COMMUNIQUE #48 STARDATE

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1 COMMUNIQUE # STARDATE. NEW IN THIS ISSUE We have included several new items in this issue. New Ship Card: Frax Heavy Battlecruiser. Revised Ship Card: Federation FFB Battle Frigate. Borders of Madness Ship Card: Hydran Commando CW. Large Format Ship Card: Romulan Heavy Condor. New scenario: CM: The Legacy of the Ancients. RELEASED IN Just released was Hydran Attack with more ships for the Hydrans, Lyrans, Klingons, Kzintis, and WYNs. The ships included are: Hydran Ranger, Iroquois, Tartar, Rhino Hunter, Buffalo Hunter, Lancer, Hunter, and Pegasus; Lyran Light Cruiser, New Heavy Cruiser, War Destroyer; WYN FF and AuxC; Klingon FW; and Kzinti FFK. Six more ships are in the boosters. Squadron Boxes # and #, and Border Box #, were released. Squadron Box # will appear early next year. We have released Federation Commander: Booster Pack #, The Franz Joseph Ships (including the classic DN, CA, DD, SC, and Tug, along with the DDM, DDL, and DDG) and Squadron Box # containing new production of the classic occhi Plastics. These are in the classic white plastic. Border Box # was released on February (, $.). Federation Commander: Briefing # has been released and covers The Middle Years (, $.). The Reference Rulebook has been released and includes all of the rules from all products and all updates (, $.). SCHEDULED FOR The Big Release will be WAR AND PEACE, to be released at Origins with ISC, Vudar, and Andromedan ships. Briefing # will have support units and Federation Admiral will be the new campaign system for Federation Commander. We will see a new series of independent Booster Packs. Federation Commander: Booster Pack # will contain ships that were seen in Briefing #. Booster Pack # will contain ships seen in Captain s Log. Booster Pack # will have light tactical transports. Booster Pack # will have tugs, and Booster Pack # will have more freighters and transports. Borders of Madness # will appear next year with over ships never intended for Federation Commander, possibly including scouts, carriers, and maulers. PUBLISHER S INFORMATION FEDERATION COMMANDER: COMMUNIQUE # is published and copyright by Amarillo Design Bureau, Inc., PO Box, Amarillo TX. Elements of the Star Fleet Universe are the property of Paramount Pictures Corporation and are used with their permission. FEDERATION COMMANDER Organized League Play The on-line forms for registering your store as a site for Organized League Play are in the Commander s Circle. Also available is the form to register your completed games, and you can even use the same form to register future games as a means of inviting people to attend and join the fun. You will find a link to the Commander s Circle at: along with everything else for this game system. Many stores have already signed up, and prizes (a series of bonus cards used to give ships a special ability) are being mailed out to those stores. The scenarios of the last six months of are as follows and reflect the period of tension before the General War. Get these reports to us ASAP! July: B Sabotage! August: B The Coming of the Meteor September: B Landing Party October: B Pandora s Box November: B The Critical Hit December: B Passing Engagement In, the Federation barely stopped the Klingons. The Romulans did not do that well in. During, the Tholians repulsed a Klingon invasion and the Klingon-Lyran Coalition conquered the Hydrans. Earlier this year, the Pirates rocked! COMMANDER NEWS THE BBS & FORUM: KEYS TO COMMUNICATION The BBS ( can be confusing at first sight, as it has hundreds of topics, used daily by a thousand players. Registration is free, but we do require all participants to use their real names. (This not only improves the overall tone of civility, but makes sure you get credit for any suggestions you make.) When you register, you will see topics for each of our product lines. Feel free to venture into the broader universe as you get more comfortable with the system. There is also a forum (much easier for new players) on the website. It allows screen names and avatars but isn t used for submissions of new items. Several versions of the updated Master Ship Chart for Federation Commander are on the Commander s Circle. The CRUL (Consolidated Rules Update List), listing all rules changes, is now in the Commander s Circle. In the Commander s Circle is the Scenario Designer s Guide:

2 what ships do you want? Here is your chance to get what you want. Whether you are a veteran player of Star Fleet Battles and familiar with the thousands of starships in that game system, or a new player of Federation Commander and just have a vague feeling that some ship of some kind is missing from your fleet, tell us what you want and we ll consider adding it via Communique or in a future expansion. Here are some player suggestions for this year and next: Generic units: small planetary ground bases, shipyard construction dock. Police ships: Romulan Snipe-P, Kzinti police frigate, Tholian POL. Federation DDF fast destroyer. Klingon FD drone-armed frigate variant, FB variant, DJ penal ship. Romulan SpH-J, KR, KillerHawk, KR, JayHawk, Vulture, KDR. Kzinti destroyer. Gorn dreadnought-cruiser, HDE, MCC. Hydran DH Anarchist (captured Klingon D). Andromedan (scheduled for War & Peace). Lyran police cutter POL. Seltorian Hive Ship (larger than the Battlewagon). Borders of Madness: maulers, scouts, survey ships. All empires: commando ships. Possible inclusion in FC: Gorn Attack in. Was in FC: Briefing # Scheduled for FC: Briefing # Support Units. FED COMMANDER: TO DATE Core Products: Klingon Border, Romulan Border; cornerstone products of the game engine. Alternate Products: Academy (lower cost entry product), Graduation (turns Academy into Klingon Border), Romulan Space (the parts of Romulan Border not duplicated in Klingon Border), Klingon Space (the parts of Klingon Border not duplicated in Romulan Border; this product is not packed for display in stores). Expansions: Klingon Attack, Romulan Attack, Tholian Attack, Battleships Attack, Distant Kingdoms, (each has sixteen Ship Cards, two map panels, rules, counters, and scenarios); Orion Attack, Hydran Attack, (each has sixteen Ship Cards, rules, counters, scenarios, and other components), Line of Battle (seven battleship cards and three scenarios; expands Battleships Attack). Briefings: # Scenarios, # Middle Years. Booster Packs: ero, #-#, #. (Each has seven or eight Ship Cards including one or two new ships; #- # and # each have eight new Ship Cards.) Squadron Boxes: ero, #-#, #. (Each has five or six miniatures.) Border Boxes: #-# ( miniatures each). Captain s Log (issues with Federation Commander material): #-#. Universe News Federation Commander is only one of the games in the Star Fleet Universe. All of our games use a common historical background and technological database. There are three kinds of Federation Commander players: new players who have never played Star Fleet Battles, veterans of SFB who haven t played in years but are now playing FC, and active SFB players who have decided to also play FC. Members of any group could have played our other games. This part of Communique will have news on our other games. Our opt-in newsletter goes to fans of all our games; each issue includes links to information for each game. The new Starmada and Klingon Armada books were released in September. Federation & Empire is out of stock until the new edition. Its next major expansion, ISC War, will follow. Star Fleet Battles received Module XR X-Ship Reinforcements at Origins, Module Y in October, G in February, and GA in August. Prime Directive d Modern has been released and Klingons d Modern was released on Oct. Prime Directive Federation is in final development. Prime Directive Tholians is in development for. We are working on conversions of Prime Directive to other systems including D, Fudge, SW, and HERO. WEBSITE UPDATE We have completed the project to merge our two websites. The new is now nested inside the original site which you all know is Why did we do this? We originally made FederationCommander.com a separate site because we feared new players would find the original StarFleetGames.com site too huge and too confusing. As time went by, users of the new site wanted more and more of the original site s information copied over, and improvements to the original site had made it vastly easier to use. (The new site index makes it possible to find anything you want, quickly and easily.) There just was no reason to maintain two increasingly identical sites. Players were actually getting confused as to which site they were on at any given moment because the two sites were so extensively cross-linked and had so many identical pages. Let us know (at graphics@starfleetgames.com) if you see any glitches in the website, or think of ways to improve the website for all of us. The website: includes a wealth of information, downloads, and other items for players of all of our games. Explore, look around, click on random entries in the Master Index, and you may be surprised what you find.

3 FEDERATION COMMANDER SCENARIO (CM) THE LEGACY OF THE ANCIENTS While on her shakedown cruise in a quieter sector of Hydran space not far from the Klingon/Hydran border, the Hydran Lord Bishop Command Cruiser Treaty stumbled across an example of the proverbial anomalous readings. Finding a planet surrounded by strong radiation fields that scrambled transporters and distorted navigation sensors, the Hydrans dispatched a small team in a shuttle to the planet s surface to investigate. There they discovered structures that they suspected contained memory banks, perhaps holding the incredible treasures of ancient knowledge. However, the investigation was disturbed by a squadron of Klingon ships trying to use the quieter sector to slip back through to Klingon space after a successful raid on Hydran rear areas. The Klingons saw their finding of a lone Hydran heavy unit as the perfect conclusion to their raid, and moved immediately to attack. The Hydrans, meanwhile, had discovered the controls to the planet s ancient defense network, beginning a race against time to try to bring the defenses online and perhaps save their beleaguered ship. (CMa) NUMBER OF PLAYERS Two: The Hydran player and the Klingon player. (CMb) INITIAL SETUP Map: Set up the map with panels across and panels high if using small hexes ( wide and high if using large hexes). Place a class-m planet near the center of the map; you may need to place it nearer a corner if you are using a large-hex map so that the Klingon ships can be placed on the map. Set up a standard constellation of five defense satellites around the planet. The map is a location map ; any ship which ends the turn more than hexes from the planet has disengaged and cannot return. Klingon ships may only disengage safely in directions A and B; if they disengage in any other direction they are considered destroyed. The Hydran ship may disengage in any direction. Hydrans: Set up the Hydran Lord Bishop command cruiser Treaty within five hexes of the planet. The Treaty has her full complement of Stinger fighters. Klingons: Set up the DC Dartslayer and the Ds Bludgeon and Apollyon in any hex(es) that is/are hexes away from the planet in direction D or E. (CMc) OBJECTIVE Mission-Hydran: Hold off the Klingon ships and take home the secrets of the ancient species. No doubt they will be valuable for science, culture, and history as well as for the war effort. Because of this, the Hydran ship cannot leave the map until these secrets are gained. (If it does, the Hydran player loses the scenario.) Mission-Klingon: Destroy the Hydran ship, stranding the Hydran research party and thus taking the secrets for yourself. History be damned, there are some extremely valuable weapons data up for grabs here. Time Limit: The Klingon ships are low on fuel, and must disengage by the end of Turn #. Unless, that is, the Hydran ship has been destroyed or captured, in which case they can remain to await the Hydran science team s surrender. Victory: If the Hydran ship is destroyed, the Klingons win. (If the Hydran ship is destroyed, you can assume that the stranded science team would negotiate an honorable surrender, and the Klingons would be only too happy to take a sudden interest in the subject of their research) If the Hydran ship leave the map with the secrets of the ancients, the Hydrans win. (CMd) SPECIAL RULES The planet has an ancient but dormant defensive network of ground-based phasers and defense satellites, which the Hydrans are trying to reactivate.. Ground-Based Weapons: The ground-based phasers consist of one phaser- on each of the planet s six hexsides, each with a firing arc. For example, the phaser facing hexside A on the planet will be able to fire in any direction from F clockwise through to B. The phasers do not require power systems and can fire once per turn. (In Fleet Scale, there are only three phaer- s, on hex sides A, C, and E.. Defense Satellites: The defense satellites are of an alien design, but for game purposes can be simulated by a standard constellation of five defense satellites, except that the phaser-s are replaced by phaser- s. Each defense satellite s heavy weapons are a disruptor and a photon. [Alternatively, you might use a defense satellite with drone and photon, or one with drone and disruptor. Players might experiment with any suitable weapons from the game, since this is an alien species.] This gives a suitably alien feel to the weapons fit of the ancient species since they are very different from the Hydrans weapons. The Klingon ships are subject to Rule (Lb) when returning fire on the defense satellites.. Science Team: There is a Hydran science team on the planet surface, landed there by shuttle. The Treaty has one admin shuttle missing for this reason. The team has been diverted from their task of finding out more about the ancient relics in the surface installations; now they are trying to figure out how to get the planetary defenses working! To simulate this, take a standard deck of playing cards

4 and ensure that there are two Jokers present. At the start of each turn, before Energy Allocation, the Hydran player draws a card, examines it, and places it face down by his Ship Card. The value of the card is kept secret until it is revealed later in the game, and is added to the other cards that the player draws, to create a running total. The defenses become active when the running total of the pips on the cards is twenty or greater. Count the cards at face value; a picture card counts as ten points, an ace as one point, and a Joker counts as twenty points resulting in the immediate availability of the defenses. Once the player has collected the twenty points, the defenses may be used from that point onwards. The Hydran player does not have to reveal that the defenses are available/active until the defenses first fire any weapons. At the point of firing the weapons, the Hydran player must show the Klingon player his cards to demonstrate that he has acquired the twenty points. Then, the running total drops to zero and the Hydran player starts drawing cards again. When the new running total reaches points, the secrets of the ancients have been gained. The Science Team must return to the ship and the ship must leave the map to win the scenario.. Radiation: The planet is surrounded by a dense electromagnetic radiation field which scrambles targeting and navigational sensors. This has the following effects: transporters cannot be used if the line of sight passes within five hexes of the planet, and the planetbased phaser bases cannot be fired upon by any weapons. Seeking weapons hitting the planet will not damage the phaser bases. This specifically prevents boarding and other transporter actions within five hexes of the planet; players cannot land more personnel on the planet or on any station in orbit around the planet in any scenario variation involving a base or battle station (see Force Dynamics). The Klingons cannot land a shuttle or ship on the planet, and the Hydrans cannot land a ship on the planet. [Assume that the radiation levels mean that the landing trajectory would have to be carefully calculated for at least turns before attempting such a landing. There just isn t time.] The Hydrans could theoretically land another shuttle on the planet, but this will not help the existing team s efforts, and so is pointless. (CMe) FORCE DYNAMICS The scenario can be played again under different conditions by making one or more of the following changes:. Alternative Empires: This scenario can be played using ships from any races. Use a heavy battlecruiser or command cruiser against three cruiser-class opponents, or perhaps use smaller ships: a destroyer against three frigates, perhaps.. Balance: The balance of the scenario could be adjusted by replacing any ship with the next larger or smaller size. Change the number of points required to activate the defenses; a higher number favors the Klingons, a lower number favors the Hydrans. The Klingons could have a slightly stronger squadron (a DC and two Ds), or a weaker one (a D and two Ds). Adjust the number of Stingers carried by the Hydran ship. Have the Hydrans play the scenario using the Dragoon heavy cruiser Ramillies.. Faster Scenario: To finish this scenario in a shorter time, delete one of the Ds and replace the Lord Bishop with a Lancer destroyer or Tartar medium cruiser. Reduce the defense satellite numbers to three. : Alternative Defenses: Vary the defense satellites weapons suite as follows: they must all be from the same empire and can either be chosen in advance and in secret by the Hydran [in writing], or chosen randomly by placing a ship counter from empires of the Hydran player s choice in a cup and having the Hydran player draw a ship at random. The empire picked in this manner gives the weapons suite that the defense satellites will have. They still have the phaser-s of the ancient species. Picking the Orion counter, if the players have included one in the mix, (Orions do not have defense satellites!) means that each defense satellites s weapons fit (except the two phaser-s, which are still present) is replaced with only a single, extremely powerful energy weapon, equivalent to a phaser-, which operates in all respects as a phaser- with a firing arc. The empire chosen in this manner remains secret until the defense satellites fire their weapons. Replace the planet-based phasers and defense satellites with a base station or battle station five hexes from the planet in any direction; the Hydran science team are on board this base instead of being on the planet surface. The base s defenses are activated in the same way as the planetary defenses, and the Klingons are still subject to Rule (Lb) in that they cannot fire on the base until after it has first fired. Once this has happened, the base can be attacked as normal. Naturally, the Hydran player must have a ship card for the base and must manage its energy using the standard procedures once it is active. : Alternative Victory Conditions: Remove the time limit, and use the standard victory conditions (B), but give the player who has the last ship remaining on the board a bonus of points for the ancient data from the memory banks. Klingon ships disengaging do not count towards Hydran victory points. (CMf) DESIGNER S NOTES This scenario was written new for Federation Commander by Tony Cutcliffe of Battlegroup Exeter, UK. By the way, you re not crazy; this issue is two pages longer than usual. The scenario was worth printing and needed more space, and somebody wanted a ship.

5 Rules & Rulings Don t You Just Hate Tractor Beams? (Db) If Ship F (moving foward) is tractor-linked to Ship R (moving in reverse), then Ship F would pay the normal cost of acceleration (for the combined movement costs of the two ships) while Ship R would pay double that amount (since it is moving in reverse). For purposes of calculating power actually paid for baseline speed ignore the doubling of the cost for reverse movement. This was in the original CRUL, but when the whole (Db) section was extensively edited in Revision Five and expanded to cover the various accelerate/decelerate possibilities, this one was accidentally omitted. ANNUAL DECEMBER BLACKOUT We will close for mail orders at the end of December and will not resume shipping mail orders until Tuesday, January. This is the annual blackout so that Leanna can finish the year-end accounting without having numbers (inventory, sales, royalties) moving around. We will be in the office, at least some of those days, answering phone calls and s. You can, of course, place a mail order during this period, but it won t be shipped until January. New Miniatures Released on October : Shuttlecraft, Stock #, pack of, $. Federation F- Fighters, pack of, Stock #, $. Klingon Fighters, pack of, Stock #, $. Romulan Fighters, pack of, Stock #, $. Kzinti Fighters, pack of, Stock #, $. Tholian Fighters, pack of, Stock #, $. Hydran Fighters, Stock #, pack of, $. Released on November : Squadron Box #, Stock #, $. Klingon FW ( pack), Stock #, $. Squadron Box #, Stock #, $. Border Box #, Stock #, $. Coming in February : Juggernaut, Stock #, $. Federation DDL & DDG, Stock #, $. Federation SC & DDF, Stock #, $. ISC Battleship, Stock #, $. Andromedan Terminator, Stock #, $. Index FOR : Communique #: Scenario CM A Plague on Their Houses. Romulan War Eagle, ISC Frigate, Federation DDM, Lyran Hellcat BCH. Communique #: Scenario CM First and Future Shock. Revised Federation NCL. New ISC CC and Federation Tug. Larger Orion BCH. Communique #: Scenario CM What Price Victory? Revised Armed Cutter (#), new Klingon G, special Kzinti CVS, and larger Hydran Overlord. Communique #: New Orion Medium Raider, Revised Large Freighter, large format Neo-Tholian Heavy Dreadnought, Romulan SparrowHawk-C Scout, Nebula rules, Pulsar rules. Communique #: Ships for the Middle Years (Kzinti DN, Fed CA, Klingon D, Romulan WE), Scenario CM The Greening of Lot. Rules updates. Communique #: Ships for the Middle Years (Hydran Ranger, Lyran Tiger, Gorn Allosaurus), large format Orion Heavy Battlecruiser, Scenario CM The Dakota Incident. Rules update. Communique #: Ships from Briefing # usable in any years (Federation Hospital Ship, Light Monitor), Revised WYN War Cruiser, Large Format Hydran Regent Light Dreadnought. Scenario CM The Navajo Incident. Communique #: Revised Seltorian CA, new Klingon Tug, early years Hydran CC, large format Lyran DNL, Scenario CM Rescue the Supply Tug. Communique #: Revised WYN DW, new Romulan KDR, Klingon DE Survey Ship, large format Hydran DNL, Scenario CM A Matter of Jurisdiction. Communique #: Revised Seltorian Destroyer, new Kzinti Drone Frigate, Klingon DG Commando Ship, large format Federation BCP, Scenario CM Groundfire. Communique #: Revised WYN Auxiliary Cruiser, new Lyran and Hydran War Cruiser Scouts, large format Klingon C Heavy Dreadnought, Scenario CM Battle Without Hope. Communique #: Revised Federation Battle Frigate, large format Romulan Heavy Condor, new Frax Heavy Battlecruiser, Hydran Commando Cruiser, Scenario CM Legacy of the Ancients. Index for was in Communique # & Briefing # Index for was in Communique # & Briefing #. Index for was in Communique #. ADDED TO COMMANDER S CIRCLE From Communique #: Ships for the Middle Years: Kzinti DN, Fed CA, Klingon D, Romulan WE. (We post the separate ships six months after the issue.) Also added is the new FC Scenario Database listing every FC scenario with lots of information about it. Be sure to get the December updated version. NEWSLETTER Check the website for news about the free on-line newsletter. It s full of fun and cool stuff. StarFleetGames.com/newsletter.shtml TACTICS WANTED! Write up your favorite tactic (or dirty trick) and send it to us. A panel of expert players will judge these tactics for legality, creativity, and utility in combat, and we will print the ones with the highest scores in Captain s Log.

6 CUSTOMER SUPPORT We do as much as we can to help our customers enjoy our products, and are always seeking new ways and open to new ideas to do so. Here is a general summary of the kind of things we can do. (Sorry for the small type, it does show just how much customer support stuff we have!) Just Ask Us You can contact the game designer at: design@starfleetgames.com You can contact our customer support person at: support@starfleetgames.com You can contact our sales department at: sales@starfleetgames.com Try asking a question, and we ll answer as best we can. For that matter, you can always just call the office at -- during business hours (- Central Time, M-F), and tell whoever answers (we take turns) what you need, and you will be sent to the right person to get your answer. Websites Our site at has a lot of stuff for you to use, and the Commander s Circle (found at Commanders%Circle/index.shtml) has lots of free downloads and other things. You can even download a demo copy of the game to give a friend. The StarBlog on FederationCommander.com includes daily posts of what s going on, and the Forum on that site provides access to the Federation Commander community of players and to the game designers and customer support people. Need an Opponent? There are a lot of ways to find one. Post a note in your game store. Go to the FederationCommander.com Forum and post a note in the Local Groups & Retailers section. Attend a local convention (if there is one). Go to the Commander s Circle and look at the player database (and post your information there so that the next person to check the list can find you). Go to our primary BBS at and look for the Seeking Opponents section and post a note there. Go to and look for the red Find Opponents button. Enter your data and in a few days you ll get an from our Customer Support Director with a list of gamers near you. Federation Commander Play-by- Playing Federation Commander by is an alternative to playing Face-to-Face. While there are a few differences (i.e., your opponent isn t sitting across the table from you), it is the same game. The basic gist of the Federation Commander Play-by- (PBEM) system is that you and your opponent submit your orders for the turn to a moderator via . The moderator then processes them, and sends a SitRep (Situation Report) to the players via . You receive the results, write up your next set of orders, and then submit your orders once again. The process is repeated until the game is completed. Sounds simple? That s because it IS! It ll take a little getting used to (after all, what doesn t?), but once you ve got the hang of it, you ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. Every Federation Commander PBEM game has at least three participants: two or more players and one moderator. The moderator s purpose is to accept orders from the players and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good players make for a good, enjoyable game of Federation Commander. Moderating a Federation Commander PBEM game is also an excellent way to learn more about the Federation Commande rules. While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. You can play against people in other parts of the world (how often do you get to Australia, anyway?), you can play multiple games at once, and you can have large multi-player games (without worrying about running out of chips and soda). For more information about playing Federation Commander PBEM, please visit the Play-by- section at soon, or check the PBEM section of either the Forum or the BBS. Federation Commander On-Line Gaming Many people do not know that you can play Federation Commander on-line in real time against live opponents, any time you want, hours a day. A decade ago, was created to provide players of Star Fleet Battles with an on-line gaming experience. It was a smash hit as hundreds of gamers joined the battles. Tournaments and other competitions, plus general open gaming, have gone on around-the-clock since then. This successful operation has been expanded to include Federation Commander! Now you can play with real live human opponents all over the world in real time hours a day, seven days a week! The computer automates many functions and acts as a friendly assistant for mundane chores. For a modest subscription fee of less than $ a month, you have access to all of the ships in the Federation Commander game system as well as new ships still in playtest and development. The Java Runtime system is compatible with Windows, Macintosh, and other systems. Never worry about a lack of opponents. Never worry about opponents who don t show up for game day because of silly reasons like family reunions or their own weddings. Don t be cut off from your regular gaming group while on vacations or business trips. Even better, you can join in on-line tournaments and campaigns, and your victories will add up to a higher and higher average score! The system also allows you to chat with friends, taunt your enemies, and watch other players fight their own savage battles. (Why learn from your own mistakes when you can learn from someone else s?) This observer system allows players of either game (or those who have yet to join either) to learn the ins and outs of the other game before deciding to invest time and money in it. So come to right away. You can even fly the Federation CA or Klingon D as a free trial, or watch any game in play. Legendary SFB aces and new Federation Commander aces strut their stuff in combat arenas all the time, and you can learn from the best. On-Line Opt-In Newsletter We publish a newsletter covering all of our products with information about the games. It s free. Try it for a few issues and see if you like it. Subscribe at: We Welcome Your Ideas Really! We do! If you have an idea of a way we can make life easier for our players, just let us know and we will at least see if we can make it happen.

7 REVISED SHIP CARD FEDERATION BATTLE FRIGATE FLEET SCALE MARINES PHOTON ARMING A B P P L L F F TURN MODE C MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / +/ COST +/ WEAPONS USED # # DRONE RACK COUNTER USS REAC FEDERATION COMMANDER: ROMULAN ATTACK FLEET SCALE SHIP CARD # OF - Copyright Amarillo Design Bureau, Inc. SHIELD # FA PHOT A B BRDG HULL C PH- SHTL EMER PH- LS RS DRN IMP PH- L WARP R WARP C WARP ANTI- IMP USED FFB POINT VALUE: CONTROL: SHIELD # K # # FRACTIONAL / / / There was nothing wrong with the original Ship Card for this vessel, but it has been given some graphic updates. We are now putting the ships from Romulan Attack into Communique. The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

8 REVISED SHIP CARD FEDERATION BATTLE FRIGATE SQUADRON SCALE MARINES TURN MODE C MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / +/ COST # # DRONE RACK LS ANTI- IMP USED USS FA FA PHOT FA PHOT A PHOT REAC B PH--FH C PRB HULL HULL PH- C C PH- AUX FEDERATION COMMANDER: ROMULAN ATTACK SQUADRON SCALE SHIP CARD # OF - Copyright Amarillo Design Bureau, Inc. PH- LS COUNTER FFB POINT VALUE: CONTROL: SHIELD # BRIDGE DRN EMER IMPULSE L WARP SHTL C WARP SHTL R WARP SHIELD # WEAPONS USED RS PH- RS K # # PHOTON ARMING A B P P L + + F L + + F C P L + + F FRACTIONAL / There was nothing wrong with the original Ship Card for this vessel, but it has been given some graphic updates. We are now putting the ships from Romulan Attack into Communique. The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

9 NEW SHIP CARD SIMULATOR EMPIRES FRAX HEAVY BATTLECRUISER FLEET SCALE FS MARINES WEAPONS USED A B Y TURN MODE C MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / +/ COST C # SHIELD # BRDG C HULL DRN DRN Y # REAC # EMER FEDERATION COMMANDER: COMMUNIQUE # FLEET SCALE SHIP CARD #C COUNTER BCH POINT VALUE: CONTROL: DISR-FX A PH--FX PH--FX FLAG AUX SHTL PH--RX SHTL SHTL PH--RX DISR-RX B L WARP IMP R WARP SHIELD # RACK Y RACK K # FRACTIONAL / The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

10 NEW SHIP CARD simulator empires FRAX HEAVY BATTLECRUISER SQUADRON SCALE FS MARINES TURN MODE C MOVE COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST COST COST C # SHIELD # DISR-FX L+FA A CB FA+R PH- PH--FX PH- PRB EMER REAC BRDG C HULL DRN DRN W Y # X # WEAPONS USED A B C D AUX SHTL SHTL PH--RX W X Y FEDERATION COMMANDER: COMMUNIQUE # SQUADRON SCALE SHIP CARD #C COUNTER BCH POINT VALUE: CONTROL: PH- DISR-RX PH- L+ R+ RA C D RA L WARP IMP R WARP FLAG SHIELD # K Power when undamaged: +. # FRACTIONAL / RACK W RACK X RACK Y RACK The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

11 NEW SHIP CARD BordErs of madness HYDRAN CATAPHRACT COMMANDO CRUISER FLEET SCALE HMS MARINES WEAPONS USED PH-G TURN MODE B MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / +/ COST +/ C SHIELD # # # FA L C HULL PH- PH- BRDG AUX CGO SHTL # # BRKS L WARP R WARP PH-G- IMP IMP Barracks are disabled on any hull hits. SHIELD # FEDERATION COMMANDER: COMMUNIQUE # FLEET SCALE SHIP CARD #C FA R EMER C HULL COUNTER CAT POINT VALUE: + CONTROL: K FRACTIONAL / / / / / / / This ship is scheduled for Briefing #. The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

12 NEW SHIP CARD BordErs of madness HYDRAN CATAPHRACT COMMANDO CRUISER SQUADRON SCALE HMS MARINES WEAPONS USED PH-G TURN MODE B MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / +/ COST +/ C PH- PH- FA BRDG FA L R EMER CGO PRB AUX FEDERATION COMMANDER: COMMUNIQUE # SQUADRON SCALE SHIP CARD #C SHIELD # # # Barracks are # disabled on # any hull hits. L WARP PH-G PH-G R WARP LS RS IMP SHIELD # SHTL C HULL SHTL BRKS COUNTER CAT POINT VALUE: + CONTROL: Power when undamaged: +. FRACTIONAL / / / K + + This ship is scheduled for Briefing #. The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

13 ROMULAN CONDOR HEAVY DREADNOUGHT FLEET SCALE # # RIS MARINES # L WARP PH--L+RA COST / COST / +/ COST +/ PL-F LP B LS+RR PH- CLOAK COST = PLASMA ARMING A G S B C F F TURN MODE E MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST SHIELD # FX FA PH- PL-R A BRDG AUX FLAG R HULL REAC PL-D- F HULL REAC PH-- SHUTTLE IMPULSE SHIELD # FEDERATION COMMANDER: BOOSTER PACK # FLEET SCALE SHIP CARD # of - Copyright Amarillo Design Bureau, Inc. COUNTER R HULL R LR+RS PH- CNH POINT VALUE: CONTROL: WEAPONS USED A B C Power when undamaged: +. PL-F C RP R WARP PH--RA+R PLASMA A PLAS-B PLAS-C PL-D RACK # # FRACTIONAL / / / PL-Ds in flight PL-Ds in flight K PL-D IMP USED The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized. LARGER SHIP CARD

14 ROMULAN CONDOR HEAVY DREADNOUGHT SQUADRON SCALE # # COST +/ COST +/ +/ COST MARINES # PL-S LP B PL-F LP D L WARP PH--L+RA PLASMA ARMING A G S B G S C G S D E F F L+LF PH- PRB R HULL L+RA PH- TURN MODE E MOVE COST +/ BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST FEDERATION COMMANDER: BOOSTER PACK # SQUADRON SCALE SHIP CARD # of - Copyright Amarillo Design Bureau, Inc. SHIELD # FA L+FA PL-R FA+R PH- A PH- BRDG AUX FLAG F HULL REAC PH-- SHUTTLE IMPULSE SHIELD # PLASMA A R RIS WEAPONS USED Y A B C D E PL-D Y LS CLOAK COST = COUNTER RF+R PH- R HULL RA+R PH- CNH POINT VALUE: CONTROL: PLASMA-Ds in flight MARINES # PL-D EMER RS PL-D RACKS Y PL-S C RP PL-F E RP R WARP # FRACTIONAL / RA+R-PH- # PL-D IMP USED Y Power when undamaged: +. PLAS-B PLAS-C K D PLASMA E The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized. LARGER SHIP CARD

15 KLINGON D BATTLE CRUISER FLEET SCALE MARINES TURN MODE B MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST COST / COST / +/ COST # # FA DISR PH--FX EMER BRDG HULL F PH- HULL REAC R A B PH- IMP PH- LEFT RIGHT WARP WARP L+LR RR+R ADD SHTL DRN Y ANTI-DRONE Y WEAPONS USED FEDERATION COMMANDER: KLINGON BORDER FLEET SCALE SHIP CARD # of Copyright Amarillo Design Bureau, Inc. COUNTER IKV SHIELD # SHIELD # ANTI-: IMPULSE USED A B D POINT VALUE: CONTROL: FA DISR # # DRONE RACK FRACTIONAL / K The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized. A player requested that we provide this since the Squadron C was done several years ago, but the Fleet Scale was never in Communique.

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