JANE S FIGHTING STARSHIPS Human Civilian and Merchant Marine ships Full Thrust- Fleet Book

Size: px
Start display at page:

Download "JANE S FIGHTING STARSHIPS Human Civilian and Merchant Marine ships Full Thrust- Fleet Book"

Transcription

1

2 JANE S FIGHTING STARSHIPS Human Civilian and Merchant Marine ships Full Thrust- Fleet Book Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley CROSS DIMENSIONS developed by: Hugh Fisher CONTINUUM: THE CROSS DIMENSIONS SUPPLEMENT by: Jim Klein and the E.C.S.W. THE GAME SPACE of Pensacola, Florida: without whose generous support and encouragement this work would not be possible Thanks to everyone in the Full Thrust community who offered ideas and SSDs, the Gang at Emerald Coast Skunk Works for their diligence in helping with this, and to Jon Tuffley and GZG for permission to distribute this book and for his most gracious support. This version would not exist without the earlier inspiration and hard work of Jon Tuffley and all the previous contributors to FULL THRUST. This publication has been produced as a free, non-commercial project with the agreement of Ground Zero Games. All original text and rules taken from GZG s Full Thrust rules and supplements are copyright of Jon Tuffley and GZG, additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or further modified in any form without the express permission of Jon Tuffley and GZG. Full Thrust is a trademark of Ground Zero Games, and is used here with permission. Owners of this publication are hereby granted permission to print any required System Status Displays or record sheets for personal use only. All artwork and images in this book were found on the internet and are assumed to be in the public domain however they are property of their creators and in no way is claimed by the producers.

3 CIVILIAN AND MERCHANT MARINE SHIPS Welcome to the Fleet Book for civilian, merchant marine, and support ships. What you will find here is a series of generic designs for the most common types of vessels that roam the space ways in Human territory. Accompanying each SSD are model suggestions but players should by no means feel constrained by these. They are presented solely as suggestions. Players will notice several of these ships have Q-Ship versions. In essence these are simply up armed ships. However, historically, Q- ships were freighters with hidden weaponry designed to surprise submarines and convoy raiders. Players my, at their option, rule these ships be represented by normal freighters and their true nature kept secret from enemy players until the ship either fires its additional weapons and/or an enemy ship passes within 12mu of it. Players are encouraged to submit their own designs and model suggestions. We will be happy to include them here and will be updating this publication periodically

4 VERY LARGE FREIGHTERS GZG Dallas class refinery ship GZG Peasmold waste recycling ship Very large freighters are akin to the supertankers that once plied Earth s oceans. These great behemoths are a common sight among large planets and important star systems. In times of war it is not uncommon for ships of this type to be requisitioned by the military for use in transporting troops, munitions and other valuable war materials. Though rarely seen, some ships are modified with additional weaponry to help repel VERY convoy LARGE raiders FREIGHTER or the occasional pirate.

5 VERY LARGE FREIGHTER NPV 297 CPV 208 MASS 150

6 VERY LARGE Q-SHIP NPV 412 CPV 397 MASS 150

7 LARGE FREIGHTER GZG Bergen Starlighter freighter Ravenstar Livery/mining ship Large freighters are the most common ships encountered plying the commercial space lanes and supporting military task forces. During the Third Solar War, many were refitted as Q-Ships to help protect military merchant convoys. After the war, many were sold off to private companies with their weaponry intact, and more than a few of those have found their way into less savory organizations.

8 LARGE FREIGHTER NPV 200 CPV 127 MASS 100

9 LARGE Q-SHIP NPV 276 CPV 235 MASS 100

10 MEDIUM FREIGHTER GZG Tradewind II cargo ship Ravenstar Sparrow freighter Medium freighters do not carry enough cargo to meet the needs of large star systems but are quite commonly seen transporting important goods to smaller systems. Many are privately owned. Numerous governments also employ them to ferry less critical items, mail for example, to and from various worlds. Many freighters have been modified by their owners with additional weapons. This is most common in frontier systems where naval assets are spread thin and not able to properly protect the shipping lanes.

11 MEDIUM FREIGHTER NPV 101 CPV 58 MASS 50

12 MEDIUM Q-SHIP NPV 146 CPV 113 MASS 50

13 LIGHT FREIGHTER GZG Glow-worm Free trader Ravenstar Rising Star Light freighters are a common sight in Human space. Most are privately owned, and fulfill an important role: delivery of small cargoes that the major shipping lines are not interested in handling. Most of these ships are fully streamlined to enable planetary landings, and generally do not require landing facilities. Light freighters tend to be armed due to the ever-present danger of piracy in the fringe areas they frequently operate in.

14 LIGHT FREIGHTER

15 ARMED PRIORITY TRANSPORT Iron Wind Metals Inazuma corvette Brigade British Lance class frigate These small transports are used to ship valuable or high priority cargoes. They tend to be well armed to discourage attack, and usually carry security ARMED troops PRIORITY as well. TRANSPORT

16 PRIORITY TRANSPORT (ARMED) This ship is used to transport valuable or high priority cargo. It is armed with submunition packs and beam weapons to discourage attack, and has a substantial troop complement to resist boarding ARMED PRIORITY TRANSPORT attempts.

17 MERCHANT MARINE ESCORT CARRIER GZG Tradewind II cargo ship GZG Crenshaw penal transport These extremely rare ships were built during the Kra Vak war to assist convoys needing fighter cover against the fast moving corvette raiders often employed by the enemy. Though capable of performing their mission, the ships are fragile, and do not stand up well to enemy fire.

18 MERCHANT MARINE ESCORT CARRIER NPV 284 CPV 228 (+fighters) MASS 100 This ship s hangars are subject to the Critical hits to hangar bays rule.

19 DEEP SPACE PASSENGER LINER/TRANSPORT GZG Princess class passenger liner Ravenstar Anderson transport ship These ships are the largest vessels designed solely for transporting passengers. Some ships are luxurious space liners while others are basic colony transports. A few are even owned by large sporting teams for use by the players and training staff.

20 DEEP SPACE PASSENGER LINER/TRANSPORT NPV 108 CPV 70 MASS 46

21 PRIVATE YACHT GZG luxury space yacht Space yachts are a vessel commonly seen in wealthy star systems, but may be encountered in nearly any system. Normally owned by the very rich, they are typically lavishly fitted and equipped. Most have a limited cargo capacity that may be used to extend flight time and hold passenger s personal goods. They are typically unarmed, relying on naval patrols to keep them safe. They normally have boat bays for small craft.

22 PRIVATE YACHT This is a typical private space yacht. Normally used for sightseeing or personal pleasure, it is a common sight in wealthy star systems. It is unarmed, relying on its improved sensors to stay out of trouble. It also carries 2 small craft. SC

23 SCIENCE VESSELS Ravenstar Thunderchild light carrier Ravenstar Medb escort These ships are intended for long range scientific exploration. They are partially streamlined and can refuel themselves in a gas giant atmosphere. They also carry a variety of small craft for scientific purposes. They carry cargo holds outfitted with collapsible fuel bladders, and the holds may carry any combination of fuel and supplies.

24 SCIENCE VESSEL LONG RANGE This ship is the larger of the two commonly seen types of exploration vessels. The missile launcher has a capacity of 6 mass, and normally carries 12 long range scientific probes in place of 2 salvoes of long range missiles. The probes may be launched singly. In wartime these ships may be loaded with normal or long range Salvo missiles. It has solar panels arrays to reduce fuel use while exploring.

25 SCIENCE VESSEL LONG RANGE This ship is the smaller of the two commonly seen types of exploration vessels. The missile launcher has a capacity of 6 mass, and normally carries 12 long range scientific probes in place of 2 salvoes of long range missiles. The probes may be launched singly. In wartime these ships may be loaded with normal or long range Salvo missiles. It has solar panels arrays to reduce fuel use while exploring.

26 FTL TUGS Sparta Sorylian Kestros desroyer (small FTL tug) Spartan Sorylian Falcata class cruiser (large FTL tug) These ships are used for transporting non-ftl ships between star systems. These may include system defense boats, freighters, prospecting ships, ore extraction facilities, private yachts, and other civilian ships. In wartime, these ships are frequently requisitioned by the various governments to transport cargo containers, troop transports, system defenses, and other supplies. Each ship has a FTL tug rating listed on the SSD; ships being carried dock to the FTL tug during transport.

27 FTL TUG (LARGE)

28 FTL TUG (SMALL)

29 DEEP SPACE SALVAGE AND REPAIR TUG GZG Lady Christina salvage ship Ravenstar Airmid mobile repair ship Deep space salvage and repair ships are critical to any navy and civilian shipping concern. Most are privately owned, with their proprietors leasing the ships to various government agencies as the need arises. A few of these vessels have gone rogue over the years and ply the space lanes looking for abandoned or crippled ships to strip and plunder.

30 DEEP SPACE SALVAGE AND REPAIR TUG NPV 287 CPV 246 MASS 112

31 FLEET REPAIR DOCK Ravenstar Forge class repair station Spartan Valhalla research station Fleet repair docks are the life blood of naval task forces. These large ships will follow closely behind the fleet, repairing badly damaged ships and getting them back into the fight. Many also have extensive hospital facilities able to stabilize badly injured crewmen until they can be transferred to dedicated FLEET REPAIR DOCK medical ships.

32 FLEET REPAIR DOCK NPV 613 CPV 565 MASS 320

33 FUEL SCOOP AND TANKER This is a one of a kind scratch built miniature, but it is included as an example of what a typical ship would look like. Players will have to build or purchase an appropriate miniature for this ship. Fuel scoop and tanker ships serve a vital role: gathering and processing hydrogen and anti-hydrogen slush fuel. They operate by diving into a nebula, and by use of a large ramscoop (highly focused magnetic fields forming a scoop ) and a massive particle accelerator, convert nebular gasses into fuel. The ramscoop field does come with its own risks; any vessel in the path of the field will suffer severe crew casualties and systems damage, and so such ships normally operate alone. Much of the time, they operate with a naval vessel in nearby attendance to reduce the risk of piracy.

34 FUEL SCOOP AND TANKER

35 RULES FOR FUEL SCOOP AND TANKER SHIP The ship is designed to fly thorough nebulas and scoop up hydrogen for conversion into fuel. Half of the hydrogen is compressed for use as hydrogen slush fuel, and the other half is converted into anti-hydrogen slush fuel. A ship will need to refuel from both a hydrogen and antimatter tank to complete the fueling process. Each fuel tank contains 16 units of fuel. The players may decide among themselves how much fuel a given ship needs, and how long the refueling process takes. Do this before the game begins. The fuel tanks are damaged on threshold hits like any other system. Underneath the antimatter tanks are two check boxes. If BOTH boxes on a given antimatter tank are destroyed, the tank loses containment (unless fully empty), which will immediately destroy the ship. If the ship is destroyed by reactor breach or checking off the last damage point box, the ship also explodes immediately due to loss of containment. When the ship explodes, all units and ships within 3" take 200 points of damage (screens are ineffective at reducing this damage). All units between 3" and 6" away take 100 points of damage, and units between 6" and 9" away take 50 points of damage. The ramscoop is represented by a large spinal mount icon. It cannot be fired as a weapon per se. However, it does have the following effects upon ships that enter its area of operation due to the extremely powerful magnetic fields generated by the ramscoop. The area of operation is defined as being inside the Fore arc of the ship, out to a distance of 12". The ramscoop may be turned on or off by noting the change of status in the Write Orders Phase. All fighters and missiles are immediately destroyed upon entering the area of operation. Ships or bases take the following damage: If the ship has operating screens, then every system on the ship must make an immediate threshold-5 die roll upon entering the field during the Movement Phase (i.e., roll a D6 for each system and a result of 5 or 6 indicates that the system is destroyed). Each turn that the ship remains inside the area of operation, repeat the threshold-5 check rolls.

36 If the ship does not have operating screens, then make the above threshold-5 checks, PLUS it takes additional crew losses. Measure the range between the ship and the ship mounting the ramscoop. If the ship is between 0 and 3" away, it takes 4D6 crew losses immediately. If it is over 3" but less than 6" it takes 3D6 crew losses. If it is over 6" but less than 9" it takes 2D6 crew losses, and if it is over 9" and up to 12" away, it takes 1D6 crew losses. If a ship enters the area of operation during the movement phase with operating screens, but loses all of its screens due to combat damage or a failed threshold-5 check, it takes crew losses as above during the End Phase. The ship has a modified frigate hull attached to the fuel ship, which operates as the ship s Command Module. While it is attached, most of its systems do not operate (but may be damaged by threshold checks) with the following exceptions: Enhanced Sensors. Note that there are additional damage boxes to the right of the normal ramscoop damage boxes. These represent the attached Command Module. Score damage against the Command Module as you would with a regular ship - after you reach the end of the damage row on the ramscoop hull, score damage from left to right against the Command Module. The Command Module has 1 crew unit, and the ramscoop has 6. There are no crew accommodations on the ramscoop, so the Command Module has passenger quarters for the 6 additional crew units. The Command Module may detach from the ramscoop hull if necessary. Write down the order "detach" during the Write Orders Phase. During the rest of the turn, the ship may perform no actions other than to move straight ahead at its current velocity. During the End Phase, the Command Module's systems become operational and it may then be used as any normal ship.

37 POLICE AND CUSTOMS CRUISERS Silent Death Stinger ship miniature Ravenstar Zeon frigate Police ships perform an important role in managing space traffic. They also defend against piracy. There are many varieties of police ships, and this is merely a small sample of possible vessels that might be encountered.

38 POLICE SHIP, STEALTHED This ship is well equipped with beam weapons and has Stealth-2 added to its hull to reduce the chances of being hit. It is also equipped to board ships and arrest the crew as necessary. Some systems alter the weapons mix, but this is a typical vessel.

39 POLICE SHIP (POORER SYSTEM) This ship is used by poorer systems, removing the stealth features to save on cost, and replaces the Beam-3 with a one shot Salvo missile launcher.

40 POLICE FLAGSHIP This ship functions as a command and control vessel, coordinating the movements of many police vessels. It has a screen and light armor to improve survivability. It also mounts an enhanced sensor to improve detection and tracking.

41 POLICE AND CUSTOMS CUTTER NPV 143 CPV 119 MASS 42 This is an uncommon design, frequently encountered on the fringes of Human space. It is equipped with EMP beams to assist in capture of law-breaking vessels.

42 POLICE STATION Ravenstar Jansen Research station Police stations serve an important role in maintaining system space traffic. They serve as resupply and repair points, as well as facilities to house prisoners and maintain a police presence in a given area. There are several designs, but this one is typical.

43 POLICE STATION This station serves as a resupply and maintenance base for police ships. It also houses prisoners for transport to more secure facilities for trial. A squadron of assault shuttle is normally carried but some systems prefer to base a squadron of standard fighters instead.

44 SUBLIGHT UNITS Space Yacht Asteroid prospector Sub light units comprise the majority of space vessels that are encountered in star systems. From asteroid prospecting ships to ore extraction facilities, to system tugs for moving around bulk cargo, to freighters hauling freight in-system, to private pleasure yachts, there are a vast variety of ships that may be encountered. There also exist a number of sub light system defense ships, but these will be covered in a future supplement.

45 VERY LARGE FREIGHTER (NO FTL) NPV 243, CPV 47, MASS 132

46 LARGE FREIGHTER (NO FTL) NPV 164, CPV 92, MASS 88

47 MEDIUM FREIGHTER (NO FTL) NPV 83, CPV 43, MASS 44

48 PRIVATE SURVEY / PROSPECTING SHIP (NO FTL) Brigade Light freighter Ravenstar Goliath refinery ship These small ships are the lifeblood of the asteroid mining industry. They seek out and mine small deposits of ore, and bring the ore to ore extraction facilities for smelting and transport to market.

49 PRIVATE SURVEY / PROSPECTING SHIP (NO FTL)

50 ORE EXTRACTION FACILITY Ravenstar EC-5 space factory Ore processing facilities receive ore from asteroid prospector ships and smelt it down into useable metals and volatiles. They hold the finished product for shipment via freighter to an industrial world.

51 ORE EXTRACTION FACILITY

52 SYSTEM TUG (NO FTL) GZG tractor unit (tug) System tugs are used to move heavy loads around a star system. They typically move ore extraction facilities into a new mining area, or re-position a small asteroid into a more convenient orbit. They can also be used to move damaged ships out of danger or bring them back to port for repair.

53 SYSTEM TUG (NO FTL) This ship is used to move heavy loads around. It may move up to 560 thrust-1. Damaged ships may dock to the tug and be moved in the event of drive damage.

54 SYSTEM POLICE SHIP (NO FTL) This ship carries out the usual police duties, but because it has no FTL drive, it is restricted to a single star system. Its engines have been enlarged, giving it higher thrust. It retains the stealth feature of its FTL-equipped cousin.

55 SYSTEM POLICE (POORER SYSTEM, NO FTL DRIVE) This ship carries out the usual police duties, but because it has no FTL drive, it is restricted to a single star system. Its engines have been enlarged, giving it higher thrust. It removes the stealth features to save on cost, and replaces the Beam-3 with a one shot Salvo missile launcher

56 SYSTEM POLICE FLASHIP (NO FTL DRIVE) This ship functions as a command and control vessel, coordinating the movements of many police vessels. It has a screen and light armor to improve survivability. It also mounts an enhanced sensor to improve detection and tracking. It has no FTL drive, and is restricted to a single star system

57 PRIVATE YACHT (NO FTL) This is a typical private space yacht. Normally used for sightseeing or personal pleasure, it is a common sight in wealthy star systems. It is unarmed, relying on its improved sensors to stay out of trouble. This version lacks a FTL drive and is restricted to in-system use.

JANE S FIGHTING STARSHIPS

JANE S FIGHTING STARSHIPS JANE S FIGHTING STARSHIPS The Kharadorn Royal Navy version1.0 5 September 2015 FIRST CONTACT WITH HUMANITY 2173 Full Thrust- Fleet Book 5 Credits and Thanks Original FULL THRUST designed and written by:

More information

JANE S FIGHTING STARSHIPS

JANE S FIGHTING STARSHIPS JANE S FIGHTING STARSHIPS The Marshborn Confederacy Crusties version1.0 FIRST CONTACT WITH HUMANITY 2171 Full Thrust- Fleet Book 4 Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley

More information

JANE S FIGHTING STARSHIPS

JANE S FIGHTING STARSHIPS JANE S FIGHTING STARSHIPS The Marshborn Confederacy Crusties version1.0 FIRST CONTACT WITH HUMANITY 2171 Full Thrust- Fleet Book 4 Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets Introduction From the creative mind of Austin Peasley we bring you Orion s Gate, a single-page ruleset played with papercraft miniatures that was designed to be fast to learn and simple to play. Gameplay

More information

13,475 credits Armor Class 4 [15]

13,475 credits Armor Class 4 [15] Mechs Mechs are massive robotic machines piloted by sentient humanoids that are used for defense and war on many planets. The rules for mechs function much like combat for starships outlined in White Star,

More information

Lights in the Sky: War among the stars

Lights in the Sky: War among the stars Introduction A long time ago, in a galaxy not so far away... Some of the most exciting and compelling moments from movies and books are the space battles. Whether a dogfight between a handful of star fighters

More information

GLIMM S WORKSHOP A GAME OF STARSHIP COMBAT

GLIMM S WORKSHOP A GAME OF STARSHIP COMBAT GLIMM S WORKSHOP A GAME OF STARSHIP COMBAT SCOTT BOEHMER 17 OCTOBER 2010 Sword of Terra is a strategy game in which players command fleets of powerful starships in combat against one another. Sword of

More information

Imperial-class Star Destroyer

Imperial-class Star Destroyer Imperial-class Star Destroyer At the height of the Galactic Civil War, the Imperial-class Star Destroyer was the commanding cornerstone of the Imperial Navy. Measuring 1,600 meters in length, a single

More information

Version CREDITS Final Arrangement: Medron Pryde Contributors: Members of the HeavyMetal forums

Version CREDITS Final Arrangement: Medron Pryde Contributors: Members of the HeavyMetal forums Land-Air BattleMechs Version 1.04 DISCLAIMER BattleTech and all related properties belong to Topps Company. This is a fan project, and all rights to it reside with Topps Company. CREDITS Final Arrangement:

More information

COMPONENTS. 2 Special Square tiles. 12 Command Board tiles 4 double-sided Special Square tiles

COMPONENTS. 2 Special Square tiles. 12 Command Board tiles 4 double-sided Special Square tiles Following decades of battles, warring factions realized that it was essential to support warships in combat. Therefore, specialized ships began to appear during battle: the Technical Ships. The first vessel

More information

Defense. Movement. Missile Image (Reverse)

Defense. Movement. Missile Image (Reverse) Astra Titanus Rulebook 1 [1.0] INTRODUCTION AND BACKGROUND During the Exodus Wars of 2149-2160, four human empires fought over territory, resources and technology. After a decade of fighting, the war-weary

More information

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger.

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger. The Warmonger Titan Table of Contents Introduction...4 Points Cost:...4 Set Up...5 Warmonger Titan Weapons...5 Sensorium Guns...5 Secondary Weapons...5 Point Defence...5 Flak Batteries (4):...5 Doom strike

More information

Under fire: If a unit or vehicle has been hit in the previous turn, whether the hit caused damage or not, that unit is under fire.

Under fire: If a unit or vehicle has been hit in the previous turn, whether the hit caused damage or not, that unit is under fire. Featherstone Like WW2 Rules These rules are very similar to the Featherstone/Bath mass combat rules you can find for Ancient and 18 th Century combat. They have been adapted for a massed skirmish game

More information

USS EXCALIBUR-A USS Excalibur Technical Manual

USS EXCALIBUR-A USS Excalibur Technical Manual USS EXCALIBUR-A USS Excalibur Technical Manual INTRODUCTION This document is intended for the use of players in the Star Trek Role Playing Game campaign run by Owen E. Oulton. BACKGROUND INFORMATION Characters

More information

CREDITS. Content Designer. Christian Hollnbuchner. Illustrations. Christian Hollnbuchner. Producer. Christian Hollnbuchner

CREDITS. Content Designer. Christian Hollnbuchner. Illustrations. Christian Hollnbuchner. Producer. Christian Hollnbuchner CREDITS Content Designer Christian Hollnbuchner Illustrations Christian Hollnbuchner Producer Christian Hollnbuchner For questions or comments contact: Christian.Hollnbuchner@hotmail.com Follow me on Traveller

More information

ANTARCTICA COVENANT OF. ARISTOTLE CLASS BATTLESHIP: Multi-Part Resin Hull, Acrylic Submerged Template, Resin Turrets, Stat Card

ANTARCTICA COVENANT OF. ARISTOTLE CLASS BATTLESHIP: Multi-Part Resin Hull, Acrylic Submerged Template, Resin Turrets, Stat Card COVENANT OF ANTARCTICA ARISTOTLE CLASS BATTLESHIP: Multi-Part Resin Hull, Acrylic Submerged Template, Resin Turrets, Stat Card ARISTOTLE CLASS BATTLESHIP DWCA02 (above) The Aristotle Class Battleship is

More information

16.0 OPTIONAL RULES These rules may be introduced to add variety to your games. WWII on the High Seas

16.0 OPTIONAL RULES These rules may be introduced to add variety to your games. WWII on the High Seas 16.0 OPTIONAL RULES These rules may be introduced to add variety to your games. 16.1 Linked Games This rule links several battles to determine the overall winner. Set-up and play each battle as normal.

More information

CREDITS. Game Design Harry Pratt. Sample file

CREDITS. Game Design Harry Pratt. Sample file CREDITS Game Design Harry Pratt Editor/Layout Leslie Pratt Playtesters Stuart Darraugh Michael Doty Aaron Feit Eric Gustafson Matt Heid Tom Jaggard Lt. Col. (Ret) Harry D.A. Pratt Leslie Pratt Tom Sibley

More information

Cardassian Starships Images in this document come from the Star Trek Armada II video game by Activision

Cardassian Starships Images in this document come from the Star Trek Armada II video game by Activision Aberax Class Entered Service: 2362 Overview: While it s smaller than the more common Galor class, the Aberax class is the greater tactical threat. Like the Federation s Defiant class, the Aberax fits a

More information

CONTENTS VERSION Introduction

CONTENTS VERSION Introduction VERSION 9.1.02 CONTENTS Introduction Game Layout The Technology Movement G-force Order Writing Collisions Weapons Weapon Effects DEW Multi-Cannon Heavy Cannon Seeker Missiles Power Costs Point Defences

More information

You Can t Come In Without A TIE (v.1.2)

You Can t Come In Without A TIE (v.1.2) You Can t Come In Without A TIE (v.1.2) Simple Star Wars fighter battles for Micromachines etc by Gary Mitchell. For free. No copyright violations. Thanks for input: Mick Allan, STaB, Tom Wightman. SHIP

More information

SPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC

SPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC SPACE EMPIRES Scenario Book 1 SCENARIO BOOK GMT Games, LLC P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com 2 SPACE EMPIRES Scenario Book TABLE OF CONTENTS Introduction to Scenarios... 2 2 Player

More information

Summary of changes in this version VERSION / EFFECTIVE

Summary of changes in this version VERSION / EFFECTIVE TM TM Tournament FAQ Summary of changes in this version VERSION 2.1.1 / EFFECTIVE 4.2.2016 Movement, Page 3 Card Clarifications, Pages 5-7 All changes and additions made to this document since the previous

More information

Tholian Warship. Propulsion Data. Hull Data. Operational Data. Tactical Data. Miscellaneous Data. Iltharanos [THOLIAN WARSHIP] July 3, 2012

Tholian Warship. Propulsion Data. Hull Data. Operational Data. Tactical Data. Miscellaneous Data. Iltharanos [THOLIAN WARSHIP] July 3, 2012 Hull Data Tholian Warship Fighter; Commissioned: 2142 Structure: 10 [29 space][1 space remains] /Decks: 2/1 Length/Height/Beam: 15/5/5 m Complement: 1 Tactical Data Disruptors: T-GDM-1 (x2/a) [-6] Penetration:

More information

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read:

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read: Range Example FAQ Version 1.1.1 / Updated 7.24.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document

More information

Axis & Allies War at Sea - Special Abilities Revised for House Rules

Axis & Allies War at Sea - Special Abilities Revised for House Rules AA Veteran Once per game, this unit may reroll one Antiair attack. Advanced Fighter X This unit rolls X extra dice when making Antiair attacks against Fighters. Aggressive Tactics Friendly Cruisers and

More information

Overview. Demo Document for Future Armada: Mercury Trio by Ryan Wolfe of zero hour art & technology. 0-hr.com

Overview. Demo Document for Future Armada: Mercury Trio by Ryan Wolfe of zero hour art & technology. 0-hr.com Demo Document for Future Armada: Mercury Trio by Ryan Wolfe of zero hour art & technology 0-hr.com Future Armada: Mercury Trio is copyright 2006 Ryan Wolfe. Overview The purpose of this document is to

More information

The X Rebirth 3.0 TLDR manual

The X Rebirth 3.0 TLDR manual The X Rebirth 3.0 TLDR manual An overview of new features in version 3.0 of X Rebirth Faster playing Abort cutscenes: All cutscenes can now be aborted by pressing escape (e.g getting out of the Albion

More information

Star Force Terra. Here are the basic steps you need to do to get started. Each is covered in much more detail in their respective web pages.

Star Force Terra. Here are the basic steps you need to do to get started. Each is covered in much more detail in their respective web pages. Star Force Terra Introduction Congratulations Commander, on your promotion. As you know, commanding a war fleet requires training. This manual will provide you with all the basic rules of space combat.

More information

STAR FLEET BATTLES TABLE OF CONTENTS TACTICS MANUAL CAPTAIN'S EDITION REVISED (2000) INTRODUCTION...1-7

STAR FLEET BATTLES TABLE OF CONTENTS TACTICS MANUAL CAPTAIN'S EDITION REVISED (2000) INTRODUCTION...1-7 INTRODUCTION...1-7 A TACTICAL POINT...1...2 INDEX...2 ABBREVIATIONS USED...2 CAPTAIN KOSNETT MADE A MISTAKE!...3 MAKING EFFECTIVE CHOICES...3 DON T DO ANYTHING YOU DON T HAVE TO DO...3 READ EVERYTHING!...3

More information

Set-Up Perform these 4 steps to prepare for play:

Set-Up Perform these 4 steps to prepare for play: Introduction Modern Naval Battles - Global Warfare is a fast-paced card game depicting naval warfare between 2 to 6 players. Each player is placed in command of a fleet of the most powerful military vessels

More information

Section 8 Operational Movement

Section 8 Operational Movement Section 8: Operational Movement V8.00 Operational Movement V8.10 General Rules of Movement V8.11 Operational Movement, sometimes called Strategic Movement, is the travel of warp capable objects from one

More information

Writing and Artwork William Mitchell. Playtesting Rich Bonaparte, Maurice Spann Sr., & Michael Zabkar

Writing and Artwork William Mitchell. Playtesting Rich Bonaparte, Maurice Spann Sr., & Michael Zabkar 0 BETA TEST Writing and Artwork William Mitchell Playtesting Rich Bonaparte, Maurice Spann Sr., & Michael Zabkar Copyright 2012 Imperium Group LLC All Rights Reserved www.imperiumonline.com facebook.com/imperiumchronicles

More information

Airplane. Estimated Casualty Statistics for the Battle of Tannenberg Allied Powers: 267,000 Central Powers: 80,000

Airplane. Estimated Casualty Statistics for the Battle of Tannenberg Allied Powers: 267,000 Central Powers: 80,000 Airplane The Battle of Tannenberg in 1914 was an important victory for the Germans. They stopped the Russian army from advancing into German-controlled territory. Prior to the outbreak of fighting, both

More information

HOW TO PLAY This megagame is about the emergence of civil war in a fictional African country.

HOW TO PLAY This megagame is about the emergence of civil war in a fictional African country. 1 HOW TO PLAY HOW TO PLAY This megagame is about the emergence of civil war in a fictional African country. Participants are organised into teams of varying sizes reflecting the primary actors involved

More information

Airplane. Estimated Casualty Statistics for the Battle of Tannenberg Allied Powers: 267,000 Central Powers: 80,000. Artillery

Airplane. Estimated Casualty Statistics for the Battle of Tannenberg Allied Powers: 267,000 Central Powers: 80,000. Artillery a Airplane The Battle of Tannenberg in 1914 was an important victory for the Germans. They stopped the Russian army from advancing into German-controlled territory. Prior to the outbreak of fighting, both

More information

PDF EDITION INTRODUCTION AND EXPLANATION OF CONTENTS Amarillo Design Bureau, Inc.

PDF EDITION INTRODUCTION AND EXPLANATION OF CONTENTS Amarillo Design Bureau, Inc. PDF EDITION INTRODUCTION AND EXPLANATION OF CONTENTS 2013 Amarillo Design Bureau, Inc. INTRODUCTION FEDERATION COMMANDER: ACADEMY is a low-cost introduction to the FEDERATION COMMANDER game system. While

More information

German Raider Strategies By Elihu Feustel

German Raider Strategies By Elihu Feustel German Raider Strategies By Elihu Feustel One approach is to use a minimal raider program in conjunction with submarine warfare to kill as many transports as possible. Whether your goal is the economic

More information

Range Example. Cards Most Wanted The special rule for the Most Wanted objective card should read:

Range Example. Cards Most Wanted The special rule for the Most Wanted objective card should read: Range Example FAQ Version 1.2 / Updated 9.30.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document

More information

Starfleet Galaxy-class [X-type Refit]

Starfleet Galaxy-class [X-type Refit] Hull Data Starfleet Galaxy-class [X-type Refit] Dreadnought; Refit: 2383 Structure: 40 [119 space][0 space remains] Size/Decks: 8/42 Length/Height/Beam: 641/150/467.1 m Complement: 1,000 + 5,000 tactical

More information

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions Buck Rogers Battle For The 25 th Century 1 OBJECT 1) Control 15 Territorial Zones at the end of any turn 2) Control the last Leader on the board at any time 3) Convince everyone else to surrender 4) Control

More information

Version 1.5 Last Updated April 7 th 2015

Version 1.5 Last Updated April 7 th 2015 This document contains Model statistics for the Covenant of Antarctica. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. These statistics have been made available as a free download

More information

Axis & Allies Pacific FAQ

Axis & Allies Pacific FAQ Setup Axis & Allies Pacific FAQ December 11, 2003 Experienced players sometimes find that it s too easy for Japan to win. (Beginning players often decide that it s too hard for Japan to win it s all a

More information

DARK NEBULA. Sample file

DARK NEBULA. Sample file Component Inventory Game Box Lid and Base Counter Sheet Game Board / Maps (8 different) Bright Star Aslan Hierate Rift Routes Moralon The Fastnesses Solomani Quadrant Vecinos Dark Nebula Game Rules Combat

More information

Welcome Pilots, - Anh Huy Phan (2014)

Welcome Pilots, - Anh Huy Phan (2014) Welcome Pilots, Firstly, thank you for playing Star Nomad. Its a love letter to all the oldschool spacesims that gave me so much fun as a teen & cemented my passion for Sci-Fi. It was crafted during my

More information

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next Spacecraft are typically much larger than normal vehicles requiring a larger scale. The scale used here is derived from the Starship Types from D20 Future. All ship types larger than ultralight would normally

More information

Larsson's A&A50 House Rules

Larsson's A&A50 House Rules Larsson's A&A50 House Rules 2009-03-17 House Rule 1 Black Sea - Official optional rule In order to maintain its neutrality, Turkey closed the narrow straights linking the Black Sea and the Mediterranean,

More information

The Air Leader Series - Past, Present, and Future

The Air Leader Series - Past, Present, and Future The Air Leader Series - Past, Present, and Future The Air Leader series of games started back in 1991 with the release of Hornet Leader. The solitaire game placed the player in the role of a squadron commander

More information

advanced optional rules module i

advanced optional rules module i advanced optional rules module i FASA Optional Starship Combat Rules Created by: Todd Olson Includes material from various official Star Trek resources. Star Trek is a trademark/ copyright of Paramount

More information

DESTROYER ESCORT S HARAKAWA CLASS. STAR TREK Starship Tactical Combat Simulator SDS Version 1.0

DESTROYER ESCORT S HARAKAWA CLASS. STAR TREK Starship Tactical Combat Simulator SDS Version 1.0 S HAAKAWA CLASS DESTOYE ESCOT Classification: Destroyer Destroyer Destroyer Destroyer Class: VI VI VI VI Model: Mk I Mk II Mk III Mk IV Class Comission Date: Number Proposed: Constructed: efit: - Lost:

More information

TUMULT NOVEMBEr 2017 X-WINg DOUBLES TOUrNAMENT. Lists need to be submitted by 14 November 2017 V 1.1. Sponsored by

TUMULT NOVEMBEr 2017 X-WINg DOUBLES TOUrNAMENT. Lists need to be submitted by 14 November 2017 V 1.1. Sponsored by TUMULT 2017 18 NOVEMBEr 2017 X-WINg DOUBLES TOUrNAMENT players pack Lists need to be submitted by 14 November 2017 V 1.1 Sponsored by 1 GENErAL INFOrMATION WHEN: Saturday 18 November 2017. Check in is

More information

SPACE EMPIRES Rules of Play RULE BOOK. Version 1.2. GMT Games, LLC P.O. Box 1308 Hanford, CA , 2017 GMT Games, LLC

SPACE EMPIRES Rules of Play RULE BOOK. Version 1.2. GMT Games, LLC P.O. Box 1308 Hanford, CA , 2017 GMT Games, LLC SPACE EMPIRES Rules of Play RULE BOOK Version. GMT Games, LLC P.O. Box 08 Hanford, CA 9 08 www.gmtgames.com SPACE EMPIRES Rules of Play TABLE OF CONTENTS.0 Introduction.....0 Playing Pieces.....0 Sequence

More information

AA-Revised LowLuck. 1. What is Low Luck? 2. Why Low Luck? 3. How does Low Luck work?

AA-Revised LowLuck. 1. What is Low Luck? 2. Why Low Luck? 3. How does Low Luck work? AA-Revised LowLuck If you want to start playing as soon as possible, just read 4. and 5. 1. What is Low Luck? It isn t really a variant of Axis&Allies Revised but rather another way of combat resolution:

More information

Version 1.0 June

Version 1.0 June STARMADA: NOVA EDITION Klingon Armada... 2 Welcome, Starmada Players... 2 Welcome, Star Fleet Players... 2 Game Components... 3 Credits... 4 Copyright and Licensing... 4 Revision Summary... 4 Starmada

More information

AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT

AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT Using this rule, you may attempt to develop improved military technology. If you decide to use Research & Development, it becomes the new phase

More information

Introduction. Victory. Solitaire Decisions. Campaigns

Introduction. Victory. Solitaire Decisions. Campaigns Introduction...2 Campaigns...2 Victory...2 Solitaire Decisions...2 Components...3 Force Counters...4 Force Descriptions...5 Ship Forces...5 Set-Up...7 Sequence of Play...7 Battle...11 Battle Set-Up...11

More information

GAME SETUP. The contents of this book are Copyright Spartan Games All rights reserved.

GAME SETUP. The contents of this book are Copyright Spartan Games All rights reserved. This booklet is intended for owners of Edition 1.0 of the MASTER Rulebook and details the changes, clarifications and amendments found in Edition 1.1 of DYSTOPIAN WARS. Using this booklet, owners of Edition

More information

Long Live the UPF. Table of Contents. 0. Board Game Introduction Starship Design Starship Deck Plans...

Long Live the UPF. Table of Contents. 0. Board Game Introduction Starship Design Starship Deck Plans... 0. Board Game...1 1. Introduction...23 2. Starship Design...25 3. Starship Deck Plans...51 4. Spaceship Skills...53 5. Space Equipment...59 6. Space Movement...65 7. Close Combat...71 8. Economics...79

More information

Credits. National Aeronautics and Space Administration. United Space Alliance, LLC. John Frassanito and Associates Strategic Visualization

Credits. National Aeronautics and Space Administration. United Space Alliance, LLC. John Frassanito and Associates Strategic Visualization A New Age in Space The Vision for Space Exploration Credits National Aeronautics and Space Administration United Space Alliance, LLC John Frassanito and Associates Strategic Visualization Coalition for

More information

2nd Edition. By Timothy C. Swenson

2nd Edition. By Timothy C. Swenson S T E L L A R 2nd Edition W A R S By Timothy C. Swenson Contents 1. INTRODUCTION... 4 2. UNITS... 4 DN - Dreadnought... 4 BB - Battleship... 4 CA - Cruiser... 4 DD - Destroyer... 4 ES - Escourt... 4 SC

More information

COMMUNIQUE #144 STARDATE

COMMUNIQUE #144 STARDATE COMMUNIQUE # STARDATE.. SHAPEWAYS: DOUBLE RELEASE Our store on Shapeways continued to expand with new ships released on November for the special one-day Shapeways sale and more new ships released on December.

More information

FIRE FROM THE SKIES. Leonard R. Heinz

FIRE FROM THE SKIES. Leonard R. Heinz FIRE FROM THE SKIES 1. INTRODUCTION 1.1. "Fire from the Skies" ("FFTS," for short) is a naval warfare simulation portraying naval air warfare in World War II. The simulation presents aspects of this warfare

More information

THE TAU KOR OR VESH (v1.0)

THE TAU KOR OR VESH (v1.0) THE TAU KOR OR VESH (v1.0) The new wave of Tau ships for BFG Background It is believed that recent rapid expansion of the Tau Empire has placed massively increased pressure on the Tau fleet the Kor vattra.

More information

Concordia University Department of Computer Science and Software Engineering. SOEN Software Process Fall Section H

Concordia University Department of Computer Science and Software Engineering. SOEN Software Process Fall Section H Concordia University Department of Computer Science and Software Engineering 1. Introduction SOEN341 --- Software Process Fall 2006 --- Section H Term Project --- Naval Battle Simulation System The project

More information

ApeZone's Battleship Chess. The side with the most points at the end of the last battle is the winner.

ApeZone's Battleship Chess. The side with the most points at the end of the last battle is the winner. BATTLESHIP CHESS Overview Icons Minimum Requirements Change History Technical Support OVERVIEW Battleship chess is a naval game for 1 2 players. Each player starts with a fleet of warships (including submarines)

More information

PROFILE. Jonathan Sherer 9/30/15 1

PROFILE. Jonathan Sherer 9/30/15 1 Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The

More information

Galaxy of D 1/ About the Components: the Map The war takes place in Galaxy of D (the hexes are called sectors).

Galaxy of D 1/ About the Components: the Map The war takes place in Galaxy of D (the hexes are called sectors). 3.1. About the Components: the Map The war takes place in Galay of D (the hees are called sectors). A TWO Players he & counter space combat game Fast, brutal and diceless combat! 1. INTRODUCTION Once again,

More information

Chapter & Scene Summary

Chapter & Scene Summary Chapter & Scene Summary Title A long time ago in a galaxy far far away Also sliding title explanation. Chapter 1: The Plans The galaxy is in a state of civil war. Spies for the Rebel Alliance have stolen

More information

Full Thrust: Remixed

Full Thrust: Remixed Full Thrust: Remixed Ground Zero Games August 2008 Revision 1 All rules and text in this publication are Copyright 2008 J.M. Tuffley, H. Fisher, and Ground Zero Games. All rights reserved. No part of this

More information

OBJECT & OVERVIEW. To cost your opponent points, destroy or capture their ships and companies.

OBJECT & OVERVIEW. To cost your opponent points, destroy or capture their ships and companies. OBJECT & OVERVIEW Use your fleet of ships and mobile frame companies your Tactical Assets, or TAs to gain points by capturing your opponents ships and High Value Assets. You ll find this game easier to

More information

LONGSWORD CLASS FRIGATE

LONGSWORD CLASS FRIGATE LONGSWORD CLASS FRIGATE The newest starship class of the Romulan Imperial Navy, the Longsword is also the only active The formation of the breakaway Imperial Romulan State in 2380 and the development of

More information

Battlestar Galactica Tactical Battles

Battlestar Galactica Tactical Battles Battlestar Galactica Tactical Battles Epic Fighter Wing Battles in the Universe of Battlestar Galactica. Pit up to 200 fighters and capital ships in battle at the same time! Fan Produced and Maintained

More information

Tac2i s Quick Start Guide for New Players

Tac2i s Quick Start Guide for New Players Tac2i s Quick Start Guide for New Players This isn t a tutorial on how to play the units provided by the game but just a short overview for new players to WWII Online. First, while this is a First Person

More information

Experienced project management Total flexibility of the workforce Modern drydocking facilities

Experienced project management Total flexibility of the workforce Modern drydocking facilities Engineering Excellence for the Global Shipping, Marine, Defence and Oil & Gas industries from three Strategic locations across the UK NORTH EAST tyne tees Our two North East England facilities provide

More information

Sample file TABLE OF CONTENTS

Sample file TABLE OF CONTENTS CHAPTER 1 - THE BASICS 4 The Ship Data Card 5 Setup 6 Selecting and Organizing Forces 6 Flagships 6 Operating Independently 7 Deploy Forces 7 Turn Order 8 Movement Phase Overview 9 Shooting Phase Overview

More information

Axis & Allies Europe FAQ

Axis & Allies Europe FAQ Second Edition Rules Axis & Allies Europe FAQ November 17, 2005 Q. Did any rules change from the first to second editions of the rule book? A. Only two: 1. A destroyer taking part in an amphibious assault

More information

RAID OVER MOSCOW INSTRUCTIONS

RAID OVER MOSCOW INSTRUCTIONS RECOMMENDED FOR COLOR T. V. VIEWING JOYSTICK CONTROLLED INSTRUCTIONS RAID OVER MOSCOW Please read thoroughly before beginning. RAID OVER MOSCOW is a multi screen action game which requires different skills

More information

Introduction. Including Forge of fendrix ships in your fleet

Introduction. Including Forge of fendrix ships in your fleet At the end of the Perseus Arm, there is a system recorded on the map of the Council of Helios under the name PA-FF-104. Curiously, while it lies on the border between the spheres of domination of the great

More information

0 hr: Wolves of Albion - demo document by Ryan Wolfe of 0 hr: art & technology 0-hr.com

0 hr: Wolves of Albion - demo document by Ryan Wolfe of 0 hr: art & technology 0-hr.com 0 hr: Wolves of Albion - demo document by Ryan Wolfe of 0 hr: art & technology 0-hr.com Copyright 2013 by Ryan Wolfe This material may not be distributed without permission of the author. The purpose of

More information

FAQ SUMMARY OF CHANGES IN THIS VERSION VERSION / EFFECTIVE 04/23/2018

FAQ SUMMARY OF CHANGES IN THIS VERSION VERSION / EFFECTIVE 04/23/2018 TM TM FAQ SUMMARY OF CHANGES IN THIS VERSION VERSION 4.1.1 / EFFECTIVE 04/2/2018 Errata, Pages 2 Card Clarifications, Pages 10, 12, 14 1, 17 19 Frequently Asked Questions, Pages 6 7 All changes and additions

More information

This page is blank. Sample file

This page is blank. Sample file This page is blank.! G STAR CRUiSER. RULES BOOK Rules... 2 Scenarios... 10 Ship Annex... 16 Copyright 01 987 Game Designers Workshop, Inc All rights reserved Printed in USA. Made in USA ISBN 0-943580-35-8

More information

MAVE Q CLASS BIRD OF PREY

MAVE Q CLASS BIRD OF PREY MAVE Q CLASS BIRD OF PREY One of two classes designed as replacements for the legendary, Romulan-derived B Rel class Bird-of-Prey/Scout, the new Mave Q class represented a powerful return to form for a

More information

Contents. Goal. Jump Point

Contents. Goal. Jump Point Game Rules W elcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff,

More information

Rongammers' air rules for Memoir '44

Rongammers' air rules for Memoir '44 Rongammers' air rules for Memoir '44 requires memoir '44 base game and air pack or toy airplanes Version 01.05.06 Sentences marked in blue are new to version 01.05.06 1. Starting Air Units: Air units can

More information

Section 19 Orion Pirates

Section 19 Orion Pirates Section 19: The Orion Pirates V19.00 The Orion Pirates V19.01 The Orion Pirates form a Team separate from the Coalition and Alliance Teams. The Orions are limited to a single player, who is Team Commander

More information

TABLE OF CONTENTS WELCOME TO THE FLEET

TABLE OF CONTENTS WELCOME TO THE FLEET WELCOME TO THE FLEET TABLE OF CONTENTS TABLE OF CONTENTS Getting Started... 5 Launch Screen... 5 Installation... 5 Quickstart... 5 Main Menu... 6 Tutorials... 6 Skirmish Mode... 6 Single Player Campaign...

More information

Of Great Ships and Captains

Of Great Ships and Captains A STAR FRONTIERS GAME FEATURE Of Great Ships and Captains "Big ships" in the STAR FRONTIERS game, Part 2 by Roger E. Moore Polyhedron Magazine, #22, pg. 26 In the last issue of POLYHEDRON TM Newszine,

More information

Starships D6 / Mandator IV-class Siege D

Starships D6 / Mandator IV-class Siege D Starships D6 / Mandator IV-class Siege D MANDATOR IV-CLASS SEIGE DREADNOUGHT (* has notes below for further reading and explanation) Craft: Mandator IV Dreadnought Model: First Order Mandator IV-class

More information

copyright & contact Warning: Choking Hazard! Not for use by children under 3 years of age. Any questions, contact:

copyright & contact Warning: Choking Hazard! Not for use by children under 3 years of age. Any questions, contact: copyright & contact 2015 Centauri Saga and related marks are TM and Vesuvius Media Ltd, 38 Pioneer Ave, Halifax, Nova Scotia, B3M 1W8, Canada. All rights reserved. Made in China. Warning: Choking Hazard!

More information

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops Solitaire Rules Deck construction In the solitaire game, you take on the role of the commander of one side and battle against the enemy s forces. Construct a deck, both for yourself and the opposing side,

More information

SPACE EMPIRES Close Encounters Expansion R U L E B O O K. GMT Games, LLC. GMT Games, LLC

SPACE EMPIRES Close Encounters Expansion R U L E B O O K. GMT Games, LLC. GMT Games, LLC SPACE EMPIRES Close Encounters Expansion R U L E B O O K GMT Games, LLC GMT Games, LLC P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com SPACE

More information

DEVELOPMENT DEVELOPMENT DEVELOPMENT DEVELOPMENT

DEVELOPMENT DEVELOPMENT DEVELOPMENT DEVELOPMENT MISSION MISSION MISSION MISSION MISSION MISSION MISSION MISSION James T Kirk Mr Spock Dr Leonard McCoy Montgomery Scott + COM each turn + SCI each turn + MED each turn + ENG each turn Dilithium Deposits

More information

Legends of War: Patton Manual

Legends of War: Patton Manual Legends of War: Patton Manual 1.- FIRST STEPS... 3 1.1.- Campaign... 3 1.1.1.- Continue Campaign... 4 1.1.2.- New Campaign... 4 1.1.3.- Load Campaign... 5 1.1.4.- Play Mission... 7 1.2.- Multiplayer...

More information

War on the High Seas

War on the High Seas War on the High Seas By Martin Knight 20 The game is set in the year of 1750 around the time that world trade was plagued by piracy, dangerous ocean voyages and fierce wars. Can you a small time merchant

More information

European Union Middle-East Federation United States Russian Republic African Coalition Imperial Empire Communist Far Latin Alliance East

European Union Middle-East Federation United States Russian Republic African Coalition Imperial Empire Communist Far Latin Alliance East The Superpowers The world has been divided up into 8 great Superpowers, each trying to dominate the globe. While the superpowers in this game are fictional, they are based on modern day countries and all

More information

PROFILE. Jonathan Sherer 9/10/2015 1

PROFILE. Jonathan Sherer 9/10/2015 1 Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.

More information

OPERATION PHOENIX. A campaign for 2 or 4 players by Jerry Hawthorn

OPERATION PHOENIX. A campaign for 2 or 4 players by Jerry Hawthorn OPERATION PHOENIX A campaign for 2 or 4 players by Jerry Hawthorn Operation Phoenix is a campaign of 4 battles written by Jerry Hawthorn. Be prepared! You will fight on huge battle zones where some Special

More information

COMMUNIQUE #139 STARDATE

COMMUNIQUE #139 STARDATE OMMUNIQUE #19 STARDATE 017.07.11 THE NEXT F product: SENARIO LOG # At the request of the players, we have consolidated dozens of scenarios from ommunique into another 7- page F Scenario Log. It will be

More information