COMMUNIQUE #83 STARDATE

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1 COMMUNIQUE # STARDATE. NEW IN THIS ISSUE We have included several new items in this issue. Revised Ship Card: Lyran destroyer Large Format Ship: Romulan RegalHawk New Ship Card: Andromedan Eel scout New Escort Ship Card: Tholian destroyer escort Scenario: CM The Raider s Ball PLANs FOR & Beyond The main product this fall will be Reinforcements Attack with new ships for every empire. (Counting its three Booster Packs, new ships and one new monster will appear.) We have decided (after consulting with you, the players) that this is a better approach than doing individual attack products for different areas of the galaxy. Borders of Madness is being developed for release at a future time, with scouts, carriers, escorts, battle tugs, maulers, and other ships that only a madman would want to see added to Federation Commander. Federation Admiral, a campaign manual designed to work with Federation Commander, will be released when finished. It will also work with SFB, Starmada, and ACTASF and will provide players with everything they need to create their own campaigns at any level (strategic, regional, or local). This will be one of the largest books we have ever released. Briefing # is in preparation. It contains commando ships, transports, survey ships, police ships, ground bases, specialized freighters, and much more needed for Fed Admiral. The Scenario Reference Book is steadily making progress toward publication. The Starship Reference Book has recently come on the radar as a plausible product worth doing. A proper Tactics Manual is being developed. Lots of ship packs and other items in PDF format will be loaded onto e. We will make an effort to do at least one new six-pack every other month. We realize that some sell better than others, but we need to do them all and do them in a logical order. Each will have a mix of existing and entirely new ships, and some ships for future products will debut in this way. PUBLISHER S INFORMATION FEDERATION COMMANDER: COMMUNIQUE # is published and copyright by Amarillo Design Bureau, Inc., PO Box, Amarillo TX. Elements of the Star Fleet Universe are the property of Paramount Pictures Corporation and are used with their permission. COMMANDER NEWS THE BBS & FORUM: KEYS TO COMMUNICATION The BBS ( can be confusing at first sight, as it has hundreds of topics, used daily by a thousand players. Registration is free, but we do require all participants to use their real names. (This not only improves the overall tone of civility, but makes sure you get credit for any suggestions you make.) When you register, you will see topics for each of our product lines. Feel free to venture into the broader universe as you get more comfortable with the system. There is also a forum (much easier for new players) on the website. It allows screen names and avatars but isn t used for submissions of new items. Several versions of the updated Master Ship Chart for Federation Commander are on the Commander s Circle. The CRUL (Consolidated Rules Update List), listing all rules changes, is now in the Commander s Circle. In the Commander s Circle is the Scenario Designer s Guide: You will find a link to the Commander s Circle at: along with everything else for this game system. WEBSITE UPDATE We continue to update and improve our website: Our graphics director adds new things to the website every week, and most of those come from either customer requests or the FLAP (Finish Like A Pro) list done after the completion of each new product. Let us know (at graphics@starfleetgames.com) if you see any glitches in the website or think of ways to improve the website for all of us. The website includes a wealth of information, downloads, and other items for players of all of our games. Explore, look around, click on random entries in the Master Index, and you may be surprised what you find. The Master Index can be found at: You can always find out what has been added here:

2 what ships do you want? Whether you are a veteran SFB player familiar with the thousands of starships in that game or a new FC player with a vague feeling that some ship is missing, tell us what you want and we ll consider adding it. Here are some player suggestions: Generic units: small planetary ground bases, shipyard construction dock, survey ships. Police ships: Romulan Snipe-P, Kzinti police. Federation DDF fast destroyer, NEC. Klingon FD, FB variant, G police ship, DE escort, DJ penal ship (in Captain s Log). Romulan SpH-J, KR, KillerHawk, KR, JayHawk, Vulture, KDR, RKL. Kzinti destroyer, police ship, CME escort. Gorn DNC, HDE, MCC, DBC, DNT. Tholian POL, TK, CWE. Hydran DH Anarchist (captured Klingon D). Andromedan Base Station, Viper, Recon Cobra. Lyran police cutter POL, DND, JGP. ISC CF, CLE, DNH, DNL. WYN BCH, CWE, CF. Vudar BCH, CWE, CF. Seltorian Hive Ship, CF, NCL. Borders of Madness: maulers, carriers, battle tugs. All empires: commando ships. Has been done in Communique. Included in FC: Reinforcements Attack. Scheduled for FC: Briefing # Support Units. FED COMMANDER: TO DATE Core Products: Klingon Border, Romulan Border; cornerstone products of the game engine. Alternate Products: Academy (lower cost entry product), Graduation (turns Academy into Klingon Border), Romulan Space (the parts of Romulan Border not duplicated in Klingon Border), Klingon Space (the parts of Klingon Border not duplicated in Romulan Border; this product is not packed for display in stores), Reference Rulebook. Expansions: Klingon Attack, Romulan Attack, Tholian Attack, Battleships Attack, Distant Kingdoms, Orion Attack, Hydran Attack, War & Peace, Line of Battle, Transports Attacked. Briefings: # Scenarios, # Middle Years. Booster Packs: Zero, #-#, #, #. (Each has seven or eight Ship Cards including one or two new ships; some have up to eight new Ship Cards.) Squadron Boxes: Zero, #-#, #. (Each has five or six miniatures.) Border Boxes: #-, #- ( miniatures each). Border Box #: nine battleships and a starbase. Captain s Log (issues with Federation Commander material): #-#. See e for many Ship Card Packs with new ships. Universe News Federation Commander is only one of the games in the Star Fleet Universe. All of our games use a common historical background and technological database. This part of Communique will have news on our other games. Our opt-in newsletter Hailing Frequencies goes to fans of all our games; each issue includes links to information for each game. Captain s Log # was sent out last summer and Captain s Log # will follow in January. Starmada is a fast-paced game system playable on hexes or without them. Books for this series include Klingon Armada, Romulan Armada, Alien Armada, and Distant Armada. Battleship Armada is in preparation. We are releasing the new Nova series of Starmada books. Federation & Empire has a edition. The latest expansion, ISC War was released at Origins. The next product is to be Civil Wars but the original plan for this product may have become too big, requiring some elements to be moved to later products. Star Fleet Battles has recently seen the release of Module E Borak and Module E Peladine. Steven Petrick has settled on Module C Lost Empires as the new product for. He has recently updated the Basic Set, R, R, R, and T SSD books and these are on e. He has updated the rulebook for Advanced Missions and Master Rulebook Update D. He recently completed the lost SFB Playtest Module R Nicozians which is now on e and available in print. Mongoose continues shipping boxes of Starline miniatures. The first Gorn Squadron Boxes have been shipped. ACTASF Book # will appear in. Star Fleet Marines: Assault has been released and is in your store even now. Last Stand appears in Feb. Prime Directive is our roleplaying universe, available in PDM and GURPS versions. We are currently focusing on conversions of the four Prime Directive books to Mongoose Traveller. We are releasing the original PD books on both e and DriveThru RPG. CAPTAIN S LOG # Lots of fun for FC players: four scout cruisers, two new scenarios, the first round of Battle Group Commander articles (each player selects a force of ships and describes his tactics for a particular mission and opponent), and the drone tactics of FC national champion Patrick Doyle. SFB PLATINUM HAT The second online SFB Platinum Hat tournament has begun, with a larger turnout than last year.

3 FEDERATION COMMANDER SCENARIO (CM) THE RAIDER S BALL The Federation fast cruiser USS Eagle was conducting a raid behind Klingon lines in. The Klingons had sent the Eastern Fleet s raiders to Operation Nutcracker (the attack on the Tholians) and the Lyrans had deployed the fast cruiser Moonca to support their allies. The Lyran ship pursued Eagle. Eastern Fleet sent other ships to respond to the Eagle with no real hope of catching it, but such interceptors did at least keep Eagle on the move and limited the areas it could reach. What the Klingons did not know was that the Eagle s attack on a Klingon supply base was actually a diversion to hide its real mission, which was to rendezvous with an Orion raider cruiser carrying a Hydran delegation with several important diplomats and engineers. As the Eagle moved toward what the Klingons assumed was an unimportant asteroid field, the Eagle ducked into the zone to mask its sensor image and pick up the Hydrans. (CMa) NUMBER OF PLAYERS Two: The Lyran-Coalition player and the Federation- Orion player. (CMb) INITIAL SETUP Map: Set up the map with four panels (short edges adjoining) across and one panel high if using small hexes (seven wide and two high if using large hexes). The long edges are the top/bottom and the short edges are right/ left. The middle two panels are asteroid panels (the middle three on both rows if using the large hexes). You may use whichever asteroid panels you have available. The map is fixed and does not float. The Coalition and Orion ships can enter or leave the map from any edge, but if they do so, they have left the scenario and cannot return to it. If the Eagle exits the map from any map edge other than the right edge of the last panel, it is trapped by other Lyran and Klingon ships and destroyed. Federation: Set up the Orion CR Rocksmasher (optional weapons are disruptors) in any asteroid hex. Set up the Eagle in any hex to the left of the asteroid field. Lyran-Coalition: Set up the Lyran CF Mooncat hexes to the left of the Eagle. Set up the Klingon G police cutter Korlich in either top/bottom map edge hex on the same row as the Eagle. Set up the Klingon E Bold Falcon in any hex of the last panel (on the right). (CMc) OBJECTIVE Mission-Federation: Pick up the Hydran diplomats and escape from the map as per the rules above. Mission-Lyran: Destroy the Eagle. Destroying the Orion ship is a secondary mission and of no real value unless the Eagle is destroyed or damaged. Time Limit: The scenario continues until all ships belonging to one player have been captured or destroyed, or have disengaged. Victory: If both the Eagle and Rocksmasher escape uncrippled, the Federation wins a Decisive Victory. If only the Eagle escapes uncrippled, it is still a Substantive Victory. If Eagle is crippled, the scenario is a draw. If the Eagle is destroyed, it is a Substantive Klingon Victory. If the Eagle is captured, it is a Decisive Klingon Victory. Crippling the Rocksmasher (if Eagle is crippled, captured, or destroyed) increases the level of the Klingon victory by one (two levels if Rocksmasher is destroyed). (CMd) SPECIAL RULES. Withdrawal: If the Lyran fast cruiser is crippled, it must retire (E) from the battle.. Transfer: The Hydran diplomatic team (equal to two boarding parties) can be transferred to the Eagle by transporter, shuttle, or docking.. Asteroids: Use the standard asteroid rule (B). (CMe) FORCE DYNAMICS The scenario can be played again under different conditions by making one or more of the following changes:. Alternative Empires: You could replace the Federation CF with a Kzinti CF (or any other fast raider), or the Lyran CF with a Klingon FD. You could replace the Klingon ships with a Lyran POL and FF. You could replace the Orion CR with a Kzinti or Hydran ship of about the same point value. You could reverse the scenario, with Alliance ships pursuing a Klingon, Romulan, or Lyran raider.. Balance: The balance of the scenario could be adjusted by replacing any ship with the next larger or smaller size, or by adding or removing a Klingon G police cutter.. Faster Scenario: To finish this scenario in a shorter time, replace the Federation CF with a DDF and delete the Klingon G (move the E to that location).. Third Player: Have the Orion and Federation ships run by different players. The Orion ship cannot leave the map until the Hydran diplomats have been transferred. This will prevent a clever Federation player from sacrificing the Orion CR to facilitate his own escape. (CMf) DESIGNER S NOTES This scenario was written new for Federation Commander by David Diehl. He wanted a scenario that had the Federation and Hydrans meeting, and thought a deep raid by both empires might have such a meeting. ADB reduced the Hydran raider to an alternative rule (for the historical scenario) because of the difficulty of coordinating raiders from so far apart.

4 PDFS ARE NOW AVAILABLE! We have continued to offer more of our products as PDFs by way of the e website. So far, we have released a lot of stuff for Federation Commander, including the Revision Six Reference Rulebook, the ships from Federation Commander Briefing # (divided into six packs of ships and a separate rules pack), and more than a dozen Ship Card Packs. These PDFs are in color and high resolution. PDFs of most are searchable (some older Captain s Logs are not, but are being updated). The way e works, once you buy a product, you can download it again for no cost if you lose it or if we upload a revised version. Thus, the people who bought Reference Rulebook Revision were able to obtain Reference Rulebook Revision for free (and to download it again when we discovered we had accidentally left out rule S). We must note that these products are copyrighted and are not to be uploaded or passed around to your friends. Doing so is piracy, a criminal act, and may result in us deciding not to offer any more PDF products. We have also uploaded many Starmada, Star Fleet Battles, Federation & Empire, and GURPS Prime Directive products. PDM is on DriveThru RPG. The original Prime Directive First Edition books are being added to both e and DriveThru RPG. JOIN US ON FACEBOOK ADB, Inc. s page on Facebook continues to find new faces who haven t been around the BBS or Forum. We have links to many of our videos, hundreds of pictures, snippets of information, and interaction with our fans. Jean Sexton is the main voice you will hear on our page on Facebook. If she doesn t know an answer, she ll ask one of the Steves and ferry the answer back. All that is left is for you to like the page for Amarillo Design Bureau, Inc. if you haven t done so already. Here s the link: Bureau-Inc/?ref=mf. We hope to see you there! Many people on our page on Facebook have not been on our BBS. Our new outpost on Facebook has become the place for those who want to keep up with current events without the intense atmosphere (and flood of information) found on the BBS. If you are very busy on a given day, checking our page on Facebook tells you quickly if something important has been announced. HAILING FREQUENCIES Check out our free on-line newsletter. It s full of fun and cool stuff about all of our games. StarFleetGames.com/newsletter.shtml Index FOR Communique #: Scenario CM Chasing Q, revised Jumbo Freighter, large format Neo-Tholian dreadnought, new Andromedan energy modules, new Klingon DE escort war cruiser, ship list for Reinforcements Attack. Communique #: Scenario CM Relic, revised Fed old CA, new Kzinti MEC escort cruiser, new Fed DNW war dreadnought, large Hydran Paladin. Communique #: Scenario CM The Battle of Mithralis, revised Klingon D war cruiser, large format Lyran Lion dreadnought, new Hydran Cheyenne cruiser, new Juggernaut Empire destroyer. Communique #: Scenario CM Miner Smuggling, new ISC battle tug, new Tholian CWE escort cruiser, revised Romulan SeaHawk, large format ISC dreadnought. Communique #: Scenario CM Hennigan s Folly, revised Kzinti transport tug, large format Vudar dreadnought, new Klingon FS scout, new ISC blockade runner. Communique #: Scenario CM Pimp My Ride, revised Gorn frigate, large format Seltorian light battleship, new Klingon FWC destroyer leader, new seeker & striker skiffs. Communique #: Scenario CM The Mothball Mutiny, revised Neo-Tholian destroyer, large format Death Probe, new Klingon DW heavy command cruiser, and new Federation heavy war destroyer escort. Communique #: Scenario CM Operation Eagle Assault, revised Orion Pirate Battle Raider, large format planetary defense monitor, new Seltorian light cruiser scout, and new Federation escort light cruiser. Communique #: Scenario CM Asteroid Station Zebra, revised Hydran Knight DD, new ships (ISC destroyerscout, Frax war destroyer scout, Klingon FE battle escort). Communique #: Scenario CM The Battle of Vanda, revised Andromedan Cobra, New Lyran CV and DWE, large format Klingon BT. Index for was in Communique # & Briefing #. Index for was in Communique # & Briefing #. Index for was in Communique #. Index for was in Communique #. Index for was in Communique #. Index for was in Communique #. RULES QUESTIONS Q: If a hex contains a medium or large asteroid [this is not an asteroid hex as in (B), but simply a large (B) or medium (B) asteroid by itself in a hex], what is the chance of a ship hitting it when it crosses the hex? If it hits, what happens? A: The ship will not hit the asteroid. If a ship enters a hex containing a planet, the ship hits the planet because it is so large that it literally fills up the hex. An asteroid, even a large one, is tiny compared to the volume of a hex, so it is easy for a ship to simply maneuver around it, even when operating at full speed with evasive maneuvers. If, however, the ship intentionally chooses to hit the asteroid, it will be destroyed, as even a medium asteroid has so much mass a ship cannot survive such a collision. Q: When does transfer of cargo by transporter (K) or docking (K) take place? A: Transfer of cargo by transporter takes place when the transporter operates in the Other Functions Phase (Ee) of the impulse in which the transporter is used. Transfer by docking takes place in the Marine Combat Phase (Ec). Note that the effects of any Marine combat will only happen after the transfer of cargo has been completed. Thanks to Mike West, our FC Division Commander, for keeping up with the rules questions.

5 CUSTOMER SUPPORT We do as much as we can to help our customers enjoy our products, and are always seeking new ways and open to new ideas to do so. Here is a general summary of the kind of things we can do. (Sorry for the small type, it does show just how much customer support stuff we have!) Just Ask Us You can contact the game designer at: design@starfleetgames.com You can contact our customer support person at: support@starfleetgames.com You can contact our sales department at: sales@starfleetgames.com Try asking a question, and we ll answer as best we can. For that matter, you can always just call the office at -- during business hours (- Central Time, M-F), and tell whoever answers (we take turns) what you need, and you will be sent to the right person to get your answer. Websites Our site at has a lot of stuff for you to use, and the Commander s Circle (found at Commanders%Circle/index.shtml) has lots of free downloads and other things. You can even download a demo copy of the game to give a friend. The StarBlog on FederationCommander.com includes daily posts of what s going on, and the forum on that site provides access to the Federation Commander community of players and to the game designers and customer-support people. Need an Opponent? There are a lot of ways to find one. Post a note in your game store. Go to the FederationCommander.com Forum and post a note in the Local Groups & Retailers section. Attend a local convention (if there is one). Go to the Commander s Circle and look at the player database (and post your information there so that the next person to check the list can find you). Go to our primary BBS at and look for the Seeking Opponents section and post a note there. Go to and look for the red Find Opponents button. Enter your data and in a few days you ll get an from our Customer Support Director with a list of gamers near you. Federation Commander Play-by- Playing Federation Commander by is an alternative to playing face-to-face. While there are a few differences (i.e., your opponent isn t sitting across the table from you), it is the same game. The basic gist of the Federation Commander play-by- (PBEM) system is that you and your opponent submit your orders for the turn to a moderator via . The moderator then processes them, and sends a SitRep (Situation Report) to the players via . You receive the results, write up your next set of orders, and then submit your orders once again. The process is repeated until the game is completed. Sounds simple? That s because it IS! It ll take a little getting used to (after all, what doesn t?), but once you ve got the hang of it, you ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. Every Federation Commander PBEM game has at least three participants: two or more players and one moderator. The moderator s purpose is to accept orders from the players and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good players make for a good, enjoyable game of Federation Commander. Moderating a Federation Commander PBEM game is also an excellent way to learn more about the Federation Commande rules. While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. You can play against people in other parts of the world (how often do you get to Australia, anyway?), you can play multiple games at once, and you can have large multi-player games (without worrying about running out of chips and soda). For more information about playing Federation Commander PBEM, please visit the play-by- section at soon, or check the PBEM section of either the Forum or the BBS. Federation Commander Online Gaming Many people do not know that you can play Federation Commander online in real time against live opponents, any time you want, hours a day. A decade ago, was created to provide players of Star Fleet Battles with an on-line gaming experience. It was a smash hit as hundreds of gamers joined the battles. Tournaments and other competitions, plus general open gaming, have gone on around-the-clock since then. This successful operation has been expanded to include Federation Commander! Now you can play with real live human opponents all over the world in real time hours a day, seven days a week! The computer automates many functions and acts as a friendly assistant for mundane chores. For a modest subscription fee of less than $ a month, you have access to all of the ships in the Federation Commander game system as well as new ships still in playtest and development. The Java Runtime system is compatible with Windows, Macintosh, and other systems. Never worry about a lack of opponents. Never worry about opponents who don t show up for game day because of silly reasons like family reunions or their own weddings. Don t be cut off from your regular gaming group while on vacations or business trips. Even better, you can join in online tournaments and campaigns, and your victories will add up to a higher and higher average score! The system also allows you to chat with friends, taunt your enemies, and watch other players fight their own savage battles. (Why learn from your own mistakes when you can learn from someone else s?) This observer system allows players of either game (or those who have yet to join either) to learn the ins and outs of the other game before deciding to invest time and money in it. So come to right away. You can even fly the Federation CA or Klingon D as a free trial, or watch any game in play. Legendary SFB aces and new Federation Commander aces strut their stuff in combat arenas all the time, and you can learn from the best. Hailing Frequencies We publish a newsletter covering all of our products with information about the games. It s free. Try it for a few issues and see if you like it. Subscribe at: We Welcome Your Ideas Really! We do! If you have an idea of a way we can make life easier for our players, just let us know and we will at least see if we can make it happen.

6 REVISED SHIP CARD LYRAN LEOPARD DESTROYER FLEET SCALE PROBES Ships of the LDR have two PH-Gs (LS/RS) instead of one PH- and one PH-. BPV =. PH-G PH- # and # are PH- on LDR. TURN MODE B MOVE COST / TURN MODE SPEED COST TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / TURN COST +/ COST +/ LMS SHIELD # # # PH--FA L LAB REAC AUX FA DISR BRDG PH- A PH- HULL HULL ESG F SHTL TRAC R Z IMP R WARP # # FEDERATION COMMANDER: DISTANT KINGDOMS FLEET SCALE SHIP CARD # OF - Copyright Amarillo Design Bureau, Inc. COUNTER IN ESG Z WEAPONS USED A Z SHIELD # PH--FA R TRAN BTTY DD POINT VALUE: CONTROL: FRACTIONAL / / / There was nothing wrong with the original Ship Card for this vessel, but we continually update ship cards as improved graphical ideas are developed. The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

7 REVISED SHIP CARD LYRAN LEOPARD DESTROYER SQUADRON SCALE LMS PROBES Ships of the LDR have four PH-Gs instead of two PH-s and two PH-s. BPV =. PH-G PH-s #-# are PH-s on LDR. TURN MODE B MOVE COST / TURN MODE SPEED COST TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / TURN COST +/ COST # SHIELD # # F HULL # PH- BRDG PH- # LS RS PH- PH- LS REAC ESG BTTY RS TRAC Z TRAC SHTL IMP SHTL R WARP FEDERATION COMMANDER: DISTANT KINGDOMS SQUADRON SCALE SHIP CARD # OF - Copyright Amarillo Design Bureau, Inc. WEAPONS USED A B Z COUNTER DD POINT VALUE: CONTROL: PH--FA PH--FA L R FA FA DISR LAB TRAN DISR A B AUX PRB EMER SHIELD # R HULL IN ESGs Z FRACTIONAL / / / There was nothing wrong with the original Ship Card for this vessel, but it has been given some graphic updates. The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

8 NEW SHIP CARD ANDROMEDAN COBRA FLEET SCALE See also the Battery Power track below. COUNTER COB POINT VALUE: CONTROL: Each Cobra uses four points of hangar capacity. AIS This ship has no probe launcher. TRL ARMING A P L F WEAPONS USED LS FORWARD PA PANELS TRL-FH PA A PA BRIDGE PH- BTTY PH- HULL C R WARP TRAN IMP RS PA REAR PA PANELS FRACTIONAL / / / ANDROMEDAN EEL FLEET SCALE See also the Battery Power track below. COUNTER EEL TURN MODE SPEED COST POINT VALUE: BASE SPEED CONTROL: TURN MODE SPEED COST AIS FEDERATION COMMANDER: COMMUNIQUE # FLEET SCALE SHIP CARD #C This ship has no probe launcher. WEAPONS USED A B C TURN MODE A MOVE COST / TURN MODE SPEED COST FORWARD PA PANELS SENSOR PA A B PA BRIDGE HULL BTTY C PH- R WARP TRAN IMP FRACTIONAL / / / PA REAR PA PANELS ANDROMEDAN COBRA FLEET SCALE COST / COST / TURN COST +/ COST +/ AIS This ship has no probe launcher. See also the Battery Power track below. COUNTER COB POINT VALUE: CONTROL: TRL ARMING FORWARD PA PANELS A P L F WEAPONS USED TRL-FH PA A PA BRIDGE PH- BTTY PH- LS HULL RS C R WARP TRAN IMP PA REAR PA PANELS FRACTIONAL / / / The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

9 NEW SHIP CARD ANDROMEDAN COBRA SQUADRON SCALE See also the Battery Power track below. COUNTER COB POINT VALUE: CONTROL: Each Cobra uses four points of hangar capacity. AIS This ship has no probe launcher. TRL ARMING A P L F B P L F WEAPONS USED LS PH- FORWARD PA PANELS TRL-FH PA A B PA BRIDGE HULL BTTY PH- C R WARP TRAN IMP RS PA REAR PA PANELS FRACTIONAL / ANDROMEDAN EEL SQUADRON SCALE See also the Battery Power track below. COUNTER EEL POINT VALUE: CONTROL: AIS This ship has no probe launcher. WEAPONS USED A B C D C FEDERATION COMMANDER: COMMUNIQUE # SQUADRON SCALE SHIP CARD #C TURN MODE A MOVE COST / TURN MODE SPEED COST TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST PA SENSOR PA A B SEN BRIDGE SEN C HULL BTTY D PH- C PH- LS RS R WARP TRAN IMP FORWARD PA PANELS PA REAR PA PANELS FRACTIONAL / ANDROMEDAN COBRA SQUADRON SCALE See also the Battery Power track below. COUNTER COB POINT VALUE: CONTROL: AIS This ship has no probe launcher. TRL ARMING A P L F B P L F WEAPONS USED FORWARD PA PANELS TRL-FH PA A B PA BRIDGE PH- HULL BTTY PH- C LS RS R WARP TRAN IMP COST / COST / TURN COST +/ COST PA REAR PA PANELS FRACTIONAL / The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

10 NEW SHIP CARD THOLIAN DESTROYER ESCORT FLEET SCALE TDV PROBES AEGIS ESCORT TURN MODE A MOVE COST / TURN MODE SPEED COST TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / TURN COST +/ COST +/ C COUNTER # SHIELD # # FX PH- FX PH- BRDG PH--FX TRAN AUX R WARP C HULL # # LAB BTTY SHTL PH- DE POINT VALUE: CONTROL: IMP SHIELD # FX PH- TRAC WEB W WEAPONS USED W FEDERATION COMMANDER: COMMUNIQUE # FLEET SCALE SHIP CARD #C FRACTIONAL / / / This ship may be in a future product. We present it here because somebody requested it. The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

11 NEW SHIP CARD THOLIAN DESTROYER ESCORT SQUADRON SCALE PROBES AEGIS ESCORT TURN MODE A MOVE COST / TURN MODE SPEED COST TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / TURN COST +/ COST C COUNTER TDV SHIELD # # # BRDG TRAN AUX L+FA FA+R PH- C HULL PH- LAB PRB R WARP # # BTTY EMER WEB W PH- SHTL FX PH- IMP LS RS WEAPONS USED W X SHIELD # FEDERATION COMMANDER: COMMUNIQUE # SQUADRON SCALE SHIP CARD #C DE POINT VALUE: CONTROL: FX PH- FX PH- TRAC WEB X PH- FRACTIONAL / This ship may be in a future product. We present it here because somebody requested it. The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

12 ROMULAN REGALHAWK HEAVY CRUISER FLEET SCALE RIS PLASMA ARMING A B PROBES F WEAPONS USED A B CLOAK COST = TURN MODE C MOVE COST / TURN MODE SPEED COST TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / TURN COST +/ COST C G S SHIELD # # PH--FX # L+FA PH- PH-- BRDG HULL F HULL SHTL HULL R R FA FX # PL-S PL-F # A EMER B PLASMA A REAC BTTY IMP LAB C WARP FEDERATION COMMANDER: COMMUNIQUE # FLEET SCALE SHIP CARD #C Copyright Amarillo Design Bureau, Inc. COUNTER TRAN PH- TRAC RX SHIELD # C WARP RGK POINT VALUE: CONTROL: FA+R PH- REAC BTTY IMP R WARP PLASMA B FRACTIONAL / The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized. LARGER SHIP CARD Low-Toner Version

13 ROMULAN REGALHAWK HEAVY CRUISER SQUADRON SCALE RIS PLASMA ARMING A B C G PROBES R WEAPONS USED A B C CLOAK COST = TURN MODE C MOVE COST TURN MODE SPEED COST TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST COST TURN COST COST C S F F SHIELD # # PH--FX # BRDG PH- PH- LS RS HULL F FEDERATION COMMANDER: COMMUNIQUE # SQUADRON SCALE SHIP CARD #C Copyright Amarillo Design Bureau, Inc. EMER REAC L+FA FA+R PH- HULL HULL PH- R FA-PL-R R A # HULL SHTL HULL # F F REAC LAB PRB AUX LAB REAC PL-B PH- PL-C BTTY PH- TRAC TRAC PH- BTTY RX IMP C WARP IMP LP RP PL-F PL-F B C L+RA COUNTER TRAN PLASMA A SHIELD # RGK POINT VALUE: CONTROL: RA+R R WARP FRACTIONAL / Power when undamaged: The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized. LARGER SHIP CARD Low-Toner Version

14 COMING ATTRACTIONS federation commander reinforcements attack The next in this popular series, Reinforcements Attack includes new ships for all of the empires, including die-cut counters and full-color laminated ship cards. Federation fast destroyer, Klingon FB, Romulan KR, Kzinti destroyer, Gorn DBC battlecruiser, Tholian TK, Hydran DH, Lyran JagdPanther, and many more ships, plus a fully decked-out battlestation and the deadly sun snake that destroyed an entire civilization. FC: Reinforcements Attack will be released as soon as the counters arrive. SKU, Retail price $. Also to release at the same time will be Booster Packs #, #, and #, each with seven entirely new ships. SKU,, ; Retail price $. each STARMADA NOVA EDITION Updated and revised for faster (and more deadly battles), the new Nova Edition of the once-and-future classic Starmada game system comes to the Star Fleet Universe. Nova: BATTLESHIP ARMADA, SKU N, $. All New: The largest starships ever built The Admiral edition of Battleship Armada will be available by mail order. Nova: ALIEN ARMADA, SKU N, $. New Edition: The Tholians, Orions, and Seltorians. Nova: DISTANT ARMADA, SKU N, $. New Edition: The Hydrans, Lyrans, LDR, and WYNs. CAPTAIN S LOG # Scheduled for January, this will be the next issue in our best-selling series. The fiction story tells the previously unknown story of the USS Mallory, which disappeared during the Day of the Eagle. The issue also includes the usual features. SKU, $. STAR FLEET : LAST STAND The second installment in our hot-selling new ground combat game, this will add several new types of vehicles and shuttles, plus: outposts, troops riding on top of vehicles, new counters (including Hydrans) and new scenarios. February. SKU, $. SFB MODULE C: LOST EMPIRES The Paravians were accidentally exterminated by the Gorns. The Carnivons were destroyed by a joint Kzinti-Lyran campaign during the Early Years. But what if they had survived to become major players in the General War? Find out in March!

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