COMMUNIQUE #139 STARDATE
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1 OMMUNIQUE #19 STARDATE THE NEXT F product: SENARIO LOG # At the request of the players, we have consolidated dozens of scenarios from ommunique into another 7- page F Scenario Log. It will be available from the PDF stores by the end of July. SHAPEWAYS OPENS We officially opened our store on Shapeways on 0 June with 1 ships, some of which had never been available before. The initial offerings included: 1/1 (00) Federation Heavy ruiser 1/1 (00) Klingon D7 Battlecruiser 1/1 (00) Klingon FS Scout 1/1 (00) Romulan Vulture 1/1 (00) Romulan DemonHawk 1/1 (00) Romulan SkyHawk-L 1/1 (00) Seltorian A 1/1 (00) Seltorian DD 1/788 (400) Federation Heavy ruiser 1/788 (400) Klingon D7 Battlecruiser 1/788 (400) Klingon FS Scout 1/788 (400) Romulan DemonHawk 1/788 (400) Romulan SkyHawk-L 1/788 (400) Frax Heavy ruiser 1/788 (400) Frax War Destroyer 1/788 (400) Seltorian A 1/788 (400) Seltorian DD Omni lass-ii Freighter with skids/ducktail Omni lass-i Freighter Omni Small Skid Stack Utility Ship Omni Large Skid Stack Utility Ship Thirty more ships will be added to the store today including the Klingon D6S and the G1 gunboat, two more Frax ships, two more Seltorian ships, the first four ships from the Omega Sector, civilian tugs and another freighter, Tholians, and the monster-robot Igneous. You can check out the store here: amarillo-design-bureau-inc IN THIS ISSUE We wanted to do one of the new ships in the Shapeways Store and picked the small utility ship. Built from a freighter drive unit and control unit, three skids (mini-pods 10 meters long, fitted with useful systems), and a ducktail (which adds reactors and a tractor beam) this ship is used by system governments for odd jobs. We also included a pirate scenario, 8M16. Q & A Q: Do I have to pay again for Evasive Maneuvering every turn, regardless of when in the turn it starts? A: That is correct. You pay for it when you start using it (and if you are continuing it from the previous turn that means the start of this turn). Q: A seeking weapon begins the impulse in the hex of my ship. My opponent insists it has hit immediately. A: He s wrong. The weapon has to move (even if neither changes hexes) to hit the target so that would be on the first sub-pulse after this point. Q: Emergency deceleration converts lost movement into shield reinforcement (Db) but is the amount I can use limited by the number of undisabled batteries? A: That is correct. Mike West, Federation ommander Department Head. HAILING FREQUENIES heck out our free online newsletter. It s full of fun and cool stuff about all of our games. StarFleetGames.com/newsletter.shtml This newsletter includes information about upcoming conventions and demos and F tactics. PUBLISHER S INFORMATION FEDERATION OMMANDER: OMMUNIQUE #19 is published and copyright 017 by Amarillo Design Bureau, Inc., PO Box 879, Amarillo TX Elements of the Star Fleet Universe are the property of Paramount Pictures orporation and are used with their permission. ommunique #19-July 017; opyright 017 Amarillo Design Bureau, Inc.
2 FEDERATION OMMANDER SENARIO (8M16) EXUUUUSE ME! Orion Pirates like to make money with as little risk (and as little real effort) as possible. Sometimes, however, they will stoop to honest work (such as hauling legitimate cargoes, serving as mercenaries, etc.). Occasionally, a pirate on the lookout for a place to establish a new base will find something more. When this happens, they may even do a little honest mining (if the veins are rich enough and easy to access). The problem with mining however, is that it can leave you vulnerable to the attentions of strangers who may not be willing to allow you to excuse yourself from the fight. (8M16a) NUMBER OF PLAYERS Three: The Orion player, fleet player A, and fleet player B. The fleet players ships should be from two adjacent empires. (8M16b) INITIAL SETUP Map: Set up the map with panels across and panels high if using small hexes (4 wide and high if using large hexes). The map is fixed, and does not float. Any unit leaving the map has disengaged and cannot return. The entire map is an asteroid field (6B). Place a large asteroid in the center of the map. Player A s ships may only disengage along the left (western) map edge. Player B s ships may only disengage along the right (eastern) map edge. Orion ships may disengage along the north and south (top and bottom) edges of the map. Orion: Set up a Slaver and a Light Raider in the same hex, between two and five hexes from the large asteroid in the center of the map, facing direction A or D. Any multi-turn arming weapons have no first-turn arming energy allocated. Both ships have two Marines units each (one in fleet scale) on the large asteroid. Fleet Player A: Set up a ship worth no more than 100 BPV (0 in fleet scale) in the lower left corner of the map, at least 6 hexes away from any other ship, facing direction B. Fleet Player B: Set up a ship worth no more than 100 BPV (0 in fleet scale) in the upper right corner of the map, at least 6 hexes away from any other ship, facing direction E. (8M16c) OBJETIVE Mission-Orion: Evacuate your cargo and disengage. Mission-Fleet Player A: Prevent the Orions from disengaging and capture some cargo for yourself. Mission-Fleet Player B: Prevent the Orions from disengaging and capture some cargo for yourself. Time Limit: The scenario continues until all ships belonging to one player have been captured or destroyed, or have disengaged. Victory: The Orion player wins if he successfully loads at least 10 ( in fleet scale) cargo boxes, evacuates all surviving Marine boarding parties from the asteroid, and disengages without losing a ship. If an Orion ship is lost, the Orions can only win a Marginal Victory. Player A and Player B win if their ship is the only one left on the board and at least eight cargo boxes (four in fleet scale) remain after the Orion player leaves (i.e., counting any left on the asteroid, or on a captured ship). ommunique #19-July 017; opyright 017 Amarillo Design Bureau, Inc.
3 (8M16d) SPEIAL RULES 1. Asteroid: No ship may fire on the asteroid as all parties want to collect the resources stored there.. Ground ombat: Treat the asteroid as one ship for the purposes of Marine combat.. argo Transfer: There is a cache of mined rare minerals contained in 0 cargo boxes (10 in fleet scale) on the asteroid. They can be moved to the ships with the following restrictions: a. Via transporter: One box of cargo can be moved per transporter action (one transporter box). b. Via shuttle: One and a half boxes of cargo can be moved in one shuttle. c. Two active Marine boarding parties are required in order to move cargo via one method (i.e., two could load via either transporter or shuttle, but four would be needed to do both). These must be present on the asteroid at the start of the turn, and they must be allocated to either transporter or shuttle loading for the entire turn. Fleet scale requires only one active Marine boarding party. d. argo transfer can be stopped by the fleet player(s) if there are twice as many of the fleet player(s) Marine boarding parties on the asteroid compared to the Orion player s boarding parties (count the two fleet players boarding parties in the same group). (8M16e) FORE DYNAMIS The scenario can be played again under different conditions by making one or more of the following changes: 1. Alternative Ships: This operation could be happening during a civil war, and the two Fleet players could be from the same empire.. Balance: The balance of the scenario could be adjusted by replacing the Light Raider with a R, or increasing or decreasing the amount of points the fleet player(s) may use to purchase ships.. Faster Scenario: To finish this scenario in a shorter time, remove the Light Raider and two marine boarding parties, and allow only 0 points ( in fleet scale) for each fleet player to purchase a ship. (8M16f) DESIGNER S NOTES This scenario was originally designed for Star Fleet Battles by Frank rull and was published as SL166 in aptain s Log #17. It was converted to Federation ommander by Paul ordeiro. Orion Mark-III Distraction Device ommunique #19-July 017; opyright 017 Amarillo Design Bureau, Inc.
4 SMALL UTILITY SHIP FLEET SALE MARINES 161 FRAME DAMAGE WEAPONS USED 1 A TURN MODE MOVE OST 1/8 BASE SPEED 8 TURN MODE SPEED OST 1 BASE SPEED 16 TURN MODE SPEED OST BASE SPEED 4 NOT POSSIBLE FOR THIS SHIP AELERATION OST 1/8 DEELERATION OST 1/8 SHIELD #1 #6 60 # LAB SHTL SEN A # # RGO RGO REA REA LEFT OUNTER BRDG PH- 1 TRAN BTTY IMP FUS POINT VALUE: 1 DAMAGE ONTROL: TRA RIGHT POWER TRAK This ship has no probe launcher HIGH ENERGY TURN BANNED EVASIVE MANEUVER NOT ALLOWED 19 SHIELD #4 FEDERATION OMMANDER: OMMNIQUE #19 FLEET SALE SHIP ARD #19 opyright 017 Amarillo Design Bureau, Inc. FRATIONAL POWER 0 1/8 1/4 /8 1/ /8 /4 7/8 ommunique #19-July 017; opyright 017 Amarillo Design Bureau, Inc.
5 SMALL UTILITY SHIP SQUADRON SALE This ship has no probe launcher. MARINES 16 FRAME DAMAGE WEAPONS USED 1 A TURN MODE MOVE OST 1/4 BASE SPEED 8 TURN MODE SPEED OST BASE SPEED 16 TURN MODE SPEED OST 4 BASE SPEED 4 NOT POSSIBLE FOR THIS SHIP AELERATION OST 1/4 DEELERATION OST 1/4 OUNTER FUS POINT VALUE: 0 DAMAGE ONTROL: 6 SHIELD #1 BRDG # # TRAN BTTY SHTL LEFT BTTY IMP EMER PH- #6 1 # 60 REA PH- REA TRAN 60 LAB SEN SHTL A Security Skid Search & Rescue Skid Repair Skid TRAN RGO REA SHIELD #4 TRA RGO TRA REA TRA REA RIGHT POWER TRAK HIGH ENERGY TURN BANNED EVASIVE MANEUVER NOT ALLOWED 19 FEDERATION OMMANDER: OMMNIQUE #19 SQUADRON SALE SHIP ARD #19 opyright 017 Amarillo Design Bureau, Inc. FRATIONAL POWER 0 1/4 1/ /4 ommunique #19-July 017; opyright 017 Amarillo Design Bureau, Inc.
6 OMING TO OUR SHAPEWAYS STORE You can check out the store here: amarillo-design-bureau-inc The first of the long-wanted gunboat minis, the Klingon G1L is only /8 long. This will come on a tree with six G1 standard gunboats and a G1S scout boat. On Shapeways, in order below, Frax A, Klingon D7K, Seltorian A. Omega Miniatures Have Arrived. Ships from Shapeways are available in many kinds of materials, and in some cases in many colors. The Small Utility Ship (above) is in this issue. The web tender (below) was painted by the sculptor. ommunique #19-July 017; opyright 017 Amarillo Design Bureau, Inc.
7 SHAPEWAYS BEGINS: ADDED 0 JUNE 017 1/1 (00) Federation Heavy ruiser 1/1 (00) Klingon D7 Battlecruiser 1/1 (00) Klingon FS Scout 1/1 (00) Romulan Vulture 1/1 (00) Romulan DemonHawk 1/1 (00) Romulan SkyHawk-L 1/1 (00) Seltorian A 1/1 (00) Seltorian DD 1/788 (400) Federation Heavy ruiser 1/788 (400) Klingon D7 Battlecruiser 1/788 (400) Klingon FS Scout 1/788 (400) Romulan DemonHawk 1/788 (400) Romulan SkyHawk-L 1/788 (400) Frax Heavy ruiser 1/788 (400) Frax War Destroyer 1/788 (400) Seltorian A 1/788 (400) Seltorian DD Omni lass-ii Freighter with skids/ducktail Omni lass-i Freighter Omni Small Skid Stack Utility Ship Omni Large Skid Stack Utility Ship You can check out the store here: amarillo-design-bureau-inc SHAPEWAYS UPDATE: ADDED 11 JULY 017 Klingon D6S-1/1 (Starline 00) Klingon D6S-1/788 (Starline 400) Two-pod freighter-omni (Starline 4) Klingon G1 Gunboat Flotilla (8)-Omni (Starline 4) Frax W-1/788 (Starline 400) Frax FF-1/788 (Starline 400) Seltorian L-1/788 (Starline 400) Seltorian L-1/1 (Starline 00) Seltorian FF-1/788 (Starline 400) Seltorian FF-1/1 (Starline 00) Maesron-A-1/788 (Starline 400) Maesron-DD-1/788 (Starline 400) Trobin-A-1/788 (Starline 400) Trobin-FF-1/788 (Starline 400) Igneous-Omni (Starline 4)-Small Igneous-Omni (Starline 4)-Medium Igneous-Omni (Starline 4)-Large Harbor tug with pod-omni (Starline 4) Salvage tug with pods-omni (Starline 4) Tholian P-1/1 (Starline 00) Tholian P-1/788 (Starline 400) Thoian WT-Omni (Starline 4) Tholian PF gunboat flotilla (8)-Omni (Starline 4) Hydran Mongol-1/1 (Starline 00) Hydran Ranger-1/1 (Starline 00) Hydran Lancer-1/1 (Starline 00) Hydran Mongol-1/788 (Starline 400) Hydran Ranger-1/788 (Starline 400) Hydran Lancer-1/788 (Starline 400) Hydran fighter set of 6-Omni (Starline 4) Next release (1 Sept 017) includes Lyrans. ommunique #19-July 017; opyright 017 Amarillo Design Bureau, Inc.
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