(713.0) INTER-STELLAR CONCORDIUM
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1 (713.0) INTER-STELLAR CONCORDIUM (713.1) FLEET DATA (713.11) FIRST (HOME) FLEET: Set up in provinces Line Ships: DNE, CA, CAT, 3xCL, 3xDD, 7xFF. Support Ships: CLG, SC, 2xTG. Auxiliaries: FTL, FHL, LAS, APT, PTR. Resources: FRD, 3xMB, ADM, ENG, RESV. SECOND FLEET: Set up in provinces 6003, 6005, 5903, and Line Ships: CA, CL, CM, 2xDD, 7xFF. Auxiliaries: SAS, APT. THIRD FLEET: Set up in provinces 5604, 5306, and Line Ships: DNE, 2xCA, 2xCL, 3xDD, 7xFF. Support Ships: SC, DDG, TG, LTT, DPT. Auxiliaries: FTS, APT. Resources: FRD, ADM, RESV. FOURTH FLEET: Set up in provinces 5209 and Line Ships: CAT, 2xCL, 2xDD, 4xFF. Support Ships: SC, TG. Auxiliaries: FTL, LAS, FHL. Resources: FRD, MB. FIFTH FLEET: Set up in provinces 5716, 6016, 6013, and Line Ships: CAT, CL, CM, 3xDD, 7xFF. Auxiliaries: SAS, APT. SIXTH FLEET: Set up in provinces 5211, 5413, and Line Ships: DNE, CA, CL, CM, 3xDD, 3xFF. Support Ships: SC, DDG. Auxiliaries: FTS, FTS, PTR. Resources: MB, FRD, ADM, RESV. SEVENTH FLEET: Set up in ISC Distant Zone (northeast). Line Ships: CL, 2xDD, 4xFF. Auxiliaries: SAS. SURVEY FLEET: Set up in ISC Distant Zone. Support Ships: 4xSR. GENERAL HQ RESERVE: Set up in capital. PODS: REP. Support Ships: 3xMON. Auxiliaries: 3xREPR. Resources: 2xDIP. POLICE SHIPS (531.0) At Start: 2xPOL. Maximum Call-Up: 25xPOL, 6xFlag, 3xPV. ( ) Concordium Defense Reserves (CDR) This special group of ships was held in the ISC capital for use in the protection of the ISC Capital Region. Both of these echelons are released immediately if any enemy units move within three hexes of the capital (raids excluded). One CDR echelon is released immediately if any one sector base (or larger) within four hexes of the capital is destroyed. The other CDR echelon is released immediately if a second sector base (or larger) within four hexes of the capital is destroyed. Ships of the CDR do not pay for activation and do not receive free Strategic Movement but can be converted while in the reserve status. CDR Echelon One: CC, CA, CAT, CS, 2xCL, 3xDD, 3xFF, SC, and one command point. CDR Echelon Two: CC, CA, CAT, CS, 2xCL, 3xDD, 3xFF, SC, and one command point. (713.2) PRODUCTION (713.21) CONSTRUCTION SCHEDULES ( ) Wartime Schedule: Y168S: CL, DD, 2xFF. Y168F: CA, CL, DD, 2xFF. Y169S-Y170S: CC, CA, 2xCL, 2xDD, 2xFF. Y169F-Y170F: CC, CA, 2xCL, 2xDD, 2xFF. Y171S-Y183S: DN, CA, 3xCL, 6xDD, 6xFF. Y171F-Y183F: CC, CA, 3xCL, 6xDD, 6xFF. Y184S+: DN, CVS+CE+DE, 2xCA, 6xCL, 11xDD, FF. Y184F+: CVA+CE+2xDE, CC, 2xCA, 6xCL, 10xDD, FF. CA/CATS can be overbuilt, but not CCs. (713.22) SUBSTITUTIONS ( ) Allowable Substitutions: CA for CC. CAT for CA/CC CM for CL once per turn. CS, CVLS, CSF or CSX for CL once per turn. SCS for CVA FF for DD (no limit). TG can be substituted for CA once per year OR one CA can be converted to TG once per year but not both. LTT one per turn by any means. ( ) Downgrade Substitutions (450.4): Substitutions are limited to two ships per turn except for the following (which have no limits): Those listed in (701.0). Those marked with a symbol. CL for DN or CC or CA. DD for DN or CC or CA or CL. FF for DN or CC or CA or CL. Master F&E Order of Battle Copyright 2017 Amarillo Design Bureau, Inc. Page 1
2 (713.23) RESTRICTIONS AND ALLOWANCES Carriers: Maximum of two carriers and one light/escort per turn by any means, including no more than one CVA/SCS per year and one BCS/BCV per turn. BCS counts against both carrier and PFT limits. Six free fighter factors per turn; see (431.74) (Basic). Twelve free fighter factors per year; see (431.74), ( ) and (442.6) (Advanced). Heavy Fighter Carriers: ( ) May produce by substitution or conversion one heavy fighter carrier per turn above the carrier limit beginning Y179S. Beginning Y182S heavy fighter production/conversion may count against either the two-carrier limit or the two PFT limit per turn. PF Tenders: (432.42) (527.2) PFT limit is two per turn, one by substitution and one by conversion beginning Y180S. Can produce one CF1/CPF per turn. Maximum of four in service at one time. Escorts: (515.53) Escorts may be substituted for their base hull without limitation. Fleet Carrier Resupply Ships: (526.34) May build one carrier resupply ship per turn. Scouts: (432.41) Only one scout per year by any means. An SR produced in the spring turn and sent off map immediately allows a scout to be produced in the fall turn. Any SR sent off map cannot return on a later game turn. Starting in Y175 only one scout can be produced by substitution per turn; conversions are not limited. Commando Ships: (521.23) Can produce one commando ship per turn by substitution and one per turn by conversion. Fast Ships: (525.12) Maximum production is one per turn with no more than one SC2 per year. Battleships: (436.2) May be built with the mutual consent of all players using (436.2) for construction costs. Heavy War Destroyers: (525.2) May produce three HDWs per turn Y189. One by substitution and two by conversion. Can produce one HDW-COG per turn, plus one COG that replaces one allowed carrier production. Can produce one HDW-HOG per turn once available. Counts about both the heavy fighter limit and the HDW-COG or HDW-POG limit. Can produce one HDW-POG per turn, plus one that counts against the PFT limit. Can produce one HDW-FOP per turn plus one HDW-FOP that replaces allowed FCR production. Police Ships: (531.1) POL: May call up two per turn; no more than 25 total call ups. FLG: May call up one per turn; no more than 6 total call ups. POV/PV: May call up one of either type per turn; no more than 2 total POV and no more than 4 total PV call ups. PPD LIMITS: (545.2) ( Prior to Y184S production is limited to 8 PPD mounts per turn by any means. Beginning in Y184S production is limited to 14 PPD mounts per turn by any means. Base do not count against PPD production. Pods: Can produce two tug and/or LTT pods or one pair per turn. Tug Single Pods Non Combat TYPE START MAX AVAILABLE Cargo Y160S REP 1 1 Y160S TP 0 6 Y175S HFP 0 4 Y179S PTT 0 4 Y185S Tug Single Pods - Combat BP 8 Y168S SP 0 4 Y175S VP 0 6 Y175S VAP 0 4 Y178S VHP 0 4 Y179S Tug Paired Pods - Combat 2PFT 0 2 Y184S 2SCP 0 2 Y184S LTT PODS LBP 0 2 Y175S LVP 0 1 Y175S LSP 0 1 Y176S LHF 0 2 Y179S LPFP 0 1 Y185S LPT 0 2 Y185 For repair and troops, see tug pods. Pod Note1: Troop, repair, and cargo pods may be operated by either tugs or LTTs. Other pods designed for LTTs can be carried by the tug, but will be inactive for all purposes. Pod Note 2: Cargo pods are listed for balancing purposes on tugs only; there is not counter. Pod Note 3: Pods designed for the tug can be carried by LTTs; with the exception of the cargo, repair, and troop pods will be inactive for all purposes. Pod Note 4: Combat pods used by the tug can be mixed and matched at will, but if matched with non-combat pods, the combat pods are inactive. Example, if the ISC player puts a battle pod and a troop pod on a tug, the battle pod is inactive. Pod Note 5: Paired pods cannot be sib-divided into single pods. Pod Note 6: Repair pods used must be paired with a cargo pod to preform field repairs when assigned to a tug. Page 2 Master F&E Order of Battle Copyright 2017 Amarillo Design Bureau, Inc.
3 Monitor: (519.12) May produce one monitor per year. Monitor Pallets: (519.4) May produce: M-PAL (V), Y170+, M-PAL (P), Y182F+; M- PAL (S), Y182F+. Auxiliaries: (442.9) UNIT TYPE MAX AVAILABLE FHL L Aux 4 Y120S FTL L Aux No limit Y120S FTS S Aux No limit Y120S LAS L Aux 2 Y160S SAS S Aux 3 Y165S LAV L Aux 4 Y170S SAV S Aux 6 Y170S SAP S Aux 6 Y181F LAP L Aux 4 Y182S ASC L Aux 1; plus any units replacing LAH/V Y182F Can produce two auxiliaries of any type per turn; but only one per year may be a large, jumbo, or heavy auxiliary. One large or two small auxiliary troop ships, can be built in addition to that number. Free Auxiliaries: (526.47) Receive at no cost (fighters included free): SAP, Y181F; LAP, Y181F; ASC, Y182F. Special Attack Force: (520.1) May produce one SAF per year on either turn. Convoys: (414.0, 443.0, 526.1) Can produce two convoys or one convoy and one military convoy per turn. Can produce one military convoy per turn but this counts against the limits on convoys and small auxiliaries. May replace destroyed commercial convoy. Special Transports: (539.1, 539.2, 539.3) APT: One per turn, at each starbase, planet, or shipyard. Overall production is limited to the number of facilities available. PTR: One per turn, at any starbase, planet, or shipyard. Overall production is limited to one per turn. Command Points: (308.9) No command points at start. May purchase one per turn. One free per turn while not exhausted (652.3) unless Admirals are used. Admirals: (316.0) Maximum six Admirals in service; replacements via (316.32). Diplomats: (540.1) No in service limit. Three DIPs at start. Additional or replacement production limited to one per year. Prime Teams: (522.1) Receive two free per turn when at war. Receive one free per turn when at peace. Can buy one per turn. Maximum 15 in service. Marine Major General: (321.0) No in-service limits. Receive one Marine Major General for free during the production phase at the first at full war turn. Receive one Marine Major General for free during the production phase at the second at full war turn. May purchase one per year to replace lost MMG or new activation. Engineers: (541.0) Maximum four ENG in service. One ENG available at start. Second ENG the second turn of Full War (541.11). Third ENG may be built on or after the third spring turn at war. Fourth ENG may be built on or after the sixth spring turn at war. Replacements may be purchased during Spring turns; limit one per year. Major Conversions: (433.12) Can perform two major conversions per turn in the capital (433.15). May purchase one extra major conversion per turn for 5 EP plus the cost of the conversion itself (433.16). Minor Shipyards: (450.1) May be built at any major planet or starbase location but not in the capital or foreign territory. MINOR SHIPYARD TYPE ALLOWED Frigate: FF* 3 Destroyer: DD*/DW* or 3 NDD* Light Cruiser: CL*/CS* or 3 CW* Minor Conversion Facility 2 Major Conversion Facility 1 * May also produce variants of this hull type. Bases and Planetary units: Can produce any number of PDUs per turn (431.2). Can produce any number of PGBs per turn (441.11). Can produce one MB or OPB per turn (431.21) or (453.11). Can produce one FRD per turn (431.21). Can produce one PRD per turn (425.1). Master F&E Order of Battle Copyright 2017 Amarillo Design Bureau, Inc. Page 3
4 Starbase Production: (431.5) (442.53) ( ) Each starbase may build (or overbuild) only one FF from the construction schedule; only FCR ( ), escort and commando variant substitutions are permitted. May produce DDs instead of FFs Y178+ using the same restrictions; may include one scout variant per turn. Survey Ships: Basic Rule (505.0): Start with 0 ships assigned to survey duty. Advanced Rule (542.0): Start with 0 ships assigned to survey duty. Up to Y186 may assign up to eight ships to survey duty. May add up to three survey ships to survey duty after Y186. One HDW-Q may be deployed for survey duty without counting against the limit of off-map survey ships. SURVEY LINES: Paid for survey lines: 8 lines at start. Survey lines used: 4 lines at start. Colonies: (446.11) May start construction of two colonies per turn. Strategic Movement Allowance: (204.3) 15 maximum, reduced by 2 for each for each original starbase not replaced; 8 minimum. May purchase up to 15 strategic movement points. (713.3) FORCE DEPLOYMENTS Fighters Deployment: Initial: Y170S. Heavy: Y179S. Mega Fighters: Y179S. Mega Fighters Heavy: Y179S. PF Deployment: (502.62) First Turn: Y181F 6 flotillas. Second Turn: Y182S 18 flotillas. Third Turn: Y182F 6 flotillas. Raid Pool, Espionage & Sabotage: (314.0, 320.0, ) Standard Raid Pool: three slots through Y175F (314.10); six slots Y176S+ (314.16). Commando Raids (320.14); one slot (must be used by a commando ship). Blockade Running (320.14); one slot (must be used by a ship able to carry EPs). Special Raids (320.12); one of any type per turn plus one drone raid per turn. E&S missions (534.14); two prime teams may be assigned missions per turn. (713.4) ECONOMICS (713.41) BASE ECONOMIC SOURCES: 153 EPs MAJOR MINOR PROVINCES BASE PLANETS PLANETS On Map Off Map Capital (713.42) CAPITAL SYSTEMS: SYSTEM MAJOR MINOR STARBASES PLANETS PLANETS Veltressa Pronhoula Rovilla Korlivala (713.43) EXHAUSTION EFFECTS: (652.31) First fifteen turns on a wartime economy - 100%; Next ten turns on a wartime economy - 75%; Twenty-six+ turns on a wartime economy - 50% X-Technology: (523.0) Introduction: Y181S (Turn #26); includes one free SBX conversion. Tactical Auxiliary Groups: (325.0) May form Tactical Auxiliary Groups beginning in Y147. Late War Combat Formations: (318.4) May form FEGs, CVEGs and Commando Groups in Y180F+. Tactical Reserve Force: (543.0) See Y186 addition to be published later. Page 4 Master F&E Order of Battle Copyright 2017 Amarillo Design Bureau, Inc.
5 Y186+ Updates Unofficial: Starbase Production: (431.5) (442.53) ( ) May produce DWs instead of FFs Y187+ using the same restrictions; may include one scout variant per turn. Master F&E Order of Battle Copyright 2017 Amarillo Design Bureau, Inc. Page 5
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