COMMUNIQUE #84 STARDATE

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1 COMMUNIQUE # STRDTE. NEW IN THIS ISSUE We have included several new items in this issue. Revised Ship Card: ISC Light Cruiser Large ormat Card: Klingon Squadron New Ship Card: Vudar War Destroyer Leader New Escort Ship Card: Hydran ntelope Hunter Scenario: CM Santa Meets the Monster PLNs OR & Beyond Coming in January will be Reinforcements ttack with new ships for every empire. (Counting its three Booster Packs, new ships and one new monster will appear.) We have decided (after consulting with you, the players) that this is a better approach than doing individual attack products for different areas of the galaxy. (This was delayed by the die cut counters.) Borders of Madness is being developed for release at a future time, with scouts, carriers, escorts, battle tugs, maulers, and other ships that only a madman would want to see added to ederation Commander. ederation dmiral, a campaign manual designed to work with ederation Commander, will be released when finished. It will also work with SB, Starmada, and CTS and will provide players with everything they need to create their own campaigns at any level (strategic, regional, or local). This will be one of the largest books we have ever released. Briefing # is in preparation. It contains commando ships, transports, survey ships, police ships, ground bases, specialized freighters, and much more needed for ed dmiral. The Scenario Reference Book is steadily making progress toward publication. The Starship Reference Book has recently come on the radar as a plausible product worth doing. proper Tactics Manual is being developed. Lots of ship packs and other items in PD format will be loaded onto e. We will make an effort to do some new sixpacks in. We realize that some sell better than others, but we need to do them all and do them in a logical order. Each will have a mix of existing and entirely new ships, and some ships for future products will debut in this way. PUBLISHER S INORMTION EDERTION COMMNDER: COMMUNIQUE # is published and copyright by marillo Design Bureau, Inc., PO Box, marillo TX. Elements of the Star leet Universe are the property of Paramount Pictures Corporation and are used with their permission. COMMNDER NEWS THE BBS & ORUM: KEYS TO COMMUNICTION The BBS ( can be confusing at first sight, as it has hundreds of topics, used daily by a thousand players. Registration is free, but we do require all participants to use their real names. (This not only improves the overall tone of civility, but makes sure you get credit for any suggestions you make.) When you register, you will see topics for each of our product lines. eel free to venture into the broader universe as you get more comfortable with the system. There is also a forum (much easier for new players) on the website. It allows screen names and avatars but isn t used for submissions of new items. Several versions of the updated Master Ship Chart for ederation Commander are on the Commander s Circle. The CRUL (Consolidated Rules Update List), listing all rules changes, is now in the Commander s Circle. In the Commander s Circle is the Scenario Designer s Guide: You will find a link to the Commander s Circle at: along with everything else for this game system. WEBSITE UPDTE We continue to update and improve our website: Our graphics director adds new things to the website every week, and most of those come from either customer requests or the LP (inish Like Pro) list done after the completion of each new product. Let us know (at graphics@starleetgames.com) if you see any glitches in the website or think of ways to improve the website for all of us. The website includes a wealth of information, downloads, and other items for players of all of our games. Explore, look around, click on random entries in the Master Index, and you may be surprised what you find. The Master Index can be found at: You can always find out what has been added here:

2 what ships do you want? Here is an updated list of player suggestions, deleting ships published in Communique, Captain s Log, or Reinforcements ttack. ll leets: carriers, drone variants, heavy war destroyers, heavy command cruisers, maulers, sector base, X-ships, Early Years. New Empires: Carnivons, Paravians, Jindarians, Juggernauts, Omega, Peladine. ndromedan: Bull Snake cargo ship, heavy cobra, imposer. ederation: CD, Commando ship of some kind, DNM, plasma variants. rax: CV, DWE, DWS, Tug. General: uxiliary combat units, operational auxiliaries, sector base, system station, tramp steamer. Gorn: B, Carronade Cruiser, destroyer w/o refits. ISC: DDL, ast Light Cruiser Klingon: BV, B, WC, WD, Kzinti: DWD Lyran: CL, Lionness Monster: ncient space dragon Romulan: Demonhawk, KBR, Killerhawk, SabreHawk, SuperHawk Seltorian: Nest ship Tholian: BB, BW Vudar: none WYN: ish DN, ish DNL, ish DNH, ish DWD ED COMMNDER: TO DTE Core Products: Klingon Border, Romulan Border; cornerstone products of the game engine. lternate Products: cademy (lower cost entry product), Graduation (turns cademy into Klingon Border), Romulan Space (the parts of Romulan Border not duplicated in Klingon Border), Klingon Space (the parts of Klingon Border not duplicated in Romulan Border; this product is not packed for display in stores), Reference Rulebook. Expansions: Klingon ttack, Romulan ttack, Tholian ttack, Battleships ttack, Distant Kingdoms, Orion ttack, Hydran ttack, War & Peace, Line of Battle, Transports ttacked. Briefings: # Scenarios, Middle Years. Booster Packs: ero, #-#, #, #. (Each has seven or eight Ship Cards including one or two new ships; some have up to eight new Ship Cards.) Squadron Boxes: ero, #-#, #. (Each has five or six miniatures.) Border Boxes: #-, #- ( miniatures each). Border Box #: nine battleships and a starbase. Captain s Log (issues with ederation Commander material): -#. See e for many Ship Card Packs with new ships. Universe News ederation Commander is only one of the games in the Star leet Universe. ll of our games use a common historical background and technological database. This part of Communique will have news on our other games. Our opt-in newsletter Hailing requencies goes to fans of all our games; each issue includes links to information for each game. Captain s Log # was sent out last summer and Captain s Log # will follow in January. Starmada is a fast-paced game system playable on hexes or without them. Books for this series include Klingon rmada, Romulan rmada, lien rmada, and Distant rmada. Battleship rmada is in preparation. We have started to release the new Nova series. ederation & Empire has a edition. The latest expansion, ISC War was released at Origins. The next product is to be Civil Wars but the original plan for this product may have become too big, requiring some elements to be moved to later products. Star leet Battles has recently seen the release of Module E Borak and Module E Peladine. Steven Petrick has settled on Module C Lost Empires as the new product for. He has recently updated the Basic Set, R, R, R, and T SSD books and these are on e. He has updated the rulebook for dvanced Missions and Master Rulebook Update D. He recently completed the lost SB Playtest Module R Nicozians which is now on e and available in print. Mongoose continues shipping boxes of Starline miniatures. The first Gorn Squadron Boxes have been shipped. CTS Book will appear in. Star leet Marines: ssault has been released and is in your store even now. Star leet Marines: Last Stand will appear in ebruary. Prime Directive is our roleplaying universe, available in PDM and GURPS versions. We are currently focusing on conversions of the four Prime Directive books to Mongoose Traveller. We are releasing the original PD books on both e and DriveThru RPG. CPTIN S LOG # Lots of fun for C players: four scout cruisers, two new scenarios, the first round of Battle Group Commander articles (each player selects a force of ships and describes his tactics for a particular mission and opponent), and the drone tactics of C national champion Patrick Doyle. SB PLTINUM HT The second online SB Platinum Hat tournament has begun, with a larger turnout than last year. This event is down to the final four players, all of whom are former leet Captains!

3 EDERTION COMMNDER SCENRIO (CM) SNT MEETS THE MONSTER Several different empires detected Santa s Sleigh starting its yearly rounds and sent patrol ships to intercept the jolly old elf, assuming him to be some kind of spy. s Rudolph helped Santa evade their attempts to chase him down, Santa suddenly found himself and his sleigh faceto-face with a space monster, and the monster was not in the holiday spirit. Overcome with good will toward the monster, Santa decided to try to turn it into a nice monster. But he needed help, so he put out a call for any ship nearby to come to his aid. What s in it for us? every captain responded. Santa replied, Ho, ho, ho! Why, whoever helps me turn this monster nice will receive control over it as my special gift. friendly monster in my fleet? each captain asked himself. It didn t take any of them long to order warp speed and give the order to go to red alert and prepare for combat! (CMa) NUMBER O PLYERS t least four: One player controls Santa s Sleigh, one player controls the monster (unless you pick one with automatic rules), all other players control the empire ships. Each Empire player secretly selects his ship; there may be more than one from the same empire. (CMb) INITIL SET-UP Map: Set up the map with panels across and panels high if using small hexes ( wide and high with large hexes). The map is fixed and does not float. ny unit leaving the map has disengaged and cannot return. Monster: Set up the monster hexes from the center of the map. Santa s Sleigh: Set up the Sleigh hexes from the center of the map and directly opposite from the monster (i.e., the Sleigh should be hexes from the monster with the center of the map exactly halfway between them). It may face any direction desired. (Santa s Sleigh is in Communique # which is on the website.) Empire Ships: Each of the rest of the players controls one frigate of the empire of their choice. Count the total number of hexes that border the map and divide by the number of players controlling empire ships. When ships are initially placed, they must be placed with that number of hexes between them. Players may select some method to determine the order of placing the ships (e.g., roll dice or draw cards). The first player to place a ship picks any border edge hex desired. The next player places a ship the proper number of hexes or a multiple of that number away from the first ship. This continues until all empire ships have been placed around the edge of the map. Players may set their ships to face any direction they desire. (CMc) OBJECTIVE Mission-Monster: Wreak as much havoc and destruction as possible using the regular rules for that particular monster, but above all, Santa s Sleigh must be destroyed! Mission-Santa: Turn the monster into a nice monster. In game terms, this means destroy the monster. (s the monster incurs damage, it is not really being destroyed. Santa s magic is turning it nice. ) Mission-Empire Players: Help Santa turn the monster nice and survive the attacks of the other empire players. Time Limit: The scenario continues until either the monster is turned nice or Santa s Sleigh is destroyed. Victory: Santa wins if the monster is turned completely nice (e.g., if the monster is destroyed). The monster wins if Santa s Sleigh is destroyed. n empire player also wins if the monster is turned nice and he/she has accumulated the most credit for helping Santa. (CMd) SPECIL RULES. Niceness Points: Empire players can earn credit for helping Santa turn the monster nice. ny damage on the monster that is caused by an empire player in the same impulse that Santa s Sleigh causes damage generates Niceness Points for that empire player. or example, if an empire player causes points of damage on the monster in the same impulse that Santa s Sleigh causes damage on the monster, that player should record Niceness Points. It does not matter if the monster player later repairs that damage; the empire player who caused it still keeps those Niceness Points. (Ignore any requirement to conduct lab information studies first.). Starting Points: Empire players begin the scenario with Niceness Points (NPs) based on the relative point values of their ships. The empire player with the largest point value begins the scenario with no NPs. Each other empire player begins with NPs equal to the difference between the point value of the largest of the empire ships and his/her own ship s point value. E.g., if the highest-valued empire ship is worth points and a second empire player has a ship worth points, the second player would start the scenario with eight NPs.. No Score: Damage caused to the monster by empire players during an impulse when Santa s Sleigh does not cause damage to the monster still damages the monster, but the empire player does not receive any Niceness Points.. Rules of Engagement: Empire players are prohibited from firing at Santa s Sleigh, but there is no such prohibition against firing at one another.. Tractors: ship cannot be forced to disengage by being pushed over the map edge by a tractor beam of another player s ship. If this occurs, the tractor beam automatically breaks when the ship being forced off the map reaches the edge of the map. The ship that was being forced off is given a free HET if this is necessary to keep it from leaving the map. (CMe) ORCE DYNMICS. aster Scenario: This scenario can be played more quickly by using larger ships for the empire players (such as destroyers, light cruiser, or cruisers). The type of monster used can be varied by the players so that each playing of the scenario has different tactics because of the differences between various monsters.. Two Players: Use an automatic monster and have Santa s Sleigh controlled by the Robot Rules which can be found in the Commander s Circle. (CMf) DESIGNER S NOTES This scenario was created new for ederation Commander by Michael Bennett in response to a challenge posted by Steve Cole. It can accomodate any number of players. Empire players will want to keep an eye on the number of Niceness Points their competitors have as the monster gets close to turning nice. Whoever has the most Niceness Points will likely become the target of all others. t least Santa only has to worry about being attacked by the monster. Let s see who will be naughty and who will be nice. Merry Christmas and happy hunting!

4 PDS RE NOW VILBLE! We have continued to offer more of our products as PDs by way of the e website. So far, we have released a lot of stuff for ederation Commander, including the Revision Six Reference Rulebook, the ships from ederation Commander Briefing (divided into six packs of ships and a separate rules pack), and more than a dozen Ship Card Packs. These PDs are in color and high resolution. PDs of most are searchable (some older Captain s Logs are not, but are being updated). The way e works, once you buy a product, you can download it again for no cost if you lose it or if we upload a revised version. Thus, the people who bought Reference Rulebook Revision were able to obtain Reference Rulebook Revision for free (and to download it again when we discovered we had accidentally left out rule S). We must note that these products are copyrighted and are not to be uploaded or passed around to your friends. Doing so is piracy, a criminal act, and may result in us deciding not to offer any more PD products. We have also uploaded many Starmada, Star leet Battles, ederation & Empire, and GURPS Prime Directive products. PDM is on DriveThru RPG. The original Prime Directive irst Edition books are being added to both e and DriveThru RPG. JOIN US ON CEBOOK DB, Inc. s page on acebook continues to find new faces who haven t been around the BBS or orum. We have links to many of our videos, hundreds of pictures, snippets of information, and interaction with our fans. Jean Sexton is the main voice you will hear on our page on acebook. If she doesn t know an answer, she ll ask one of the Steves and ferry the answer back. ll that is left is for you to like the page for marillo Design Bureau, Inc. if you haven t done so already. Here s the link: Bureau-Inc/?ref=mf. We hope to see you there! Many people on our page on acebook have not been on our BBS. Our new outpost on acebook has become the place for those who want to keep up with current events without the intense atmosphere (and flood of information) found on the BBS. If you are very busy on a given day, checking our page on acebook tells you quickly if something important has been announced. HILING REQUENCIES Check out our free on-line newsletter. It s full of fun and cool stuff about all of our games. StarleetGames.com/newsletter.shtml Index OR Communique #: Scenario CM Chasing Q, revised Jumbo reighter, large format Neo-Tholian dreadnought, new ndromedan energy modules, new Klingon DE escort war cruiser, ship list for Reinforcements ttack. Communique #: Scenario CM Relic, revised ed old C, new Kzinti MEC escort cruiser, new ed DNW war dreadnought, large Hydran Paladin. Communique #: Scenario CM The Battle of Mithralis, revised Klingon D war cruiser, large format Lyran Lion dreadnought, new Hydran Cheyenne cruiser, new Juggernaut Empire destroyer. Communique #: Scenario CM Miner Smuggling, new ISC battle tug, new Tholian CWE escort cruiser, revised Romulan SeaHawk, large format ISC dreadnought. Communique #: Scenario CM Hennigan s olly, revised Kzinti transport tug, large format Vudar dreadnought, new Klingon S scout, new ISC blockade runner. Communique #: Scenario CM Pimp My Ride, revised Gorn frigate, large format Seltorian light battleship, new Klingon WC destroyer leader, new seeker & striker skiffs. Communique #: Scenario CM The Mothball Mutiny, revised Neo-Tholian destroyer, large format Death Probe, new Klingon DW heavy command cruiser, and new ederation heavy war destroyer escort. Communique #: Scenario CM Operation Eagle ssault, revised Orion Pirate Battle Raider, large format planetary defense monitor, new Seltorian light cruiser scout, and new ederation escort light cruiser. Communique #: Scenario CM steroid Station ebra, revised Hydran Knight DD, new ships (ISC destroyerscout, rax war destroyer scout, Klingon E battle escort). Communique #: Scenario CM The Battle of Vanda, revised ndromedan Cobra, New Lyran CV and DWE, large format Klingon BT. Communique #: Scenario CM Raider s Ball, revised Lyran DD, New Tholian DE, ndromedan Eel, large format Romulan RegalHawk. Communique #: Scenario CM Santa and the Monster, revised ISC CL, New Vudar DWL, New Hydran DWE, large format Klingon frigate squadron. Index for was in Communique # & Briefing #. Index for was in Communique & Briefing #. Index for was in Communique #, was in Communique #, was in Communique #, was in Communique #, and was in Communique #. RULES QUESTIONS Thanks to Mike West, our C Division Commander, for keeping up with the rules questions. DISPLCEMENT Q: Can a displacement device displace a ship that is held in (or using) a tractor beam? : Yes, doing so breaks the tractor beam. Q: Can docked units be displaced? : It depends. If all of the units can be displaced, then they are all displaced together. If any one unit cannot be, then none of them can be. Q: Can a ship landed on a planet be displaced? : Certainly, but it will still be at Speed ero when it reaches its new location. Q: Can bases, mines, or defense satellites be displaced? : No. The rules (Ud) prohibit these units from being displaced. or what it s worth, you cannot displace planets, moons, stars, comets, asteroids, dust clouds, black holes, variable pulsars, or other terrain objects.

5 CUSTOMER SUPPORT We do as much as we can to help our customers enjoy our products, and are always seeking new ways and open to new ideas to do so. Here is a general summary of the kind of things we can do. (Sorry for the small type, it does show just how much customer support stuff we have!) Just sk Us You can contact the game designer at: design@starleetgames.com You can contact our customer support person at: support@starleetgames.com You can contact our sales department at: sales@starleetgames.com Try asking a question, and we ll answer as best we can. or that matter, you can always just call the office at -- during business hours (- Central Time, M-), and tell whoever answers (we take turns) what you need, and you will be sent to the right person to get your answer. Websites Our site at has a lot of stuff for you to use, and the Commander s Circle (found at Commanders%Circle/index.shtml) has lots of free downloads and other things. You can even download a demo copy of the game to give a friend. The StarBlog on ederationcommander.com includes daily posts of what s going on, and the forum on that site provides access to the ederation Commander community of players and to the game designers and customer-support people. Need an Opponent? There are a lot of ways to find one. Post a note in your game store. Go to the ederationcommander.com orum and post a note in the Local Groups & Retailers section. ttend a local convention (if there is one). Go to the Commander s Circle and look at the player database (and post your information there so that the next person to check the list can find you). Go to our primary BBS at and look for the Seeking Opponents section and post a note there. Go to and look for the red ind Opponents button. Enter your data and in a few days you ll get an from our Customer Support Director with a list of gamers near you. ederation Commander Play-by- Playing ederation Commander by is an alternative to playing face-to-face. While there are a few differences (i.e., your opponent isn t sitting across the table from you), it is the same game. The basic gist of the ederation Commander play-by- (PBEM) system is that you and your opponent submit your orders for the turn to a moderator via . The moderator then processes them, and sends a SitRep (Situation Report) to the players via . You receive the results, write up your next set of orders, and then submit your orders once again. The process is repeated until the game is completed. Sounds simple? That s because it IS! It ll take a little getting used to (after all, what doesn t?), but once you ve got the hang of it, you ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. Every ederation Commander PBEM game has at least three participants: two or more players and one moderator. The moderator s purpose is to accept orders from the players and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good players make for a good, enjoyable game of ederation Commander. Moderating a ederation Commander PBEM game is also an excellent way to learn more about the ederation Commande rules. While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. You can play against people in other parts of the world (how often do you get to ustralia, anyway?), you can play multiple games at once, and you can have large multi-player games (without worrying about running out of chips and soda). or more information about playing ederation Commander PBEM, please visit the play-by- section at soon, or check the PBEM section of either the orum or the BBS. ederation Commander Online Gaming Many people do not know that you can play ederation Commander online in real time against live opponents, any time you want, hours a day. decade ago, was created to provide players of Star leet Battles with an on-line gaming experience. It was a smash hit as hundreds of gamers joined the battles. Tournaments and other competitions, plus general open gaming, have gone on around-the-clock since then. This successful operation has been expanded to include ederation Commander! Now you can play with real live human opponents all over the world in real time hours a day, seven days a week! The computer automates many functions and acts as a friendly assistant for mundane chores. or a modest subscription fee of less than $ a month, you have access to all of the ships in the ederation Commander game system as well as new ships still in playtest and development. The Java Runtime system is compatible with Windows, Macintosh, and other systems. Never worry about a lack of opponents. Never worry about opponents who don t show up for game day because of silly reasons like family reunions or their own weddings. Don t be cut off from your regular gaming group while on vacations or business trips. Even better, you can join in online tournaments and campaigns, and your victories will add up to a higher and higher average score! The system also allows you to chat with friends, taunt your enemies, and watch other players fight their own savage battles. (Why learn from your own mistakes when you can learn from someone else s?) This observer system allows players of either game (or those who have yet to join either) to learn the ins and outs of the other game before deciding to invest time and money in it. So come to right away. You can even fly the ederation C or Klingon D as a free trial, or watch any game in play. Legendary SB aces and new ederation Commander aces strut their stuff in combat arenas all the time, and you can learn from the best. Hailing requencies We publish a newsletter covering all of our products with information about the games. It s free. Try it for a few issues and see if you like it. Subscribe at: We Welcome Your Ideas Really! We do! If you have an idea of a way we can make life easier for our players, just let us know and we will at least see if we can make it happen.

6 REVISED SHIP CRD ISC LIGHT CRUISER LEET SCLE CSS WEPONS USED B C RME DMGE PLSM TURN MODE C MOVE COST / SPEED COST BSE SPEED TURN MODE SPEED COST TURN MODE SPEED COST COST / COST / +/ COST +/ B C # LET WRP PL-S-P PPD- BRDG PH- EMER LB UX PH- +L +R TRC TRN TRN TRC # REC PH- LS PL- B L+LR EDERTION COMMNDER: WR & PECE LEET SCLE SHIP CRD # of - Copyright marillo Design Bureau, Inc. PPD RMING P L COUNTER PLSM RMING CL POINT VLUE: DMGE CONTROL: On the CL, weapon is a Plas-S. On the CS, weapon is a PPD-. HULL G PH-- SHUTTLE IMPULSE S R HULL RIGHT WRP PLSM B REC PH- RS PL- C RR+R TRCK # PLSM C The very similar Strike Cruiser had a PPD instead of the type-s plasma torpedo. RCTIONL / / / / / / / There was nothing wrong with the original Ship Card for this vessel, but we continually update ship cards as improved graphical ideas are developed. The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

7 REVISED SHIP CRD ISC LIGHT CRUISER SQUDRON SCLE CSS WEPONS USED B CD E RME DMGE PLSM B TURN MODE C MOVE COST / SPEED COST BSE SPEED TURN MODE SPEED COST TURN MODE SPEED COST COST / COST / +/ COST +/ # On the CL, weapons and B are Plas-S. On the CS, weapons and B are PPD-. PL-S-P PPD- B BRDG TRC PH- PH- LS LET PH-- PRB RIGHT RS WRP WRP PL- PL- C E # D R HULL # L+LR RR+R B C D E PPD RMING P L B P L COUNTER CL POINT VLUE: DMGE CONTROL: PH- +L EMER PLSM RMING EDERTION COMMNDER: WR & PECE SQUDRON SCLE SHIP CRD # of - Copyright marillo Design Bureau, Inc. TRN REC HULL SHUTTLE IMPULSE G S G S LB PH- UX TRN REC PLSM C The very similar Strike Cruiser had PPDs instead of the type-s plasma torpedoes. PLSM E +R TRCK Power when undamaged: +. PLSM D PLSM RCTIONL / / / There was nothing wrong with the original Ship Card for this vessel, but it has been given some graphic updates. The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

8 NEW SHIP CRD HYDRN NTELOPE HUNTER WR DESTROYER ESCORT LEET SCLE HMS RME DMGE EGIS ESCORT TURN MODE B MOVE COST / SPEED COST BSE SPEED TURN MODE SPEED COST TURN MODE SPEED COST COST / COST / +/ COST +/ C # # REC SHTL L WRP WEPONS USED PH-G- L R TRN BRDG TRC PH-- PH- PH-G IMP X C HULL C WRP COUNTER LB EDERTION COMMNDER: COMMUNIQUE # LEET SCLE SHIP CRD #C Copyright marillo Design Bureau, Inc. DWE POINT VLUE: + DMGE CONTROL: UX SHTL R WRP TRCK # # PH-G Shots RCTIONL / / / The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

9 NEW SHIP CRD HYDRN NTELOPE HUNTER WR DESTROYER ESCORT SQUDRON SCLE HMS RME DMGE EGIS ESCORT TURN MODE B MOVE COST / SPEED COST BSE SPEED TURN MODE SPEED COST TURN MODE SPEED COST COST / COST / +/ COST C # PH-G PH-G PH-G +L +R TRN BRDG TRC IMP PH-- SHTL TRCK PRB LB # # TRC REC PH-G- REC TRN WEPONS USED PH- C HULL L L UX L WRP EDERTION COMMNDER: COMMUNIQUE # SQUDRON SCLE SHIP CRD #C Copyright marillo Design Bureau, Inc. PH-G Shots COUNTER DWE POINT VLUE: + DMGE CONTROL: C WRP C HULL PH- R R EMER IMP R WRP RCTIONL / / / The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

10 NEW SHIP CRD VUDR WR DESTROYER LEDER LEET SCLE RME DMGE IPG ION CNNON RMING P L O B P L O TURN MODE B MOVE COST / SPEED COST BSE SPEED TURN MODE SPEED COST TURN MODE SPEED COST COST / COST / +/ COST +/ C # ION- REC WEPONS USED VSV HULL UX HULL R COUNTER PH-- BRDG LB SHTL DWL POINT VLUE: DMGE CONTROL: IPG HULL EMER HULL R PH- X REC EDERTION COMMNDER: COMMUNIQUE # LEET SCLE SHIP CRD #C TRCK # TRC IMP TRN # PH- ION-X PH- R B L WRP C WRP R WRP RCTIONL / / / This ship may be in a future product. We present it here because somebody requested it. The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

11 NEW SHIP CRD VUDR WR DESTROYER LEDER SQUDRON SCLE RME DMGE IPG ION CNNON P L O B P L O C P L O D P L O TURN MODE B MOVE COST / SPEED COST BSE SPEED TURN MODE SPEED COST TURN MODE SPEED COST COST / COST / +/ COST C DMGE CONTROL: VSV TRCK # ION- ION- B PH- PH-- PH- HULL HULL +L +R BRDG REC REC UX LB TRN # PH- PH- # LS PRB EMER RS IPG HULL HULL R SHTL R PH- R WEPONS USED TRC L WRP COUNTER DWL POINT VLUE: IMP ION-X C D C WRP TRC PH- R R WRP EDERTION COMMNDER: COMMUNIQUE # SQUDRON SCLE SHIP CRD #C RCTIONL / This ship may be in a future product. We present it here because somebody requested it. The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

12 LRGER SHIP CRD Low-Toner Version The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized. S L TRCK KLINGON RIGTE SQUDRON LEET SCLE COUNTER L POINT VLUE: DMGE CONTROL: IKV # RME DMGE Disruptors are limited to Range. RCTIONL : L / / / TRC PH--X # LET RIGHT # WRP REC WRP DD TRN UX DISR Y DRN IMP BRDG LB C HULL PH--RX SHTL REC WEPONS USED NTI-DRONES IMP USED DRONE RCK DRONES NTI-DRONE Y EDERTION COMMNDER: SQUDRON TTCK LEET SCLE SHIP CRD #S # # Disruptors are limited to Range. RME DMGE LET WRP DD Y DRN / / / RCTIONL : TRN COUNTER POINT VLUE: DMGE CONTROL: IKV TRC PH--X BRDG LB UX C HULL SHTL IMP PH--RX REC RIGHT WRP WEPONS USED NTI-DRONES IMP USED DRONE RCK DRONES NTI-DRONE Y TRCK: DISR # TURN MODE MOVE COST / TURN MODE SPEED COST BSE SPEED SPEED COST TURN MODE SPEED COST # # COST / COST / +/ COST +/ LET WRP WEPONS USED X Y DRONE RCKS X Y RME DMGE BRDG LB COUNTER D POINT VLUE: DMGE CONTROL: IKV PH--X RIGHT WRP DRN TRN UX DRN X Y DRN C HULL SHTL IMP PH--RX REC TRC DRONES DRONES RCTIONL : D / / / D TRCK #

13 LRGER SHIP CRD Low-Toner Version The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized. L TRCK S # DD X LET WRP DD X TRN RCTIONL : L / KLINGON RIGTE SQUDRON COUNTER L POINT VLUE: DMGE CONTROL: IKV L Disruptors are limited to Range. SQUDRON SCLE TRC PH- BRDG PH- DISR LB HULL IMP RIGHT WRP EDERTION COMMNDER: SQUDRON TTCK SQUDRON SCLE SHIP CRD #S COUNTER POINT VLUE: DMGE CONTROL: PH- BRDG PH- HULL # DRN REC SHTL # # PRB IMP REC IMP SHTL # Y IMP PH--RX IMP PH--RX B WEPONS USED DRONE RCKS Y EMER UX DISR PRB RER HULL Y NTI-DRONES IMP USED R RME DMGE B DRONES # LET WRP TRN L DISR TRC LB IMP DD UX DRN Y B NTI-DRONE Y DRONE RCK IKV EMER RER HULL / RCTIONL : R RME DMGE DISR DRONES WEPONS USED NTI-DRONES B IMP USED Disruptors are limited to Range. TRCK RIGHT WRP TURN MODE MOVE COST / TURN MODE SPEED COST BSE SPEED SPEED COST TURN MODE SPEED COST # WPNS USED LET WRP COST / COST / +/ COST V W X Y DRN DRN V W X R TRC L PH- BRDG PH- EMER LB HULL IMP DRN Y D TRCK RIGHT WRP TRN RER HULL # PRB IMP REC IMP SHTL # PH--RX DRONE RCKS DRONES V W X Y UX COUNTER D POINT VLUE: DMGE CONTROL: IKV RME DMGE DRONES RCTIONL : D /

14 COMING TTRCTIONS federation commander reinforcements attack The next in this popular series, Reinforcements ttack includes new ships for all of the empires, including die-cut counters and full-color laminated ship cards. ederation fast destroyer, Klingon B, Romulan KR, Kzinti destroyer, Gorn DBC battlecruiser, Tholian TK, Hydran DH, Lyran JagdPanther, and many more ships, plus a fully decked-out battlestation and the deadly sun snake that destroyed an entire civilization. C: Reinforcements ttack will be released in January. SKU, Retail price $. lso to release at the same time will be Booster Packs #, #, and #, each with seven entirely new ships. SKU,, ; Retail price $. each STRMD NOV EDITION Updated and revised for faster (and more deadly battles), the new Nova Edition of the once-and-future classic Starmada game system comes to the Star leet Universe. Nova: BTTLESHIP RMD, SKU N, $. ll New: The largest starships ever built The dmiral edition of Battleship rmada will be available by mail order. Nova: LIEN RMD, SKU N, $. New Edition: The Tholians, Orions, and Seltorians. Nova: DISTNT RMD, SKU N, $. New Edition: The Hydrans, Lyrans, LDR, and WYNs. CPTIN S LOG # Scheduled for January, this will be the next issue in our best-selling series. The fiction story tells the previously unknown story of the USS Mallory, which disappeared during the Day of the Eagle. The issue also includes the usual features. SKU, $. STR LEET : LST STND The second installment in our hot-selling new ground combat game, this will add several new types of vehicles and shuttles, plus: outposts, troops riding on top of vehicles, new counters (including Hydrans) and new scenarios. ebruary. SKU, $. SB MODULE C: LOST EMPIRES The Paravians were accidentally exterminated by the Gorns. The Carnivons were destroyed by a joint Kzinti-Lyran campaign during the Early Years. But what if they had survived to become major players in the General War? ind out in March!

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