Realizing Augmented Reality

Size: px
Start display at page:

Download "Realizing Augmented Reality"

Transcription

1 Realizing Augmented Reality By Amit Kore, Rahul Lanje and Raghu Burra Atos Syntel 1

2 Introduction Virtual Reality (VR) and Augmented Reality (AR) have been around for some time but there is renewed excitement, with industry watchers like TechCrunch, Fortune and the BBC branding 2016 as The Year of VR. Samsung s Gear VR for their Galaxy devices was already launched in late 2015 Facebook s Oculus Rift will launch in early 2016 Microsoft Hololens will launch in early 2016 Simple DIY Google Cardboard has brought a basic VR experience to the masses HTC Vive VR in April Sony s PlayStation VR in April Samsung, Microsoft, Facebook, and Google all have launches of their headsets due in According to the Consumer Technology Association (CTA), virtual reality headsets are expected to take off in 2016 with projected sales up by 500 percent to 1.2 million units. [1] AR/VR could have hundreds of millions of users, with hardware price points similar to smartphones and tablets. Sales Users $150 Billion in revenue by 2020 AR VR $120 $30 Digi-Capital predicts that AR and VR technologies could reach $150 Billion in revenue by 2020, with AR accounting for around $120 billion and VR at $30 billion. [2] 500% million units 2016 So what is this technology? VR and AR technologies both leverage similar types of technologies, and they each exist to serve the user with an enhanced or enriched experience using stereo 3D high definition video and audio, but there s a big difference. VR is closed and fully immersive usually involving wearing a headset, while AR is open and partly immersive you can see through and around it. VR puts users inside virtual worlds, immersing them; AR puts virtual things into users real worlds, augmenting them. References [1] Consumer Technology Association (CTA) at CES [2] Digi-Capital s Report 1

3 AR can experienced through VR headsets as well as in apps viewed through mobile devices to blend digital components. This distinction between them can be thought as splitting hairs, but this difference could give AR the edge over not just VR, but the entire smartphone and tablet market. A pure quantitative analysis of the AR/VR market today is challenging, because there s not much of a track record to analyze yet. Chances are, you have already seen great examples of AR during your favorite televised sporting event, with examples that include the virtual strike zone in baseball, hockey s infamous glowing puck, and football s familiar first down line which is virtually overlaid onto our television image in real time. VR puts users inside virtual worlds, immersing them VR is closed and fully immersive usually involving wearing a headset AR puts virtual things into users real worlds, augmenting them. Vs AR is open and partly immersive you can see through and around it AR can experienced through VR headsets as well as in apps viewed through mobile devices to blend digital components 2

4 How can businesses leverage this? Dramatic advances in big data analytics, artificial intelligence, enterprise APIfication and broadband internet have combined with an exponential reduction in the size and cost of sensor technology to make it possible to transform science fiction pipe dreams into a practical reality with vast possibilities. Let s look at how enterprises can put this technology to use in their businesses: Logistics (warehouse management): Staff productivity can be exponentially boosted by equipping them with augmented reality headsets able to locate items within a warehouse, navigate the wearer to them, and direct them to the correct processing stations for shipping or fulfillment. Healthcare: Providers can minimize training and orientation time by leveraging AR/VR solutions for medical learning and training, or patient counseling. Gamification can be employed to encourage and track physical exercise and plan discounts can be offered to individuals with healthy lifestyles. Retail: AR solutions can boost sales and improve the consumer experience by enabling customers to try out products virtually before purchasing them. Insurance: AR/VR solutions can be used to enhance the customer experience, product demos and employee engagement in the insurance industry. Key applications include creating safety awareness content or helping train on safety and risk handing practices, but the sky is the limit as the technology matures. 3

5 Travel: Virtual reality has the potential to profoundly change the travel business. It can enable customers to make better informed travel choices by visiting a destination before they even search for an airline ticket. The excitement created before the consumer s plans are finalized could dramatically increase travel revenues. Enterprises of all sizes are looking to tap into the true potential of AR systems, and the potential applications of overlaying real-time digital assets onto the real world are limitless. The addressable market for AR is considered to be similar to that of the smartphone/tablet market. What AR/VR technologies are available? There are quite a few software development kits (SDKs) and tools already available to develop platforms for AR/VR. These include: Google Cardboard SDK for Unity, which enables developers to use Unity to create virtual reality experiences for Android and ios. Unity3D is a game development platform used to build high-quality 3D and 2D games and deploy them cross mobile, desktop and AR/VR. MozVR is a JavaScript-based VR framework by the Mozilla Foundation that can build browser-based VR applications. PTC Vuforia is an advanced and widely adopted augmented reality (AR) technology platform which was recently purchased from Qualcomm. OpenCV is a library of programming functions mainly aimed at real-time computer vision, originally developed by Intel research. The right choice of technologies for enterprise AR projects depends on many factors, from planned use cases to the business environment and conditions in the enterprise. 4

6 How Atos Syntel can help my enterprise employ AR/VR? Atos Syntel s Digital One solution group works to transform organizations into digital enterprises by combining the power of Atos Syntel s domain and enterprise systems expertise with next generation technology capabilities in Mobility, Social, Big Data Analytics, Internet of Things, Cloud and Emerging technologies. Atos Syntel s holistic approach enables clients to leverage digital technologies to increase speed to market, enhance customer engagement and drive new growth avenues. Digital One s Innovation Center of Excellence has been developing Proofs of Concept for AR/VR in the areas of logistics and travel. These solution platforms help demonstrate the power of AR/VR to enterprises and how capable these technologies have become. Their implementations are now practical and within reach, paving the way for our clients to execute future applications both within and outside their enterprises. To speak with a Atos Syntel representative about how we can put AR and VR to work for your enterprise, visit us online at Atos Syntel helps global enterprises thrive in the Digital Age by building agile, efficient technology infrastructures that blend existing business models with disruptive digital innovations. Atos Syntel's next-generation automation platform, SyntBots, enables clients to manage, migrate, and modernize their business and technology ecosystems. Atos Syntel believes in a "Customer for Life" philosophy to build collaborative partnerships and creates long-term business value for its clients by investing in IP, solutions and industry-focused delivery teams with deep domain knowledge in the banking, healthcare, insurance, retail, logistics and manufacturing industries. About Syntel Syntel (NASDAQ: SYNT) is a leading global provider of integrated information technology and Knowledge Process Outsourcing (KPO) solutions spanning the entire lifecycle of business and information systems and processes. The Company is driven by its mission to create new opportunities for clients by harnessing the passion, talent and innovation of Syntel employees worldwide. Syntel leverages dedicated Centres of Excellence, a flexible Global Delivery Model, and a strong track record of building collaborative client partnerships to create sustainable business advantagee for Global 2000 organizations. Recently named one of the 50 Best Managed Global Outsourcing Vendors by The Black Book of Outsourcing, Syntel is assessed at SEI CMMi Level5, and is ISO and ISO 9001:2000certified. To learn more, visit us at: Syntel. All rights reserved. 5

7 About Us Atos Syntel is a leading global provider of integrated information technology and knowledge process services. Atos Syntel helps global enterprises evolve the core by leveraging automation, scaled agile and cloud platforms to build efficient application development and management, testing and infrastructure solutions. Our digital services enable companies to engage customers, discover new insights through analytics, and create a more connected enterprise through the internet of things. Our "Customer for Life" philosophy builds collaborative partnerships and creates long-term client value by investing in IP, solutions and industry-focused delivery teams with deep domain knowledge. To learn more, visit us at This document is provided as is. Information and views expressed in this document, including URL and other web site references, may change without notice. All other trademarks and trade names are the property of their respective owners and used here for identification purposes only. 2018, SYNTEL INC. 5

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence

More information

USTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry

USTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry USTGlobal VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry UST Global Inc, August 2017 Table of Contents Introduction 3 Focus on Shopping Experience 3 What we can do at UST Global 4

More information

your LEARNING EXPERIENCE

your LEARNING EXPERIENCE FORMING your LEARNING EXPERIENCE 76% Does the outcome OUTWEIGH the investment? Learning outcomes are significantly improved when using immersive technology over traditional teaching methods. 110% Improvements

More information

Augmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group

Augmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group Augmented Reality ARC Industry Forum Orlando February 2017 Will Hastings Analyst ARC Advisory Group whastings@arcweb.com Agenda Digital Enterprise: Set the stage Augmented Reality vs. Virtual Reality Industry

More information

About us. What we do at Envrmnt

About us. What we do at Envrmnt W W W. E N V R M N T. C O M 1 About us What we do at Envrmnt 3 The Envrmnt team includes over 120 employees with expertise across AR/VR technology: Hardware & software development 2D/3D design Creative

More information

Introduction. digitalsupercluster.ca

Introduction. digitalsupercluster.ca Introduction digitalsupercluster.ca Government of Canada s Innovation Supercluster Initiative Federal government investing $950MM into superclusters to drive growth, prosperity, jobs and global leadership.

More information

About Us and Our Expertise :

About Us and Our Expertise : About Us and Our Expertise : Must Play Games is a leading game and application studio based in Hyderabad, India established in 2012 with a notion to develop fun to play unique games and world class applications

More information

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events 2017 Freeman. All Rights Reserved. 2 The explosive development of virtual reality (VR) technology in recent

More information

Learning technology trends and implications

Learning technology trends and implications Learning technology trends and implications ISA s 2016 Annual Business Retreat By Anders Gronstedt, Ph.D., President, Gronstedt Group 1.15 pm, March 22, 2016 Disruptive learning trends Gamification Meta

More information

Enhancing Shipboard Maintenance with Augmented Reality

Enhancing Shipboard Maintenance with Augmented Reality Enhancing Shipboard Maintenance with Augmented Reality CACI Oxnard, CA Dennis Giannoni dgiannoni@caci.com (805) 288-6630 INFORMATION DEPLOYED. SOLUTIONS ADVANCED. MISSIONS ACCOMPLISHED. Agenda Virtual

More information

Restricted Siemens AG 2017 Realize innovation.

Restricted Siemens AG 2017 Realize innovation. Virtual Reality Kilian Knoll, Siemens PLM Realize innovation. Agenda AR-VR Background Market Environment Use Cases Teamcenter Visualization Capabilities Data Privacy a reminder Demo Page 2 AR-VR - Background

More information

About us. What we do at Envrmnt

About us. What we do at Envrmnt W W W. E N V R M N T. C O M 1 About us What we do at Envrmnt 3 The Envrmnt team includes over 120 employees with expertise across AR/VR technology: Hardware & software development 2D/3D design Creative

More information

Executive Summary https://artillry.co/contact/. Copyright ARtillry 2017

Executive Summary https://artillry.co/contact/. Copyright ARtillry 2017 ARTILLRY INTELLIGENCE BRIEFING THE STATE OF VIRTUAL REALITY JUNE 2017 Executive Summary ARtillry Insights are monthly installments of VR/AR data and analysis. They bring together original and third party

More information

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS ACCENTURE LABS DUBLIN Artificial Intelligence Security SILICON VALLEY Digital Experiences Artificial Intelligence

More information

MIXED REALITY BENEFITS IN BUSINESS

MIXED REALITY BENEFITS IN BUSINESS MIXED REALITY BENEFITS IN BUSINESS Denise E. White Founder, Digital Nomadic Living Slide 1: Introduction Hi, Good Morning! [pause] I m Denise White. I live a Mixed Reality life, today or as I like to say,

More information

HARNESSING TECHNOLOGY

HARNESSING TECHNOLOGY HARNESSING TECHNOLOGY TO TRANSFORM PUBLIC SERVICE DELIVERY AND OUTCOMES ACCENTURE PUBLIC SERVICE TECHNOLOGY CONSULTING Remember when public service organizations viewed IT as a cost center separate from

More information

2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn

2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn 2016 China s VR Marketing Trends Report www. i r e s e arc h.com.cn VR For Consuming and Application in Various Industries The VR Application in Various Industries And Consumer VR VR Application in Various

More information

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved Visual & Virtual Configure-Price-Quote (CPQ) Report June 2017, Version 2 2017 Novus CPQ Consulting, Inc. All Rights Reserved Visual & Virtual CPQ Report As of April 2017 About this Report The use of Configure-Price-Quote

More information

Wintel Recreating the PC Revolution in VR?!!

Wintel Recreating the PC Revolution in VR?!! Wintel Recreating the PC Revolution in VR?!! Ankita Bajaj, Cecilia Cao, Patrick Mehta, Michael Miller, Piyush Keshri, Karthika Periyathambi February 27, 2017 AR/VR market becoming a very lucrative space

More information

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst The Reality of AR and VR: Highlights from a New Survey Bob O Donnell, President and Chief Analyst Methodology Online survey in March 2018 of 1,000 US consumers that identify themselves as gamers and who

More information

Is VR the auto industry s sleeping giant?

Is VR the auto industry s sleeping giant? pointofview Is VR the auto industry s sleeping giant? The world s leading companies are using virtual reality (VR) to a major advantage, and that will only increase in the future. Vehicle makers need to

More information

The Essential Eight technologies Augmented and virtual reality

The Essential Eight technologies Augmented and virtual reality The Essential Eight technologies Augmented and virtual reality Augmented and virtual reality are no longer figments of the futuristic mind. They re transforming how some companies do business. What should

More information

Executive Summary. Questions and requests for deeper analysis can be submitted at

Executive Summary. Questions and requests for deeper analysis can be submitted at ARTILLRY INTELLIGENCE BRIEFING VR USAGE & CONSUMER ATTITUDES AUGUST 2017 Executive Summary Who s using virtual reality (VR) today? What are their motivations? What are the VR use cases and content categories

More information

PRESS KIT 2018 VENTURE BUILDER & ENTREPRENEURS ACADEMY OF IMMERSIVE TECHNOLOGIES DOCUMENT NAME 1

PRESS KIT 2018 VENTURE BUILDER & ENTREPRENEURS ACADEMY OF IMMERSIVE TECHNOLOGIES DOCUMENT NAME 1 PRESS KIT 2018 VENTURE BUILDER & ENTREPRENEURS ACADEMY OF IMMERSIVE TECHNOLOGIES DOCUMENT NAME 1 INDEX 01. What is Oarsis? 3 06. Our Startups 20 02. Opportunity 5 07. Mediatic presence 22 03. Vision, Mission,

More information

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc. State Of The Union.. Past, Present, And Future Of Wearable Glasses Salvatore Vilardi V.P. of Product Development Immy Inc. Salvatore Vilardi Mobile Monday October 2016 1 Outline 1. The Past 2. The Present

More information

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal

More information

Venture Capital Search Highlights

Venture Capital Search Highlights Venture Capital Venture funding continued at the strongest pace witnessed over the past decade in 2016, and recruiting the future leaders of the industry s emerging growth companies has never been more

More information

Development and Deployment of Embedded Vision in Industry: An Update. Jeff Bier, Founder, Embedded Vision Alliance / President, BDTI

Development and Deployment of Embedded Vision in Industry: An Update. Jeff Bier, Founder, Embedded Vision Alliance / President, BDTI Development and Deployment of Embedded Vision in Industry: An Update Jeff Bier, Founder, Embedded Vision Alliance / President, BDTI NIWeek August 7, 2013 The Big Picture Computer vision is crossing the

More information

LEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Autodesk Join the conversation #AU2016

LEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Autodesk Join the conversation #AU2016 LEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Join the conversation #AU2016 To over use the not used often enough baseball analogy, we don t even think we are in

More information

Global Virtual Reality Market: Industry Analysis & Outlook ( )

Global Virtual Reality Market: Industry Analysis & Outlook ( ) Industry Research by Koncept Analytics Global Virtual Reality Market: Industry Analysis & Outlook ----------------------------------------- (2017-2021) October 2017 1 Executive Summary Virtual Reality

More information

LEARNING TECHNOLOGIES THE. Immersive. Reality. Revolution

LEARNING TECHNOLOGIES THE. Immersive. Reality. Revolution LEARNING TECHNOLOGIES Immersive THE Reality Revolution 32 TD February 2018 PODCAST Virtual and augmented reality are transforming how healthcare workers learn and practice. BY ANDERS GRONSTEDT Imagine

More information

A Guide to Virtual Reality for Social Good in the Classroom

A Guide to Virtual Reality for Social Good in the Classroom A Guide to Virtual Reality for Social Good in the Classroom Welcome to the future, or the beginning of a future where many things are possible. Virtual Reality (VR) is a new tool that is being researched

More information

Executive Summary FUTURE SYSTEMS. Thriving in a world of constant change

Executive Summary FUTURE SYSTEMS. Thriving in a world of constant change Executive Summary FUTURE SYSTEMS Thriving in a world of constant change WELCOME We invite you to explore Future Systems our view of how enterprise technology will evolve over the next three years and the

More information

Augmented & Virtual Reality. Grand Computers Club May 18, 2016

Augmented & Virtual Reality. Grand Computers Club May 18, 2016 Augmented & Virtual Reality Grand Computers Club May 18, 2016 Background Live theater evolved into nickelodeons Short films & live acts 8,000 in 1908 26 million attendees by 1910 Nickelodeons replaced

More information

YOUR PRODUCT IN AR & VR

YOUR PRODUCT IN AR & VR YOUR PRODUCT IN AR & VR Creating real value by virtual technologies SCANBLUE.COM #MoreThanReality2018 EN 3 Intro 4 Your way to a new reality Step #1 Digitize Step #2 Organize & Edit Step #3 Fascinate by

More information

Campus Space Planning for VR/AR

Campus Space Planning for VR/AR Campus Space Planning for VR/AR 2017 TECH EXCHANGE Chris M. Collins @fleep UC SIM Center for Simulations & Virtual Environments Research UCIT Research & Development Division of Innovation & Partnerships

More information

VR/AR Innovation Report August 2016

VR/AR Innovation Report August 2016 VR/AR Innovation Report August 2016 Presented by @GDC Welcome to the VRDC VR/AR Innovation Report, presented by the Virtual Reality Developers Conference! The data in this report was gathered from surveying

More information

Augmented and Virtual Reality

Augmented and Virtual Reality Digital Transformation Monitor Augmented and Virtual Reality October 2017 Internal Market, Industry, Entrepreneurship and SMEs 7 Augmented and Virtual Reality Rapid technological progress in the areas

More information

New Trends in. Digital Reality. The Democratization of. Presenter: Trevor Leeson

New Trends in. Digital Reality. The Democratization of. Presenter: Trevor Leeson New Trends in Digital Reality The Democratization of Digital Reality Presenter: Trevor Leeson GPDIS_2017.ppt 1 Presenter Biography Trevor Leeson Starting his engineering career working for an automotive

More information

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019 Immersive Visualization On the Cheap Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries atrost1@umd.edu December 6, 2019 About Me About this Session Some of us have been lucky

More information

VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE

VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE ERIC CHRISTMAS AND WILLIE STEVENSON VIRTUAL NATION VIRTUAL REALITY:

More information

Head Tracking for Google Cardboard by Simond Lee

Head Tracking for Google Cardboard by Simond Lee Head Tracking for Google Cardboard by Simond Lee (slee74@student.monash.edu) Virtual Reality Through Head-mounted Displays A head-mounted display (HMD) is a device which is worn on the head with screen

More information

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird Exploring Virtual Reality (VR) with ArcGIS Euan Cameron Simon Haegler Mark Baird Agenda Introduction & Terminology Application & Market Potential Mobile VR with ArcGIS 360VR Desktop VR with CityEngine

More information

Digital B2B Agency Dad with 2 kids C#/Java developer Solution Architect Trying to master Xamarin at the moment #AR #VR #AI #NLP #BOTS #HR

Digital B2B Agency Dad with 2 kids C#/Java developer Solution Architect Trying to master Xamarin at the moment #AR #VR #AI #NLP #BOTS #HR Me CTO @ Digital B2B Agency Dad with 2 kids C#/Java developer Solution Architect Trying to master Xamarin at the moment #AR #VR #AI #NLP #BOTS #HR Twitter: @76mel Web : www.omobono.coms Omobono is the

More information

EMERGING TRENDS IN TECHNOLOGY THAT ARE CHANGING THE AVIATION WORLD

EMERGING TRENDS IN TECHNOLOGY THAT ARE CHANGING THE AVIATION WORLD EMERGING TRENDS IN TECHNOLOGY THAT ARE CHANGING THE AVIATION WORLD A PRESENTATION BY BABATUNDE FAGBEMI MD SPRINGFOUNTAIN AT SABRE NIGERIA ANNIVERSARY LECTURE, AWARD/GALA NITE CONGRATULATIONS TO SABRE ON

More information

THE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY

THE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY THE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY INTRODUCTION As the world, business and consumers are moving everyday closer to the digital era, relationships are also transforming into a digital

More information

WebVR: Building for the Immersive Web. Tony Parisi Head of VR/AR, Unity Technologies

WebVR: Building for the Immersive Web. Tony Parisi Head of VR/AR, Unity Technologies WebVR: Building for the Immersive Web Tony Parisi Head of VR/AR, Unity Technologies About me Co-creator, VRML, X3D, gltf Head of VR/AR, Unity tonyp@unity3d.com Advisory http://www.uploadvr.com http://www.highfidelity.io

More information

2017 Virtual Reality Year In Review

2017 Virtual Reality Year In Review 2017 Virtual Reality Year In Review Lewis Ward (IDC) and Unity March, 2018 IDC Executive Summary 3 Methodology and Objectives 4 Key Analysis and Findings 5 Contact Information 22 IDC 2 Executive Summary

More information

ReVRSR: Remote Virtual Reality for Service Robots

ReVRSR: Remote Virtual Reality for Service Robots ReVRSR: Remote Virtual Reality for Service Robots Amel Hassan, Ahmed Ehab Gado, Faizan Muhammad March 17, 2018 Abstract This project aims to bring a service robot s perspective to a human user. We believe

More information

immersive visualization workflow

immersive visualization workflow 5 essential benefits of a BIM to immersive visualization workflow EBOOK 1 Building Information Modeling (BIM) has transformed the way architects design buildings. Information-rich 3D models allow architects

More information

Virtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS

Virtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS Virtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS Technology Solutions 01 VR-Ready 3D Content Full-Cycle VR Development We augment businesses with interactive, low-poly 3D content without

More information

Written by Greenlight VR, Inc. & UploadVR, Inc.

Written by Greenlight VR, Inc. & UploadVR, Inc. VR INDUSTRY REPORT: JULY 2015 VR INDUSTRY REPORT: JULY 2015 Written by Greenlight VR, Inc. & UploadVR, Inc. Version 1.0 Release Date: July 23, 2015 info@greenlightvr.com info@uploadvr.com 2015 Greenlight

More information

BI TRENDS FOR Data De-silofication: The Secret to Success in the Analytics Economy

BI TRENDS FOR Data De-silofication: The Secret to Success in the Analytics Economy 11 BI TRENDS FOR 2018 Data De-silofication: The Secret to Success in the Analytics Economy De-silofication What is it? Many successful companies today have found their own ways of connecting data, people,

More information

A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY

A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Volume 117 No. 22 2017, 209-213 ISSN: 1311-8080 (printed version); ISSN: 1314-3395 (on-line version) url: http://www.ijpam.eu ijpam.eu A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Mrs.S.Hemamalini

More information

Visualizing the future of field service

Visualizing the future of field service Visualizing the future of field service Wearables, drones, augmented reality, and other emerging technology Humans are predisposed to think about how amazing and different the future will be. Consider

More information

Virtual Reality in E-Learning Redefining the Learning Experience

Virtual Reality in E-Learning Redefining the Learning Experience Virtual Reality in E-Learning Redefining the Learning Experience A Whitepaper by RapidValue Solutions Contents Executive Summary... Use Cases and Benefits of Virtual Reality in elearning... Use Cases...

More information

ACCENTURE INNOVATION ARCHITECTURE USES AN INNOVATION-LED APPROACH TO HELP OUR CLIENTS DEVELOP AND DELIVER DISRUPTIVE INNOVATIONS, AND TO SCALE THEM

ACCENTURE INNOVATION ARCHITECTURE USES AN INNOVATION-LED APPROACH TO HELP OUR CLIENTS DEVELOP AND DELIVER DISRUPTIVE INNOVATIONS, AND TO SCALE THEM ACCENTURE INNOVATION ARCHITECTURE USES AN INNOVATION-LED APPROACH TO HELP OUR CLIENTS DEVELOP AND DELIVER DISRUPTIVE INNOVATIONS, AND TO SCALE THEM FASTER TODAY S AGENDA PROVIDES THE OPPPORTUNITY TO HAVE

More information

Industrial AR Technology Opportunities and Challenges

Industrial AR Technology Opportunities and Challenges Industrial AR Technology Opportunities and Challenges Charles Woodward, VTT Augmented Reality Industrial Reality VTT Research Seminar, 22 March 2018 AR/VR Markets Market predictions According to Digi-Capital,

More information

Exploring Geoscience with AR/VR Technologies

Exploring Geoscience with AR/VR Technologies Exploring Geoscience with AR/VR Technologies Tim Scheitlin Computational & Information Systems Laboratory (CISL), National Center for Atmospheric Research (NCAR), Boulder, Colorado, USA Using ECMWF's Forecasts

More information

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Getting Real with the Library Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Outline What is Augmented Reality (AR) & Virtual Reality (VR)? What can you do with AR/VR? How to

More information

BIM & Emerging Technologies. Disrupting Design process & Construction

BIM & Emerging Technologies. Disrupting Design process & Construction BIM & Emerging Technologies Disrupting Design process & Construction Introduction Introduction - BIM Disrupting the Construction Introduction Design Major disruption already in various parts of the World

More information

Best Practices for Virtual Reality in Higher Education

Best Practices for Virtual Reality in Higher Education Best Practices for Virtual Reality in Higher Education Published: 3 August 2017 ID: G00334905 Analyst(s): Marty Resnick, Glenda Morgan CIOs of higher education institutions who wish to gain a competitive

More information

Trial code included!

Trial code included! The official guide Trial code included! 1st Edition (Nov. 2018) Ready to become a Pro? We re so happy that you ve decided to join our growing community of professional educators and CoSpaces Edu experts!

More information

YOUR PRODUCT IN 3D. Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM

YOUR PRODUCT IN 3D. Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM YOUR PRODUCT IN 3D Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM Foreword Dear customers, for two decades I have been pursuing the vision of bringing the third dimension to the

More information

ACCELERATING TECHNOLOGY VISION FOR AEROSPACE AND DEFENSE 2017

ACCELERATING TECHNOLOGY VISION FOR AEROSPACE AND DEFENSE 2017 ACCELERATING TECHNOLOGY VISION FOR AEROSPACE AND DEFENSE 2017 TECHNOLOGY VISION FOR AEROSPACE AND DEFENSE 2017: THROUGH DIGITAL TURBULENCE A powerful combination of market trends, technology developments

More information

Become digitally disruptive: The challenge to unlearn

Become digitally disruptive: The challenge to unlearn Become digitally disruptive: The challenge to unlearn : Battle for Brains A recent University of Oxford study 1 concluded that over the next 10 to 20 years almost 50% of jobs in the U.S. will be taken

More information

How can boards tackle the Essential Eight and other emerging technologies?

How can boards tackle the Essential Eight and other emerging technologies? How can boards tackle the Essential Eight and other emerging technologies? are transforming companies. What should your board know about them? Companies are looking at the next generation of digital technologies

More information

Liferay as a headless CMS for Robotics & VR/AR environments

Liferay as a headless CMS for Robotics & VR/AR environments Liferay as a headless CMS for Robotics & VR/AR environments Innovation Initial Consideration Informational channels History at a glance 30 40 s 50 s 60 s 70 s Reading the newspaper The first ebook DEC

More information

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt alexey.rybakov@dataart.com Agenda 1. XR/AR/MR/MR/VR/MVR? 2. Mobile Hardware 3. SDK/Tools/Development

More information

FOREST PRODUCTS: THE SHIFT TO DIGITAL ACCELERATES

FOREST PRODUCTS: THE SHIFT TO DIGITAL ACCELERATES FOREST PRODUCTS: THE SHIFT TO DIGITAL ACCELERATES INTRODUCTION While the digital revolution has transformed many industries, its impact on forest products companies has been relatively limited, as the

More information

1 Topic Creating & Navigating Change Make it Happen Breaking the mould of traditional approaches of brand ownership and the challenges of immersive storytelling. Qantas Australia in 360 ICC Sydney & Tourism

More information

Beyond Buzzwords: Emerging Technologies That Matter

Beyond Buzzwords: Emerging Technologies That Matter Norm Rose President Beyond Buzzwords: Emerging Technologies That Matter Demystifying Emerging Technologies for the Global Travel Industry April 26, 2018 Overview otechnology Evolution and Hype oemerging

More information

Virtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series

Virtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series Virtual Reality Industry Survey Conducted by VR Intelligence in conjunction with the VRX event series VR Intelligence is the world s leading global network of senior-level decision makers in the virtual

More information

Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products

Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products richard.j.rabbitz@lmco.com Rich Rabbitz Chris Crouch Copyright 2017 Lockheed Martin Corporation. All rights reserved..

More information

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale SUNY Immersive Augmented Reality Classroom IITG Grant 2017-2018 Dr. Ibrahim Yucel Dr. Michael J. Reale Who are we Dr. Ibrahim Yucel Interactive Media and Game Design Dr. Mohammed Abdallah Engineering Technology

More information

Introduction.

Introduction. VR Introduction The last few years have seen lots of changes in terms of technology used at events, as things become more focussed towards interactivity and creating memorable experiences that leave people

More information

Digital Disruption Thrive or Survive. Devendra Dhawale, August 10, 2018

Digital Disruption Thrive or Survive. Devendra Dhawale, August 10, 2018 Digital Disruption Thrive or Survive Devendra Dhawale, August 10, 2018 To disrupt is to exist 72% of CEOs say that rather than waiting to be disrupted by competitors, their organization is actively disrupting

More information

Sky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017

Sky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017 Sky Italia & Immersive Media Experience Age Geneve - Jan18th, 2017 Sky Italia Sky Italia, established on July 31st, 2003, has a 4.76-million-subscriber base. It is part of Sky plc, Europe s leading entertainment

More information

Start your adventure here.

Start your adventure here. Start your adventure here. Embark on more than a career. When you work or engage with Accenture s pre-employment programs, you can improve the way the world works and change lives and drive the innovations

More information

Industry 4.0: the new challenge for the Italian textile machinery industry

Industry 4.0: the new challenge for the Italian textile machinery industry Industry 4.0: the new challenge for the Italian textile machinery industry Executive Summary June 2017 by Contacts: Economics & Press Office Ph: +39 02 4693611 email: economics-press@acimit.it ACIMIT has

More information

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta TRANSLATED FROM THE FINNISH ORIGINAL Translated from the Finnish original. Finnish version prevails. Contents

More information

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION A Case Study of Virtual Reality IMMERSIVE TECHNOLOGIES VIRTUAL REALITY AUGMENTED REALITY MIXED REALITY Oculus Rift VIRTUAL REALITY Becomes reality.

More information

FUTURE NOW Securing Digital Success

FUTURE NOW Securing Digital Success FUTURE NOW Securing Digital Success 2015-2020 Information Technology and Digital Services are vital enablers of the Securing Success Strategy 1 PREAMBLE The future has never been so close, or as enticing

More information

The future of work. Artificial Intelligence series

The future of work. Artificial Intelligence series The future of work Artificial Intelligence series The future of work March 2017 02 Cognition and the future of work We live in an era of unprecedented change. The world s population is expected to reach

More information

Mission Space. Value-based use of augmented reality in support of critical contextual environments

Mission Space. Value-based use of augmented reality in support of critical contextual environments Mission Space Value-based use of augmented reality in support of critical contextual environments Vicki A. Barbur Ph.D. Senior Vice President and Chief Technical Officer Concurrent Technologies Corporation

More information

Innovation Report: The Manufacturing World Will Change Dramatically in the Next 5 Years: Here s How. mic-tec.com

Innovation Report: The Manufacturing World Will Change Dramatically in the Next 5 Years: Here s How. mic-tec.com Innovation Report: The Manufacturing World Will Change Dramatically in the Next 5 Years: Here s How mic-tec.com Innovation Study 02 The Manufacturing World - The Next 5 Years Contents Part I Part II Part

More information

The robots are coming, but the humans aren't leaving

The robots are coming, but the humans aren't leaving The robots are coming, but the humans aren't leaving Fernando Aguirre de Oliveira Júnior Partner Services, Outsourcing & Automation Advisory May, 2017 Call it what you want, digital labor is no longer

More information

Imagine your future lab. Designed using Virtual Reality and Computer Simulation

Imagine your future lab. Designed using Virtual Reality and Computer Simulation Imagine your future lab Designed using Virtual Reality and Computer Simulation Bio At Roche Healthcare Consulting our talented professionals are committed to optimising patient care. Our diverse range

More information

By Mark Hindsbo Vice President and General Manager, ANSYS

By Mark Hindsbo Vice President and General Manager, ANSYS By Mark Hindsbo Vice President and General Manager, ANSYS For the products of tomorrow to become a reality, engineering simulation must change. It will evolve to be the tool for every engineer, for every

More information

Asia Conference Singapore

Asia Conference Singapore Fujitsu World Tour 2017 Asia Conference Singapore Human Centric Innovation: Digital Co-Creation Yoshikuni Takashige Vice President, Marketing Strategy and Vision Fujitsu Limited Fujitsu Technology and

More information

Media & Entertainment. Shaping tomorrow with you

Media & Entertainment. Shaping tomorrow with you Media & Entertainment Shaping tomorrow with you Welcome to a world of Connected Media & Entertainment Connected Digital Media Experience The world is experiencing a digital revolution. The Internet of

More information

CAUTIOUS OPTIMISM MARKS THE ADOPTION OF AI AT PROXIMUS

CAUTIOUS OPTIMISM MARKS THE ADOPTION OF AI AT PROXIMUS Renew-New CAUTIOUS OPTIMISM MARKS THE ADOPTION OF AI AT PROXIMUS Dominique Leroy, CEO and Member of the Board, Proximus, in conversation with Rajesh Krishnamurthy, President and Head of Energy, Utilities,

More information

cardboard you immerse yourself into one of the world. And there's a lot of different headsets that have come along. Right below the Oculus is the

cardboard you immerse yourself into one of the world. And there's a lot of different headsets that have come along. Right below the Oculus is the RH: Hello everyone. I want to start our course intro to immersive journalism by first taking a moment to reflect on how we got here. I want to arm you with information that will allow you to understand

More information

The Power of Exponential Thinking

The Power of Exponential Thinking The Power of Exponential Thinking An Introduction to Singularity University 2016 Singularity University What is Singularity University (SU)? We are a global community using exponential technologies to

More information

1926 Chandler Francis Houdina version.

1926 Chandler Francis Houdina version. 1926 Chandler Francis Houdina version. CLOUD CAR AND THE CAR IN THE CLOUD THE DIGITAL TRANSFORMATION OF THE MOBILITY INDUSTRY HENRY TIRRI EIR, Aalto University Senior Advisor BBVA & SAMSUNG & Siris Capital

More information

About MustPlay Games

About MustPlay Games About MustPlay Games MustPlay Game is a leading mobile games studio in Hyderabad, India, established in 2012 with a notion to develop fun to play unique games on cross platforms. While the gaming markets

More information

Moving Web 3d Content into GearVR

Moving Web 3d Content into GearVR Moving Web 3d Content into GearVR Mitch Williams Samsung / 3d-online GearVR Software Engineer August 1, 2017, Web 3D BOF SIGGRAPH 2017, Los Angeles Samsung GearVR s/w development goals Build GearVRf (framework)

More information

Why is an innovation mentality essential for success in Createch companies?

Why is an innovation mentality essential for success in Createch companies? Why is an innovation mentality essential for success in Createch companies? Imagination Labs White Paper x Createch 002 April 2018 Beta is Better! The Innovation Mentality by Elizabeth McGrath With new

More information

Technology Trends for Government

Technology Trends for Government Technology Trends for Government Leaders @RajneshSingh rds@jugad.in Where we came from Module 4: ICT Trends for Government Leaders First edition: 2007/8 Revised: 2011 But ICT Trends are fast-evolving K

More information

Augmented/Mixed Reality for Manufacturing Applications George N. Bullen, FSME, CPIM Technical Fellow, Northrop Grumman Corporation

Augmented/Mixed Reality for Manufacturing Applications George N. Bullen, FSME, CPIM Technical Fellow, Northrop Grumman Corporation Augmented/Mixed Reality for Manufacturing Applications George N. Bullen, FSME, CPIM Technical Fellow, Northrop Grumman Corporation Who am I? Automated/mechanized Drilling and Countersinking of Airframes

More information