Butcher s Guild. You re just meat to them. Weak, tender, soft meat. And they re the Butchers. - Greyscales, Fisherman s Guild Vice Captain

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1 Butcher s Guild Who are they? They re a real heavy set. Killers, every one of them. Yeah, those lads only play Guild Ball one way. Pounding down the pitch in a headlong charge and leaving a mess behind em that makes most shipwrecks look more salvageable. Thing that scares everyone though, is that they ve got themselves a heavy rep over the years for forgetting the rules on occasion. Against any team you can get wasted, but these boys are much heavier handed. The Butcher s Guild has had to bail its team out more than once for the odd accident where someone goes home a memory, if you follow my meaning. Don t mess with those lads, young blood. You can run around them all you want, staying just out of reach of a brute like the Ox, but you d best pray that they don t catch you. I m too old and wise to have made friends in this game, but if I had, I d have seen plenty of them go home in boxes after games against those maniacs. You re just meat to them. Weak, tender, soft meat. And they re the Butchers. - Greyscales, Fisherman s Guild Vice Captain

2 Butcher s Guild Union Players The following Union models may play for the Butcher s Guild in Season 3: Minx Decimate Rage Gutter Harry the Hat Avarisse & Greede

3 Ox Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /8 7 3/ /5 1 T 2 KD Character Play CST RNG ZON SUS OPT Tough Skin Target friendly model gains [+1] ARM. They Ain t Tough! 1/ 6 - Target enemy model suffers [-1] ARM. Butchery 2/ 6 - Friendly models gain [+1] DMG to Playbook damage results against the target enemy model. 19

4 Ox Character Traits The Owner [ 4 Aura ] While within this aura friendly Guild models gain [+1] DMG to Character Plays that cause damage and Playbook damage results. Legendary Play Get Em Lads! [ 6 Aura ] While within this aura friendly Guild models gain [+1] DMG to Character Plays that cause damage and Playbook damage results. Enemy models within this aura suffer [-1] ARM. Skaldic, Human, Male, Attacking Midfielder, Captain i Size 30mm

5 Fillet Melee Zone 1 MOV TAC KICK DEF ARM INF 7 /9 8 3/ /6 1 T T 3 4 KD Character Play CST RNG ZON SUS OPT Quick Foot 2 4" - Target friendly model gains [+2 /+2 ] MOV. Pain Circle 2 8" AOE 3 All models hit suffer [1] DMG and the bleed condition. Models entering or ending their activation in this ongoing-effect AOE suffer the bleed condition. Blood Rain P Pulse 3 Target enemy model suffers [2] DMG. Enemy models within the pulse suffer the bleed condition. 14

6 Fillet Character Traits Blood Dance When this model damages one or more enemy models suffering the bleed condition with a Playbook damage result, it may make a [1 ] Dodge. Smell Blood This model gains [+0 /+2 ] MOV when it performs a Charge against an enemy model suffering the bleed condition. When this model makes an Attack against an enemy model suffering the bleed condition, it gains [+1] DMG to Playbook damage results against that model. Haemophilia [ 6 Aura ] During the Maintenance Phase, this model heals [1] HP for each enemy model within this aura that suffers bleed condition damage. Legendary Play Exsanguinate [ 6 Pulse ] Enemy models suffering the bleed condition within the pulse immediately suffer [3] condition-damage. Valentian, Human, Female, Striker, Captain ii Size 30mm

7 Princess Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 4 1/ /2 1 T 2 3 Character Play CST RNG ZON SUS OPT Blood P - Target enemy model suffers the bleed condition. Rabid Animal P - Target enemy model suffers [-4 /-4 ] MOV and the poison condition. 8

8 Princess Character Traits Loved Creature When this model suffers damage from an enemy Attack or Play, except while making an Advance, other friendly Guild models gain [+1] TAC for the remainder of the turn. Raed, Animal, Mascot i Size 30mm

9 Truffles Melee Zone 1 MOV TAC KICK DEF ARM INF 4 /6 3 1/ /2 T 1 KD 2 Character Play CST RNG ZON SUS OPT Hog Wild 1 S - The first time this model suffers damage this turn from an enemy Attack or Character Play, it may immediately make a Jog. 11

10 Truffles Character Traits Vindictive [ Human ] This model pays [1] less Influence to Charge when targeting an enemy model with the named Character Type. Tough Hide Enemy Plays that cause damage to, or Playbook damage results that hit this model are reduced by [-1] DMG. Sturdy Once per turn this model may ignore the first knockeddown condition placed upon it. Castellyian, Animal, Mascot ii Size 40mm

11 Boar Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 8 1/ /1 1 2 KD 3 T 4 4 Character Play CST RNG ZON SUS OPT Concussion P - Target enemy model loses [1] Influence. 20

12 Boar Character Traits Berserk During its activation, if this model damages an enemy model with an Attack, this model may make an additional Attack without spending Influence. This ability cannot generate a further additional Attack from itself. Furious This model may Charge without spending Influence. Life Drinker When this model damages one or more enemy models with a Playbook damage result, it may recover [1] HP. Skaldic, Human, Male, Attacking Midfielder i Size 40mm

13 Boiler Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 5 2/ /4 T 1 2 KD 3 Character Play CST RNG ZON SUS OPT Swift Stance Target friendly model gains [+1] DEF. Marked Target 1/ 8 - A friendly model that declares a Charge against the affected target enemy model gains [+0 /+2 ] MOV for the duration of the Charge. 14

14 Boiler Character Traits Anatomical Precision During an Attack from this model enemy models suffer [-1] ARM. Crucial Artery When damaged by this model enemy models suffer the bleed condition. Assist [ Princess ] When making an Attack against an enemy model engaged by the friendly named model, this model gains [+1] TAC and [+1] DMG to Playbook damage results. Figeon, Human, Male, Winger i Size 30mm

15 Brisket Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 4 3/ /4 1 T Character Play CST RNG ZON SUS OPT Super Shot 1 S - This model gains [+1/+2 ] KICK. Dirty Knives 2/ 6 - Target enemy model suffers [-1] DEF, [1] DMG and the poison condition. 12

16 Brisket Character Traits Unpredictable Movement Once per turn when an enemy model ends an Advance in this model s melee zone, this model may immediately make a [2 ] Dodge. Charmed [ Male ] This model gains [+1] DEF against each Attack or Character Play made against it by the named model type. Valentian, Human, Female, Striker i Size 30mm

17 Brisket Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 5 3/ /4 2 T 1 T Character Play CST RNG ZON SUS OPT Ball's Gone! P - Target enemy model loses possession of the ball-marker and the ball-marker is placed in possession of this model. This model may immediately make a Pass without spending Influence. Quick Time 2 4" - Target friendly model may make a [2 ] Dodge. 13

18 Brisket Character Traits Above and Beyond Each time this model scores a goal, this model gains [+1/+0] INF for the remainder of the game. Support from the Wing While within [8 ] of the edge of the Pitch, this model pays [1] less Influence to Charge. Unpredictable Movement Once per turn when an enemy model ends an Advance in this model s melee zone, this model may immediately make a [2 ] Dodge. Valentian, Human, Female, Winger, Veteran ii Size 30mm

19 Meathook Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 6 3/ /3 1 T 2 T Character Play CST RNG ZON SUS OPT Scything Blow P - All models within this model s melee zone suffer [3] DMG. Tooled Up Target friendly Guild model gains [+1] DMG to Character Plays that cause damage and Playbook damage results. 14

20 Meathook Character Traits Smell Blood This model gains [+0 /+2 ] MOV when it performs a Charge against an enemy model suffering the bleed condition. When this model makes an Attack against an enemy model suffering the bleed condition, it gains [+1] DMG to Playbook damage results against that model. Crucial Artery Enemy models suffer the bleed condition when damaged by this model. Hooked When an enemy model suffers damage from a Playbook damage result from this model, the enemy model suffers [-1] DEF for the remainder of the turn. Heroic Play Sanguine Pool [ 3 Pulse ] Enemy models within the pulse suffering the bleed condition suffer [-4 /-4 ] MOV. Erskirii, Human, Female, Attacking Midfielder i Size 30mm

21 Shank Melee Zone 2 MOV TAC KICK DEF ARM INF 5 /8 6 2/ /3 1 T Character Play CST RNG ZON SUS OPT Where d They Go? 1/ S - This model may make a [4 ] Dodge. Thousand Cuts 3/ 6 - Target enemy model suffers [-2] DEF and [1] DMG. 14

22 Shank Character Traits Damaged Target When this model declares a Charge against a damaged enemy model it gains [+0 /2 ] MOV for the duration of the Charge. Erskirii, Human, Male, Winger i Size 30mm

23 Tenderiser Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 5 1/ /4 T KD KD Character Play CST RNG ZON SUS OPT Seismic Kick 1 S - This model may make a Kick during its activation without spending Influence. When this model makes a Kick it cannot be intercepted. All other models, except the receiving model, on the ball-path from this Kick suffer the knocked-down condition. Ground Pound 3/ S Pulse 2 All other models within the pulse suffer a [2 ] Push directly away from this model, [2] DMG and the knocked-down condition. 19

24 Tenderiser Character Traits Rush Keeper While this model is within [4 ] of a friendly goal-post, when an enemy model ends an Advance within [6 ] of this model and this model is not engaged, this model may immediately make a Charge targeting the enemy model. Rush Keeper may only be triggered once per turn. Goal Defence Enemy models suffer [+1] TN to Shots while this model is within [4 ] of a friendly goal-post. Castellyian, Human, Male Goalkeeper ii Size 40mm

25 Ox Melee Zone 2 MOV TAC KICK DEF ARM INF 5 /7 7 3/ /3 1 KD T 2 3 KD 4 Character Play CST RNG ZON SUS OPT Get Stuck In! S - This model gains Rowdy. (This model does not gain Ganging Up bonuses. This model does not suffer Crowding Out penalties.) Whirling Chains S Pulse 4 Enemy models within this pulse suffer a [4 ] Push directly towards this model. 19

26 Ox Character Traits Lash Out When an enemy model causes damage to this model with an Attack, after the Attack is resolved the enemy model suffers [1] DMG. Never Say Die At the end of this model s activation, this model recovers [1] HP for each enemy model within this model s melee zone. The Old Ways When this model inflicts the taken-out condition on an enemy model, this model gains The Owner for the remainder of the turn. (The Owner [4 Aura]: While within this aura, friendly Guild models gain [+1] DMG to Character Plays that cause damage and Playbook damage results.) Vindictive [Male] This model pays [1] less Influence to Charge when targeting an enemy model with the named Character Type. Skaldic, Human, Male, Attacking Midfielder, Veteran iii Size 40mm

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