Improvisational

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1 treasure! Improvisational

2 treasure! Improvisational CONTENTS Central Challenge Read the Challenge thoroughly to make sure your team understands it. At The Tournament Learn about the team requirements at the tournament. Scoring Review all of the elements that will be scored during your team s Presentation. Tournament Procedures Fill out the required paperwork and bring copies to your tournament. Tournament Data Forms Fill out the required paperwork and bring copies to your tournament. APPROACHING THE CHALLENGE This Challenge can be solved on many levels, ranging from the simple to the complex. Focus on solving this Challenge based on the intent in which it was designed. All Challenge requirements must be met unless otherwise stated using the terms should or may. If you find the details of the Challenge unclear, we encourage you to ask for a Team Clarification. (See Rules of the Road.) Remember if it doesn t say you can t, then you can. SOLVING THE CHALLENGE The information in the following materials is binding on all teams. Your team must read and follow this Challenge in its entirety, the Rules of the Road resource for teams, and all Published Clarifications (online at DestinationImagination.org). TIME LIMIT Prepare the Skit in up to 2 minutes. Complete the Skit in up to 5 minutes. TOURNAMENT DATA FORMS Your team must explain elements of your Challenge solution on the Tournament Data Forms found at the end of this Challenge. The check mark icon pinpoints the elements that will appear on the forms IMPROVISATIONAL CHALLENGE

3 I THE CENTRAL CHALLENGE A. SKIT 1. Use up to 2 minutes of Preparation time to create an improvisational Skit about a quest to find and return a lost Cultural Treasure. The Skit must incorporate 2 Explorers that interact with each other, an Unusual Place where the characters find the Cultural Treasure, and a Prop-In-Motion that helps the characters on their quest. Use up to 5 minutes to present the Skit to the audience and the Appraisers, incorporating a Setback. 2. For this Challenge, a quest is a journey dedicated to finding and returning the Cultural Treasure to its owner(s). It is up to your team to decide who or what the owner(s) of the Cultural Treasure will be. 3. Your team should use good judgment and remember the Skit should be appropriate for all audiences and cultures. (See Rules of the Road, Conduct and Concerns at Tournaments section.) B. REQUIRED IMPROV ELEMENT 1: CULTURAL TREASURE 1. Before the tournament, Elementary Level teams will choose 6 cultures to research, Middle Level teams will choose 8 cultures to research, and Secondary/University Level teams will choose 12 cultures to research. 2. For this Challenge, a culture is a group of people in a particular place and time who share beliefs, language, values, behavior or other social practices. 3. The chosen cultures must be real and either exist or have existed on Earth. Questions about the validity of your team s chosen cultures will not be answered in the Clarification process. 4. For each culture your team selects, choose a Cultural Treasure to research. 5. For this Challenge, a Cultural Treasure is something with cultural significance created or modified by people and that is portrayed during the Presentation. 6. The Cultural Treasures may be ideas, people, music, dance, monuments, artifacts or other types of cultural creations. 7. The Cultural Treasures your team researches should each have significant meaning and value to the culture it comes from. 8. The Cultural Treasures do not need to have monetary value. 9. Each Cultural Treasure must be real and either exist or have existed in the chosen culture. 10. In the Prep Area, randomly select 1 of the culture/cultural Treasure pairs on your Tournament Data Form. Your team will not know which culture/cultural Treasure pair you have chosen until immediately before the 2-minute Preparation time. At that time, the Timekeeper/Announcer will announce which culture and Cultural Treasure your team has selected DESTINATION IMAGINATION, INC. 3

4 C. REQUIRED IMPROV ELEMENT 2: EXPLORERS 1. Before the tournament, your team will research the Explorers listed in the table below. Elementary Level teams will choose 6 Explorers to research, Middle Level teams will choose 8 Explorers to research, and Secondary/University Level teams will choose 12 Explorers to research. Elementary Level teams must select at least 1 Explorer from 4 different columns, Middle Level teams must select at least 1 Explorer from each different column, and Secondary/University Level teams must select 2 Explorers from each different column. 2. In the Prep Area, randomly select 2 of the Explorers listed on your Tournament Data Form. Your team will not know which Explorers you have chosen until immediately before the 2-minute Preparation time. At that time, the Timekeeper/Announcer will announce which Explorers your team has chosen. 3. During the Skit, the Explorers will interact with each other. It is up to your team to determine how much the Explorers will interact. Pirate / Treasure Explorers Navigational Explorers Anthropological Explorers Natural Explorers Space / Aviation Explorers Fictional Explorers Sir Francis Drake Gertrude Bell Ruth Benedict Jacques Cousteau Elon Musk Alice (from Lewis Carroll s Through the Looking Glass ) Blackbeard (Edward Teach) Sebastian de Ocampo Hiram Bingham Sylvia Earle Yuri Gagarin Time Traveler (from H.G. Wells The Time Machine ) Captain Kidd Ferdinand Magellan Howard Carter William Healey Dall Valentina Nikolayeva Tereshkova Don Quixote (from Miguel de Cervantes Don Quixote de la Mancha ) Anne Dieu-Le-Veut Leif Ericson Pearl Primus John James Audubon Katherine Johnson Captain Nemo (from Jules Verne s Twenty Thousand Leagues Under the Sea ) Queen Teuta of Illyria Ann Bancroft Bronislaw Malinowski Florence Merriam Bailey Leland Melvin Odysseus (from Homer s The Odyssey ) IMPROVISATIONAL CHALLENGE

5 D. REQUIRED IMPROV ELEMENT 3: UNUSUAL PLACE 1. In the Prep Area, randomly select a tournament-supplied piece of paper that lists an Unusual Place where the Cultural Treasure is found. Your team will not know which Unusual Place you have chosen until immediately before the 2-minute Preparation time. At that time, the Timekeeper/Announcer will announce the Unusual Place. 2. For this Challenge, an Unusual Place is somewhere strange where one would not expect to find a treasure. Examples of an Unusual Place include the belly of a fish or a tire factory. E. REQUIRED IMPROV ELEMENT 4: PROP-IN-MOTION 1. Bring 1 plain, white, commercially-available, flat bed sheet of any size to use in your Skit as the Prop-In-Motion. Your team may not permanently modify the sheet in any way. Your team should refer to Section I.G.1, Team-Provided Items, for more information on the requirements for the bed sheet. 2. For this Challenge, a Prop-In-Motion is a sheet that portrays an object, setting, idea, emotion or anything else through changes in the size, shape, location or other team-controlled movement. 3. Your team may only use 1 sheet in your Skit, but you can choose to use it in many different ways throughout the Skit. It is up to your team to decide how and how often to use the Prop-In-Motion to enhance the Skit. F. REQUIRED IMPROV ELEMENT 5: SETBACK 1. In the Prep Area, randomly select a tournament-supplied piece of paper that lists a Setback. 2. For this Challenge, a Setback is an event that occurs and presents an obstacle during the quest. Examples of a Setback are The sky is falling or A swarm of bees surrounds you. 3. The team-selected Setback will be placed in a designated space in the Presentation Area. Any time after the Skit time begins, a team member will pick up the piece of paper and read it silently or out loud. By picking up the piece of paper, your team has triggered the Setback and must begin including it in your Skit. 4. Your team may re-read the piece of paper at any time to make sure you understand the Setback, but you may not include the paper itself in your Skit DESTINATION IMAGINATION, INC. 5

6 G. TEAM-PROVIDED ITEMS 1. Bed Sheet: Bring 1 plain, white, commercially-available, flat bed sheet of any size to the Presentation Site. The sheet may not be modified in any permanent way either before the tournament, during the Preparation time or during the Skit. The sheet does not need to be in the original packaging and may be washed or ironed flat prior to the Presentation as long as the sheet is not affected in any way that would contribute to your team s Presentation. The sheet will be unfolded in the Prep Area and checked to make sure that it meets the requirements. If your team does not bring a sheet to the Presentation Site, or the sheet your team brings does not meet the requirements, your team will not be able to earn points for the Prop-In-Motion. Your team may use the sheet at any time during the Preparation time and Skit. Immediately following the end of the Skit, the sheet must be able to be returned to its original, pre-presentation condition. 2. Research Notes: Research notes created by your team prior to the tournament may be used as reference materials during the Preparation time, but may NOT be used during the Skit. Research notes may be handwritten, typed by your team, photocopied or electronically duplicated. The following are not considered research notes: books, pre-written scripts, pre-written jokes, pre-cut templates or models, drawings, and team-generated lists of ideas for scenarios, characters, etc. 3. Your team may also bring pencils and paper for planning, but the pencils and paper may NOT be used during the Skit. The pencils may NOT be used to mark on the bed sheet. 4. Your team cannot bring physical props, scenery or costumes, including anything worn to the Presentation Site to enhance the Skit. A costume is anything that has been worn or altered with a specific solution in mind prior to the tournament. Graphics on shirts or other clothing are acceptable, as long as they do not contribute in any way to the Challenge solution. 5. A clean copy of this Challenge may be brought to the Presentation Site. It must be without team notes. H. HONORING THE INTENT OF THIS CHALLENGE 1. The intent of this Challenge is to create a unique improvisational Skit based on the specific combination of Elements selected at the tournament. 2. Prior to the tournament, your team is encouraged to prepare for the many possible combinations of Improv Elements it may receive by generating different scenarios, experimenting with the Prop-In- Motion and creating potential characters. It is expected that your team will choose to use and include some of the ideas that come from practice sessions when combining the Improv Elements chosen randomly at the tournament into the Skit IMPROVISATIONAL CHALLENGE

7 3. As long as your team does not bring ideas for scenarios, potential characters, etc. into the Presentation Site in written form, using the ideas is acceptable and within the intent of the Challenge. 4. If your team moves on to another level of tournament and selects one or more of the same Improv Elements, you are encouraged to create a new solution, but no deduction will be taken if you reuse parts of an earlier solution. I. CLOTHING AND ACCESSORIES 1. Items of clothing or accessories worn by your team must not be used as a part of the Skit. If clothing and/or accessories are incorporated into the Skit, they will be considered props and will result in a deduction. 2. Team members may wear wristwatches for time management. The wristwatches can be worn during the Skit but must not be incorporated into the solution in any way. For example, a team member saying Dad will be here in 2 hours after looking at his or her watch is using the watch as a prop, and this is not allowed. No other timing devices will be allowed. The official time is kept by the Timekeeper/Announcer DESTINATION IMAGINATION, INC. 7

8 II AT THE TOURNAMENT A. Presentation Area: The minimum required size is 8ft x 10ft (2.44m x 3.05m). Your team may use any additional space that tournament officials designate as available, but your team should be prepared to present its solution in the minimum space. A part of the Presentation Site will be marked off to designate the Launch Area. Once the Skit begins, the Launch Area may be used as part of the Presentation Area. The Presentation Area will be a large space with a hard floor, such as wood, linoleum, concrete or very 10ft (3.05m) PRESENTATION AREA 8ft (2.44m) short-napped carpet. Your team should be prepared to deal with a variety of floor surfaces. Your team may not attach anything to walls at the Presentation Site. Your team may not use or reference any items that happen to be at the Presentation Site. B. Forms: Your team will need to bring your completed Declaration of Independence and Tournament Data Forms to the tournament. (See Rules of the Road for the Declaration of Independence. Tournament Data Forms can be found at the end of this Challenge.) No Expense Report form is required for this Challenge. C. Identification Sign: Provide a freestanding sign displaying your team name, Team Number, school/ organization and level. The purpose of the sign is to identify your team to the Appraisers. (See Rules of the Road, Team Identification Sign.) D. Instant Challenge: At a tournament, your team will solve one Instant Challenge in addition to showcasing your Team Challenge solution. Instant Challenges are kept secret until the day of the tournament. (See Rules of the Road.) Because Instant Challenge is worth 25% of a team s overall score at a tournament, teams often practice different types of Instant Challenges throughout the season. (See Roadmap.) IMPROVISATIONAL CHALLENGE

9 III SCORING Up to 300 Points A. Skit Up to Creativity of the Skit Up to Clear and effective storytelling This means the story has a beginning, middle and end and is presented in a way that is easy to follow and understand. Up to 15 B. Improv Element 1: Cultural Treasure Up to Effective portrayal of the significance of the Cultural Treasure to the team-chosen culture This means how well your team shows the value and meaning of the Cultural Treasure to the culture Up to 30 it is from. 2. Effective depiction of the quest to find the Cultural Treasure and return it to its owner(s) This means how well your team shows the audience and Appraisers what the quest is, who owns the Cultural Treasure and why its return is important. Up to 30 C. Improv Element 2: Explorers Up to Effective Portrayal of Explorer 1 Up to 20 This means how well your team represents the ideas, personality traits and the other characteristics that make the chosen Explorer unique. 2. Effective Portrayal of Explorer 2 This means how well your team represents the ideas, personality traits and the other characteristics that make the chosen Explorer unique. 3. Effective Interaction between the Explorers This means how well your team portrays the communication, emotion, ideas, methods and/or body language of the Explorers as they relate, respond and/or react to one another. Up to 20 Up to 20 D. Improv Element 3: Unusual Place Up to Creativity of the portrayal of the Unusual Place Up to Integration of the Unusual Place into the story Up to 15 E. Improv Element 4: Prop-In-Motion Up to Unusual way or ways the Prop-In-Motion is used in the Skit This includes assistance on the quest or other ways that the Prop-in-Motion enhances the Skit. Up to 30 F. Improv Element 5: Setback Up to Creativity of how the characters try to overcome the Setback Up to Integration of the Setback into the story Up to 25 G. Teamwork Up to 20 This includes your team s ability to work together, to plan, to move the story along and improvise together. Up to 20 H. Overall Presentation Up to 20 This means that all elements of your team s Presentation are well integrated and executed. Up to 20 CENTRAL CHALLENGE TEAMWORK PROP-IN- OVERALL MOTION PRESENTATION 7% 7% 10% EXPLORERS SETBACK 16% 20% 10% 10% SKIT 20% CULTURAL TREASURES UNUSUAL PLACE PUTTING IT ALL TOGETHER INSTANT CHALLENGE 25% 75% CENTRAL CHALLENGE 2017 DESTINATION IMAGINATION, INC. 9

10 IV TOURNAMENT PROCEDURES A. PREP AREA 1. Your team should arrive at the Prep Area 20 minutes before your scheduled Presentation time. The Prep Area Appraiser will check to see that your team has the necessary forms properly completed and that the bed sheet meets Challenge requirements. At this time, your team will select all Improv Elements that will be integrated into the Skit. 2. Selecting Required Improv Element 1: Your team will randomly draw 1 tournament-supplied piece of paper with a number on it. You will give this piece of paper, without looking at it, to the Prep Area Appraiser. Each numbered piece of paper will correspond to one of the numbers of your team s researched cultures entered on the Tournament Data Form. The number will determine the culture and corresponding Cultural Treasure for the Skit. 3. Selecting Required Improv Element 2: Your team will randomly draw 2 tournament-supplied pieces of paper with numbers on them. You will give the pieces of paper, without looking at them, to the Prep Area Appraiser. Each numbered piece of paper will correspond to one of the numbers of your team s researched Explorers entered on the Tournament Data Form. The numbers will determine the 2 Explorers for the Skit. 4. Selecting Required Improv Element 3: Your team will randomly draw 1 tournament-supplied piece of paper and hand it, without looking at it, to the Prep Area Appraiser. The piece of paper will list the Unusual Place where the Cultural Treasure will be found in the Skit. 5. Selecting Required Improv Element 5: Your team will randomly draw 1 tournament-supplied piece of paper and hand it, without looking at it, to the Prep Area Appraiser. The piece of paper will list the Setback and will be placed in a designated space in the Presentation Area for your team to pick up and use any time after the Skit time begins IMPROVISATIONAL CHALLENGE

11 B. PREPARATION TIME 1. Before the 2-minute Preparation time, the Timekeeper/Announcer will read the selected Cultural Treasure, 2 Explorers and the Unusual Place to your team and the audience. Then, the Timekeeper/ Announcer will hand a written version of these Improv Elements to your team. 2. Your team will be told to BEGIN Preparation time. You will have up to 2 minutes to prepare a Skit based on the announced Improv Elements. During the Preparation time, your team will also decide how to integrate the Prop-In-Motion into the Skit. Your team is free to consult the written version of the Improv Elements, research notes (if any) and an unmarked copy of the Challenge. Your team may also use pencils and paper at this time for planning. Your team may begin to create the Prop- In-Motion during this time. The sheet will not need to be returned to its original form until after the Skit is completed. 3. At the end of 2 minutes, the Timekeeper/Announcer will say STOP. Your team must immediately stop preparing for the Skit, go to the Launch Area, and return all research notes, pencils, paper and copy of the Challenge to a designated area. The Timekeeper/Announcer will place the Setback piece of paper in the designated space in the Presentation Area. Your team may keep and refer to the paper listing the Improv Elements during the Skit but may not incorporate this paper or the piece of paper with the Setback into the Skit. C. WHEN PREPARATION TIME ENDS 1. At the end of 2 minutes, the Timekeeper/Announcer will tell your team to BEGIN the Skit. 2. At any time after your team begins the Skit, your team may pick up the Setback, react to it and attempt to overcome it as part of the Skit. 3. At the end of 5 minutes, the Timekeeper/Announcer will say STOP, ending the Skit. The Skit ends, even if your team has not finished. If your team chooses, you may end the Skit at any time prior to the end of the 5 minutes. 4. At this time, your team will take a well-deserved bow and remain in the Presentation Area to talk briefly with the Appraisers DESTINATION IMAGINATION, INC. 11

12 TOURNAMENT DATA FORM 1 of 3 - IMPROVISATIONAL: TREASURE! Team Name: School/Organization: Team Number: - Level: o EL o ML o SL o UL To our teams and Team Managers: Help your Appraisers identify the required elements of your Challenge solution so they can award you all of the points you have earned. Please fill out this 3-page form completely and neatly. For Elementary Level teams only: Team Managers MAY fill out the form, writing out the words dictated by the team. PART ONE: REQUIRED PAPERWORK At the tournament Presentation Site, the Prep Area Appraiser will ask for your team s forms. A complete checklist of the required forms is below. None of the forms listed below can be used as a scoring item. Your team needs: 5 copies of the completed PAGE 2 of the Tournament Data Form. This is PAGE 1 of the form. 1 copy of the completed PAGE 3 of the Tournament Data Form. This page helps your team reflect on how you experienced the creative process. 2 copies of the completed Declaration of Independence. Blank copies of this form can be found in Rules of the Road. One copy of this form is for Team Challenge, the other copy of is for you to take to Instant Challenge. 1 copy of Team Clarifications issued to your team. Team Identification Sign: See Rules of the Road for more information. Published Clarifications: You need to be sure you are aware of the Published Clarifications for this Challenge available at DestinationImagination.org IMPROVISATIONAL CHALLENGE

13 TOURNAMENT DATA FORM 2 of 3 - IMPROVISATIONAL: TREASURE! Team Name: School/Organization: Team Number: - Level: o EL o ML o SL o UL PART TWO 1. Cultures/Cultural Treasures Level Culture/ Cultural Treasure Number EL, ML, SL/UL 1 EL, ML, SL/UL 2 EL, ML, SL/UL 3 EL, ML, SL/UL 4 EL, ML, SL/UL 5 EL, ML, SL/UL 6 ML, SL/UL 7 ML, SL/UL 8 SL/UL 9 SL/UL 10 SL/UL 11 SL/UL Explorers Culture Cultural Treasure Level Explorer Number Explorer Category EL, ML, SL/UL 1 EL, ML, SL/UL 2 EL, ML, SL/UL 3 EL, ML, SL/UL 4 EL, ML, SL/UL 5 EL, ML, SL/UL 6 ML, SL/UL 7 ML, SL/UL 8 SL/UL 9 SL/UL 10 SL/UL 11 SL/UL 12 To be filled in by the Prep Area Appraiser: 3. Unusual Place 4. The Setback 2017 DESTINATION IMAGINATION, INC. 13

14 TOURNAMENT DATA FORM 3 of 3 - IMPROVISATIONAL: TREASURE! Team Name: School/Organization: Team Number: - Level: o EL o ML o SL o UL PART THREE THE CREATIVE PROCESS: Reflect on how your team experienced each stage of the creative process as you solved the Team Challenge. 1. RECOGNIZE: What process did your team go through in order to understand all the issues or points of the Challenge? 2. IMAGINE: How did your team use your imagination to explore new ideas about possible solutions to the Challenge? 3. INITIATE AND COLLABORATE: How did your team take risks and go beyond the minimum as you committed to a solution? How did your team work in a collaborative way? 4. ASSESS: How did your team assess your solution as it was being created? 5. EVALUATE AND CELEBRATE: Reflect on your experience. What did your team learn? How did your team celebrate your journey and accomplishments? IMPROVISATIONAL CHALLENGE

15 NOTES

16 Improvisational treasure! Permission is hereby granted by Destination Imagination, Inc., owner of the copyright to this document, to, Team Manager/Coordinator to make 10 copies of this document for their team s use only, provided these copies are supplied to participants solely for their use in Destination Imagination. Permission to make and disseminate 10 copies of this material, without alterations, is granted, provided that each copy bears the following credit line: Copyright Destination Imagination, Inc. 2017, by Destination Imagination, Inc. All rights reserved. Used with permission. By my participation in an event conducted by an Affiliate, Region or other gathering related to Destination Imagination, the participant or participant s parents or participant s guardian understands and hereby voluntarily agrees to release, waive, forever discharge, hold harmless, defend and indemnify Destination Imagination, Inc., and their agents, officers, boards, volunteers, and employees from any and all liability and all claims, actions, or losses for bodily injury, property damage, wrongful death, loss of services, or otherwise which may arise out of the participant s participation in activities related to the Destination Imagination event, including travel to and from the event. Destination Imagination, Inc. is a 501(c)(3) Nonprofit Education Organization. Copyright 2017 by Destination Imagination, Inc. All rights reserved. Printed in the United States of America. The PDF files for the Team Challenges, Roadmap, and Rules of the Road are available for download at Resources.DestinationImagination.org Destination BoxAndBall

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