GREAT BATTLES OF ALEXANDER 4 th Edition Errata & Clarifications October, 2008
|
|
- Dylan Simmons
- 5 years ago
- Views:
Transcription
1 GREAT BATTLES OF ALEXANDER 4 th Edition Errata & Clarifications October, 2008 GREAT BATTLES OF ALEXANDER Rulebook (2.25) Sample Persian Leader, Line Command Capability: Delete (Optional Rule) (4.21) 1 st sentence: Replace give with gives (4.33) 3 rd bullet: Replace with: An Infantry or Elephant Line. (4.34) Subordinate Leaders #2: Replace with: He starts the phase within either his Overall Commander s Range; or (4.62) Replace with: The instant any combat unit moves adjacent to a leader, or if a combat unit is adjacent to an enemy leader after combat, whether he is alone in a hex or stacked with a friendly combat unit, that leader can undertake an Orderly Withdrawal. If the leader is not stacked with a combat unit and does not or cannot, because he is surrounded by enemy units, ZOCs and/or impassable terrain that leader is eliminated (captured/killed). A leader stacked with a combat unit that uses Orderly Withdrawal may withdraw with the unit (see 6.71). (5.12) Add: The lowest possible Initiative Rating is a 1. If there is no Macedonian player, ties are resolved by a die roll. Both players roll a die. The player who has the high die roll chooses which player activates the next leader. (5.25) 2 nd paragraph: Replace start of sentence with: If he does neither of the above, (5.31) 3 rd bullet: Replace with: Was previously Trumped or Bypassed (5.44) (6.14) Last sentence: Replace with: This rule does not apply to Greek Mercenary HO/HI or Spartan HO/HI units. (6.28) Replace with: Rough Terrain: Any hex other than Clear is considered a Rough Terrain hex. Steep Slope, Sheer Slope, Steep Bank, Steep Banked Stream, and Minor River hexsides are considered Rough Terrain hexsides. (6.44) 1 st sentence: Replace end with: in the same two hexes. (6.46) 2 nd last sentence: Replace with: If he does so the first time the unit moves in a turn, the unit must undergo a TQ check at the end of the increased movement. If the TQ check die roll is higher than the unit s TQ, the unit takes one (1) Cohesion hit. (6.5) Example 1 st sentence: Replace with: An Athenian Hoplite unit on its Moved side is in hex 2217/2218.
2 (6.61) 1 st sentence: Replace start of sentence with: On being given a move order, any PH, HI, MI, LI or LP unit (6.64) 2 nd last sentence: Replace with: Double-sized units may not change facing; they may only move. (6.72) 1 st sentence: Replace with: The withdrawing unit maintains its original facing throughout withdrawal at no facing change cost in cohesion hits or MP. (6.74) Last sentence: Replace with: For the purposes of Movement Allowances (6.1), no movement points are expended and that includes Leaders and no orders are needed. (6.75) 1 st sentence: Replace with: A unit may not withdraw into an enemy ZOC, a Rough Terrain hex or cross a Rough Terrain hexside, and a withdrawing missile unit may not fire as it withdraws. (6.76) 1 st sentence: replace with: Orderly Withdrawal takes place during the opposing player s Movement/Missile Segment a unit may not Withdraw in the Shock Combat Segment. (6.83) Replace with: A unit may not PW into a Rough Terrain hex or across a Rough Terrain hexside. (7.16) 1 st sentence: Replace with: Any single-size unit (not double-sized units) may change facing one vertex 2 nd last sentence: Replace with: If the adjusted DR is higher than the defending unit's TQ Rating, it Routs immediately. (7.25) Replace case with: ZOCs and Facing. A unit that begins the Movement Segment in the ZOC of an enemy unit may use up to one half its MA (rounded up) in facing changes if: It is in the ZOC of only one enemy combat unit, and It does not move out of that hex that Phase. A unit that changes facing in this manner may not use 7.23 #1 to leave that ZOC. See also (7.31) 1 st sentence: Replace start with: In the Shock Combat Segment, all combat units marked with an plus sign (+) on the Shock Superiority Chart (7.32) #2: Replace with: Any unit issued Fire (only) orders, or a unit that changed facing per 7.25, or those simply within the activated Leader s command range may choose to attack all enemy combat units in their (friendly) ZOCs. See the introduction to 8.3. (8.17) #5: Replace with: Any javelin armed infantry unit that is involved in Shock Combat is automatically Missile NO on completion of the Shock combat. (8.24) Add at end: The non-phasing player cannot use both Entry Reaction and Return Fire at the same unit.
3 (8.3) PROCEDURE: Replace 1 st sentence with: Shock combat takes place in the Shock Combat Segment. (8.35) Replace case with: The Clash of Spears Chart is now consulted. Cross-index the attacker s Type with the defender s Type and aspect relative to the attacker (i. e. angle of attack) to determine the column on the Shock CRT (prior to any adjustments) to be used to resolve the combat. If there is more than one defending unit, the defending player chooses the defending unit to be used in the determination. Similarly, if there is more than one attacking unit, the attacking player chooses the attacking unit to be used in the determination. If a unit is being attacked through the vertex between different facings by a two-hex unit, that defender gets the benefit of the most advantageous facing. (8.37) Replace 1 st sentence with: After the shock has been resolved, each unit that has accumulated three or more times cohesion hits than any individual enemy unit involved in that combat takes two additional cohesion hits. (8.38) 2 nd bullet: Add at end: Double size unit that Stand (9.65) do not make this check. 3 rd bullet: Replace with: As an Exception to the above, Chariots do not rout, they are instead eliminated. (8.39) Replace case with: Attacking cavalry units that have routed/eliminated enemy units check for Cavalry Pursuit (10.3) if using this optional rule. All other attacking units required to advance (8.5) do so now. (9.13) Replace case with: Pass-Through Attacks: At the completion of shock combat, if the defending unit is still in place and the elephant unit has not rampaged, place the elephant unit in one of the defender s vacant Rear hexes, maintaining its attack facing. Thus, an elephant in 3022 charging into 2921 would end up in either 2821 or If there are units occupying both rear hexes, the elephant unit immediately shock attacks the unit in one of those hexes. (9.15) 2 nd sentence: Replace with: They may move into or through an enemy Elephant s flank or rear hexes but at the cost of two Cohesion Points for each such hex entered. (9.16) Replace 2 nd sentence with: If they cannot so Withdraw, they undergo an immediate TQ Check. If the die roll is higher than a unit s TQ, it takes a number of cohesion hits equal to the difference between the die roll result and its TQ with a minimum result of one hit. (9.21) 4 th bullet, #2: Replace with: They may not move up or down more than one level in any one Orders Phase. (9.22) 3 rd bullet: Replace with: If a Chariot would rout, it is instead immediately eliminated and removed from the game. (9.23) Replace case with: Pass-Through Attacks: At the completion of shock combat, if the defending unit is still in place, the attacking chariot unit is placed in one of the defender s vacant
4 Rear hexes, maintaining its attack facing. Thus, a chariot in 3022 charging into 2921 would end up in either 2821 or If there are units occupying both rear hexes, the chariot unit immediately shock attacks the unit(s) in one of those hexes. See Play Notes in 9.13 (9.32) Replace 1 st paragraph, 2 nd sentence with: H&D comprises a unit s entire action for that Movement/Missile Segment. Replace 1 st paragraph, last sentence with: The path may not be traced through friendly units, a Rough Terrain hex, or across a Rough Terrain hexside. (9.41) Replace 1 st paragraph, 2 nd sentence with: H&D comprises a unit s entire action for that Movement/Missile segment. Replace 1 st paragraph, last sentence with: The path may not be traced through friendly units, a Rough Terrain hex, or across a Rough Terrain hexside. (9.42) 6 th bullet: Replace with: Light cavalry may use Harassment & Dispersal Tactics against Cataphracted HC even though their MA is not higher (9.63) Replace case with: Square: Phalanx and HO/HI Size 10 units in the Macedonian army can form square to give it all around protection. To form or leave square, a unit must: expend all of its movement points and not be in any enemy ZOC. Place a square marker on top to so indicate its new formation. (9.65) 2 nd bullet: Replace with: +3, if a Phalanx (PH) or Hoplite/Heavy Infantry (HO/HI) unit was attacking at the time (9.74) 5 th bullet: Replace with: They may not enter any Rough terrain hex or cross a Rough Terrain hexside. (9.75) Delete the 2 nd paragraph (10.0) Add: Units suffer cohesion penalties ( hits ) from excessive movement and/or combat. Too many cohesion losses produce a Rout. Routing units run away and head for the Retreat Edge (see specific scenario instructions) of the map. A routed unit can be rallied under certain circumstances but rallied units incur Cohesion Hits after rally due to the loss of equipment. (10.12) Exception: Replace 1 st sentence with: If a double-sized unit is attacking two or more single-hex units, (10.14) clear terrain should be Clear terrain (10.21) Replace 3 rd sentence with: No Movement points are expended, but the unit must take the most direct path towards his Retreat Edge that is not blocked by enemy units, enemy ZOC (unless occupied by a friendly unit), or impassable terrain, even if this means moving into and/or through friendly units
5 (10.24) 1 st bullet: Add at end: If that unit is already routed, it is eliminated instead. Replace 2 nd bullet with: If forced to stack, the Rout Moving unit moves through, as above, and continues moving one more hex. If that additional hex is also occupied, the routed unit is automatically eliminated and the non-moving unit in that hex incurs the effects given in the bullet above. (10.25) Last bullet: Replace with: Routed units that incur any additional cohesion hits are immediately eliminated and removed from play. (10.27) 1 st bullet: Replace with: in any Clear, Rocky, or Major River hex, and (10.42) 3 rd bullet: Delete -phalanxes-. Scenario Book Macedonian Contingent Commanders (MCC) Deployment Unless specified otherwise in the scenario setup instructions, Macedonian Contingent Commanders are deployed stacked with any unit in their contingent. The Battle of Pelium Victory Conditions, Macedonians: Replace with: The Macedonians win if they can retreat at least 55 Rout Points of combat units (those that rout off map don t count), plus Alexander, to the South side of the Apsos River by Game Turn 10 without triggering Army Withdrawal or rout the Illyrian army. The Battle of Issus Macedonian Deployment: Only Mercenary Peltasts LP (4-5) are used Deployment Diagram: One Cardaces LP is missing from the diagram. The listed setup is correct. The Battle of Gaugamela Persian Deployment: Bactrian CAT HC #19 starts in hex The Battle of Samarkand Pharnaces Breakdown TQ Check: If TQ Check DR is greater than the unit s TQ, the unit receives Hits equal to the difference. Charts & Tables (10.39) Rally Table: Replace the die roll 8, 9 result in the 4, 5 column with a R
SPQR Deluxe Errata & Clarifications April, 2016
SPQR Deluxe Errata & Clarifications April, 2016 SPQR Rule Book 4.24 2 nd paragraph: A Line can be of any length provided that the units meet the adjacency requirements and all the units in the Line have
More informationThe Glory that was GREECE. Tanagra 457 BC
The Glory that was GREECE Tanagra 457 BC TCSM 2009 The Glory that Was Vol. I: Greece Rulebook version 1.0 1.0 Introduction The Glory that was is a series of games depicting several different battles from
More informationGettysburg 77 Errata. 1 of 5 RULES CORRECTIONS. Advanced Union Order of Appearance
RULES CORRECTIONS 1) p.1 Object of Game Culp s hill is U40 not U41. 2) p. 7 Combat Qualifications Rule 3 is (.see 5) not ( see 6) 3) p.8 Retreat rule 2. Change to read: If the retreating unit is adjacent
More informationRULEBOOK. THE GREAT BATTLES OF HISTORY SERIES Volume VIII CATAPHRACT. Battles of Belisarius and the Byzantines in the Era of the Emperor Justinian
RULEBOOK THE GREAT BATTLES OF HISTORY SERIES Volume VIII CATAPHRACT Battles of Belisarius and the Byzantines in the Era of the Emperor Justinian DARA CALLINICUM TRICAMERON TAGINAE CASILINUM 1.0 Introduction.....
More informationSERIES RULEBOOK. Game Design by Mark S. Miklos. Version: June 2017 TABLE OF CONTENTS. Great Battles of the American Revolution
1 SERIES RULEOOK Game Design by Mark S. Miklos Version: June 2017 TALE OF CONTENTS 1. Introduction... 2 2. Components... 2 3. Game Scale and Terminology... 2 4. How To Win... 3 5. Sequence of Play Outline...
More informationBraccio da Montone INDEX
Braccio da Montone INDEX 1.0 Introduction 2.0 Components 2.1 The Maps 2.2 The Counters 2.3 Game Scale 3.0 General Course of Play 4.0 Condottiero Activation Sequence 4.1 Continuum 4.2 Interruptio 4.3 Limits
More informationGame Turn 11 Soviet Reinforcements: 235 Rifle Div can enter at 3326 or 3426.
General Errata Game Turn 11 Soviet Reinforcements: 235 Rifle Div can enter at 3326 or 3426. Game Turn 11 The turn sequence begins with the Axis Movement Phase, and the Axis player elects to be aggressive.
More informationThe Mongols 13th Century THE BATTLES OF:
The Mongols 13th Century THE BATTLES OF: The Indus (The Khwarazmian Persians; 1221) The Kalka (The Russians; 1223) Liegnitz (Eastern Europe; 1241) Ayn Jalut (The Mamluks; 1260) A GREAT BATTLES OF HISTORY
More informationClash of Giants The Campaigns of Tannenberg and The Marne, 1914
RULEBOOK -UPDATED 12/25/01 Clash of Giants The Campaigns of Tannenberg and The Marne, 1914 Table of Contents 1.0 Introduction............... 2 2.0 Game Components........... 2 3.0 Game Setup...............
More informationMaida 1806: Stuart vs. Reynier
Table of contents. 1.0 Introduction... 2.0 Components... 3.0 Gameplay... 4.0 Leaders... 5.0 Infantry in Column... 6.0 Infantry in Line... 7.0 Square... 8.0 Skirmish order... 9.0 Cavalry... 10.0 Artillery...
More informationCEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan
CEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan Cedar Creek 1864 simulates the Civil War battle that took place on October 19, 1864 and resulted in a Union victory. It uses many of the rules of
More informationARMY COMMANDER - GREAT WAR INDEX
INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving
More informationNfejfwbm!Cbuumft!!! Mfhobop! 3:ui!Nbz!2287!
NfejfwbmCbuumft Mfhobop 3:uiNbz2287 2008 1 Battles of the Middle Ages Battle of Legnano 1176 Rulebook version 1.0 1.0 Introduction Battles of the Middle Ages is an easy to learn wargaming system that tries
More informationComponents: Game Map. Unit Chart. Weather Effects. Terrain effects are listed in the rules. Turn Track
Components: Game Map Unit Chart Weather Effects Terrain effects are listed in the rules. Turn Track Red Hex Line: Units may not move or attack across a red hex line. Fortress/Victory City: A fortified
More information1.0 INTRODUCTION 1.1 The Scale. 2.0 GAME COMPONENTS 2.1 The Die 2.2 The Map and Counters 3.0 IMPORTANT CONCEPTS BEFORE YOU BEGIN
1.0 INTRODUCTION 1.1 The Scale 2.0 GAME COMPONENTS 2.1 The Die 2.2 The Map and Counters 3.0 IMPORTANT CONCEPTS BEFORE YOU BEGIN 4.0 SEQUENCE OF PLAY 4.1 Game Turn Sequence 4.2 Player Turn Sequence 5.0
More informationA game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry. Growling Tigers The Battle For
BATTLES MAGAZINE #7 A game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry Growling Tigers The Battle For Changde, 1943 is a two player wargame simulating the final stage of the
More informationFree Shipping for all USA orders!
Free Shipping for all USA orders! The Game Board The game board shows New York City and surrounding land and water areas. Locations are on land areas. Game units are placed on locations during game play.
More informationRules Version 2.0 Dec. 18, Table of Contents
Rules Version 2.0 Dec. 18, 2001 Table of Contents 1.0 Introduction... 2 2.0 Components... 2 2.1 The Maps... 2 2.2 The Counters... 2 2.3 The Die... 2 2.4 Definitions/Abbreviations... 3 2.5 Game Scale...
More informationRULE BOOK. Table of Contents. Game Design by Ted Raicer
1 Game Design by Ted Raicer RULE BOOK Table of Contents 1. Introduction... 2 2. Game Components... 2 3. Game Setup... 3 4. How to Win... 3 5. Sequence of Play... 3 6. Stacking... 4 7. Zones of Control...
More informationFAQ a n d Er ra t a - Version Updated January 27, 2011
TM TM FAQ a n d Er ra t a - Version 1.2.1 Updated January 27, 2011 Battles of Westeros Errata Text in red indicates a change since the last update. Although the specific rules found in this FAQ have not
More information2.0 The Battlefield. 2.1 Terrain Hexes. 2.2 Terrain Types. 3.0 Command Cards (10 each) 3.1 Order Cards (7 each)
Advanced Vive l Empereur Introduction Advanced Vive l Empereur is a Histo Command Dice System Game and allows you to simulate on a grand-tactical level the battles of the Napoleonic era. The player is
More informationGame Rules. The Great Battles of the Napoleonic Era. Giovanni Crippa. version October v.1.1. A game by: GIOGAMES
The Great Battles of the Napoleonic Era Game Rules v.1.1 version 1.2 - October 2013 GIOGAMES A game by: Giovanni Crippa 23900 LECCO (Italy) Introduction Advanced Vive l Empereur is a game system that allows
More informationDesigned by Robert Markham
Designed by Robert Markham Development Lembit Tohver Graphics Craig Grando Editing Jack Beckman Playtesting Richard Grey, Gary Jennings, Alex Kachevsky, Kim Meints, Brian Mulvihill, Arnold G. Rawling,
More informationGame Journal 53 First fight Smolensk Blitzkrieg. Rules : updated 17/May/2016(see /4.0 /9.2.4 /12.1/14.0/ TERRAIN EFFECT TABLE)
Game Journal 53 First fight Smolensk Blitzkrieg Rules : updated 17/May/2016(see 2.2.2 /4.0 /9.2.4 /12.1/14.0/ TERRAIN EFFECT TABLE) 1.0 INTRODUCTION This game simulates fighting in Baltic States and Leningrad
More informationBattles of the Ancient World:
Battles of the Ancient World: Volume IV Standard Rules 1.0 INTRODUCTION 2.0 GAME EQUIPMENT 2.1 The Game Map 2.2 Game Charts & Tables 2.3 The Playing Pieces 2.4 How to Read the Units 2.5 Game Scale 3.0
More informationHastings 1066 Casus Belli Hors-Serie No. 9 game
Hastings 1066 Casus Belli Hors-Serie No. 9 game Design: G.E.J.S. Original design: Nicolas Pilartz Development: Nicolas Pilartz, Laurent Garbe, Clause Renaud Playtesters: Henri Gautier, Boaz Cohen, Julien
More informationRULES OF PLAY Living Rules
Ukraine 43 2nd Edition 2ND EDITION RULES OF PLAY Living Rules 7-4-5 TABLE OF CONTENTS. Introduction... 2 2. Contents... 2 3. Sequence of Play... 3 4. Stacking... 4 5. Movement... 4 6. Zones of Control...
More informationLPS. Table of Contents. Robert Markham. Stephen Rawling. Craig Grando. Cynthia Rawling. Stephen Rawling. Craig Grando. Design:
Go Tell the Spartans. Table of Contents 1.0 INTRODUCTION 2.0 GAME COMPONENTS 2.1 The Game Map 2.2 The Playing Pieces 2.3 Markers 2.4 Charts and Tables 3.0 IMPORTANT CON- CEPTS BEFORE STARTING 3.1 Stacking
More informationGates of Vienna: 1683
Gates of Vienna: 1683 Contents 1.0 Introduction 2.0 Game Equipment 3.0 Setting up the Game 4.0 How to Win (Victory) 5.0 Sequence of Play 6.0 Belligerents 7.0 Morale 8.0 Initiative 9.0 Actions 10.0 Movement
More informationRed Parachutes. Extended Player Aid Sheet by Richard J. Vohlers. Includes advanced rules; optional rules in italics.
Red Parachutes Extended Player Aid Sheet by Richard J. Vohlers Includes advanced rules; optional rules in italics. S = Soviet; G = German; B = Both; P = Phasing; NP = Non-phasing; OOS = Out of Supply;
More information2.0 game components support Units. color to make them easier to pick out. Each player has two types of game units: Combat Units Support units
basic rules Somme 1918 - Bloody Spring is a wargame that simulates the German spring offensive of 1918 that was aimed at separating the British and French armies. Players will find themselves in the role
More informationFrontier/Modern Wargames Rules
Equipment: Frontier/Modern Wargames Rules For use with a chessboard battlefield By Bob Cordery Based on Joseph Morschauser s original ideas The following equipment is needed to fight battles with these
More informationGame Journal 47 Fierce Fight! Stalingrad Blitzkrieg
Game Journal 47 Fierce Fight! Stalingrad Blitzkrieg Different point from MLB is indicated by red. Combat Results Table Ax : number of step attacking lose - : No effect R : All defending units retreat one
More informationNapoleon s Triumph. Rules of Play (draft) Table of Contents
Rules of Play (draft) Table of Contents 1. Game Equipment... 2 2. Introduction to Play... 2 3. Playing Pieces... 2 4. The Game Board... 2 5. Scenarios... 3 6. Setting up the Game... 3 7. Sequence of Play...
More information22.0 Extended Examples of Play
Last Hundred Yards ~ Playbook 11 22.0 Extended Examples of Play 22.1 Infantry and Mortars Situation: Early dawn, October 1944, southwest of Kohlscheid, Germany. A German outpost, dug-in on Hill 192, has
More informationThe counters. BULL RUN VaeVictis 89 The first battle of the Civil War
BULL RUN 1861 - VaeVictis 89 The first battle of the Civil War A game by Laurent MARTIN Bull Run, 1861 is a simulation of the First Battle of Bull Run (or the First Battle of Manassas for the Confederates),
More information1.0 INTRODUCTION FORTRESSES COMPONENTS REPLACEMENTS GAME TERMS SEQUENCE OF PLAY VICTORY CONDITIONS
RULES OF PLAY INDEX 1.0 INTRODUCTION... 2 2.0 COMPONENTS... 2 3.0 GAME TERMS... 3 4.0 SEQUENCE OF PLAY... 4 5.0 SET UP... 5 6.0 REINFORCEMENTS... 5 7.0 LOGISTICS AND INITIATIVE... 5 8.0 COMMAND... 5 9.0
More informationFAQ and Errata - Version Updated November 18, 2013
TM TM FAQ and Errata - Version 1.3.2 Updated November 18, 2013 Text in red indicates a change since the last update. Although the specific rules found in this FAQ have not changed substantially from the
More informationANCIENT WARFARE SERIES RULES Update 16 th March 2014
ANCIENT WARFARE SERIES RULES Update 16 th March 2014 Contents: Page Introduction 3 The Basics of Play 3 Combat 4 Selecting Units 4 Multi-national armies 4 Selecting Your Game 5 The Game Interface 6 Use
More informationPortable Wargame. The. Rules. For use with a battlefield marked with a grid of hexes. Late 19 th Century Version. By Bob Cordery
The Portable Wargame Rules Late 19 th Century Version For use with a battlefield marked with a grid of hexes By Bob Cordery Based on some of Joseph Morschauser s original ideas The Portable Wargame Rules
More informationLITTLE BIGIIORH 2015 Legion Wargames, LLC
TlI:J BATTL:J OF TlI2 LITTLE BIGIIORH 2015 Legion Wargames, LLC v1.3 IHDIAR WARS OF TH= AM=RICAR mst VOLUM= III 1. INTRODUCTION.fWJ\w '""' '"'" The Battle of the Little Bighorn, also known as Custer's
More informationLATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser
LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight
More informationNAPOLEONIC WARFAREWITH HEXES BLUCHER CONVERTED FOR USE WITH HEXES
BLUCHER CONVERTED FOR USE WITH HEXES These scenarios are designed to be played with a hex version of the Blucher rules. You will need to purchase a copy of the rules to use this conversion. For purposes
More informationSphacteria, 425 B.C. A game by Frédéric Bey, translation by Craig Ambler
Sphacteria, 425 B.C. A game by Frédéric Bey, translation by Craig Ambler Sphacteria is an historical strategic game for two players which recreates the battles both land and sea for the control of Pylos
More informationNapoleoN-The Game Beta Version 1.1
«Napoleon» is a rule system to simulate big battles of the napoleonic era. The number of troops and units involved in those battles were huge. Nevertheless, these rules intend to keep things simple, allowing
More informationCommand Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives
Setup Action Phase Command Phase Status Phase Setup the map boards, map overlay pieces, markers and figures according to the Scenario. Players choose their nations. Green bases are American and grey are
More informationAncient/Medieval Campaign Rules
Ancient/Medieval Campaign Rules Christopher Anders Berthier s Desk 2008 1 1 Revised after playtest feedback from John Martin & the North Georgia Diehards, Clay Knuckles/Marc Faircloth & NATO and Ian Buttridge
More informationOperation Shingle The Battle for the Beachhead January 22 nd - March 1 st 1944
Operation Shingle The Battle for the Beachhead January 22 nd - March 1 st 1944 Table of Contents 1.0 Introduction 2.0 Components 3.0 Sequence of Play 4.0 Weather Phase 5.0 Supply Phase 6.0 Reinforcement
More informationCONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here.
Revised 12-4-2018 Don t fire unless fired upon, but if they mean to have a war, let it begin here. - John Parker - INTRODUCTION By design, Commands & Colors Tricorne - American Revolution is not overly
More informationInfantry Square Formation for RFF Variants
Playtest Version 3, 02/16/11 Infantry Square Formation for RFF Variants Infantry can reduce their risk from a cavalry charge by changing formation into a square. During the American Civil War, squares
More informationCONTENTS 2.0 GAME EQUIPMENT
CONTENTS 1.0 Introduction 2.0 Game Equipment 3.0 Setting up the Game 4.0 How to Win (Victory) 5.0 Sequence of Play 6.0 Belligerents 7.0 Morale 8.0 Initiative 9.0 Actions 10.0 Movement 11.0 Concentration
More informationVive l Empereur! STANDARD RULES. Third edition. Didier ROUY. Foreword
Didier ROUY Vive l Empereur! STANDARD RULES Third edition Foreword "Vive l Empereur!" is a series of simulation games using a standard rules system and a set of exclusive rules specific to each battle.
More informationLATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser
LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight
More informationField of Glory - Napoleonic Quick Start Rules
Field of Glory - Napoleonic Quick Start Rules Welcome to today s training mission. This exercise is designed to familiarize you with the basics of the Field if Glory Napoleonic rules and to give you experience
More informationBATTLE FOR GALICIA, 1914
BATTLE FOR GALICIA, 1914 Oregon ConSim Games 2006 TABLE OF CONTENTS 1.0 INTRODUCTION 1.1 Preparation for Play 1.2 Abbreviations 1.3 Game Map and Half-Hexes 2.0 THE PLAYING PIECES 2.1 How to read the Units
More informationGazala: The Cauldron Table of Contents
Gazala: The Cauldron Table of Contents 1.0 Introduction... 1 2.0 Components... 1 2.1 Game Scale... 1 2.2 Playing Pieces... 1 2.2.1 Action Chits (see 4.0)... 1 2.2.2 Tactical Chits (see 4.0)... 1 2.2.3
More informationGMT Games, LLC P.O. Box 1308, Hanford, CA Game Design: Vance von Borries
Game Design: Vance von Borries GMT Games, LLC P.O. Box 1308, Hanford, CA 93232-1308 www.gmtgames.com Rules of Play 2 Roads to Moscow ~ Rules of Play T a b l e o f C o n t e n t s 1.0 Introduction 1.1 Historical
More informationAirborne Landings For WWII MicroArmour :The Game
Airborne Landings For WWII MicroArmour :The Game by Leif Edmondson. The WWII rulebook presents some parachute landing rules in scenario #3 A Costly Setback and in the Modern MicroArmour rule book as well.
More informationThere are three types of counters in the game: combat units, Leaders, and game markers.
Table of Contents 1.0 Introduction... 2 2.0 Components/ Terminology... 2 3.0 Overview and Sequence of Play... 4 4.0 Command, Efficiency, and Activation... 8 5.0 Facing and ZOCs... 13 6.0 Unit Size... 14
More information1.0 INTRODUCTION 2.0 COMPONENTS 2.1 The Game Map 2.2 The Counters 3.0 GAME TERMS / ABBREVIATIONS 3.1 Game Scale 4.0 SEQUENCE OF PLAY 4.
1.0 INTRODUCTION 2.0 COMPONENTS 2.1 The Game Map 2.2 The Counters 3.0 GAME TERMS / ABBREVIATIONS 3.1 Game Scale 4.0 SEQUENCE OF PLAY 4.1 Supply Phase 4.2 Initiative Phase 4.3 Operations Phase 4.4 Entrenchment/Reinforcement
More informationDESIGNED BY John prados
US / GVN / Laotian Ground Unit DESIGNED BY John prados Front Maneuver Mode Type Back Combat Mode ID Size Development Lembit Tohver Game Graphics & Rules layout Craig Grando Playtesting Jamie Adams, Lou
More informationTable of Contents. GMT Games, LLC P.O. Box 1308, Hanford, CA
RULE BOOK Table of Contents 1.0 Introduction... 2 2.0 The Components... 2 3.0 Victory... 5 4.0 Sequence of Play... 5 5.0 Leaders & Command... 6 6.0 Activation & Continuity... 7 7.0 Movement... 8 8.0 Facing...
More informationMusket Diplomacy. Contents
Musket Diplomacy Contents 1. Introduction... 2 2. The Map... 2 3. Playing Pieces... 2 4. State Display & Player Aid Cards... 2 5. Sequence of Play... 3 1. Diplomacy Segment a. Alliances b. Event Cards
More informationTUTORIAL DOCUMENT. Contents. 2.0 GAME OBJECTIVE The Overall Objective of the game is to:
TUTORIAL DOCUMENT Contents 1.0 INTRODUCTION 2.0 GAME OBJECTIVE 3.0 UNIT INFORMATION 4.0 CORE TURN BREAKDOWN 5.0 TURN DETAILS 5.1 AMERICAN MOVEMENT 5.2 US COMBAT 5.3 US MOBILE MOVEMENT 5.4 US MOBILE COMBAT
More informationPacific Battles: Malaya 1941
Pacific Battles: Malaya 1941 CONTENTS 1.0 IntrodUctIon 2.0 GaMe components 3.0 HoW to Set UP the GaMe 4.0 SeQUence of PlaY 5.0 command MarKerS 6.0 reinforcements 7.0 logistics 8.0 SUPPreSSIon 9.0 reorganization
More information1.0 INTRODUCTION 2.0 GAME COMPONENTS 2.1 Game Map 2.2 The Playing Pieces 3.0 IMPORTANT CONCEPTS 3.1 Stacking 3.2 Zones of Control 3.3 Control 4.
1.0 INTRODUCTION 2.0 GAME COMPONENTS 2.1 Game Map 2.2 The Playing Pieces 3.0 IMPORTANT CONCEPTS 3.1 Stacking 3.2 Zones of Control 3.3 Control 4.0 SEQUENCE OF PLAY 4.1 Supply Phase 4.2 Initiative Phase
More informationNapoleon s Triumph. Rules of Play (draft) Table of Contents
Rules of Play (draft) Table of Contents 1. Parts List... 2 2. Introduction... 2 3. Playing Pieces... 2. The Game Board... 2 5. Scenarios... 3 6. Setting up the Game... 3 7. Order of Play... 3 8. Corps...
More informationThe Tide At Sunrise. 1.0 Introduction. 2.0 Components
Table of Contents The Tide At Sunrise... 2 1.0 Introduction... 2 2.0 Components... 2 2.1 Units... 2 2.2 Markers... 3 2.3 Game Map... 3 2.4 Game Scale... 3 3.0 Sequence of Play... 4 3.1 Detailed Sequence
More informationSpanish Civil War Battles. Belchite, Teruel & Alfambra. Contents. System Rules
Contents Fire & Movement System Rules Spanish Civil War Battles: Belchite, Teruel & Alfambra 1.0 INTRODUCTION 2.0 GAME EQUIPMENT 3.0 SETTING UP THE GAME 4.0 SEQUENCE OF PLAY 5.0 MOVEMENT 6.0 ZONES OF CONTROL
More informationGetting Started with Panzer Campaigns: Budapest 45
Getting Started with Panzer Campaigns: Budapest 45 Welcome to Panzer Campaigns Budapest 45. In this, the seventeenth title in of the Panzer Campaigns series of operational combat in World War II, we are
More informationTable of Contents. basic rules. Advanced rules. Detailed Sequence of Play. 6 Movement phase 8. 1 Explanation of game terms 3.
2 1 Explanation of game terms 3 1.1 Units 3 1.2 Command Radius (CR) 4 1.3 Step losses 4 1.4 Game markers 4 1.5 Supports 4 1.6 Theater of Operation markers (TO) 4 1.7 Nationality and borders 5 1.8 Hexes
More informationARDENNES 44 Frequently Asked Questions UPDATED: NOV 17, 2003
ARDENNES 44 Frequently Asked Questions UPDATED: NOV 17, 2003 Rulebook Errata: 15.8 ADDITION: A unit that begins construction of an IP in its Movement Phase may not attack in the following Combat Phase.
More informationAperitif Game for Gentlemen, By Pierre Laporte
Belle Epoque Aperitif Game for Gentlemen, By Pierre Laporte Belle Epoque Aperitif Game for Miniature Battles in the Victorian Era and Early 20 th Century EQUIPEMENT NEEDED Small coloured counters, ordinary
More informationALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan
ALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan Alamo is a solitaire game depicting the Sunday, March 6, 1836 climax of the thirteenday siege of the Alamo Mission that
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationBRONZE EAGLES Version II
BRONZE EAGLES Version II Wargaming rules for the age of the Caesars David Child-Dennis 2010 davidchild@slingshot.co.nz David Child-Dennis 2010 1 Scales 1 figure equals 20 troops 1 mounted figure equals
More informationTarget: Leningrad Rules v1.0 1
Target: Leningrad The Attack of Army Group North: June August, 1941 Table of Contents [1.0] INTRODUCTION...1 [2.0] GENERAL COURSE OF PLAY..1 [3.0] GAME EQUIPMENT...1 [4.0] SEQUENCE OF PLAY...2 [5.0] HOW
More information1 - Le a d e r s a n d c o m b at u n i t s Combat Units
Jour de Gloire Campagne is a game designed for two players, one taking the side of the French and their allies, the other the side of their opponents. It is possible to play some scenarios with more than
More informationMoscow WB-95 system. Game and System author: Wojciech Zalewski Cover: Arkadiusz Wróbel Map: Wojciech Zalewski Translation: Roman Mękicki
Moscow 1941 WB-95 system Game and System author: Wojciech Zalewski Cover: Arkadiusz Wróbel Map: Wojciech Zalewski Translation: Roman Mękicki Playtest: Roman Mękicki, Bartłomiej Batkowski, Szymon Kucharski,
More informationSample file. IMPACT and MELEE GALLIC FURY. A Simple Game of Ancient Warfare between the. Early Roman City State and the Gallic Tribes of N.
IMPACT and MELEE GALLIC FURY A Simple Game of Ancient Warfare between the Early Roman City State and the Gallic Tribes of N. Italy From 390-290 BC 2009 Rosser Industries 3 rd in a series of simple ancient
More informationSolitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops
Solitaire Rules Deck construction In the solitaire game, you take on the role of the commander of one side and battle against the enemy s forces. Construct a deck, both for yourself and the opposing side,
More informationThe Unification battles
The Unification battles 1582 1584 1600 Conception : Development : Historique et langue japonaise : Maps & Counters art : Translation : Mise en page, Graphismes de la boîte et additionnels : Table of contents
More informationA Great Victory! Copyright. Trevor Raymond. April 2013 (Exodus 20:15 - Thou shall not steal.")
A Great Victory! Copyright. Trevor Raymond. April 2013 (Exodus 20:15 - Thou shall not steal.") Page 1 of 27 A Great Victory is a basic set of rules designed for the table-top wargaming battles in the ancient
More informationARMOR DIAGRAM ARMOR DIAGRAM. Mech Data. Mech Data BATTLEMECH RECORD SHEET BATTLEMECH RECORD SHEET. Weapons Inventory.
BATTLEMECH RECORD SHEET Left Torso Head Right Torso ARMOR DIAGRAM Type: HER-2S Hermes II Tonnage: 40 Points: Walking: 6 Running: 9 Weapons Inventory Mech Data Type Location Damage Short Med. Long 1 Autocannon
More informationPROFILE. Jonathan Sherer 9/10/2015 1
Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.
More informationD anube 20. the battles of Aspern-Essling &Wagram Napoleonic 20 #17
D anube 20 the battles of Aspern-Essling &Wagram 1809 Napoleonic 20 #17 GAME DESIGN Kim Meints SERIES DEVELOPER Lance McMillan ARTISTS Tim Allen, Alan Emrich, Chris Magoun, Richard Starke 2012 Kim Meints
More informationVive l Empereur! STANDARD RULES. Third edition- Version 3.2, October Didier ROUY. Foreword
Didier ROUY Vive l Empereur! STANDARD RULES Third edition- Version 3.2, October 2011 Foreword "Vive l Empereur!" is a series of simulation games using a standard rules system and a set of exclusive rules
More informationEagles of France. Fallen Eagles: Waterloo 1815 Rising Eagles: Austerlitz 1805 Last Eagles: Ligny 1815
Fallen Eagles: Waterloo 8 Rising Eagles: Austerlitz 80 Last Eagles: Ligny 8 SERES RULES December 20 2. Game presentation and scope 2 2. Set-up, special rules and victory conditions 2. Game scale 2. Reading
More informationCONTENTS 1.0 INTRODUCTION 2.0 COMPONENTS
NEW WORLD ORDER BATTLES: KiEv & ulan BaToR CONTENTS 1.0 INTRODUCTION 2.0 COMPONENTS 3.0 SETTING UP 4.0 SEQUENCE OF PLAY 5.0 RANDOM EVENTS 6.0 REINFORCEMENTS 7.0 GROUND MOVEMENT 8.0 STACKING 9.0 ZONES OF
More information1800: La Bataille de Marengo Casus Belli Hors-série No. 7
1800: La Bataille de Marengo Casus Belli Hors-série No. 7 Design: Marc Brandsma Counters and Map: Didier Guiserix [translated by Roy Bartoo, translator s notes in square brackets - RKB] The decisive charge
More informationAxis Empires: Dai Senso! Errata and Clarifications (As of October 1, New stuff since the May 1, 2012 document appears in red.
Axis Empires: Dai Senso! Errata and Clarifications (As of October 1, 2012. New stuff since the May 1, 2012 document appears in red.) Important! DS Play Balance Post-publication play has revealed that DS
More informationEmpires at War. 2. Win conditions Your main objective is destroy all unit cards of the opposing player. You can recognize unit
Empires at War 1. About game Empires at War is a competitive card game set during I World War. Players create unique decks and take control over armies of conflicted nations. To win, you have to break
More informationHighlanders A New Scenario for Vietnam:
Overview This article contains a new scenario for Victory Games 1984 title Vietnam: 1965-1975. This scenario is not based on any historical Vietnam action or operation, but is meant to provide a fresh
More informationA given scenario will define the starting units for each side using the following formulae.
WORKING RULES 1 1 Introduction This game is driven by a single vision and two underlying concepts of war. The vision that drives this game is that there is no chance. All processes in the game are deterministic.
More informationGetting Started with Modern Campaigns: Danube Front 85
Getting Started with Modern Campaigns: Danube Front 85 The Warsaw Pact forces have surged across the West German border. This game, the third in Germany and fifth of the Modern Campaigns series, represents
More informationAN HISTORICAL SIMULATION GAME OF FOUR BATTLES OF AUTUMN, Grossbeeren. To the Gates of Berlin, 23 August. Katzbach. A Perilous Passage, 26 August
AN HISTORICAL SIMULATION GAME OF FOUR BATTLES OF AUTUMN, 1813 Grossbeeren To the Gates of Berlin, 23 August Katzbach A Perilous Passage, 26 August Kulm Enfilade in the Mountains, 29-30 August Dennewitz
More informationThe Arduous Beginning
The Arduous Beginning The Attack of Army Group Center: June August, 191 Table of Contents [1.0] INTRODUCTION...1 [2.0] GENERAL COURSE OF PLAY..1 [3.0] GAME EQUIPMENT...1 [.0] SEQUENCE OF PLAY...2 [5.0]
More information1. Introduction 2. Army designation 3. Setting up 4. Sequence of play 25cm three
Blades of Bronze Fast play rules for 15mm Ancients Contents 1. Introduction. 2. Army designation. 3. Setting up. 4. Sequence of play. 5. Orders. 6. Classification tables. 7. Conclusion 1. Introduction
More informationHenry Bodenstedt s Game of the Franco-Prussian War
Graveyard St. Privat Henry Bodenstedt s Game of the Franco-Prussian War Introduction and General Comments: The following rules describe Henry Bodenstedt s version of the Battle of Gravelotte-St.Privat
More informationCOMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)
GAME OVERVIEW Modern Land Battles is a fast-paced card game depicting ground combat. You will command a force on a modern battlefield from the 1970 s to the modern day. The unique combat system ensures
More information