JANE S FIGHTING STARSHIPS

Size: px
Start display at page:

Download "JANE S FIGHTING STARSHIPS"

Transcription

1

2 JANE S FIGHTING STARSHIPS The Marshborn Confederacy Crusties version1.0 FIRST CONTACT WITH HUMANITY 2171 Full Thrust- Fleet Book 4 Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley CROSS DIMENSIONS developed by: Hugh Fisher CONTINUUM: THE CROSS DIMENSIONS SUPPLEMENT by: Jim Klein and the E.C.S.W. THE GAME SPACE of Pensacola, Florida: without whose generous support and encouragement this work would not be possible Thanks to the Gang at Emerald Coast Skunk Works for their diligence in editing this, and everyone who contributed ideas or feedback, and to Jon Tuffley and GZG for permission to distribute this book and for his most gracious support. This version would not exist without the earlier inspiration and hard work of Jon Tuffley and all the previous contributors to FULL THRUST. This publication has been produced as a free, non-commercial project with the agreement of Ground Zero Games. All original text and rules taken from GZG s Full Thrust rules and supplements are copyright of Jon Tuffley and GZG, additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be reused or further modified in any form without the express permission of Jon Tuffley and GZG. Full Thrust is a trademark of Ground Zero Games, and is used here with permission. Owners of this publication are hereby granted permission to print any required System Status Displays or record sheets for personal use only. All artwork and images in this book were found on the internet and are assumed to be in the public domain however they are property of their creators and in no way is claimed by the producers. The Alien Menace

3 History and Society: The Marshborn Confederation or Crusties, as humans tend to call them, are bipedal crustaceans. The Marshborn have been a space faring civilization centuries longer than humans. Several centuries ago they came into conflict with a highly aggressive species and were thrust into a war that lasted decades. The final outcome was the conquest and destruction of all their colonies including the Marshborn home world itself. The Crusties of today are all refugees living a nomadic life and have an almost feudalistic society with at least 6 distinct clans identified. The Marshborn once had an extraordinarily developed high tech society. The ships we see today are all that is left of that technology and some are centuries old. State of the fleet and military: Marshborn ships were once technological marvels but are now cobbled together and heavily jury rigged. Despite this they are not to be underestimated. Their ships, particularly their capital ships, tend to somewhat larger class for class than their human counterparts. The ships employ screens that function in a similar fashion to humans screens. However these defenses are augmented by gravity generators that create powerful force fields around the ship. These fields can regenerate to a small degree during a battle making the ships difficult to destroy. Once these fields are penetrated, however, the Marshborn ships are remarkably fragile mainly due to their age and state of repair. The weapon systems of Marshborn ships tend to fall into two categories: variable fusion beam weapons and expendable rapid fire sprint missiles (submunition packs). At one time these weapons had far greater capabilities but centuries of constant repair have taken their toll. Lastly the Marshborn are capable of limited teleportation and almost all their capital ships have teleporters. In most cases these are used to retrieve whatever resources the fleet needs from a planetary surface but it is not unheard of for these to be used in space combat as well. In most clans all of the smaller ships had their Fusion weaponry stripped out ages ago and used to repair lager vessels. The Beam batteries shown in this fleet book were obtained after contact with humanity. Most were obtained in trade while others were captured in raids.

4 Contact with humans: Humanity s initial contact with the Marshborn occurred over two decades ago. So far most incursions have taken place at the edge of ESU and FSE space. Some of the Clans have been friendly while others downright hostile. Authors notes: The Crusties were originally developed by GZG for their 15mm Stargrunt range of figures. Ambush Alley Games utilized them in their Tomorrow s War game and developed much of the back ground for them. GZG then produced a line of star ships to go with them. It is this background that formed the basis for this fleet book. Players will note many ships have 5 rows versus the usual 4. This is to represent ships that are in bad shape with extensive jury rigged equipment. While equipment in this condition may function perfectly well even under stress, it is usually more easily damaged and thus the reason for the 5 row hulls. The structural weakness of the 5 row ships prevents them from mounting overloaded pulse torpedoes. The Regenerative Armor boxes represent the force fields of the Crustie ships. As with all armor it will not protect the aft arc of the ship. The next thing to consider is the Crustie s lack of carriers. Utilizing high attrition units (fighters) would be counterproductive for a species that is on the verge of extinction and has severe man power shortages. It makes sense therefore they would develop a method for dealing with fighter and missile attacks without having significant fighter cover. This is the reason for Grape Shot launchers. They will give a Crustie fleet significant protection against ordinance but only for a limited amount of time. Finally it would not be unusual for Crustie ships to go into battle with some, or all, of their expendable munitions depleted. Players should feel free to cross off Grape Shot or Submunition Packs as expended and deduct those points from the cost of the ship. Icon Guide Fusion Array Grape Shot Transporters Regenerative Force Fields

5 CANADASPIS CLASS SUPER DREADNAUGHT (Compromised hull) 740NPV/1004CPV (+Marines) 220 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates PULSE TORPEDOES (Semi Armor Piercing) 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields TRANSPORTERS Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

6 SHELLACK CLASS LIGHT CARRIER 608NPV/629CPV (+ fighters) Hangar Bays DO NOT use the Critical Hits to Hangar Bays rules 167 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates PULSE TORPEDOES (Semi Armor Piercing) 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields SUBMUNITIONS PACKS 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields *Ship may upgrade its Pulse Torpedoes to fire Overload Torps for +10 points

7 SHELLACK CLASS MEDIUM CARRIER (compromised hull) 591NPV/612CPV (+fighters) 167 Mass Hangar Bays DO use the Critical Hits to Hangar Bays rules REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates PULSE TORPEDOES (Semi Armor Piercing) 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields SUBMUNITIONS PACKS 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields

8 SESSILIA CLASS BATTLECRUISER 478 NPV/517 CPV (+Marines) 130 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates PULSE TORPEDOES (Semi Armor Piercing) 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields SUBMUNITIONS PACKS 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields TRANSPORTERS Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. *Ship may upgrade its Pulse Torpedoes to fire Overload Torps for +10 points

9 SESSILIA CLASS BATTLECRUISER (compromised hull) 463NPV/502CPV (+Marines) 130 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates PULSE TORPEDOES (Semi Armor Piercing) 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields SUBMUNITIONS PACKS 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields TRANSPORTERS Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

10 CRAB CLASS STRIKE CRUISER 398NPV/410CPV (+Marines) 111 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates SHORT RANGE PULSE TORPEDO (Semi Armor Piercing) 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields SUBMUNITIONS PACKS 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields TRANSPORTERS Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding Party or Marine unit.

11 CRAB CLASS STRIKE CRUISER (compromised hull) 386NPV/398CPV (+Marines) 111 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates SHORT RANGE PULSE TORPEDO (Semi Armor Piercing) 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields SUBMUNITIONS PACKS 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields TRANSPORTERS Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

12 MORAY CLASS HEAVY CRUISER (compromised hull) 303NPV/290 CPV (+Marines) 85 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates PULSE TORPEDOES (Semi Armor Piercing) 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields SUBMUNITIONS PACKS 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields TRANSPORTERS Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

13 CRITTER CLASS LIGHT CRUISER 246NPV/224 CPV 66 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates PULSE TORPEDOES (Semi Armor Piercing) 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields *Ship may upgrade its Pulse Torpedo to fire Overloaded Torps for +6 points

14 CRITTER CLASS LIGHT CRUISER (compromised hull) 239NPV/217CPV 66 Mass REGENERATING FORCE FIELDS Roll 1D6. 1-not repairable, 2-4 no effect, 5-6 field regenerates PULSE TORPEDOES (Semi Armor Piercing) 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields

15 PRAWN CLASS HEAVY DESTROYER (compromised hull) 130NPV/106CPV 42 Mass SHORT RANGE PULSE TORPEDO (Semi Armor Piercing) 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields BEAM BATTERIES Dice at range: Class 2 Battery 2 1

16 CRAWFISH CLASS DESTROYER (compromised hull) 82NPV/62CPV 28 Mass SHORT RANGE PULSE TORPEDO (Semi Armor Piercing) 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields BEAM BATTERIES Dice at range: Class 2 Battery 2 1 Submunition Packs 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields Note: 4 mass not used to show portions of the ship cannibalized to repair larger vessels

17 HERMIT CLASS FRIGATE 42NPV/31CPV 12 Mass BEAM BATTERIES Dice at range: 0-12 Class 1 Battery 1

18 GOBI CLASS ASSAULT FRIGATE 41NPV/30 CPV (+ Marines) 12 Mass TRANSPORTERS Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

19 MINNOW CLASS CORVETTE 35NPV/26 CPV 10 Mass SHORT RANGE PULSE TORPEDO (Semi Armor Piercing) 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields BEAM BATTERIES Dice at range: Class 2 Battery 2 1 SUBMUNITIONS PACKS 3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. By passes standard shields. Advanced shields work as standard shields

20 Marshborn Star Fighters Standard Fighters 18 points Attack Fighters 24 points Heavy Attack Fighters Heavy Torpedo Fighters 42 points 54 points

21 Crusties Model Range id=129 FT MYSTERY FLEET DEAL FT "Mystery Fleet" Deal - our as-yet-unnamed new ships Contents: pack of 2 x Battlecruiser, 1 x Light Carrier FT-1606 Crusty LIGHT CRUISER, Sss'Ka'Tk'Tk class (UNSC codename "CRAKE"). Single 3-part model, incl FT-1603 Crusty Attack Craft (Corvette-sized), K'Knn'TK class (UNSC codename "CATFISH"). Pack of THREE m FT-1620 "CRUSTY" HEAVY BATTLESHIP Vk'ca'tk'Knn class (UNSC codename "CROWBAR"). Includes meta FT-1618 "CRUSTY" HEAVY CRUISER, Tk'ch'ch'Ksss class (UNSC codename "CUTLASS"). Includes stand FT-1612 "Crusty" Dreadnought FT-1611 "Crusty" Light Carrier FT-1609 "Crusty" Battle Cruiser FT-1608 "Crusty" Strike Cruiser FT-1605A "Crusty" Heavy Destroyer (pack of 2) FT-1605 "Crusty" Standard Destroyer (pack of 2) FT-1604 "Crusty" Frigate (pack of 2)

JANE S FIGHTING STARSHIPS

JANE S FIGHTING STARSHIPS JANE S FIGHTING STARSHIPS The Marshborn Confederacy Crusties version1.0 FIRST CONTACT WITH HUMANITY 2171 Full Thrust- Fleet Book 4 Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley

More information

JANE S FIGHTING STARSHIPS

JANE S FIGHTING STARSHIPS JANE S FIGHTING STARSHIPS The Kharadorn Royal Navy version1.0 5 September 2015 FIRST CONTACT WITH HUMANITY 2173 Full Thrust- Fleet Book 5 Credits and Thanks Original FULL THRUST designed and written by:

More information

JANE S FIGHTING STARSHIPS Human Civilian and Merchant Marine ships Full Thrust- Fleet Book

JANE S FIGHTING STARSHIPS Human Civilian and Merchant Marine ships Full Thrust- Fleet Book JANE S FIGHTING STARSHIPS Human Civilian and Merchant Marine ships 2165-2194 Full Thrust- Fleet Book http://emeraldcoastskunkworks.wordpress.com/ Credits and Thanks Original FULL THRUST designed and written

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets Introduction From the creative mind of Austin Peasley we bring you Orion s Gate, a single-page ruleset played with papercraft miniatures that was designed to be fast to learn and simple to play. Gameplay

More information

Imperial-class Star Destroyer

Imperial-class Star Destroyer Imperial-class Star Destroyer At the height of the Galactic Civil War, the Imperial-class Star Destroyer was the commanding cornerstone of the Imperial Navy. Measuring 1,600 meters in length, a single

More information

GLIMM S WORKSHOP A GAME OF STARSHIP COMBAT

GLIMM S WORKSHOP A GAME OF STARSHIP COMBAT GLIMM S WORKSHOP A GAME OF STARSHIP COMBAT SCOTT BOEHMER 17 OCTOBER 2010 Sword of Terra is a strategy game in which players command fleets of powerful starships in combat against one another. Sword of

More information

CREDITS. Game Design Harry Pratt. Sample file

CREDITS. Game Design Harry Pratt. Sample file CREDITS Game Design Harry Pratt Editor/Layout Leslie Pratt Playtesters Stuart Darraugh Michael Doty Aaron Feit Eric Gustafson Matt Heid Tom Jaggard Lt. Col. (Ret) Harry D.A. Pratt Leslie Pratt Tom Sibley

More information

Scott W. Doty 2002 STARSHIP CONSTRUCTION RULES

Scott W. Doty 2002 STARSHIP CONSTRUCTION RULES Scott W. Doty 2002 STARSHIP CONSTRUCTION RULES These rules are designed to allow the player to have the widest variety of choices possible in starship construction. You will be able to do just about anything

More information

Version 1.5 Last Updated April 7 th 2015

Version 1.5 Last Updated April 7 th 2015 This document contains Model statistics for the Covenant of Antarctica. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. These statistics have been made available as a free download

More information

Iltharanos [EXPANDED CODA RULES] October 6, Table of Contents

Iltharanos [EXPANDED CODA RULES] October 6, Table of Contents Table of Contents Introduction... 2 Modifiers... 3 Operations & Life Support Costs... 3 Sensor Costs... 3 Sublight System Costs... 4 Alien Sublight System Costs... 4 Warp Propulsion System Costs... 4 Alien

More information

Star Force Terra. Here are the basic steps you need to do to get started. Each is covered in much more detail in their respective web pages.

Star Force Terra. Here are the basic steps you need to do to get started. Each is covered in much more detail in their respective web pages. Star Force Terra Introduction Congratulations Commander, on your promotion. As you know, commanding a war fleet requires training. This manual will provide you with all the basic rules of space combat.

More information

The Lyran Star Empire

The Lyran Star Empire The Lyran Star Empire The Lyrans are a race of fierce feline aliens who inhabit a 21 county Empire. The 21 st county is the homeworld while four counties are duchies, ruled by a duke instead of a count.

More information

13,475 credits Armor Class 4 [15]

13,475 credits Armor Class 4 [15] Mechs Mechs are massive robotic machines piloted by sentient humanoids that are used for defense and war on many planets. The rules for mechs function much like combat for starships outlined in White Star,

More information

D-90 CLASS BATTLECRUISER

D-90 CLASS BATTLECRUISER D-90 CLASS BATTLECRUISER The fourth new class to enter service in 5 years, the D-90 helped the Imperial Defense Forces maintain momentum where modernization efforts were concerned, as well as fill an existing

More information

Defense. Movement. Missile Image (Reverse)

Defense. Movement. Missile Image (Reverse) Astra Titanus Rulebook 1 [1.0] INTRODUCTION AND BACKGROUND During the Exodus Wars of 2149-2160, four human empires fought over territory, resources and technology. After a decade of fighting, the war-weary

More information

Cold Infinity UvSc Universal Vectored Space Combat

Cold Infinity UvSc Universal Vectored Space Combat Cold Infinity UvSc Universal Vectored Space Combat Ship Systems Book by Kevin A. Muñoz {Beta Version 0.08.03} Hull Mass Sections Accel/ Decel Pivot Roll/Tumble Slide Silhouette Cinematic Motion (5.6) Light

More information

You Can t Come In Without A TIE (v.1.2)

You Can t Come In Without A TIE (v.1.2) You Can t Come In Without A TIE (v.1.2) Simple Star Wars fighter battles for Micromachines etc by Gary Mitchell. For free. No copyright violations. Thanks for input: Mick Allan, STaB, Tom Wightman. SHIP

More information

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next Spacecraft are typically much larger than normal vehicles requiring a larger scale. The scale used here is derived from the Starship Types from D20 Future. All ship types larger than ultralight would normally

More information

Writing and Artwork William Mitchell. Playtesting Rich Bonaparte, Maurice Spann Sr., & Michael Zabkar

Writing and Artwork William Mitchell. Playtesting Rich Bonaparte, Maurice Spann Sr., & Michael Zabkar 0 BETA TEST Writing and Artwork William Mitchell Playtesting Rich Bonaparte, Maurice Spann Sr., & Michael Zabkar Copyright 2012 Imperium Group LLC All Rights Reserved www.imperiumonline.com facebook.com/imperiumchronicles

More information

VOR CHA CLASS ATTACK CRUISER

VOR CHA CLASS ATTACK CRUISER VOR CHA CLASS ATTACK CRUISER Designed to supplant the venerable K Tinga class Battlecruiser in KDF service, the Vor Cha class would go on to become one of the most recognizable Klingon warship designs

More information

Lights in the Sky: War among the stars

Lights in the Sky: War among the stars Introduction A long time ago, in a galaxy not so far away... Some of the most exciting and compelling moments from movies and books are the space battles. Whether a dogfight between a handful of star fighters

More information

Introduction. Including Forge of fendrix ships in your fleet

Introduction. Including Forge of fendrix ships in your fleet At the end of the Perseus Arm, there is a system recorded on the map of the Council of Helios under the name PA-FF-104. Curiously, while it lies on the border between the spheres of domination of the great

More information

16.0 OPTIONAL RULES These rules may be introduced to add variety to your games. WWII on the High Seas

16.0 OPTIONAL RULES These rules may be introduced to add variety to your games. WWII on the High Seas 16.0 OPTIONAL RULES These rules may be introduced to add variety to your games. 16.1 Linked Games This rule links several battles to determine the overall winner. Set-up and play each battle as normal.

More information

Long Live the UPF. Table of Contents. 0. Board Game Introduction Starship Design Starship Deck Plans...

Long Live the UPF. Table of Contents. 0. Board Game Introduction Starship Design Starship Deck Plans... 0. Board Game...1 1. Introduction...23 2. Starship Design...25 3. Starship Deck Plans...51 4. Spaceship Skills...53 5. Space Equipment...59 6. Space Movement...65 7. Close Combat...71 8. Economics...79

More information

Sample file TABLE OF CONTENTS

Sample file TABLE OF CONTENTS CHAPTER 1 - THE BASICS 4 The Ship Data Card 5 Setup 6 Selecting and Organizing Forces 6 Flagships 6 Operating Independently 7 Deploy Forces 7 Turn Order 8 Movement Phase Overview 9 Shooting Phase Overview

More information

COMPONENTS. 2 Special Square tiles. 12 Command Board tiles 4 double-sided Special Square tiles

COMPONENTS. 2 Special Square tiles. 12 Command Board tiles 4 double-sided Special Square tiles Following decades of battles, warring factions realized that it was essential to support warships in combat. Therefore, specialized ships began to appear during battle: the Technical Ships. The first vessel

More information

This page is blank. Sample file

This page is blank. Sample file This page is blank.! G STAR CRUiSER. RULES BOOK Rules... 2 Scenarios... 10 Ship Annex... 16 Copyright 01 987 Game Designers Workshop, Inc All rights reserved Printed in USA. Made in USA ISBN 0-943580-35-8

More information

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read:

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read: Range Example FAQ Version 1.1.1 / Updated 7.24.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document

More information

INDEPENDENCE CLASS LIGHT CARRIER

INDEPENDENCE CLASS LIGHT CARRIER INDEPENDENCE CLASS LIGHT CARRIER The second most powerful starship in service (the first being the Marklin class) until the introduction of the Federation class in 2255, the Independence class was also

More information

SPACE EMPIRES Close Encounters Expansion R U L E B O O K. GMT Games, LLC. GMT Games, LLC

SPACE EMPIRES Close Encounters Expansion R U L E B O O K. GMT Games, LLC. GMT Games, LLC SPACE EMPIRES Close Encounters Expansion R U L E B O O K GMT Games, LLC GMT Games, LLC P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com SPACE

More information

STARFLEET MARKLIN-CLASS (Star Trek: Axanar version) destroyer; commissioned: 2231; withdrawn: 2247

STARFLEET MARKLIN-CLASS (Star Trek: Axanar version) destroyer; commissioned: 2231; withdrawn: 2247 STARFLEET MARKLIN-CLASS (Star Trek: Axanar version) destroyer; commissioned: 2231; withdrawn: 2247 structure: 30 phase cannon banks: PC-50b (x2/aa); fire arcs: 1 f/p, 1 f/s torpedo launcher: Mk 3 if (x1/aa);

More information

Full Thrust: Remixed

Full Thrust: Remixed Full Thrust: Remixed Ground Zero Games August 2008 Revision 1 All rules and text in this publication are Copyright 2008 J.M. Tuffley, H. Fisher, and Ground Zero Games. All rights reserved. No part of this

More information

Powers and Abilities

Powers and Abilities Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent

More information

Version CREDITS Final Arrangement: Medron Pryde Contributors: Members of the HeavyMetal forums

Version CREDITS Final Arrangement: Medron Pryde Contributors: Members of the HeavyMetal forums Land-Air BattleMechs Version 1.04 DISCLAIMER BattleTech and all related properties belong to Topps Company. This is a fan project, and all rights to it reside with Topps Company. CREDITS Final Arrangement:

More information

RU L E S REFERENCE USING THIS RULES REFERENCE

RU L E S REFERENCE USING THIS RULES REFERENCE TM TM RU L E S REFERENCE USING THIS RULES REFERENCE This document is a reference for all Star Wars: Armada rules queries. Unlike the Learn to Play booklet, the Rules Reference booklet does not teach players

More information

ApeZone's Battleship Chess. The side with the most points at the end of the last battle is the winner.

ApeZone's Battleship Chess. The side with the most points at the end of the last battle is the winner. BATTLESHIP CHESS Overview Icons Minimum Requirements Change History Technical Support OVERVIEW Battleship chess is a naval game for 1 2 players. Each player starts with a fleet of warships (including submarines)

More information

LONGSWORD CLASS FRIGATE

LONGSWORD CLASS FRIGATE LONGSWORD CLASS FRIGATE The newest starship class of the Romulan Imperial Navy, the Longsword is also the only active The formation of the breakaway Imperial Romulan State in 2380 and the development of

More information

Range Example. Cards Most Wanted The special rule for the Most Wanted objective card should read:

Range Example. Cards Most Wanted The special rule for the Most Wanted objective card should read: Range Example FAQ Version 1.2 / Updated 9.30.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document

More information

Navy Field Europe: Quick Start Up Guide

Navy Field Europe: Quick Start Up Guide Navy Field Europe: Quick Start Up Guide Welcome to Navy Field; a massively multiplayer online tactics simulation game based on World War II naval warfare. The warships, weapons, fighters, and bombers that

More information

FIRE FROM THE SKIES. Leonard R. Heinz

FIRE FROM THE SKIES. Leonard R. Heinz FIRE FROM THE SKIES 1. INTRODUCTION 1.1. "Fire from the Skies" ("FFTS," for short) is a naval warfare simulation portraying naval air warfare in World War II. The simulation presents aspects of this warfare

More information

Version 1.0 June

Version 1.0 June STARMADA: NOVA EDITION Klingon Armada... 2 Welcome, Starmada Players... 2 Welcome, Star Fleet Players... 2 Game Components... 3 Credits... 4 Copyright and Licensing... 4 Revision Summary... 4 Starmada

More information

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger.

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger. The Warmonger Titan Table of Contents Introduction...4 Points Cost:...4 Set Up...5 Warmonger Titan Weapons...5 Sensorium Guns...5 Secondary Weapons...5 Point Defence...5 Flak Batteries (4):...5 Doom strike

More information

This document contains model statistics for the Empire of the Blazing Sun. The statistics are compatible with the Dystopian Wars 2.0 Game Engine.

This document contains model statistics for the Empire of the Blazing Sun. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. This document contains model statistics for the Empire of the Blazing Sun. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. These statistics have been made available as a free download

More information

CENTAUR CLASS FRIGATE

CENTAUR CLASS FRIGATE CENTAUR CLASS FRIGATE Starfleet s replacement for the Okinawa class and a compliment to the large number of Miranda and Kearsarge II class ships in service, the Centaur was fielded over a 17 year period

More information

DARK NEBULA. Sample file

DARK NEBULA. Sample file Component Inventory Game Box Lid and Base Counter Sheet Game Board / Maps (8 different) Bright Star Aslan Hierate Rift Routes Moralon The Fastnesses Solomani Quadrant Vecinos Dark Nebula Game Rules Combat

More information

Starships D6 / Raider Gundam

Starships D6 / Raider Gundam Starships D6 / Raider Gundam RAIDER GUNDAM Craft: Earth Alliance GAT-X370 Raider Gundam Type: Prototype attack use transformable mobile suit Dimensions: -Height: 17.94m -Weight: 84.9 metric tons Skill:

More information

NavTac: Coronel & Falklands World War I Naval Miniatures Rules Game

NavTac: Coronel & Falklands World War I Naval Miniatures Rules Game NavTac: Coronel & Falklands World War I Naval Miniatures Rules Game Tactical Naval Combat in the Great War NavTac: Coronel & Falklands is Minden s World War I tactical naval combat game, using 1/3000 scale

More information

Cardassian Starships Images in this document come from the Star Trek Armada II video game by Activision

Cardassian Starships Images in this document come from the Star Trek Armada II video game by Activision Aberax Class Entered Service: 2362 Overview: While it s smaller than the more common Galor class, the Aberax class is the greater tactical threat. Like the Federation s Defiant class, the Aberax fits a

More information

SPACE EMPIRES Rules of Play RULE BOOK. Version 1.2. GMT Games, LLC P.O. Box 1308 Hanford, CA , 2017 GMT Games, LLC

SPACE EMPIRES Rules of Play RULE BOOK. Version 1.2. GMT Games, LLC P.O. Box 1308 Hanford, CA , 2017 GMT Games, LLC SPACE EMPIRES Rules of Play RULE BOOK Version. GMT Games, LLC P.O. Box 08 Hanford, CA 9 08 www.gmtgames.com SPACE EMPIRES Rules of Play TABLE OF CONTENTS.0 Introduction.....0 Playing Pieces.....0 Sequence

More information

VALKYRIE CLASS ATTACK FIGHTER

VALKYRIE CLASS ATTACK FIGHTER VALKYRIE CLASS ATTACK FIGHTER Developed in 2338 to fulfill a requirement for a powerful, agile and easy to produce attack fighter, the Valkyrie class would go on to become one of the unsung heroes of the

More information

2nd Edition. By Timothy C. Swenson

2nd Edition. By Timothy C. Swenson S T E L L A R 2nd Edition W A R S By Timothy C. Swenson Contents 1. INTRODUCTION... 4 2. UNITS... 4 DN - Dreadnought... 4 BB - Battleship... 4 CA - Cruiser... 4 DD - Destroyer... 4 ES - Escourt... 4 SC

More information

2015 GMT Games, LLC P.O. Box 1308, Hanford, CA

2015 GMT Games, LLC P.O. Box 1308, Hanford, CA 1 RULES OF PLAY 1. Background... 2 2. Components... 2 3. Sequence of Play... 3 4. The Impulse Display and Initiative... 4 5. Ships... 4 6. Power... 6 7. Movement and Turning... 7 8. Firing... 8 9. The

More information

Starfleet Galaxy-class [X-type Refit]

Starfleet Galaxy-class [X-type Refit] Hull Data Starfleet Galaxy-class [X-type Refit] Dreadnought; Refit: 2383 Structure: 40 [119 space][0 space remains] Size/Decks: 8/42 Length/Height/Beam: 641/150/467.1 m Complement: 1,000 + 5,000 tactical

More information

Starships D6 / Mandator IV-class Siege D

Starships D6 / Mandator IV-class Siege D Starships D6 / Mandator IV-class Siege D MANDATOR IV-CLASS SEIGE DREADNOUGHT (* has notes below for further reading and explanation) Craft: Mandator IV Dreadnought Model: First Order Mandator IV-class

More information

V MELAK CLASS WARBIRD

V MELAK CLASS WARBIRD V MELAK CLASS WARBIRD The successor to the first warbird launched by the Imperial Navy the Imperial Hawk the V Melak class was created at the behest of the mad praetor Dralath after the Tal Shiar gained

More information

advanced optional rules module i

advanced optional rules module i advanced optional rules module i FASA Optional Starship Combat Rules Created by: Todd Olson Includes material from various official Star Trek resources. Star Trek is a trademark/ copyright of Paramount

More information

Informational and Engineering Manual Prometheus Class Tactical Cruiser USS Jaresh-Inyo NCC

Informational and Engineering Manual Prometheus Class Tactical Cruiser USS Jaresh-Inyo NCC Informational and Engineering Manual Prometheus Class Tactical Cruiser USS Jaresh-Inyo NCC- 74922 Launched Stardate 2009.256 and Commissioned Stardate 2010.257 Major General Gary Hollifield, Jr., Commanding

More information

Larsson's A&A50 House Rules

Larsson's A&A50 House Rules Larsson's A&A50 House Rules 2009-03-17 House Rule 1 Black Sea - Official optional rule In order to maintain its neutrality, Turkey closed the narrow straights linking the Black Sea and the Mediterranean,

More information

MIRANDA CLASS HEAVY FRIGATE

MIRANDA CLASS HEAVY FRIGATE MIRANDA CLASS HEAVY FRIGATE The Miranda class was born out of the tumultuous period of the 2270 s. With Starfleet having to expend considerable resources putting down the Kzinti Incursion in 2272 and facing

More information

Introduction. Victory. Solitaire Decisions. Campaigns

Introduction. Victory. Solitaire Decisions. Campaigns Introduction...2 Campaigns...2 Victory...2 Solitaire Decisions...2 Components...3 Force Counters...4 Force Descriptions...5 Ship Forces...5 Set-Up...7 Sequence of Play...7 Battle...11 Battle Set-Up...11

More information

Fast Play Game Rules plus NEW 2-player Battle Box APRIL 2016 RELEASE

Fast Play Game Rules plus NEW 2-player Battle Box APRIL 2016 RELEASE Fast Play Game Rules plus NEW 2-player Battle Box APRIL 2016 RELEASE DWRB05 Dystopian Wars: Fleet Action Fast Play Rulebook A CALL TO ARMS! Calling all Commodores and Generals Dust off your Dystopian Wars

More information

Emperor s Children. V3.5.2 Play Document

Emperor s Children. V3.5.2 Play Document Emperor s Children V3.5.2 Play Document 1 Emperor s Children Army List EC1.0 The Emperor s Children Version 3.5.2 EC1.1 Emperor s Children Special Rules The following special rules apply to Emperor s Children

More information

AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT

AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT Using this rule, you may attempt to develop improved military technology. If you decide to use Research & Development, it becomes the new phase

More information

Summary of changes in this version VERSION / EFFECTIVE

Summary of changes in this version VERSION / EFFECTIVE TM TM Tournament FAQ Summary of changes in this version VERSION 2.1.1 / EFFECTIVE 4.2.2016 Movement, Page 3 Card Clarifications, Pages 5-7 All changes and additions made to this document since the previous

More information

CONTENTS VERSION Introduction

CONTENTS VERSION Introduction VERSION 9.1.02 CONTENTS Introduction Game Layout The Technology Movement G-force Order Writing Collisions Weapons Weapon Effects DEW Multi-Cannon Heavy Cannon Seeker Missiles Power Costs Point Defences

More information

AA-Revised LowLuck. 1. What is Low Luck? 2. Why Low Luck? 3. How does Low Luck work?

AA-Revised LowLuck. 1. What is Low Luck? 2. Why Low Luck? 3. How does Low Luck work? AA-Revised LowLuck If you want to start playing as soon as possible, just read 4. and 5. 1. What is Low Luck? It isn t really a variant of Axis&Allies Revised but rather another way of combat resolution:

More information

PDF EDITION INTRODUCTION AND EXPLANATION OF CONTENTS Amarillo Design Bureau, Inc.

PDF EDITION INTRODUCTION AND EXPLANATION OF CONTENTS Amarillo Design Bureau, Inc. PDF EDITION INTRODUCTION AND EXPLANATION OF CONTENTS 2013 Amarillo Design Bureau, Inc. INTRODUCTION FEDERATION COMMANDER: ACADEMY is a low-cost introduction to the FEDERATION COMMANDER game system. While

More information

Background and Generalities

Background and Generalities Background and Generalities According to the back story the Amarr Empire is the largest empire in EVE, with the Amarr Empire spanning 40% of all inhabited systems. The Amarr are a highly religious race.

More information

ANTARCTICA COVENANT OF. ARISTOTLE CLASS BATTLESHIP: Multi-Part Resin Hull, Acrylic Submerged Template, Resin Turrets, Stat Card

ANTARCTICA COVENANT OF. ARISTOTLE CLASS BATTLESHIP: Multi-Part Resin Hull, Acrylic Submerged Template, Resin Turrets, Stat Card COVENANT OF ANTARCTICA ARISTOTLE CLASS BATTLESHIP: Multi-Part Resin Hull, Acrylic Submerged Template, Resin Turrets, Stat Card ARISTOTLE CLASS BATTLESHIP DWCA02 (above) The Aristotle Class Battleship is

More information

Axis & Allies Pacific FAQ

Axis & Allies Pacific FAQ Setup Axis & Allies Pacific FAQ December 11, 2003 Experienced players sometimes find that it s too easy for Japan to win. (Beginning players often decide that it s too hard for Japan to win it s all a

More information

STAR FLEET BATTLES TABLE OF CONTENTS TACTICS MANUAL CAPTAIN'S EDITION REVISED (2000) INTRODUCTION...1-7

STAR FLEET BATTLES TABLE OF CONTENTS TACTICS MANUAL CAPTAIN'S EDITION REVISED (2000) INTRODUCTION...1-7 INTRODUCTION...1-7 A TACTICAL POINT...1...2 INDEX...2 ABBREVIATIONS USED...2 CAPTAIN KOSNETT MADE A MISTAKE!...3 MAKING EFFECTIVE CHOICES...3 DON T DO ANYTHING YOU DON T HAVE TO DO...3 READ EVERYTHING!...3

More information

Starships D6 / ZAFT GuAIZ Experimenta

Starships D6 / ZAFT GuAIZ Experimenta ZAFT GuAIZ Experimental Firearms Type Craft: ZAFT YFX-600R GuAIZ Experimental Firearms Type Type: Experimental mobile suit Dimensions: -Height: 20.24m (head height) Skill: Mecha Piloting (OR Walker Operations

More information

Star Guardians New Systems, Weapons, And Attributes

Star Guardians New Systems, Weapons, And Attributes Star Guardians New Systems, Weapons, And Attributes A Strike Legion Army List Personality Traits Magician A Magician may have from one to four of the following spells. A The Magician trait s base cost

More information

Axis & Allies War at Sea - Special Abilities Revised for House Rules

Axis & Allies War at Sea - Special Abilities Revised for House Rules AA Veteran Once per game, this unit may reroll one Antiair attack. Advanced Fighter X This unit rolls X extra dice when making Antiair attacks against Fighters. Aggressive Tactics Friendly Cruisers and

More information

COMMUNIQUE #144 STARDATE

COMMUNIQUE #144 STARDATE COMMUNIQUE # STARDATE.. SHAPEWAYS: DOUBLE RELEASE Our store on Shapeways continued to expand with new ships released on November for the special one-day Shapeways sale and more new ships released on December.

More information

All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion

All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion The Rebels have been routed. They re fleeing into the woods. AT-ST pilot, Star Wars: Return of the Jedi The power

More information

Fleet Book Babylon 5

Fleet Book Babylon 5 Fleet Book Babylon 5 The Unauthorised Reference Full Thrust: Cross Dimensions Hugh Fisher Andy Watkins December 05 Revision:.0 Credits and Thanks First and foremost, thank you to J Michael Straczynski

More information

UNOFFICIAL. Earthforce Sourcebook Supplement. by Aaron Newman

UNOFFICIAL. Earthforce Sourcebook Supplement. by Aaron Newman UNOFFICIAL Earthforce Sourcebook Supplement A supplement for The Roleplaying Game Based on BABYLON 5 The Warner Bros. Television Series Created by J. Michael Straczynski Available at http://www.geocities.com/area51/vault/6990/b5.html

More information

Federation Defence Forces - Mobile Suit Battalion Pilot list

Federation Defence Forces - Mobile Suit Battalion Pilot list Federation Defence Forces - Mobile Suit Battalions The Federation Mobile Suit Battalions are a large a diverse organization with many specialized formations such as the Pathfinders and Sniper units. The

More information

QUICK-START RULES QUICK-START RULES

QUICK-START RULES QUICK-START RULES QUICK-START RULES Strap yourself into the ultimate suit of armor the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower

More information

ARMY COMMANDER - GREAT WAR INDEX

ARMY COMMANDER - GREAT WAR INDEX INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving

More information

Set-Up Perform these 4 steps to prepare for play:

Set-Up Perform these 4 steps to prepare for play: Introduction Modern Naval Battles - Global Warfare is a fast-paced card game depicting naval warfare between 2 to 6 players. Each player is placed in command of a fleet of the most powerful military vessels

More information

This document serves to keep the Age of Rebellion

This document serves to keep the Age of Rebellion Age of Rebellion Beta Update This document serves to keep the Age of Rebellion Beta testers up-to-date on all of the latest changes to the design of the Age of Rebellion Core Rulebook. The most recent

More information

SUMMARY OF CHANGES IN THIS VERSION VERSION / EFFECTIVE 06/26/2017

SUMMARY OF CHANGES IN THIS VERSION VERSION / EFFECTIVE 06/26/2017 TM TM TOURNAMENT FAQ SUMMARY OF CHANGES IN THIS VERSION VERSION 3.2.1 / EFFECTIVE 06/26/2017 Errata, Page 2 3 Card Clarifications, Pages 10, 12, 14 All changes and additions made to this document since

More information

Axis & Allies Europe FAQ

Axis & Allies Europe FAQ Second Edition Rules Axis & Allies Europe FAQ November 17, 2005 Q. Did any rules change from the first to second editions of the rule book? A. Only two: 1. A destroyer taking part in an amphibious assault

More information

Hank: Photoshop, Autodesk 3Ds Max, WebGL, Javascript Good at stories & time management

Hank: Photoshop, Autodesk 3Ds Max, WebGL, Javascript Good at stories & time management Game Plan Brandon, Hank, Phil & Ryan 11-10-2011 Group Inventory Brandon: OpenGL, AI, C++, Javascript Good at clean design & networking Hank: Photoshop, Autodesk 3Ds Max, WebGL, Javascript Good at stories

More information

SPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC

SPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC SPACE EMPIRES Scenario Book 1 SCENARIO BOOK GMT Games, LLC P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com 2 SPACE EMPIRES Scenario Book TABLE OF CONTENTS Introduction to Scenarios... 2 2 Player

More information

THE TAU KOR OR VESH (v1.0)

THE TAU KOR OR VESH (v1.0) THE TAU KOR OR VESH (v1.0) The new wave of Tau ships for BFG Background It is believed that recent rapid expansion of the Tau Empire has placed massively increased pressure on the Tau fleet the Kor vattra.

More information

SCENARIO Epsilon(zero) Version 1.3 Design by Alan Yngve, 1997 (copyright 00) [10/000] T A H K. E R D E L I G R T August, 19 Armored Fighting Vehicles (AFVs) in the basic Squad Leader game are fairly well

More information

Brink of Battle Sci-Fi Play Test Gear

Brink of Battle Sci-Fi Play Test Gear IMPORTANT: By downloading this material you are acknowledging that all parts are Robert A. Faust 2012, all rights reserved. Any suggestions, additions, ideas, or other added material used to play test

More information

Rules: Axis and Allies 1942

Rules: Axis and Allies 1942 Page 1 of 22 Page 2 of 22 Rules: Axis and Allies 1942 NOTE: Although mostly the same as the tabletop rules, these rules have been modified to reflect the online version of the game. The rules themselves

More information

EXETER CLASS BATTLECRUISER

EXETER CLASS BATTLECRUISER EXETER CLASS BATTLECRUISER Intended to supplant Starfleet s Dreadnought lines in service, the Exeter class was the latest move made by Starfleet to shift away from a predominantly militaristic posture

More information

UPDATED 6 Dec Thanks to Gary Carney and Nick Samaras for their input.

UPDATED 6 Dec Thanks to Gary Carney and Nick Samaras for their input. UPDATED 6 Thanks to Gary Carney and Nick Samaras for their input. This document includes all known errata items for Module E2. Items added since 9 Feb of 2010 are new and their rule numbers are italicized

More information

séêëáçå NKMOI aéåéãäéê ONI OMMS `çéóêáöüí «OMMS nìáåâëáäîéê pçñíï~êéi fååk ^ää êáöüíë êéëéêîéçk

séêëáçå NKMOI aéåéãäéê ONI OMMS `çéóêáöüí «OMMS nìáåâëáäîéê pçñíï~êéi fååk ^ää êáöüíë êéëéêîéçk séêëáçå NKMOI aéåéãäéê ONI OMMS `çéóêáöüí «OMMS nìáåâëáäîéê pçñíï~êéi fååk ^ää êáöüíë êéëéêîéçk Quicksilver is a Registered Trademark of Quicksilver Software, Inc. STAR TREK and related marks are Trademarks

More information

MAVE Q CLASS BIRD OF PREY

MAVE Q CLASS BIRD OF PREY MAVE Q CLASS BIRD OF PREY One of two classes designed as replacements for the legendary, Romulan-derived B Rel class Bird-of-Prey/Scout, the new Mave Q class represented a powerful return to form for a

More information

Starships Present and Past by Doug Dropeskey

Starships Present and Past by Doug Dropeskey Starships Present and Past by Doug Dropeskey In 1984 I began playing a game called Star Fleet Battles (a.k.a., SFB) published by Amarillo Design Bureau. The game, set in the Star Trek universe of the original

More information

copyright & contact Warning: Choking Hazard! Not for use by children under 3 years of age. Any questions, contact:

copyright & contact Warning: Choking Hazard! Not for use by children under 3 years of age. Any questions, contact: copyright & contact 2015 Centauri Saga and related marks are TM and Vesuvius Media Ltd, 38 Pioneer Ave, Halifax, Nova Scotia, B3M 1W8, Canada. All rights reserved. Made in China. Warning: Choking Hazard!

More information

Under fire: If a unit or vehicle has been hit in the previous turn, whether the hit caused damage or not, that unit is under fire.

Under fire: If a unit or vehicle has been hit in the previous turn, whether the hit caused damage or not, that unit is under fire. Featherstone Like WW2 Rules These rules are very similar to the Featherstone/Bath mass combat rules you can find for Ancient and 18 th Century combat. They have been adapted for a massed skirmish game

More information