WARHAMMER 40K FRIENDLY THE 13TH
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1 WARHAMMER 40K FRIENDLY THE 13TH FRIDAY MARCH 20 TH 12:00PM 8:00PM D nt lse this packet! It cntains all necessary missins and results sheets required fr yu t participate in tday s turnament. It is yur respnsibility t hld nt and nt lse this packet during the turnament. If yu lse this packet, be prepared t be dcked pints!
2 ADEPTICON 2015 WARHAMMER 40K Friendly THE 13TH Acrss system Adep-ti- Cn2015 battle rages, and trps fight fr every inch f grund in a deadly cnflict that changes minute by minute. The great High Lrds f Terra have deemed this battle zne s extremely imprtant, that extra measures are t be taken in rder t aid the trps entrenched there. With this edict recently passed dwn, high level cmmanders have created several rest and relaxatin (R&R) znes t help in the recvery f battlefield mral; AKA Camp AdeptiCn as the trps have begun calling them. As trps and units are mved t these camps, they will be able t spend sme time relaxing and refrming. Camp staff have been sent ut t setup the camps in secured in green znes; and several units have already been prcessed thrugh these camps t great effect and increased mral!!! Wh desn t lve sme time at camp?? Frces being cycled will receive the fllwing rder: Welcme t Camp AdeptiCn! Well dne sldier!!! Yur valiant service has been recgnized by the all mighty High Lrds f Terra, and in their greatness they have been gracius enugh t grant yu leave t Camp Adep-ti-Cn2015 fr sme much needed rest, fun, and relaxatin befre yu are cycled back int the cnflict. During yur time at camp, yur unit will be resupplied and re-staffed as yu enjy yurself. We wuld like t remind yu, that as a highlight experienced sldier, please remember be as welcming pssible t yur new battle brthers take them under yur wing, and shw them the rpes. Belw are sme f the amenities f the camp yu will be enjying: Sft & Cmfrtable beds, n sleeping n the grund here! Crystal Lake swimming pnd. Engineered t be the perfect temperature t lsen thse battle hardened nerves Crafts!!, lts f crafts t send back t lved nes t let them knw hw great yu are ding, and hw much yu lve yur chice t serve.. 4-Star Dining! Yur guaranteed three high prtein meals a day, n mre wndering if yu ll get fed; and in mst cases it will be warm. Fun and relaxing with friends: Remember there is n need t lk ver yur shulder, r wndering if the enemy is hiding ver there. All camps are secure in green znes! Target ranges. Fun ranges t practice exterminating the enemy! Medical bay!!! Get all yur ailments taken care f, and any missing appendages replaced (replacement appendages must be apprved first). Thse are just a few f the things that will be available t yu at camp, as yu can see it will be a great time fr yu and yur battle brthers! Until then we knw yu re tired, just remember t stay vigilant and fight the gd fight fr the Imperium, and just keep thinking that yu ll be with us sn nce here there will be n need t lk ver yur shulder all the time anymre Yurs truly, Yur Head Camp Cunselrs WHAT YOU SHOULD, OR SHOULDN T KNOW The 90 participants in the Warhammer 40K Friendly will be brken up int teams f 15 players. Each team will be given a team identifier. Players shuld be prepared fr the unexpected - such as extra bjectives and surprise terrain - remember this is The Friendly; we are lking t have sme light-hearted fun!
3 MERIT BADGES Every missin yu will have the chance t earn a selectin f unique Merit Badges. Each Merit Badge may nly be achieved by ne player in a game, except in Missin 2, where each player can achieve all the Merit badges. Certain badges may nly be achieved by ne player thrugh the entire turnament! Yell fr a Judge LOUDLY when this happens there can be nly ne!!! Make sure t try t earn it quickly! Each Merit Badge achieved is wrth 2 Battle Pints. MISSION 1 Track Star: Get ut there and find sme fun! T earn this merit badge, have a unit whlly within yur ppnent s deplyment zne at the end f yur turn and then have that same unit whlly within yur deplyment zne at the end f a later turn. Please mark units accrdingly. Explrer: There are lts f nifty places here, if yu take the time t lk. Have at least ne unit whlly within each terrain feature in the game at sme pint in the game; this desn t need t be the same unit. Friendly!!!: Camp is a place t make new friends, make sure t intrduce yurself! Launch a multiple assault. Early Bird: Waking up first, and being ready fr sme camp fun, is imprtant! Deply every unit during the deplyment phase. If bth players d this the ne wh ges first earns it, after all, they were first! Night Owl: Yu're t cl t get t camp early. Have at least half yur units, runding up, in reserve at the start f the game. Rivalry (Unique): There's always the tw camper that butt heads the mst. Challenge the enemy Warlrd with yur warlrd. The Warlrd just has t be in the unit being challenged. YELL FOR A JUDGE REALLY LOUD WHEN THIS HAPPENS, THER CAN BE ONLY ONE!!!!! MISSION 2 Lner: Being alne is fun t! Have a unit never within six inches f anther friendly unit. Earn this with the unit is remved frm play r at the end f the game if the cnditin is met. If bth players are eligible t earn this at the end f the game, the player ging secnd earns it. Best Friends: Best friends d everything tgether. Yu and yur teammate successfully assault the same unit in the same turn. Ging fr a Dip: Have a nice swim. Have a mdel reach the center f the lake. Keg Party: Yu and yur ally each have a unit whlly within a piece f a terrain in yur ppnent s half f the table. (Buy yur teammate a drink!) Arts and Crafts: Yu and yur ally have each f yur highest pint unit d nthing fr a turn. They can t mve, sht, run, assault, add Psychic dice, r manifest Psychic pwers. If they are lcked in assault they may nt strike blws. This can t be achieved Game Turn 1. If bth teams d this in the same Game Turn, then neither team earns this and it can be attempted again next Game Turn. Spread Out and Search (Unique): It's always a gd idea t spread ut, right? Have five friendly units suffer a Jasn Attacks! in the same turn. YELL FOR A JUDGE REALLY LOUD WHEN THIS HAPPENS, THER CAN BE ONLY ONE!!!!! MISSION 3 Mnster Slayer: While sme peple run frm the mnsters yu g ut t fight them. Be the first player t remve the last wund frm Jasn. Cannn Fdder: Own the first unit that is remved frm play by Jasn. Nt Afraid! Assault Jasn with yur Warlrd. Gtta Get Away! Have a unit reach yur ppnent s table edge and then remve them permanently frm play. BBF! Perfrm a Heric Interventin t save a character frm Jasn. I Killed Jasn! (Unique): Be the first player at the event t slay Jasn. YELL FOR A JUDGE REALLY LOUD WHEN THIS HAPPENS, THER CAN BE ONLY ONE!!!!!
4 BATTLE ORDERS BATTLE ORDERS 1. Terrain: Terrain is nt fixed. Place Crystal Lkae in the center f the table, then players rll-ff and alternate placing terrain. N piece f terrain may be placed within 4 f anther piece f terrain r the bard edge. 2. Generate Pre-game Abilities: Determine Cmbat Squads, determine pre-game abilities such as Warlrd Traits, Psychic Pwers, Gifts f Mutatin, Demnic Rewards and the like. When generating Warlrd Traits, re-rll any rll that results in Tactical Trait: Master f Fate (#5). 3. Night Fighting: Either player can declare that they wish t fight the battle at night. If either player des s, rll a D6 befre deplyment: n a rll f 4+, the Night Fighting special rule is in effect during game turn 1 and all units have the Stealth special rule. 4. Determine Deplyment Znes: Players rll-ff and the winner chses his deplyment zne/table half. 5. Determine Deplyment Order: Players rll-ff and the winner decides wh will deply first and wh will deply secnd. 6. Deplyment: The side deplying first then must set up all units in their army (including Frtificatins*). Then the ther side sets up all units in their army (including Frtificatins*). Reslve Infiltrating units and Scut mves. 7. Determine First Player: The player that deplyed first can chse t take the first r secnd turn; their ppnent can attempt t Seize the Initiative. If yur ppnent s army includes a Lrd f War, and yurs des nt, yu receive +1 t this rll. Game Length: Variable Game Length will be utilized in all missins. Missin Special Rules: Night Fighting, Reserves and Merit Badges are in effect fr all missins. * Frtificatins nw deply with the rest f yur army in yur Deplyment Zne. In general, Frtificatins may nt be placed in terrain and must be placed in an pen area in the player s Deplyment Zne, ignring the minimum distance rules fr terrain. If n such space exists in a player s Deplyment Zne, a single piece f terrain may be shifted the minimum distance required t fit the Frtificatin. FRIENDLY UNITS Friendly Units are thse which we d nt see very ften in the turnament envirnment. They are ften cnsidered inferir and nt as effective as ther mre rbust chices. That said, many f these units can be incredibly fun t play with in ther envirnments. We believe all squads need a little lve, and deserve t see the battlefield; and we want t reward thse players wh share this pint f view! Belw yu will find a list f units that we are calling Friendly Units. We will be awarding bnus pints t Teams where players take ne f the units listed belw at maximum strength. Each army has tw t chse frm: S. M. Cdex: Hnr Guard & Terminatr squad B.A. Cdex: Hnr Guard & Terminatr squad S. W. Cdex: Scut squad & Lne Wlf Dark Angles: Nephilim Jetfighter & Land Speeder Vengeance Grey Knight: Interceptr squad & Purgatin Squad Imperial Knights: Are yu kidding???? & Are yu Kidding??? Adepta Srritas: Repentia Squad & Penitent engine Astra Militarum: Rugh Riders & Ogryns Chas Daemns: Furies & Beasts f Nurgle Chas Space Marines: Raptrs & Mutilatrs Dark Eldar: Mandrakes & Bld Riders Eldar: Striking Scrpins & Vypers Inquisitin: Arc Flagellents, Inquisitr Karamazv Militarum Tempestus: Lrd Cmmissar & Taurx (Nt prime) Necrns: Triarch Stalker, Flayed Ones Offici Assassinrum: Again are yu kidding????? Orks: Kmmands & Big Mek with Shkk Attack Gun Tau: Vestpid & Piranha Tyranids: Lictr & Bivre
5 MISSION 1: ARRIVING AT CAMP *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** Did Christy ever tell yu 'but the tw Marines murdered in 172.M41? Inquisitr drwning in 171.M41? Bunch f fires. Nbdy knws wh did any f 'em. In 178.M41, they was gnna pen up. The water was bad. Christy'll end up just like his flks, crazy and brke. He's been up there a year fixin' up that place. He must've drpped 2,500,000 credits, and fr what? Ask anybdy. Quit. WHAT THE???? Players shuld be prepared fr the unexpected, such as extra bjectives, and pssible surprise terrain. DEPLOYMENT Please fllw the Battle Orders and game length rules as presented in the Warhammer 40K Friendly the 13 th Battle Orders sheet. :: VANGUARD STRIKE :: PRIMARY OBJECTIVE Table Quarters: The player that cntrls mre table quarters at the end f the game achieves this bjective. T cntrl a table quarter, each player adds up the pint cst f all their units in that quarter. The player with the mst pints present wins the quarter. Win Draw Lss 1 6 pints 0 pints SECONDARY OBJECTIVES 1. Slay the Warlrd: If, at the end f the game, the enemy's Warlrd has been remved as a casualty, yu achieve this bjective. 2. First Bld: The first unit, f any kind, t be remved as a casualty during the game achieves this bjective fr the ppsing player at the end f the game. MISSION SPECIAL RULES Reserves (pg. 135) Merit Badges Arriving at Camp: This missin DOES NOT utilize the Night Fight special rule. Ntes n Table Quarters: Table quarters are determined by drawing tw lines thrugh the center f the battlefield, parallel t the table edges. A unit may nly cntribute t the cntrl f ONE table quarter at a time. If a unit is spread between multiple table quarters, the unit is cnsidered t be in the table quarter cntaining a MAJORITY f that unit. If this is unclear, then randmly determine which table quarter the unit is in. 3. Linebreaker: If, at the end f the game, yu have at least ne mdel frm ne r mre scring units cmpletely within 12 f the enemy s table edge, yu achieve this bjective. Each Secndary Objective achieved is wrth. MERIT BADGES The fllwing Merit badges are achievable in this missin. Each Merit Badge may nly be achieved by ne player in a game. The Rivalry badge may nly be achieved by ne player thrugh the entire turnament! Yell fr a Judge LOUDLY when this happens there can be nly ne!!! See the Merit Badge sheet fr full details. Track Star Explrer Friendly Each Merit Badge achieved is wrth. Early Bird Night Owl Rivalry (Unique)
6 MISSION 2: THERE IS SOMETHING WRONG VERY WRONG!!! *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** Yu grunts keep yur nses clean. Understand? Yu'll be hearing frm me if yu dn't. We ain't gnna stand fr n weirdness ut here. WHAT THE???? Players shuld be prepared fr the unexpected, such as extra bjectives, and pssible surprise terrain. DEPLOYMENT Please fllw the Battle Orders and game length rules as presented in the Warhammer 40K Friendly the 13 th Battle Orders sheet. :: DAWN OF WAR :: MISSION SPECIAL RULES Night Fighting (pg. 135) Reserves (pg. 135) Merit Badges Allied: Teams are always cunted as being Allies f Cnvenience. I ll be Right Back: One Independent Character f yur chice must begin the game in Reserve, they cannt rll t arrive frm Reserve until Game Turn 4 when they arrive autmatically. Jasn Attacks: At the start f yur Assault Phase, every friendly unit that is nt within six inches f anther unit, friendly r enemy, is the victim f Jasn. The unit suffers 1d6 Strength 6 Ap 1 hits. Allcate hits t character mdels first, and then mdels f the cntrlling player s chice. Lk Out Sir! Rlls nly pass n a rll f a six, n ne can get away frm Jasn! PRIMARY OBJECTIVE Victry Pints: Each player receives 1 Victry Pint fr each enemy unit that has been cmpletely destryed (including Independent Characters and Dedicated Transprts). Units that are falling back r nt n the bard at the end f the game, cunt as destryed fr the purpses f this missin. The player with the mst Victry Pints at the end f the game achieves this bjective. Win Draw Lss 1 6 pints 0 pints SECONDARY OBJECTIVES 1. Slay the Warlrd: If, at the end f the game, the enemy's Warlrd has been remved as a casualty, yu achieve this bjective. 2. First Bld: The first unit, f any kind, t be remved as a casualty during the game achieves this bjective fr the ppsing player at the end f the game. 3. Linebreaker: If, at the end f the game, yu have at least ne mdel frm ne r mre scring units cmpletely within 12 f the enemy s table edge, yu achieve this bjective. Each Secndary Objective achieved is wrth. MERIT BADGES The fllwing Merit badges are achievable in this missin. Each player may achieve all Merit Badges this game. The Spread Out and Search badge may nly be achieved by ne player PER TEAM! Yell fr a Judge LOUDLY when this happens there can be nly ne!!! See the Merit Badge sheet fr full details. Lner Best Friends Ging fr a Dip Each Merit Badge achieved is wrth. Keg Party Arts and Crafts Spread Out and Search (Unique)
7 MISSION 3: OMG! OMG! AHHHHHH *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** Yu see, Jasn was my sn, and tday is his birthday... WHAT THE???? Players shuld be prepared fr the unexpected, such as extra bjectives, and pssible surprise terrain. DEPLOYMENT Please fllw the Battle Orders and game length rules as presented in the Warhammer 40K Friendly the 13 th Battle Orders sheet. Place the Relic (aka Jasn): Befre placing terrain, place the Relic cunter in the center f the battlefield. :: DAWN OF WAR :: PRIMARY OBJECTIVE The Relic (aka Jasn): At the end f the game, the player wh has seized the Relic achieves this bjective. See the Warhammer 40,000 rulebk (pg. 147) fr rules n seizing, mving with and drpping the Relic. Win Draw Lss 1 6 pints 0 pints SECONDARY OBJECTIVES 1. Slay the Warlrd: If, at the end f the game, the enemy's Warlrd has been remved as a casualty, yu achieve this bjective. 2. First Bld: The first unit, f any kind, t be remved as a casualty during the game achieves this bjective fr the ppsing player at the end f the game. 3. Linebreaker: If, at the end f the game, yu have at least ne mdel frm ne r mre scring units cmpletely within 12 f the enemy s table edge, yu achieve this bjective. MISSION SPECIAL RULES The Relic (pg. 147) Night Fighting (pg. 135) Reserves (pg. 135) Merit Badges Jasn! (See the Jasn! Sheet in this packet) Each Secndary Objective achieved is wrth. MERIT BADGES The fllwing Merit badges are achievable in this missin. Each Merit Badge may nly be achieved by ne player in a game. The I Killed Jasn badge may nly be achieved by ne player thrugh the entire turnament! Yell fr a Judge LOUDLY when this happens there can be nly ne!!! See the Merit Badge sheet fr full details. Mnster Slayer Cannn Fdder Nt Afraid! Gtta Get Away! BFF! I Killed Jasn! (Unique) Each Merit Badge achieved is wrth.
8 JASON! Place Jasn in the center f the table at the start f the game. He is cnsidered bth a unit and The Relic. Jasn cannt be cntrlled while he is alive. Once he lses his last Wund, he becmes The Relic and can be mved/seized per the rules fr The Relic (pg. 147). If Jasn revives, he immediately becmes a unit again. If Jasn was currently being carried by a unit, he is cnsidered in assault with that unit and cunts as charging that unit this turn. At the beginning f each Mvement Phase, if nt lcked in cmbat, Jasn mves 4D6 (ignring Difficult and Dangerus Terrain and mving arund Impassible Terrain) twards the clsest visible unit, staying 1 away frm all units. At the end f the Charge Sub phase, if Jasn is within 12 f a unit he attempts t assault them, subject t the nrmal rules fr assaults. If he wins cmbat, he cnslidates as nrmal, althugh always twards the clsest visible unit. Jasn Vrhees WS BS S T W I A Ld Sv Unit Type: Mnstrus Creature Jasn s Machete Range S AP Type User 1 Melee: Armrbane, The Camp Scalper* *The Camp Scalper: When Jasn is assaulted, he can fire Overwatch, despite being BS 0. He causes an autmatic hit, using his weapn s prfile. Jasn s Mask: Gives Jasn the Fear special rule, with the exceptin that n ne is immune t its effects. Units with Knw N Fear and Fearless special rules are still subject t this test! Special Rules: Feel N Pain (4+), Eternal Warrir Will Nt Die, Jasn Rises Again: At the start f each Mvement Phase, if Jasn is currently slain, rll a D6. On a 5+ Jasn revives with 1D6 Wunds restred. If being carried he cnsidered assaulting the unit as described abve. If nt being carried, he mves as described abve.
9 RESULTS FOR MISSION 3: OMG! OMG! AHHHHHH YOUR NAME TEAM TABLE NO FINISH?* * Finished games are thse that are ended by a Variable Game Length die rll (pg. 122) r where all 7 game turns were fully played ut. Primary Objective: The Relic (aka Jasn) Circle ne 12 Secndary Objectives Achieved Circle all Secndary Objectives achieved, regardless f the utcme f the game. each. Merit Badges Achieved Circle all Merit Badges achieved, regardless f the utcme f the game. each. Win Slay the Warlrd Mnster Slayer List the Friendly Units in Yur Army Cannn Fdder Nt Afraid! 6 Draw First Bld Gtta Get Away TOTAL BATTLE POINTS 0 Lss Yes N Linebreaker BFF! Have yur ppnent duble check yur results abve. Have them sign belw and acknwledge that the results circled abve are accurate and crrect. = Jasn! (Unique) Oppnent s Signature: *** STOP *** DO NOT FILL THIS OUT UNTIL YOUR GAME RESULTS HAVE BEEN DOUBLE-CHECKED AT THE JUDGE S BOOTH Nw, in private, rate yur hw fun this game and yur ppnent were by circling a number n the scale belw. D NOT share these results with yur ppnent. Fun Scre Nt Fun Decent Enugh Game Deadly Fun Please turn in this sheet t the judge s bth after yur game TOGETHER with yur ppnent.
10 RESULTS FOR MISSION 2: THERE IS SOMETHING WRONG VERY WRONG!!! YOUR NAME TEAM TABLE NO FINISH?* * Finished games are thse that are ended by a Variable Game Length die rll (pg. 122) r where all 7 game turns were fully played ut. Primary Objective: Victry Pints Circle ne 12 Secndary Objectives Achieved Circle all Secndary Objectives achieved, regardless f the utcme f the game. each. Merit Badges Achieved Circle all Merit Badges achieved, regardless f the utcme f the game. each. Win Slay the Warlrd Lner List the Friendly Units in Yur Army Best Friends Ging fr a Dip 6 Draw First Bld Keg Party TOTAL BATTLE POINTS 0 Lss Yes N Linebreaker Arts & Crafts Have yur ppnent duble check yur results abve. Have them sign belw and acknwledge that the results circled abve are accurate and crrect. = SO&S (Unique) Oppnent s Signature: *** STOP *** DO NOT FILL THIS OUT UNTIL YOUR GAME RESULTS HAVE BEEN DOUBLE-CHECKED AT THE JUDGE S BOOTH Nw, in private, rate yur hw fun this game and yur ppnent were by circling a number n the scale belw. D NOT share these results with yur ppnent. Fun Scre Nt Fun Decent Enugh Game Deadly Fun Please turn in this sheet t the judge s bth after yur game TOGETHER with yur ppnent.
11 RESULTS FOR MISSION 1: ARRIVING AT CAMP YOUR NAME TEAM TABLE NO FINISH?* * Finished games are thse that are ended by a Variable Game Length die rll (pg. 122) r where all 7 game turns were fully played ut. Primary Objective: Table Quarters Circle ne 12 Secndary Objectives Achieved Circle all Secndary Objectives achieved, regardless f the utcme f the game. each. Merit Badges Achieved Circle all Merit Badges achieved, regardless f the utcme f the game. each. Win Slay the Warlrd Track Star List the Friendly Units in Yur Army Explrer Friendly 6 Draw First Bld Early Bird TOTAL BATTLE POINTS 0 Lss Yes N Linebreaker Night Owl Have yur ppnent duble check yur results abve. Have them sign belw and acknwledge that the results circled abve are accurate and crrect. = Rivalry (Unique) Oppnent s Signature: *** STOP *** DO NOT FILL THIS OUT UNTIL YOUR GAME RESULTS HAVE BEEN DOUBLE-CHECKED AT THE JUDGE S BOOTH Nw, in private, rate yur hw fun this game and yur ppnent were by circling a number n the scale belw. D NOT share these results with yur ppnent. Fun Scre Nt Fun Decent Enugh Game Deadly Fun Please turn in this sheet t the judge s bth after yur game TOGETHER with yur ppnent.
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