MISSION I STARGAZING SEEKER

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1 AG E S 2-4 MISSION I STARGAZING SEEKER Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!

2 MISSION I : STARGAZING SEEKER INTRODUCTION MATERIALS NEEDED MESSAGE SENT 5:39 ========================================= With archaeological aspirations, your exploration team is eager to survey some recently discovered, underwater ruins. However, you have a broken compass. 5x8 30 cm gridded mat Painter's or masking tape Cue You ll have to use the centuries old technique of navigating by the stars to chart your course. Seek the constellation Orion the Hunter far above to help navigate your team s research ship to the exact spot where you can explore ruins far below. Cue app (Blocks & JavaScript) Device =========================================

3 MISSION I : STARGAZING SEEKER ORION THE HUNTER SET UP E 6 2 Use tape to place a star, labeled -3, in the center of each of the following cells: Place Cue in A. D C B a. # in E b. #2 in D3 c. #3 in B3 d. #4 in D3 e. #5 in E5 f. #6 in E7 A g. #7 in D7 h. #8 in D i. #9 in C6 j. #0 in B5 k. # in A5 KEY = START = STAR l. #2 in A6 m. #3 in A4

4 MISSION I : STARGAZING SEEKER YOUR CHALLENGE CHALLENGE Navigate to the correct location by moving through the center of each star cell. 5 Each star reached. 2 Follow the path of the constellation by sticking to the correct order of the stars: -3. (5 x 3 = 65 possible challenge points) 3 Stay the course! Don t go outside of the grid. BONUS 5 Programming the LEDs to flash 3 times. 5 Using loops in your program. (0 possible bonus points) TOTAL EARNED CHALLENGE BONUS MISSION SCORE + =

5 MISSION I : STARGAZING SEEKER TURN IN Please remember to screenshot your Block & JavaScript program so your coach can turn it in as your team s evidence for Mission One. TEAM JOURNALS Take time to complete team logs (aka, journals) during your WLRC voyage. You can find sample templates in the Coaches Guide. As a team, set your goals, record your progress, document your successes (and failures), and note your reflections. Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round!

6 AG E S 2-4 MISSION II WATERLOGGED RUINS Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!

7 MISSION II : WATERLOGGED RUINS INTRODUCTION MATERIALS NEEDED MESSAGE SENT 05:55 ========================================= Using celestial navigation, you have charted a course to the location of the ruins far below. As you descend in your submersible, you marvel at a coral reef colony, home to rare, poisonous jumping jellies. 5x8 30 cm gridded mat Twenty-five 8 oz. cups for the coral reef DIY materials for ruins One craft stick Take care to avoid these poisonous jumping jellies and conserve their coral reef home as you persevere toward your goal of reaching the ruins. Tape Cue ========================================= Cue app (Blocks & JavaScript) Device

8 MISSION II : WATERLOGGED RUINS GRID LAYOUT SET UP Place Cue in A. E D 2 To represent the coral reef, place a cup in each of the specific sub-cells according to the visual provided. C 3 Place your ruins in A3, A5, A7, E3, E5, and E7 according to the visual provided. B A 4 Using tape, attach a craft stick to the top center of Cue s head. Have it extend forward as an extractor tool KEY = START = CORAL REEFS = LOCATION OF RUINS

9 MISSION II : WATERLOGGED RUINS YOUR CHALLENGE CHALLENGE Start in A. 0 Each ruin that you test. 2 Make your descent to explore each of the ruins in any order: A3, A5, A7, E3, and E5, and E7. (60 possible challenge points) 3 Use your extraction tools to touch each ruin and test its composition. BONUS 4 5 Make sure not to disturb the coral reef or its inhabitants. Stay the course! 0 Recording your own version of a chorus from a theme-related song that plays at the start of the mission (think Beatles' the Yellow Submarine or Disney's Under the Sea ).* Don t go outside of the grid. 20 Creating craft examples of the poisonous jumping jellies that live in the coral reef. (30 possible bonus points) *Ask your coach about sharing on #WLRC #WonderLeague! TOTAL EARNED CHALLENGE BONUS MISSION SCORE + =

10 MISSION II : WATERLOGGED RUINS TURN IN Please remember to screenshot your Block & JavaScript program so your coach can turn it in as your team s evidence for Mission Two. TEAM JOURNALS Take time to complete team logs (aka, journals) during your WLRC voyage. You can find sample templates in the Coaches Guide. As a team, set your goals, record your progress, document your successes (and failures), and note your reflections. Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round!

11 AG E S 2-4 MISSION III CURRENTS CONUNDRUM Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!

12 MISSION III : CURRENTS CONUNDRUM INTRODUCTION MATERIALS NEEDED MESSAGE SENT 3:06 ========================================= Now that you ve reached the underwater ruins, it's time to gather some archaeological artifacts to bring back to the team. However, your submersible is running out of power. You must use the currents to your advantage to get back to your ship to conduct additional research. ========================================= 5x8 30 cm gridded mat Painter's or masking tape Nine 8 oz. cups: Four cups for the coral reef Five cups for the artifacts* DIY materials for attachment construction Cue Cue app (Blockly & JavaScript) Device *Use different colored cups or mark/decorate them.

13 MISSION III : CURRENTS CONUNDRUM GRID LAYOUT SET UP Place Cue in A. E D 2 Mark the currents as shown. Make sure that the arrows are pointing in the right direction! C B 3 Place one cup upside-down in each of the following cells to represent the coral reefs: B5, C5, E3, and E5. A Place one cup upside-down in the center of each of the following cells to represent the artifacts: A5, C3, C7, D5, and E. = START = CORAL REEFS 5 Construct an attachment to gather the artifacts. KEY = LOCATION OF RUINS = DIRECTION OF CURRENTS/TIDES

14 MISSION III : CURRENTS CONUNDRUM YOUR CHALLENGE CHALLENGE Start in A. 0 Each artifact safely brought back to the ship. 2 Ride the currents by entering a cell from any direction, passing through the center, and exiting in the direction of the arrow. 20 Constructing an original attachment. (0 x = 70 possible challenge points) 3 In any order, gather each of the artifacts found in A5, C3, C7, D5, and E and bring each back to the surface in A or A2. BONUS 4 Do not disturb the coral reefs found in B5, C5, E3, and E5. 5 Decorating Dash as a submarine. 5 Stay the course! 0 Using proximity sensors. Don t go outside of the grid. 20 Creating a presentation on the artifacts you found in the ruins. What clues did the artifacts give you about the ruins? (35 possible bonus points) TOTAL EARNED CHALLENGE BONUS MISSION SCORE + =

15 MISSION III : CURRENTS CONUNDRUM TURN IN Please remember to screenshot your Block & JavaScript program so your coach can turn it in as your team s evidence for Mission Three. TEAM JOURNALS Take time to complete team logs (aka, journals) during your WLRC voyage. You can find sample templates in the Coaches Guide. As a team, set your goals, record your progress, document your successes (and failures), and note your reflections. Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round!

16 AG E S 2-4 MISSION IV REVERSE RESCUE Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!

17 MISSION IV : REVERSE RESCUE INTRODUCTION MATERIALS NEEDED MESSAGE SENT 0:43 ========================================= SOS! You ve been notified that some of your team members are trapped in an underwater cave. They have sent their GPS locator coordinates, but they don t match any of the three courses they could have taken. It looks like some hydrothermal vents must have pushed them off course. 5x8 30 cm gridded mat Materials to mark where the cave is 8 oz. cups as the vents Cue Cue app (Block & JavaScript) Device Can you work backwards to deconstruct where these vents must be located? You need to warn others of these naturally occurring phenomena. =========================================

18 MISSION IV : REVERSE RESCUE GRID LAYOUT SET UP Place Cue in A. E 2 Place the cavern in D6. D C 3 Create 3 new programs in Block & JavaScript and label them: a. M4: Program # b. M4: Program #2 B c. M4: Program #3 A Add the prewritten program to each of the new programs that you just created by copying and pasting the HTML from the received message or hand-coding the program yourself. KEY = START = FINISH

19 MISSION IV : REVERSE RESCUE PREWRITTEN PROGRAM PREWRITTEN PROGRAM 2 PREWRITTEN PROGRAM 3 for (let i = 0; i < 4; i++) { actions.turn(-90) while (!(events.isobstacleseen(obstacles.center))) { actions.turn(90) actions.turn(-90) for (let i = 0; i < 2; i++) { actions.turn(90) while(!(events.isobstacleseen(obstacles.center))) { actions.turn(-90) while (!(events.isobstacleseen(obstacles.center))) { actions.turn(-90) actions.turn(-90) actions.turn(90) for (let i = 0; i < 4; i++) { while(!(events.isobstacleseen(obstacles.center))) { actions.turn(-90) for (let i = 0; i < 4; i++) { actions.turn(-90) for (let i = 0; i < 2; i++) {

20 MISSION IV : REVERSE RESCUE YOUR CHALLENGE CHALLENGE Start in A. 20 Reaching the cavern without changing the prewritten program. 2 3 Run the prewritten M4: Program. As it runs, strategically place the vents to alter your course 30 Doing so while encountering 2 or more vents. so that you reach the cavern in D6 without changing the program at all. 50 Doing so while encountering 8 or fewer vents. 4 Leave the vents in place. Return to A. Now run M4: Program #2. You may need to iterate by adding more vents to reach D6 again. ( = 50 possible challenge points OR = 70 possible challenge points) 5 Last, run M4: Program #3. BONUS What other iterations do you need to make? Can you remove any vent to optimize the mission? 20 Creating theme-related decorations for the mat. 6 Stay the course! Don t go outside of the grid. (20 possible bonus points) TOTAL EARNED CHALLENGE BONUS MISSION SCORE + =

21 MISSION IV : REVERSE RESCUE AG E S 2-4 TURN IN PREWRITTEN GRIDINTRODUCTION YOUR LAYOUT PROGRAM CHALLENGE PREWRITTEN PROGRAM 2 for (let i = i++)0:43 0; i < 4; Start in{ A. MESSAGE SENT actions.turn(-90) E CHALLENGENEEDED MATERIALS 20 Reaching the actions.turn(-90) cavern without changing thecm prewritten program. 5x8 30 griddedactions.move(30, mat 20) Cue in A. Place for (let i = 0; i < 2; i++) { ========================================= 2 Run the prewritten M4: Program. Doing so while encountering 2 or more vents. 30 Materials to mark where is { for (let ithe = 0; cave i < 4; i++) actions.turn(90) Please remember to record your mission solution by taking a video photo As it runs, strategically place the vents to alter your course 2 orplace the cavern in D6. actions.turn(-90) S3 OS! PREWRITTEN SET UP PROGRAM 3 while (!(events.isobstacleseen(obstacles.center))) { actions.turn(90) so that you reach the cavernso in your D6 without changing the coach can turn while(!(events.isobstacleseen(obstacles.center))) { it in as your team s evidence for Mission Four actions.move(30, 20)at all. that some of your team members while(!(events.isobstacleseen(obstacles.center))) { You veprogram been notified are D oz.doing cups so as while the vents actions.move(30, 20) vents. encountering 8 or fewer 3 Create 3 new programs in Block & JavaScript and label Cue actions.turn(-90) ( = 50 possible challenge points OR = 70 possible challenge points) them: trapped in an underwater cave. They have sent their GPS the vents in they place. Return to A. 4 Leave actions.turn(90) locator coordinates, but don t match any of thethree MISSION IV Now M4:have Program #2. actions.move(30, 20) courses theyrun could taken. C actions.turn(-90) REVERSE RESCUE Cue app (Block & JavaScript) for (let i = 0; i < 4; i++)a.{ M4: Program # while (!(events.isobstacleseen(obstacles.center))) { You may need to iterate by adding more vents to reach D6 again. It looks like some hydrothermal vents must have pushed Last, run M4: Program #3. 5 off them course. B BONUS Device What other iterations do you need to make? actions.turn(-90) TEAMyou JOURNALS Can work backwards to deconstruct where these Can you remove any vent to optimize the mission? vents must be located? 20 actions.turn(-90) Program Creating theme-related for the mat.#3 for (let i = 0; idecorations < 2; i++)c.{ M4: 6 Stay the course! Take time to complete team logs (aka, journals) during your WLRC voyage. You need to warn others of these naturally occurring A 4 Don t go outside of the grid. phenomena. (20 possible bonus points) You can find sample templates in the Coaches Guide. ========================================= As a team, set your goals, record your progress, document your successes (and failures), and note your reflections. 2 TOTAL EARNED b. M4: Program #2 8 Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round! Congratulations! CHALLENGE Your deep-sea exploration research team has just been awardedbonus a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. KEY = START = FINISH + Add the prewritten program to each of the new programs that you just created by copying and pasting the HTML from the received message or hand-coding the program yourself. MISSION SCORE = From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find! DATE: TEAM MEETING #: MORE INFORMATION

22 AG E S 2-4 MISSION V DEEP BLUE DISCOVERY Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!

23 MISSION V : DEEP BLUE DISCOVERY INTRODUCTION MATERIALS NEEDED MESSAGE SENT 06:8 ========================================= While exploring the underwater cavern, your team discovered a mysterious sea creature caught in a trap and shrouded in trash from the Great Pacific Garbage Patch. 5x8 30 cm gridded mat Three 8 oz. cups Six craft sticks You must relocate the trapped creature and bring it to the surface so that your team can access the proper tools and medical equipment from the ship. One tennis ball (or equivalent) Tape Hurry to free the creature from the trap and untangle it from the binding trash. ========================================= DIY construction materials Cue Cue app (Block & JavaScript) Device

24 MISSION V : DEEP BLUE DISCOVERY GRID LAYOUT SET UP Place Cue in C. E D 2 Create three traps. To construct one: a. Tape two craft sticks end to end (no longer than 20 cm). C b. Center the stick across the bottom of a cup so that it extends equidistant from both sides of the cup. B A 3 c. Tape the stick in place. Place one cup upside down in D5, C4, and B5. Make sure the craft sticks are parallel to the short side of the mat Place the tennis ball as the creature underneath any one of the cups. KEY = START = LOCATION OF TRAP (LINE SHOWS THE ORIENTATION OF CRAFT STICKS) 5 Your program should work regardless of where you place the ball. Construct an attachment to move the trap and creature.

25 MISSION V : DEEP BLUE DISCOVERY YOUR CHALLENGE CHALLENGE Start in C. 0 Each time you find the creature, regardless of where it was put. 2 Check each of the three traps by lifting the cup high enough to look for a creature underneath. 0 Constructing an original attachment. 3 Once you find the creature, bring the trap with the creature still inside back to the surface, anywhere between A and E. 20 Moving the trap with the creature inside to the surface. (0 x = 50 possible challenge points) 4 Stay the course! Don t go outside of the grid. BONUS 0 Creating an anti-ocean pollution campaign. Consider posters or infomercial-style videos. 0 Incorporating Cue into your campaign. (20 possible bonus points) TOTAL EARNED CHALLENGE BONUS MISSION SCORE + =

26 MISSION V : DEEP BLUE DISCOVERY TURN IN Please remember to screenshot your Block & JavaScript program so your coach can turn it in as your team s evidence for Mission Five. TEAM JOURNALS Take time to complete team logs (aka, journals) during your WLRC voyage. You can find sample templates in the Coaches Guide. As a team, set your goals, record your progress, document your successes (and failures), and note your reflections. Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round!

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