Scout. Pyro. Demoman. Soldier HP: 5. Weapon: Baseball Bat (dart gun) HP: 7. Double Jump: You can freely reach High Ground.
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1 Scout Pyro Weapon: Baseball Bat (dart gun) Double Jump: You can freely reach High Ground. Bonk Atomic Punch: After at least 5 minutes of playing a Scout and every 5 minutes thereafter, you can drink an Atomic Punch by saying Bonk!. The next four attacks that hit you (including headshot or backstab) don t affect you call Dodge when hit. Any dodges not used within 1 minute from drinking are lost. If you interact with a sign with a Sticky Bomb while under the influence of Atomic Punch, you take no damage, one dodge is used up, and the Sticky Bomb stays up. HP: 7 Weapon: Backburner (power clip) State the total number of hits after shooting. Weapon: Flamethrower (disc gun) Fire Resistant: You take no damage from Flamethrower disks. Objectives Specialist: You count as two people for the purposes of pushing a cart or capturing a control point. HP: 7 Demoman Weapon: Grenade Launcher (spell packets) You can throw up to 5 spell packets at the same time. Between each throw, you must touch your hands behind your back and then in front of you. HP: 8 Soldier Weapon: Rocket Launcher (vigilon) Do not load more than 3 discs. Rocket Jump: You can reach High Ground by shooting down at the floor and taking 2 damage. Demolitions Expert: Your Grenade Launcher (spell packets) deals 1 extra damage (4 total) to Sentry Guns and Teleporters. Sticky Bombs: After 10 minutes of playing a Demoman and every 10 minutes thereafter, your supply of Sticky Bombs is set to 2. You can attach a Sticky Bomb to any sign by spending 30 seconds fiddling with the sign, loudly saying PLANT every three seconds. The next person to interact with the sign takes 3 damage. Bomb Jump: You can reach High Ground by shooting down at the floor and taking 2 damage.
2 Mpphhh mphh mph mphhhh mphhh mhh! Do You Belive in Magic? Damage five enemy team members within ten seconds. It Makes you Feel Happy Hit enemy team members with 3 separate clips of your Backburner (power clip) without dying. Grass grows, birds fly, sun shines, and brother, I hurt people. I m a force of nature! If you were from where I was from, you d be f ing dead! I Have the High Ground! Kill someone on High Ground. Stiff Drink Survive a backstab or headshot by using Bonk! What makes me a good demoman? If I were a bad demoman I wouldn t be sitting here, discussing it with you, now would I?! One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... and kablooie! Controlled Demolition Destroy 2 structures. Area Denial Hit 3 enemy team members with one volley. If God had wanted you to live he would not have created ME! Extreme Prejudice Deal at least 15 damage without dying. Hooah! Kill 2 enemy team members without reloading.
3 HP: 12 Heavy HP: 6 Medic Weapon: Sasha (rayven/swarmfire) Sandvitch: After at least 5 minutes of playing a Heavy and every 5 minutes thereafter, you can eat a Sandvitch by planting your feet and loudly saying OMNOMNOM as a 5-count (OMNOMNOM one, OMNOMNOM two...). Once you start, you can t stop (unless you die), and you may not take any game actions for the duration. At the end of the count, you are restored to full HP. Minigun Spin-Up: Whenever your gun is spinning or you are firing, you may not move faster than a walking pace. Weapon: Syringe Gun (nite finder) Medigun: You can freely shoot with the call Heal 2. You cannot use this to heal yourself. Übercharge: After at least 10 minutes of playing a Medic or your last Übercharge, you can shoot once with the call Übercharge. Your and the person you hit become Übercharged for 10 seconds. Count the seconds out loud. While Übercharged, you re not affected by attacks if hit by any attack, call Über. At the end of the duration of the Übercharge, call End. Engineer Weapon: Wrench (dart gun) Build Sentry Gun: You can build a stationary Sentry Gun by spending 30 seconds building, loudly saying CLANG every three seconds. If you move, attack, or take damage, the build is cancelled. You can only have one Sentry Gun active at a time. Build Teleporter: You can build a Teleporter by spending 30 seconds building, loudly saying CLANG every three seconds. If you move, attack, or take damage, the build is cancelled. You can only have one Teleporter active at a time. Sniper Weapon: Sniper Rifle (proton) Headshot: You can set your sights on a specific target by planting your feet and touching your hands behind your back and then in front of you, 5 times. With your next shot, you must call BOOM. If you hit the target, call Headshot [target]. If you miss or hit a different target, the headshot is lost. If at any point before you shoot, the target completely leaves your line of sight, you move your feet, or you are damaged by an attack, the headshot is lost. Repair Device: You can freely shoot with the call Repair 2.
4 Let s go practice medicine. Some people think they can outsmart me - maybe *sniff* maybe. I have yet to meet one that can outsmart bullet. Let s Go Practice Medicine! Have a teammate get 3 kills while Übercharged. Buddy System Heal another medic on your team 10 times. I am Invincible! Take 30 points of damage without dying. I <3 Sasha Fire a fully loaded gun (at least 18 rounds) at the enemy team without stopping (jamming counts as stopping). Snipin s a good job, mate! It s challengin work, outta doors. I guarantee you ll not go hungry, cause at the end of the day, long as there s two people left on the planet, someone is gonna want someone dead. Be Polite Kill 3 enemy team members without using headshots. Be Efficient Get 3 headshot kills without moving. Hey look, buddy. I m an engineer that means I solve problems. Not problems like What is beauty? because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Practical Problems Kill an enemy team member with your Wrench (dart gun). M.Eng. Have one of your Sentry Guns get 2 or more kills without being destroyed.
5 Spy Weapon: Revolver (strongarm) Weapon: Butterfly Knife (dart gun) Backstab: If you hit someone in the back of the torso with your Butterfly Knife (dart gun), you can call Backstab. Under no circumstances should you reach around or over someone to perform a Backstab. Invisibility Watch: With an interruptable 5-count (I cloak one, I cloak two... ), you can become cloaked your count is interrupted if move, attack, or take damage. While cloaking and while cloaked, cross your arms in front of your chest. You can only become cloaked with your back against a wall. While cloaked, you are unaffected by any game actions. You stop being cloaked as soon as you move your feet, uncross your arms, or take any game action. Quick Escape: When you successfully Backstab an enemy team member, the next time you cloak is instantaneous if it s within 10 seconds. (You must still have you back to the wall). Electro Sapper: You can deactivate a sentry gun or teleporter by hitting it with your Butterfly Knife (dart gun) and calling Sap. If it s not repaired within 5 seconds, it s destroyed. Sentry Gun HP: 9 Weapon: Minigun (alpha trooper) Inanimate: You may not move your feet or dodge. You always shoot at the nearest visible enemy target. You are affected by Repair but are unaffected by Heal. You take 1 extra damage (4 total) from spell packets.
6 Right behind you. Float like a Butterfly Knife Backstab 3 enemy team members without dying. Sting like a.357 Magnum Kill 3 enemy team members with your revolver. DAKKA DAKKA DAKKA Objective 00 Kill 3 enemy team members. Objective 01 Kill 2 enemy team member without being destroyed.
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