MISSION I STARGAZING SEEKER
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1 G E S 9- MISSION I STRGZING SEEKER Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!
2 MISSION I : STRGZING SEEKER INTRODUCTION MTERILS NEEDED MESSGE SENT 5:9 ========================================= Your exploration team just heard about some underwater ruins found on the ocean floor, but your compass recently broke. Not a problem! Time to use the centuries old technique of navigating by the stars. Look to the constellation Leo the Lion to guide your team s research ship to the exact spot of the ruins far below. 5x8 0 cm gridded mat Painter's or masking tape Dash Blockly or Wonder Device =========================================
3 MISSION I : STRGZING SEEKER LEO THE LION SET UP Place Dash in. E 7 8 D Use tape to place a star, labeled -8, in the center of each of the following cells: C B 6 5 b. # in B6 c. # in C5 d. # in C e. #5 in B f. #6 in B a. # in g. #7 in E h. #8 in D KEY = STRT = STR
4 MISSION I : STRGZING SEEKER YOUR CHLLENGE CHLLENGE Navigate to the correct location by moving through the center of each star cell. 5 Each star reached. Follow the path of the constellation by sticking to the correct order of the stars: -8. (5 x 8 = 0 possible challenge points) Stay the course! Don t go outside of the grid. BONUS 5 Programming the LEDs to flash eight times. (5 possible bonus points) TOTL ERNED CHLLENGE BONUS MISSION SCORE + =
5 MISSION I : STRGZING SEEKER TURN IN Please remember to record your Wonder or Blockly key so your coach can turn it in as your team s evidence for Mission One. TEM JOURNLS Take time to complete team logs (aka, journals) during your WLRC voyage. You can find sample templates in the Coaches Guide. s a team, set your goals, record your progress, document your successes (and failures), and note your reflections. Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round!
6 G E S 9- MISSION II WTERLOGGED RUINS Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!
7 MISSION II : WTERLOGGED RUINS G E S 9- TURN IN GRIDYOUR INTRODUCTION LYOUT CHLLENGE CHLLENGENEEDED MTERILS 5 in. MESSGEStart SENT 05:55 E SET UP ========================================= Make your descent to explore each of the ruins in any order: Please to record B5, C,the C6,stars, and you D5. have reached By following theremember location Each ruin that you test. 5x8 0 cm gridded mat Sixteen 8key oz.points) cups for the coral reef your Wonder(0orpossible Blockly challenge To represent the coral reef, can turn it in as your team s evidence for Mission Two. place a cup in each of the DIY materials for ruins Use your extraction tool to touch each ruin and test its specific sub-cells according s youcomposition. descend in your submersible, you notice a coral BONUSOne to the visual provided. craft stick reef maze, home to rare, poisonous jumping jellies! of the ruins deep below the ocean s sosurface. your coach D Place Dash in. MISSION II WTERLOGGED RUINS 0 Make sure not to disturb the coral reef or its inhabitants. Make sure to avoid these poisonous jumping jellies C Recording your own version of a chorus from a Tape theme-related song that at the start of the plays Place your ruins in B5, C, C6, mission (think the Beatles' Yellow Submarine and D5 according to the Dash or Disney's Under the Sea ).* and take care to not harm their home as you dive Stay course! 5 toward the the ruins. B visual provided. Don t go outside of the grid. TEM JOURNLS ========================================= craft examples of the poisonous jumping jellies or Wonder 0 BlocklyCreating that live in the coral reef. Device (0 possible bonus points) Take time to complete team logs (aka, journals) during your WLRC voyage. Using tape, attach a craft stick to the top center of Dash s head. *sk your coach about sharing on #WLRC #WonderLeague! You can find sample templates in the Coaches Guide. s a team, set your goals, record your progress, document your successes (and failures), and note your reflections. TOTL ERNED Have it extend forward as an extractor tool. 8 Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round! Congratulations! CHLLENGE Your deep-sea exploration research team has just been awardedbonus a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. KEY = STRT = CORL REEFS = LOCTION OF RUINS + MISSION SCORE = From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find! DTE: TEM MEETING #: MORE INFORMTION
8 MISSION II : WTERLOGGED RUINS GRID LYOUT SET UP Place Dash in. E D To represent the coral reef, place a cup in each of the specific sub-cells according to the visual provided. C Place your ruins in B5, C, C6, and D5 according to the visual provided. B Using tape, attach a craft stick to the top center of Dash s head. Have it extend forward as an extractor tool KEY = STRT = CORL REEFS = LOCTION OF RUINS
9 MISSION II : WTERLOGGED RUINS YOUR CHLLENGE CHLLENGE Start in. 5 Each ruin that you test. Make your descent to explore each of the ruins in any order: B5, C, C6, and D5. (0 possible challenge points) Use your extraction tool to touch each ruin and test its composition. BONUS 5 Make sure not to disturb the coral reef or its inhabitants. Stay the course! 0 Recording your own version of a chorus from a theme-related song that plays at the start of the mission (think the Beatles' Yellow Submarine or Disney's Under the Sea ).* Don t go outside of the grid. 0 Creating craft examples of the poisonous jumping jellies that live in the coral reef. (0 possible bonus points) *sk your coach about sharing on #WLRC #WonderLeague! TOTL ERNED CHLLENGE BONUS MISSION SCORE + =
10 MISSION II : WTERLOGGED RUINS TURN IN Please remember to record your Wonder or Blockly key so your coach can turn it in as your team s evidence for Mission Two. TEM JOURNLS Take time to complete team logs (aka, journals) during your WLRC voyage. You can find sample templates in the Coaches Guide. s a team, set your goals, record your progress, document your successes (and failures), and note your reflections. Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round!
11 G E S 9- MISSION III CURRENTS CONUNDRUM Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!
12 MISSION III : CURRENTS CONUNDRUM INTRODUCTION MTERILS NEEDED MESSGE SENT :06 ========================================= Now that you ve reached the underwater ruins, it's time to gather some artifacts to bring back to the team. However, your submersible is running out of power. You must ride the currents to get back to your ship to conduct additional research. ========================================= 5x8 0 cm gridded mat Painter's or masking tape Eleven 8 oz. cups: Eight cups for the coral reef Three cups for the artifacts* DIY materials for attachment construction Dash Blockly or Wonder Device *Use different colored cups or mark/decorate them.
13 MISSION III : CURRENTS CONUNDRUM GRID LYOUT SET UP Place Dash in. E D Mark the currents as shown. Make sure that the arrows are pointing in the right direction! C Place one cup in each of the following cells to represent the coral reefs: B5, B6, C, C5, C8, E, and E6. B Place one cup in the center of each of the following cells to represent the artifacts: B7, C, and C Construct an attachment to gather the artifacts. = STRT = CORL REEFS KEY = LOCTION OF RUINS = DIRECTION OF CURRENTS
14 MISSION III : CURRENTS CONUNDRUM YOUR CHLLENGE CHLLENGE Start in. 0 Each artifact safely brought back to the ship. Ride the currents by entering a cell from any direction, passing through the center, and exiting in the direction of the arrow. 0 Constructing an original attachment. (0 x + 0 = 50 possible challenge points) In any order, gather each of the artifacts found in B7, C, and C7 and bring each back to the surface in or. BONUS Do not disturb the coral reef found in B5, B6, B8, C, C5, 5 Decorating Dash as a submarine. C8, E, and E6. 0 Using proximity sensors. 5 Stay the course! Don t go outside of the grid. 0 Creating a presentation on the artifacts you found in the ruins. What clues did the artifacts give you about the ruins? (5 possible bonus points) TOTL ERNED CHLLENGE BONUS MISSION SCORE + =
15 MISSION III : CURRENTS CONUNDRUM TURN IN Please remember to record your Wonder or Blockly key so your coach can turn it in as your team s evidence for Mission Three. TEM JOURNLS Take time to complete team logs (aka, journals) during your WLRC voyage. You can find sample templates in the Coaches Guide. s a team, set your goals, record your progress, document your successes (and failures), and note your reflections. Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round!
16 G E S 9- MISSION IV REVERSE RESCUE Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!
17 MISSION IV : REVERSE RESCUE INTRODUCTION MTERILS NEEDED MESSGE SENT 0: ========================================= SOS! You ve received a message that some of your team members are trapped in an underwater cave. They have sent their GPS locator coordinates, but they don t match the course they were supposed to take. It looks like underwater vents must have pushed them off course. Can you work backwards to deconstruct where these vents must be located by using their same route? 5x8 0 cm gridded mat Materials to mark where the cave is 8 oz. cups as the vents Dash Dot Blockly or Wonder Device You need to warn others of these naturally occurring phenomena. =========================================
18 MISSION IV : REVERSE RESCUE GRID LYOUT SET UP Place Dash in. E Place the cavern in B7. D Open either the Blockly or Wonder app and download the following program key: C a. Blockly: QJX b. Wonder: c9qv B Save this program with a new name KEY = STRT = FINISH
19 MISSION IV : REVERSE RESCUE YOUR CHLLENGE CHLLENGE Start in. 0 Reaching the cavern without changing the prewritten program. Run the prewritten program. 0 Doing so while encountering or more vents. s it runs, strategically place the vents to alter your course so that you reach the cavern in B7 without changing the program at all. 50 Doing so while encountering or fewer vents. (0 + 0 = 50 possible challenge points OR = 70 possible challenge points) Stay the course! Don t go outside of the grid. BONUS 0 Creating theme-related decorations for the mat. (0 possible bonus points) TOTL ERNED CHLLENGE BONUS MISSION SCORE + =
20 MISSION IV : REVERSE RESCUE G E S 9- TURN IN GRIDINTRODUCTION YOUR LYOUT CHLLENGE CHLLENGENEEDED MTERILS 0 Reaching the cavern without changing thecm prewritten program. 5x8 0 gridded mat Place Dash in. Start in. MESSGE SENT 0: E SET UP ========================================= Run the prewritten program. Doing so while encountering or more vents. 0 Materials to mark where the cave is Please remember to record your mission solution by taking a video photo orplace the cavern in B7. SOS! so your coach can turn it in as your team s evidence for Mission Four. s it runs, strategically place the vents to alter your course You ve received a message that some of your team members 8 oz.doing cups so as while the vents encountering or fewer vents. so that you reach the cavern in B7 without changing the are trapped in an underwater cave. Open either the Blockly or program at all. Wonder app and download Dash (0 + 0 = 50 possible challenge points OR = 70 possible challenge points) They have sent their GPS locator coordinates, but they don t the following program key: match the course they were supposed to take. Stay the course! Dot Don t go outside of the grid. a. Blockly: QJX 50 D MISSION IV C REVERSE RESCUE It looks like underwater vents must have pushed them off course. BONUS Blockly or Wonder Can you work backwards to deconstruct where these vents must B 0DeviceCreating theme-related decorations for the mat. TEM JOURNLS be located by using their same route? You need to warn others ofteam theselogs naturally phenomena Take time to complete (aka, occurring journals) during your. WLRC voyage. b. Wonder: c9qv Save this program with a new name. (0 possible bonus points) ========================================= You can find sample templates in the Coaches Guide. s a team, set your goals, record your progress, document your successes (and failures), and note your reflections. TOTL ERNED Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round! Congratulations! CHLLENGE Your deep-sea exploration research team has just been awardedbonus a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. KEY = STRT = FINISH + MISSION SCORE = From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find! DTE: TEM MEETING #: MORE INFORMTION
21 G E S 9- MISSION V DEEP BLUE DISCOVERY Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted depths of the ocean. From underwater ruins to undiscovered sea creatures, the seafloor is a perfect place to unlock the mysteries of the ocean. With the latest Wonder Workshop robotics technologies, your team can help explore and gather important information about the open waters. Who knows what you ll find!
22 MISSION V : DEEP BLUE DISCOVERY INTRODUCTION MTERILS NEEDED MESSGE SENT 06:8 ========================================= While exploring the cavern, your team discovered a mysterious sea creature, but it s tangled in trash from the Great Pacific Garbage Patch. 5x8 0 cm gridded mat Four 8 oz. cups DIY construction materials In order to help it, you ll need to humanely trap the creature so that you can safely free it and help it return to its normal oceanic life. Dash Dot (without its stand) ========================================= Blockly or Wonder Device
23 MISSION V : DEEP BLUE DISCOVERY GRID LYOUT STRT SET UP Place Dash in C. E s trap walls, place one cup upside down in the center of B, C, and D. D C Place the creature (Dot) on top of an upside-down cup in the center of C5. B Construct an attachment to move trap walls = STRT = LOCTION OF DOT = LOCTION OF TRPS KEY = FINISH = LTERNTE LOCTION OF DOT
24 MISSION V : DEEP BLUE DISCOVERY GRID LYOUT FINISH E D C B = STRT = LOCTION OF DOT = LOCTION OF TRPS KEY = FINISH = LTERNTE LOCTION OF DOT
25 MISSION V : DEEP BLUE DISCOVERY GRID LYOUT FINISH B E D C B = STRT = LOCTION OF DOT = LOCTION OF TRPS KEY = FINISH = LTERNTE LOCTION OF DOT
26 MISSION V : DEEP BLUE DISCOVERY YOUR CHLLENGE CHLLENGE Start in C. 0 Moving each trap wall successfully to surround the creature on three sides. To capture the creature, you will need to surround it from all four sides. Move the trap walls from B, C, and D to surround the creature in C5 on three sides. 0 Forming the fourth wall. Create the fourth wall of the trap with your submarine. Remember, your trap can t touch the creature. Treat it with care. 0 Constructing an original attachment. Oh no! Looks like the creature escaped your trap and moved to C6, and the three trap walls have floated back to B, C, and D (0 x = 60 possible challenge points) Return to C to try again. BONUS Using the same program, again move the three traps in B, C, and D to surround the creature, now in C6, on three sides. 0 Creating an anti-ocean pollution campaign. Consider posters or infomercial-style videos. Create the fourth wall of the trap with your submarine. Remember, your trap cannot touch the creature. Treat it with care. 0 Incorporating Dash and Dot into your campaign. 5 nd stay the course! Don t go outside of the grid. (0 possible bonus points) TOTL ERNED CHLLENGE BONUS MISSION SCORE + =
27 MISSION V : DEEP BLUE DISCOVERY TURN IN Please remember to record your Wonder or Blockly key so your coach can turn it in as your team s evidence for Mission Five. TEM JOURNLS Take time to complete team logs (aka, journals) during your WLRC voyage. You can find sample templates in the Coaches Guide. s a team, set your goals, record your progress, document your successes (and failures), and note your reflections. Logbooks are not required for the first five missions, but they will be a key component in the Invitational Round!
MISSION I STARGAZING SEEKER
AG E S 2-4 MISSION I STARGAZING SEEKER Congratulations! Your deep-sea exploration research team has just been awarded a new grant from the Global Oceanography Foundation to explore previously uncharted
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