Programming I (mblock)
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- Brooke West
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1 Contents 1. Introduction (Page 1) 2. What is Scratch? (Page 1) 3. What is mblock? (Page 2) 4. Learn Scratch (Page 3) 5. Elementary Lessons (Page 3) 6. Supplementary Lessons (Page 10) Introduction A computer program is a collection of instructions that performs a specific task when executed by a computer. A computer program is usually written by a computer programmer in a programming language. Examples of programming languages: C, Java, Visual Basic, Pascal, etc. What is Scratch? Scratch ( is a project developed by MIT Media Lab. It allows students to lean computer programming interactively. Watch the short video and click the above TRY IT OUT to use the Online Editor. The Offline Editor can be downloaded from Page 1 of 16
2 What is mblock? mblock is a graphical programming environment based on Scratch that makes it easy to learn computer programming. In addition, mblock can support the computer programming of singleboard computer and robot car. mblock can be downloaded from the official web site There are 3 tabs in the programming environment. Scripts scripting language commands are divided into many categories. Costumes new costumes can be tailor-made. Sounds new sounds can be recorded and edited. Page 2 of 16
3 Learn Scratch ( This web site hosts many useful teaching videos for students to learn Scratch. If you are using the mblock, you have to adjust a little bit. The learning videos can be also retrieved from Elementary Lessons There are 3 sets of videos in Learn Scratch. First, students are suggested to attain the 8 lessons in Scratch 1. Activity 1 Lesson 1 - Motion and Sound Part 1 Start Moving 01:35 State 2 differences between the following instructions Part 2 Add a Sound 01:55 In the following instruction, how many different sounds can be chosen? Part 3 Start a Dance 01:59 Page 3 of 16
4 Lesson 2 Repeating Actions Part 1 Again and Again 02:38 How to stop the following instructions? Part 2 The Green Flag 00:55 Can we use the following instruction more than one time for a single sprite? Design an action with the sprite moving steadily from the left to the right on the stage. Sound should be played when the sprite is moving. Click the Green Flag to play the action. Page 4 of 16
5 Activity 2 Lesson 3 Playing with Color Part 1 Change Color 01:34 How many kinds of effects can be changed with the following instruction? Part 2 Pressing Keys 01:31 Find the missing instruction such that we can use the space key to move and stop the sprite. Use the left and right arrow keys to move the sprite to L.H.S. and R.H.S. respectively. Use the key c to change the colour of the sprite. Page 5 of 16
6 Activity 3 Lesson 4 Create Your Own Sprites 02:13 Find the following features: Import, Flip, Grow, Shrink. How to make the background transparent? Lesson 5 Speaking and Thinking 02:48 What is the difference between the following two instructions? Page 6 of 16
7 Remove the original sprite from the stage. Insert 2 sprites named as Elephant and Monkey1 onto the stage. Click the Green Flag to show the conversation of the two sprites. (Hint: Use 2 different sets of scripts for the 2 sprites and the following command.) Activity 4 Lesson 6 Create Image Effects 01:12 Name the Image Effect to produce the following result. Lesson 7 Sounds, Voices and Music 01:44 By comparing the following two sets of instructions. State the difference between them. Page 7 of 16
8 Lesson 8 Creating Animations 01:36 Insert the following sprite onto the stage. Click the Green Flag to make the boy walking from the left to the right. Change the image effects (i.e. color & brightness) and costume when the boy is walking. Insert sound effect. Page 8 of 16
9 Task 1 A race between a rabbit and a tortoise is a very famous story. Click the Green Flag to tell this story with the following requirements. 1. Stage backdrops (switch the backdrop with the following command). 2. The rabbit and tortoise sprites (preferable with more than one costume). 3. Speaking and thinking. 4. Motion with animation. 5. Sounds. Page 9 of 16
10 Supplementary Lessons There are 24 lessons in Scratch 2. Some selective lessons can be attained in the following activities. Of course, students are encouraged to attain other lessons in Learn Scratch. Activity 5 Lesson 6 Size, Presence and Layers Part 1 Changing Size 03:17 In the video, the following instruction has been obsoleted. Use the following instructions to get the same result. Part 2 Show and Hide 03:51 Part 3 Controlling Layers 01:51 Insert 2 sprites onto the stage as shown below. Use the following keys to perform corresponding actions. Key 1: Hide the monkey Key 2: Show the monkey Key 3: Enlarge the monkey Key 4: Diminish the monkey Key 5: Move the monkey to the front Key 6: Move the monkey to the back Page 10 of 16
11 Activity 6 Lesson 12 Beginning and Waiting Part 1 Beginning Actions 04:02 Part 2 Waiting 04:53 Insert a Magic Wand and an Apple sprites onto the stage. Use the arrow keys to move the Magic Wand. When the Magic Wand touches the Apple, another Apple can be produced. Activity 7 Lesson 13 Repeating Actions Part 1 Doing Forever 04:24 Part 2 Repeating Actions 02:28 Remove the original sprite from the stage. Insert the following sprite onto the stage. Make the ball moving continuously and bounce against the four edges of the stage. When the ball reaches an edge, it should play a sound. Page 11 of 16
12 Activity 8 Lesson 15 Conditional Actions 07:30 Insert two more sprites onto the stage. Use the keyboard to move the panda. When the panda touches the dinosaur, it says Help!. When the panda touches the monkey, it says Hi!. Page 12 of 16
13 Activity 9 Lesson 16 Stopping 05:01 Two instructions in the video have been replaced by a new instruction. Lesson 17 Mouse and Keyboard Control Part 1 Mouse Report 06:07 Part 2 Pressing Keys 03:15 Insert the following sprite onto the stage. Using the following commands to make the ball moving along the mouse pointer. Page 13 of 16
14 Task 2 A magic show should be produced. The following requirements should be fulfilled. 1. Select a suitable stage backdrop. 2. Insert a Wizard sprite and 3 animal sprites. 3. The size of the sprites should be adjusted properly. 4. Use the keyboard to move the Wizard sprite. 5. When the animal sprites are touched by the Wizard sprite, different magical changes should be produced. 6. Press the space bar to reset all the magical changes. Page 14 of 16
15 Instruction List Elementary Lessons Lesson 1 - Motion and Sound Lesson 2 Repeating Actions Lesson 3 Playing with Color Lesson 4 Create Your Own Sprites 02:13 Lesson 5 Speaking and Thinking 02:48 Lesson 6 Create Image Effects 01:12 Lesson 7 Sounds, Voices and Music 01:44 Lesson 8 Creating Animations 01:36 Supplementary Lessons Lesson 6 Size, Presence and Layers Page 15 of 16
16 Lesson 12 Beginning and Waiting Lesson 13 Repeating Actions Lesson 15 Conditional Actions 07:30 Lesson 16 Stopping 05:01 Lesson 17 Mouse and Keyboard Control Page 16 of 16
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