COMMUNIQUE #88 STARDATE

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1 COMMUNIQUE # STARDATE.0 THE BIG NEWS The big news this month is that STAR FLEET MARINES: LAST STAND is on the presses and due to ship to wholesalers on April. While this product is the second module for SFM, it is self-contained and can be played on its own or combined with STAR FLEET MARINES: ASSAULT. LAST STAND adds to the STAR FLEET MARINES system new counters (Hydrans, Kzinti infantry, Romulan armor), rules (external passengers, outposts, base attacks), terrain (cliffs, depressions), and eleven scenarios. NEWSflash #: HEAVY REINFORCEMENTS Joining your task force to help you totally dominate the enemy are seven heavy warships in Federation Commander Booster #. ISC Heavy Dreadnought ISC Light Dreadnought Romulan Vulture Dreadnought Gorn Dreadnought-Cruiser Gorn Torpedo Dreadnought Vudar Heavy Battlecruiser WYN Heavy Battlecruiser PUBLISHER S INFORMATION FEDERATION COMMANDER: COMMUNIQUE # is published and copyright by Amarillo Design Bureau, Inc., PO Box 9, Amarillo TX 9. Elements of the Star Fleet Universe are the property of Paramount Pictures Corporation and are used with their permission.

2 Index FOR Communique #: First in the new format. Scenario CM The Hunting of the Snark. New Frax DWE. Communique #: Scenario CM Training Days. New Romulan KFRL (KL). Communique #: Scenario CM Invincibility in the Defense; Victory in the Attack. New ISC Destroyer Escort. Ground Base rules (L9). RULES QUESTIONS Q: Can defense satellites orbit an asteroid? A: No, it s too small. You need at least a moon. Q: Does Federation Commander have rules to allow an Andromedan ship to deactivate its displacement device, allowing more than two motherships in the same scenario? A: Not at this time, and there s no such rule in sight. Two Dominators with satellite ships are around 00 points which is a big enough game for anyone. Q: While shield crackers cannot cause internal damage, can they be combined with other weapons to reach the point that a volley burns through the shields? A: Sorry, but no. Rule (Ne) says shield crackers are always resolved as separate volleys when used with other weapons. Q: I want to fly my Andromedan satellite ship into close range, have it fire weapons, then be picked up by the mothership via transporter. How can I do this? A: Well, transporters (Ee) come after direct-fire weapons (Ed) so that part works, but the satellite ship must be stopped which requires an emergency deceleration. That emergency stop prevents any movement for the impulse, so the satellite ship will have to get in place on the previous impulse and hope the target doesn t move out of range. Q: If an Andromedan ship has all of its displacement devices disabled, are further control hits counted as skips or as control hits? A: They hit control spaces. Every second control hit (not the first) is a displacement device if there is one; if not, that hit falls on a control space if there is one. Q: What is the firing arc of a special sensor? A: They have a 0 field of operation. Q: If the second pulse of a Gatling phaser blinds a special sensor, does the third and fourth pulse also blind a special sensor? A: Yes, if all four pulses are in a single impulse. Q: Does the new Battle Station (card #0) get to use all six of those modules? A: Yes! The whole point was to show you a fully operational battle station. Thanks to Mike West, our FC Division Commander, for keeping up with the rules questions that other players didn t answer before he got there. Bolo, Dal Downing, and Story Elf helped with this month s questions. NEWSflash # FOR ORIGINS: LOST EMPIRES Arriving in time for Origins will be SFB MODULE C: LOST EMPIRES. This covers the extinct Paravian and Carnivon empires, presented as their ships and weapons would have been by the time of the General War (except for that annoying extinction thing). Each empire is presented with two alternate histories, although players can ignore both and write their own if they wish. The Carnivons might have existed as a major empire between the Lyrans and Kzintis, or they might have escaped to the WYN Cluster. The Paravians might have survived Gorn attempts to destroy them and could have ended up allied to the Romulans (while the ISC became allies of the Gorns). Alternately, they could exist as edge-of-the-map raiders. 0 Klingon DW by Hugh Paton

3 ADB OFFICE SQUADRON SCALE BINDER ARMING A P L + + F B P L + + F PROBES MARINES FRAME DAMAGE TURN MODE B MOVE COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST ACCELERATION COST DECELERATION COST HIGH ENERGY TURN COST EVASIVE MANEUVER COST C # SHIELD # # L COUNTER TOOL PACK ADB POINT VALUE: DAMAGE CONTROL: SHRINK 0 HULL R IMP SHIELD # FEDERATION COMMANDER: COMMUNIQUE # SQUADRON SCALE SHIP CARD #C COMMO CARGO CUTTER D E FRACTIONAL POWER 0 / R POWER TRACK KYOCERA JES BINDER A SHTL B FA BKLT C FA PUNCH LMC HULL KITCH FAX # Z F # SPP SVC 0 Kyocera = Gatling Phaser- Binder = Photon Shrink = Web Generator Cutter = Disruptor Booklet = Fusion Beam Fax = Probe Punch = ADD- Kitch = Battery Tool = Reactor PUNCH IMP USED RX PUNCH UAMARILLO DESIGN B INC WEAPONS USED A B C D E KYOCERA REAU, Power when undamaged: +. The large shuttle takes two hangar spaces. The shuttles are colorcoded to match the cars of the various people. We thought you might enjoy this April Fool s spoof. The publisher of this game grants permission to players to make a reasonable number of photocopies of this page (up to per month) for the personal use of the player. Reproduction for sale is not authorized.

4 Universe News Federation Commander is only one of the games in the Star Fleet Universe. All of our games use a common historical background and technological database. This part of Communique will have news on our other games. Our opt-in newsletter Hailing Frequencies goes to fans of all our games; each issue includes links to information for each game. The lastest news is printed in red for quick access. Repeated earlier news is in black for context. 0 Klingon C by Sandrine Thirache CAPTAIN S LOG Captain s Log # has been released. We are already at work on Captain s Log # which we expect to have on sale in June. STARMADA Battleship Armada has been released in hard copy for the Nova Edition. The Admiral Edition is available by mail. Both will be on e shortly. Starmada is a fastpaced game system playable on hexes or without them. Federation & Empire In the Works: Minor Empires, including the Vudar, Seltorians, and LDR (just previewed in CL#). The latest expansion, ISC War, was released at Origins. Star Fleet Battles Steven P. Petrick is hard at work on Module C Lost Empires, the module including the Paravians and Carnivons. He is also hard at work on the Federation Master Starship Book. 0 Lyran Tiger by Sandrine Thirache MONGOOSE We have Gorn and Kzinti singles for sale on the ADB shopping cart. Mongoose is busily creating the next round of new 0 miniatures, including those shown at right. STAR FLEET MARINES Star Fleet Marines: Last Stand is on the press. This will be released in April. New units include outposts, heavy weapons vehicles, and heavy shuttles. New terrain types include three-level hills, cliffs, and depressions. Eleven scenarios include a number of last stand situations including the Dragon s Den, Relief of Nucklow, the Zien-Kien route, and two solitaire scenarios. PRIME DIRECTIVE We re urging our artists to complete deck plans so we can release the first Traveller book. We re also moving forward with Mike West s Traveller-based space combat system. We have released the original PD books on e and will add them to DriveThru RPG. Current roleplaying books are available in PDM and GURPS versions. We are currently focusing on conversions of the four Prime Directive books to Mongoose Traveller.

5 BBS & Forum NEWS KEYS TO COMMUNICATION The BBS ( can be confusing at first sight, as it has hundreds of topics, used daily by a thousand players. Registration is free, but we do require all participants to use their real names. (This not only improves the overall tone of civility, but makes sure you get credit for any suggestions you make.) When you register, you will see topics for each of our product lines. Feel free to venture into the broader universe as you get more comfortable with the system. There is also a forum (much easier for new players) on the website. It allows screen names and avatars but isn t used for submissions of new items. Several versions of the updated Master Ship Chart for Federation Commander are on the Commander s Circle. The CRUL (Consolidated Rules Update List), listing all rules changes, is now in the Commander s Circle. In the Commander s Circle is the Scenario Designer s Guide: designguide.shtml. You will find a link to the Commander s Circle at: along with everything else for this game system. WEBSITE UPDATE We continue to update and improve our website: Our graphics director adds new things to the website every week, and most of those come from either customer requests or the FLAP (Finish Like A Pro) list done after the completion of each new product. Let us know (at graphics@starfleetgames.com) if you see any glitches in the website or think of ways to improve the website for all of us. The website includes a wealth of information, downloads, and other items for players of all of our games. Explore, look around, click on random entries in the Master Index, and you may be surprised what you find. The Master Index can be found at: You can always find out what has been added here: COMMUNIQUE INDEXES FROM EARLIER YEARS Index for 0 was in Communique #. Index for 0 was in Communique #. Index for 0 was in Communique #. Index for 09 was in Communique #. Index for 0 was in Communique #. Index for was in Communique #, Index for was in Communique #. PLANs FOR & Beyond Borders of Madness is being developed for release at a future time, with carriers, escorts, battle tugs, maulers, and other ships that only a madman would want to see added to Federation Commander. Federation Admiral, a campaign manual designed to work with Federation Commander, will be released when finished. It will also work with SFB, Starmada, and ACTASF and will provide players with everything they need to create their own campaigns at any level (strategic, regional, or local). This will be one of the largest books we have ever released. Briefing # is in preparation. It contains commando ships, transports, survey ships, scouts, police ships, ground bases, specialized freighters, and much more needed for Fed Admiral. The Scenario Reference Book is steadily making progress toward publication. The Starship Reference Book has recently come on the radar as a plausible product worth doing. A proper Tactics Manual is being developed. Lots of ship packs and other items in PDF format will be loaded onto e. We will make an effort to do some new six-packs in. We realize that some sell better than others, but we need to do them all and do them in a logical order. Each will have a mix of existing and entirely new ships, and some ships for future products will debut in this way. Online Indexes for Communique Communique%Master%Index.shtml Gorn Battlecruiser by Tony L. Thomas

6 PDFS ARE AVAILABLE! We have continued to offer more of our products as PDFs by way of the e website. We just recently released Federation epack # and Klingon epack # is ready for upload. Klingon epack # will be sent to proofreading by the time you read this. So far, we have released a lot of stuff for Federation Commander, including the Revision Six Reference Rulebook, the ships from Federation Commander Briefing #, and more than a dozen ship card packs. These PDFs are in color and high resolution. PDFs of most are searchable (some older Captain s Logs are not, but are being updated). The way e works, once you buy a product, you can download it again for no cost if you lose it or if we upload a revised version. Thus, the people who bought Reference Rulebook Revision were able to obtain Reference Rulebook Revision for free. We must note that these products are copyrighted and are not to be uploaded or passed around to your friends. Doing so is piracy, a criminal act, and may result in us deciding not to offer any more PDF products. We have also uploaded many Starmada, Star Fleet Battles, Federation & Empire, and GURPS Prime Directive products. PDM is on DriveThru RPG. The original Prime Directive First Edition books are being added to both e and DriveThru RPG. JOIN US ON FACEBOOK ADB, Inc. s page on Facebook continues to find new faces who haven t been around the BBS or Forum. We have links to many of our videos, hundreds of pictures, snippets of information, and interaction with our fans. Jean Sexton is the main voice you will hear on our page on Facebook. If she doesn t know an answer, she ll ask one of the Steves and ferry the answer back. All that is left is for you to like the page for Amarillo Design Bureau, Inc. if you haven t done so already. Here s the link: Bureau-Inc/9?ref=mf. We hope to see you there! Many people on our page on Facebook have not been on our BBS. Our new outpost on Facebook has become the place for those who want to keep up with current events without the intense atmosphere (and flood of information) found on the BBS. If you are very busy on a given day, checking our page on Facebook tells you quickly if something important has been announced. HAILING FREQUENCIES Check out our free on-line newsletter. It s full of fun and cool stuff about all of our games. StarFleetGames.com/newsletter.shtml This newsletter includes information about upcoming conventions and demos and FC tactics. what ships do you want? Here is an updated list of player suggestions, deleting ships published in Communique, Captain s Log, or Reinforcements Attack. All Fleets: carriers, drone variants, heavy war destroyers, heavy command cruisers, maulers, sector base, X-ships, Early Years. New Empires: Carnivons, Paravians, Jindarians, Juggernauts, Omega, Peladine. Andromedan: Bull Snake cargo ship, Heavy Cobra, imposer. Federation: CD, DNM, plasma variants. Frax: CV, FFE, DWS, Tug. General: Auxiliary combat units, operational auxiliaries, sector base, system station, tramp steamer. Gorn: BFF, Carronade Cruiser, destroyer w/o refits. ISC: DDL, fast light cruiser. Klingon: B0V, B, FWC, FWD. Kzinti: DWD. Lyran: CAL, Lionness. Monster: Ancient space dragon. Romulan: Demonhawk, KB0R, Killerhawk, SabreHawk, SuperHawk. Seltorian: Nest ship. Tholian: BB, BW. Vudar: none. WYN: Fish DN, Fish DNL, Fish DNH, Fish DWD. FED COMMANDER: TO DATE Core Products: Klingon Border, Romulan Border; cornerstone products of the game engine. Alternate Products: Academy (lower cost entry product), Graduation (turns Academy into Klingon Border), Romulan Space (the parts of Romulan Border not duplicated in Klingon Border), Klingon Space (the parts of Klingon Border not duplicated in Romulan Border; this product is not packed for display in stores), Reference Rulebook. Expansions: Klingon Attack, Romulan Attack, Tholian Attack, Battleships Attack, Distant Kingdoms, Orion Attack, Hydran Attack, War & Peace, Line of Battle, Transports Attacked. Briefings: # Scenarios, # Middle Years. Booster Packs: Zero, #-#, #9, #9. (Each has seven or eight ship cards including one or two new ships; some have up to eight new ship cards.) Squadron Boxes: Zero, #-#0, #9. (Each has five or six miniatures.) Border Boxes: #-, #-0 ( miniatures each). Border Box #: nine battleships and a starbase. Captain s Log (issues with Federation Commander material): #-#. See e for many ship card packs with new ships.

7 CUSTOMER SUPPORT We do as much as we can to help our customers enjoy our products, and are always seeking new ways and open to new ideas to do so. Here is a general summary of the kind of things we can do. (Sorry for the small type, it does show just how much customer support stuff we have!) Just Ask Us You can contact the game designer at: design@starfleetgames.com You can contact our customer support person at: support@starfleetgames.com You can contact our sales department at: sales@starfleetgames.com Try asking a question, and we ll answer as best we can. For that matter, you can always just call the office at during business hours (0- Central Time, M-F), and tell whoever answers (we take turns) what you need, and you will be sent to the right person to get your answer. Websites Our site at has a lot of stuff for you to use, and the Commander s Circle (found at Commanders%Circle/index.shtml) has lots of free downloads and other things. You can even download a demo copy of the game to give a friend. The StarBlog on FederationCommander.com includes daily posts of what s going on, and the forum on that site provides access to the Federation Commander community of players and to the game designers and customer-support people. Need an Opponent? There are a lot of ways to find one. Post a note in your game store. Go to the FederationCommander.com Forum and post a note in the Local Groups & Retailers section. Attend a local convention (if there is one). Go to the Commander s Circle and look at the player database (and post your information there so that the next person to check the list can find you). Go to our primary BBS at and look for the Seeking Opponents section and post a note there. Go to and look for the red Find Opponents button. Enter your data and in a few days you ll get an from our Customer Support Director with a list of gamers near you. Federation Commander Play-by- Playing Federation Commander by is an alternative to playing face-to-face. While there are a few differences (i.e., your opponent isn t sitting across the table from you), it is the same game. The basic gist of the Federation Commander play-by- (PBEM) system is that you and your opponent submit your orders for the turn to a moderator via . The moderator then processes them, and sends a SitRep (Situation Report) to the players via . You receive the results, write up your next set of orders, and then submit your orders once again. The process is repeated until the game is completed. Sounds simple? That s because it IS! It ll take a little getting used to (after all, what doesn t?), but once you ve got the hang of it, you ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. Every Federation Commander PBEM game has at least three participants: two or more players and one moderator. The moderator s purpose is to accept orders from the players and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good players make for a good, enjoyable game of Federation Commander. Moderating a Federation Commander PBEM game is also an excellent way to learn more about the Federation Commande rules. While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. You can play against people in other parts of the world (how often do you get to Australia, anyway?), you can play multiple games at once, and you can have large multi-player games (without worrying about running out of chips and soda). For more information about playing Federation Commander PBEM, please visit the play-by- section at soon or check the PBEM section of either the Forum or the BBS. Federation Commander Online Gaming Many people do not know that you can play Federation Commander online in real time against live opponents, any time you want, hours a day. A decade ago, was created to provide players of Star Fleet Battles with an online gaming experience. It was a smash hit as hundreds of gamers joined the battles. Tournaments and other competitions, plus general open gaming, have gone on around-the-clock since then. This successful operation has been expanded to include Federation Commander! Now you can play with real live human opponents all over the world in real time hours a day, seven days a week! The computer automates many functions and acts as a friendly assistant for mundane chores. For a modest subscription fee of less than $ a month, you have access to most of the ships in the Federation Commander game system as well as new ships still in playtest and development. The Java Runtime system is compatible with Windows, Macintosh, and other systems. Never worry about a lack of opponents. Never worry about opponents who don t show up for game day because of silly reasons like family reunions or their own weddings. Don t be cut off from your regular gaming group while on vacations or business trips. Even better, you can join in online tournaments and campaigns, and your victories will add up to a higher and higher average score! The system also allows you to chat with friends, taunt your enemies, and watch other players fight their own savage battles. (Why learn from your own mistakes when you can learn from someone else s?) This observer system allows players of either game (or those who have yet to join either) to learn the ins and outs of the other game before deciding to invest time and money in it. So come to right away. You can even fly the Federation CA or Klingon D as a free trial, or watch any game in play. Legendary SFB aces and new Federation Commander aces strut their stuff in combat arenas all the time, and you can learn from the best. Hailing Frequencies We publish a newsletter covering all of our products with information about the games. It s free. Try it for a few issues and see if you like it. Subscribe at: We Welcome Your Ideas Really! We do! If you have an idea of a way we can make life easier for our players, just let us know and we will at least see if we can make it happen.

8 FEDERATION COMMANDER SCENARIO (CM) YOU SPY In, Olivette Roche, a well-known trivideo producer, heard about a terrible thing the Federation had done, all in an attempt to spread the horrendous war with the Klingons further. The Federation had attacked a small Romulan ship which had innocently gotten lost and strayed into the Neutral Zone. Star Fleet had then attempted to drag it out of the Neutral Zone into Federation space. Their plans were to capture the crew, claim they were spies, and parade them on the evening news. This would allow the war-mongering Star Fleet to spread the war and allow even more testosterone-poisoned captains to gain glory in combat. This scenario is based on the trivideo revealing the Federation s dastardly plot. No one can be certain, but perhaps the actual event was the interception of a Romulan privateer. (CMa) NUMBER OF PLAYERS Two: The Federation player and the Romulan player. (CMb) INITIAL SETUP Map: Set up the map with three panels across and two panels high if using small hexes (four wide and three high if using large hexes). The map will float from sideto-side, but not up-and-down. Any ship that leaves the map or is more than 0 hexes from its opponent is considered to have disengaged. The Romulan ship may only disengage on the south edge of the map. The Federation ship may only disengage on the north edge of the map. Any ship that leaves the map on its opponent s side is considered destroyed. Romulan: Set up the Romulan BattleHawk Peace Bird in the middle of the map, heading C. Federation: Set up the Federation heavy cruiser USS Crusher hexes from the Romulan ship in direction E, heading C. (CMc) OBJECTIVE Mission-Federation: Capture the Peace Bird. A wrecked hull will not allow the propaganda you need to spread the war. Mission-Romulan: Flee! You must escape and avoid being used for propaganda purposes. Time Limit: The scenario continues until the Romulan ship is captured or destroyed, or successfully disengages, or until the start of Turn # when other Romulan ships will arrive and prevent the Federation from gaining a propaganda victory. Victory: The Federation wins if it captures the Peace Bird. The Federation loses if the Peace Bird escapes, is destroyed, or if it survives until Turn #. (CMd) SPECIAL RULES. System Failure: The Romulan ship has suffered a failure of some critical system and is limited to a baseline speed of zero througout the scenario. (It can of course accelerate, yielding a maximum speed of eight.). Self-Destruction: The Romulan ship may not selfdestruct as the Federation will use this as proof that the Romulans were spying. (CMe) FORCE DYNAMICS The scenario can be played again under different conditions by making one or more of the following changes:. Alternative Ships: Replace the Romulan ship with a War Eagle or SkyHawk.. Alternative Empires: Replace the Romulan ship with a Kzinti DD, a Gorn DD, or a Klingon F.. Balance: The balance of the scenario could be adjusted by replacing any ship with the next larger or smaller size, or by changing the number of turns that the Romulan ship must survive. (CMf) DESIGN NOTES This scenario was written new for Federation Commander by Jean Sexton. She wanted a unique situation (a ship that must be captured) and used a Olivette Roche trivideo as the background. Jean has been cataloging over a hundred trivideos by Olivette Roche and plans to present some of them as future scenarios. 0 Klingon D by Chris Baginski

9 NEW SHIP CARD KZINTI WAR DESTROYER SCOUT FLEET SCALE PROBES MARINES FRAME DAMAGE WEAPONS USED A Y Z TURN MODE B MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST ACCELERATION COST / DECELERATION COST / HIGH ENERGY TURN COST +/ EVASIVE MANEUVER COST +/ C # 0 COUNTER KHS Name DWS POINT VALUE: DAMAGE CONTROL: PH- LS DRN Y AUX F HULL BTTY LAB SHIELD # ADD X FEDERATION COMMANDER: COMMUNIQUE # FLEET SCALE SHIP CARD #C SENSOR A BRDG SHTL EMER F HULL TRAN HULL R TRAC PH--0 # IMP REAC DRONE RACK Y LEFT CNTR SHIELD # RIGHT DRONE RACK Z PH- RS DRN Z POWER TRACK # 0 # ANTI-DRONE X ANTI-: IMPULSE USED FRACTIONAL POWER 0 / / / The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

10 NEW SHIP CARD KZINTI WAR DESTROYER SCOUT SQUADRON SCALE KHS Name PROBES MARINES FRAME DAMAGE WEAPONS USED A B C W X Y Z ANTI-: IMPULSE USED TURN MODE B MOVE COST / BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST BASE SPEED TURN MODE SPEED COST ACCELERATION COST / DECELERATION COST / HIGH ENERGY TURN COST +/ EVASIVE MANEUVER COST C # ANTI-DRONE RACK V DRONE RACK W COUNTER DWS POINT VALUE: 9 DAMAGE CONTROL SENSOR B FEDERATION COMMANDER: COMMUNIQUE # SQUADRON SCALE SHIP CARD #C SHIELD # SENSOR A PRB BRDG EMER LAB F HULL SHTL SENSOR C LAB REAC DRN REAC PH- PH- Y Z LS TRAC TRAC RS BTTY AUX TRAN DRN DRN W PH--0 X # HULL ADD HULL # R V R LEFT IMP CNTR SHIELD # RIGHT 9 0 POWER TRACK DRONE RACK X DRONE RACK Y DRONE RACK Z # FRACTIONAL POWER 0 / The publisher grants permission to players to make up to photocopies of this page per month (and to print on his own printer as many as he wants) for personal use. Reproduction for sale is not authorized.

11 NEXT PRODUCTS STAR FLEET MARINES: LAST STAND The second installment in our hot-selling new ground combat game, this will add several new types of vehicles and shuttles, plus: outposts, troops riding on top of vehicles, 0 new counters (including Hydrans), and several new scenarios. SKU 0, $.9 The map section shown above (right) is the artist s rendition of Mount Xander, and above that are the hedgerows of the bocage country. Some of the new terrain types include cliffs (hex sides that change two levels and cannot be climbed by vehicles) and a third level of hill, creating the highest elevation on any Star Fleet Marines map. SFB MODULE C: LOST EMPIRES The Paravians were accidentally exterminated by the Gorns. The Carnivons were destroyed by a joint Kzinti-Lyran campaign during the Early Years. But what if they had survived to become major players in the General War? Find out at Origins!

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