Appendix. Event & Program Cards
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1 114 APPENDIX Appendix The following pages list the supporting material to help you play: Cone 8" Template 114 Event cards 115 Program cards 11 Gadget cards 117 Cast lists 118 Program Tokens 14 Event & Program Cards This appendix contains any new Event cards for your cast. Permission is given to photocopy these pages to enable you to make your own cards. Making your cards If you are making your own cards then take your photocopied or printed PDF pages and glue them to a thin sheet of card available from most art and craft shops. Coloured card is often available if you want to differentiate between your two decks. Cut or scalpel them out using the grey border lines as a guide. Cone 8" Template
2 APPENDIX 115 Sleeper Sleepers are ordinary individuals pre-programmed with specifi c instructions by S.H.I.V.A., to be activated when the time is right. Choose one opposing Extra. This model now counts as one of your cast members until the end of the episode. Note: This model counts as having the S.H.I.V.A. cast special effect. VPG1 of 10 Strike The Earth! Choose one of your Mechanoid models to make a powerful melee attack against the ground. Double this model s melee attack Str to calculate the range. All non-mechanoid models within this range in inches which fail an Agi test are immediately knocked Prone. VPG4 of 10 Crossed Wires Play after Initiative has been determined. You pick one Mechanoid model from each side. Control of each model is given to the other side for this turn only. VPG7 of 10 The Will of S.H.I.V.A. S.H.I.V.A. uses a combination of pseudo-religious indoctrination and intense physical brutalisation to create minions whose entire will is given over to the Guru. All of your Extras gain the Fanatic and Invulnerable (1) special effects for this turn only. Note: Models who already have the Invulnerable special effect get to add +1 to this effect s rating for the turn. VPG of 10 Moving Up A Gear 1D3 Mechanoid models in your cast may immediately move up to their current modified Move, or 4, whichever is lower. If this move ends with a model in base contact with an enemy model then it constitutes a Charge attack. VPG5 of 10 Product Recall Items used by opponents of UR are liable to suddenly jam in the middle of a battle, thanks to specially designed components manufactured by UR subsidiaries. Once per game, you may cancel the effects of one gadget just played if you can exceed the card s rating on D. VPG8 of 10 VPG3 of 10 VPG of 10 VPG9 of 10 Shadow Strike S.H.I.V.A. is adept at striking opponents from unexpected directions, causing the maximum possible disruption to their plans. You can choose not to deploy up to 5% of your models during Set Up. In the End Phase of each turn, roll 1D. On the roll of 4+ you can place these models within of any neutral table edge, as long as they are not within of any opposing models. Ctrl-Alt-Delete Play after Initiative has been determined. All Mechanoid models in your cast immediately lose all of their statuses, but cannot be activated this turn. Everything s Better With Lasers You may call down a one-off laser strike from an orbital death satellite. Place a 3 Blast template in a place of your choosing. Everything in that area takes a single Str 4 hit.
3 11 APPENDIX VPG10 of 10 Industrial Accident Secret UR radiation/genetic/drug experiments on their own employees result in spontaneous and horrifi c mutations! Make x tentacle melee attacks (Hits on Hit 4+, Str 5) with one UR Extra, then remove this model from play. Program: Defend Place the large blast template anywhere on the table. A programmed model can re-roll one failed attack each turn if its base is fully or partially under the template. Program: Synchronise All Mechanoid models including those without Activation tokens are affected by this Program. Programmed models can move up to 4 but lose any additional actions they may have. This Program does not affect Robo-Minions. Program: Advance Specify one target point either a point on the table or a single enemy model. A model affected by this program gains + Move as long as its movement brings it closer to the target point than when it began its movement. Program: Destroy Place the large blast template anywhere on the table, and target any number of enemy models or buildings fully or partially under that template. Programmed models can re-roll all failed rolls to damage against any of these targets if they are anywhere in play. The Game of Antares S.H.I.V.A. Cast Only When this Gadget is used, you automatically win the Initiative in the next turn do not roll. Next turn you gain a number of Audience Appreciation tokens equal to half the Int value of the model using this Gadget (rounded up). Your opponent gains no AA tokens this turn. VPG1 of 11 Program: Capture Place the large blast template anywhere on the table, and specify any number of enemy models fully or partially under that template as targets. Programmed models cannot make ranged attacks against these target models but any melee damage inflicted on these targets by a programmed model causes the target model to gain the Captured status instead. Once targeted, models can move anywhere on the table and still be affected by this program. Program: Programmed models gain +1 Def but count their Move as half (round up). Black Smoke The deployment of this deadly, dense gas often forms a first strike for the Argonauts as it decimates living forces. Place the centre of the large blast template within of the model using this Gadget; the template will scatter on the 1D roll of 1. All non-mechanoid models beneath or moving through the template suffer an automatic Str 5 hit which ignores Body Armour. The template is removed in the End Phase. VPG of 11
4 APPENDIX 117 Kill Switch You can remove one of your Mechanoid models from play immediately. Useful for dealing with Uncontrolled creations. VPG3 of 11 Attaché Case United Radionics Cast Only This stylish briefcase in hand-tooled leather is a favourite among the corporation s managers and troubleshooters, enabling them to exceed the normal carrying limit on gadgets. Not counting the case itself, Stars may now carry up to 4 gadgets, Co-Stars up to 3 and Extras up to (if an Extra has the Gadgets special effect). VPG of 11 Hard Hat The sturdy safety helmet beloved of brickies and evil minions alike. Cancel one successful to hit roll against the model. VPG9 of 11 Heat Ray This Heavy weapon can only be mounted on an Argonaut Mk III, Talos or Argo s Tripod. The weapon projects an invisible beam of intense heat via a parabolic mirror with devastating effects. This Gadget remains in play. Range: 18 To Hit: 5+ Str: Notes: Fire Marker, Move and Fire, High Maintenance VPG4 of 11 Sharp Suit Often sported by Lancelot Cray himself, this natty three-piece combines executive respectability with state of the art personal protection. Any model wearing the sharp suit can discount any hit received on the 1D roll of 5+ and is immune to damage from fi re. This gadget is not expended with use. VPG7 of 11 Bundle of Banknotes A substantial amount of untraceable cash in the local currency, just waiting to be fl ung in the air and draw everyone s attention. Range: Thrown To Hit: + Str: n/a Notes: Blast 3, Thrown. Targets who fail an opposed roll versus the bundle s Morale of may only take 1 action in their next turn. VPG10 of Booster Transmitter This temporary mobile transmitter allows the Argonaut control signal to reach a wider range. When used you can immediately attempt to activate any two models with the Argomania special effect that have not already activated this turn. VPG5 of 11 Vegemate Energy Bar Snack-full of fi brous goodness, this green grub will restore even the weediest of consumers. Regain one lost Hit. VPG8 of 11 Digital Calculator Watch At the cutting edge of wrist mounted timekeeping, this LED marvel also looks very cool! Count your Morale as 3 for one use only. VPG11 of
5 14 APPENDIX Tokens Program tokens Below is a set of Program tokens for you to use when playing with Argonaut Casts. Making your tokens Follow a similar process to the cards for the tokens. The Argonaut cog logo is provided as a suitable reverse for the tokens for the more creative amongst you. These are available from the Crooked Dice website. The tokens are 5mm in diameter, the same dimensions as a standard slottabase, so you could use this as a guide - or glue them directly to an upturned base to make more robust tokens. You could even paint the edges to match the tokens. If this seems a bit intimidating, then simply use other tokens available from many game stores or purchase a deluxe set from the Crooked Dice webstore. TARGET
Crooked Dice. Permission granted to copy for personal use.
APPENDICES Scavenge Event Cards and Tokens The following pages reproduce Scavenge cards, Event cards and the tokens required for play. Permission is given to reproduce these pages to enable you to make
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