Homeschool Propeller Car Build, Sept 28 2:00 2:50

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1 Introduction to Animation No prerequisites Rother Ages 9+ Saturday, October 15 Tuition: $20 Teacher: Rick 9:00 11:00 Welcome to the amazing world of hand drawn animation! In this two hour workshop you will learn the basics of animation (both traditional hand drawn animation and digital) and create your own short animation. If you have a passion for cartoons and want to get started or just curious about the fascinating work that goes into animation this workshop will be a great starting point! Introduction to Stop Motion Animation No prerequisites Ages 9+ Tuesday, Sept 27 Saturday, Oct 29 Tuition: $20 Teacher: Rick Rother 5:30 7:30 9:00 11:00 Stop motion animation is one of the most popular and creative ways to begin a journey in filmmaking. This two hour workshop will give you the tools and skills you need to create fun and successful short films using a variety of media. All materials will be provided, all you need to bring is your imagination!. Friday, Sept 30 Family MakerCamp Evening 6:00 8:00 $5.00 per child Come anytime between 6 and 8 to put your creativity to the test. Build a marshmallow launcher you can take home out of craft sticks and rubber bands. Construct straw rockets and experiment with different shaped fins, straw sizes and launch angles. We ll supply all the materials, you just come and have fun! Homeschool Propeller Car Build, Sept 28 2:00 2:50 Explore circuits, switches and motors as you build your own propeller car to take home. All materials provided. $15 tuition up to 2 children may work together as a team on the car, but only 1 car per team.ages 8+ on their own, younger with a parent since we'll be using hot glue guns. Please register in advance so we have enough kits and help.

2 Lego Robotics (grades 2 4) (Ask about a discount for siblings or multiple LabSpace Classes) Explore the world of robotics using the award winning Lego We Do robotics sets. We ll learn about motors, gears, pulleys, and sensors as we build and program a new creation in each class. Each week, we'll learn more about programming our creations using a special programming language created just for these robotics sets. There are three classes in this series. Lego Robotics 1 must be taken 1st; levels 2 and 3 may be taken in any order. Class sizes are small with a student/teacher ratio of no greater than 4:1. Tuition: 4 fifty minute sessions $45 Lego Robotics I Wednesdays 4:15 5:05 Oct 5 26 Home School Lego Robotics I Wed 2:45 3:35 Oct 5 26 Lego Robotics II Wednesdays 5:30 6:20 Oct 5,12,19, and 27 Family Lego Robotics (ages 5+ with an adult) Tuition: 1 50 minute class $15 We ll work on the same projects as the Lego Robotics class, but children will work with their parent or another adult. You ll be able to sign up for one class at a time. 1 adult and up to 2 children may build as a team. We ask that parents gently guide and encourage the children to use their new engineering vocabulary as they build. Spinning Birds Sept 24 1:30 2:20 Spinning Tops Oct 8 10:00 10:50 Mindstorms Robotics I (grades 4+) Tuition: 6 hours of instruction $75 A fun, step by step introduction to robotics using Lego Mindstorms. Beginning at the first class, students will form teams of 2 to build and program their own robots. They will learn how to make their robots respond to the environment using light, sound, touch and ultrasonic sensors. No experience is necessary for the level 1 class. Level 1 Saturdays 9:00 12:00 Sept 17 and 24 Level 1 Fridays 6:15 7:45 Oct 14, 21, 28, Nov 4 Level 2 Saturdays 1:00 4:00 Oct 8 and 15 Level 2 Wednesdays 5:30 7:00 Oct 5 27

3 Robotics Club (prerequisite Mindstorms I or equivalent) Tuition: $80 (discounted to $60 with a parent volunteer) Session I: Sept 1,8,22,29, Oct 6 Thursdays 4:00 7:00 Session I: Oct 13, 20, 27, Nov 3 and 10 Thursdays 4:00 7:00 Robotics Club meetings will be on Thursdays. Club will be open from 4:00 7:00, but you aren't required to stay the whole time. The goal our club is to have fun while working hard to complete new robotics challenges. Some meetings will have short lectures and demonstrations to introduce new skills and some will be brainstorming and working together to come up with solutions. In the fall sessions, we'll work on the challenges for the RoboRave Competition coming up on November 12. SumoBot Challenge no robotics experience necessary (all ages welcome, we recommend those under 8 attend with an adult) Saturday, October 1 from 10:00 12:00. Get a group of friends together, or grab your mom and dad to make a team. You'll build like crazy for about 90 minutes and then we'll have a lots of SumoBot Challenges. We'll supply the building instructions for a base robot and the programming. You'll use your team's ideas to create the toughest robot of the day. $20 registration fee per team (up to 4 on a team).

4 Beginning Computer Programming (grades 6 and up) Tuition: $75 (Ask about a discount for siblings or multiple LabSpace Classes) Max class size: 10 This course will use a design based learning approach to teach students about the basics of programming. Students explore computational thinking concepts (sequence, loops, events, conditionals, operators, data), practices (working incrementally, testing and debugging, reusing and remixing) and perspectives (expressing, connecting, questioning). Session I is an introduction to the Scratch programming language, the platform, background, and how to create sprites. Emphasis is placed on the usage of the coordinate plane, designing projects that include movement, music, and adding conversations and games. Level II: Level II is a continuation of level one and includes activities expanding on games created in level I to include multiple levels, conversations with multiple backgrounds, and interactive screens.

5 Java 2 D Game Design Grades 8 adult Intro to Java Saturday, Oct 8 1:00 4:00 Tuition $45 This class begins with a 3 hour Introduction to Java programming to get you started with game development. We will use Greenfoot, a free engine that motivates learners quickly by providing easy access to animating graphics, adding sound and scripting interaction. The environment is highly interactive and encourages creativity, exploration, and experimentation. After the introductory lesson, classes may be taken in any order. Greenfoot is designed to illustrate and emphasize important abstractions and concepts of object oriented programming. Concepts such as the class/object relationship, methods, parameters, and object interaction are conveyed through visualizations and guided interactions of game development. The goal is to build and support a mental model that correctly represents modern object oriented programming systems.this class is an introduction to get you started and get some of your questions answered. It will cover the basics of a 2D game including: an overview of the Game engine s interface, scripting movement controls, scripting object interactions, playing recorded sounds, and adding some simple A.I. A more in depth series of classes is planned for fall. Your Teacher Java and Unity game design classes will be taught by Joe Griffin. Joe Griffin is the Lead Designer on a multi million dollar federally funded serious game project, that teaches water science and scientific argumentation to middle schoolers. He's a Ph.D. candidate in Information Science and Learning Technology at Mizzou studying how to best utilize games for learning gains. He also has two startups Double Maple and Rubix Mind where he leverages his design skills to make his own games. Joe is looking forward to sharing what he knows and inspiring the future generation of game developers.

6 Unity 3D Game Development Grade 8 Adult Intro to Unity Saturday, Oct 8 9:00 12:00 Tuition one session $45 This class begins with a 3 hour Introduction to Unity to get you started with 3D game development. Unity, is a free engine used by professionals that motivates learners quickly by providing easy access to animating graphics, adding sound, and scripting interaction. The environment is highly interactive and encourages creativity, exploration, and experimentation. Unity is designed to make developing 3D games as accessible and intuitive as possible. The interface organizes objects and scripts within a project. Components can be added to the objects to give them behavior and make the world more interactive. Assets that are unavailable or too advanced for the students can be shared and downloaded from other developers. The goal is to build a mental model that correctly represents how modern games are constructed, and to motivate continued learning to make more advanced projects. In the first class we are going to make a very simple but playable roll a ball game where we will collect special game objects. This project will use many of the basic concepts that make up all 3D games. We will see how to create new game objects, add components to these objects, set the values on their properties, position these game objects in the scene, move a ball using physics and forces. We will look at the input from the player through the keyboard, and detect contact between the player's ball and the pick up game objects, and use these events to collect these pick up game objects. When we are done we will have made a simple roll a ball game that displays the current score and ends the game when all of the game objects have been picked up. A more in depth series of classes focusing on more challenging projects will follow. Your Teacher Java and Unity game design classes will be taught by Joe Griffin. Joe is the Lead Designer on a multi million dollar federally funded serious game project, that teaches water science and scientific argumentation to middle schoolers. He's a Ph.D. candidate in Information Science and Learning Technology at Mizzou studying how to best utilize games for learning gains. He also has two startups Double Maple and Rubix Mind where he leverages his design skills to make his own games. Joe is looking forward to sharing what he knows and inspiring the future generation of game developers.

Ages 9+ Monday, Nov 14 5:30-7:30 Saturday, Dec 3 9:00-11:00

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