Module. Introduction to Scratch
|
|
- Ashlee Evans
- 6 years ago
- Views:
Transcription
1 EGN-1002 Circuit analysis Module Introduction to Scratch Slide: 1
2 Intro to visual programming environment Intro to programming with multimedia Story-telling, music-making, game-making Intro to programming concepts: objects, attributes, sequence, repetition, conditions, events, I/O Slide: 2
3 What is Scratch Scratch is a free programmable toolkit that enables users to create their own games, animated stories, and interactive art and share their creations with one another over the Internet. Use of scratch allows you to: Create solutions to problems using computers Study information Invent algorithms Write programs to implement the algorithms Reuse a lot of existing program and machine parts Slide: 3
4 Start Scratch Open web browser Navigate to: Slide: 4
5 Scratch start window Stage area This is where the result of your program execution will be seen Sprite list Blocks palette Scripts area Your construct your script here by putting together command blocks from the Blocks palette. List of existing or created objects which are used in your script. Slide: 5
6 What Scratch can do Can make cartoons Can create stories Can create video games Elements of Scratch: objects Colors Sounds Locations in 2D space Sprites Costumes Variables (to remember the state of things) Events: that are broadcast for communication Slide: 6
7 Your first script Make sure to have a sprite selected in the Sprite list Drag shown blocks into Script area. Click the sprite in the Stage area Slide: 7
8 Add new stage Slide: 8
9 Stage dimensions These are x- and y- coordinates for the stage: x = -240 y = 180 y x = 240 y = 180 x = 0 y = 0 x x = -240 y = -180 x = 240 y = -180 Slide: 9
10 Add new sprite Slide: 10
11 Loop constructs in Scratch Repeat N times Repeat forever Repeat forever if some condition exists Slide: 11
12 Compose program in Scratch Slide: 12
13 Compose scripts in Scratch Examples of loops and IF operators: Slide: 13
14 Scratch assignment No. 1 Using Scratch (scratch.mit.edu) design algorithm and script which would perform the following: 1. Draw a car. 2. Draw a smiley face. 3. Draw a house. 4. Draw a sailboat. 5. Draw initials of the team leader. 6. Draw a robot face 7. Draw a 6-leaf flower 8. Draw 5 squares with crosses Save your script on your local computer. Prepare brief printed MS-Word report with problem statement, solution description, working script, and Scratch screen shots. Upload the script and the report to your group file exchange section on the BlackBoard. Each team should be able to present (show on the screen) and explain working scripts to the audience in class. The printed report shall be turned in. Slide: 14
15 Scratch assignment No. 2 Using Scratch (scratch.mit.edu) design algorithm and script which would display: 1. working digital clock 2. working analog clock 3. stop watch Create your own sprites and your own background if needed. Save your script on your local computer. Prepare brief printed MS-Word report with problem statement, solution description, working script, and Scratch screen shots. Upload the script and the report to your group file exchange section on the BlackBoard. Each team should be able to present (show on the screen) and explain working scripts to the audience in class. The printed report shall be turned in. Slide: 15
16 Scratch assignment No. 3 Using Scratch (scratch.mit.edu) design algorithm and script which would draw a graph of function: f(x) = A sin(ax + b) where A, a, and b are parameters which can be entered from keyboard. Create your own sprites and your own background if needed. Save your script on your local computer. Prepare brief printed MS-Word report with problem statement, solution description, working script, and Scratch screen shots. Upload the script and the report to your group file exchange section on the BlackBoard. Each team should be able to present (show on the screen) and explain working scripts to the audience in class. The printed report shall be turned in. Slide: 16
17 Scratch assignment No. 5 Using Scratch (scratch.mit.edu) design algorithm and script which would perform the following functions: 1. Rotate the vehicle with an arm until it finds (touches) the object 2. Grab the object 3. Rotate the vehicle with the object 180 degrees 4. Release the object 5. Move the vehicle off the object Create your own sprite and your own background. vehicle object Save your script on your local computer. Prepare brief printed MS-Word report with problem statement, solution description, working script, and Scratch screen shots. Upload the script and the report to your group file exchange section on the BlackBoard. Each team should be able to present (show on the screen) and explain working scripts to the audience in class. The printed report shall be turned in. Slide: 17
18 Scratch assignment No. 6 Using Scratch (scratch.mit.edu) design an algorithm and a script which would move chosen sprite (a ball) in random direction inside a rectangular box and bouncing off its walls. You may create your own sprites and your own background. Save your script on your local computer. Prepare brief printed MS-Word report with problem statement, solution description, working script, and Scratch screen shots. Upload the script and the report to your group file exchange section on the BlackBoard. Each team should be able to present (show on the screen) and explain working scripts to the audience in class. The printed report shall be turned in. Slide: 18
19 Scratch assignment No. 7 Using Scratch (scratch.mit.edu) design an algorithm and a script which would animate your team name. Maximum length 30 seconds. Your scene needs to have theme music and a stage that reflects your personality, interests, and essence. Include suitable animation for the letters. You may create your own sprites and your own background. Save your script on your local computer. Prepare brief printed MS-Word report with problem statement, solution description, working script, and Scratch screen shots. Upload the script and the report to your group file exchange section on the BlackBoard. Each team should be able to present (show on the screen) and explain working scripts to the audience in class. The printed report shall be turned in. Slide: 19
Lesson 2 Game Basics
Lesson What you will learn: how to edit the stage using the Paint Editor facility within Scratch how to make the sprite react to different colours how to import a new sprite from the ones available within
More informationCreating Computer Games
By the end of this task I should know how to... 1) import graphics (background and sprites) into Scratch 2) make sprites move around the stage 3) create a scoring system using a variable. Creating Computer
More informationLet s start by making a pencil, that can be used to draw on the stage.
Paint Box Introduction In this project, you will be making your own paint program! Step 1: Making a pencil Let s start by making a pencil, that can be used to draw on the stage. Activity Checklist Start
More informationIntroduction to Turtle Art
Introduction to Turtle Art The Turtle Art interface has three basic menu options: New: Creates a new Turtle Art project Open: Allows you to open a Turtle Art project which has been saved onto the computer
More informationProgramming I (mblock)
http://www.plk83.edu.hk/cy/mblock Contents 1. Introduction (Page 1) 2. What is Scratch? (Page 1) 3. What is mblock? (Page 2) 4. Learn Scratch (Page 3) 5. Elementary Lessons (Page 3) 6. Supplementary Lessons
More informationMemory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!
Scratch 2 Memory All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction
More informationStarting from LEARNER NOTES edited version. An Introduction to Computing Science by Jeremy Scott
Starting from 2013 edited version An Introduction to Computing Science by Jeremy Scott LEARNER NOTES 4: Get the picture? 3: A Mazing Game This lesson will cover Game creation Collision detection Introduction
More informationIn this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!
Memory Introduction In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Step 1: Random colours First, let s create a character that can change
More informationOpen the Tech Toys Scratch project. Your club leader will give you a copy of this project, or you can open it online at jumpto.cc/toys-go.
Tech Toys Introduction In this project you ll learn how to code your own tech toys! Click the bow tie to see it spin; Click the sunglasses to see them change colour; Click the laptop to power up the helicopter;
More informationLet s start by making a pencil that can be used to draw on the stage.
Paint Box Introduction In this project, you will be making your own paint program! Step 1: Making a pencil Let s start by making a pencil that can be used to draw on the stage. Activity Checklist Open
More informationYou are going to learn how to create a game in which a helicopter scores points by watering flowers in the city.
Green Your City Introduction You are going to learn how to create a game in which a helicopter scores points by watering flowers in the city. Step 1: Helicopter Let s code your helicopter to move across
More informationPong! The oldest commercially available game in history
Pong! The oldest commercially available game in history Resources created from the video tutorials provided by David Phillips on http://www.teach-ict.com Stage 1 Before you start to script the game you
More information1hr ACTIVITY GUIDE FOR FAMILIES. Hour of Code
1hr ACTIVITY GUIDE FOR FAMILIES Hour of Code Toolkit: Coding for families 101 Have an hour to spare? Let s get your family coding! This family guide will help you enjoy learning how to code with three
More informationLost in Space. Introduction. Scratch. You are going to learn how to program your own animation! Activity Checklist.
Scratch 1 Lost in Space All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction
More informationSTEP-BY-STEP THINGS TO TRY FINISHED? START HERE NEW TO SCRATCH? CREATE YOUR FIRST SCRATCH PROJECT!
STEP-BY-STEP NEW TO SCRATCH? CREATE YOUR FIRST SCRATCH PROJECT! In this activity, you will follow the Step-by- Step Intro in the Tips Window to create a dancing cat in Scratch. Once you have completed
More informationPart II: Number Guessing Game Part 2. Lab Guessing Game version 2.0
Part II: Number Guessing Game Part 2 Lab Guessing Game version 2.0 The Number Guessing Game that just created had you utilize IF statements and random number generators. This week, you will expand upon
More informationProgramming with Scratch
Programming with Scratch A step-by-step guide, linked to the English National Curriculum, for primary school teachers Revision 3.0 (Summer 2018) Revised for release of Scratch 3.0, including: - updated
More informationPong Game. Intermediate. LPo v1
Pong Game Intermediate LPo v1 Programming a Computer Game This tutorial will show you how to make a simple computer game using Scratch. You will use the up and down arrows to control a gun. The space bar
More informationRUNNYMEDE COLLEGE & TECHTALENTS
RUNNYMEDE COLLEGE & TECHTALENTS Why teach Scratch? The first programming language as a tool for writing programs. The MIT Media Lab's amazing software for learning to program, Scratch is a visual, drag
More informationCreate Your Own World
Create Your Own World Introduction In this project you ll learn how to create your own open world adventure game. Step 1: Coding your player Let s start by creating a player that can move around your world.
More informationProject 1: Game of Bricks
Project 1: Game of Bricks Game Description This is a game you play with a ball and a flat paddle. A number of bricks are lined up at the top of the screen. As the ball bounces up and down you use the paddle
More informationLesson 1 Getting Started. 1. What are the different ways you interact with computers?
Lesson 1 Getting Started Introducing Scratch 1. What are the different ways you interact with computers? 2. How many of these ways involve being creative with computers? 3. Write down the types of project
More informationIn this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level.
Dodgeball Introduction In this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level. Step 1: Character movement Let s start by
More informationCreate a Simple Game in Scratch
Create a Simple Game in Scratch Based on a presentation by Barb Ericson Georgia Tech June 2009 Learn about Goals event handling simple sequential execution loops variables conditionals parallel execution
More information1. Make the robots exercise:
Lesson 5 More Activities using Scratch Aim In this lesson you will learn: To use various blocks of Scratch. Explore a variety of programs that you can build, like animations, teach what you know, toy demos,
More informationIntroducing Scratch Game development does not have to be difficult or expensive. The Lifelong Kindergarten Lab at Massachusetts Institute
Building Games and Animations With Scratch By Andy Harris Computers can be fun no doubt about it, and computer games and animations can be especially appealing. While not all games are good for kids (in
More informationScratch for Beginners Workbook
for Beginners Workbook In this workshop you will be using a software called, a drag-anddrop style software you can use to build your own games. You can learn fundamental programming principles without
More informationa. the costumes tab and costumes panel
Skills Training a. the costumes tab and costumes panel File This is the Costumes tab Costume Clear Import This is the Costumes panel costume 93x0 This is the Paint Editor area backdrop Sprite Give yourself
More informationPong! The oldest commercially available game in history
Pong! The oldest commercially available game in history Resources created from the video tutorials provided by David Phillips on http://www.teach-ict.com Stage 1 Before you start to script the game you
More informationInspiring Creative Fun Ysbrydoledig Creadigol Hwyl. Kinect2Scratch Workbook
Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl Workbook Scratch is a drag and drop programming environment created by MIT. It contains colour coordinated code blocks that allow a user to build up instructions
More informationTeaching Kids to Program. Lesson Plan: Interactive Holiday Card
Teaching Kids to Program Lesson Plan: Interactive Holiday Card Step 1: 1. Open your web browser and go to SCRATCH (http://scratch.mit.edu/ ) 2. Sign in to your Scratch account by clicking on the button
More informationIn this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds.
Brain Game Introduction In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Step 1: Creating questions Let s start
More informationAlright! I can feel my limbs again! Magic star web! The Dark Wizard? Who are you again? Nice work! You ve broken the Dark Wizard s spell!
Entering Space Magic star web! Alright! I can feel my limbs again! sh WhoO The Dark Wizard? Nice work! You ve broken the Dark Wizard s spell! My name is Gobo. I m a cosmic defender! That solar flare destroyed
More informationGhostbusters. Level. Introduction:
Introduction: This project is like the game Whack-a-Mole. You get points for hitting the ghosts that appear on the screen. The aim is to get as many points as possible in 30 seconds! Save Your Project
More informationStep 1 : Earth and Mars Orbit the Sun
Introduction In this session you are going to learn how to programme an animation which simulates how and when spaceships are able to fly from Earth to Mars. When we send spaceships to Mars we use a Hohmann
More informationAda Lovelace Computing Level 3 Scratch Project ROAD RACER
Ada Lovelace Computing Level 3 Scratch Project ROAD RACER ANALYSIS (what will your program do) For my project I will create a game in Scratch called Road Racer. The object of the game is to control a car
More informationCreate a game in which you have to guide a parrot through scrolling pipes to score points.
Raspberry Pi Projects Flappy Parrot Introduction Create a game in which you have to guide a parrot through scrolling pipes to score points. What you will make Click the green ag to start the game. Press
More informationCREATING. Digital Animations. by Derek Breen
CREATING Digital Animations by Derek Breen ii CREATING DIGITAL ANIMATIONS Published by John Wiley & Sons, Inc. 111 River Street Hoboken, NJ 07030 5774 www.wiley.com Copyright 2016 by John Wiley & Sons,
More informationAssessment. Self Assessment. Teacher Assessment. Date Learning Objective(s) Achievement or. NC Level: Game Control Student Booklet P a g e 1
Name: Class: Assessment Self Assessment Date Learning Objective(s) Achievement or Teacher Assessment NC Level: Game Control Student Booklet P a g e 1 Lesson 1 - Cutouts R.O.B.B.O the Robot is not working
More informationAdd in a new ghost sprite, and a suitable stage backdrop.
Ghostbusters Introduction You are going to make a ghost-catching game! Step 1: Animating a ghost Activity Checklist Start a new Scratch project, and delete the cat sprite so that your project is empty.
More informationWhack-a-Witch. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code
Introduction: This project is like the game Whack-a-Mole. You get points for hitting the witches that appear on the screen. The aim is to get as many points as possible in 30 seconds! Activity Checklist
More informationCISC 1600, Lab 2.2: More games in Scratch
CISC 1600, Lab 2.2: More games in Scratch Prof Michael Mandel Introduction Today we will be starting to make a game in Scratch, which ultimately will become your submission for Project 3. This lab contains
More informationOverview. The Game Idea
Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is
More informationCreate Your Own World
Scratch 2 Create Your Own World All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your
More informationModule 2 Drawing Shapes and Repeating
Module 2 Drawing Shapes and Repeating Think Like a Computer 2 Exercises 3 Could You Repeat That Please? 6 Exercises 7 Over and Over Again 8 Exercises 9 End of Module Quiz 10 2013 Lero Think Like a Computer
More informationThe Beauty and Joy of Computing Lab Exercise 10: Shall we play a game? Objectives. Background (Pre-Lab Reading)
The Beauty and Joy of Computing Lab Exercise 10: Shall we play a game? [Note: This lab isn t as complete as the others we have done in this class. There are no self-assessment questions and no post-lab
More informationGrovePi Temp-Humidity Sensor Lesson Video Script. Slide 1
Slide 1 Grove Pi Temp-Humidity Lesson In this GrovePi lesson we will Kick it up with a Temperature-Humidity sensor. A temperature-humidity sensor is used to detect temperature and to detect humidity level
More informationIn this project we ll make our own version of the highly popular mobile game Flappy Bird. This project requires Scratch 2.0.
Flappy Parrot Introduction In this project we ll make our own version of the highly popular mobile game Flappy Bird. This project requires Scratch 2.0. Press the space bar to flap and try to navigate through
More informationHAREWOOD JUNIOR SCHOOL KEY SKILLS
HAREWOOD JUNIOR SCHOOL KEY SKILLS Computing Purpose of study A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing
More informationHomeschool Propeller Car Build, Sept 28 2:00 2:50
Introduction to Animation No prerequisites Rother Ages 9+ Saturday, October 15 Tuition: $20 Teacher: Rick 9:00 11:00 Welcome to the amazing world of hand drawn animation! In this two hour workshop you
More informationAges 9+ Monday, Nov 14 5:30-7:30 Saturday, Dec 3 9:00-11:00
Animation No prerequisites Ages 9+ Tuition: $20 Teacher: Rick Rother Monday, Nov 14 5:30-7:30 Saturday, Dec 3 9:00-11:00 Welcome to the amazing world of hand drawn animation! In this two hour workshop
More informationLesson 8 Tic-Tac-Toe (Noughts and Crosses)
Lesson Game requirements: There will need to be nine sprites each with three costumes (blank, cross, circle). There needs to be a sprite to show who has won. There will need to be a variable used for switching
More informationLS Creative Learnings Pvt Ltd. STEM-Robotics Education. Report for Sep S.B. Patil Public School, Pune
LS Creative s Pvt Ltd. STEM-Robotics Education Report for Sep 2017 S.B. Patil Public School, Pune 1 Sept 2017 Grade: III Helicopter To understand about different modes of transportation like airways. Science
More informationFireworks. Level. Introduction: In this project, we ll create a fireworks display over a city. Activity Checklist Follow these INSTRUCTIONS one by one
Introduction: In this project, we ll create a fireworks display over a city. Activity Checklist Follow these INSTRUCTIONS one by one Test Your Code Click on the green flag to TEST your code Save Your Project
More informationScratch Coding And Geometry
Scratch Coding And Geometry by Alex Reyes Digitalmaestro.org Digital Maestro Magazine Table of Contents Table of Contents... 2 Basic Geometric Shapes... 3 Moving Sprites... 3 Drawing A Square... 7 Drawing
More informationBlue-Bot TEACHER GUIDE
Blue-Bot TEACHER GUIDE Using Blue-Bot in the classroom Blue-Bot TEACHER GUIDE Programming made easy! Previous Experiences Prior to using Blue-Bot with its companion app, children could work with Remote
More informationRobot Programming Manual
2 T Program Robot Programming Manual Two sensor, line-following robot design using the LEGO NXT Mindstorm kit. The RoboRAVE International is an annual robotics competition held in Albuquerque, New Mexico,
More informationGAME PROGRAMMING & DESIGN LAB 1 Egg Catcher - a simple SCRATCH game
I. BACKGROUND 1.Introduction: GAME PROGRAMMING & DESIGN LAB 1 Egg Catcher - a simple SCRATCH game We have talked about the programming languages and discussed popular programming paradigms. We discussed
More informationExplore and Challenge:
Explore and Challenge: The Pi-Stop Simon Memory Game SEE ALSO: Setup: Scratch GPIO: For instructions on how to setup Scratch GPIO with Pi-Stop (which is needed for this guide). Explore and Challenge Scratch
More informationBrain Game. Introduction. Scratch
Scratch 2 Brain Game All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction
More informationSome prior experience with building programs in Scratch is assumed. You can find some introductory materials here:
Robotics 1b Building an mbot Program Some prior experience with building programs in Scratch is assumed. You can find some introductory materials here: http://www.mblock.cc/edu/ The mbot Blocks The mbot
More informationIn this project you ll learn how to create a game in which you have to save the Earth from space monsters.
Clone Wars Introduction In this project you ll learn how to create a game in which you have to save the Earth from space monsters. Step 1: Making a Spaceship Let s make a spaceship that will defend the
More informationGame Making Workshop on Scratch
CODING Game Making Workshop on Scratch Learning Outcomes In this project, students create a simple game using Scratch. They key learning outcomes are: Video games are made from pictures and step-by-step
More informationModule 1 Getting Started
Module 1 Getting Started Computers Rule the World 2 Say Hello to Scratch 3 Using Scratch 4 Exercises 5 Playing with Pictures 7 Exercises 8 Tell me what to do 9 Exercises 10 Playing With Music 12 Exercises
More informationScratching the Surface of Pong: Enriching Linear Equations with Computer Programming
Scratching the Surface of Pong: Enriching Linear Equations with Computer Programming Kelly Wamser Remijan, Michael Pedersen Abstract Increasingly, coding is seen as a desirable and even necessary skill
More informationVACUUM MARAUDERS V1.0
VACUUM MARAUDERS V1.0 2008 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will learn the basics of the Game Maker Interface and implement a very basic action game similar to Space Invaders.
More informationUCL Micro:bit Robotics Documentation
UCL Micro:bit Robotics Documentation Release 0.1 Rae Harbird Sep 25, 2018 Contents 1 Building Your Own Robots 3 2 Contents 5 2.1 Micro:bit - Getting Started........................................ 5 2.2
More informationActivities using Scratch
Lesson 5 Activities using Scratch Aim In this lesson you will learn: To use various blocks of Scratch. Explore the variety of programs that you can build like animations, teach what you know, toy demos,
More informationRock Band. Introduction. Scratch. In this project you ll learn how to code your own musical instruments! Activity Checklist.
Scratch 1 Rock Band All Code Clubs must be registered Registered clubs appear on the map at codeclubworldorg - if your club is not on the map then visit jumptocc/ccwreg to register your club Introduction
More informationIntroduction to programming with Fable
How to get started. You need a dongle and a joint module (the actual robot) as shown on the right. Put the dongle in the computer, open the Fable programme and switch on the joint module on the page. The
More informationCS Game Programming, Fall 2014
CS 38101 Game Programming, Fall 2014 Recommended Text Learn Unity 4 for ios Game Development, Philip Chu, 2013, Apress, ISBN-13 (pbk): 978-1-4302-4875-0 ISBN-13 (electronic): 978-1-4302-4876-7, www.apress.com.
More informationDefend Hong Kong s Technocore
Defend Hong Kong s Technocore Mission completed! Fabu s free again! *sniff* foiled again Aww don t be upset! I just think that art s meant to be shared! Do you think the Cosmic Defenders would take me
More informationFish Chomp. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code
GRADING RUBRIC Introduction: We re going to make a game! Guide the large Hungry Fish and try to eat all the prey that are swimming around. Activity Checklist Follow these INSTRUCTIONS one by one Click
More informationAIM OF THE GAME GLACIER RACE. Glacier Race. Ben Gems: 20. Laura Gems: 13
Glacier Race 166 GLACIER RACE How to build Glacier Race Glacier Race is a two-player game in which you race up the screen, swerving around obstacles and collecting gems as you go. There s no finish line
More informationComputer with Scratch program.
Title: Bending Light with Scratch Grade(s): 5 Subject(s): Science Author: ICAC Team Overview: The teacher will lead a discussion about concave and convex lenses and review basic concepts of the refraction
More informationComputing Overview Breadth of Study. Autumn Spring Summer
Reception Computing Overview Breadth of Study Computing National Curriculum coverage in the Creative Curriculum Autumn Spring Summer Learning Through Literature Learning Through Literature Learning Through
More informationObjectives: Create Sprites Create Sounds Create Objects Create Room Program simple game
GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing. They are
More informationA Day in the Life CTE Enrichment Grades 3-5 mblock Robotics - Simple Programs
Activity 1 - Play Music A Day in the Life CTE Enrichment Grades 3-5 mblock Robotics - Simple Programs Computer Science Unit One of the simplest things that we can do, to make something cool with our robot,
More informationUnit 5: What s in a List
Lists http://isharacomix.org/bjc-course/curriculum/05-lists/ 1 of 1 07/26/2013 11:20 AM Curriculum (/bjc-course/curriculum) / Unit 5 (/bjc-course/curriculum/05-lists) / Unit 5: What s in a List Learning
More informationA. creating clones. Skills Training 5
A. creating clones 1. clone Bubbles In many projects you see multiple copies of a single sprite: bubbles in a fish tank, clouds of smoke, rockets, bullets, flocks of birds or of sheep, players on a soccer
More informationModule 4 Build a Game
Module 4 Build a Game Game On 2 Game Instructions 3 Exercises 12 Look at Me 13 Exercises 15 I Can t Hear You! 17 Exercise 20 End of Module Quiz 20 2013 Lero Game On Design a Game When you start a programming
More informationLab book. Exploring Robotics (CORC3303)
Lab book Exploring Robotics (CORC3303) Dept of Computer and Information Science Brooklyn College of the City University of New York updated: Fall 2011 / Professor Elizabeth Sklar UNIT A Lab, part 1 : Robot
More informationExploring Technology 8 th Grade Prof Crudele
Exploring Technology 8 th Grade Prof Crudele Exploring Technology is an introductory course covering many important topics and concepts in computer science. Students are evaluated as follows: 15% HW/CW,
More informationAn Introduction to Programming using the NXT Robot:
An Introduction to Programming using the NXT Robot: exploring the LEGO MINDSTORMS Common palette. Student Workbook for independent learners and small groups The following tasks have been completed by:
More informationGreg Dydalewicz Animation Six Weeks TEKS TEKS Strand Interdisciplinary/Activity 1st (1) Creativity and
Six Weeks TEKS TEKS Strand Interdisciplinary/Activity 1st (1) Creativity and (A) use vocabulary as it Art, Chemistry, Physics, innovation. The student relates to digital art, audio, Writing, Research and
More informationintroduction to the course course structure topics
topics: introduction to the course brief overview of game programming how to learn a programming language sample environment: scratch to do instructor: cisc1110 introduction to computing using c++ gaming
More informationA Day in the Life CTE Enrichment Grades 3-5 mblock Programs Using the Sensors
Activity 1 - Reading Sensors A Day in the Life CTE Enrichment Grades 3-5 mblock Programs Using the Sensors Computer Science Unit This tutorial teaches how to read values from sensors in the mblock IDE.
More informationThe light sensor, rotation sensor, and motors may all be monitored using the view function on the RCX.
Review the following material on sensors. Discuss how you might use each of these sensors. When you have completed reading through this material, build a robot of your choosing that has 2 motors (connected
More informationIn this lesson we are going to create cartoon eyes and parent them to the head bone.
In this lesson we are going to create cartoon eyes and parent them to the head bone. Open up your fish project and in the modeling object window we will create a new object layer to develop the eyes, then
More informationVideos get people excited, they get people educated and of course, they build trust that words on a page cannot do alone.
Time and time again, people buy from those they TRUST. In today s world, videos are one of the most guaranteed ways to build trust within minutes, if not seconds and get a total stranger to enter their
More informationGAME:IT Bouncing Ball
GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing. They are
More informationabc 3 def. 4 ghi 5 jkl 6 mno. Computers Rule the World
Computers Rule the World Computers, Internet websites, calculators and mp3 players simply would not function without software. Thousands of lines of code are required for your modern mobile phone or games
More informationPROJECTS FOR SCRATCH & MOWAY
PROJECTS FOR SCRATCH & MOWAY INSTRUCTIONS TO PROJECTS A"er every project, make sure you start a new Project from inside Scratch Projects will be released every Monday Answers will be released every Friday
More informationLESSON 1 CROSSY ROAD
1 CROSSY ROAD A simple game that touches on each of the core coding concepts and allows students to become familiar with using Hopscotch to build apps and share with others. TIME 45 minutes, or 60 if you
More informationIn this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller.
Catch the Dots Introduction In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Step 1: Creating a controller Let s start
More informationpla<orm-style game which you can later add your own levels, powers and characters to. Feel free to improve on my art
SETTING THINGS UP Card 1 of 8 1 These are the Advanced Scratch Sushi Cards, and in them you ll be making a pla
More informationComputing Curriculum Overview Textease Paint (design ideas house for 3 Little Pigs) Espresso KS1 making a tune.
Computing Curriculum Overview 2016-2017 Year Autumn Spring Summer R Use of appropriate software programs on the computers eg. Tizzy s Toybox. Some use of CBBC games to get children used to using the mice
More informationDirect Manipulation. and Instrumental Interaction. CS Direct Manipulation
Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the
More informationClone Wars. Introduction. Scratch. In this project you ll learn how to create a game in which you have to save the Earth from space monsters.
Scratch 2 Clone Wars All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction
More informationPodcasting. (with or without an ipod or ipad!) August 17, 2011 * Creating a 21st Century Learning Environment. Friday, November 25, 2011
Podcasting (with or without an ipod or ipad!) August 17, 2011 * Creating a 21st Century Learning Environment 1 Who are we and what do we want to learn? Balance between what was advertised and what you
More information