge ounter. mm [] INFITRATE: This model is only deployed after all non-infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least SAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place Scavenge ounter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge ounters by moving over them. Scavenge ounter: This model gains + AR, and + AS and + PW to all attacks, for each Scavenge ounter. If this model is killed or removed from play, place all Scavenge ounters it has in contact with it before it is removed. A model may have up to Scavenge ounters at any time. STUN: odels hit by this attack gain Stun ounter. Stun ounter: The next time this model activates, it immediately loses AP, and then removes Stun ounter. A model may only have Stun ounter at any time. Scut ()

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