Highbrow Gran Orc A miral

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1 Captain Highbrow Gran Orc A miral COMPOSED BRUTALITY BLADE OF THE DAMNED CONTROLLED RAGE BLADE OF THE DAMNED ANGER MANAGEMENT 0 0 Highbrow Highbrow Lv. COMPOSED BRUTALITY COMPOSED BRUTALITY Gains To Hit if Highbrow has 5 or less damage. Gains dice if Highbrow has 6 or more damage. Gains To Hit if Highbrow has 5 or less damage. Gains dice if Highbrow has 6 or more damage. Highbrow Highbrow Lv. CONTROLLED RAGE CONTROLLED RAGE Before rolling, choose : Heal damage per Hit, or suffer damage to re-roll up to dice. Before rolling, choose : Heal damage per Hit, or suffer damage to re-roll up to dice. Highbrow Lv. ANGER MANAGEMENT 5 Highbrow ANGER MANAGEMENT At the start of a friendly Hero s activation. No effect until Leveled Up. Deal that Hero up to 6 damage, or heal that Hero up to damage. Flip this skill to Level.

2 Brute Blubber Clubber Brutish Enforcer CLUBBER SWING THUMP!!! REGENERATION When Blubber Clubber activates, he may discard up to to heal that amount. Blubber Clubber Lv. CLUBBER SWING If Blubber has 6 or more damage, Heroes Hit suffer additional damage, and are Pushed up to zones. Blubber Clubber CLUBBER SWING Blubber Clubber THUMP!!! This Ability costs actions. Target a zone within. KO all Crew in that zone, and then roll a die for each Hero in that zone. On a deal that Hero damage. If there are no Crew or Heroes, deal damage to any Objective in that zone. If Blubber has 6 or more damage, Heroes Hit suffer additional damage, and are Pushed up to zones. Lv. 5 Blubber Clubber THUMP!!! This Ability costs actions. Target a zone within. KO all Crew in that zone, and then roll a die for each Hero in that zone. On a deal that Hero 6 damage. If there are no Crew or Heroes, deal 6 damage to any Objective in that zone.

3 Quartermaster Chumbucket Maniacal Chef CHOP! CHOP! CHOP! CARVE OFF A SLICE! MYSTERY STEW 8 Chumbucket CHOP! CHOP! CHOP! If Chumbucket has or more damage, for every Hit of, roll additional die. If Chumbucket has or more damage, for every Hit of, roll additional dice. Chumbucket 5 Chumbucket Lv. MYSTERY STEW - Chumbucket Lv. CHOP! CHOP! CHOP! MYSTERY STEW Target zone containing friendly Crew and roll a die: Target zone containing friendly Crew and roll a die: : KO Crew in that zone. : KO Crew in that zone. : Activate all Crew in that zone. : Activate all Crew in that zone. Add dice to their total attacks this activation. Chumbucket : Activate all Crew in that zone twice. Chumbucket CARVE OFF A SLICE! For each Hit, Heal friendly Hero up to. If this KO s a Hero, you may instead remove up to damage from each friendly Hero. For each Hit, Heal friendly Hero up to. : Activate all Crew in that zone. Their attacks gain dice. Lv. CARVE OFF A SLICE! -

4 Gunner Cannonface Mobile Artillery GRAPESHOT SOLID SHOT AIM!!! Cannonface may spend additional action when making an attack. If he does, that attack gains die, or Cannonface may re-roll any Misses. 6 Cannonface Lv. GRAPESHOT Cannonface Lv. SOLID SHOT 5 Cannonface SOLID SHOT Hits deal damage. May not target zones within. Hits deal damage. May not target zones within. Hits cause BLEED. If Cannonface has or more damage, gains dice if targeting a zone within. Hits cause BLEED. 5 Cannonface GRAPESHOT

5 Swashbuckler Pineapple Trophy Collector TROPHY HUNTING BIG GAME HUNTING SMALL GAME HUNTING 8 Pineapple Lv. TROPHY HUNTING Pineapple TROPHY HUNTING Gains dice for every Victory Points you have. Gains die, and may re-roll die, for every Victory Points you have. Pineapple Lv. BIG GAME HUNTING Pineapple Lv. SMALL GAME HUNTING Pineapple BIG GAME HUNTING 5 Pineapple SMALL GAME HUNTING If this KO s a Bosun, Pineapple may heal up to and move up to zones. If this KO s a Bosun, Pineapple may heal up to and move up to zones. May re-roll any Misses if Pineapple has or more damage. If this KO s a Hero, gain additional Victory Point. May re-roll any Misses if Pineapple has or more damage. 5

6 Captain Ridgeback Hobgoblin Daredevil TUMBLING ASSAULT BLADE OF THE DAMNED LIGHTNING STRIKES FROM THE SKY! Ridgeback may re-roll all Rigging Anytime BLADE OFChecks. THE DAMNED Ridgeback successfully Rigs or more zones, draw Tide Card. 0 Ridgeback Ridgeback Lv. TUMBLING ASSAULT TUMBLING ASSAULT For every Hit of a, move Ridgeback up to zone after making this attack. For every Hit of a, move Ridgeback up to zone after making this attack. Ridgeback 5 Ridgeback Lv. LIGHTNING STRIKES LIGHTNING STRIKES Roll a die. This attack gains that many additional dice. Roll a die. This attack gains that many additional dice. If Ridgeback has 5 or more damage, roll dice and pick.

7 Brute The Blutghul The Beast Below Deck KILL WITHOUT REASON INSATIABLE HUNGER Each time the Blutghul attacks, it may discard. If it does, roll a die and deal the Blutghul that much damage. If it is not KO d, add that many dice to this attack. MINDLESS BEAST The Blutghul may never Rig, but may move up to zones each time it makes a move action. If it has 6 or more damage, it moves up to zones instead. The Blutghul Lv. KILL WITHOUT REASON The Blutghul KILL WITHOUT REASON Hits of cause BLEED., heal For each Hit of The Blutghul up to. Hits of cause BLEED., heal For each Hit of The Blutghul up to.

8 Swashbuckler Sneakstab Goblin Cutthroat THE UNSEEN BLADE BACKSTAB SMOKE BOMB 8 Sneakstab Lv. THE UNSEEN BLADE Sneakstab THE UNSEEN BLADE If this KO s a Bosun or Hero, Sneakstab may immediately use Smoke Bomb for free. Sneakstab Sneakstab SMOKE BOMB BACKSTAB Deals damage per Hit to enemy Heroes who have not activated this round. If Sneakstab has 5 or more damage, Hits deal damage. Deals damage per Hit to enemy Heroes who have not activated this round. Sneakstab Lv. BACKSTAB Lv. All enemy Heroes within zones suffer BLIND. Place Sneakstab in any legal zone within. Sneakstab SMOKE BOMB All enemy Heroes within zones suffer BLIND and STUN. Place Sneakstab in any legal zone within 5.

9 Captain Hunch War Barge Captain CAPTAIN S ORDERS BLADE OF THE DAMNED CRUSH THEM ALL! 0 BLADE OF THE DAMNED BLITZKRIEG 0 0 Hunch Hunch Lv. CAPTAIN S ORDERS After this attack is complete, you may have other friendly Hero make. If you do, flip this skill to Level. No effect until Leveled Up. Hunch CAPTAIN S ORDERS Lv. BLITZKRIEG Hunch BLITZKRIEG During a friendly Hero s turn. No effect until Leveled Up. Hunch Lv. Move that Hero up to zone for every damage on them. They may move through, but not end on, zones containing enemies. Flip this skill to Level. Hunch CRUSH THEM ALL! CRUSH THEM ALL! No effect until Leveled Up. All friendly Heroes may immediately make. Flip this skill to Level. 6

10 Gunner Fancy Lad Dapper Duelist SOLO PERFORMANCE MAIN ATTRACTION CURTAIN CALL 6 0 Fancy Lad Lv. SOLO PERFORMANCE Fancy Lad SOLO PERFORMANCE This attack gains die for each Basic Attack Fancy Lad has made this turn. Fancy Lad Lv. MAIN ATTRACTION Fancy Lad Fancy Lad MAIN ATTRACTION Make this attack against all enemy Heroes in range. (roll separately for each Hero). Flip this skill to Level. If Fancy Lad has or more damage, Level Up this skill for free. Lv. CURTAIN CALL Fancy Lad CURTAIN CALL No effect until Leveled Up. Target an enemy Hero within zones with or less HP and roll a die. deal that Hero damage. On a If they are KO d, heal Fancy Lad to full. He may make. Flip this skill to Level.

11 Quartermaster Longjowls Craven Paymaster CAN T BE BOTHERED SET AN EXAMPLE 0 AN EXTRA SHARE When friendly Crew within zones attack, Longjowls may discard up to. Add that many dice to their total attacks. 8 Longjowls Lv. CAN T BE BOTHERED Longjowls Instead of attacking, may activate all friendly Crew Longjowls zone. Instead of attacking, may activate all friendly Crew in a zone within. Longjowls Lv. SET AN EXAMPLE CAN T BE BOTHERED Longjowls SET AN EXAMPLE When Crew within zones attack. No effect until Leveled Up. KO a Deckhand in that zone. All Crew in that zone gain to Hit for this attack. Flip this skill to Level.

12 DECKHANDS The Crew Gains To Hit if there is a Bosun in this zone. BOSUN DECK GUN Unlimited Range. Cannot damage Deck Features. Bosun * Deck Gun BIGGER EN YOU! EXTRA POWDER Bosun Upgrade Deck Gun Upgrade When Crew in this zone attack, if there is no Hero in the target zone, add dice to Crew s total attacks. Unlimited Range. Cannot damage Deck Features. *

13 AMMO RESERVES Upgrade Deck Gun 8 RIGGING LINE Hero moves up to 5 zones. 8 ARMORY Upgrade Bosuns 8 Med Crate Roll the Bones Parrrlay! Friendly Turn. After an enemy Hero attacks. When a friendly Hero suffers damage. Remove up to Damage and all Condition tokens from friendly Hero. That Hero must re-roll all Hits. Prevent all damage done to that Hero.

14 Broadside Barrage Friendly Turn. Daring Leap When a friendly Hero makes a Rigging Check. Rum Friendly Turn. Make the following attack on any zone: * That Hero passes this Rigging Check on a friendly Hero gains Heatstroke When an enemy Hero activates. Pick up the Slack! Friendly Turn. Sudden Tidal Wave Anytime. That Hero suffers STUN. Target Zone. All friendly Crew in that zone immediately activate. Target Gangplank. KO all Crew in that zone. Roll a die for each Hero in that zone, knocking them Overboard on a. Sea Monster Attack! Start of Turn, instead of activating a Hero/Crew. Rage Sustains When a friendly Hero attacks. Rage Sustains When a friendly Hero attacks. Deploy Sea Monster, and then immediately activate that Sea Monster. That Hero may heal up to per Hit. That Hero may heal up to per Hit.

15 Eternal Hatred After a friendly Hero makes an attack. Eternal Hatred After a friendly Hero makes an attack. Take Ya With Me! When a friendly Hero is KO d. That Hero may re-roll die for each damage on it. That Hero may re-roll die for each damage on it. Before being KO d, that Hero may immediately make. Take Ya With Me! When a friendly Hero is KO d. Reckless Ambition When a friendly Hero activates. Reckless Ambition When a friendly Hero activates. Before being KO d, that Hero may immediately make. That Hero suffers BLEED, but may make additional action this turn. That Hero suffers BLEED, but may make additional action this turn. Thrill Kill When a friendly Hero KO s a Bosun or Hero. Thrill Kill When a friendly Hero KO s a Bosun or Hero. Rage Brew Friendly Turn That Hero may immediately make. That Hero may immediately make. friendly Hero gains. Deal that Hero up to damage, they gain that many additional.

16 Rage Brew Friendly Turn Berserker Rage When a friendly Hero attacks. Berserker Rage When a friendly Hero attacks. friendly Hero gains. Deal that Hero up to damage, they gain that many additional. That attack gains die for every damage on that Hero, up to additional dice. That attack gains die for every damage on that Hero, up to additional dice. Frenzy When a friendly Hero attacks. Frenzy When a friendly Hero attacks. Blowback When a friendly Hero is damaged by an enemy Hero. Hits deal damage. Deal this Hero damage per Hit rolled. Hits deal damage. Deal this Hero damage per Hit rolled. Roll a die. On a deal that enemy Hero damage for each damage on this Hero. Blowback When a friendly Hero is damaged by an enemy Hero. Won t Stay Down Friendly Turn Won t Stay Down Friendly Turn Roll a die. On a deal that enemy Hero damage for each damage on this Hero. Immediately remove a Dead Man s Coin from friendly Hero and Deploy them at HP. If they have not activated this round, remove any Activation Tokens on them as well. Immediately remove a Dead Man s Coin from friendly Hero and Deploy them at HP. If they have not activated this round, remove any Activation Tokens on them as well.

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