Introduction to programming with Fable

Size: px
Start display at page:

Download "Introduction to programming with Fable"

Transcription

1 How to get started. You need a dongle and a joint module (the actual robot) as shown on the right. Put the dongle in the computer, open the Fable programme and switch on the joint module on the page. The joint modul and the dongle needs to be in the same colour to communicate. The Fable programme is a block programming software, which opens in a simple version as standard. The programme can also be switched to a more advanced version ( full version). It can also run in a python version, but this is not relevant for this tutorial. The Fable programme is based on Google Blockly, which involves putting together blocks to make the robot perform a number of different actions. 1

2 Overview of Fable Block programming Exercise 1: Brief light signal Create a programme that makes the robot light up briefly, such as in a red colour. Hint: find this block You will need the module s ID (find it on the side of the joint module). Start the programme by clicking on this button: Can you get the module to light up in different colours? Exercise 2: Long light signals Create a programme that makes the robot light up forever Hint: find this block: Stop the programme with this button: Exercise 3: Changing colour Create a programme that makes the robot module flash between two colours, such as red and green. Hint: find this block and use it with the other blocks: Try to get the one colour to flash briefly and the other colour to flash for a long time. 2

3 Exercise 4: Movement Create a programme that makes the joint module s motors move into a specific position. Hint: find this block (the numbers are the angle of the motor from -90 to 90 degrees): E.G: Make Fable perform more movements by clicking several move-blocks together remember waitblocks in between. This shows you how the angle on the motor should be understood: 3

4 Exercise 5: Movement Create a programme that makes the module s motors move between two different angles. Back and forth repeatedly until you stop the programme. Try combining the move motor to block with the loop block below: Fact box! Remember that Fable does not understand two commands at the same time. If you want Fable to walk from side to side, you need to insert breaks in your programme so that Fable understands what it should do first. 4

5 Exercise 6: Terms Create a programme that makes the module light up in a colour, such as red, if you click on the space key. Hint: find this block: You also need this block: Once you have made the module light up, you can try to add a command to one of the other arrow keys so that Fable can, for example, change colour on a space, but also move with the up key. For this you need the blocks you find by clicking on the cogwheel in the left-hand corner of the if-block. NB: You need to drag the else block and place it under if : Once Fable lights up and moves, you can add your own commands to the rest of the arrow keys. 5

6 Exercise 7: Variables Let s take a look at variables. In this exercise, you need to combine your knowledge about terms from exercise 6 or use the terms together with a variable. First, switch to the full version of the programme: Now you can create a new variable, which you call X: Then set the value of X to 5 (find the number-block in the Math-section). Under variables in the menu, you will now see the block called X. By introducing a term, we can determine what happens if X exceeds a different number. In the example below, Fable will play a sound if X exceeds a value, which is in this example is 20. Try changing X s value and see what happens. Try setting X s value to greater or less than 20. Then enter an action, so there is a consequence if X is greater than 20 or of X is less than 20. 6

7 Happy programming! 7

Scratch for Beginners Workbook

Scratch for Beginners Workbook for Beginners Workbook In this workshop you will be using a software called, a drag-anddrop style software you can use to build your own games. You can learn fundamental programming principles without

More information

Let s start by making a pencil that can be used to draw on the stage.

Let s start by making a pencil that can be used to draw on the stage. Paint Box Introduction In this project, you will be making your own paint program! Step 1: Making a pencil Let s start by making a pencil that can be used to draw on the stage. Activity Checklist Open

More information

Let s start by making a pencil, that can be used to draw on the stage.

Let s start by making a pencil, that can be used to draw on the stage. Paint Box Introduction In this project, you will be making your own paint program! Step 1: Making a pencil Let s start by making a pencil, that can be used to draw on the stage. Activity Checklist Start

More information

OZOBLOCKLY BASIC TRAINING LESSON 1 SHAPE TRACER 1

OZOBLOCKLY BASIC TRAINING LESSON 1 SHAPE TRACER 1 OZOBLOCKLY BASIC TRAINING LESSON 1 SHAPE TRACER 1 PREPARED FOR OZOBOT BY LINDA MCCLURE, M. ED. ESSENTIAL QUESTION How can we make Ozobot move using programming? OVERVIEW The OzoBlockly games (games.ozoblockly.com)

More information

Your EdVenture into Robotics 10 Lesson plans

Your EdVenture into Robotics 10 Lesson plans Your EdVenture into Robotics 10 Lesson plans Activity sheets and Worksheets Find Edison Robot @ Search: Edison Robot Call 800.962.4463 or email custserv@ Lesson 1 Worksheet 1.1 Meet Edison Edison is a

More information

Ev3 Robotics Programming 101

Ev3 Robotics Programming 101 Ev3 Robotics Programming 101 1. EV3 main components and use 2. Programming environment overview 3. Connecting your Robot wirelessly via bluetooth 4. Starting and understanding the EV3 programming environment

More information

ArbStudio Triggers. Using Both Input & Output Trigger With ArbStudio APPLICATION BRIEF LAB912

ArbStudio Triggers. Using Both Input & Output Trigger With ArbStudio APPLICATION BRIEF LAB912 ArbStudio Triggers Using Both Input & Output Trigger With ArbStudio APPLICATION BRIEF LAB912 January 26, 2012 Summary ArbStudio has provision for outputting triggers synchronous with the output waveforms

More information

CHATS Meals On Wheels Online Ordering User Guide

CHATS Meals On Wheels Online Ordering User Guide CHATS Meals On Wheels Online Ordering User Guide We want to make ordering Meals on Wheels easier for you so we have added an online ordering option from MobiDines! You can now order from your computer,

More information

A User s Guide to the Robot Virtual Worlds App RVW APP. ROBOTC Graphical Programming. Virtual Programming Challenges to Foster Computational Thinking

A User s Guide to the Robot Virtual Worlds App RVW APP. ROBOTC Graphical Programming. Virtual Programming Challenges to Foster Computational Thinking A User s Guide to the Robot Virtual Worlds App RVW APP ROBOTC Graphical Programming Virtual Programming Challenges to Foster Computational Thinking Table of Contents 2 Table of Contents 3 What is the RVW

More information

Create a Flowchart in Word

Create a Flowchart in Word Create a Flowchart in Word A flowchart is a diagram of steps, movements or actions involved in a system or activity. Flowcharts use conventional geometric symbols and arrows to define relationships and

More information

In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller.

In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Catch the Dots Introduction In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Step 1: Creating a controller Let s start

More information

A Day in the Life CTE Enrichment Grades 3-5 mblock Robotics - Simple Programs

A Day in the Life CTE Enrichment Grades 3-5 mblock Robotics - Simple Programs Activity 1 - Play Music A Day in the Life CTE Enrichment Grades 3-5 mblock Robotics - Simple Programs Computer Science Unit One of the simplest things that we can do, to make something cool with our robot,

More information

Assignment 5 due Monday, May 7

Assignment 5 due Monday, May 7 due Monday, May 7 Simulations and the Law of Large Numbers Overview In both parts of the assignment, you will be calculating a theoretical probability for a certain procedure. In other words, this uses

More information

Memory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

Memory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Scratch 2 Memory All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction

More information

Objectives: Learn what an Arduino is and what it can do Learn what an LED is and how to use it Be able to wire and program an LED to blink

Objectives: Learn what an Arduino is and what it can do Learn what an LED is and how to use it Be able to wire and program an LED to blink Objectives: Learn what an Arduino is and what it can do Learn what an LED is and how to use it Be able to wire and program an LED to blink By the end of this session: You will know how to use an Arduino

More information

How to create a cove for cove lighting in DIALux In this tutorial you will learn how to make a cove similar to the one in the following image

How to create a cove for cove lighting in DIALux In this tutorial you will learn how to make a cove similar to the one in the following image How to create a cove for cove lighting in DIALux In this tutorial you will learn how to make a cove similar to the one in the following image The cove dimension will be 4 meter by 5 meter and the other

More information

D - Robot break time - make a game!

D - Robot break time - make a game! D - Robot break time - make a game! Even robots need to rest sometimes - let's build a reaction timer game to play when we have some time off from the mission. 2017 courses.techcamp.org.uk/ Page 1 of 7

More information

Learn about the RoboMind programming environment

Learn about the RoboMind programming environment RoboMind Challenges Getting Started Learn about the RoboMind programming environment Difficulty: (Easy), Expected duration: an afternoon Description This activity uses RoboMind, a robot simulation environment,

More information

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Memory Introduction In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Step 1: Random colours First, let s create a character that can change

More information

Excel Lab 2: Plots of Data Sets

Excel Lab 2: Plots of Data Sets Excel Lab 2: Plots of Data Sets Excel makes it very easy for the scientist to visualize a data set. In this assignment, we learn how to produce various plots of data sets. Open a new Excel workbook, and

More information

Robot Programming Manual

Robot Programming Manual 2 T Program Robot Programming Manual Two sensor, line-following robot design using the LEGO NXT Mindstorm kit. The RoboRAVE International is an annual robotics competition held in Albuquerque, New Mexico,

More information

Instructions for getting connected with Incus and using IHearYou

Instructions for getting connected with Incus and using IHearYou Instructions for getting connected with Incus and using IHearYou Connect hearing aids Pair Incus Download IHearYou Incus connects your hearing aids Your Incus programmer connects your Blamey Saunders hearing

More information

SWITCH & GLITCH: Tutorial

SWITCH & GLITCH: Tutorial SWITCH & GLITCH: Tutorial ADDITIONAL TASKS Robot Play a) Pair up with a classmate! b) Decide which one of you is the robot and which one the programmer. c) The programmer gives specific instructions to

More information

Lego Nxt in Physical Etoys

Lego Nxt in Physical Etoys Lego Nxt in Physical Etoys Physical Etoys is a software Project which let us control, in real time, Lego Mindstorms Nxt s Robots using a Bluetooth connection. SqueakNxt is a module of the Physical Etoys

More information

Introducing Scratch Game development does not have to be difficult or expensive. The Lifelong Kindergarten Lab at Massachusetts Institute

Introducing Scratch Game development does not have to be difficult or expensive. The Lifelong Kindergarten Lab at Massachusetts Institute Building Games and Animations With Scratch By Andy Harris Computers can be fun no doubt about it, and computer games and animations can be especially appealing. While not all games are good for kids (in

More information

Instructional Technology Center

Instructional Technology Center Partner Teacher Night March 2017 - Lego WeDo 2.0 What are Lego WeDos? WeDos are lego sets that come with a power source and a motor that allows students to create lego constructions that move like robots.

More information

Alibre Design Tutorial - Simple Extrude Step-Pyramid-1

Alibre Design Tutorial - Simple Extrude Step-Pyramid-1 Alibre Design Tutorial - Simple Extrude Step-Pyramid-1 Part Tutorial Exercise 4: Step-Pyramid-1 [text version] In this Exercise, We will set System Parameters first. Then, in sketch mode, outline the Step

More information

Example KodeKLIX Circuits

Example KodeKLIX Circuits Example KodeKLIX Circuits Build these circuits to use with the pre-installed* code * The code is available can be re-downloaded to the SnapCPU at any time. The RGB LED will cycle through 6 colours Pressing

More information

Chapter 6 Title Blocks

Chapter 6 Title Blocks Chapter 6 Title Blocks In previous exercises, every drawing started by creating a number of layers. This is time consuming and unnecessary. In this exercise, we will start a drawing by defining layers

More information

Pong Game. Intermediate. LPo v1

Pong Game. Intermediate. LPo v1 Pong Game Intermediate LPo v1 Programming a Computer Game This tutorial will show you how to make a simple computer game using Scratch. You will use the up and down arrows to control a gun. The space bar

More information

A - Debris on the Track

A - Debris on the Track A - Debris on the Track Rocks have fallen onto the line for the robot to follow, blocking its path. We need to make the program clever enough to not get stuck! 2017 https://www.hamiltonbuhl.com/teacher-resources

More information

A - Debris on the Track

A - Debris on the Track A - Debris on the Track Rocks have fallen onto the line for the robot to follow, blocking its path. We need to make the program clever enough to not get stuck! 2018 courses.techcamp.org.uk/ Page 1 of 7

More information

e d u c a t i o n Detect Dark Line Objectives Connect Teacher s Notes

e d u c a t i o n Detect Dark Line Objectives Connect Teacher s Notes e d u c a t i o n Objectives Learn how to make the robot interact with the environment: Detect a line drawn on the floor by means of its luminosity. Hint You will need a flashlight or other light source

More information

Introduction to Parametric Modeling AEROPLANE. Design & Communication Graphics 1

Introduction to Parametric Modeling AEROPLANE. Design & Communication Graphics 1 AEROPLANE Design & Communication Graphics 1 Object Analysis sheet Design & Communication Graphics 2 Aeroplane Assembly The part files for this assembly are saved in the folder titled Aeroplane. Open an

More information

Session 3: Getting to Know Photoshop Elements. Keep in mind that there are many others ways of solving the problems.

Session 3: Getting to Know Photoshop Elements. Keep in mind that there are many others ways of solving the problems. Tutorial Session 3: Getting to Know Photoshop Elements Now that you have taken some pictures you might have noticed that some of the images have little problems like red-eye, colorcast, and too dark or

More information

The light sensor, rotation sensor, and motors may all be monitored using the view function on the RCX.

The light sensor, rotation sensor, and motors may all be monitored using the view function on the RCX. Review the following material on sensors. Discuss how you might use each of these sensors. When you have completed reading through this material, build a robot of your choosing that has 2 motors (connected

More information

OZOBOT BASIC TRAINING LESSON 5 CODING AND GEOMETRY

OZOBOT BASIC TRAINING LESSON 5 CODING AND GEOMETRY OZOBOT BASIC TRAINING LESSON 5 CODING AND GEOMETRY What students will learn Programming Ozobot using moves/functions Analyze and decompose geometric figures and translate them into Ozobot s movements Topics

More information

Blend Photos Like a Hollywood Movie Poster

Blend Photos Like a Hollywood Movie Poster Blend Photos Like a Hollywood Movie Poster Written By Steve Patterson In this Photoshop tutorial, we're going to learn how to blend photos together like a Hollywood movie poster. Blending photos is easy

More information

Lab 2: Blinkie Lab. Objectives. Materials. Theory

Lab 2: Blinkie Lab. Objectives. Materials. Theory Lab 2: Blinkie Lab Objectives This lab introduces the Arduino Uno as students will need to use the Arduino to control their final robot. Students will build a basic circuit on their prototyping board and

More information

Clock Exercise (Inserting Planes)

Clock Exercise (Inserting Planes) Clock Exercise (Inserting Planes) Prerequisite Knowledge To complete this exercise you will need to be familiar with Sketching, Applying relations, Extrude Boss/ Base, Extrude cut, Applying Textures, Renaming

More information

Try what you learned (and some new things too)

Try what you learned (and some new things too) Training Try what you learned (and some new things too) PART ONE: DO SOME MATH Exercise 1: Type some simple formulas to add, subtract, multiply, and divide. 1. Click in cell A1. First you ll add two numbers.

More information

Turtles and Geometry

Turtles and Geometry Turtles and Geometry In this project, you explore geometric shapes with the help of the turtle. Remember: if you must leave your activity before the, remember to save your project. Step 1: Drawing with

More information

Appendix B: Autocad Booklet YR 9 REFERENCE BOOKLET ORTHOGRAPHIC PROJECTION

Appendix B: Autocad Booklet YR 9 REFERENCE BOOKLET ORTHOGRAPHIC PROJECTION Appendix B: Autocad Booklet YR 9 REFERENCE BOOKLET ORTHOGRAPHIC PROJECTION To load Autocad: AUTOCAD 2000 S DRAWING SCREEN Click the start button Click on Programs Click on technology Click Autocad 2000

More information

An Introduction to Programming using the NXT Robot:

An Introduction to Programming using the NXT Robot: An Introduction to Programming using the NXT Robot: exploring the LEGO MINDSTORMS Common palette. Student Workbook for independent learners and small groups The following tasks have been completed by:

More information

Before displaying an image, the game should wait for a random amount of time.

Before displaying an image, the game should wait for a random amount of time. Reaction Introduction You are going to create a 2-player game to see who has the fastest reactions. The game will work by showing an image after a random amount of time - whoever presses their button first

More information

Photoshop Exercise 2 Developing X

Photoshop Exercise 2 Developing X Photoshop Exercise 2 Developing X X-ray Vision: In this exercise, you will learn to take original photographs and combine them, using special effects. The objective is to create a portrait of someone holding

More information

HOW CAN A GPS HELP? WHY A GPS? HOW DOES A GPS WORK?

HOW CAN A GPS HELP? WHY A GPS? HOW DOES A GPS WORK? HOW CAN A GPS HELP? WHY A GPS? HOW DOES A GPS WORK? WHO INVENTED GPS? About The GPS Satellites There are 24-32 different satellites in space 2005 They orbit the Earth every 12 hours in 6 different planes

More information

1hr ACTIVITY GUIDE FOR FAMILIES. Hour of Code

1hr ACTIVITY GUIDE FOR FAMILIES. Hour of Code 1hr ACTIVITY GUIDE FOR FAMILIES Hour of Code Toolkit: Coding for families 101 Have an hour to spare? Let s get your family coding! This family guide will help you enjoy learning how to code with three

More information

EXERCISE 1: CREATE LINE SPARKLINES

EXERCISE 1: CREATE LINE SPARKLINES EXERCISE 1: CREATE LINE SPARKLINES In this exercise you ll create line sparklines. Then you ll convert the line type to the column type. Part 1: Create the sparklines Before you start, notice that the

More information

Start planning your code for the game

Start planning your code for the game Let the Games Begin Goals Start planning your code for the game This slideshow gives steps for how to get started using a simple example You will follow the example steps to start developing a plan for

More information

PebblePad LEARNER HANDBOOK

PebblePad LEARNER HANDBOOK PebblePad LEARNER HANDBOOK CONTENTS Overview of the online learning environment... 3 Overview of how to find and submit work... 4 Logging Onto the IOS Online... 5 Seeing your Courses... 6 Using Your PebblePad

More information

Moving Man Introduction Motion in 1 Direction

Moving Man Introduction Motion in 1 Direction Moving Man Introduction Motion in 1 Direction Go to http://www.colorado.edu/physics/phet and Click on Play with Sims On the left hand side, click physics, and find The Moving Man simulation (they re listed

More information

Exercise 2. Point-to-Point Programs EXERCISE OBJECTIVE

Exercise 2. Point-to-Point Programs EXERCISE OBJECTIVE Exercise 2 Point-to-Point Programs EXERCISE OBJECTIVE In this exercise, you will learn various important terms used in the robotics field. You will also be introduced to position and control points, and

More information

Storybird Instructions for Patrons

Storybird Instructions for Patrons Storybird Instructions for Patrons Getting Added to a Storybird Class 1) Visit your local library, make sure you have your library card with you 2) The librarian will ask you for your Storybird username

More information

DESIGN A SHOOTING STYLE GAME IN FLASH 8

DESIGN A SHOOTING STYLE GAME IN FLASH 8 DESIGN A SHOOTING STYLE GAME IN FLASH 8 In this tutorial, you will learn how to make a basic arcade style shooting game in Flash 8. An example of the type of game you will create is the game Mozzie Blitz

More information

Excel Tool: Plots of Data Sets

Excel Tool: Plots of Data Sets Excel Tool: Plots of Data Sets Excel makes it very easy for the scientist to visualize a data set. In this assignment, we learn how to produce various plots of data sets. Open a new Excel workbook, and

More information

Scribble Maps Tutorial

Scribble Maps Tutorial Scribble Maps Tutorial Go to the homepage of Scribble Maps here: h t t p : / / w w w. s c r i b b l e m a p s. c o m / Getting to know the Interface Scribble Maps is a free online mapping application with

More information

Agent-based/Robotics Programming Lab II

Agent-based/Robotics Programming Lab II cis3.5, spring 2009, lab IV.3 / prof sklar. Agent-based/Robotics Programming Lab II For this lab, you will need a LEGO robot kit, a USB communications tower and a LEGO light sensor. 1 start up RoboLab

More information

Volume of Revolution Investigation

Volume of Revolution Investigation Student Investigation S2 Volume of Revolution Investigation Student Worksheet Name: Setting up your Page In order to take full advantage of Autograph s unique 3D world, we first need to set up our page

More information

Quintic Software Tutorial 3

Quintic Software Tutorial 3 Quintic Software Tutorial 3 Take a Picture 1 Tutorial 3 Take a Picture Contents Page 1. Photo 2. Photo Sequence a. Add shapes and angles 3. Export Analysis 2 Tutorial 3 Take a Picture 1. Photo Open the

More information

In this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level.

In this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level. Dodgeball Introduction In this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level. Step 1: Character movement Let s start by

More information

SolidWorks Tutorial 1. Axis

SolidWorks Tutorial 1. Axis SolidWorks Tutorial 1 Axis Axis This first exercise provides an introduction to SolidWorks software. First, we will design and draw a simple part: an axis with different diameters. You will learn how to

More information

Starting from LEARNER NOTES edited version. An Introduction to Computing Science by Jeremy Scott

Starting from LEARNER NOTES edited version. An Introduction to Computing Science by Jeremy Scott Starting from 2013 edited version An Introduction to Computing Science by Jeremy Scott LEARNER NOTES 4: Get the picture? 3: A Mazing Game This lesson will cover Game creation Collision detection Introduction

More information

Microsoft MakeCode for

Microsoft MakeCode for Microsoft MakeCode for Lesson Title: Agent Introduction/Background: In Minecraft: Education Edition, the Agent is your own personal Robot! You can create programs to make him move, build or dig for you

More information

micro:bit for primary schools mb4ps.co.uk

micro:bit for primary schools mb4ps.co.uk About the lesson plans The numbers within the Content section relate to the corresponding slide on the lesson PowerPoint Each lesson will typically take a Y4/5 class around 35 minutes, which would include

More information

For this exercise, you will need a partner, an Arduino kit (in the plastic tub), and a laptop with the Arduino programming environment.

For this exercise, you will need a partner, an Arduino kit (in the plastic tub), and a laptop with the Arduino programming environment. Physics 222 Name: Exercise 6: Mr. Blinky This exercise is designed to help you wire a simple circuit based on the Arduino microprocessor, which is a particular brand of microprocessor that also includes

More information

Lab 3 Introduction to SolidWorks I Silas Bernardoni 10/9/2008

Lab 3 Introduction to SolidWorks I Silas Bernardoni 10/9/2008 1 Introduction This lab is designed to provide you with basic skills when using the 3D modeling program SolidWorks. You will learn how to build parts, assemblies and drawings. You will be given a physical

More information

Lesson 3: Arduino. Goals

Lesson 3: Arduino. Goals Introduction: This project introduces you to the wonderful world of Arduino and how to program physical devices. In this lesson you will learn how to write code and make an LED flash. Goals 1 - Get to

More information

Please note that you will not lose your initial placeholder allocation until you reach the final step (payment) of the change seats process!

Please note that you will not lose your initial placeholder allocation until you reach the final step (payment) of the change seats process! CHANGE SEATS NOT AVAILABLE ON MOBILE OR TABLET! If you would like to try to change your placeholder allocation, follow these steps. You must wait until your Seat Secure window is open before you can proceed.

More information

Solidworks tutorial. drawing. A u t h o r : M. G h a s e m i. C o n t a c t u s : i n f s o l i d w o r k s a d v i s o r.

Solidworks tutorial. drawing. A u t h o r : M. G h a s e m i. C o n t a c t u s : i n f s o l i d w o r k s a d v i s o r. Solidworks tutorial drawing A u t h o r : M. G h a s e m i C o n t a c t u s : i n f o @ s o l i d w o r k s a d v i s o r. c o m The manufacturing techniques had a vast development during the past decades.

More information

COPYRIGHT NATIONAL DESIGN ACADEMY

COPYRIGHT NATIONAL DESIGN ACADEMY National Design Academy How 2 Guide Use SketchUp with LayOut COPYRIGHT NATIONAL DESIGN ACADEMY Use SketchUp with LayOut In order to be able to produce accurate scale drawings in SketchUp, you must use

More information

Lab book. Exploring Robotics (CORC3303)

Lab book. Exploring Robotics (CORC3303) Lab book Exploring Robotics (CORC3303) Dept of Computer and Information Science Brooklyn College of the City University of New York updated: Fall 2011 / Professor Elizabeth Sklar UNIT A Lab, part 1 : Robot

More information

West Point Bridge Designer 2007

West Point Bridge Designer 2007 West Point Bridge Designer 2007 http://bridgecontest.usma.edu/download.htm Students: Use the above link to download your own copy of West Point Bridge Designer 2007 to your computer at home. It is free.

More information

UNIT TWO: Data for Simple Calculations. Enter and format a title Modify font style and size Enter column headings Move data Edit data

UNIT TWO: Data for Simple Calculations. Enter and format a title Modify font style and size Enter column headings Move data Edit data UNIT TWO: Data for Simple Calculations T o p i c s : Enter and format a title Modify font style and size Enter column headings Move data Edit data I. Entering and Formatting Titles: The information used

More information

1. Mechanical Arms Hardware

1. Mechanical Arms Hardware TC.0.1 Analysis 1. Mechanical Arms Hardware TP 8.1: ATLAS apparatus must be able to simulate touch actions on a touchscreen MFD. TP 8.2: ATLAS apparatus must be able to simulate drag and drop actions on

More information

Line Drawing to Vector Image for Complete Beginners

Line Drawing to Vector Image for Complete Beginners Line Drawing to Vector Image for Complete Beginners Copying a Drawing into Illustrator C6 and simplifying it Open a line drawing (scanned or a digital photo) in Photoshop. The drawing is likely to be quite

More information

Apple Photos Quick Start Guide

Apple Photos Quick Start Guide Apple Photos Quick Start Guide Photos is Apple s replacement for iphoto. It is a photograph organizational tool that allows users to view and make basic changes to photos, create slideshows, albums, photo

More information

PLEASE NOTE: EVERY ACTIVITY IN THIS SECTION MUST BE SAVED AS A WAV AND UPLOADED TO YOUR BOX.COM FOLDER FOR GRADING.

PLEASE NOTE: EVERY ACTIVITY IN THIS SECTION MUST BE SAVED AS A WAV AND UPLOADED TO YOUR BOX.COM FOLDER FOR GRADING. PLEASE NOTE: EVERY ACTIVITY IN THIS SECTION MUST BE SAVED AS A WAV AND UPLOADED TO YOUR BOX.COM FOLDER FOR GRADING. Multitrack Recording There will often be times when you will want to record more than

More information

IGNITE BASICS V1.1 19th March 2013

IGNITE BASICS V1.1 19th March 2013 IGNITE BASICS V1.1 19th March 2013 Ignite Basics Ignite Basics Guide Ignite Basics Guide... 1 Using Ignite for the First Time... 2 Download and Install Ignite... 2 Connect Your M- Audio Keyboard... 2 Open

More information

Programming I (mblock)

Programming I (mblock) http://www.plk83.edu.hk/cy/mblock Contents 1. Introduction (Page 1) 2. What is Scratch? (Page 1) 3. What is mblock? (Page 2) 4. Learn Scratch (Page 3) 5. Elementary Lessons (Page 3) 6. Supplementary Lessons

More information

Instant Engagement Pair Structures. User s Manual. Instant Engagement 2011 Kagan Publishing

Instant Engagement Pair Structures. User s Manual. Instant Engagement 2011 Kagan Publishing Instant Engagement Pair Structures User s Manual Instant Engagement 2011 Kagan Publishing www.kaganonline.com 1.800.933.2667 2 Instant Engagement Pair Structures Table of Contents GAME OVERVIEW... 3 Setup...3

More information

Creating Photo Borders With Photoshop Brushes

Creating Photo Borders With Photoshop Brushes Creating Photo Borders With Photoshop Brushes Written by Steve Patterson. In this Photoshop photo effects tutorial, we ll learn how to create interesting photo border effects using Photoshop s brushes.

More information

SURREALISM IN PHOTOSHOP

SURREALISM IN PHOTOSHOP SURREALISM IN PHOTOSHOP In this tutorial your aim is to create a surrealist inspired image using Photoshop. You will combine a selection of images in an illogical, non realistic manner. Set up a folder

More information

Creating Drag and Drop Objects that snap into Place Make a Puzzle FLASH MX Tutorial by R. Berdan Nov 9, 2002

Creating Drag and Drop Objects that snap into Place Make a Puzzle FLASH MX Tutorial by R. Berdan Nov 9, 2002 Creating Drag and Drop Objects that snap into Place Make a Puzzle FLASH MX Tutorial by R. Berdan Nov 9, 2002 In order to make a puzzle where you can drag the pieces into place, you will first need to select

More information

The assembly is comprised of two components and these must be prepared first

The assembly is comprised of two components and these must be prepared first Tutorial Edge Assembly Detail Introduction Most users will be familiar with the process of extracting quantities for flashing materials using the regular flashing command, ie standard profiles such as

More information

Lost in Space. Introduction. Scratch. You are going to learn how to program your own animation! Activity Checklist.

Lost in Space. Introduction. Scratch. You are going to learn how to program your own animation! Activity Checklist. Scratch 1 Lost in Space All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction

More information

Step 1. - To Create an Account

Step 1. - To Create an Account Kuskitannee Lodge 168 Website registration walk through Overview In order to make it easier to plan for weekends and to allow users to easily register online a process has been created which will allow

More information

How to use Photo Story 3

How to use Photo Story 3 How to use Photo Story 3 Photo Story 3 helps you to make digital stories on the computer using photos (or other images), text and sound. You can record your voice and write your own text. You can also

More information

PowerPoint Pro: Grouping and Aligning Objects

PowerPoint Pro: Grouping and Aligning Objects PowerPoint Pro: Grouping and Aligning Objects In this lesson, we're going to get started with the next segment of our course on PowerPoint, which is how to group, align, and format objects. Now, everything

More information

teachweld Trainer Section 2: Usability Brought to you by Realityworks, Inc., the experiential learning technology company

teachweld Trainer Section 2: Usability Brought to you by Realityworks, Inc., the experiential learning technology company teachweld Trainer Section 2: Usability Brought to you by Realityworks, Inc., the experiential learning technology company Page 1: Title Page Page 2: : Login Instruction Page 3: teachweld Modes Title Page

More information

Tutorial 1 getting started with the CNCSimulator Pro

Tutorial 1 getting started with the CNCSimulator Pro CNCSimulator Blog Tutorial 1 getting started with the CNCSimulator Pro Made for Version 1.0.6.5 or later. The purpose of this tutorial is to learn the basic concepts of how to use the CNCSimulator Pro

More information

Tasmanian Devil Model

Tasmanian Devil Model Tasmanian Devil Model The Tasmanian Devil is the world's largest surviving carnivorous marsupial, and is found only in Tasmania, Australia. In recent years the Devil has been struck by a facial tumor disease

More information

Using Bloxels in the Classroom

Using Bloxels in the Classroom Using Bloxels in the Classroom Introduction and Getting Started: What are Bloxels? With Bloxels, you can use the concept of game design to tell stories! Bloxels Grid Board Each Bloxels set consists of

More information

SIM1 Guitar. Android/iOS App for XT-1 User Manual EN

SIM1 Guitar. Android/iOS App for XT-1 User Manual EN SIM1 Guitar Android/iOS App for XT-1 User Manual EN 1 INDEX Pag. 3. Profile Section (Login/Register) Pag. 5......Profile Section (Settings) Pag. 6.... Dongle Wi-Fi & SIM1Hotsport (Wi-Fi Connection to XT-1)

More information

Environmental Stochasticity: Roc Flu Macro

Environmental Stochasticity: Roc Flu Macro POPULATION MODELS Environmental Stochasticity: Roc Flu Macro Terri Donovan recorded: January, 2010 All right - let's take a look at how you would use a spreadsheet to go ahead and do many, many, many simulations

More information

Module. Introduction to Scratch

Module. Introduction to Scratch EGN-1002 Circuit analysis Module Introduction to Scratch Slide: 1 Intro to visual programming environment Intro to programming with multimedia Story-telling, music-making, game-making Intro to programming

More information

Relative Coordinates

Relative Coordinates AutoCAD Essentials Most drawings are created using relative coordinates. This means that the next point is set from the last point drawn. The last point drawn is stored as temporary 0,0". AutoCAD uses

More information

Table of content. 1. How do I access RBSelectOnline? 2. I m new, how do I login? 3. I ve used RBSelectOnline before how do I re-set my password?

Table of content. 1. How do I access RBSelectOnline? 2. I m new, how do I login? 3. I ve used RBSelectOnline before how do I re-set my password? RBSelectOnline Table of content 1. How do I access RBSelectOnline? 2. I m new, how do I login? 3. I ve used RBSelectOnline before how do I re-set my password? 4. What can I elect and when? 5. How do I

More information

The Basic RAW Image Processing Workflow In PSE 2018

The Basic RAW Image Processing Workflow In PSE 2018 The Basic RAW Image Processing Workflow In PSE 2018 This tutorial will illustrate the basic workflow or steps that are generally done when a RAW image is edited in PSE 2018. Saving the edited file as part

More information

Stone Creek Textiles. Layers! part 1

Stone Creek Textiles. Layers! part 1 Stone Creek Textiles Layers! part 1 This tutorial is all about working with layers. This, to my mind, is one of the two critical areas to master in order to work creatively with Photoshop Elements. So,

More information