Learning technology trends and implications

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1 Learning technology trends and implications ISA s 2016 Annual Business Retreat By Anders Gronstedt, Ph.D., President, Gronstedt Group 1.15 pm, March 22, 2016

2 Disruptive learning trends Gamification Meta study of 65 studies and 6,476 trainees, video game trainees have: 11% higher factual knowledge level 14% higher skill-based knowledge level 9% higher retention rate Source: "A Meta-Analytic Examination of the Instructional Effectiveness of ComputerBased Simulation Games Traci Sitzman, Personnel Psychology, January, 2010 Online video Millennials spend more time with digital video than with both social media and traditional TV screens.

3 From horizontal to vertical viewing Snapchat: Vertical video ads have nine times more completed views than horizontal video

4 From flat imagery to 3D scenes Virtual Reality (VR) simulates a physical presence, allowing the user to interact in that world Augmented reality (AR) a physical, real-world environment whose elements are augmented by computergenerated video, graphics, data or sound

5 Augmented and virtual reality headsets Tethered VR Sony PlayStation VR Facebook Oculus Rift HTC Vive Gear VR Mobile VR Google cardboard Augmented Reality Microsoft HoloLens Magic Leap Meta

6 Case 1

7 Cyber security game Challenge: practice and master new security concepts Solution: A hybrid tower of defense and first-person shooter game Storyline about a crime syndicate Scores, rewards, leveling, feedback, and leaderboard

8 Game Mechanics Storyline about a crime syndicate Leveling Scores and feedback Leaderboard Badging Feedback

9 Development process 1. Workshop with client to develop game design 2. Game development 3. Rapid prototyping, test, and iterate 4. Video and audio development 5. Game analytics

10 1. Game design Target audience Performance goal Game flow Visual theme User interface

11 1. Game design, cont. Level-by-level game play

12 2. Game development Developed in Unity: Cross platform Fastest growing game engine Large developer community Asset store. Two-person team: C# Programmer /Javascript Graphic designer /3D modeler

13 3. Rapid prototyping, testing, and iteration Usability test: Identify usability problems in menus, in-game displays, controls, and gameplay. Playtest: Does the game engender the excitement and learning for which it was designed.

14 4. Video and audio production Voice over recorded in sound studio Video recorded with green screen Final production Marketing and launch planning

15 5. Game analytics funnel

16 Case 2

17 Mission Possible sales sim Challenge: Train HP s 10,000 global sales reps on how to position its four strategic Transformation Areas Solution: Mission Possible online training program with game mechanics like: Story-line with live-action video Points and high-scoring list Levels Badges

18 Launched Globally in 5 languages

19 1. Game design and storyboarding Target audience Performance goal Storyboarding User interface desig

20 2. Script writing Working with client SMEs, iterating the script with client Careful client review of script, sometimes including a table top-reading, no second chance with live action video!

21 3. Video production Casting actors Video crew: Director Camera Sound Grip Teleprompter Talent Invite client to shoot Teleprompter or ear piece can save time Cost drivers: Large size of cast in same scene Outdoor scenes Different environments Bad actors or crew members

22 4. Web development HTML5-based application, plays in any browser on any devise Developed in AngularJS SCORM compatible with LMS Any analytics supported Video content, either progressive download or adaptive streaming

23 Breakout discussion What technology-based solutions do you currently offer? What technology-based solutions would you like to offer? How will you get the skillset to offer these solutions?

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