My Little Pony CCG Comprehensive Rules
|
|
- Ariel Osborne
- 6 years ago
- Views:
Transcription
1 My Little Pny CCG Cmprehensive Rules Table f Cntents 1. Fundamentals 101. Deckbuilding 102. Starting a Game 103. Winning and Lsing 104. Cntradictins 105. Numeric Values 106. Players 2. Parts f a Card 201. Name 202. Pwer 203. Cst 204. Play Requirement 205. Type 206. Traits 207. Text Bx 208. Cnfrnt Requirements 209. Prblem Bnus 210. Pint Value 211. Cllectr Number and Rarity 3. Card Types 301. Mane Character 302. Friend 303. Prblem 304. Event 305. Resurce 306. Trublemaker 4. Znes 401. General 402. Draw Deck 403. Prblem Deck 404. Hand 405. Play 406. Discard Pile 407. Banished Zne 408. Changing Znes 5. Game Cncepts 501. Area 502. Actin Tkens 503. Ready and Exhausted 504. Frightened 505. Face-Dwn Cards 506. Mving 507. Pwer 508. Csts Cmprehensive Rules Versin Attachments 510. Pririty 511. Pre-Pririty Prcessing 512. Timing Rules 513. Cntrl and Ownership 514. Faceffs 515. Flipping 516. Uniqueness 517. Pints 518. Searching 519. Cunters 6. Turn Sequence 601. General 602. Ready Phase 603. Ready Step 604. Actin Step 605. Draw Step 606. Trublemaker Phase 607. Uncver Step 608. Challenge Step 609. Main Phase 610. Scre Phase 611. Cnfrnt Step 612. Faceff Step 613. Slve Step 614. End Phase 615. End f Turn Step 616. Wrap Up Step 7. Abilities and Mdifiers 701. Abilities 702. Cntinuus Abilities 703. Activated Abilities 704. Triggered Abilities 705. Prcessing Actins 706. Entering Play 707. Mdifiers 708. Cntinuus Mdifiers 709. One-Sht Mdifiers 710. Replacement Mdifiers 711. Mdifier Interactins 712. Triggered Effects 8. Additinal Rules 801. Simultaneity 802. Lps 9. Credits 10. Glssary Page 1
2 My Little Pny CCG Cmprehensive Rules 1. Fundamentals (101) Deckbuilding (101.1) A Draw Deck has a minimum f 45 cards and n maximum number f cards. (101.2) A Draw Deck can include any number f Friends, Events, Resurces, and Trublemakers. A Draw Deck can t include mre than 3 cpies f a card with the same name. (101.3) A Prblem Deck must include exactly 10 Prblem cards. (101.3a) A Prblem Deck can t include mre than 2 cpies f a card with the same name. (101.3b) A Prblem Deck can t include cards ther than Prblem cards. (101.3c) A Prblem Deck must include at least ne Prblem with the Starting Prblem keywrd. (102) Starting a Game (102.1) Each player needs a Draw Deck, a Prblem Deck, and a Mane Character. Each player starts the game with their Mane Character in play with its Start side face up. (102.2) Next, players simultaneusly chse a Starting Prblem frm their Prblem Deck and put it int play. (102.3) Players use an agreed-upn randm methd t determine which player will play first. Each player shuffles their Prblem Deck and Draw Deck, then puts the tp 6 cards f their Draw Deck int their hand. (102.4) Once per game, befre the start f the first turn, each player may mulligan. Players chse whether r nt t mulligan in turn rder. Thse that chse t mulligan then d s simultaneusly, after which the first turn begins. (102.4a) T mulligan, a player shuffles their hand int their draw deck, then puts the tp 6 cards f their draw deck int their hand. (103) Winning and Lsing Cmprehensive Rules Versin 2.0 Page 2
3 My Little Pny CCG Cmprehensive Rules (103.1) As a player wins the game, the game ends immediately and n further actins are perfrmed. This can happen at any time, including during PrePririty Prcessing and while n player has pririty. (103.2) A player wins the game if that player has a scre f 15 r mre pints. (103.2a) If multiple players wuld win the game simultaneusly, the game is a draw. (103.2b) If a game ends in a draw, n player wins. (103.3) A player wins the game if n ppnents remain in the game. (103.4) A player may cncede the game at any time. A player that des s lses the game. (103.5) If a player lses the game, that player is remved frm the game. This can happen at any time, including during Pre-Pririty Prcessing and while n player has pririty. (104) Cntradictins (104.1) If a card specifically cntradicts these rules, that card takes precedence. (104.2) If a mdifier says smething can t happen and anther mdifier r rule tries t make that thing happen, that can t mdifier takes precedence. (103.5a) As a player is remved frm the game, all cards that player wns are remved frm the game, any mdifiers cntrlled by that player cease t exist, and all areas wned by that player cease t exist. (104.2a) If an ccurrence can t happen, any cst invlving that ccurrence can t be paid. Occurrences that can t happen can t be replaced. (104.2b) Players can t chse t d smething that can t be dne. (104.3) Sme rules cause actins t be perfrmed by the game. Smething that is perfrmed by the game can't be stpped, replaced, r prevented, even if that thing can't be dne. (105) Numeric Values (105.1) Players asked t chse a number can chse any nn-negative integer. Cmprehensive Rules Versin 2.0 Page 3
4 My Little Pny CCG Cmprehensive Rules (105.2) A negative value is treated as zer except when calculating a character s pwer r a cst. (105.3) Zer is an even number (106) Players (106.1) The turn player is the player whse turn it is. Other players are nnturn players. (106.2) A player s ppnents are the ther players in the game. 2. Parts f a Card (201) Name (201.1) A card s name has tw parts: a Title and a Subtitle. A card s Title is printed in the upper left-hand crner f the card, and a card s Subtitle is printed immediately beneath it. The name f a card is its Title fllwed by its Subtitle. (201.2) Text which refers t this card is referring t the card n which it is printed, and nt any ther card with that name. (201.3) Text can refer t characters by their Title alne. (202) Pwer (202.1) A card s pwer is the value printed in the upper right-hand crner f the card. (201.1a) Tw cards with the same Title but a different Subtitle (r vice versa) d nt have the same name. (202.2) Prblems d nt have Pwer. (203) Clr (203.1) Cards can have ne r mre clrs. A card s clr is defined by the icn in the tp right-hand crner. (203.2) A card f a clr cntributes pwer f that clr, but a card which adds its pwer t anther card des nt add its clrs t that card. (204) Cst Cmprehensive Rules Versin 2.0 Page 4
5 My Little Pny CCG Cmprehensive Rules (204.1) A card s printed cst is the value printed in a white circle t the left f the card art. This value is the number f actin tkens that must be paid t play the card. (205) Play Requirement (205.1) A card s play requirement is printed immediately belw the card s cst. A play requirement indicates a clr and a value. A player must have characters with at least that much cmbined pwer f that clr in rder t play the card. (204.1a) Mane Characters, Trublemakers, and Prblems d nt have a printed cst. (205.1a) Cards withut a cst d nt have a play requirement, and nt all cards with csts have play requirements. (206) Type (206.1) A card s type is indicated by an icn in the tp-left crner f the card. (206.1a) Cards ther than Mane Characters als have their card type printed n the card. Fr Prblems, this infrmatin is t the left f the text bx, and fr ther cards it is lcated beneath the art. (206.1b) Text which references a card by type can reference that type either by the text n the type line r by the type icn in the upper lefthand crner. (206.2) Fllwing is a list f card types and their respective icns. Mane Character Friend Prblem Trublemaker Event Resurce Cmprehensive Rules Versin 2.0 Page 5
6 My Little Pny CCG Cmprehensive Rules (207) Traits (207.1) Traits include all text and icns listed n the Trait line under a card s art. Prblems d nt have Traits. (208) Text Bx (210.1) Prblem cards have a Prblem Bnus which indicates hw many additinal pints the first player t cnfrnt that Prblem scres. (211) Pint Value (209.1) Prblem cards have tw distinct sets f cnfrnt requirements; the set beneath the text bx defines that Prblem s cnfrnt requirements fr its wner, and the set n the ppsite side f the card defines that Prblem s cnfrnt requirements fr its wner s ppnent. (210) Prblem Bnus (208.1) A card s text bx is belw its Type line and may include game text, reminder text, and flavr text. Flavr text is italicized beneath the game text and has n impact n gameplay. Reminder text is italicized text in parentheses that explains game text, and is nt itself game text. (209) Cnfrnt Requirements (207.2) A card can have multiple Traits. These traits are separated by a (211.1) Trublemakers have a pint value, which indicates hw many pints a player scres fr defeating that Trublemaker. (212) Cllectr Number and Rarity (212.1) Each card has a cllectr number and a rarity indicatr at the bttm f the card frame. (212.2) The cllectr number indicates the card s number within its set. (212.3) The rarity indicatr indicates the card s rarity; this may be C fr Cmmn, U fr Uncmmn, R fr Rare, UR fr Ultra-Rare, F fr Fixed, r P fr Prm (212.4) Sme filed cards may have an f indicating their fil status in place f a rarity indicatr. Cmprehensive Rules Versin 2.0 Page 6
7 My Little Pny CCG Cmprehensive Rules 3. Card Types (301) Mane Character (301.1) Mane Characters start the game in play at their wner s hme, with their Start side face-up. (301.2) Mane Characters have a Start side and a Bsted side, and may have text which instructs a player t turn them ver. As a Mane Character is turned ver, its ppsite side becmes face-up. (301.3) Mane Characters have the card infrmatin f their face-up side. (301.4) Mane Characters are characters. (301.5) Mane Characters can t leave play. (302) Friend (302.1) Friends enter play at yur hme r at a Prblem. (302.2) Friends are characters. (303) Prblem (303.1) Prblems enter play at their wner s Prblem area riented s that their cnfrnt requirements are facing the players thse requirements apply t. (303.2) Each Prblem is assciated with its wner s Prblem deck. (304) Event (304.1) Events have Timing Phrases which specify when they can be played. (304.2) As a player plays an Event, that player prcesses the Event s text bx in rder and then the Event is put int its wner s discard pile. (305) Resurce (305.1)As a player plays a Resurce, that Resurce enters play. (305.1a) A Resurce that is nt an attachment enters play at its wner s hme. (305.1b) A Resurce that is an attachment enters play attached t the card it was played n. Cmprehensive Rules Versin 2.0 Page 7
8 My Little Pny CCG Cmprehensive Rules (306) Trublemaker (306.1) Trublemakers enter play face-dwn at a Prblem. (306.2) Players can cntrl nly ne face-up Trublemaker at a given Prblem. If a player cntrls mre than ne face-up Trublemaker at a given Prblem, that player is vilating uniqueness (516) 4. Znes (401) General (401.1) Cards can be in any ne f six znes: Draw Deck, Prblem Deck, Hand, Play Zne, Discard Pile, and Banished Zne. A given card always exists in a distinct zne, and never exists in mre than ne zne at a time r between znes. (401.2) Each zne exists at all times even if it cntains n cards. (401.3) The Draw Deck and Prblem Deck znes are rdered. Players may nt rearrange the rder f cards in these znes, but may rearrange the rder f cards in ther znes. (401.4) Players share the Play zne. Each player has their wn instance f each ther zne. (402) Draw Deck (402.1) The Draw Deck zne cntains a player s Draw Deck. If text refers t a player s deck, it is referring t that player s Draw Deck unless it specifies the Prblem Deck. (402.2) Cards in the Draw Deck are nt public t any player. The number f cards remaining in the deck is public. (402.3) If multiple cards are put n the tp r bttm f a Draw Deck simultaneusly, they may be put there in any rder. (402.4) As a player shuffles a Draw Deck, flipped cards are set aside, the remaining cards are shuffled, and the flipped cards retain their rder in the deck. (403) Prblem Deck (403.1) The Prblem Deck zne cntains a player s Prblem Deck. (403.2) Cards in the Prblem Deck are nt public t any player. The number f cards remaining in the deck is public. Cmprehensive Rules Versin 2.0 Page 8
9 My Little Pny CCG Cmprehensive Rules (403.3) If multiple cards are put n the tp r bttm f a Prblem Deck simultaneusly, they may be put there in any rder. (404) Hand (404.1) Each hand zne cntains the cards a player has drawn. Cards in players hands are nt public, but each player may lk at the cards in his wn hand at any time. (405) Play (405.1) The play zne is where cards enter play. Each player wns 2 areas in the play zne: their hme area and their prblem area. Cards may enter play at any f these areas, and cards in play are public unless therwise nted. (406) Discard Pile (406.1)Each player s discard pile cntains that player s cards which have been put there by any means. Cards in the Discard Pile are public (407) Banished Zne (407.1)Each player s banished zne cntains that player s cards which have been banished. Cards in the banished zne are public. (408) Changing Znes (408.1) T dismiss a card is t put it frm play int its wner s discard pile. Only cards in play can be dismissed. (408.2) T retire a card is t put it frm play int its wner s discard pile. Players can nly retire cards they cntrl, and nly cards in play can be retired. Retiring a card is nt the same as dismissing it. (408.2) T discard a card is t put it frm a player s hand int its wner s discard pile. Only cards in a player s hand can be discarded. (408.3) T draw a card is t put the tpmst unflipped card f a player s draw deck int that player s hand. Only cards in draw decks can be drawn. (408.3a) An instructin which puts a card int a player s hand is a draw nly if it specifically uses the term draw (408.3b) If a player is instructed t draw multiple cards, each ne is drawn ne at a time, and each draw is a separate ccurrence. (408.4) T banish a card is t put it int its wner s banish zne. Cmprehensive Rules Versin 2.0 Page 9
10 My Little Pny CCG Cmprehensive Rules (408.5) A card that changes znes becmes a different card. Mdifiers r effects which applied t it n lnger apply, even if it returns t its riginal zne. (408.5a) If a mdifier causes a card t change znes r an effect triggers frm a card changing znes, and that effect r mdifier later tries t affect that card, it can d s, but nly if the card has since remained in the new zne cntinuusly. 5. Game Cncepts (501) Area (501.1) Each player wns tw areas in the play zne: That player s hme, and that player s Prblem. A player s hme is where that player s Mane character starts the game and a player s Prblem is where that player s Prblem cards reside while in play. (501.2) Cards that are played t r at an area enter play at that area. (501.3) Cards that are played n a card enter play at that card s area, attached t that card. (501.4) If text uses the phrase here, it is referencing the area f the card that text is n. (501.5) If text uses the phrase there it is referencing the area specified in its text (which may nt be the area f the card that text is n). (502) Actin tkens (502.1) Actin Tkens are accumulated during a game and are used t pay csts. (502.1a) Actin Tkens d nt expire. (502.1b) Actin tkens may be spent in any rder. (503) Ready and Exhausted (503.1) All cards enter play ready unless therwise stated. (503.2) As a card becmes exhausted, an exhaustin cunter is placed n it. (503.2a) Cards with exhaustin cunters n them can t becme exhausted. (503.3) T ready a card is t remve an exhaustin cunter frm it. Cmprehensive Rules Versin 2.0 Page 10
11 My Little Pny CCG Cmprehensive Rules (503.4) Cards which are nt in the play zne are nt ready r exhausted, and can t ready r exhaust. (503.5) Exhausted cards d nt cntribute their pwer t Faceffs r t cnfrnting prblems. (504) Frightened (504.1) As a card becmes frightened it is turned face dwn, all cunters are remved frm it, and all cards attached t it are put int their wner s discard piles. (504.2) While a card is Frightened it is neither ready nr exhausted. (504.2a) Frightened cards can t ready r exhaust (504.2b) Frightened cards can t becme frightened. (504.3) As a card is unfrightened, it is turned face up and ceases t be frightened. (505) Face-dwn cards (505.1) Face-dwn cards retain their card infrmatin unless therwise nted. (505.1a) Face-dwn cards lse and can t have abilities and traits unless thse abilities culd nly functin while the card is facedwn. (505.1b) Face-dwn cards have n clr r pwer; this is nt the same as having a pwer f zer. (505.1c) The printed infrmatin f face-dwn cards is public unless therwise nted. (505.1d) Face-dwn Trublemakers are nt public. (505.2) Face-dwn Trublemakers can t be referenced by cards, abilities, r effects except thse which specifically reference face-dwn cards. (505.3) As a card is turned face-dwn, it becmes a different card. (408.5) (506) Mving (506.1) Mving is the act f putting a character frm ne area t anther. (506.2) Characters can t be mved r sent t their current area. Characters yu cntrl can t be mved r sent t an ppnent s hme. Cmprehensive Rules Versin 2.0 Page 11
12 My Little Pny CCG Cmprehensive Rules (506.3) Characters can be mved via the Mve main phase actin. Mdifiers which indicate that a player pays mre r fewer actin tkens t mve a character nly affect the cst f that main phase actin. (506.4) Characters can als be mved by mdifiers frm cards r effects, which will meet cnditins that check fr a card t be mved. (506.5) Sme text can state that characters are sent t an area. Sending a character t an area is nt the same as mving it. (507) Pwer (507.1) A card s pwer is the number in the tp right-hand crner. (507.2) A player s pwer is the cmbined pwer f his characters in play. (507.3) A player s pwer f a clr is the cmbined pwer f characters he cntrls in play f that clr. (507.4) A card s printed pwer is the pwer value printed n the card, regardless f any mdifiers which adjust that card s pwer. (508) Csts (508.1) A cst is anything a player must pay t take an actin. An instructin t pay is always a cst. A player can t pay a cst unless he has the means t pay all f it. (508.1a) Any part f a cst that wuld be replaced can t be paid. (508.1b) If an actin has multiple csts, they may be paid in any rder that allws all f them t be paid. (508.1c) If an actin can t be taken, csts invlving that actin can t be paid. (509) Attachments (509.1) Sme cards are played n anther card. These cards are attachments, and a card an attachment is played n is that attachment s hst. (509.2) An attachment enters play attached t its hst (509.3) Attachments are always at their hst s area. (509.4) Attachments have a hst descriptin, which is defined by the phrase this [thing] r that [thing] in the attachment s abilities. (509.5) Sme cards instruct a player t reattach an attachment. T d this, a player must chse anther card and attach the attachment t it. That card Cmprehensive Rules Versin 2.0 Page 12
13 My Little Pny CCG Cmprehensive Rules becmes the attachment s hst, and the attachment ceases t be attached t any ther card. (510) Pririty (510.1) Pririty is the pprtunity fr a player t take an actin. Only ne player may have pririty at a time. While a player has pririty, they may perfrm any actin allwed by the timing rules r they may pass pririty t anther player. Players pass pririty in clckwise rder. Once a player takes an actin pririty is passed t the next player. (510.2) A pririty windw is the interval f time during which players receive pririty. As a pririty windw pens, the turn player gets pririty. The pririty windw clses as all players pass pririty cnsecutively withut taking actins. (510.3) As a pririty windw clses, the turn player may chse t pen anther pririty windw by taking a legal actin as defined by the timing rules. If the turn player chses nt t pen anther pririty windw, the game mves frward. (511) Pre-Pririty Prcessing (511.1) As a player is abut t receive pririty, Pre-Pririty Prcessing (PPP) is perfrmed. PPP is perfrmed in a series f waves which check the fllwing things in rder: (511.2) Attachments check whether r nt they are attached t a hst. Any that are nt are dismissed by the game. (511.3) Attachments which are attached t a face-dwn hst are dismissed by the game. (511.4) Triggered effects that have been created and are waiting t be prcessed are prcessed. (511.4a) If multiple triggered effects are waiting t be prcessed, the player that mst recently had pririty prcesses all f his waiting effects in the rder f his chsing, fllwed by the next player in turn rder, and s n. Cmprehensive Rules (511.4a.i) If multiple triggered effects are waiting t be prcessed as a new pririty windw is being pened, the turn player instead prcesses all f his waiting effects in the rder f his chsing, fllwed by the next player in turn rder, and s n. Versin 2.0 Page 13
14 My Little Pny CCG Cmprehensive Rules (511.4b) If prcessing any triggered effects creates additinal triggered effects, these additinal effects wait t be prcessed until the next wave f Pre-Pririty Prcessing. (511.5) Successive waves f Pre-Pririty Prcessing are perfrmed until a wave is cmpleted during which nthing happens. Then, Pre-Pririty Prcessing ends and the player receives pririty. (512) Timing Rules (512.1) Timing phrases specify when an activated ability can be activated. Timing phrases n Events specify when that Event can be played. The bld text preceding a : in a text bx is cnsidered the timing phrase. (512.2) Timing phrases n Events specify when that Event can be played. (512.3) Cards with the timing phrase [x] Phase can be played r have their crrespnding ability activated nly t pen a pririty windw during the specified Phase f their wner r cntrller s turn. The turn player may chse t d this as anther pririty windw clses, in which case a new windw pens befre the game mves frward. (512.3a) Cards with the timing phrase [x] Phase can t be played r have their crrespnding ability activated during a faceff. (512.4) Cards with timing phrases including the wrds Faceff r Reactin can be played r have their crrespnding ability activated any time a player has pririty and the card r ability s ther cnditins are met. Cards r abilities with timing phrases including the wrd Faceff may nt be played r activated utside f a Faceff. (512.4a) Cards and effects with timing phrases which specify a type f Faceff can nly be played r activated during the specified type(s) f faceff. (512.4b) Cards r abilities with a timing phrase which specifies a Phase r step prir t the wrd Reactin can nly be played r activated when the cnditin defined in their text ccurs during the specified Phase r step. (512.4c) A Reactin can nly be played r activated nce per instance f the cnditin being met. (512.4d) Yu may nly React t a cnditin that has been met since the clse f the mst recent pririty windw. (513) Cntrl and Ownership (513.1) Players wn all cards which they start the game with. Cmprehensive Rules Versin 2.0 Page 14
15 My Little Pny CCG Cmprehensive Rules (513.2) Players cntrl cards which they have played. (513.3) Players cntrl mdifiers which have been created by cards r effects they cntrl (513.4) Players cntrl triggered effects which have been created by cards they cntrl. (513.5) Cards, mdifiers, and effects are always read frm the perspective f their cntrller. (513.6) Text which refers t yur cards is referring t cards yu cntrl. (514) Faceffs (514.1) T perfrm a Faceff, fllw the instructins belw in rder. (514.2) As a Faceff begins a pririty windw pens, and sme number f cards becme invlved in the Faceff. (514.2a) If the Faceff is a Trublemaker Faceff, the Trublemaker and the challenger s characters at the Trublemaker s Prblem are invlved in the Faceff. (514.2a.i) If a Trublemaker faceff is started by an effect r mdifier, the invlvement f cards in that faceff is gverned by the instructins f that effect r mdifier instead (514.2c) (514.2b) If the Faceff is a Prblem Faceff, characters at the Prblem(s) where the faceff is being reslved are invlved in the Faceff. (514.2c) If the faceff is started by an effect r mdifier, cards are invlved in the faceff as specified by the effect r mdifier that started it. (514.2d) Invlvement in a faceff des nt flag any cards; which cards are invlved in a faceff is cntinuusly checked, and cards can becme invlved r cease t be invlved in a faceff as they begin r cease t fit the descriptin specified by the effect, mdifier, r rule that started the faceff. (514.3) As that pririty windw clses, each player simultaneusly flips the tp card f their draw deck and a pririty windw pens. (514.3a) Sme mdifiers instruct a player t flip a different number f cards during faceffs. These mdifiers affect nly the number f cards flipped at this time. Cmprehensive Rules Versin 2.0 Page 15
16 My Little Pny CCG Cmprehensive Rules (514.4) As that pririty windw clses, players cmpare pwer ttals. (514.4a) A player s pwer ttal is the sum f the cmbined pwer f all cards that player cntrls invlved in that faceff and the cmbined pwer f all cards that player flipped during that faceff. (514.4b) Flipped cards which are ignred are nt added t a player s pwer ttal. (514.4c) If bth players pwer ttals are the same, each player flips anther card and a pririty windw pens. As that pririty windw clses, players cmpare pwer ttals again. Repeat this prcess until pwer ttals are nt the same. (514.5) Next, the player with the highest pwer ttal wins the Faceff, the ther player lses the Faceff, and ne f the fllwing things happens: (514.5a) If the challenger wins a Trublemaker Faceff, the Trublemaker is defeated, the challenger scres pints equal t the Trublemaker s pint value, and the Trublemaker is dismissed. (514.5b) If the challenger lses a Trublemaker Faceff, the challenger must chse ne f his characters that was invlved in the Faceff t be sent hme. (514.5c) If a player wins a Prblem Faceff, that player scres pints equal t the highest Prblem bnus amng Prblems at which that Faceff was reslved. (514.5d) If a player wins r lses a faceff started by an effect r mdifier, that player als fllws any crrespnding instructins specified by that effect r mdifier. (514.6) Then, a pririty windw pens. As that pririty windw clses, all flipped cards are put n the bttm f their wner s decks, all cards cease t be invlved in a Faceff, and the Faceff ends. (515) Flipping (515.1) T flip a card, a player reveals the tpmst unflipped card frm that player s draw deck. If there are n unflipped cards remaining in a player s deck, that player des nt flip a card. (515.2) Flipped cards d nt change znes, and keep their rder in the deck. (515.2a)If a deck is shuffled while sme number f cards in that deck are flipped, the flipped cards are nt shuffled. (402.4) Cmprehensive Rules Versin 2.0 Page 16
17 My Little Pny CCG Cmprehensive Rules (515.2b)If a deck is drawn frm while sme number f cards in that deck are flipped, the tpmst unflipped card is drawn. (408.3) (515.3) If a player is instructed t flip multiple cards simultaneusly, each flip is a separate ccurrence. (516) Uniqueness (516.1) Sme cards can nly be cntrlled in certain quantities. When players cntrl an illegal cnfiguratin f these cards, a uniqueness vilatin ccurs. Uniqueness is checked cntinuusly thrughut the game and a vilatin can ccur at any time, including during Pre-Pririty Prcessing and while n player has pririty. When a Uniqueness vilatin ccurs, the game pauses until the vilatin is repaired. (516.2) T repair a Uniqueness vilatin, the vilating player must chse a vilating card t be dismissed by the game. If this des nt repair the vilatin, then that player chses anther vilating card t be dismissed by the game, and s n, until the vilatin is repaired. (516.3) Sme cards have the Unique trait. These cards are Unique cards, and if a player cntrls mre than ne such card with the same name, thse cards vilate uniqueness. (516.4) If a player cntrls mre than ne face-up Trublemaker at the same prblem, thse cards vilate uniqueness. (516.4a) If a player cntrls a Trublemaker with Villain and any player cntrls anther Trublemaker at that card s Prblem, thse cards vilate uniqueness. (516.4b) While repairing a Trublemaker uniqueness vilatin, players can t chse a Trublemaker with the Villain keywrd t be dismissed by the game unless all vilating cards have the Villain keywrd. (517) Pints (517.1) Players start the game with zer pints. The game ends as a player reaches 15 pints. (517.2) If a card r effect instructs a player t scre sme number f pints, thse pints are scred with that card. If a mdifier instructs a player t scre sme number f pints, thse pints are scred with the card that created that mdifier. If a player scres pints as a result f winning a faceff, thse pints are scred with their cards that were invlved in the faceff. If a player scres pints as a result f cnfrnting a Prblem, thse pints were scred with the characters that player cntrlled at that Prblem. Cmprehensive Rules Versin 2.0 Page 17
18 My Little Pny CCG Cmprehensive Rules (518) Searching (518.1) T search a zne is t lk at all f the cards in that zne. A player searching a zne fr a card f a specified descriptin may fail t find a card. (518.2) If a player searches a deck, that deck s wner shuffles it after the player has finished searching. (519) Cunters (519.1) Cunters are markers placed n cards. Cunters may have different names, and mdifiers may refer t cunters with specific names. (519.2) If a card refers t a cunter, it refers t a cunter n itself unless it specifies therwise. (519.3) Cunters remain n a card until they are remved. (519.3a) All cunters are remved frm a card as part f it becming a different card (408.5) 6. Turn Sequence (601) General (601.1) Each turn is divided int Phases and Steps (601.2) At the start and end f each Phase and Step a pririty windw pens and the turn player gets pririty (601.2a) N player receives pririty during the Ready Phase until after the Actin Step (601.2b) N player receives pririty during the Wrap-Up Step (601.3) Fllwing is an utline f a cmplete turn: (602) Ready Phase (603) Ready Step (603.1) The turn player readies all f that player s cards. (604) Actin Step Cmprehensive Rules Versin 2.0 Page 18
19 My Little Pny CCG Cmprehensive Rules (604.1) The turn player receives a number f actin tkens based n the scre f the player with the highest scre, as fllws: (604.1a) The turn player receives 2 actin tkens if the highest scre is 1 r less. (604.1b) The turn player receives 3 actin tkens if the highest scre is mre than 1 but less than 6. (604.1c) The turn player receives 4 actin tkens if the highest scre is mre than 5 but less than 11. (604.1d) The turn player receives 5 actin tkens if the highest scre is 11 r mre. (605) Draw Step (605.1) The turn player draws a card. (605.1a) The turn player des nt draw a card n their first turn if they are the first player t take a turn. (606) Trublemaker Phase (607) Uncver step (607.1) If there is a face-up Trublemaker with the Villain keywrd at a Prblem, Trublemakers can t be uncvered at that Prblem. (607.2) Any face-dwn Trublemakers cntrlled by the turn player are uncvered in the rder f the turn player s chsing. (607.3) T uncver a Trublemaker, turn it face-up. If that Trublemaker has the Villain keywrd, dismiss all ther face-up Trublemakers at that Prblem. (608) Challenge Step (608.1) The turn player may challenge ppsing Trublemakers r Trublemakers with Villain ne at a time in the rder f that player s chsing. That player is the challenger. (608.2) The turn player may challenge an ppsing Trublemaker r a Trublemaker with Villain if that player cntrls at least ne character at that Trublemaker s Prblem. Cmprehensive Rules Versin 2.0 Page 19
20 My Little Pny CCG Cmprehensive Rules (608.3) Players can t chse t challenge the same Trublemaker multiple times during the same Challenge Step. (608.4) T challenge a Trublemaker, perfrm a Faceff at that Trublemaker s Prblem. That faceff is a Trublemaker Faceff. (609) Main Phase (609.1) The turn player may perfrm any Main Phase actin by pening a pririty windw and taking that actin. (609.2) The Main Phase actins are as fllws: (609.2a) Play a Friend, Resurce, r Event Card The turn player may pay a card s cst(s) t play it. Only Events with the timing phrase Main Phase may be played as Main Phase actins. (609.2b) Mve a Character The turn player may pay 2 actin tkens t mve a character that player cntrls t anther area. Characters can't be mved t their current area. The cst f the mve actin can t be reduced t less than 1 actin. (609.2c) Play a Trublemaker (609.2d) Draw a card The turn player may pay 1 actin tken t draw a card. (609.2e) Rally a Frightened Card The turn player may pay 1 actin tken t play a Trublemaker face-dwn t a Prblem. The turn player may pay 2 actin tkens t unfrighten a card that player cntrls. Cards which are nt frightened can t be unfrightened. (609.2f) Activate an ability Cmprehensive Rules The turn player may activate an ability with the Main Phase timing phrase by paying its cst. Versin 2.0 Page 20
21 My Little Pny CCG Cmprehensive Rules (610) Scre Phase (610.1) A cnfrnt step is perfrmed fr each Prblem in the rder f the turn player s chsing (611) Cnfrnt Step (611.1) The turn player cnfrnts a Prblem if that player meets the Prblem s cnfrnt requirements. (611.2) The cnfrnt requirements f a Prblem wned by a player are listed at the bttm f the Prblem card, beneath the text bx. The cnfrnt requirements f a Prblem wned by an ppnent are listed at the tp f the Prblem card. These requirements may be different fr each player. (611.3) A player meets the cnfrnt requirements f a Prblem if that player cntrls characters at that Prblem cntributing pwer in the required amunts f the required clrs t cnfrnting that Prblem. (611.3a) Characters cntribute their pwer t cnfrnting their Prblem unless therwise unable t. (611.3b) Characters can t cntribute pwer f mre than ne clr, even if that character has mre than ne clr. (611.3c) Sme prblems have cnfrnt requirements that specify pwer f a clr that is nt a certain clr. These requirements can be met by pwer f any clr that is nt the prhibited clr. (611.3d) Wild pwer can be cntributed t by pwer f any clr, including excess pwer f the clrs f the ther listed requirements. (611.3e) A player can t cnfrnt a Prblem if there is an ppsing face-up Trublemaker r a face-up Trublemaker with Villain at that Prblem. (611.4) As a player cnfrnts a Prblem, that player scres a pint. If an ppnent als meets their cnfrnt requirements fr that Prblem (611.3), there will be a Prblem Faceff at that Prblem. (611.4a) The first player t cnfrnt a given Prblem als scres the Prblem Bnus f that Prblem. (612) Faceff Step Cmprehensive Rules Versin 2.0 Page 21
22 My Little Pny CCG Cmprehensive Rules (612.1) If the turn player cnfrnted bth Prblems in ne scre phase, perfrm a Duble Prblem Faceff at bth Prblems. This is a type f Prblem Faceff. (612.2) If the turn player cnfrnted nly ne prblem while the ppnent culd als cnfrnt that Prblem, perfrm a Prblem Faceff at that prblem. (613) Slve Step (613.1) As the Slve Step starts, any Prblems at which Prblem Faceffs were reslved becme slved. (613.2) Replace any Prblems which are slved. T replace a Prblem, the fllwing steps are perfrmed in rder: Any characters (including Frightened Friends) there are sent t their cntrller s hme, any face-up Trublemakers there are dismissed, and any Resurces there are dismissed. Cards dismissed in this way are dismissed by the game. Then, put the Prblem being replaced n the bttm f its wner s Prblem deck, and put the tp card f that deck int play at that area. (614) End Phase (615) End f Turn Step (616) Wrap Up Step (616.1) N player receives pririty during the wrap up step (616.1a) Triggers that ccur during this step are reslved during PrePririty Prcessing at the start f the next turn (616.2) If the turn player has mre cards in hand than allwed by the maximum hand size, that player must discard cards until they n lnger have mre cards in hand than allwed. The default maximum hand size is 8. (616.3) If the turn player has Friends at their hme in excess f their hme limit, that player must chse and retire Friends at their hme until they n lnger have Friends at their hme in excess f their hme limit. A player s hme limit is defined in the text bx f that player s Mane Character (616.4) The turn ends. 7. Abilities and Mdifiers Cmprehensive Rules Versin 2.0 Page 22
23 My Little Pny CCG Cmprehensive Rules (701) Abilities (701.1) A card s abilities include the game text inside it s text bx, its keywrds, and any text added t it by mdifiers. There are three types f abilities: Cntinuus Abilities, Activated Abilities, and Triggered Abilities. (701.2) A paragraph break (indicated by <p> in rules and supplementary dcuments) in a card s text dentes a separate ability. (701.2a) Keywrds may be gruped tgether, but are always separate abilities. (701.3) Abilities functin nly in play unless they specify therwise r culd nly functin in a nn-play zne. (701.4) Keywrds are bld wrds in a card s text bx that represent cmmn card pwers. Nt all wrds in bld text are keywrds; each keywrd is defined in the glssary. (702) Cntinuus Abilities (702.1) Cntinuus abilities generate cntinuus mdifiers, and functin until the card that has them lses them r leaves the apprpriate zne. (703) Activated Abilities (703.1) Activated abilities are abilities that can be activated by a player as an actin while that player has pririty. Activated abilities can be identified by timing phrases indicating when they may be activated. (703.1a) Timing phrases n Event cards d nt indicate activated abilities. (703.1b) Only the cntrller f a card may activate its activated abilities. (703.1c) Abilities may be activated as ften as a player can pay their csts. (703.1d) The cst f an activated ability is defined by the text in the ability that precedes the wrd t. If the wrd t des nt appear in the text f the ability, that ability has n cst. (704) Triggered Abilities (704.1) A triggered ability watches fr its trigger cnditin t ccur, at which pint it triggers. A triggered ability can be identified by the wrds when r at. Cmprehensive Rules Versin 2.0 Page 23
24 My Little Pny CCG Cmprehensive Rules (704.1a) An ability which uses the wrds when r at but als has a timing phrase is nt a triggered ability. (704.1b) A triggered ability triggers nce fr each instance f its trigger cnditin, even if thse instances ccur simultaneusly. (704.1c) A triggered ability can trigger at any time, including while n player has pririty. As a triggered ability triggers, it creates a triggered effect. The prcessing f these effects is rdered by PrePririty Prcessing. (705) Prcessing Actins (705.1) T take an actin is t play a card, perfrm a Main Phase Actin, r activate an activated ability. (705.2) A player taking an actin reslves it by fllwing the steps belw. N player has pririty during these steps. If a player can t cmplete ne f these steps, the game state is rewund t the pint immediately befre that actin was taken. (705.2a) Annunce the actin and reveal its surce if the surce is nt public. (705.2b) Determine the csts f the actin (705.2c) Pay thse csts (705.2d) Fllw the instructins f the card, actin r ability in rder. Any decisins that must be made as part f fllwing thse instructins are made in rder; if multiple un-rdered decisins are made, they may be made in an rder chsen by the player taking the actin. Players can t chse t d things that can t be dne. If parts f these instructins have different duratins, r if sme have duratins while thers dn t, separate mdifiers are created fr each part. Mdifiers never have mre than ne duratin. (705.2e) As the last part f prcessing an actin, ne f the fllwing things happens: Cmprehensive Rules A Friend, Trublemaker, r Resurce enters play An Event creates ne r mre mdifiers and is then put int its wner s discard pile A Main Phase Actin creates a mdifier Versin 2.0 Page 24
25 My Little Pny CCG Cmprehensive Rules An ability creates ne r mre mdifiers (705.2f) After an actin has been reslved, pririty passes t the next player. (706) Entering Play (706.1) A card enters play as it is put int the play zne frm anther zne. A player puts a card int play by fllwing the instructins belw in rder. (706.1a) Any mdifiers that affect the state in which the card enters play are applied ( enters play face-dwn, enters play exhausted, etc) (706.1b) The card s cntinuus pwers begin generating cntinuus mdifiers, and any existing cntinuus mdifiers that wuld affect the card are applied t it. (705.1c) Abilities that trigger when [smething] enters play trigger. (707) Mdifiers (707.1) Prcessing an actin r effect can create ne r mre mdifiers. (707.2) Mdifiers affect the game when applied t it. A player applies a mdifier by prcessing its text in rder. If part f its text can t be dne, the parts which can be dne are still prcessed. (707.3) Mdifiers nly affect cards in play unless they specifically affect cards in ne r mre ther znes. (707.4) If a mdifier starts a faceff, as that mdifier reslves, the faceff starts. This des nt cause a new pririty windw t pen; this is an exceptin t (514.2). Instead, the current pririty windw remains pen and the turn player receives pririty. (708) Cntinuus Mdifiers (708.1) Cntinuus mdifiers affect the game ver a perid f time. Cntinuus mdifiers can be definite r indefinite. (708.2) Definite cntinuus mdifiers have a specific duratin. They may als have a while cnditin, which is nt itself a duratin. (708.2a) Mdifiers which have while cnditins nly affect the game while their while cnditin is true within their duratin. (708.2b) Definite cntinuus mdifiers which check game state infrmatin use that infrmatin as it was at the time the mdifier was created. Cmprehensive Rules Versin 2.0 Page 25
26 My Little Pny CCG Cmprehensive Rules (708.3) Indefinite cntinuus mdifiers affect the game fr as lng as they exist and any cnditins they have are true. (708.3a) Indefinite mdifiers which check game state infrmatin always use infrmatin frm the current game state. (708.4) Triggered mdifiers are a type f cntinuus mdifier which may have a duratin and/r specify that it triggers the next time a specified thing ccurs. Triggered mdifiers can be identified by the wrds when r at and functin like triggered abilities. (704) (709) One-Sht Mdifiers (709.1) One-sht mdifiers affect the game nce and then cease t exist. They d nt have a duratin. (709.2) One-sht mdifiers that check game state infrmatin use that infrmatin as it was at the time the mdifier was created. (710) Replacement Mdifiers (710.1) Mdifiers that use the wrds if, wuld, and instead are replacement mdifiers. A replacement mdifier replaces a specified ccurrence with a different ccurrence. Replacement mdifiers d nt define what can t happen. (710.2) A replacement mdifier can replace an ccurrence at any time, even during Pre-Pririty Prcessing r while n player has pririty. (710.3) Neither an ccurrence which has been affected by a replacement mdifier nr any ccurrence that ccurrence has been replaced with can be affected by that mdifier again. Thse ccurrences can still be affected by ther replacement mdifiers r ther instances f the same replacement mdifier. (710.4) A replacement mdifier can replace an ccurrence even if the ccurrence it is being replaced with can t be dne. (That ccurrence still can t be dne) (710.5) If multiple replacement mdifiers wuld replace the same ccurrence, the player that wuld be affected chses ne and applies it. If the ccurrence affects a card, effect, r mdifier, the cntrller f that card, effect, r mdifier is the player that wuld be affected. (710.5a) If ne r mre mdifiers that were attempting t replace that ccurrence n lnger apply, they are ignred. (710.5b) If ne r mre mdifiers are still attempting t replace the ccurrence, this prcess repeats until that is n lnger the case. Cmprehensive Rules Versin 2.0 Page 26
27 My Little Pny CCG Cmprehensive Rules (711) Mdifier Interactins (711.1) One-sht mdifiers are applied as they are created, then cease t exist. (711.2) Replacement mdifiers are applied as the ccurrence they replace wuld ccur. (711.3) Cntinuus mdifiers are applied in timestamp rder unless ne is dependent upn anther. (711.3a) The timestamp f a cntinuus mdifier is the time at which that mdifier was created. (711.3b) A cntinuus mdifier is dependent upn a secnd cntinuus mdifier if the presence f the secnd changes the result f the first. Mdifiers that dn t depend n any ther mdifiers are independent mdifiers. (711.3c) Mdifiers are never dependent n replacement mdifiers. (711.4) If a mdifier is dependent n a secnd mdifier with a later timestamp, it is nt applied in timestamp rder and instead applied immediately after the latest-timestamped mdifier n which it depends (711.5) If sme number f mdifiers are dependent upn each ther, they are interdependent. Apply the earliest-timestamped ne in timestamp rder, and apply the remaining nes as per dependent mdifiers. (711.4) (712) Triggered Effects (712.1) As a player is abut t receive pririty, any triggered effects that have been created since the last time a player had pririty are prcessed during Pre-Pririty Prcessing. (712.2) Triggered effects that check game state infrmatin use that infrmatin as it existed at the time that effect was created, irrespective f the game state at the time that effect reslves. (712.3) Sme triggered effects state that a player may d smething. Triggering these effects is nt ptinal; the effect is created, and the player s decisin is made as the effect is prcessed. 8. Additinal Rules (801) Simultaneity Cmprehensive Rules Versin 2.0 Page 27
28 My Little Pny CCG Cmprehensive Rules (801.1)If simultaneus decisins must be made by ne r mre players, the player wh mst recently had pririty makes all f his decisins first, then the next player in turn rder, and s n, until all decisins are made. After all decisins have been made, they are reslved simultaneusly. (802) Lps (802.1) Game states can exist in which a series f actins can be perfrmed indefinitely. Such series are lps. (802.2) If a lp invlves ne mre ptinal actins, after a full iteratin f the lp the next player wh has the pprtunity t perfrm an ptinal actin in the lp must chse a number. Then, in turn rder, each player with the pprtunity t perfrm an ptinal actin in the lp may chse a smaller number. The smallest number chsen is the number f times that the lp is repeated, ending just befre the player wh chse the smallest number has the pprtunity t take an ptinal actin in the lp; after that number f repetitins has been cmpleted, that player can t take an actin that wuld cntinue the lp. (802.3) If a lp invlves n ptinal actins, the player wh cntrls the first mandatry effect in the lp must chse a number greater than 24,567,837. The lp is repeated that many times, ending immediately befre the first mandatry effect wuld trigger the next time after the repetitins. That effect instead des nt trigger and play prceeds. (802.4) A player may break a lp befre the specified number f repetitins by taking an actin that wuld prevent the lp frm cntinuing, at which pint the lp ends and play prceeds. 9. Credits Rules Design: Rb Brughtn, Amanda Craig, Darrell Hardy, Trevr McGregr, Pavel Smith Rules Develpment: Adam Hllister, Victr Ptter Rules Team: Sctt Gdrich, Victr Ptter, Jhn Temple This is a cmprehensive dcument, but additinal questins can be asked f the rules team at My Little Pny CCG Rules. 10. Glssary Cmprehensive Rules Versin 2.0 Page 28
29 My Little Pny CCG Cmprehensive Rules Caretaker: A keywrd ability cards can have. It means This card has +1 pwer while at a Prblem with at least ne f yur [critter] Friends Hme Limit: Mane Characters have a hme limit printed in their text bx. The hme limit f a player s Mane Character defines hw many Friends that player can cntrl at their hme at the end f their turn. If a player cntrls mre Friends at hme at the end f their turn than their hme limit allws, they must retire Friends until they n lnger have mre at hme than their hme limit allws. Inspired: A keywrd ability cards can have. It means At the start f yur Main Phase, lk at a number f cards frm the tp f an ppnent s draw deck equal t the number f cards with Inspired yu cntrl. Put any number f them n tp f the deck in any rder, and the rest n the bttm. Pumped: A keywrd ability cards can have. It means Once per faceff, during a faceff invlving this card, if yu wuld put a flipped card n the bttm f yur deck yu may banish it t beneath this card instead. Randm: A keywrd ability cards can have. It means Once per faceff, during a faceff invlving this card, if yu flip a card with 1 pwer, yu may ignre it and flip a new card Spend: A wrd that can be assciated with the Pumped keywrd. T spend a card frm beneath anther card is t put it int the discard pile. Starting Prblem: This is a flag which appears in bld text n Prblem cards. Cards with Starting Prblem can be selected as the Prblem a player puts int play as a game is starting. Stubbrn: A keywrd ability cards can have. It means While exhausted, this card cntributes its pwer t Faceffs and t cnfrnting prblems. Studius: A keywrd ability cards can have. It means When yu win a faceff invlving this card, gain an actin tken frm this card unless yu have already gained an actin tken frm a card with Studius this faceff. Supprtive X: A keywrd ability cards can have. It means This card has +X pwer while with yur Mane Character that shares a clr with it. Swift: A keywrd ability cards can have. It means Yu pay [1 actin tken] t mve this card. Villain: A keywrd ability cards can have. It means When this Trublemaker is uncvered, Frighten each Friend at its Prblem. Cmprehensive Rules Versin 2.0 Page 29
30 My Little Pny CCG Cmprehensive Rules Cmprehensive Rules Versin 2.0 Page 30
My Little Pony CCG Comprehensive Rules
Table of Contents 1. Fundamentals 101. Deckbuilding 102. Starting a Game 103. Winning and Losing 104. Contradictions 105. Numeric Values 106. Players 2. Parts of a Card 201. Name 202. Power 203. Color
More informationBetrayal of the Guardian Frequently Asked Questions
Betrayal f the Guardian Frequently Asked Questins Updated April 1 st, 2013 Cmpiled by Jennifer Dery, with cntributins frm Matthew Del Bun, David DeLaney and Nathaniel Yamaguchi. This set is legal fr sanctined
More informationDEAD MAN S DOUBLOONS. Rules v1.2
DEAD MAN S DOUBLOONS Rules v1.2 OVERVIEW Welcme t Dead Man s Dublns, an actin packed bard game fr 2 t 6 players, playable in 30 t 45 minutes. Each player takes n the rle f a legendary pirate ship captain,
More information60min Tinkerb t games
60min + - Tinkerb t games Creepstne Manr has been clsed fr nearly ne hundred years, standing dark and silent abve the twn f Creepstne and that s just the way resident ghst Spkie likes it! But nw the manr
More informationGENERAL RULES FOR ALL MALIFAUX TOURNAMENTS MALIFAUX TEAM TOURNAMENT (50 STONES)
GENERAL RULES FOR ALL MALIFAUX TOURNAMENTS All Turnaments will be run using the Malifaux Gaining Grund 2011 rules. Exceptins and special rules are listed belw: All Mdels must be fully painted (3 clr standard)
More informationTable of Contents. ilab Solutions: Core Facilities Core Usage Reporting
Revisin Date: 12/31/2012 Table f Cntents 1. Institutin, Cre Facility and Lab Administratin Reprting Overview...2 2. Hw d I access ilab Reprts?...3 3. What is the General Functinality fr ilab Reprting?...6
More informationWonder Tree Video Slot Introduction. How to Bet. Gamble Feature
Wnder Tree Vide Slt Intrductin Wnder Tree vide slt is a 5-reel, 20-line game. The slt cnsists f 11 cards - 1 f which is Wild, and 1 is Scatter. All winning cmbinatins are paid left t right, except fr the
More informationSnowball Fight. Components:
Snwball Fight Snwball Fight is a micr deckbuilding and deductin game fr tw players that nly cntains 18 cards (a 3+ player variant is pssible with additinal decks see the end f the rules). In the game players
More informationDice High Video Slot. Introduction. How to Bet. Gamble Feature
Dice High Vide Slt Intrductin Hw t Bet Gamble Feature Game Cntrls Rules Dice Feature Jackpt Cards Bnus Game Interruptins Return t Player Intrductin Dice High vide slt is a 5-reel, 20-line fixed game. The
More informationYou Be The Chemist Challenge Official Competition Format
2018-2019 Yu Be The Chemist Challenge Official Cmpetitin Frmat This dcument prvides detailed infrmatin regarding the Challenge frmat at each level f the cmpetitin. Schl Crdinatrs, participants, and parents/guardians
More information100 Super Hot Video Slot Introduction. How to Bet. Gamble Feature
100 Super Ht Vide Slt Intrductin 100 Super Ht vide slt is a 5-reel, 100-line fixed game. The slt cnsists f 8 cards - 1 f which is Wild, and 1 is Scatter. All winning cmbinatins are paid left t right, except
More informationHigh Level Design Circuit CitEE. Irere Kwihangana Lauren Mahle Jaclyn Nord
High Level Design Circuit CitEE Irere Kwihangana Lauren Mahle Jaclyn Nrd 12/16/2013 Table f Cntents 1 Intrductin. 3 2 Prblem Statement and Prpsed Slutin. 3 3 Requirements. 3 4 System Blck Diagram 4.1 Overall
More informationLast update: December 26, English Translation DRAFTS of Asian Rules by Eric Wu. Contents
WXF r Asia rule Name:Lee JiHai (The Cmmittee f Referees Hng Kng Chinese Chess Assciatin) Lcatin:Hng Kng Last update: December 26, 2005 English Translatin DRAFTS f Asian Rules by Eric Wu. Cntents Intrductin
More informationPokémon Organized Play Official Tournament Formats
Pkémn Organized Play Official Turnament Frmats Revised: September 20 th, 2012 Table f Cntents POKÉMON TRADING CARD GAME TOURNAMENT FORMATS...3 1. Standard Frmat Styles...3 1.1. Cnstructed...3 1.2. Limited...3
More informationUsing the Laser Cutter
Using the Laser Cutter Prerequisites Befre yu will be allwed t use the laser cutter, yu must cmplete these three steps: 1. Yu must have cmpleted the Laser Cutter training at Cyberia 2. Yu must schedule
More informationGAMIFICATION REFERENCE GUIDE
GAMIFICATION REFERENCE GUIDE 2 TERMINOLOGY Game Gal: What the bjective f the game is/ hw t win the game. The Game gal des nt equal the learning gal Ex: In Mnply, the gal f the game is t have the mst prperty
More informationOBJECT OF THE GAME COMPONENTS
O nce upn a time a witch lived alne in her huse in the depths f the frest. Her favrite hbby was baking yummy gingerbread; in fact, she lved gingerbread s much that she built her entire huse ut f it. Unfrtunately,
More informationUpgrading to PlanetPress Suite Version 5
Upgrading t PlanetPress Suite Versin 5 Creatin date: September 2, 2005 Revisin date: June 14, 2006 Table f Cntents System Requirements... 4 Imprtant Cnsideratins... 4 Knwn Issues... 6 Prcedure t imprt
More informationPOWERSLED CIRCUIT INTRODUCTION GAME COMPONENTS
POWERSLED CIRCUIT WRITTEN & DESIGNED BY Kevin Smith GRAPHIC DESIGN & EDITING Daniel Kast Eric Rennie PLAYTESTING Tm Akerman Rbert Flaharty Keith Hudsn Chris McArthur Glenn Mchn Demian Rse Tm Warhurst Cpyright
More informationAccuBuild Version 9.3 Release 05/11/2015. Document Management Speed Performance Improvements
AccuBuild Versin 9.3 Release 05/11/2015 Dcument Management Speed Perfrmance Imprvements The entire dcument management system and security system design was retled which shuld result in majr speed imprvements
More informationSpring 06 Assignment 3: Robot Motion, Game Theory
15-381 Spring 06 Assignment 3: Rbt Mtin, Game Thery Questins t Rng Yan(yanrng@cs.cmu.edu) Out: 2/21/06 Due: 3/7/06 Name: Andrew ID: Please turn in yur answers n this assignment (etra cpies can be btained
More informationExcel Step by Step Instructions Creating Lists and Charts. Microsoft
Infrmatin Yu Can Enter in a Wrksheet: Labels: Any type f text r infrmatin nt used in any calculatins. Labels are used fr wrksheet headings and make wrksheets easy t read and understand. Labels can als
More informationDXF2DAT 3.0 Professional Designed Computing Systems 848 W. Borton Road Essexville, Michigan 48732
Prgram Infrmatin 1 DXF2DAT 3.0 Prfessinal Designed Cmputing Systems 848 W. Brtn Rad Essexville, Michigan 48732 Cntact: (989) 892-4376 website: http://www.famwrk.net General Infrmatin: inf@famwrk.net Technical
More informationSecurity Exercise 12
Security Exercise 12 Asynchrnus Serial Digital Baseband Transmissin Discussin: In this chapter, yu learned that bits are transmitted ver a cpper wire as a series f vltage pulses (a prcess referred t as
More informationThe WHO e-atlas of disaster risk for the European Region Instructions for use
The WHO e-atlas f disaster risk fr the Eurpean Regin Instructins fr use 1 Last Update: June 2011 Cntents 1. Basic system requirements... 3 2. Structure f the WHO e-atlas... 4 2.1. Main menu... 4 2.1.1.
More informationThe UNIVERSITY of NORTH CAROLINA at CHAPEL HILL
Yu will learn the fllwing in this lab: The UNIVERSITY f NORTH CAROLINA at CHAPEL HILL Cmp 541 Digital Lgic and Cmputer Design Prf. Mntek Singh Fall 2016 Lab Prject (PART A): Attaching a Display t the Prcessr
More informationMeal Time! Game Concept
Meal Time! Game Cncept Lucien LeMenager Kevin Mann Rbert Dyle Wrking Title Meal Time! Prject Thumbnail A game based n turn- based trading card games, Meal Time! pits players against each ther t crwn the
More informationMicrosoft PowerPoint 2007
Micrsft PwerPint 2007 Finding Presentatins n the Web Open the Internet and g t http://www.ggle.cm Click n Advanced Search. Enter wrds r phrases t describe desired results. On the File Frmat line, click
More informationIntroduction to Life Cycle Risk Management Help Page
Select a frequently asked questin (FAQ) t skip t its answer. Hw is the curse rganized? Wh shuld take this curse? Hw d I get credit fr this curse? What d all the navigatin buttns d? Hw d I knw what t click?
More informationFlash Image Rotator Web Part
Flash Image Rtatr Web Part User Guide Cpyright 2007 Data Springs Inc. All rights reserved. Table f cntents: 1 INTRODUCTION...3 2 INSTALLATION PROCEDURE...4 2.1 After installatin ntes:...5 2.2 Trubleshting...6
More informationHIGHLIGHTS. Last Modified: 9/19/2015 2:36 PM CHESS 2
CHESS RULES HIGHLIGHTS Frfeit time is five (5) minutes after the scheduled game start time. If the player r team is nt Ready t Play within five (5) minutes after the scheduled game start time, then that
More informationClaim Amalgamation. Getting Started. Amalgamate means to join 2 or more cell claims into one cell claim. Before you start:
Claim Amalgamatin Amalgamate means t jin 2 r mre cell claims int ne cell claim. Befre yu start: Yu will need t knw the title numbers f the cell titles fr amalgamatin. If yu are acting as an agent, yu must
More informationTC 60 THERMOCOMPUTER TC 60. prog. start stop. Operating Instructions
TC 60 prg start stp THERMOCOMPUTER TC 60 h C/h C Operating Instructins Cntents General Infrmatin...1 Security Advice...1 Firing Curves...1 Typical Firing Curves...2 Entering a Firing Curve...2 Checing
More information1.12 Equipment Manager
Mdule 1 Categry 1 1.12 Equipment Manager Functin f the windw The windw is the central data file fr the Kntrl Pr and cllects the main data fr fees f an bject that t be used in this prject. The Equipment
More informationThe objective of Superman the Movie is to obtain winning symbol combinations by spinning the reels.
Superman the Mvie 5-Reel 100-Line Slts The bjective f Superman the Mvie is t btain winning symbl cmbinatins by spinning the reels. TO PLAY THE GAME The Superman the Mvie game can be played in bth landscape
More informationWelcome to UFS Turbo! Effective: Nov. 16, 2018
Welcme t UFS Turb! Effective: Nv. 16, 2018 Turb is a frmat geared twards newer players and veterans alike. Cmpared t the Standard frmat, players d nt need as many cards t play Turb and the frmat always
More informationDry Contact Sensor DCS15 User Manual
Dry Cntact Sensr DCS15 User Manual Help Versin updated till firmware 404i / SP456 Cpyright 2012, AKCess Pr C., Ltd.. Intrductin / What is a Dry Cntact Sensr The Dry Cntact sensr r DCS15 is a simple cnnectin
More informationSupport Subscribers call
Prduced by Cmputer Helper Publishing (CHP). We hpe this sftware makes the tasks f Church administratin easier and mre efficient. Any questins that cannt be answered by these help files shuld be directed
More information1. Constraint propagation
6.034 Artificial Intelligence, Fall 2006 Prf. Patrick H.Winstn Prblem Set 3 This prblem set is due Wednesday, Octber 18th at 11:59 PM. If yu have questins abut it, ask the TA email list. Yur respnse will
More informationOperating Instructions
TC 60/8 THERMOCOMPUTER TC 60/8 temp / time s s temp / time k start stp Operating Instructins Cntents General Infrmatin...1 Security Advice...1 Firing Curves...1 Typical Firing Curves...2 Entering a Firing
More informationDialectical Journals. o o. Sample Dialectical Journal entry: The Things They Carried, by Tim O Brien Passages from the text Pg#s Comments & Questions
Bay Path Reginal Vcatinal Technical High Schl Summer Reading Assignment 2018 Any nvel by Neal Shusterman Students will read ne nvel by Neal Shusterman, any nvel, and cmplete six (6) dialectical jurnal
More informationCAR ASYST - Quick Start Guide MAIN MENU
fficially apprved by CAR ASYST - Quick Start Guide MAIN MENU Main menu The main menu f ur CAR ASYST APP is divided int 7 menu items. Belw yu will find a list f these items including a shrt descriptin.
More informationSEARCHING PROVINCIAL NETLAW
SEARCHING PROVINCIAL NETLAW Prvincial NetLaw ffers access t all Acts, Ordinances and Regulatins currently in frce and applicable t all 9 prvinces frm 1910 t date. Each amendment t an Act, Ordinance r Regulatin
More informationAltis Flight Manager. PC application for AerobTec devices. AerobTec Altis v3 User Manual 1
Altis Flight Manager PC applicatin fr AerbTec devices AerbTec Altis v3 User Manual 1 Table f Cntents Intrductin...3 Requirements...3 Installatin...3 Applicatin...3 USB Driver fr Altis v3 interface ALink...4.NET
More informationUser Guide. ACC Mobile 3 Preview App for ios
User Guide ACC Mbile 3 Preview App fr ios 2017, Avigiln Crpratin. All rights reserved. AVIGILON, the AVIGILON lg, AVIGILON CONTROL CENTER, ACC, and TRUSTED SECURITY SOLUTIONS are trademarks f Avigiln Crpratin.
More informationDesktop Teller Exception User Guide
Desktp Teller Exceptin User Guide Jammed Dcuments If a dcument jams during the scanning prcess, the scanner will stp, and a message bx will display a Device Errr Message, as shwn belw: Click OK t allw
More informationOperating Instructions
TC 40 THERMOCOMPUTER TC 40 start stp Operating Instructins Cntents General Infrmatin...1 Security Advice...1 Firing Curves...1 Typical Firing Curves...2 Entering a Firing Curve...2 Checing the Prgramme
More informationAIR CONDITIONER REMOTE CONTROLLER ILLUSTRATION CS406-R51E
AIR CONDITER REMOTE CONTROLLER ILLUSTRAT CS406-R5E 00550905 0009 Thank yu very much fr purchasing ur air cnditiner. Please read this wner's manual carefully befre using yur air cnditiner. CONTENTS Handling
More informationNational Curriculum Programme of Study:
Natinal Curriculum Prgramme f Study: Cunt in steps f 2, 3, and 5 frm 0, and in tens frm any number, frward and backward. Recall and use multiplicatin and divisin facts fr the 2, 5 and 10 multiplicatin
More informationFigure 1: A Battleship game by Pogo
CSCI 2312-002: Object Oriented Prgramming Final Prject Assigned: Octber 17, 2017 Design Due: Octber 24, 2017 IN CLASS (Graded as ne hmewrk grade) Final prject Due: Nvember 16, 2017 at 11:59 PM Fr many
More informationPhotoshop Elements: Color and Tonal Correction Basics
Phtshp Elements: Clr and Tnal Crrectin Basics Cntrast Lighten Phtshp Elements: Clr and Tnal Crrectin Basics 1 Sharpen Expsure Phtshp Elements: Clr and Tnal Crrectin Basics 2 Highlights and Shadws All key
More informationHands-Free Music Tablet
Hands-Free Music Tablet Steven Tmer Nate Decker Grup Website: steve@wasatch.cm milamberftheassembly@yah.cm http://www.cs.utah.edu/~ndecker/ce3992/ Abstract The typical musician handles a great deal f sheet
More informationThe objective of Man of Steel is to obtain winning symbol combinations by spinning the reels.
Man f Steel 5-Reel 25-Line Slt The bjective f Man f Steel is t btain winning symbl cmbinatins by spinning the reels. TO PLAY THE GAME The Man f Steel game can be played in bth landscape and prtrait mdes.
More informationPhotoVu Digital Picture Frame Service & Repair Guide
PhtVu Digital Picture Frame Service & Repair Guide PhtVu, LLC 2450 Central Ave, #G1 Bulder, CO 80301 USA www.phtvu.cm/supprt Versin: 1.0 Table f Cntents Getting Started... 3 Determine Yur Generatin f PhtVu
More informationDocumentation of the PIC32 Pin Finder
App. Versin: 1.1.1.120 Dcument Versin: 1.0 Dcument Create date: 2009-10-16 Dcument Update: 2009-10-19 22:37 Authr: B Gärdmark Cmpany: Spectrn System Develpment AB WEB: www.spectrn.us Cpyright 2009 All
More informationSuper ABC Plug-in kit for Pacman or Ms Pacman
Super ABC Plug-in kit fr Pacman r Ms Pacman This page is a technical reference fr thse wh wn the SUPER ABC kit manufactured by Tw Bit Scre during the 1990's. This prduct is n lnger available. Under the
More informationWiFi Lab C. Equipment Needs:
WiFi Lab C Event Objective: Teams will cnstruct an antenna prir t the turnament that is designed t transmit a signal at 2.4 GHz and cmplete a written test n the principles f electrmagnetic wave prpagatin.
More informationBatman & The Penguin Prize
Batman & The Penguin Prize The bjective f Batman & The Penguin Prize is t btain winning symbl cmbinatins by spinning the reels. TO PLAY THE GAME The Batman & The Penguin Prize game can be played in bth
More informationVILLAGE COORDINATOR AGREEMENT
Date Received at AHSGR VILLAGE COORDINATOR AGREEMENT Frm materials written by the riginal funders f AHSGR, we knw that the grup f peple wh gt tgether in the late 1960s t frm what was t later becme AHSGR
More informationPlanning Guide. Create a "wish list" for your new project, and then number the items in order of importance.
Rbbinsville, NJ 08691 Email: inf@cenurykitchens.net Planning Guide At Century Kitchens & Bathrms, we can help yu all alng the way, frm start t finish, in the planning, design and cmpletin f yur new kitchen
More informationNATF CIP Requirement R1 Guideline
Open Distributin NATF CIP 014-2 Requirement R1 Guideline Disclaimer This dcument was created by the Nrth American Transmissin Frum (NATF) t facilitate industry wrk t imprve physical security. NATF reserves
More informationUsing the Register of Swiss Surnames
Using the Register f Swiss Surnames Switzerland Hw t Guide, Beginning Level: Instructin Octber 2015 GOAL This guide will teach yu t navigate the nline versin f the Register f Swiss Surnames, and hw t utilize
More informationFormative Evaluation of GeeGuides: Educational Technology to Enhance Art Exploration
Frmative Evaluatin f GeeGuides: Educatinal Technlgy t Enhance Art Explratin Prepared by Clleen F. Manning Senir Research Assciate Gdman Research Grup, Inc. Submitted t GeeGuides LLC March 2005 EXECUTIVE
More informationCUSTOMER PORTAL. Floorplan Management
CUSTOMER PORTAL Flrplan Management FLOORPLAN ANALYTICS The flrplan analytics area displays flrplans yu have uplad t the prtal (if yu haven t yet upladed a flrplan please cntact ur supprt department). Frm
More informationProcessors with Sub-Microsecond Response Times Control a Variety of I/O. *Adapted from PID Control with ADwin, by Doug Rathburn, Keithley Instruments
PID Cntrl with ADwin Prcessrs with Sub-Micrsecnd Respnse Times Cntrl a Variety f I/O CHESTERLAND OH March 9, 2015 *Adapted frm PID Cntrl with ADwin, by Dug Rathburn, Keithley Instruments By Terry Nagy,
More informationSINGER FUTURA TM Holiday Banner
SINGER FUTURA TM Hliday Banner Have fun decking the halls with this festive banner! It s s simple t make the HyperFnt sftware and yur SINGER FUTURA machine. Create the base applique right in yur embridery
More informationConnection tariffs
Cnnectin tariffs 2016-2019 A. TARIFF CONDITIONS FOR GRID USERS DIRECTLY CONNECTED TO THE ELIA GRID AND FOR DISTRIBUTION GRID OPERATORS, EXCEPTED FOR DISTRIBUTION GRID OPERATORS CONNECTED AT TRANSFORMER
More informationPhotoshop Elements 7 Intermediate: Layout & Design
Phtshp Elements 7 Intermediate: Layut & Design Designing a prject... 2 Preparing pictures fr use in a prject... 2 Creating a new blank dcument... 2 Adding a picture(s) t a prject... 2 Turning n the Ruler/Grid...
More informationDrawing Canvas Word 2007
Drawing Canvas Wrd 2007 This is nt an fficial training handut f the Educatinal Technlgy Center, Davis Schl District The Drawing Canvas... 2 Creating the Drawing Canvas... 2 Shapes... 2 Inserting a Shape...
More informationUnit 123 STAC Conditions of Contest Aug 2016
Unit 123 STAC Cnditins f Cntest Aug 2016 Key Infrmatin fr Club Owners: Last Revised: July 9, 2016 (marked with in the left margin) Sanctin Number STAC Dates ST1608077 Start: Aug 8, 2016 End: Aug 14, 2016
More informationHospital Task Scheduling using Constraint Programming
Hspital Task Scheduling using Cnstraint Prgramming Authr: Chaman Chahal Supervisr: Dr. P. Bse, Schl f Cmputer Science Organizatin: Carletn University Curse: COMP4905 Date: Dec. 11, 2012 1 Abstract Hspitals
More information1. Give an example of how one can exploit the associative property of convolution to more efficiently filter an image.
CS 376 Cmputer Visin Spring 2011 Prblem set 1 Out: Tuesday Feb 1 Due: Mnday Feb 14 11:59 PM See the end f this dcument fr submissin instructins. Visit us during ffice hurs t discuss any questins n the
More informationINSTALLATION INSTRUCTIONS
Lad with min. 5 kg 405000090 405070090 INSTALLATION INSTRUCTIONS CONTENT: 1. Imprtant safety instructins. 2. Specificatins and main dimensins. 3. Parts included. 4. Installatin. 5. Adjusting the strke
More informationRZ251W. Remote Sensing & Zoning Installation Guide. Quick Reference. Wireless Range
Remte Sensing & Zning Installatin Guide Pr Technlgies P.O. Bx 3377 Springfield, MO 65804 Tll ree : 888-776-47 Web: www.priaq.cm Hurs f Operatin: M- 9AM - 6PM Eastern Table f Cntents Table f Cntents Quick
More informationConsult with this syllabus before asking questions regarding the course rules. There will no exceptions to these rules.
Syllabus Cnsult with this syllabus befre asking questins regarding the curse rules. There will n exceptins t these rules. Curse: Math 20F: Linear Algebra Instructr Office Hurs: Prfessr Harel (APM 7420):
More informationApplication of Greedy Algorithm in Exodia Deck in Yu-Gi-Oh! Trading Card Game
Applicatin f Greedy Algrithm in Exdia Deck in Yu-Gi-Oh! Trading Card Game Luqman Faizlani Kusnadi 13512054 Prgram Studi Teknik Infrmatika Seklah Teknik Elektr dan Infrmatika Institut Teknlgi Bandung, Jl.
More informationRACE INTRO: DETAILS: OPTIONAL: FEATURES: SUBRACES:
RACE INTRO: [Please prvide a shrt descriptin f the cultural aesthetic, and general atmsphere f the race. Make this a vivid descriptin, giving us a true sense fr hw what makes this race s special and hw
More informationUser Guide. ACC Mobile 3 Preview App for Android
User Guide ACC Mbile 3 Preview App fr Andrid 2017-2018, Avigiln Crpratin. All rights reserved. AVIGILON, the AVIGILON lg, AVIGILON CONTROL CENTER, ACC, and TRUSTED SECURITY SOLUTIONS are trademarks f Avigiln
More informationPreLab5 Temperature-Controlled Fan (Due Oct 16)
PreLab5 Temperature-Cntrlled Fan (Due Oct 16) GOAL The gal f Lab 5 is t demnstrate a temperature-cntrlled fan. INTRODUCTION The electrnic measurement f temperature has many applicatins. A temperature-cntrlled
More informationSARMAP RELEASE NOTES. Version: 7.0 (July 2016) rpsgroup.com
SARMAP RELEASE NOTES Versin: 7.0 (July 2016) 55 Village Square Dr. Suth Kingstwn, RI 02879 Tel: (401) 789-6224 Fax: (401) 789-1932 Email: MapSupprt@ Table f Cntents Table f Cntents...ii 1 Intrductin...
More informationConfigure and Use Bar Tabs
One Blue Hill Plaza, 16th Flr, PO Bx 1546 Pearl River, NY 10965 1-800-PC-AMERICA, 1-800-722-6374 (Vice) 845-920-0800 (Fax) 845-920-0880 Cnfigure and Use Bar Tabs In rder fr Bar Tabs t wrk a Credit Card
More informationName: Date: Period: 1. Multi-Genre Character Project
Name: Date: Perid: 1 Multi-Genre Character Prject A multi-genre prject is ne large prject with many different parts. Each part represents what yu knw abut a tpic and extends yur thinking in many ways.
More informationFreading for Kindle Fire Using the SlideME app.
Harvard Public Library www.harvardpubliclibrary.rg Freading fr Kindle Fire Using the SlideME app. Freading is an e-bk cllectin, available t Harvard Public Library cardhlders, that ffers tens f thusands
More informationSHADOW OF THE DRAGON AGE OF SIGMAR
AGE OF SIGMAR SHADOW OF THE DRAGON Welcme t the first annual Age f Sigmar event at Dragn-Fall. We are very excited abut this year s narrative event and what it means t the new cmmunity frming arund the
More informationSubmission Guidance. The Editorial Board is keen to receive submissions from students, past and present, of the University of Aberdeen.
Submissin Guidance The Editrial Bard is keen t receive submissins frm students, past and present, f the University f Aberdeen. Overview The purpse f the ASLR is t shwcase the wrk f the students f Aberdeen,
More informationIB Visual Arts Summer Work Year 1 (HL & SL)
IB Visual Arts Summer Wrk Year 1 (HL & SL) Cngratulatins n beginning yur jurney int the IB Visual Arts Curse. There are a few things I wuld like yu t knw befre yu get started n yur summer wrk. - Making
More informationTROUBLESHOOTING GUIDE
TROUBLESHOOTING GUIDE Dcument revisin 1.3 Last revised: December 6, 2017 Recn Wireless Blckage and Flw Mnitr Trubleshting Guide 2014-2017 Intelligent Agricultural Slutins All Rights Reserved. Recn Wireless
More informationINSTALLATION INSTRUCTIONS
Lad: Min. 5 kg Max. 100 kg TS1000A TS700A INSTALLATION INSTRUCTIONS CONTENT: 1. Imprtant safety instructins. 2. Specificatins and main measures. 3. Parts included. 4. Installatin. 5. Adjusting the strke
More informationCOMP 110 INTRODUCTION TO PROGRAMMING WWW
COMP 110 INTRODUCTION TO PROGRAMMING WWW http://cmp110www.web.unc.edu Fall 2011 Hmewrk 3 Submissin Deadline: 10:59 AM, Oct 24 Overview Validating Multiple Chess Mves n a Chessbard Fr this assignment yu
More informationPuget Sound Company Overview. Purpose of the Project. Solution Overview
Puget Sund Cmpany Overview Puget Sund Energy is Washingtn State s largest and ldest energy utility, serving nearly 1 millin electric custmers and mre than 650,000 natural gas custmers, primarily within
More informationPowerCADDTM 5/10/2018. Drawing by James Fleming and Matt Arnold
PwerCADDTM Tutrial 5/10/2018 Drawing by James Fleming and Matt Arnld Hw t Read This Dcument This manual is an interactive PDF that acts in sme ways like a bk and als like a prgram, with links that will
More informationOptimization Tutorial Using OSLO Standard or Premium
Page 1 f 18 Optimizatin Tutrial Using OSLO Standard r Premium Optimizatin Tutrial Using OSLO Standard r Premium Lambda Research Crpratin INTRODUCTION Nte: Parts f this tutrial are very similar t the "Optimizatin
More informationMiLAB. Version. User Manual. Copyright 2016 Fourier Education
MiLAB Versin User Manual Cpyright 2016 Furier Educatin Table f Cntents Intrductin... 4 Installing the Sftware n an ios device... 4 Installing the Sftware n an Andrid device... 4 Multilingual MiLAB... 5
More informationCleveland Public Theatre. Catapult. Request for Proposals. Deadline for submissions is Monday, June 12 th, 2017
Cleveland Public Theatre Catapult Request fr Prpsals Cleveland Public Theatre s New Play Develpment CPT s missin is t raise cnsciusness and nurture cmpassin thrugh grundbreaking perfrmances and life-changing
More informationConsciousness Shifting
Frmula fr Miracles Presents Cnsciusness Shifting Shift Yur Cnsciusness, Open Yur Mind, and See Int The Matrix With Open Eyes! By Brent Phillips and Daniel Metraux www.frmulafrmiracles.net Shift Yur Cnsciusness
More informationColourful Stitches. Quick Summer Medallion. 45 x 45 Gyleen X. Fitzgerald Quick Summer Medallion.
Quick Summer Medallin 45 x 45 Clurful Stitches 16 (finished) panel r rphan blck fr center ½ yard, center framing triangles ¼ yard, skinny frame brder 1 ⅔ yard, inside setting triangles 1¼ yard, utside
More informationYear Three Home Learning Grid Autumn Term 1: Ancient Egypt
Year Three Hme Learning Grid Autumn Term 1: Ancient Egypt During the half term, cmplete ne task frm a clumn each week. Try t cmplete ne activity a week frm the maths grid t. Each week chse an activity
More information6/22/17 MEMO TO: CALL TO TEEN ARTISTS (AGES 15-18) NEW Creative Crosswalk project in ViBe District
6/22/17 MEMO TO: CALL TO TEEN ARTISTS (AGES 15-18) RE: NEW Creative Crsswalk prject in ViBe District ViBe Creative District will hst a NEW creative crsswalk painting event n the Secnd Saturday f July (7/8/17)
More informationDry Contact Sensor
www.akcp.cm Dry Cntact Sensr Intrductin The Dry Cntact sensr is a simple cnnectin t burglar alarms, fire alarms r any applicatin that requires mnitring by the unit. Dry cntact sensrs are user definable
More informationTeam 6 Game Design Document ( ) Contents. Introduction...2. Mechanics...3. Health Bars..5. Altered Landscape System...5. Screens...6. Story..
1 Team6GameDesignDcument(7 30 2009) Cntents Intrductin...2 HighCncept Objectives Stry Setup Mechanics...3 PlayerMechanics AIPlayerSpecificMechanics EnemyMechanics HealthBars..5 AlteredLandscapeSystem...5
More information