IMPROVISATIONAL

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1 LEARNING OUTCOMES Improvisational Skills Effective Storytelling Effective Integration Skills Theater Arts Skills Presentation Skills Project Management Creative and Critical Thinking Teamwork Interpersonal Skills IMPROVISATIONAL Management Skills Perseverance Risk Taking Self-directed Learning Digital Literacy Citizenship Skills Like us on Facebook at Destination Imagination, Inc. to share content and interact with the DI community Follow for program updates Follow us on Pinterest for inspiration and creative ideas POINTS OF INTEREST Create three independent improvisational sketches. Research and incorporate improvisational games and street performances. Practice integrating randomly selected situations and settings. Share your DestinationImagination.org 2014 Destination Imagination, Inc. 61

2 CHALLENGEOVERVIEW Time Limit The team must perform 3 independent 2-minute improvisational Sketches, each preceded by a 1-minute Preparation Time. Approaching This Challenge This Challenge can be solved on many levels, ranging from the simple to the complex. We recognize that there are many different ways to be creative. Please approach this Challenge in the true spirit of Destination Imagination: try foremost to solve the Challenge. If you find the intent or any of the details of the Challenge unclear, we encourage you to ask for a Clarification. (See the Rules of the Road.) Remember if it doesn t say you can t, then you can. However, if it says you must perform specific requirements, then those requirements have to be met. Team Number Teams and individuals using these Program Materials must hold a Team Number. The Destination Imagination Team Number is a license to compete in sanctioned tournaments and/or to use the Program Materials for educational purposes within your team, school, group, or organization. Online access to Program Materials for teams who have purchased Team Numbers is on My Team Number is: - My team is planning to compete in a sanctioned tournament. I have registered for that tournament with the: Regional Director or Affiliate Director TEAMS In order to successfully solve this Challenge, teams must read and follow: Team Challenge A. The Central Challenge (300 points) B. Special Rules for Improvisational Challenges C. Reward Points D. At the Tournament Rules of the Road Published Clarifications (online at DestinationImagination.org) The information in these materials is binding on all teams. TEAM MANAGERS Team Managers are strongly encouraged to read and use: Roadmap Instant Challenge Practice Set (available online in the Resource Area at DestinationImagination.org) Travel Guide for Teams (available online after Jan. 1, 2015) facebook.com/destinationimagination twitter.com/idodi Training at DIuniversity.org Program Materials Improvisational Challenge D: The Improv Games

3 A: CENTRALCHALLENGE 300 POINTS 1. The Intent of the Challenge: To solve this Challenge, the team will create and present 3 independent improvisational Sketches in rapid succession. Preparation for each Sketch will take place in front of the Appraisers and the audience right before that Sketch is performed. During each Preparation Time, the team will determine how they will integrate 4 Improv Elements into that Sketch. The 4 Improv Elements are: the Improv Game, the Street Performance, the Situation, and the Setting. 2. Sketches: The team will create 3 original, independent Sketches. For this Challenge, a Sketch is defined as a short theatrical scene or presentation. The format of each Sketch will be based on a different Improv Game. The team will integrate a different Street Performance in each Sketch. Each Sketch will focus on a randomly chosen Situation. Finally, each Sketch will incorporate a randomly chosen Setting. The team will receive points for the overall effect of each Sketch. 3. Improv Elements: The following 4 Improv Elements must be included in each of the team s 3 Sketches: a. Required Improv Element 1: Improv Game Before the tournament, the team will research the Improv Games listed in Table 1. i. Elementary Level teams will select 6 Improv Games to research. ii. Middle Level teams will select 8 Improv Games to research. iii. Secondary Level and University Level teams will select 12 Improv Games to research. iv. The team will list its selected Improv Games on the Tournament Data Form found at the end of this Challenge. The team will bring 5 copies of the Tournament Data Form to the tournament. For each of the 3 Sketches, the team will perform a different Improv Game that has been randomly selected from their list. v. In the Prep Area, the team will randomly select 3 of the Improv Games listed on their Tournament Data Form. Immediately before each 1-minute Preparation Time, the Timekeeper/ Announcer will reveal which Improv Game the team will perform. A different Improv Game will be revealed immediately before each 1-minute Preparation Time. vi. It is the intent of this Challenge that the entire Sketch be presented in the form of the selected Improv Game. vii. The Improv Games do not have to take place in the physical location described in the game. For example, the Courtroom game does not have to take place in a courtroom. However, it must contain the elements of a courtroom (judge, jurors, witnesses etc.). The On the Bus game does not have to physically take place on a bus. It can take place where the team chooses. Keep in mind that #16 in the Rules of Interference section of the Rules of the Road applies to this Challenge, as it does to all Team Challenges. The team must not involve the audience in the Presentation in any way. viii. The team will receive points for both effectiveness and integration of the selected Improv Game throughout the Sketch. (C.1.a, C.2.a, C.3.a) Only the selected Improv Game will be scored. Sketches not in the form of the selected Improv Game, as described in Table 1, may be awarded fewer points for this element. DestinationImagination.org 2014 Destination Imagination, Inc. 63

4 A: CENTRALCHALLENGE 300 POINTS Table 1: IMPROV GAMES Award Show: One player is the host of an awards-style presentation/show. The rest of the players are recipients of various awards and must give acceptance speeches. Courtroom: One player is a judge and the others are other specific characters (jurors, witnesses, etc.) typically found in a courtroom. Dating Game: One player must select a date. Other players are designated as suitors. The suitors each have unique characteristics that are not initially revealed to the audience. The dating contestant must ask the suitors questions to reveal these characteristics in a creative way. Daytime Talk Show: One player is the host of a daytime-style talk show who interviews other players, who are acting as guests on the show. Dubbing: One or more players act out a scene without using words or sounds, and the other players provide the only voices and sound effects. Film Trailer: One or more players provide a voice-over narration for a film trailer. The other players must act out one or more scenes from the film, as directed by the voice-over narrator. Freeze Tag: Players start a scene. At any point in time another player can call Freeze. This player then tags out one of the players, and takes his or her place. Players then start a new scene, justifying their positions. Infomercial: One or more of the players are selling a product or activity, and the other players must act out scenarios or ways that the product or activity can be used. Musical Theater: One or more players sing a song in the style of musical theater. Remaining players act out scenes that are suggested by the song. Telethon: One or more of the players host a telethon to raise money for a cause. Other players must act out scenes in which the funds are used and/or portray celebrities who are helping to raise money for the cause. Newscast: Players act as characters on a television newscast (such as head anchor, weather forecaster, sports reporter, etc.). On the Bus: A single player begins the scene. When the next player enters, all players in the scene adopt the unique characteristics of that new player. This continues until all players have entered the scene one by one. Party Quirks: One player is the host for a party. One or more players are the guests and have unique characteristics. The host must ask the guests questions to help reveal their unique characteristics. Questions Only: At least one player is initially not part of the scene. All sentences in the scene must be phrased in the form of a question. If a player misspeaks and does not use a question, that player is replaced by another player. All players must eventually participate in the scene, even if it means not using a question on purpose. Quiz/Game Show: One player is the host of a quiz or game show. The remaining players take on roles related to the show (such as contestants, assistants to the host, etc.). Sound Effects: One or more players provide the sound effects to support a scene, and the remaining players acting out the scene are not allowed to make any additional sound effects. Storytelling, One Word at a Time: A story is told one word at a time with each player adding only one word at a time. Superheroes: Players enter a scene one at a time, each with his or her own unusual superhero (or supervillain ) persona Program Materials Improvisational Challenge D: The Improv Games

5 A: CENTRALCHALLENGE 300 POINTS b. Required Improv Element 2: Street Performance Before the tournament, the team will research Street Performances listed in Table 2. i. Elementary Level and Middle Level teams must select at least 1 Street Performance from each of the 5 columns in the Table 2. They will then select 1 additional Street Performance from any column, for a total of 6 Street Performances. ii. Secondary Level and University Level teams must select at least 2 Street Performances from each column in Table 2. They will then select 1 additional Street Performances from any column for a total of 12 Street Performances. iii. The team will list its selected Street Performances on the Tournament Data Form found at the end of this Challenge. The team will bring 5 copies of the Tournament Data Form to the tournament. In the Prep Area, the team will randomly select, from its list, 3 Street Performances they will perform in their 3 Sketches. A different Street Performance will be revealed immediately before each 1-minute Preparation Time. The team should use good judgment and remember that the Sketches should be appropriate for all audiences. iv. Immediately before each 1-minute Preparation Time, the Timekeeper/Announcer will reveal a Street Performance for the team to create and present. The selected Street Performance does not need to be performed throughout the entire Sketch. However, it must be performed long enough so that it is obvious to the Appraisers. v. The team will receive points for both the effectiveness and integration of the selected Street Performance. (C.1.b, C.2.b, C.3.b) Only the selected Street Performance will be scored. Table 2: Street Performances Column A Column B Column C Column D Column E Caroling Fire Walking Card Tricks/Magic Street Market Selling Caricature Drawing Street Band (multiperson) Stilt Walking Hula Hooping Storytelling Street Theater One Person Band (multi-instrument) Tightrope Walking Parkour Poetry Reciting Face Painting Bucket Drumming Contortion Street Dancing Food Vending Chalk Sidewalk Art Mariachi Band Bicycle or Skateboard Stunts Parading Illusion Puppeteering Playing Solo Guitar Escape Artistry Belly Dancing Live Advertising Graffiti Wall Art Chindon ya Acrobatics Juggling Fortune Telling Miming Organ Grinding Sword Swallowing Dance Battling Ventriloquism Making Balloon Animals Solo Fiddling Fire Breathing Flash Mob Rap Battling Living Statue Doo-Wop Group Snake Charming Simultaneous Chess Cause-based Exhibition Activism Street Photography DestinationImagination.org 2014 Destination Imagination, Inc. 65

6 A: CENTRALCHALLENGE 300 POINTS c. Required Improv Element 3: The Situation i. In the Prep Area, the team will randomly select 3 tournament-supplied pieces of paper that indicate the Situation for each Sketch. Immediately before each 1-minute Preparation Time, the Timekeeper/Announcer will reveal which Situation the team will perform. A different Situation will be revealed immediately before each 1-minute Preparation Time. The focus of the Sketch must be the Situation, but the Situation does not need to be resolved during the Sketch. Examples of Situations are There is a shortage of marshmallows, You are trying to decide where to have lunch, and A team member has a pet kangaroo. ii. The team will receive points for the creative and effective performance of the Situation. (C.1.c, C.2.c, C.3.c) The Situation should be the focus of the Sketch and performed long enough so that it is obvious to the Appraisers. A team that does not make the Situation the focus of its Sketch may be awarded fewer points for this element. d. Required Improv Element 4: The Setting i. In the Prep Area, the team will randomly select 3 tournament-supplied pieces of paper that indicate the Setting for each Sketch. Immediately before each 1-minute Preparation Time, the Timekeeper/Announcer will reveal which Setting the team will perform. A different Setting will be revealed immediately before each 1-minute Preparation Time. For this Challenge, Setting is defined as the location in which a significant portion of the Sketch must take place. Examples of a Setting are an ant hill and in a rowboat. ii. The team will receive points for the creative and effective performance of the tournamentsupplied Setting during the Sketch. (C.1.d, C.2.d, C.3.d) The selected Setting does not need to be performed throughout entire Sketch. However, the Setting should be performed long enough so that it is obvious to the Appraisers. A team that does not perform its Sketch in the Setting may be awarded fewer points for this element. 4. Teamwork: An entertaining Improvisational performance requires great teamwork! During the 3 Preparation Times, the team will earn points for the way the team members work together to create their Sketches. During the 3 Sketches, the team will receive points for how well the team members work together to move the Sketch along and improvise together. 5. Team-Provided Items: a. Forms: The team should prepare and bring 5 copies of the Tournament Data Form and 1 copy of the Declaration of Independence (found in the Rules of the Road) to the Prep Area. See the Tournament Data Form at the end of the Challenge for specific instructions. b. Team Identification Sign: The team should provide a free-standing Identification Sign (ID Sign) of approximately 2ft x 3ft (0.6m x 0.9m) displaying your team s Team Name, Team Number, School/ Organization (if different from Team Name), and Level. It cannot be used as a scoring element. See Team Identification Sign section in Rules of the Road for further information. c. Research Notes: Research notes created by the team prior to the tournament may be used as reference materials during the Preparation Time for each Sketch. Research notes may be handwritten, typed by the team, photocopied, or electronically duplicated. The following are not considered Program Materials Improvisational Challenge D: The Improv Games

7 A: CENTRALCHALLENGE 300 POINTS research notes and will NOT be allowed in the Presentation Area: books, electronic devices (except for timing), recorded music, pre-written music, pre-written scripts, pre-written jokes, and teamgenerated lists of ideas for scenarios, characters, etc. At the tournament, research notes may only be used during the 1-minute Preparation Times, not during the performance of the Sketches. The team must leave its research notes in the Designated Note Area after each Preparation Time and must pick up its notes after the team has finished talking with the Appraisers after its final Sketch. d. The team cannot bring physical props, scenery and/or wear or bring costumes to use in the Improvisational Challenge. A costume is anything that has been worn or altered with a specific solution in mind prior to the tournament. Graphics on shirts or other clothing are acceptable, as long as they do not contribute in any way to the Challenge solution. e. A clean copy of this Challenge may be brought to the Presentation Area. It must be without team notes. It may only be used during the 1-minute Preparation Times, not during the performance of the Sketches. The team must leave its Challenge copy in the Designated Note Area after each Preparation Time and must pick up its Challenge copy after the team has finished talking with the Appraisers after its final Sketch. DestinationImagination.org 2014 Destination Imagination, Inc. 67

8 B: SPECIAL RULES FOR IMPROVISATIONAL CHALLENGES 1. Honoring the Intent of this Challenge: The intent of this Challenge is to create 3 unique improvisational Sketches based on the specific combination of Improv Elements selected at the tournament. Prior to the tournament, teams are encouraged to prepare for the many possible combinations of Improv Elements they may receive by generating different scenarios, creating potential characters, and mixing and matching the various Improv Elements in practice sessions. It is expected that teams may choose to use and include some of the ideas that come from their practice sessions when combining the Improv Elements chosen randomly at the tournament into their unique Sketches. As long as the team does not bring its ideas for scenarios, potential characters, etc. into the Presentation Area in written form, using the ideas is acceptable and is in keeping with the intent of the Challenge. If a team moves on to another level of tournament and by chance selects one or more of the same Elements, they are encouraged to create another original solution, but no deduction will be taken if they reuse parts of an earlier solution. 2. Expense Report: No Expense Report form is required for this Challenge. 3. Clothing and Accessories: a. Items of clothing worn by the team may not be used as a part of the Presentation. b. Jewelry, hair accessories, watches, glasses, or items from the team members pockets may not be used as props or be incorporated in any manner in the Presentation. Team members may use time management devices. The devices may only be used to keep time. The devices may be used during the Presentation but they may not be incorporated into the solution in any way. If the timing devices are incorporated into the Presentation, they will be considered props and there may be a deduction. The Timekeeper/Announcer is the only source for the official time Program Materials Improvisational Challenge D: The Improv Games

9 C: REWARD POINTS ELEMENT POINTS DETAIL Central Challenge Up to 300 A 1. Sketch 1 Up to 80 A. a. Improv Element 1: Effectiveness and integration of the Improv Game throughout the Sketch b. Improv Element 2: Effectiveness and integration of the Street Performance c. Improv Element 3: Creative and effective performance of the Situation d. Improv Element 4: Creative and effective performance of the Setting e. Overall effect of Sketch 1 Up to 20 A.3.a A.3.b A.3.c A.3.d A.2 2. Sketch 2 Up to 80 A. a. Improv Element 1: Effectiveness and integration of the Improv Game throughout the Sketch b. Improv Element 2: Effectiveness and integration of the Street Performance c. Improv Element 3: Creative and effective performance of the Situation d. Improv Element 4: Creative and effective performance of the Setting e. Overall effect of Sketch 2 Up to 20 A.3.a A.3.b A.3.c A.3.d A.2 3. Sketch 3 Up to 80 A. a. Improv Element 1: Effectiveness and integration of the Improv Game throughout the Sketch b. Improv Element 2: Effectiveness and integration of the Street Performance c. Improv Element 3: Creative and effective performance of the Situation d. Improv Element 4: Creative and effective performance of the Setting e. Overall effect of Sketch 3 Up to Teamwork Up to 60 A.4 a. Teamwork during the 3 Preparation Times b. Teamwork during the 3 Sketch performances Up to 30 Up to 30 A.3.a A.3.b A.3.c A.3.d A.2 A.4 A.4 CENTRAL CHALLENGE SCORING SKETCH 1 27% SKETCH 2 27% TEAMWORK SKETCH 3 19% 27% PUTTING IT ALL TOGETHER INSTANT CHALLENGE 25% TEAM CHALLENGE 75% DestinationImagination.org 2014 Destination Imagination, Inc. 69

10 D: AT THE TOURNAMENT 1. Prep Area: The team will arrive at the Prep Area 20 minutes before its scheduled Presentation time. The Prep Area Appraiser will check to see whether the team has the required forms properly completed and that the research notes comply with the rules given in A.5.c. At this time, the team will select all Improv Elements that will be integrated into each Sketch. The Improv Elements for each Sketch will be placed inside envelopes labeled Sketch 1, Sketch 2 and Sketch 3. a. Selecting Required Improv Element 1: Improv Game: The team will randomly draw 3 tournamentsupplied pieces of paper, each with a different number on it. The team will give each piece of paper, without looking at it, to the Prep Area Appraiser. Each numbered piece of paper corresponds to one of the numbers of the team s researched Improv Games, as entered on the Tournament Data Form. The numbers drawn determine the Improv Games for each of the 3 Sketches. b. Selecting Required Improv Element 2: Street Performance: The team will randomly draw 3 tournament-supplied pieces of paper, each with a different number on it. The team will give each piece of paper, without looking at it, to the Prep Area Appraiser. Each numbered piece of paper corresponds to one of the numbers of the team s researched Street Performances, as entered on the Tournament Data Form. The numbers drawn determine the Street Performance for each of the 3 Sketches. c. Selecting Required Improv Element 3: The Situation: The team will randomly select 3 tournamentsupplied pieces of paper and hand them, without looking, to the Prep Area Appraiser. Each piece of paper will indicate a Situation for the 3 different Sketches. d. Selecting Required Improv Element 4: The Setting: The team will randomly select 3 tournamentsupplied pieces of paper and hand them, without looking, to the Prep Area Appraiser. Each piece of paper will indicate a Setting for the 3 different Sketches. e. Before each 1-minute Preparation Time, the Timekeeper/Announcer will read the 4 Improv Elements to the team and the audience. Then the Timekeeper/Announcer will hand a list of the Improv Elements to the team. 2. At the Challenge Site: a. The Presentation Area will be a marked area that is at least 8ft deep x 10ft wide (2.44m x 3.05m). The team may use any additional space that Tournament Officials designate as available. b. The team may not attach any items to any surface area at the Challenge Site. c. If the team chooses to bring research notes and a clean copy of the Challenge, they will be placed in a marked spot near the Presentation Area. d. While at the Challenge Site, the team shall not solicit any responses from the audience. 3. Performance Procedure a. Introduction: The Timekeeper/Announcer will introduce the team to the audience. The Timekeeper/ Announcer will announce the 4 Improv Elements for the first Sketch. The team will be provided with a written copy of these elements Program Materials Improvisational Challenge D: The Improv Games

11 D: AT THE TOURNAMENT b. First Preparation Time: The team will be told to BEGIN their Preparation Time. They will have 1 minute to prepare a Sketch based on the 4 announced Improv Elements. During the Preparation Time, the team is free to consult the written copy of the 4 Improv Elements, its research notes (if any) and its unmarked copy of the Challenge. At the end of exactly 1 minute, the Timekeeper/Announce will say STOP. The team must immediately stop preparing for the Sketch and return all research notes and Challenge to the designated area. Teams may keep and refer to the paper listing the 4 Improv Elements during their Sketch. c. First Sketch: The Timekeeper/Announcer will tell the team to BEGIN the Sketch. At the end of 2 minutes, the Timekeeper/Announcer will say STOP, ending the Sketch. The Sketch ends, even if the team has not finished. If the team chooses, they may end their Sketch at any time prior to the end of the 2-minute period. At this time, the team will return the piece of paper listing the 4 Improv Elements to the Timekeeper/Announcer. d. Second Preparation Time: After the team has ended its first Sketch, or at the end of the 2-minute period, the Timekeeper/Announcer will announce 4 new Improv Elements for the second Sketch. This will be run as in D.3.b above. e. Second Sketch: This will be run as in D.3.c above. f. Third Preparation Time: This will be run as in D.3.b above. g. Third Sketch: This will be run as in D.3.c above. h. After the final Sketch, the team will remain in the Presentation Area to talk briefly with the Appraisers. DestinationImagination.org 2014 Destination Imagination, Inc. 71

12 Tournament Data Form Improvisational: The Improv Games / PAGE 1 of 3 Team Name: Team Number: - School/Organization: Level: EL ML SL UL To our teams and Team Managers: Help your Appraisers identify the required elements of your Challenge solution so they can award you all of the points you have earned. Please fill out this 3-page form completely and neatly. For Elementary Level teams only: Team Managers MAY fill out the form, writing out the words dictated by the team. PART ONE: Required Paperwork At the tournament Challenge Site, the Prep Area Appraiser will ask for your team s forms. A complete checklist of the required forms is below. None of the forms listed below can be used as a scoring item. Your team needs: Five copies of the completed PAGE ONE and PAGE TWO of the Tournament Data Form. This is PAGE ONE of the form. One Copy of the completed PAGE THREE of the Tournament Data Form. This page helps your team reflect on how you experienced the creative process. Two Copies of the completed Declaration of Independence. Blank copies of this form can be found in the Rules of the Road. One copy of this form is for Team Challenge, the other copy is for you to take to Instant Challenge. One Copy of Team Clarifications issued to your team. Team Identification Sign: This will tell the Appraisers and the audience who you are. It must list your Team Name, Team Number, School/Organization (if different from Team Name), and Level. It cannot be scored. See the Rules of the Road for more information. Published Clarifications: You need to be sure you are aware of the Published Clarifications for this Challenge available at PART TWO: Elementary Level Improv Games Street Performances Program Materials Improvisational Challenge D: The Improv Games

13 Tournament Data Form Improvisational: The Improv Games / PAGE 2 of 3 Team Name: Team Number: - School/Organization: Level: EL ML SL UL Middle Level Improv Games Street Performances Secondary/University Level Improv Games Street Performances DestinationImagination.org 2014 Destination Imagination, Inc. 73

14 Tournament Data Form Improvisational: The Improv Games / PAGE 3 of 3 Team Name: Team Number: - School/Organization: Level: EL ML SL UL PART THREE THE CREATIVE PROCESS: Reflect on how your team experienced each stage of the creative process as you solved the Team Challenge: 1. RECOGNIZE: Understanding all the issues or points of the Challenge: 2. IMAGINE: Exploring new ideas about possible solutions to the Challenge: 3. INITIATE and COLLABORATE: Taking risks and going beyond the minimum as you commit to a solution. Working in a collaborative way. Listening to all team ideas before judging them: 4. ASSESS: Monitoring progress. Assessing the solution as it is being created and after it is finished: 5. EVALUATE: Reflecting on the experience, thinking about what was learned, celebrating the team s journey and accomplishments: Program Materials Improvisational Challenge D: The Improv Games

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